One Punch Man: The Strongest Wiki
opmts_en
https://opmts.wiki.gg/wiki/One_Punch_Man:_The_Strongest_Wiki
MediaWiki 1.41.1
first-letter
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One Punch Man The Strongest Wiki
One Punch Man The Strongest Wiki talk
File
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Main Page
0
1
1
2021-11-29T15:17:56Z
MediaWiki default
0
wikitext
text/x-wiki
<strong>MediaWiki has been installed.</strong>
Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software.
== Getting started ==
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]
5702e4d5fd9173246331a889294caf01a3ad3706
Template:Extension DPL
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2
2
2022-12-18T00:55:51Z
DynamicPageList3 extension
44285
Autogenerated DPL's necessary template for content inclusion
wikitext
text/x-wiki
<noinclude>This page was automatically created. It serves as an anchor page for all '''[[Special:WhatLinksHere/Template:Extension_DPL|invocations]]''' of [https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:DynamicPageList3 Extension:DynamicPageList3].</noinclude>
087ffd4625ae7b1fea3436ec3f929e82ee739d29
One Punch Man The Strongest Wiki:Copyrights
4
3
3
2024-10-22T13:54:17Z
Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
<!--''[[GAME]]'' content and materials are the intellectual property of their respective owners.
-->Content that you make available on {{SITENAME}} is licensed by you to us under our [{{int:wikigg-tos-url}} Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license.
All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license.
[[Category:Legal notices]]
a5c705cf276359aef94d426ee75d18bbf1e361ac
4
3
2024-10-22T13:54:18Z
Pcj
1919
Protected "[[One Punch Man The Strongest Wiki:Copyrights]]" ([Edit=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<!--''[[GAME]]'' content and materials are the intellectual property of their respective owners.
-->Content that you make available on {{SITENAME}} is licensed by you to us under our [{{int:wikigg-tos-url}} Terms of Service]. Do not make content available on {{SITENAME}} where you do not have the necessary rights to grant this license.
All textual and graphical content on {{SITENAME}} that we may lawfully license is licensed to you under the [https://creativecommons.org/licenses/by-sa/4.0 Creative Commons Attribution-ShareAlike 4.0] license.
[[Category:Legal notices]]
a5c705cf276359aef94d426ee75d18bbf1e361ac
MediaWiki:Apioutput.css
8
4
5
2024-10-22T13:54:20Z
Pcj
1919
Adding default set of pages
css
text/css
/* All CSS here is applied on api.php pages */
@media (prefers-color-scheme: dark) {
body {
background-color:#20211f;
border-color: #7b7261;
color: #f6ecdb;
}
h1, h2, h3, h4, h5, h6 {
color: rgb(234, 224, 207);
border-color: rgb(83, 84, 81);
}
.mw-highlight .s2 {
color: rgb(206, 99, 91);
}
a {
color: rgb(133, 180, 221);
}
a:visited {
color: rgb(141, 127, 218);
}
pre, code, .mw-code {
background-color: rgb(34, 35, 33);
color: rgb(234, 224, 207);
border-color: rgb(63, 64, 62);
}
}
c95cf2c22c12d821f22b745f2aa78d4f6f711500
MediaWiki:Common.css
8
5
6
2024-10-22T13:54:22Z
Pcj
1919
Adding default set of pages
css
text/css
/* CSS placed here will be applied to all skins */
:root{
/* start font settings */
--wiki-body-font-family: sans-serif;
--wiki-heading-font-family: 'Linux Libertine','Georgia','Times',serif;
--wiki-sidebar-heading-font-family: sans-serif;
/* end font settings */
/* start design variables */
--wiki-sidebar-border-radius:0px; /* these two variables must have units specified even if 0, ignore the warning */
--wiki-sidebar-portal-spacing:0px;
/* end design variables */
}
/* the rest of the variables will modify some type of color, either text color, background color, border color, etc. */
:root,
/* Begin light theme, delete from here to "end light theme" if you don't want your wiki to support a light theme (remove from [[Mediawiki:Theme-definitions]] too, or ask wiki.gg staff for help doing this) */
.view-light {
/**********************
* Probably edit these * [ LIGHT THEME, if you are making a dark theme edit the other block ]
***********************/
--wiki-body-background-color: #F6F6F6;
--wiki-body-background-color--rgb: 246,246,246;
--wiki-body-background-image: url(/images/8/80/Site-background.jpg); /* please find the file path by viewing the image directly (click the image from the File: page) */
--wiki-content-background-color: #ffffff;
--wiki-content-background-color--rgb: 255, 255, 255;
--wiki-content-background-opacity: 1;
--wiki-content-background-color--secondary: #fbfbfb;
--wiki-content-background-color--secondary--rgb: 251, 251, 251;
--wiki-content-border-color: #a7d7f9;
--wiki-content-border-color--rgb: 167, 215, 249;
--wiki-content-link-color: #0645ad;
--wiki-content-link-color--rgb: 6, 69, 173;
--wiki-content-text-mix-color: #646464;
--wiki-content-text-mix-color--rgb: 100,100,100;
--wiki-content-text-mix-color-95: #f3f3f3;
--wiki-content-text-mix-color-95--rgb: 243,243,243;
/* [ LIGHT THEME ] */
--wiki-accent-color: #3366cc;
--wiki-accent-color--rgb: 51, 102, 204;
--wiki-accent-color--hover: #447ff5;
--wiki-accent-color--hover--rgb: 68, 127, 245;
--wiki-accent-label-color: #ffffff;
--wiki-accent-label-color--rgb: 255, 255, 255;
--wiki-accent-link-color: #D5FB51;
--wiki-accent-link-color--rgb: 213, 251, 81;
--wiki-icon-to-link-filter: invert(20%) sepia(93%) saturate(2141%) hue-rotate(210deg) brightness(83%) contrast(103%); /* put your --wiki-content-link-color into https://mrpie5.gitlab.io/css-filter-generator/ */
/**/
/*******************
* Maybe edit these * [ LIGHT THEME, if you are making a dark theme edit the other block ]
********************/
--wiki-body-background-position: top center;
--wiki-body-background-size:cover;
--wiki-body-background-repeat: no-repeat;
--wiki-body-background-attachment: fixed;
--wiki-content-text-color: #111111;
--wiki-content-text-color--rgb: 17, 17, 17;
--wiki-content-link-color--visited: var(--wiki-content-link-color);
--wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-link-color--hover: var(--wiki-content-link-color);
--wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-redlink-color: #ba0000;
--wiki-content-redlink-color--rgb: 186,0,0;
--wiki-heading-color: var(--wiki-content-text-color);
--wiki-heading-color--rgb: var(--wiki-content-text-color--rgb);
/* [ LIGHT THEME ] */
--wiki-sidebar-background-color: var(--wiki-content-background-color);
--wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-sidebar-background-opacity: var(--wiki-content-background-opacity);
--wiki-sidebar-border-color: var(--wiki-content-border-color);
--wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-sidebar-link-color: var(--wiki-content-link-color);
--wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover);
--wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-sidebar-heading-color: var(--wiki-heading-color);
--wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb);
/* [ LIGHT THEME ] */
--wiki-navigation-background-color: var(--wiki-content-background-color--secondary);
--wiki-navigation-background-color--rgb: var(--wiki-content-background-color--secondary--rgb);
--wiki-navigation-background-color--secondary: var(--wiki-content-background-color);
--wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-border-color: var(--wiki-content-border-color);
--wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-text-color: var(--wiki-content-link-color);
--wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover);
--wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-navigation-selected-background-color: var(--wiki-content-background-color);
--wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-selected-border-color: var(--wiki-navigation-border-color);
--wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb);
--wiki-navigation-selected-text-color: var(--wiki-content-text-color);
--wiki-navigation-selected-text-color--rgb: var(--wiki-content-text-color--rgb);
/* [ LIGHT THEME ] */
--wiki-neutral-color: var(--wiki-content-text-mix-color);
--wiki-neutral-color--rgb: var(--wiki-content-text-mix-color--rgb);
--wiki-alert-color: #bf0017;
--wiki-alert-color--rgb: 191,0,23;
--wiki-warning-color: #cf721c;
--wiki-warning-color--rgb: 207,114,28;
--wiki-success-color: #0c742f;
--wiki-success-color--rgb: 12,116,47;
/**/
/***********************************
* Likely do not need to edit these * [ LIGHT THEME, if you are making a dark theme edit the other block ]
************************************/
--wiki-body-dynamic-color: #000000;
--wiki-body-dynamic-color--rgb: 0,0,0;
--wiki-body-dynamic-color--inverted: #ffffff;
--wiki-body-dynamic-color--inverted--rgb: 255,255,255;
--wiki-body-dynamic-color--secondary: #333333;
--wiki-body-dynamic-color--secondary--rgb: 51,51,51;
--wiki-body-dynamic-color--secondary--inverted: #dddddd;
--wiki-body-dynamic-color--secondary--inverted--rgb: 221,221,221;
--wiki-content-border-color--secondary: rgba(var(--wiki-content-border-color--rgb), 0.5);
--wiki-content-border-color--secondary--rgb: var(--wiki-content-border-color--rgb);
--wiki-content-border-color--accent: rgba(var(--wiki-accent-color--rgb), 0.5);
--wiki-content-border-color--accent--rgb: var(--wiki-accent-color);
--wiki-content-link-label-color: #ffffff;
--wiki-content-link-label-color--rgb: 255,255,255;
--wiki-content-dynamic-color: #000000;
--wiki-content-dynamic-color--rgb: 0,0,0;
--wiki-content-dynamic-color--inverted: #ffffff;
--wiki-content-dynamic-color--inverted--rgb: 255,255,255;
--wiki-content-dynamic-color--secondary: #333333;
--wiki-content-dynamic-color--secondary--rgb: 51,51,51;
--wiki-content-dynamic-color--secondary--inverted: #dddddd;
--wiki-content-dynamic-color--secondary--inverted--rgb: 221,221,221;
/* [ LIGHT THEME ] */
--wiki-alert-label-color: #ffffff;
--wiki-alert-label-color--rgb: 255, 255, 255;
--wiki-warning-label-color: #000000;
--wiki-warning-label-color--rgb: 0, 0, 0;
--wiki-success-label-color: #ffffff;
--wiki-success-label-color--rgb: 255, 255, 255;
--wiki-icon-general-filter: ; /* do not set this to none, ignore the "unexpected token" error */
/**/
}
/* end light theme */
/* Begin dark theme, delete from here to "end dark theme" if you don't want your wiki to support a dark theme (remove it from [[Mediawiki:Theme-definitions]] too, or ask wiki.gg staff for help doing this) */
.view-dark {
/**********************
* Probably edit these * [ DARK THEME, if you are making a light theme edit the other block ]
***********************/
--wiki-body-background-color: #171717;
--wiki-body-background-color--rgb: 23, 23, 23;
--wiki-body-background-image: url(/images/c/c4/Site-background-dark.jpg); /* please find the file path by viewing the image directly (not at the File: page) */
--wiki-content-background-color: #202020;
--wiki-content-background-color--rgb: 32,32,32;
--wiki-content-background-opacity: 0.9;
--wiki-content-background-color--secondary: #2b2b2b;
--wiki-content-background-color--secondary--rgb: 43,43,43;
--wiki-content-border-color: #991A51;
--wiki-content-border-color--rgb: 153,26,81;
--wiki-content-link-color: #6d8afb;
--wiki-content-link-color--rgb: 109,138,251;
--wiki-content-text-mix-color: #9b9b9b;
--wiki-content-text-mix-color--rgb: 155,155,155;
--wiki-content-text-mix-color-95: #2a2a2a;
--wiki-content-text-mix-color-95--rgb: 42,42,42;
/* [ DARK THEME ] */
--wiki-accent-color: #ff2486;
--wiki-accent-color--rgb: 255,36,134;
--wiki-accent-color--hover: #D82073;
--wiki-accent-color--hover--rgb: 216,32,115;
--wiki-accent-label-color: #000;
--wiki-accent-label-color--rgb: 0,0,0;
--wiki-accent-link-color: #22214d;
--wiki-accent-link-color--rgb: 34, 33, 77;
--wiki-icon-to-link-filter: invert(60%) sepia(70%) saturate(3715%) hue-rotate(206deg) brightness(101%) contrast(97%); /* put your --wiki-content-link-color into https://mrpie5.gitlab.io/css-filter-generator/ */
/**/
/*******************
* Maybe edit these * [ DARK THEME, if you are making a light theme edit the other block ]
********************/
--wiki-body-background-position: top center;
--wiki-body-background-size:cover;
--wiki-body-background-repeat: no-repeat;
--wiki-body-background-attachment: fixed;
--wiki-content-text-color: #ededed;
--wiki-content-text-color--rgb: 237,237,237;
--wiki-content-link-color--visited: var(--wiki-content-link-color);
--wiki-content-link-color--visited--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-link-color--hover: var(--wiki-content-link-color);
--wiki-content-link-color--hover--rgb: var(--wiki-content-link-color--rgb);
--wiki-content-redlink-color: #FC483B;
--wiki-content-redlink-color--rgb: 252,72,59;
--wiki-heading-color: var(--wiki-content-text-color);
--wiki-heading-color--rgb: var(--wiki-content-text-color--rgb);
/* [ DARK THEME ] */
--wiki-sidebar-background-color: var(--wiki-content-background-color);
--wiki-sidebar-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-sidebar-background-opacity: var(--wiki-content-background-opacity);
--wiki-sidebar-border-color: var(--wiki-content-border-color);
--wiki-sidebar-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-sidebar-link-color: var(--wiki-content-link-color);
--wiki-sidebar-link-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-sidebar-link-color--hover: var(--wiki-content-link-color--hover);
--wiki-sidebar-link-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-sidebar-heading-color: var(--wiki-heading-color);
--wiki-sidebar-heading-color--rgb: var(--wiki-heading-color--rgb);
/* [ DARK THEME ] */
--wiki-navigation-background-color: var(--wiki-content-background-color--secondary);
--wiki-navigation-background-color--rgb: var(--wiki-content-background-color--secondary--rgb);
--wiki-navigation-background-color--secondary: var(--wiki-content-background-color);
--wiki-navigation-background-color--secondary--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-border-color: var(--wiki-content-border-color);
--wiki-navigation-border-color--rgb: var(--wiki-content-border-color--rgb);
--wiki-navigation-text-color: var(--wiki-content-link-color);
--wiki-navigation-text-color--rgb: var(--wiki-content-link-color--rgb);
--wiki-navigation-text-color--hover: var(--wiki-content-link-color--hover);
--wiki-navigation-text-color--hover--rgb: var(--wiki-content-link-color--hover--rgb);
--wiki-navigation-selected-background-color: var(--wiki-content-background-color);
--wiki-navigation-selected-background-color--rgb: var(--wiki-content-background-color--rgb);
--wiki-navigation-selected-border-color: var(--wiki-navigation-border-color);
--wiki-navigation-selected-border-color--rgb: var(--wiki-navigation-border-color--rgb);
--wiki-navigation-selected-text-color: var(--wiki-content-text-color);
--wiki-navigation-selected-text-color--rgb: var(--wiki-content-text-color--rgb);
/* [ DARK THEME ] */
--wiki-neutral-color: var(--wiki-content-text-mix-color);
--wiki-neutral-color--rgb: var(--wiki-content-text-mix-color--rgb);
--wiki-alert-color: #ff4d61;
--wiki-alert-color--rgb: 255,77,97;
--wiki-warning-color:#cf721c;
--wiki-warning-color--rgb: 207,114,28;
--wiki-success-color: #13aa45;
--wiki-success-color--rgb: 19,170,69;
/**/
/***********************************
* Likely do not need to edit these * [ DARK THEME, if you are making a light theme edit the other block ]
************************************/
--wiki-body-dynamic-color: #ffffff;
--wiki-body-dynamic-color--rgb: 255,255,255;
--wiki-body-dynamic-color--inverted: #000000;
--wiki-body-dynamic-color--inverted--rgb: 0,0,0;
--wiki-body-dynamic-color--secondary: #dddddd;
--wiki-body-dynamic-color--secondary--rgb: 221,221,221;
--wiki-body-dynamic-color--secondary--inverted: #333333;
--wiki-body-dynamic-color--secondary--inverted--rgb: 51,51,51;
--wiki-content-border-color--secondary: rgba(var(--wiki-content-border-color--rgb), 0.5);
--wiki-content-border-color--secondary--rgb: var(--wiki-content-border-color--rgb);
--wiki-content-border-color--accent: rgba(var(--wiki-accent-color--rgb), 0.5);
--wiki-content-border-color--accent--rgb: var(--wiki-accent-color--rgb);
--wiki-content-link-label-color: #000;
--wiki-content-link-label-color--rgb: 0,0,0;
--wiki-content-dynamic-color: #ffffff;
--wiki-content-dynamic-color--rgb: 255, 255, 255;
--wiki-content-dynamic-color--inverted: #000000;
--wiki-content-dynamic-color--inverted--rgb: 0, 0, 0;
--wiki-content-dynamic-color--secondary: #dddddd;
--wiki-content-dynamic-color--secondary--rgb: 221, 221, 221;
--wiki-content-dynamic-color--secondary--inverted: #333333;
--wiki-content-dynamic-color--secondary--inverted--rgb: 51, 51, 51;
/* [ DARK THEME ] */
--wiki-alert-label-color: #000000;
--wiki-alert-label-color--rgb: 0,0,0;
--wiki-warning-label-color: #000000;
--wiki-warning-label-color--rgb: 0, 0, 0;
--wiki-success-label-color: #000000;
--wiki-success-label-color--rgb: 0,0,0;
--wiki-icon-general-filter: invert(100%);
}
/* End dark theme */
/*****************************
* PortableInfoboxes *
******************************/
:root {
--pi-background: var(--wiki-content-background-color);
--pi-secondary-background: var(--wiki-accent-color);
--pi-secondary-background--rgb: var(--wiki-accent-color--rgb);
--pi-secondary-background-label: var(--wiki-accent-label-color);
--pi-border-color: rgba(var(--pi-secondary-background--rgb),0.5);
}
.portable-infobox .pi-title,
.portable-infobox .pi-header {
text-align:center;
font-size:1.5em;
background:rgba(var(--pi-secondary-background--rgb), 0.75);
color:var(--pi-secondary-background-label);
}
.portable-infobox .pi-data {
background:rgba(var(--pi-secondary-background--rgb), 0.18);
}
.portable-infobox .pi-image {
padding: 8px;
}
.pi-image-thumbnail {
max-width:100%;
}
.pi-caption {
color: var(--wiki-content-text-mix-color);
}
.pi-section-navigation .pi-section-tab.pi-section-active,
.pi-section-navigation .pi-section-tab.current,
.pi-media-collection .pi-tab-link.current {
background: var(--pi-secondary-background);
color: var(--pi-secondary-background-label);
}
/* overqualify these to overwrite normal content heading styles */
.mw-body .portable-infobox h2,
.mw-body .portable-infobox h3 {
border-bottom: 0;
font-family: inherit;
font-weight: 700;
margin: 0;
}
/*****************************
* End PortableInfoboxes *
******************************/
/*********************************************************************************************************************
* Semantically-correct horizontal lists (for Module:Navbox, and they're more machine-readable than {{*}}-formatting) *
**********************************************************************************************************************/
.hlist dl,
.hlist ol,
.hlist ul {
margin: 0;
padding: 0;
}
/* Display list items inline */
.hlist dd,
.hlist dt,
.hlist li {
/*
* don't trust the note that says margin doesn't work with inline
* removing margin: 0 makes dds have margins again
* We also want to reset margin-right in Minerva
*/
margin: 0;
display: inline;
}
/* Display requested top-level lists inline */
.hlist.inline,
.hlist.inline dl,
.hlist.inline ol,
.hlist.inline ul,
/* Display nested lists inline */
.hlist dl dl,
.hlist dl ol,
.hlist dl ul,
.hlist ol dl,
.hlist ol ol,
.hlist ol ul,
.hlist ul dl,
.hlist ul ol,
.hlist ul ul {
display: inline;
}
/* Hide empty list items */
.hlist .mw-empty-li {
display: none;
}
/* TODO: :not() can maybe be used here to remove the later rule. naive test
* seems to work. more testing needed. like so: */
.hlist dt:not(:last-child)::after {
content: ": ";
}
.hlist dd:not(:last-child)::after,
.hlist li:not(:last-child)::after {
/* "space, Middle Dot, space"
We use unicode numbers instead of the raw characters due to a Firefox encoding bug on unicode characters.
The space is also encoded because raw spaces combined with a unicode number strips the spaces under some conditions such as single-line lists */
content: "\20\00B7\20";
font-weight: bold;
}
/* Add parentheses around nested lists */
.hlist dd dd:first-child::before,
.hlist dd dt:first-child::before,
.hlist dd li:first-child::before,
.hlist dt dd:first-child::before,
.hlist dt dt:first-child::before,
.hlist dt li:first-child::before,
.hlist li dd:first-child::before,
.hlist li dt:first-child::before,
.hlist li li:first-child::before {
content: " (";
font-weight: normal;
}
.hlist dd dd:last-child::after,
.hlist dd dt:last-child::after,
.hlist dd li:last-child::after,
.hlist dt dd:last-child::after,
.hlist dt dt:last-child::after,
.hlist dt li:last-child::after,
.hlist li dd:last-child::after,
.hlist li dt:last-child::after,
.hlist li li:last-child::after {
content: ")";
font-weight: normal;
}
/* Put ordinals in front of ordered list items */
.hlist ol {
counter-reset: listitem;
}
.hlist ol > li {
counter-increment: listitem;
}
.hlist ol > li::before {
content: " " counter(listitem) "\a0";
}
.hlist dd ol > li:first-child::before,
.hlist dt ol > li:first-child::before,
.hlist li ol > li:first-child::before {
content: " (" counter(listitem) "\a0";
}
/********************************************
* End semantically-correct horizontal lists *
*********************************************/
/**********************************************************
* Template:Navbox (needs semantic horizontal lists above) *
***********************************************************/
.navbox {
clear: both;
margin: 1em 0;
padding: 3px;
font-size: 90%;
width: 100%;
border: 1px solid var(--wiki-content-border-color);
box-sizing: border-box;
}
.navbox-inner,
.navbox-subgroup {
border-spacing: 0;
width: 100%;
}
/* Reduce spacing between adjacent navboxes */
.navbox + .navbox {
margin-top: -1px;
}
/* Spacing between rows */
.navbox-spacer {
height: 2px;
}
/* Title bars and labels */
.navbox-title {
font-weight: bold;
font-size: 115%;
padding: 0.25em 0.6em;
line-height: 1.5em;
color: var(--wiki-accent-label-color);
background: var(--wiki-accent-color);
}
.navbox-title button.mw-collapsible-toggle {
color:var(--wiki-accent-label-color);
}
.navbox-title .mw-collapsible-toggle-default .mw-collapsible-text {
color:var(--wiki-accent-link-color);
}
.navbox-title,
.navbox-abovebelow {
padding-left: 1em;
padding-right: 1em;
text-align: center;
}
.navbox-abovebelow,
.navbox-group,
.navbox-subgroup .navbox-title {
background: rgba(var(--wiki-accent-color--rgb), 0.18);
color: var(--wiki-content-text-color);
border: 1px solid var(--wiki-content-border-color);
}
.navbox .navbox-title a,
.navbox .navbox-title a:visited,
.navbox .navbox-title a.external,
.navbox .navbox-title a.external:visited {
color: var(--wiki-accent-link-color);
}
.navbox .navbox-title a:hover,
.navbox .navbox-title a:visited:hover,
.navbox .navbox-title a.external:hover,
.navbox .navbox-title a.external:visited:hover {
color:var(--wiki-accent-label-color);
}
.navbox-title .mw-collapsible-toggle {
font-weight: normal;
text-align: right;
}
.navbox-title-text {
font-size: 105%;
}
/* Navbox-related links */
.navbox-title .navbar {
float: left;
margin-right: 0.5em;
}
.navbox-title .navbar a.external::after {
content: unset;
}
/* Groups */
.navbox-group {
font-weight: bold;
padding: 0 0.5em;
white-space: nowrap;
text-align: center;
}
/* Zebra colouring for rows */
.navbox-even {
background: #fff1;
}
/* Subgroups: equal group labels between different child navboxes */
.navbox-subgroup > tbody > tr {
display: flex;
}
.navbox-subgroup .navbox-title {
width: 100%;
}
.navbox-subgroup .navbox-group {
display: flex;
align-items: center;
justify-content: center;
flex-basis: 11em;
flex-grow: 1;
flex-shrink: 0;
white-space: normal;
}
/* Lists */
.navbox-list {
width: 100%;
}
/* Mobile adjustments */
@media screen and (max-width: 1280px) {
.mw-body .navbox-inner table {
display: table;
}
}
@media screen and (max-width: 720px) {
.mw-body .navbox {
display: none;
}
}
/**********************
* End Template:Navbox *
***********************/
/*******************
* Main page layout *
********************/
#mp-container {
display:grid;
/* for mobile screens */
grid-template-areas:var(--main-page-layout--mobile);
grid-template-columns:100%;
gap:10px;
}
@media screen and (min-width:990px) {
#mp-container {
/* for narrow screens, between 990px and 1350px */
grid-template-areas:var(--main-page-layout--tablet);
grid-template-columns:1fr 1fr;
}
}
@media screen and (min-width:1350px) {
#mp-container {
grid-template-areas:var(--main-page-layout--desktop);
grid-template-columns: 2fr 1fr 2fr;
}
}
.mp-box {
position:relative;
display:flex;
flex-flow:column nowrap;
width: calc(100% - 2px);
box-sizing: border-box;
background:rgba(var(--wiki-content-background-color--secondary--rgb), 0.25);
border:1px solid var(--wiki-content-border-color);
padding:0px;
}
.mp-body {
height: 100%;
display: flex;
padding:0.5em;
flex-flow: column nowrap;
}
.mp-box.centered-content .mp-body {
height: 100%;
display: flex;
flex-flow: column nowrap;
justify-content: space-evenly;
}
.mp-box.has-floating-image {
display:block;
}
.mp-box.has-floating-image .mp-body {
height:unset;
display:block;
}
.mp-box h2 {
text-align:center;
font-weight:bold;
font-family:var(--wiki-heading-font-family);
overflow: initial;
border-bottom: 1px solid var(--wiki-content-border-color);
font-size: 150%;
margin: 0;
padding: 5px 0;
color:var(--wiki-heading-color);
}
.mp-box .welcome-message {
font-size: 200%;
font-family: var(--wiki-heading-font-family);
margin: 0;
padding: 5px 0;
color: #fff;
filter: drop-shadow(0px 2px 3px #000);
}
#mp-box-welcome {
text-align:center;
position:relative;
overflow:hidden;
}
#mp-welcome {
display:flex;
flex-flow:column nowrap;
position: relative;
height: 100%;
z-index: 2;
box-sizing: border-box;
}
#mp-welcome .welcome-subtitle {
height: 100%;
background:rgba(var(--wiki-content-dynamic-color--inverted--rgb), 0.85);
padding:0.5em;
}
#mp-banner {
position: absolute;
width: 100%;
height: 100%;
filter: blur(5px);
z-index: -1;
background: url(/images/e/e0/MP_banner.jpg);
background-size: cover;
background-repeat: no-repeat;
background-position: top center;
}
.view-dark #mp-banner {
filter: blur(5px) brightness(50%);
}
.view-light #mp-banner {
filter: blur(5px) contrast(50%);
}
/* [[Template:MP_link]] */
.mp-links {
--gap:10px;
}
.mp-links > ul {
display: flex;
flex-flow: row wrap;
justify-content: space-evenly;
margin: 2px;
gap:var(--gap);
}
.mp-links > ul > li {
display:flex;
flex-flow:column nowrap;
align-items:stretch;
text-align: center;
box-sizing:border-box;
flex: max(calc(50% - var(--gap)), 5em) 1 1;
outline:1px solid var(--wiki-content-link-color);
transition:0.1s ease-in;
}
.mp-links > ul > li:hover {
background-color:rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-links.columns-1 > ul > li {flex: max(calc(100% - var(--gap)), 5em) 1 1;}
.mp-links.columns-2 > ul > li {flex: max(calc(50% - var(--gap)), 5em) 1 1;}
.mp-links.columns-3 > ul > li {flex: max(calc((100% / 3) - var(--gap)), 5em) 1 1;}
.mp-links.columns-4 > ul > li {flex: max(calc(25% - var(--gap)), 5em) 1 1;}
.mp-links.columns-5 > ul > li {flex: max(calc(20% - var(--gap)), 5em) 1 1;}
.mp-links.columns-6 > ul > li {flex: max(calc((100% / 6) - var(--gap)), 5em) 1 1;}
.mp-links.columns-7 > ul > li {flex: max(calc((100% / 7) - var(--gap)), 5em) 1 1;}
.mp-links.columns-max > ul > li {flex: max(calc(0% - var(--gap)), 5em) 1 1;}
.mp-links > ul > li:hover a {
text-decoration: underline;
}
.mp-links > ul > li > a {
display: flex;
align-items: center;
justify-content: center;
height:100%;
flex:1 1 auto;
box-sizing:border-box;
padding:5px;
}
.mp-links > ul > li > a:first-child {
height:100%;
}
.mp-links > ul > li > a:last-child:not(:first-child) {
height:unset;
}
.mp-links.stretch,
.mp-links.stretch > ul {
height:100%;
}
.mp-links.side-image li {
flex-flow:row nowrap;
}
.mp-links.plain > ul > li {
outline-color:transparent;
}
/* MP icon lists */
.mp-iconlists {
display: flex;
flex-flow: wrap;
gap: 5px 20px;
}
.mp-iconlists > .mp-iconlist {
flex: 1;
min-width: fit-content;
}
.mp-iconlist > h3 {
padding: 0;
margin: 0;
}
.mp-iconlist > ul {
list-style: none;
margin: 0;
}
/* MP gallery */
.mp-box ul.gallery.gallery.gallery { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */
display: flex;
flex-flow: wrap;
gap: 5px 10px;
align-items: flex-end;
justify-content: space-evenly;
margin: auto;
}
.mp-box ul.gallery .gallerytext {
margin-top: 1em;
padding: 0;
background-color: var(--wiki-content-background-color--secondary);
border: 1px solid var(--wiki-content-link-color);
}
.mp-box .gallerybox:hover .gallerytext {
background-color: rgba(var(--wiki-content-link-color--rgb), 0.2);
}
.mp-box ul.gallery .gallerytext > p {
margin: 0;
}
.mp-box ul.gallery .gallerytext a {
display: block;
padding: .5em 0;
}
/***********************
* End main page layout *
************************/
/****************************************/
/******* Start DRUID CSS rules *********/
/****************************************/
.druid-container {
/* These variables are designed to inherit from your wiki's color variables.
If your wiki uses a different naming scheme, change the inner names to match yours.
If your wiki doesn't use color variables you should consider doing so,
otherwise you can replace the inner variables or the fallback values with colors that match your wiki.
*/
--druid-background-color: var(--wiki-content-background-color, #ffffff);
--druid-background-color--rgb: var(--wiki-content-background-color--rgb, 255, 255, 255);
--druid-secondary-background-color: var(--wiki-accent-color, #36c);
--druid-secondary-background-color--rgb: var(--wiki-accent-color--rgb, 51, 102, 204);
--druid-secondary-background-label-color: var(--wiki-accent-label-color, #fff);
--druid-secondary-background-label-color--rgb: var(--wiki-accent-label-color--rgb, 255, 255, 255);
--druid-tertiary-background-color: var(--wiki-content-background-color--secondary, #eaecf0);
--druid-tertiary-background-color--rgb: var(--wiki-content-background-color--secondary--rgb, 234, 236, 240);
--druid-border-color: var(--wiki-content-border-color, #a7d7f9);
--druid-border-color--rgb: var(--wiki-content-border-color--rgb, 167, 215, 249);
--druid-link-color: var(--wiki-content-link-color, #0645ad);
--druid-link-color--rgb: var(--wiki-content-link-color--rgb, 6, 69, 173);
--druid-link-label-color: var(--wiki-content-link-label-color, #fff);
--druid-link-label-color--rgb: var(--wiki-content-link-label-color--rgb, 255, 255, 255);
}
/* --------------------------------- */
/* Safe to edit ABOVE this line */
/* --------------------------------- */
/* --------------------------------- */
/* Do not edit below this line */
/* --------------------------------- */
.druid-container {
border: 4px solid var(--druid-border-color);
border-radius: 3px;
background: var(--druid-background-color);
float: right;
clear: right;
margin: 0 0 1em 1em;
width:100%;
max-width:22em;
box-sizing: border-box;
border-collapse: collapse;
}
@media screen and (max-width: 720px) {
.druid-container {
float: none;
margin: 0.5rem auto;
}
}
.druid-main-images-file,
.druid-main-image {
text-align:center;
}
.druid-infobox .druid-title,
.druid-infobox .druid-section {
background:rgba(var(--druid-secondary-background-color--rgb), 0.75);
color:var(--druid-secondary-background-label-color);
text-align:center;
font-size:1.5em;
padding:1px;
}
.druid-infobox .druid-section {
font-size: 1.25em;
font-weight: 500;
}
.druid-infobox .druid-collapsible .druid-section {
flex-grow: 1;
}
.druid-label {
font-weight:bold;
text-align: right;
box-sizing: border-box;
}
.druid-row > .druid-label {
width: 48%;
flex-shrink: 0;
}
.druid-row > .druid-label,
.druid-row > .druid-data {
padding-inline: 0.3em;
}
.druid-main-image,
.druid-main-images {
padding:5px;
}
.druid-main-image img,
.druid-main-images img {
max-width:100%;
height:auto;
}
.druid-main-images-labels {
display:flex;
flex-direction:row;
flex-wrap:wrap;
justify-content: space-evenly;
margin:0.25em;
gap:0.25em;
}
.druid-main-images-label {
cursor:pointer;
flex:1 1 auto;
text-align:center;
transition:.1s ease-in;
outline:1px solid var(--druid-link-color);
}
.druid-main-images-label.focused {
background:var(--druid-link-color);
color:var(--druid-link-label-color);
}
.druid-main-images-label:not(.focused):hover {
background:rgba(var(--druid-link-color--rgb), 0.25);
}
.druid-toggleable-data:not(.focused),
.druid-main-images-file:not(.focused),
.druid-toggleable-heading:not(.focused) {
display:none;
}
.druid-row:not(:has(.druid-grid)):has(.druid-toggleable-data-empty.focused) {
display:none;
}
.druid-section:has(.druid-toggleable-heading-empty.focused) {
display:none;
}
.druid-grid {
display:grid;
gap: 0.3em;
padding: 0.35em;
}
.druid-grid-item {
background:var(--druid-tertiary-background-color);
padding:0.25em;
border:1px solid rgba(var(--druid-border-color--rgb), 0.5);
border-radius: 2px;
}
.druid-grid-item .druid-label,
.druid-grid-item .druid-data {
text-align: center;
}
.druid-data-wide {
width:100%;
}
.druid-section-container > .druid-collapsible {
display: flex;
justify-content: space-between;
align-items: center;
}
.druid-collapsed {
display:none!important;
}
.druid-collapsible {
cursor:pointer;
position:relative;
}
.druid-collapsible::after {
content: "";
display: block;
position: absolute;
right: 10px;
width: 20px;
height: 20px;
--mask: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='20' height='20' viewBox='0 0 20 20'%3E%3Ctitle%3E collapse %3C/title%3E%3Cpath d='M1 13.75l1.5 1.5 7.5-7.5 7.5 7.5 1.5-1.5-9-9-9 9z'/%3E%3C/svg%3E") no-repeat;
-webkit-mask: var(--mask);
mask: var(--mask);
-webkit-mask-size: 100% 100%;
mask-size: 100% 100%;
-webkit-mask-position: center center;
mask-position: center center;
background-color: var(--druid-secondary-background-label-color);
}
.druid-collapsible-collapsed::after {
transform: rotate(180deg);
}
.druid-section-container:has(.druid-toggleable-data-empty.focused):not(:has(.druid-toggleable-data-nonempty.focused)):not(:has(.druid-data-nonempty)) {
display: none;
}
/*****************************************
Div support
*****************************************/
div.druid-row {
display:flex;
margin-block: 1px;
}
div.druid-row + div.druid-row {
margin-top: 0;
}
div.druid-row > .druid-label {
background: var(--druid-tertiary-background-color);
}
.druid-infobox .druid-title {
font-weight: 700;
}
.druid-infobox #toc {
display:none;
}
/********
Custom display classes
*********/
div.druid-stacked.druid-row,
.druid-stacked div.druid-row {
flex-direction: column;
}
.druid-stacked.druid-row > .druid-label,
.druid-stacked .druid-row > .druid-label {
text-align: left;
width: 100%;
flex-basis:unset;
}
.druid-stacked.druid-row > .druid-data,
.druid-stacked .druid-row > .druid-data {
padding-left: .75em;
}
/* --------------------------------- */
/* Do not edit above this line */
/* --------------------------------- */
/* --------------------------------- */
/* Local overrides go below this line */
/* --------------------------------- */
/****************************************/
/******* End DRUID CSS rules *********/
/****************************************/
/*** Miscellaneous ***/
.responsive-image {
max-width:100%;
height:auto;
}
.view-dark .invert-on-dark,
.view-light .invert-on-light {
filter:invert(100%);
}
.pixelated {
image-rendering:pixelated;
}
@media screen and (min-width:720px) {
.mobileonly {
display:none;
}
}
@media screen and (max-width:720px) {
.nomobile {
display:none;
}
}
/*** Utility classes for standard MW galleries ***/
/* it's important that spaced comes before centered in the sheet */
.gallery.gallery.gallery.spaced { /* this selector looks ridiculous but is actually part of stock Vector and therefore a necessary override */
display:flex;
flex-flow:row wrap;
justify-content:space-evenly;
margin-left:unset;
}
.gallery.centered {
text-align:center;
}
/**************************
* Start Modular Templates *
**************************/
/********* [[Template:Ambox]] *********/
.ambox {
--ambox-color:var(--wiki-accent-color);
border: 1px solid var(--wiki-content-border-color);
border-left: 10px solid var(--ambox-color);
border-radius: 2px;
display: flex;
align-items: center;
gap: .6em;
margin: 1em 0;
padding: 3px .6em;
background-color: var(--wiki-content-background-color--secondary);
box-shadow: 2px 2px 5px 0px #0002;
}
@media (min-width: 720px) {
.ambox {
margin-inline: 10%;
}
}
.ambox.tiny {
padding: .04rem .5em;
margin-inline: 0;
width: fit-content;
}
.ambox + .ambox {
margin-top: -.6em;
}
.ambox-content p {
margin: .15em 0;
}
.ambox-title {
font-weight: bold;
}
/********* [[Template:Hatnote]] *********/
.hatnote {
padding: 1px 0 1px 1.6em;
margin-bottom: 0.5em;
font-style: italic;
border-top: 1px solid var(--wiki-content-border-color--secondary);
border-bottom: 1px solid var(--wiki-content-border-color--secondary);
}
.hatnote.icon {
padding-left: 0;
}
/********* [[Template:Spoiler]] *********/
.spoiler-content {
background-color: rgb(127, 127, 127);
transition: all 0.3s;
cursor: pointer;
}
.spoiler-content > span {
opacity: 0;
transition: all 0.3s;
}
.spoiler-content > * {
pointer-events:none;
}
.spoiler-content.show > * {
pointer-events:unset;
}
.spoiler-content.show {
background-color: rgba(127, 127, 127, 0);
}
.spoiler-content.show > span {
opacity: 1;
}
/********* [[Template:Link icon]] *********/
.link-icon {
--link-icon-line-height: 1.5em;
--link-icon-size: 1.5em;
display: inline-flex;
align-items: center;
height: var(--link-icon-line-height);
vertical-align: bottom;
}
.link-icon .regular {
align-self: center;
}
.link-icon .regular a {
display: flex;
}
.link-icon .regular img {
height: var(--link-icon-size);
max-width: var(--link-icon-size);
}
.link-icon .fallback {
outline: 1px solid var(--wiki-content-text-color);
border-radius: 50%;
text-align: center;
width: var(--link-icon-size);
line-height: var(--link-icon-size);
}
.link-icon.notext .fallback {
display: inline-block;
}
.link-icon.notext {
display: inline;
}
/********* [[Template:Quote]] *********/
.quote {
background: var(--wiki-content-background-color--secondary);
border-radius: 5px;
border: 2px solid var(--wiki-content-border-color);
margin: .5em 0;
padding: .5em;
overflow-y: hidden;
}
.quote .block {
display: block;
}
.quote .title {
font-size: large;
font-weight: bold;
}
.quote .content {
font-style: italic;
}
.quote .author {
font-weight: bold;
text-align: end;
}
.quote .marks-wrapper {
display: flex;
gap: 5px;
}
.quote .marks-wrapper::before,
.quote .marks-wrapper::after {
font-size: 100px;
line-height: 0px;
}
.quote .marks-wrapper::before {
content: "\201C";
margin-top: 40px;
}
.quote .marks-wrapper::after {
content: "\201D";
align-self: end;
margin-bottom: -10px;
}
.client-js .mw-charinsert-item {
display:none;
}
/************************
* End Modular Templates *
*************************/
/*****************************
* Used by [[Template:Color]] *
******************************/
.color__splotch {
display:inline-block;
height:1em;
width:1em;
box-sizing:border-box;
vertical-align:text-top;
border-radius:50%;
border:1px solid var(--wiki-content-text-color);
}
/*********************
* End Template:Color *
**********************/
3062b698cce45aa1de9814ed98cecc3a20074394
MediaWiki:Common.css/doc
8
6
7
2024-10-22T13:54:23Z
Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
<div class="mw-parser-output" id="dl-variable-doc"><!-- hide this in your global.css if you're familiar with how default loadout works and this documentation is just in your way -->
==Documentation==
This wiki is using the theming template from the [https://defaultloadout.wiki.gg default loadout]. This template is intended to minimize the work required to create a custom colored version of the standard [[mw:Skin:Vector|Vector]] skin, while maximizing the various nooks and crannies that those colors reach, all while keeping everything legible and matching.
Please be aware of the [[support:Customization_policy|customization policy]] when modifying the theme.
===Themes===
The [[support:ThemeToggle|ThemeToggle]] extension is installed, and allows multiple themes to be used. In the actual stylesheet below this documentation, you'll find two huge rules at the top, each containing lots of [https://developer.mozilla.org/en-US/docs/Web/CSS/Using_CSS_custom_properties CSS color variables]. They look like this:
<syntaxhighlight lang=css>
:root,
.view-light {
--wiki-body-background-color: #F6F6F6;
--wiki-body-background-color--rgb: 246,246,246;
--wiki-body-background-image: url(/images/8/80/Site-background.jpg); /* please find the file path by viewing the image directly (not at the File: page) */
/* ... and so on */
}
.view-dark {
--wiki-body-background-color: #171717;
--wiki-body-background-color--rgb: 23, 23, 23;
--wiki-body-background-image: url(/images/c/c4/Site-background-dark.jpg); /* please find the file path by viewing the image directly (not at the File: page) */
/* ... and so on */
}
</syntaxhighlight>
These are the standard light and dark themes, defined in [[Mediawiki:Theme-definitions]]. '''Important''': if you want your wiki to only support a single theme, edit that page and remove the line you don't want (don't remove both). The <code>:root</code> selector is a fallback, meaning that in case something happens and ThemeToggle fails to work, the following theme will still mostly work. If you have multiple themes, you can move the <code>:root</code> rule to whichever you'd consider the "default" theme.
===RGB variables===
Every color variable has an associated <code>--rgb</code> variant right below it. This should be an RGB representation of the color formatted as a comma-separated list, like so: 128,255,128. Do not include the <code>rgb()</code> wrapper.
This is used in many places to add transparency to the color, which adds flexibility to the color palette while minimizing the amount of colors that need to be defined.
'''Remember to update RGB variables when changing colors'''. Websites that can make this conversion for you are plentiful, such as [https://www.rapidtables.com/convert/color/hex-to-rgb.html rapidtables].
===Non-color variables===
{| class="wikitable"
! Variable name !! Notes
|-
| --wiki-body-background-image
| This is the image path to the wiki's background image. Usually this is uploaded to File:Site-background.jpg, File:Site-background-light.jpg, and/or File:Site-background-dark.jpg. While there's not a hard file size limit, it is recommended that this not exceed 250 KB. File size can be reduced by resizing (anything over 2560x1440p is excessive), converting to a jpg, and compressed using sites like [https://tinypng.com TinyPNG].
|-
| --wiki-body-background-position
| The [https://developer.mozilla.org/en-US/docs/Web/CSS/background-position background-position] of the background image. Usually this is set to <code>top center</code>.
|-
| --wiki-body-background-size
| The [https://developer.mozilla.org/en-US/docs/Web/CSS/background-size background-size] of the background image. Usually this is set to <code>cover</code>.
|-
| --wiki-body-background-repeat
| The [https://developer.mozilla.org/en-US/docs/Web/CSS/background-repeat background-repeat] of the background image. Usually this is set to <code>no-repeat</code>.
|-
| --wiki-body-background-attachment
| The [https://developer.mozilla.org/en-US/docs/Web/CSS/background-attachment background-attachment] of the background image. Usually this is set to <code>fixed</code>.
|-
| --wiki-body-font-family
| The font family of most of the wiki, such as the sidebar, navigation, and content text. Usually this is sans-serif. If modifying this, use a simple font that is easy to read. See <code>--wiki-heading-font-family</code> if you want to incorporate a more decorative font into the theme.
|-
| --wiki-content-background-opacity
| The opacity of the main content area, to let the wiki's background image show through. Please keep this high, usually above 0.9, or it can make reading text difficult.
|-
| --wiki-heading-font-family
| The font family of headings, such as the page title and section headings. This font is usually displayed in a larger size, so it's safer to use a more decorative font than <code>--wiki-body-font-family</code>, but still try to keep it legible.
|-
| --wiki-sidebar-heading-font-family
| The font family of sidebar headings. In contrast to <code>--wiki-heading-font-family</code>, this is usually displayed in a smaller size, so keep it simple and easy to read.
|-
| --wiki-sidebar-background-opacity
| The background opacity of the sidebar. Usually this inherits <code>--wiki-content-background-opacity</code>.
|-
| --wiki-icon-general-filter
| A filter applied to many icons to make them visible on dark themes. Usually this is just <code>invert(100%)</code> on dark themes and blank on light themes.
|-
| --wiki-icon-to-link-filter
| A filter that converts many icons into the same color as <code>--wiki-content-link-color</code>. This can be generated by plugging that into https://mrpie5.gitlab.io/css-filter-generator/.
|}
===List of all colors with contrast checking===
The table below shows all the colors currently in use, as well as notes on how to use them. The last column shows which colors are expected to show up as text against other colors. With the exception of <code>--wiki-content-text-mix-color--95</code>, all text in the last column should be ''clearly'' legible. If it is not, you may need to adjust one of the referenced colors in your color palette.
Keep in mind that changes to the opacity variables in the section above will cause the content and sidebar background colors to mix with the body background color/image, so the contrasts below may not be perfectly accurate.
{| class="wikitable"
! Variable name !! Color !! style="width: 40em;" | Notes !! Test contrast against these variables
|-
| --wiki-body-background-color
| style="background-color:var(--wiki-body-background-color);" |
| The background color behind the background image. This usually only shows up if the background image doesn't load, doesn't fill the screen, or has some transparency. This color should be similar to the overall color of the background image, or the top-left corner if it is made up of many different colors. In the former case, https://matkl.github.io/average-color/ is helpful.
| style="background-color:var(--wiki-body-background-color);" |
<span style="color:var(--wiki-body-dynamic-color);">--wiki-body-dynamic-color</span><br/>
<span style="color:var(--wiki-body-dynamic-color--secondary);">--wiki-body-dynamic-color--secondary</span><br/>
|-
| --wiki-body-dynamic-color
| style="background-color:var(--wiki-body-dynamic-color);" |
| This is expected to contrast sharply with the body-background-color, for cases when text needs to be displayed against it. Usually this is {{color|#000}} on light themes and {{color|#fff}} on dark themes.
| style="background-color:var(--wiki-body-dynamic-color);" |
<span style="color:var(--wiki-body-background-color)">--wiki-body-background-color</span><br/>
<span style="color:var(--wiki-body-dynamic-color--inverted);">--wiki-body-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-body-dynamic-color--secondary--inverted);">--wiki-body-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-body-dynamic-color--inverted
| style="background-color:var(--wiki-body-dynamic-color--inverted);" |
| The inverse of <code>--wiki-body-dynamic-color</code>. This should optimally have almost no contrast with the body-background-color.
| style="background-color:var(--wiki-body-dynamic-color--inverted);" |
<span style="color:var(--wiki-body-dynamic-color);">--wiki-body-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-body-dynamic-color--secondary);">--wiki-body-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-body-dynamic-color--secondary
| style="background-color:var(--wiki-body-dynamic-color--secondary);" |
| A slightly different version of body-dynamic-color. Usually this is {{color|#333}} on light themes and {{color|#ddd}} on dark themes.
| style="background-color:var(--wiki-body-dynamic-color--secondary);" |
<span style="color:var(--wiki-body-background-color)">--wiki-body-background-color</span><br/>
<span style="color:var(--wiki-body-dynamic-color--inverted);">--wiki-body-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-body-dynamic-color--secondary--inverted);">--wiki-body-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-body-dynamic-color--secondary--inverted
| style="background-color:var(--wiki-body-dynamic-color--secondary--inverted);" |
| The inverse of <code>--wiki-body-dynamic-color--secondary</code>.
| style="background-color:var(--wiki-body-dynamic-color--secondary--inverted);" |
<span style="color:var(--wiki-body-dynamic-color);">--wiki-body-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-body-dynamic-color--secondary);">--wiki-body-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-content-background-color
| style="background-color:var(--wiki-content-background-color);" |
| The background color of the main content area.
| style="background-color:var(--wiki-content-background-color);" |
<span style="color:var(--wiki-content-text-color)">--wiki-content-text-color</span><br/>
<span style="color:var(--wiki-content-link-color)">--wiki-content-link-color</span><br/>
<span style="color:var(--wiki-content-link-color--visited)">--wiki-content-link-color--visited</span><br/>
<span style="color:var(--wiki-content-link-color--hover)">--wiki-content-link-color--hover</span><br/>
<span style="color:var(--wiki-content-redlink-color)">--wiki-content-redlink-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/>
<span style="color:var(--wiki-heading-color)">--wiki-heading-color</span><br/>
<span style="color:var(--wiki-accent-color)">--wiki-accent-color</span><br/>
<span style="color:var(--wiki-neutral-color)">--wiki-neutral-color</span><br/>
<span style="color:var(--wiki-success-color)">--wiki-success-color</span><br/>
<span style="color:var(--wiki-alert-color)">--wiki-alert-color</span><br/>
|-
| --wiki-content-background-color--secondary
| style="background-color:var(--wiki-content-background-color--secondary);" |
| A secondary content background to highlight certain things. Usually this is <code>--wiki-content-background-color</code> with saturation and/or value reduced or increased by about 10%, but you're free to make it whatever you want provided the contrast checks to the right still pass.
| style="background-color:var(--wiki-content-background-color--secondary);" |
<span style="color:var(--wiki-content-text-color)">--wiki-content-text-color</span><br/>
<span style="color:var(--wiki-content-link-color)">--wiki-content-link-color</span><br/>
<span style="color:var(--wiki-content-link-color--visited)">--wiki-content-link-color--visited</span><br/>
<span style="color:var(--wiki-content-link-color--hover)">--wiki-content-link-color--hover</span><br/>
<span style="color:var(--wiki-content-redlink-color)">--wiki-content-redlink-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/>
<span style="color:var(--wiki-heading-color)">--wiki-heading-color</span><br/>
<span style="color:var(--wiki-alert-color)">--wiki-alert-color</span><br/>
|-
| --wiki-content-border-color
| style="background-color:var(--wiki-content-border-color);" |
| Border color for the main content area and elements within it.
| N/A
|-
| --wiki-content-text-color
| style="background-color:var(--wiki-content-text-color);" |
| Text color for the main content area.
| style="background-color:var(--wiki-content-text-color);" |
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span><br/>
|-
| --wiki-content-link-color
| style="background-color:var(--wiki-content-link-color);" |
| Links within the content area. Please do not make this red, as red links on wikis traditionally denote pages that don't exist.
| style="background-color:var(--wiki-content-link-color);" |
<span style="color:var(--wiki-content-link-label-color);">--wiki-content-link-label-color</span>
|-
| --wiki-content-link-label-color
| style="background-color:var(--wiki-content-link-label-color);" |
| This is used when placing text on an element with the link color as a background, such as a button.
| style="background-color:var(--wiki-content-link-label-color);" |
<span style="color:var(--wiki-content-link-color);">--wiki-content-link-color</span>
|-
| --wiki-content-link-color--visited
| style="background-color:var(--wiki-content-link-color--visited);" |
| The color of visited links. This is optional, and usually inherits <code>--wiki-content-link-color</code>.
| style="background-color:var(--wiki-content-link-color--visited);" |
<span style="color:var(--wiki-content-background-color);">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-background-color--secondary);">--wiki-content-background-color--secondary</span>
|-
| --wiki-content-link-color--hover
| style="background-color:var(--wiki-content-link-color--hover);" |
| The color links change to when hovered over. This is optional, and usually inherits <code>--wiki-content-link-color</code>.
| style="background-color:var(--wiki-content-link-color--hover);" |
<span style="color:var(--wiki-content-background-color);">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-background-color--secondary);">--wiki-content-background-color--secondary</span>
|-
| --wiki-content-redlink-color
| style="background-color:var(--wiki-content-redlink-color);" |
| The color of links to pages that don't exist. Since these should only rarely be seen, you can be a little lax about choosing a color that contrasts with the background, but it should still be legible.
| style="background-color:var(--wiki-content-redlink-color);" |
<span style="color:var(--wiki-content-background-color);">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-background-color--secondary);">--wiki-content-background-color--secondary</span>
|-
| --wiki-content-text-mix-color
| style="background-color:var(--wiki-content-text-mix-color);" |
| A mix of <code>--wiki-content-text-color</code> and <code>--wiki-content-background-color</code>. There are many sites that can generate this for you, such as [https://www.w3schools.com/colors/colors_mixer.asp w3schools' color mixer]. This is generally used to mark disabled elements or placeholder text.
| style="background-color:var(--wiki-content-text-mix-color);" |
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span>
|-
| --wiki-content-text-mix-color-95
| style="background-color:var(--wiki-content-text-mix-color-95);" |
| The same as <code>--wiki-content-text-mix-color</code>, but the mix is 95% <code>--wiki-content-background-color</code>. This is used to mark disabled elements. The contrast checker to the right should actually be very hard to read.
| style="background-color:var(--wiki-content-text-mix-color-95);" |
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-background-color--secondary)">--wiki-content-background-color--secondary</span>
|-
| --wiki-content-dynamic-color
| style="background-color:var(--wiki-content-dynamic-color);" |
| This is expected to contrast sharply with <code>--wiki-content-background-color</code>. Usually this is {{color|#000}} on light themes and {{color|#fff}} on dark themes.
| style="background-color:var(--wiki-content-dynamic-color);" |
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--inverted)">--wiki-content-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary--inverted)">--wiki-content-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-content-dynamic-color--inverted
| style="background-color:var(--wiki-content-dynamic-color--inverted);" |
| The inverse of <code>--wiki-content-dynamic-color</code>.
| style="background-color:var(--wiki-content-dynamic-color--inverted);" |
<span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/>
|-
| --wiki-content-dynamic-color--secondary
| style="background-color:var(--wiki-content-dynamic-color--secondary);" |
| A slightly different version of <code>--wiki-content-dynamic-color</code>. Usually this is {{color|#333}} on light themes and {{color|#ddd}} on dark themes.
| style="background-color:var(--wiki-content-dynamic-color--secondary);" |
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--inverted)">--wiki-content-dynamic-color--inverted</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary--inverted)">--wiki-content-dynamic-color--secondary--inverted</span><br/>
|-
| --wiki-content-dynamic-color--secondary--inverted
| style="background-color:var(--wiki-content-dynamic-color--secondary--inverted);" |
| The inverse of <code>--wiki-content-dynamic-color--secondary</code>.
| style="background-color:var(--wiki-content-dynamic-color--secondary--inverted);" |
<span style="color:var(--wiki-content-dynamic-color)">--wiki-content-dynamic-color</span><br/>
<span style="color:var(--wiki-content-dynamic-color--secondary)">--wiki-content-dynamic-color--secondary</span><br/>
|-
| --wiki-heading-color
| style="background-color:var(--wiki-heading-color);" |
| The color of headings, such as the page title and section headings. Usually this is set to <code>--wiki-content-text-color</code>, but feel free to give it a different color to spice up the theme a little.
| style="background-color:var(--wiki-content-heading-color);" |
<span style="color:var(--wiki-content-heading-color)">--wiki-content-background-color</span>
|-
| --wiki-accent-color
| style="background-color:var(--wiki-accent-color);" |
| Used to style infoboxes and some buttons, such as the save button when editing.
| style="background-color:var(--wiki-accent-color);" |
<span style="color:var(--wiki-accent-label-color)">--wiki-accent-label-color</span><br/>
<span style="color:var(--wiki-accent-link-color)">--wiki-accent-link-color</span><br/>
|-
| --wiki-accent-color--hover
| style="background-color:var(--wiki-accent-color--hover);" |
| The color of accent-color when hovered over, in some cases. Usually this is just accent-color with saturation and/or value reduced or increased by about 10%, but you're free to make it whatever you want provided the contrast checks to the right still pass.
| style="background-color:var(--wiki-accent-color--hover);" |
<span style="color:var(--wiki-accent-label-color)">--wiki-accent-label-color</span><br/>
<span style="color:var(--wiki-accent-link-color)">--wiki-accent-link-color</span><br/>
|-
| --wiki-accent-label-color
| style="background-color:var(--wiki-accent-label-color);" |
| The color of normal text against the accent color.
| style="background-color:var(--wiki-accent-label-color);" |
<span style="color:var(--wiki-accent-color)">--wiki-accent-color</span><br/>
<span style="color:var(--wiki-accent-color--hover)">--wiki-accent-color--hover</span><br/>
|-
| --wiki-accent-link-color
| style="background-color:var(--wiki-accent-link-color);" |
| The color of links against the accent color.
| style="background-color:var(--wiki-accent-link-color);" |
<span style="color:var(--wiki-accent-color)">--wiki-accent-color</span>
|-
| --wiki-sidebar-background-color
| style="background-color:var(--wiki-sidebar-background-color);" |
| The background color of the sidebar to the left of the content area. Usually this inherits <code>--wiki-content-background-color</code>.
| style="background-color:var(--wiki-sidebar-background-color);" |
<span style="color:var(--wiki-sidebar-link-color)">--wiki-sidebar-link-color</span><br/>
<span style="color:var(--wiki-sidebar-heading-color)">--wiki-sidebar-heading-color</span><br/>
|-
| --wiki-sidebar-border-color
| style="background-color:var(--wiki-sidebar-border-color);" |
| The border color of the sidebar. Usually this inherits <code>--wiki-content-border-color</code>.
| N/A
|-
| --wiki-sidebar-link-color
| style="background-color:var(--wiki-sidebar-link-color);" |
| The color of links in the sidebar. Usually this inherits <code>--wiki-content-link-color</code>.
| style="background-color:var(--wiki-sidebar-link-color);" |
<span style="color:var(--wiki-sidebar-background-color)">--wiki-sidebar-background-color</span>
|-
| --wiki-sidebar-link-color--hover
| style="background-color:var(--wiki-sidebar-link-color--hover);" |
| The color links change to when hovered over. This is optional, and usually inherits <code>--wiki-content-link-color--hover</code>.
| style="background-color:var(--wiki-sidebar-link-color--hover);" |
<span style="color:var(--wiki-sidebar-background-color)">--wiki-sidebar-background-color</span>
|-
| --wiki-sidebar-heading-color
| style="background-color:var(--wiki-sidebar-heading-color);" |
| The color of headings in the sidebar. Usually this inherits <code>--wiki-content-heading-color</code>.
| style="background-color:var(--wiki-sidebar-heading-color);" |
<span style="color:var(--wiki-sidebar-background-color)">--wiki-sidebar-background-color</span>
|-
| --wiki-navigation-background-color
| style="background-color:var(--wiki-navigation-background-color);" |
| The primary background color of the navigation tabs above the content area. Usually this inherits <code>--wiki-content-background-color--secondary</code>.
| style="background-color:var(--wiki-navigation-background-color);" |
<span style="color:var(--wiki-navigation-text-color)">--wiki-navigation-text-color</span><br/>
|-
| --wiki-navigation-background-color--secondary
| style="background-color:var(--wiki-navigation-background-color--secondary);" |
| The upper background color of the navigation tabs, as well as the background color of the "More" menu dropdown. Usually this inherits <code>--wiki-content-background-color</code>.
| style="background-color:var(--wiki-navigation-background-color--secondary);" |
<span style="color:var(--wiki-navigation-text-color)">--wiki-navigation-text-color</span><br/>
|-
| --wiki-navigation-border-color
| style="background-color:var(--wiki-navigation-border-color);" |
| Border color of the navigation tabs. Usually this inherits <code>--wiki-content-border-color</code>.
| N/A
|-
| --wiki-navigation-text-color
| style="background-color:var(--wiki-navigation-text-color);" |
| The color of text in the navigation tabs. Usually this inherits <code>--wiki-content-link-color</code>.
| style="background-color:var(--wiki-navigation-text-color);" |
<span style="color:var(--wiki-navigation-background-color)">--wiki-navigation-background-color</span><br/>
<span style="color:var(--wiki-navigation-background-color--secondary)">--wiki-navigation-background-color--secondary</span><br/>
|-
| --wiki-navigation-selected-background-color
| style="background-color:var(--wiki-navigation-selected-background-color);" |
| The background color of the currently active navigation tab. Usually this inherits <code>--wiki-content-background-color</code>
| style="background-color:var(--wiki-navigation-selected-background-color);" |
<span style="color:var(--wiki-navigation-selected-text-color)">--wiki-navigation-selected-text-color</span><br/>
|-
| --wiki-navigation-selected-border-color
| style="background-color:var(--wiki-navigation-selected-border-color);" |
| The border color of the currently active navigation tab. Usually this inherits <code>--wiki-navigation-border-color</code>
| N/A
|-
| --wiki-navigation-selected-text-color
| style="background-color:var(--wiki-navigation-selected-text-color);" |
| The text color of the currently active navigation tab. Usually this inherits <code>--wiki-content-text-color</code>
| style="background-color:var(--wiki-navigation-selected-text-color);" |
<span style="color:var(--wiki-navigation-selected-background-color)">--wiki-navigation-selected-background-color</span><br/>
|-
| --wiki-neutral-color
| style="background-color:var(--wiki-neutral-color);" |
| A gray-ish color for displaying neutral text, such as a diff size of 0 in RecentChanges and page history. Usually this inherits <code>--wiki-content-text-mix-color</code>, but can be set explicitly if that color is not gray enough.
| style="background-color:var(--wiki-neutral-color);" |
<span style="color:var(--wiki-content-text-color)">--wiki-content-text-color</span><br/>
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span>
|-
| --wiki-alert-color
| style="background-color:var(--wiki-alert-color);" |
| A general, usually red-ish color used for negative notices, most notably negative diffs in RecentChanges and page history, and the "cancel" button when editing.
| style="background-color:var(--wiki-alert-color);" |
<span style="color:var(--wiki-alert-label-color)">--wiki-alert-label-color</span><br/>
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color--secondary</span><br/>
|-
| --wiki-alert-label-color
| style="background-color:var(--wiki-alert-label-color);" |
| The color of text against <code>--wiki-alert-color</code> as a background.
| style="background-color:var(--wiki-alert-label-color);" |
<span style="color:var(--wiki-alert-color)">--wiki-alert-color</span><br/>
|-
| --wiki-warning-color
| style="background-color:var(--wiki-warning-color);" |
| A general, usually orange-ish color used for warning notices.
| style="background-color:var(--wiki-warning-color);" |
<span style="color:var(--wiki-warning-label-color)">--wiki-warning-label-color</span><br/>
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
|-
| --wiki-warning-label-color
| style="background-color:var(--wiki-warning-label-color);" |
| The color of text against <code>--wiki-warning-color</code> as a background.
| style="background-color:var(--wiki-warning-label-color);" |
<span style="color:var(--wiki-warning-color)">--wiki-warning-color</span><br/>
|-
| --wiki-success-color
| style="background-color:var(--wiki-success-color);" |
| A general, usually green-ish color used for success notices, most noticeably positive diffs in RecentChanges and page history.
| style="background-color:var(--wiki-success-color);" |
<span style="color:var(--wiki-success-label-color)">--wiki-success-label-color</span><br/>
<span style="color:var(--wiki-content-background-color)">--wiki-content-background-color</span><br/>
|-
| --wiki-success-label-color
| style="background-color:var(--wiki-success-label-color);" |
| The color of text against <code>--wiki-success-color</code> as a background.
| style="background-color:var(--wiki-success-label-color);" |
<span style="color:var(--wiki-success-color)">--wiki-success-color</span><br/>
|}
==Stylesheet==
<!-- When rendered on common.css, the actual stylesheet will be right here -->
</div>
521e1c00ee37470aa1305f5483bbefe610174fb5
MediaWiki:Common.js
8
7
8
2024-10-22T13:54:24Z
Pcj
1919
Adding default set of pages
javascript
text/javascript
/* Any JavaScript here will be loaded for all users on every page load. */
/* DRUID */
$(function () {
$(".druid-title-tab").off("click")
.on('click', function () {
var $parent = $(this).closest(".druid-container");
$parent.find(".druid-toggleable").removeClass("focused");
var i = $(this).attr("data-druid");
$parent.find(".druid-toggleable[data-druid=" + i + "]").addClass("focused");
});
$(".druid-section-tab").off("click")
.on('click', function () {
var $parent = $(this).closest(".druid-section-container");
$parent.find(".druid-toggleable").removeClass("focused");
var i = $(this).attr("data-druid");
$parent.find(".druid-toggleable[data-druid=" + i + "]").addClass("focused");
});
$(".druid-collapsible").off("click")
.on('click', function () {
var kind = $(this).attr("data-druid-section");
$(this).toggleClass("druid-collapsible-collapsed");
$(this)
.closest(".druid-container")
.find("[data-druid-section-row=" + kind + "]")
.toggleClass("druid-collapsed");
});
});
/* End DRUID */
/* [[Template:Spoiler]] */
$(function () {
$('.spoiler-content')
.off('click') // in case this code is loaded twice
.on('click', function(e){
$(this).toggleClass('show');
}).find('a').on('click', function(e){
e.stopPropagation();
});
});
/* End Template:Spoiler */
/* Link to imported modules from Lua code */
$(function() {
var config = mw.config.get([
'wgCanonicalNamespace',
'wgFormattedNamespaces'
]);
if (config.wgCanonicalNamespace !== 'Module') {
return;
}
var localizedNamespace = config.wgFormattedNamespaces[828];
$('.s1, .s2, .s').each(function() {
var $this = $(this);
var html = $this.html();
var quote = html[0];
var isLongStringQuote = quote === '[';
var quoteRE = new RegExp('^\\' + quote + '|\\' + quote + '$', 'g');
if (isLongStringQuote) {
quoteRE = /^\[\[|\]\]$/g;
}
var name = html.replace(quoteRE, '');
var isEnglishPrefix = name.startsWith('Module:');
var isLocalizedPrefix = name.startsWith(localizedNamespace + ':');
var isDevPrefix = name.startsWith('Dev:');
if (isEnglishPrefix || isLocalizedPrefix || isDevPrefix) {
var attrs = {
href: mw.util.getUrl(name)
};
if (isDevPrefix) {
attrs.href = 'https://commons.wiki.gg/wiki/Module:' + mw.util.wikiUrlencode(name.replace('Dev:', ''));
attrs.target = '_blank';
attrs.rel = 'noopener';
}
var link = mw.html.element('a', attrs, name);
var str = quote + link + quote;
if (isLongStringQuote) {
str = '[[' + link + ']]';
}
$this.html(str);
}
});
});
/* CharInserts */
$(function() {
$('.mw-charinsert-item').each(function() {
$(this).text($(this).closest('div').attr('data-ci-label'));
$(this).css('display', 'inline-block');
});
$('.ci-loading-text').css('display','none');
});
/**
* DiscordCompact.js
* ----------------------
* A very simple script to display a Discord widget.
* Version 0.0.2
* https://support.wiki.gg/wiki/DiscordCompact
* ----------------------
*/
$(function() {
var widget = $("#content #discord-compact-widget");
// Bail out if we didn't find a widget.
if (!widget.length) return;
var id = widget.attr("data-id");
// Ensure that the id is not blank.
if (id === "") throw new Error("DiscordCompact has a blank server id!");
// Ensure that the id consists only of numbers and is at least 17 characters long.
if (!new RegExp("^[0-9]{17}[0-9]+$").test(id)) throw new Error("DiscordCompact has an invalid server id!");
var apiBase = "https://discord.com/api/guilds/" + id;
// Get some information about the server, such as online member count and invite url.
// This also tells us if the server exists or has widgets disabled, so we look out for that too.
$.ajax(apiBase + "/widget.json").fail(function(req){
if (!req.responseJSON) throw new Error("DiscordCompact encountered an unknown error whilst fetching widget.json (status: " + req.status);
switch (req.responseJSON.code) {
case 10004:
throw new Error("DiscordCompact has a valid server id, but no such server exists!");
case 50004:
throw new Error("DiscordCompact has a valid server id, but that server has widgets disabled!");
default:
throw new Error("DiscordCompact encountered an unknown error whilst fetching widget.json (status: " + req.status + "; code: " + req.responseJSON.code + ")");
}
}).done(function(res){
const inviteURL = res.instant_invite;
// Warn if we can't get an invite URL.
if (inviteURL == null) console.warn("DiscordCompact cannot get an invite URL; does this server have an invite channel set in Widget settings?");
// Now get the widget image.
$.ajax({url: apiBase + "/widget.png?style=banner2", xhrFields: {responseType: "blob"}}).fail(function(req){
if (!req.responseJSON) throw new Error("DiscordCompact encountered an unknown error whilst fetching widget.png! (status: " + req.status);
throw new Error("DiscordCompact encountered an unknown error whilst fetching widget.png! (status: " + req.status + "; code: " + req.responseJSON.code + ")");
}).done(function(blob){
// Convert the image data into base64. This prevents us having to make the client request it a second time.
const imageReader = new FileReader();
imageReader.readAsDataURL(blob);
imageReader.onloadend = function() {
const b64Data = imageReader.result;
// Replace the widget with an <a> tag
widget.replaceWith(function() {
return $("<a>", {
id: widget.attr("id"),
class: widget.attr("class"),
style: widget.attr("style"),
alt: "Discord server widget",
href: inviteURL
});
});
// We need to grab the widget again to update it.
widget = $("#discord-compact-widget");
// Setup the CSS so that the image is displayed.
widget.css("display", "block");
widget.css("max-height", "76px");
widget.css("max-width", "320px");
// Create the image.
const widgetImage = document.createElement("img");
widgetImage.src = b64Data;
widgetImage.style.width = "100%";
widgetImage.style.height = "100%";
widgetImage.style.borderRadius = "5px";
widget.append(widgetImage);
// Prevent image dragging.
widget.on("dragstart", function(e) { e.preventDefault(); });
// We're done here.
console.log("DiscordCompact loaded successfully!");
}
});
});
});
/**
* based on https://dev.fandom.com/wiki/MediaWiki:DiscordIntegrator/code.js
*
* used by other wikis.
*/
$(function() {
'use strict';
var mconfig = mw.config.get([
'wgContentLanguage',
'wgUserLanguage',
'wgUserName'
]);
if (window.DiscordIntegratorLoaded) {
return;
}
window.DiscordIntegratorLoaded = true;
/**
* Main object
* @static
*/
var DiscordIntegrator = {
/**
* Initializing
*/
init: function() {
mw.hook('wikipage.content').add($.proxy(this.insertToContent, this));
},
/**
* Finding the designated places in content
* in which to place the widget and placing it
*/
insertToContent: function($content) {
$content.find('.DiscordIntegrator:not(.loaded)').each($.proxy(function(cabbage, el) {
el = $(el);
el.html(this.generateContent(el.data())).addClass('loaded');
}, this));
},
/**
* Determines the theme of the widget.
* @param {string} config Configured theme
* @return {string} 'light' or 'dark' depending on the wiki theme and configuration
*/
determineTheme: function(config) {
// If explicitly configured to light or dark.
if (config === 'dark') {
return 'dark';
}
if (config === 'light') {
return 'light';
}
/** If not configured **/
// try to determine based on wiki theme (set by themeToggle):
var clas = $(':root').attr('class');
var regex = /(^|\s)theme-(\w+)(\s|$)/;
var match = clas.match(regex);
if(match){
var wikiThemeName = match[2];
if(typeof(config) === 'object' && config !== null){ //with json theme config
if(config[wikiThemeName]){
return config[wikiThemeName];
}
}
if(wikiThemeName === 'light'){
return 'light';
}
if(wikiThemeName === 'dark'){
return 'dark';
}
}
// Otherwise, default to dark.
return 'dark';
},
/**
* Generating widget content from an object
* @return {string} Content of the widget
*/
generateContent: function(config) {
if (!config.id || !String(config.id).match(/\d{17,19}/)) {
return "Error: ID of the widget is malformed or not supplied, please see <a href='https://support.wiki.gg/wiki/DiscordWidget' title='the instructions'>the instructions</a> for how to find your server's ID. Please make sure you are not inserting <strong>the DiscordIntegrator template</strong> when asked for <strong>your widget ID</strong>.";
}
if (
(
config.loggedIn === true ||
Boolean(config['logged-in']) === true &&
config['logged-in'] !== 'false' &&
config['logged-in'] !== '{{{loggedIn}}}'
) && !mconfig.wgUserName
) {
return "Please <a href='/Special:UserLogin' title='log in'>log in</a> to see this widget.";
}
var username = config.username === '@disabled' ?
'' :
config.username === '@function' &&
typeof window.DiscordIntegratorGetUsername === 'function' ?
window.DiscordIntegratorGetUsername() :
config.username || mconfig.wgUserName;
return mw.html.element('iframe', {
src: 'https://discord.com/widget?id=' + config.id +
'&theme=' + this.determineTheme(config.theme) +
'&username=' + encodeURIComponent(username),
width: config.width || '100%',
height: config.height || '400px',
allowtransparency: 'true',
frameborder: '0',
title: "Discord server widget"
});
}
};
DiscordIntegrator.init();
});
54fb33f1c1ee8376eb429e9771f54e70ac08ed7d
MediaWiki:Copyright
8
8
9
2024-10-22T13:54:26Z
Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
<div><img src=https://commons.wiki.gg/images/f/ff/CC-BY-SA.svg /> Page content is under the <a href=https://creativecommons.org/licenses/by-sa/4.0>Creative Commons Attribution-ShareAlike 4.0 License</a> unless otherwise noted.</div>
7290744eba73e7f9987d32ef26b3490f5bea3537
MediaWiki:DataMaps.css
8
9
10
2024-10-22T13:54:27Z
Pcj
1919
Adding default set of pages
css
text/css
/** Container */
.ext-datamaps-container-content .ext-datamaps-container-leaflet {
background: var(--wiki-content-background-color--secondary);
}
/** Legend */
.ext-datamaps-container .ext-datamaps-control-expandable[aria-expanded="true"] {
background: rgba(var(--wiki-content-background-color--secondary--rgb), 0.95);
}
.ext-datamaps-container .oo-ui-tabOptionWidget {
color: var(--wiki-content-link-color);
}
.ext-datamaps-container .oo-ui-tabSelectWidget-frameless .oo-ui-tabOptionWidget.oo-ui-optionWidget-selected {
background: var(--wiki-content-link-color);
box-shadow: none;
color: var(--wiki-content-link-label-color);
}
/** Popups */
.ext-datamaps-container .leaflet-popup-content-wrapper,
.ext-datamaps-container .leaflet-popup-tip {
background: var(--wiki-content-background-color--secondary);
color: var(--wiki-content-text-color);
}
.ext-datamaps-container .ext-datamaps-popup-buttons a,
.ext-datamaps-container .leaflet-popup-close-button {
filter: var(--wiki-icon-general-filter);
}
.ext-datamaps-popup-header .ext-datamaps-popup-subtitle, .ext-datamaps-popup-header .ext-datamaps-popup-location {
color: var(--wiki-content-text-mix-color);
}
/** Controls */
.ext-datamaps-container .leaflet-bar {
background-color: var(--wiki-content-background-color--secondary);
border-color: rgba(var(--wiki-content-link-color--rgb), 0.5);
}
.ext-datamaps-container .leaflet-bar button:hover {
background-color: rgba(var(--wiki-content-dynamic-color--rgb), 0.25);
}
.ext-datamaps-container .leaflet-control {
color: var(--wiki-content-text-color);
}
.ext-datamaps-container .leaflet-control button {
border-bottom-color: rgba(var(--wiki-content-link-color--rgb), 0.5);
color: var(--wiki-content-text-color);
}
/* HACK: awful selector, v1.0 will prolly use a standard class on these */
.ext-datamaps-container .ext-datamaps-control span[class^="oo-ui-icon"] {
filter: var(--wiki-icon-general-filter);
}
/** Search */
.ext-datamaps-container .ext-datamaps-control-search ul.ext-datamaps-control-search-results {
background: var(--wiki-content-background-color--secondary);
}
.ext-datamaps-container .ext-datamaps-control-search ul.ext-datamaps-control-search-results li:focus,
.ext-datamaps-container .ext-datamaps-control-search ul.ext-datamaps-control-search-results li[data-highlighted="true"] {
background: rgba(var(--wiki-content-link-color--rgb),0.15);
color: var(--wiki-content-link-color);
}
.ext-datamaps-container .ext-datamaps-container-status > :not(.oo-ui-widget) {
background:var(--wiki-content-background-color--secondary);
color:var(--wiki-content-text-mix-color);
}
4c7b784fda5d0b0fed8da7e21a615d4d7d9fea0f
MediaWiki:Gadget-UploadMultipleFiles.js
8
10
11
2024-10-22T13:54:28Z
Pcj
1919
Adding default set of pages
javascript
text/javascript
/* Modified version of https://dev.fandom.com/wiki/UploadMultipleFiles
* from https://terraria.wiki.gg/wiki/MediaWiki:Gadget-uploadMultipleFiles.js */
mw.loader.using(["site", "mediawiki.util"]).then(function() {
if (mw.config.get("wgCanonicalSpecialPageName") !== "Upload")
return;
if (window.__wgg_UploadMultipleFiles_IsLoaded) {
return;
}
window.__wgg_UploadMultipleFiles_IsLoaded = true;
var l10nFactory = l10nFactory || function($lang, $data) {
return function ($key) {
// (null == undefined) is true, (null === undefined) is false
return ($data[$lang] && $data[$lang][$key] != null) ? $data[$lang][$key] : $data.en[$key];
};
};
const l10n = l10nFactory(mw.config.get("wgUserLanguage"), {
en: {
multiupload: "Upload multiple files:",
yes: "Yes",
no: "No",
sourcefiles: "Source files:",
categoryname: "Category name:",
categorynamehint: "Page name of the category the files will automatically be added to, e.g. Item images",
categorynamespace: "Category",
uploadfiles: "Upload files",
nofiles: "Please select some files first.",
nolicense: "Please select a valid license first.",
summary: "Summary",
license: "Licensing",
categories: "Categories",
uploading: "Uploading files...",
uploaded: "Uploaded:",
failed: "Failed:",
done: "Done."
}
});
const getUploadDescription = function() {
var sections = [];
var summary = $("#wpUploadDescription").val();
var licenseDisplayName = $("#wpLicense option:selected").val();
var categoryName = $("#multiFileCategory").val();
if (summary !== "")
sections.push(summary);
if (licenseDisplayName !== "") {
var licenseTemplateText = $("#wpLicense option:selected").prop("title");
sections.push("== " + l10n("license") + " ==\n" + licenseTemplateText);
}
if (categoryName !== "")
sections.push("[[" + l10n("categorynamespace") + ":" + categoryName + "]]");
return sections.join("\n\n");
};
const getWatchlistPreference = function() {
if ($("#wpWatchthis").is(":checked")) {
return "watch";
} else {
return "nochange";
}
};
$(function(){
$("#wpUploadFile").parent().parent().addClass("regularFileSelect");
$("tr.regularFileSelect").before('<tr><td class="mw-label">'+ l10n("multiupload") + '</td><td class="mw-input"><label><input type="radio" name="multipleFiles" value="'+ l10n("yes") + '" /> '+ l10n("yes") + '</label> <label><input type="radio" name="multipleFiles" value="'+ l10n("no") + '" checked="" /> '+ l10n("no") + '</label></td></tr>');
$("tr.regularFileSelect").after('<tr class="multipleFileSelect" style="display:none;"><td class="mw-label">' + l10n("sourcefiles") + '</td><td class="mw-input"><input type="file" id="multiupload" multiple /></td></tr>');
$("input[name='wpUpload']").addClass("regularFileSelect");
$("#wpDestFile").parent().parent().addClass("regularFileSelect");
$("#wpIgnoreWarning").parent().parent().addClass("regularFileSelect");
// Append "category name" textbox to multiupload section
$("#mw-upload-form #mw-htmlform-description tbody").append('<tr class="mw-htmlform-field-HTMLTextField multipleFileSelect" style="display:none;"><td class="mw-label"><label for="multiFileCategory"><abbr title="' + l10n("categorynamehint") + '">' + l10n("categoryname") + '</abbr></label></td><td class="mw-input"><input id="multiFileCategory" name="multiFileCategory" size="60"></td></tr>');
$("input[name='wpUpload']").after('<input type="button" value="' + l10n("uploadfiles") + '" class="multipleFileSelect" style="display:none;" id="multiFileSubmit" />');
$("input[name='multipleFiles']").change(function() {
if (this.value === l10n("yes")) {
$(".regularFileSelect").hide();
$(".multipleFileSelect").show();
} else {
$(".regularFileSelect").show();
$(".multipleFileSelect").hide();
}
});
$("#multiFileSubmit").click(function() {
var files = $("#multiupload")[0].files;
// Cancel upload if no files are selected
if (files.length === 0) {
alert(l10n("nofiles"));
return false;
}
// Cancel upload if no license is selected
if ($("#wpLicense option:selected").val() === "" && !mw.config.get("UMFBypassLicenseCheck")) {
alert(l10n("nolicense"));
return false;
}
// Description is summary + license + category
var description = getUploadDescription();
var watch = getWatchlistPreference();
$("#firstHeading").text(l10n("uploading"));
$("#mw-content-text").html("<h3>" + l10n("uploaded") + "</h3><ul></ul><div style='display:none;' id='multiUploadFailed'><h3>" + l10n("failed") + "</h3><ul></ul></div>");
var currentFileIdx = 0;
var uploadCurrentFile;
uploadCurrentFile = function() {
if (currentFileIdx > files.length) {
$("#mw-content-text").append("<h3>"+ l10n("done") + "</h3>");
return;
}
if (files[currentFileIdx] === undefined) {
currentFileIdx++;
uploadCurrentFile();
return;
}
fd = new FormData();
fd.append("action", "upload");
fd.append("token", mw.user.tokens.get("csrfToken"));
fd.append("filename", files[currentFileIdx].name);
fd.append("file", files[currentFileIdx]);
fd.append("text", description);
fd.append("watchlist", watch);
fd.append("ignorewarnings", 1);
fd.append("format", "json");
$.ajax({
url: mw.util.wikiScript("api"),
method: "POST",
data: fd,
cache: false,
contentType: false,
processData: false,
type: "POST"
}).done(function(d) {
if (d.error == undefined) {
$("#mw-content-text > ul").append('<li><a href="' + d.upload.imageinfo.descriptionurl + '" target="_blank">' + d.upload.filename + '</a></li>');
} else {
$("#multiUploadFailed ul").append('<li>' + files[currentFileIdx].name + '</li>');
$("#multiUploadFailed").show();
}
currentFileIdx++;
uploadCurrentFile();
}).fail(function() {
$("#multiUploadFailed ul").append('<li>' + files[currentFileIdx].name + '</li>');
$("#multiUploadFailed").show();
currentFileIdx++;
uploadCurrentFile();
});
};
uploadCurrentFile();
});
});
});
b05306b3ea3271c87b87546ac6619aa30e47782f
MediaWiki:Gadget-collapsibleSidebarSections
8
11
12
2024-10-22T13:54:30Z
Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
'''collapsibleSidebarSections''' - make individual sections of the [[MediaWiki:Sidebar|sidebar]] collapsible
8c7fbb398af1fb8b4bd1c5e92d2d74886f665900
MediaWiki:Gadget-collapsibleSidebarSections.css
8
12
13
2024-10-22T13:54:31Z
Pcj
1919
Adding default set of pages
css
text/css
@media screen and (min-width:721px) {
.client-js #mw-panel .vector-menu-portal .vector-menu-heading {
cursor: pointer;
display: flex;
align-items: center;
justify-content: space-between;
}
.client-js #mw-panel .vector-menu-portal .vector-menu-heading::after {
content: "";
display: block;
pointer-events: none;
width: 14px;
height: 14px;
margin-top: 1px; /* offset */
--mask: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' class='icon icon-tabler icon-tabler-chevron-down' width='24' height='24' viewBox='0 0 24 24' stroke-width='2' stroke='currentColor' fill='none' stroke-linecap='round' stroke-linejoin='round'%3E%3Cpath stroke='none' d='M0 0h24v24H0z' fill='none'%3E%3C/path%3E%3Cpath d='M6 9l6 6l6 -6'%3E%3C/path%3E%3C/svg%3E") no-repeat;
-webkit-mask: var(--mask);
mask: var(--mask);
-webkit-mask-size: 100% 100%;
mask-size: 100% 100%;
-webkit-mask-position: center center;
mask-position: center center;
background-color: var(--wiki-sidebar-link-color);
transform: rotate(180deg);
}
.client-js #mw-panel .vector-menu-portal.collapsed .vector-menu-heading::after {
transform: rotate(0deg);
}
.client-js #mw-panel .vector-menu-portal::after {
transition:0.5s
}
.client-js #mw-panel .vector-menu-portal.collapsed::after {
border-image-slice:22% 45%;
transition:0.5s;
}
}
fcc58f877118c1bd86e6d26c83270653e40f4e24
MediaWiki:Gadget-collapsibleSidebarSections.js
8
13
14
2024-10-22T13:54:32Z
Pcj
1919
Adding default set of pages
javascript
text/javascript
$(function(){
// CONFIG section, you can edit this part
// a list of sections that should be collapsed by default for *all users*.
// This should be the name of the heading as listed in Mediawiki:Sidebar and is case-sensitive.
// For example, if you have '* Character_Classes' and you want that section collapsed, add 'Character_Classes' into the brackets below.
// Separate entries with commas and use underscores instead of spaces.
// Example list: ['Character_Classes', 'Items', 'External_Links']
// Please DO NOT add navigation or tb into this list, as they are expected functionality.
var INITIALLY_COLLAPSED_IDS = [];
var MIN_ACTIVATION_WIDTH = 721;
//END CONFIG
// add the p- onto ids for ease of use, if not present
INITIALLY_COLLAPSED_IDS.forEach(function(id, index){
if(!id.startsWith('p-')){
INITIALLY_COLLAPSED_IDS[index] = 'p-' + id;
}
});
var $portals = $("#mw-panel .vector-menu-portal");
var setup = function(){
$portals.each(function(index, el){
if(window.innerWidth < MIN_ACTIVATION_WIDTH) {
return;
}
var $el = $(el);
var $id = $el.attr("id");
if(!$id){
return;
}
// check if this portal should be collapsed
if(
// portal is set to be initially collapsed and user has not indicated that they want it open
(INITIALLY_COLLAPSED_IDS.includes($id) && localStorage.getItem('sidebar_c_'+$id) != "n")
|| // or
// user has indicated they want this portal collapsed
(localStorage.getItem('sidebar_c_'+$id) === "y")
){
$el.addClass('collapsed').find('.vector-menu-content').slideUp(0);
}
});
}
setup();
$(window).on('resize', setup);
$portals.on("click", "h3", function(event){
if(window.innerWidth < MIN_ACTIVATION_WIDTH) {
return;
}
var $el = $(this).parent();
var $id = $el.attr("id");
if(!$id){
return;
}
$el.toggleClass('collapsed');
if($el.hasClass('collapsed')){ // more consistent between class and slide status.
localStorage.setItem('sidebar_c_'+$id, "y");
$el.find('.vector-menu-content').slideUp('fast');
}
else{
localStorage.setItem('sidebar_c_'+$id, "n");
$el.find('.vector-menu-content').slideDown('fast');
}
});
});
63d4425138f9c81e8294fbd01a08de9e1f58256a
MediaWiki:Gadget-hoverShowSpoilers.css
8
14
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Pcj
1919
Adding default set of pages
css
text/css
.spoiler-content:hover > * {
pointer-events:unset;
}
.spoiler-content:hover {
background-color: rgba(127, 127, 127, 0);
}
.spoiler-content:hover > span {
opacity: 1;
}
d2156d876c40acb9b30462c1e981a3b466131116
MediaWiki:Gadget-mpEditLinks
8
15
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2024-10-22T13:54:35Z
Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
'''mpEditLinks''' - Adds edit links to boxes on the main page, and a toggle to remove them. (admin-only)
6d5668f657a721796b8c0e2f93b6c30777bfb03b
MediaWiki:Gadget-mpEditLinks.css
8
16
17
2024-10-22T13:54:37Z
Pcj
1919
Adding default set of pages
css
text/css
.mp-edit-link {
display:block;
position:absolute;
right:0.5em;
top:0.5em;
background:var(--wiki-content-background-color);
}
.mp-edit-link a {
display:block;
padding:0.1em;
border:1px solid var(--wiki-content-link-color);
}
.mp-edit-link a::before {
display:inline-block;
content:'';
background-image:url("data:image/svg+xml,%3Csvg xmlns=%22http://www.w3.org/2000/svg%22 width=%2220%22 height=%2220%22 viewBox=%220 0 20 20%22%3E%3Ctitle%3E edit %3C/title%3E%3Cpath d=%22m16.77 8 1.94-2a1 1 0 0 0 0-1.41l-3.34-3.3a1 1 0 0 0-1.41 0L12 3.23zM1 14.25V19h4.75l9.96-9.96-4.75-4.75z%22/%3E%3C/svg%3E");
background-size:contain;
width:1em;
height:1em;
filter:var(--wiki-icon-to-link-filter);
vertical-align:text-top;
margin-right:0.2em;
}
b1c240c635d5c7207d35f958031d9eace6324795
MediaWiki:Gadget-mpEditLinks.js
8
17
18
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Pcj
1919
Adding default set of pages
javascript
text/javascript
$( function () {
if(!document.getElementById('mp-container')) return;
var sitename = document.getElementById('mp-container').dataset['sitename']; // Get the sitename passed from the main page module, so we don't need to make an API call
/* generate the links here instead of in the wikitext, so that users who can't see them don't have them
* in the DOM at all, and screenreaders and search engines don't get confused */
function createLinks(){
$('.mp-box').each(function(_, el){
var params = '?action=edit';
// only add the long preload stuff if the box doesn't exist, for prettier urls
if ( $(el).hasClass('missing') ){
// ignore the "Missing ; before statement" error on the next line, I have no idea what it's on about and it still works
params += '&preload=Template:Main page box/preload&preloadparams[0]={{subst:' + 'SUBPAGENAME}}' /* subst:subpagename is broken up here so it doesn't resolve as this JS page */
}
$('<a></a>', {
href: mw.util.getUrl(sitename + '/' + el.dataset['boxId']) + params,
text: 'Edit ' + sitename + '/' + el.dataset['boxId']
}).appendTo(
$('<div></div>', {
class: 'mp-edit-link'
}).prependTo(el)
);
});
}
function toggleLinks(){
$('.mp-edit-link').each(function(_, el){
$(el).toggle().css('display none;');
});
}
$('<span></span>', {
text: 'Toggle edit buttons',
class: 'mp-edit-toggle',
on: {click: toggleLinks},
}).appendTo($('#top'));
createLinks();
});
d581a7e2b00ab0c0961f7cfb6fcac20692ac5901
MediaWiki:Gadget-purge.js
8
18
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Pcj
1919
Adding default set of pages
javascript
text/javascript
var l10n = (function(){
var $text = {
'buttonlabel': {
'en': 'Purge cache',
'de': 'Aktualisieren',
'fr': 'Purger',
'ru': 'Обновить',
'pt': 'Actualizar',
'pt-br': 'Actualizar',
},
'hovertext': {
'en': 'Purge the server cache for this page',
'de': 'Den Server-Cache dieser Seite löschen',
'fr': 'Purge le cache du serveur de cette page',
'ru': 'Очистить кэш сервера на этой странице',
'pt': 'Limpe o cache do servidor para esta página',
'pt-br': 'Limpe o cache do servidor para esta página',
}
}
var $lang = mw.config.get( 'wgUserLanguage' ) || 'en';
return function(key){
return $text[key] && ($text[key][$lang] || $text[key]['en']) || '';
}
})();
if ( mw.config.get( 'wgNamespaceNumber' ) !== -1 ) {
$(document).ready(function(){
var url = new URL(window.location.href);
url.searchParams.set('action', 'purge');
mw.util.addPortletLink('p-cactions', url.href, l10n('buttonlabel'), 'ca-gadget-purgecache', l10n('hovertext'), '1');
});
}
902463c445d611b49949654f8c7291d36df72a2b
MediaWiki:Gadget-section-appearance
8
19
20
2024-10-22T13:54:41Z
Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
Gadgets that change the wiki appearance
3bf556885769699b457bc65a75f5b92e513effd3
MediaWiki:Gadget-userProfile.css
8
20
21
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Pcj
1919
Adding default set of pages
css
text/css
#contentSub > * + .horse-userprofile {
margin-top: 1em;
}
.horse-userprofile {
font-size: 120%;
color: var(--wiki-content-text-color);
border: 2px solid var(--wiki-content-border-color);
padding: 6px 12px;
}
.horse-userprofile-info span:first-of-type {
font-weight: bold;
}
1729445bb17e2974426befaf9bd441ab4bf189c5
MediaWiki:Gadget-userProfile.js
8
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Pcj
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Adding default set of pages
javascript
text/javascript
// User profile
// <nowiki>
mw.loader.using( [ 'mediawiki.util', 'mediawiki.api' ] ).done( function() {
var username = mw.config.get('wgRelevantUserName');
var lang = mw.language.bcp47(mw.config.get('wgUserLanguage'));
if ( username && !window.loadedHorseUserProfile ) {
window.loadedHorseUserProfile = true;
var dateOptions = {
year: "numeric",
month: "short",
day: "numeric",
hour: "2-digit",
minute: "2-digit",
timeZone: "UTC",
timeZoneName: "short"
};
var api = new mw.Api();
if ( mw.util.isIPAddress(username) ) api.get( {
action: 'query',
list: ['usercontribs', 'blocks'],
ucuser: username,
ucprop: [],
uclimit: 'max',
bkip: username,
bkprop: ['user', 'by', 'timestamp', 'expiry', 'reason'],
bklimit: 1,
formatversion: 2
} ).done( function(data) {
var editcount = data.query.usercontribs.length;
if ( data.continue ) editcount = data.limits.usercontribs+'+'
var user = {
groups: ['*'],
editcount: editcount
};
formatProfile(user, data.query.blocks[0]);
} );
else api.get( {
action: 'query',
list: 'users',
ususers: username,
usprop: ['groups', 'editcount', 'registration', 'blockinfo', 'emailable'],
formatversion: 2
} ).done( function(data) {
var user = data.query.users[0];
var block;
if ( user.blockid ) block = {
user: username,
by: user.blockedby,
timestamp: user.blockedtimestamp,
expiry: user.blockexpiry,
reason: user.blockreason
};
formatProfile(user, block);
} );
function formatProfile(user, block) {
user.groups.splice(user.groups.indexOf('*'), 1);
var text = '<div class="horse-userprofile-info">';
if ( user.groups.length ) {
var groupList = user.groups.map( function(group) {
var grouppage = '{{MediaWiki:grouppage-'+group+'}}';
return [
'{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'}}]] | {{int:group-'+group+'}} }}',
'{{#ifexist: '+grouppage+' | [['+grouppage+'|{{int:group-'+group+'-member|'+username+'}}]] | {{int:group-'+group+'-member|'+username+'}} }}'
];
} ).reduce( function(prev, cur) {
prev[0].push(cur[0]);
prev[1].push(cur[1]);
return prev;
}, [[], []] );
text += '\n\n<span>{{int:prefs-memberingroups|'+user.groups.length+'|'+username+'}}</span>\t<span>{{int:prefs-memberingroups-type|'+mw.language.listToText(groupList[0])+'|'+mw.language.listToText(groupList[1])+'}}</span>';
}
text += '\n\n<span>{{int:prefs-edits}}</span>\t<span>[[Special:Contribs/'+username+'|'+mw.language.convertNumber(user.editcount)+']]</span>';
if ( user.registration ) {
text += '\n\n<span>{{int:prefs-registration}}</span>\t<span>'+mw.language.convertNumber(new Date(user.registration).toLocaleString(lang, dateOptions))+'</span>';
if ( !user.emailable ) text += '\n\n<span>{{int:nowikiemailtext|'+username+'}}</span>';
}
text += '\n\n</div>';
if ( block && mw.config.get('wgArticleId') !== 0 ) {
var blockDate = new Date(block.timestamp);
var blockexpiry = '{{int:infiniteblock}}';
if ( !['infinite', 'indefinite', 'infinity', 'never'].includes(block.expiry) ) {
var expiry = new Date(block.expiry.replace( /(\d{4})(\d{2})(\d{2})(\d{2})(\d{2})(\d{2,3})/, '$1-$2-$3T$4:$5:$6Z' ));
var duration = expiry - blockDate;
var blockDuration = [];
var factor = 1000;
if ( duration % factor === 0 ) blockDuration = ['duration-seconds', Math.floor(duration / factor)];
factor *= 60;
if ( duration % factor === 0 ) blockDuration = ['duration-minutes', Math.floor(duration / factor)];
factor *= 60;
if ( duration % factor === 0 ) blockDuration = ['duration-hours', Math.floor(duration / factor)];
factor *= 24;
if ( duration % factor === 0 ) blockDuration = ['duration-days', Math.floor(duration / factor)];
if ( duration % (factor*7) === 0 ) blockDuration = ['duration-weeks', Math.floor(duration / (factor*7))];
if ( duration % (factor*30) === 0 ) blockDuration = ['months', Math.floor(duration / (factor*30))];
factor *= 365;
if ( duration % factor === 0 ) blockDuration = ['duration-years', Math.floor(duration / factor)];
if ( duration % (factor*10) === 0 ) blockDuration = ['duration-decades', Math.floor(duration / (factor*10))];
if ( duration % (factor*100) === 0 ) blockDuration = ['duration-centuries', Math.floor(duration / (factor*100))];
if ( duration % (factor*1000) === 0 ) blockDuration = ['duration-millennia', Math.floor(duration / (factor*1000))];
if ( blockDuration.length < 2 || blockDuration[1] > 1000 ) blockexpiry = mw.language.convertNumber(expiry.toLocaleString(lang, dateOptions));
else blockexpiry = '{{int:'+blockDuration.join('|')+'}}';
}
text += '<div class="horse-userprofile-block mw-warning-with-logexcerpt"><div>\n{{int:blocked-notice-logextract|'+username+'}}\n';
text += '* '+mw.language.convertNumber(blockDate.toLocaleString(lang, dateOptions))+' {{int:logentry-block-block|[[User:'+block.by+'|'+block.by+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.by+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.by+'|{{int:contribslink}}]]</span></span>|'+block.by;
if ( mw.util.isIPAddress(block.user, true) ) text += '|[[Special:Contribs/'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span></span>';
else text += '|[[User:'+block.user+'|'+block.user+']] <span class="mw-usertoollinks mw-changeslist-links"><span>[[User talk:'+block.user+'|{{int:talkpagelinktext}}]]</span> <span>[[Special:Contribs/'+block.user+'|{{int:contribslink}}]]</span></span>';
text += '|'+block.user+'|'+blockexpiry+'|}} <span class="comment">{{int:parentheses|'+block.reason+'}}</span></div></div>';
}
api.parse( text, {
disablelimitreport: true,
wrapoutputclass: 'horse-userprofile mw-message-box mw-content-'+($('#contentSub').attr('dir')||'ltr'),
uselang: mw.config.get('wgUserLanguage')
} ).done( function(parsedText) {
$('#contentSub').append(parsedText.replace( /\u29FCgroup-([^\u29FC\u29FD]+?)(?:-member)?\u29FD/g, '$1' ));
} );
}
}
} );
// </nowiki>
2df0d96710fe446c5289ea1c484419b50c43fd5b
MediaWiki:Gadgets-definition
8
22
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Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
* userProfile[ResourceLoader|dependencies=mediawiki.api|default]|userProfile.js|userProfile.css
* hoverShowSpoilers[ResourceLoader|type=styles]|hoverShowSpoilers.css
== Utility gadgets ==
* mpEditLinks[ResourceLoader|rights=editprotected|default]|mpEditLinks.css|mpEditLinks.js
* purge[ResourceLoader|default|type=general|rights=edit,purge|dependencies=mediawiki.util]|purge.js
* UploadMultipleFiles[ResourceLoader|default|rights=edit,upload]|UploadMultipleFiles.js
== appearance ==
* collapsibleSidebarSections[ResourceLoader]|collapsibleSidebarSections.js|collapsibleSidebarSections.css<!-- not default, to make it default please add |default after ResourceLoader, follow the examples above -->
8efe861e90226f99e1b63c1b0dd27769eeff99ab
MediaWiki:Licenses
8
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Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
*Game content
** License|game|This contains content from the game or its official media
*Commonly used
** License|fairuse|This will be used in a way that qualifies as "fair use" under US law
** License|CC0|This file is licensed under the CC0 1.0 License
** License|CC-BY-NC-ND|This is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License
** License|CC-BY-NC-SA|This is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License
** License|CC-BY-NC|This is licensed under the Creative Commons Attribution-NonCommercial 3.0 License
** License|CC-BY-ND|This is licensed under the Creative Commons Attribution-NoDerivs 3.0 License
** License|CC-BY-SA|This is licensed under the Creative Commons Attribution-ShareAlike 3.0 License
** License|CC-BY|This is licensed under the Creative Commons Attribution 3.0 License
** License|CC-PD|This is in the public domain
** License|CC-SRR|This is licensed under the Creative Commons Some Rights Reserved License
*Unsure or unknown
** License|nolicense|I don't know the license
050ef7b7e21923f00e96e8965d0658ef21e5ba81
MediaWiki:Mainpage
8
24
25
2024-10-22T13:54:48Z
Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
{{SITENAME}}
3879910e8b355a24373fd09ccc909145b2639907
MediaWiki:Theme-definitions
8
25
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Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
* light[bundled|kind=light]
* dark[bundled|kind=dark]
05cdfdf87ea42919cc6ea267d3972cc06847ed60
MediaWiki:Vector.js
8
27
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Pcj
1919
Adding default set of pages
javascript
text/javascript
/* All JavaScript here will be loaded for users of the Vector skin */
/*** Mobile navigation toggle button ***/
$( function () {
var mobileSidebarButton = document.createElement( 'button' );
mobileSidebarButton.className = 'mobile-nav-toggle';
mobileSidebarButton.addEventListener( 'click', function () {
mobileSidebarButton.classList.toggle( 'nav--expanded' );
} );
document.body.classList.add( 'has-vector-mobile-menu' );
document.getElementById( 'mw-panel' ).prepend( mobileSidebarButton );
} );
/*** End mobile navigation toggle button ***/
fe358e2ae21cc8ac3ac603bdc0df2ff4a2d437b5
Template:!!
10
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Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
||<noinclude>{{documentation}}</noinclude>
02fb31115eef5c15d6612ac334bf5a5d83155c0a
Template:!!/doc
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Pcj
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Adding default set of pages
wikitext
text/x-wiki
#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:!(
10
30
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Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
[<noinclude>
{{documentation}}</noinclude>
1b058774deae9a7e511a0486a04647d6a3b9af62
Template:!((
10
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Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
[[<noinclude>
{{documentation}}</noinclude>
a331374acf15177afbb3ffc0ec7bd5ada14c582e
Template:!((/doc
10
32
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Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:!(/doc
10
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Pcj
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Adding default set of pages
wikitext
text/x-wiki
#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:!)
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Pcj
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Adding default set of pages
wikitext
text/x-wiki
|}<noinclude>{{documentation}}</noinclude>
b2debea163716e114d1ea46e65a63d7a1ae84bc0
Template:!)/doc
10
35
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Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:!-
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Pcj
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Adding default set of pages
wikitext
text/x-wiki
|-<noinclude>{{documentation}}</noinclude>
636f9e440c24f4a3fe28b49cebd1808c3de8a814
Template:!-!
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wikitext
text/x-wiki
|-|<noinclude>{{documentation}}</noinclude>
c634369c1e88b95ebe6a6d827cb32dc1e9c61fec
Template:!-!/doc
10
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Pcj
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Adding default set of pages
wikitext
text/x-wiki
#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:!-/doc
10
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Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:(
10
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Pcj
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Adding default set of pages
wikitext
text/x-wiki
{<noinclude>
{{documentation}}</noinclude>
490a0c9c85eff213addd7272fe40f8627a637c75
Template:(!
10
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Pcj
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Adding default set of pages
wikitext
text/x-wiki
{|<noinclude>{{documentation}}</noinclude>
86e51fe1f06ae532410029eb39fa936d68880bc8
Template:(!/doc
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Adding default set of pages
wikitext
text/x-wiki
#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:((
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wikitext
text/x-wiki
{{<noinclude>{{documentation}}</noinclude>
a506ba66cf7c806baae7faecb221b3a946721f6a
Template:(((
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wikitext
text/x-wiki
{{{<noinclude>
{{documentation}}</noinclude>
fa33084b57c1f33c82290de279827b973ab2fba8
Template:(((/doc
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wikitext
text/x-wiki
#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:((/doc
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wikitext
text/x-wiki
{| class="wikitable" style="text-align:center"
|-
! scope="col" style="width:7.0em;" | {{no wrap|Template call}}<br>{{normal|('''m''' for magic word)}}
! scope="col" style="width:5.75em;" | {{no wrap|Output}} {{normal|(delayed interpretation as wikimarkup)}}
! scope="col" style="width:9.0em;" | {{no wrap|HTML alternative}} {{normal|(never interpreted as wikimarkup)}}
! Why you might want to use this
|- style="vertical-align:top"
| <code><nowiki>{{!}}</nowiki></code> '''(m)'''
| <nowiki>|</nowiki>
| &#124; or {{tl|pipe}}
| Displaying pipe characters inside of a parser function
|- style="vertical-align:top"
| <code><nowiki>{{=}}</nowiki></code> '''(m)'''
| <nowiki>=</nowiki>
| &#61;
| Displaying equal signs inside of unnamed parameters (e.g. <code><nowiki>{{MyTemplate|1+1=2}}</nowiki></code> will assign <code>2</code> to <code><nowiki>{{{1+1|}}}</nowiki></code>; <code><nowiki>{{MyTemplate|1+1{{=}}2}}</nowiki></code> will do what you want)
|- style="vertical-align:top"
| {{tlx|!!}}
| <nowiki>||</nowiki>
| &#124;&#124;
| Displaying a break between two table cells inside of a parser function
|- style="vertical-align:top"
| {{tlx|!(}}
| {{!(}}
| &#91;
| Displaying a bracket inside of an external link
|- style="vertical-align:top"
| {{tlx|)!}}
| {{)!}}
| &#93;
| Displaying a bracket inside of an external link
|- style="vertical-align:top"
| {{tlx|!((}}
| {{!((}}
| &#91;&#91;
| Displaying a bracket inside of a link
|- style="vertical-align:top"
| {{tlx|))!}}
| {{))!}}
| &#93;&#93;
| Displaying a bracket inside of a link
|- style="vertical-align:top"
| {{tlx|(}}
| {{(}}
| &#123;
| Escaping a single brace immediately next to a template or parser function to avoid turning it into a parameter
|- style="vertical-align:top"
| {{tlx|)}}
| {{)}}
| &#125;
| Escaping a single brace immediately next to a template or parser function to avoid turning it into a parameter
|- style="vertical-align:top"
| {{tlx|((}}
| {{((}}
| &#123;&#123;
| Displaying open braces for a template without actually transcluding that template
|- style="vertical-align:top"
| {{tlx|))}}
| {{))}}
| &#125;&#125;
| Displaying closed braces for a template without actually transcluding that template
|- style="vertical-align:top"
| {{tlx|(((}}
| {{(((}}
| &#123;&#123;&#123;
| Displaying a template parameter's open curly braces without actually using that variable
|- style="vertical-align:top"
| {{tlx|)))}}
| {{)))}}
| &#125;&#125;&#125;
| Displaying a template parameter's closed curly braces without actually using that variable
|- style="vertical-align:top"
| {{tlx|(!}}
| <nowiki>{|</nowiki>
| &#123;&#124;
| Starting a table inside of a parser function
|- style="vertical-align:top"
| {{tlx|!-}}
| <nowiki>|-</nowiki>
| &#124;&#45;
| Starting a new table row inside of a parser function
|- style="vertical-align:top"
| {{tlx|!)}}
| <nowiki>|}</nowiki>
| &#124;&#125;
| Closing a table inside of a parser function
|}<includeonly>
[[Category:Formatting templates]]
</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:(/doc
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#redirect [[Template:((/doc]]
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Template:)
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]<noinclude>
{{documentation}}</noinclude>
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Template:)!
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]<noinclude>
{{documentation}}</noinclude>
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Template:)!/doc
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#redirect [[Template:((/doc]]
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Template:))
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}}<noinclude>
{{documentation}}
</noinclude>
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Template:))!
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]]<noinclude>
{{documentation}}</noinclude>
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Template:))!/doc
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#redirect [[Template:((/doc]]
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Template:)))
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}}}<noinclude>
{{documentation}}</noinclude>
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Template:)))/doc
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#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:))/doc
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#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:)/doc
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#redirect [[Template:((/doc]]
509bb731d447456a18489848c8a1ce38feddabcc
Template:*
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• <noinclude>
{{doc}}
[[Category:Formatting templates]]
</noinclude>
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Template:*/doc
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This is the '''bullet''' template; it looks like this: [ • ]
It works similarly to the HTML markup sequence: [<code>'''&nbsp;&bull;&nbsp;'''</code>], that is, a non-breaking space, a bullet and a non-breaking space.
This template is used when you want a larger bullet than a bold middot ['''·'''], but something smaller than an en dash [–].
<noinclude>[[Category:Template documentation]]</noinclude>
ea04fe63a10dc333ed9c48bfc397debb11682f1e
Template:-
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#REDIRECT [[Template:Clear]]
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Template:Ambox
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<includeonly><!--
--><div class="ambox {{{class|}}} {{#ifeq:{{lc:{{{tiny|}}}}}|yes|tiny}}"<!--
--> style="{{#if:{{{color|}}}|--ambox-color: {{{color|}}};<!-- /if -->}}"><!--
--><div class="ambox-icon metadata <!-- the metadata class stops it from showing in MediaViewer -->">[[File:{{{icon|Ambox banner content.svg}}}{{!}}{{#ifeq:{{lc:{{{tiny|}}}}}|yes|48x20px|48x48px}}|alt=|link=]]</div><!--
--><div class="ambox-content"><!-- start ambox content
-->{{#if: {{{title|}}} | <p class="ambox-title">{{{title}}}</p> }}<!--
--><p class="ambox-text">{{{message|No text provided.}}}{{#if: {{{date|}}} |<nowiki> </nowiki>(Message added: {{{date}}}) }}</p><!--
--></div><!-- end ambox content
--></div><!-- end ambox
--></includeonly><noinclude>
{{doc}}
[[Category:Notice templates]]</noinclude>
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Template:Ambox/doc
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{{#ifeq:{{ROOTPAGENAME}}|Ambox|"Ambox" is an abbreviation for '''A'''rticle '''m'''essage '''box'''. You can use amboxes in articles to indicate something important about the current page, often in the header.|
This '''message template''' is an [[Template:Ambox|article message box]], or '''ambox'''. The documentation below discusses how to use each ambox provided by the wiki.
}}
== Premade amboxes ==
=== Problem notice amboxes ===
These amboxes are used temporarily to notify other editors and visitors about a problem with an article. These amboxes support the following parameters:
* <code>|tiny=</code>: If set to <code>yes</code>, the box will have less padding and the icon will be much smaller than default.
* <code>|class=</code>: Any additional CSS classes to add to the ambox container element.
* <code>|date=</code>: The date the ambox was added to the page.
* <code>|nocat=</code>: If set to <code>yes</code>, no category will be added to the page. Use this only when creating documentation.
'''Note:''' Premade amboxes need the base {{tl|Ambox}} template to work.
{| class="wikitable"
! Code !! Result
|-
| {{tl|Cleanup}} || {{Cleanup|nocat=yes}}
|-
| {{tl|Delete}} || {{Delete|nocat=yes}}
|-
| <code><nowiki>{{</nowiki>[[Template:Merge|Merge]]|Example<nowiki>}}</nowiki></code> || {{Merge|Template:Ambox{{!}}Example|nocat=yes}}
|-
| <code><nowiki>{{</nowiki>[[Template:Move|Move]]|Example<nowiki>}}</nowiki></code> || {{Move|Template:Ambox{{!}}Example|nocat=yes}}
|-
| <code><nowiki>{{</nowiki>[[Template:Split|Split]]|Example<nowiki>}}</nowiki></code><br/><br/><code><nowiki>{{</nowiki>[[Template:Split|Split]]|Example 1|Example 2|Example 3<nowiki>}}</nowiki></code> || {{Split|Template:Ambox{{!}}Example|nocat=yes}}
{{Split|Template:Ambox{{!}}Example 1|Template:Ambox{{!}}Example 2|Template:Ambox{{!}}Example 3|nocat=yes}}
|-
| {{tl|Stub}} || {{Stub|nocat=yes}}
|-
|}
=== Informational amboxes ===
These amboxes are intended as permanent fixtures to a page, to notify visitors about some piece of information relevant to the page. These amboxes support the following parameters in addition to any listed:
* <code>|tiny=</code>, if set to <code>Yes</code> the image will be much smaller than default
* <code>|class=</code>, any additional classes to add to the ambox container
{| class="wikitable"
! Code !! Additional parameters !! Result
|-
| {{tl|Spoiler warning}} || || {{Spoiler warning|nocat=yes}}
|-
| {{tl|No direct use}} || || {{No direct use|nocat=yes}}
|-
| {{tl|Uses Lua}} || <code><nowiki>|1=</nowiki></code>, a comma-separated list of modules used || {{Uses Lua|nocat=yes}}
|}
=== Optional parameters ===
You can use optional parameters to further customize a premade ambox. The example below is using <code>tiny=yes</code> and <code>date=01/01/2021</code>.
{{Cleanup|tiny=yes|date=01/01/2021|nocat=yes}}
== Creating a custom ambox ==
You can create additional ambox templates as needed using the following parameters:
<pre>
{{Ambox
| color = The left border color.
| icon = The icon image to be displayed.
| title = The optional title.
| message = The explanation text displayed.
| tiny = If you want the tiny version of the ambox, fill the parameter with "yes".
| date = An optional date of creation for the message.
| class = An optional CSS class for the ambox.
}}
</pre>
== Dependencies ==
For this template to work properly, you need the following:
* <code>.ambox</code> and any related classes, found in [[MediaWiki:Common.css]].
<includeonly>[[Category:Notice templates]]</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Anchor
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<includeonly><!--
--><span id="{{{1}}}"></span><!--
--></includeonly><!--
--><noinclude>{{doc}}
[[Category:Navigation templates]]</noinclude>
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Template:Anchor/doc
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== Summary ==
This template can be used to insert an invisible anchor (reference points) into a page that can later be used by internal wiki links.
== Usage ==
To create a custom anchor, use <code><nowiki>{{Anchor|Anchor Name}}</nowiki></code> anywhere in the page.
For example, if you create the anchor <code><nowiki>{{Anchor|Example Anchor}}</nowiki></code> in the page <code><nowiki>[[Example]]</nowiki></code>, you can access it through the internal link <code><nowiki>[[Example#Example Anchor]]</nowiki></code>.
Remember that you can create a [[support:Redirect|redirect]] to this template so that you can call it more easily, such as with <code><nowiki>{{a|Anchor Name}}</nowiki></code>.
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Character icon
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<includeonly>{{Link icon|{{{1|}}}|{{{2|}}}|type=Character}}</includeonly><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude>
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Template:Character icon/doc
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== Summary ==
<templatedata>
{
"params": {
"1": {
"aliases": [
"page"
],
"label": "Page Name",
"description": "The name for the target page.",
"example": "Page Name",
"type": "wiki-page-name",
"required": true
},
"2": {
"aliases": [
"label"
],
"label": "Link Label",
"description": "The text to the be displayed on the link icon's label.",
"example": "Alternative Page Name",
"type": "line"
}
},
"description": "Use this template to display an icon next to a page link.\n\nThis template assumes that each page has an icon uploaded at a specific location, namely \"File:Page Name (Character).png\".",
"format": "inline"
}
</templatedata>
== Examples ==
For the examples below, <code><nowiki>File:Invisible Boy (Character).png</nowiki></code> was used as the icon for a page called <code>Invisible Boy</code>.
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Character icon|Invisible Boy}}</nowiki></code> || {{Character icon|Invisible Boy}}
|-
| <code><nowiki>{{Character icon|Invisible Boy|The Invisible Boy}}</nowiki></code> || {{Character icon|Invisible Boy|The Invisible Boy}}
|-
| <code><nowiki>{{Character icon|Invisible Boy|notext}}</nowiki></code> || {{Character icon|Invisible Boy|notext}}
|-
| <code><nowiki>{{Character icon|Missing Boy}}</nowiki></code> (Missing Page Icon) || {{Character icon|Missing Boy}}
|}
== Dependencies==
For this template to work properly, you need the following:
* The base {{tl|Link icon}} template.
* The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]].
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Template:Cleanup
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<includeonly>{{Ambox
| color = gold
| icon = Cleanup.svg
| message = This page does not meet '''{{SITENAME}}''''s page quality standards. You can [{{fullurl:{{FULLPAGENAME}}|action=edit}} edit it] to help fixing grammar, formatting, or code issues.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Pages in need of improvement]]}}</includeonly><!--
--><noinclude>{{Cleanup|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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Template:Cleanup/doc
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#REDIRECT [[Template:Ambox/doc]]
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Template:Clear
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<div style="clear:{{{1|both}}};" class={{{class|}}}></div><noinclude>
{{documentation}}
</noinclude>
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Template:Clear/doc
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This template allows you to [https://developer.mozilla.org/en-US/docs/Web/CSS/clear clear] the left side, the right side, or both by adding <code><div style="clear:left/right/both;"></div></code>
==Usage==
{{tlx|Clear}}: Makes content wait until existing content is completed in all columns. Often used to stop text from flowing next to unrelated images. An optional <code>class</code> parameter can additionally be given for custom functionality.
To clear the left, simply put {{tlx|Clear|left}}. To clear the right, put {{tlx|Clear|right}}. To clear both sides, put {{tlx|Clear}}.
This template can also be called with {{tlx|-}} for short.
<templatedata>
{
"params": {
"1": {
"label": "Direction",
"description": "Which direction to clear",
"type": "string",
"default": "both",
"suggestedvalues": [
"left",
"right",
"both"
]
},
"class": {
"label": "Class",
"description": "A class to give to the clear",
"type": "string"
}
},
"description": "Clears the left, right, or both.",
"format": "inline"
}
</templatedata>
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Color
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<includeonly><span class="color">{{{1}}} <span class="color__splotch" style="background-color: {{{1}}};" title="{{{1}}}"></span></span>[[Category:Pages with colors]]</includeonly><noinclude>
{{doc}}
[[Category:Formatting templates]]
</noinclude>
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Template:Color/doc
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This template creates a small color splotch with a given background color next to a plaintext color code. This is useful for previewing colors.
==Usage==
{{tlx|color|<color>}}
Where <code><color></code> is any valid [https://developer.mozilla.org/en-US/docs/Web/CSS/color_value CSS color].
==Examples==
<pre>
My favorite color is {{color|darkgreen}}
I think the current {{color|#6d8afb}} of links should be changed to a {{color|#6df4fb}}
RGB is cool too, you can do {{color|rgb(128,255,128)}}, or even transparency with {{color|rgba(128,255,128,0.5)}}.
</pre>
Produces:
My favorite color is {{color|darkgreen}}
I think the current {{color|#6d8afb}} of links should be changed to a {{color|#6df4fb}}
RGB is cool too, you can do {{color|rgb(128,255,128)}}, or even transparency with {{color|rgba(128,255,128,0.5)}}.
<noinclude>[[Category:Template documentation]]</noinclude>
cb66b177cf785e1b3f60e28e36852b253e4b3d82
Template:Ct
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<code><nowiki>[</nowiki>[[Special:CargoTables/{{{1}}}|{{{1}}}]]<nowiki>]</nowiki>{{#if:{{{2|}}}|.{{{2}}}}}</code><noinclude>
[[Category:Formatting templates]]</noinclude>
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Template:Delete
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<includeonly>{{Ambox
| color = grey
| icon = Delete.svg
| title = Candidate for Deletion
| message = This page lacks relevance for '''{{SITENAME}}''' and is a candidate for '''deletion'''.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for deletion]]}}</includeonly><!--
--><noinclude>{{Delete|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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Template:Delete/doc
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#REDIRECT [[Template:Ambox/doc]]
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Template:Disambiguation
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<includeonly><!--
-->{{#vardefine:topic|<!-- start vd
-->{{#if:{{{topic|}}} | {{{topic}}} | {{PAGENAME}} }}<!-- end if
-->}}<!-- end vd
-->{{#vardefine:disambig|<!-- start vd
-->{{#if:{{{1|}}}<!-- start custom disambig if
-->|{{{1}}}<!-- start label if -->{{#if:{{{2|}}} | {{!}}{{{2}}} }}<!-- end label if
-->|{{#var:topic}} (disambiguation)<!-- else; use regular disambig
-->}}<!-- end custom disambig if
-->}}<!-- end vd
-->{{Hatnote|<!--
-->This page is about '''{{#var:topic}}'''. For other uses, see [[{{#var:disambig}}]].<!--
-->|icon=Disambig.svg<!--
-->}}<!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude>
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Template:Disambiguation/doc
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<templatedata>
{
"params": {
"1": {
"label": "Disambiguation Page",
"description": "A custom disambiguation page name.",
"example": "Disambiguation Page",
"type": "wiki-page-name"
},
"2": {
"label": "Link Label",
"description": "A label for the custom disambiguation page.",
"example": "Alternative Page Name",
"type": "line"
},
"topic": {
"label": "Custom Topic",
"description": "In case {{PAGENAME}} does not describe the topic, this can be used to display a custom topic",
"example": "a custom topic",
"default": "{{PAGENAME}}",
"type": "line"
}
},
"description": "This hatnote template is meant to be used at the top of an article to indicate the existence of a disambiguation page.",
"paramOrder": [
"1",
"2",
"topic"
],
"format": "inline"
}
</templatedata>
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Disambiguation}}</nowiki></code> || {{Disambiguation|topic=Example}}
|-
| <code><nowiki>{{Disambiguation|Special:Random|topic=Example}}</nowiki></code> || {{Disambiguation|Special:Random|topic=Example}}
|-
| <code><nowiki>{{Disambiguation|Special:Random|Page Label|topic=this particular topic}}</nowiki></code> || {{Disambiguation|Special:Random|Page Label|topic=this particular topic}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The {{tl|Hatnote}} base template.
* The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]].
== Source ==
Roughly based on [[wikipedia:Template:About|Wikipedia's About Template]].
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Discord
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<includeonly>{{#if:{{{1|{{{id|}}}}}}|<!--
-->{{#ifeq: {{lc:{{{full|}}}<!-- -->}} | yes<!--
display the full widget:
-->|<div class="DiscordIntegrator" style="width: {{#or:{{{width|}}}|100%}}; height: {{#or:{{{height|}}}|300px}}"
data-id="{{{1|{{{id}}}}}}"
data-logged-in="{{{loggedIn}}}"
data-theme="{{{theme|}}}"
data-width="100%"
data-height="100%"><!--
-->If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.</div><!--
display only the small widget:
-->|<div id="discord-compact-widget" data-id="{{{1|{{{id}}}}}}"></div><!--
-->}}<!--
case: id is not supplied
-->|<strong class="error">DiscordIntegrator error: ID of the server isn't supplied.</strong> For instructions on how to find a Discord server ID, see [https://support.discord.com/hc/articles/206346498 this Discord Help Center article]<!--
-->}}</includeonly><!--
--><noinclude>{{Documentation}}
[[Category:Templates]]</noinclude>
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Template:Discord/doc
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This template allows you to either use [[support:DiscordCompact|DiscordCompact]] or [[support:DiscordWidget|DiscordWidget]] to display information about a certain Discord server.
== Usage ==
In order to be able to show a Discord server widget on your wiki, first go to your Discord server and do the following:
* Open the <code>Server Settings</code>, then go to the <code>Widget</code> section.
* Enable the Widget.
* Copy the <code>Server ID</code>.
Then, do the following depending on the type of widget you want to use (compact or full).
=== Compact Widget (Default) ===
{{main|support:DiscordCompact{{!}}DiscordCompact}}
The compact widget is the default one.
To use it, simply add the template with the server ID either as the '''first''' parameter or as the <code>id</code> parameter:
* <code><nowiki>{{Discord|serverID}}</nowiki></code>
* <code><nowiki>{{Discord|id=serverID}}</nowiki></code>
=== Full Widget ===
{{main|support:DiscordWidget{{!}}DiscordWidget}}
To use the full version of the Discord widget, you have to specify <code>full=yes</code> as one of the template parameters, with the ID either as the '''first''' parameter or as the <code>id</code> parameter:
* <code><nowiki>{{Discord|serverID|full=yes}}</nowiki></code>
* <code><nowiki>{{Discord|full=yes|id=serverID}}</nowiki></code>
You can further customize the widget with the <code>width</code>, <code>height</code> and other parameters. See the Examples section and the full documentation for DiscordWidget on the [[support:DiscordWidget|Support Wiki]].
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Discord|951501892553424917}}</nowiki></code><br/><code><nowiki>{{Discord|id=951501892553424917}}</nowiki></code> || {{Discord|951501892553424917}}
|-
| <code><nowiki>{{Discord|951501892553424917}|full=yes}</nowiki></code> || {{Discord|951501892553424917|full=yes}}
|-
| <pre><nowiki>{{Discord|full=yes
|id = 951501892553424917
|width = 300px
|height = 500px
}}</nowiki></pre> || {{Discord|full=yes|id=951501892553424917|width=300px|height=500px}}
|}
== Dependencies ==
* As stated before, both Compact and Widget require the given Discord server to have Widgets enabled in its Server Settings.
* DiscordCompact requires [[support:DiscordCompact#MediaWiki:DiscordCompact.js-0|DiscordCompact.js]] code, present in [[MediaWiki:Common.js]].
* DiscordWidget requires [[dev:DiscordIntegrator.js|DiscordIntegrator.js]] code, present in [[MediaWiki:Common.js]].
== TemplateData ==
<templatedata>
{
"params": {
"1": {
"aliases": [
"id"
],
"label": "Server ID",
"description": "The Discord server's ID.",
"example": "951501892553424917",
"type": "line",
"required": true
},
"full": {
"label": "Use Full Widget",
"example": "yes",
"type": "boolean",
"description": "Do you want to use the full widget?"
},
"width": {
"label": "Width (Full Widget only)",
"description": "A custom width for the full widget.",
"example": "300px",
"type": "line"
},
"height": {
"label": "Height (Full Widget only)",
"description": "A custom height for the full widget.",
"example": "500px",
"type": "line"
}
},
"description": "This template allows you to either use DiscordCompact or DiscordWidget extensions to display information about a certain Discord server.",
"paramOrder": [
"1",
"full",
"width",
"height"
],
"format": "block"
}
</templatedata>
641236c3823c42440e97734170310cd9877aa84e
Template:Distinguish
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wikitext
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<includeonly><!--
-->{{#vardefine:text|<!-- start vd
-->{{#if:{{{text|}}} | {{{text}}} |<!-- start top if
-->{{#if:{{{2|}}}<!-- if more than one page
-->|[[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if
-->|, [[{{{2}}}]] or [[{{{3}}}]]<!-- concat two
-->|<nowiki> </nowiki>or [[{{{2}}}]]<!-- else; concat one
-->}}<!-- end concat if
-->|[[{{{1}}}]]<!-- else; one page only
-->}}<!-- end custom disambig if
-->}}<!-- end if
-->}}<!-- end vd
-->{{Hatnote|<!--
-->Not to be confused with {{#var:text}}.<!--
-->}}<!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude>
67ae5406ffd29bec56cfe7ad6527bb09a9733496
Template:Distinguish/doc
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<templatedata>
{
"params": {
"1": {
"label": "Alternative",
"description": "The alternative page.",
"example": "Alternative Page",
"type": "wiki-page-name",
"suggested": true
},
"2": {
"label": "Second Alternative",
"description": "A second alternative page.",
"example": "Second Alternative Page",
"type": "wiki-page-name"
},
"3": {
"label": "Third Alternative",
"description": "A third alternative page.",
"example": "Third Alternative Page",
"type": "wiki-page-name"
},
"text": {
"label": "Alternative Text",
"description": "Instead of using pages, you can provide a full alternative text. This parameter overrides other provided parameters.",
"example": "the alternative page, [[Alternative Page]]",
"type": "line"
}
},
"description": "This hatnote template is meant to be used to indicate possible alternatives to what the reader wants to find.",
"paramOrder": [
"1",
"2",
"3",
"text"
],
"format": "inline"
}
</templatedata>
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Distinguish|Special:Uncategorizedpages}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages}}
|-
| <code><nowiki>{{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles}}
|-
| <code><nowiki>{{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles|Special:Uncategorizedcategories}}</nowiki></code> || {{Distinguish|Special:Uncategorizedpages|Special:Uncategorizedfiles|Special:Uncategorizedcategories}}
|-
| <code><nowiki>{{Distinguish|Special:Uncategorizedpages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{Distinguish|Special:Uncategorizedpages{{!}}Page 1}}
|-
| <code><nowiki>{{Distinguish|text = Page 1, another name for [[Special:Uncategorizedpages]]}}</nowiki></code> || {{Distinguish|text = Page 1, another name for [[Special:Uncategorizedpages]]}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The {{tl|Hatnote}} base template.
* The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]].
== Source ==
Roughly based on [[wikipedia:Template:Distinguish|Wikipedia's Distinguish Template]].
<noinclude>[[Category:Template documentation]]</noinclude>
2a06ed576ae6479add20834628f9378c657cb4fb
Template:Doc
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#redirect [[Template:Documentation]]
041222999c2c4765a4663432058f50686fb65f40
Template:Documentation
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<includeonly><!--
--><div class="documentation"><!--
--><div class="documentation-header"><!--
-->[[File:Template-{{#ifexist:{{#vardefineecho:docpage|{{{1|Template:{{#replace:{{{1|{{PAGENAME}}/doc}}}|Template:|}}}}}<!-- end vde -->}}|{{#if:{{{baddoc|}}}|bad}}|no}}info.svg|50px|link=]] <!--
--><span style="font-weight: bold; font-size: 125%; margin-right: 10px;">Documentation</span> <!--
-->{{#ifeq:{{SUBPAGENAME}}|doc|<!--nothing-->|<!--
-->{{#ifexist:{{#var:docpage}}|<!--
--><span style="font-size: 90%; font-style: italic;"><!--
-->[{{fullurl:{{#var:docpage}}|action=edit}} Edit] this documentation at [{{fullurl:{{#var:docpage}}|redirect=no}} {{FULLPAGENAMEE:{{#var:docpage}}}}].<!--
--></span><!--
-->}}<!--
-->}}<!--
--><div style="float: right; margin-left: 5px;"><!--
-->[{{fullurl:{{FULLPAGENAMEE}}|action=purge}} purge]<!--
--></div><!--
--></div><!--
<!-- leave line break here -->
{{#if:{{{lua|}}}|{{UsesLua|{{{lua}}} }} }}
<!-- documentation text/error box begins here -->
<div style="border-radius: 5px; border: 2px solid var(--wiki-content-border-color); margin: 0.5em auto 1em; padding: 0.8em 1.2em; background: var(--wiki-content-background-color--secondary);">
<!--
-->{{#ifexist:{{#var:docpage}}|<!--
If there is documentation
-->
{{ {{#var:docpage}} }}
<!--
Else
-->|<!--
-->No documentation subpage exists yet for this template. [{{fullurl:{{FULLPAGENAMEE:Template:{{{1|{{PAGENAME}}}}}}}/doc|action=edit&preload=Template:Doc/preload}} Create one now].<!--
-->[[Category:Templates with no documentation]]<!--
-->}}<!-- leave line break here -->
<!-- documentation text/error box ends here -->
</div>
<!-- -->{{#ifeq:{{SUBPAGENAME}}|doc|<!--
-->{{#ifeq:{{BASEPAGENAME}}|Doc|<!--nothing-->|<!-- only if page is not Template:Doc
-->This is the documentation page, it should be transcluded into the main template page. See {{tlx|doc}} for more information. <!--
-->[[Category:Template documentation]]<!--
-->}}<!--
-->}}<!--
--></div><!--
--></includeonly><!--
--><noinclude>{{Documentation}}
[[Category:Documentation templates| ]]
</noinclude>
5e49b1b7e058769b5c2e3e9cc00ddf9271ed8bb8
Template:Documentation/doc
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Use {{tl|documentation}} inside of the <code><nowiki><noinclude></noinclude></nowiki></code> section on your template. Then create your template at the <code>/doc</code> subpage of your template.
<noinclude>[[Category:Template documentation]]</noinclude>
055b0481a1967951c59f15a09b92767c90baa8dd
Template:Example character infobox
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<includeonly>{{#invoke:Infobox|main
<!-- See https://support.wiki.gg/wiki/DRUID_infoboxes for extra documentation -->
<!-- the "kind" categorizes this type of infobox. For example, you might want to write `Character`, `Level`, or `Item`. -->
<!-- This `kind` value should be unique to this template, and no other infobox template should have the same value -->
|kind=example-1
<!-- You can almost certainly leave the separator alone, unless one of your *section names* has a comma in it -->
|sep=,
<!-- feel free to edit the 300px but mostly try to avoid changing this next line unless you are adding tabs -->
|image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}}
<!-- every infobox needs a |sections= parameter, which lists the groups of sections, in order top to bottom -->
|sections=General Info, Stats
<!-- for each section, specify the list of fields that you want to show up in that section, top to bottom -->
<!-- empty fields (not specified on the content page) will not show up -->
|General Info=Region,Element
|Stats=Attack, HP, Armor, Attack Speed
<!-- this field formats the `Attack Speed` parameter when it's specified by the content page, adding a % sign to the end of it. -->
<!-- this is an optional operation to do, only do it if you need to provide some extra formatting -->
|Attack Speed={{#if:{{{Attack Speed|}}}|{{{Attack Speed}}}%}}
}}<!--
Here is the above code without comments for easier copy-pasting:
{{#invoke:Infobox|main
|kind=example-1
|sep=,
|image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}}
|sections=General Info, Stats
|General Info=Region,Element
|Stats=Attack, HP, Armor, Attack Speed
|Attack Speed={{#if:{{{Attack Speed|}}}|{{{Attack Speed}}}%}}
}}
--></includeonly><noinclude>
{{documentation}}
[[Category:Infobox templates]]</noinclude>
f49d0f82d5a212306ff66b8fee112ecf88123576
Template:Example character infobox/doc
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This is an example character infobox using the [[support:DRUID Infoboxes|DRUID Infoboxes]] framework. You can edit it, move (rename) it, or delete it as desired.
== Modify this template ==
To see how DRUID works, please '''edit this page'''! It has several comments explaining the different parts of how to make an infobox.
== Copyable code for use on other content pages ==
If you want to create pages using this infobox, you can use the snippet below. Please understand, this code is for CONTENT PAGES ONLY!! It does not have anything to do with changing what the template supports.
<pre>
{{Example Character Infobox
|title=
|image=
|Region=
|Element=
|Attack=
|HP=
|Armor=
|Attack Speed=
}}
</pre><noinclude>[[Category:Template documentation]]</noinclude>
aecbcf2aaffddf363070e0edc5951438d211a740
Template:For
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<includeonly><!--
-->{{#vardefine:text|<!-- start vd
-->{{#if:{{{3|}}}<!-- if more than one page
-->|[[{{{2}}}]]{{#if:{{{4|}}}<!-- start concat if
-->|, [[{{{3}}}]] and [[{{{4}}}]]<!-- concat two
-->|<nowiki> </nowiki>and [[{{{3}}}]]<!-- else; concat one
-->}}<!-- end concat if
-->|[[{{{2}}}]]<!-- else; one page only
-->}}<!-- end if
-->}}<!-- end vd
-->{{Hatnote|<!--
-->For {{{1}}}, see {{#var:text}}.<!--
-->}}<!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude>
1899e48855153617f7c0bf3087b781bc80f0395c
Template:For/doc
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<templatedata>
{
"params": {
"1": {
"label": "Topic",
"description": "The topic the following pages are about.",
"example": "more information",
"type": "line",
"required": true
},
"2": {
"label": "Related Page",
"description": "A related page.",
"example": "Related Page",
"type": "wiki-page-name",
"required": true
},
"3": {
"label": "Second Page",
"description": "A second related page.",
"example": "Second Related Page",
"type": "wiki-page-name"
},
"4": {
"label": "Third Page",
"description": "A third related page.",
"example": "Third Related Page",
"type": "wiki-page-name"
}
},
"description": "This hatnote template is meant to be used to show pages related to a topic the reader might want to visit.",
"paramOrder": [
"1",
"2",
"3",
"4"
],
"format": "inline"
}
</templatedata>
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{For|more information|Special:WantedPages}}</nowiki></code> || {{For|more information|Special:WantedPages}}
|-
| <code><nowiki>{{For|more information|Special:WantedPages|Special:UncategorizedPages}}</nowiki></code> || {{For|more information|Special:WantedPages|Special:UncategorizedPages}}
|-
| <code><nowiki>{{For|more information|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}</nowiki></code> || {{For|more information|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}
|-
| <code><nowiki>{{For|more information|Special:WantedPages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{For|more information|Special:WantedPages{{!}}Page 1}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The {{tl|Hatnote}} base template.
* The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]].
== Source ==
Roughly based on [[wikipedia:Template:For|Wikipedia's For Template]].
<noinclude>[[Category:Template documentation]]</noinclude>
b2a30a9bf8acff259d5e86654a2de69c2d5e4fff
Template:From Wikipedia
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<includeonly>{{Ambox
| color = darkblue
| icon = Wikipedia.svg
| title= This code is adapted from [[wikipedia:Main Page|Wikipedia]].
| message = For the original code, see the following pages: {{#arraymap:{{{1|}}}|,|%s|[[wikipedia:%s|%s]]}}
| tiny = {{{tiny|}}}
| class = {{{class|}}}
}}</includeonly><noinclude>{{doc}}</noinclude>
0bb256ef5acc38fb0cfbdacc22e75aab89bd6e2c
Template:Gad
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Adding default set of pages
wikitext
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<code>Gadget - [[MediaWiki:Gadget-{{{1}}}|{{{1}}}]]</code><noinclude>[[Category:Formatting templates]]</noinclude>
3ddc96bdd5961224a208f920b89d07676df2b8ac
Template:Hatnote
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<includeonly><!--
-->[[Category:Pages with hatnotes]]<!--
--><div class="hatnote {{#if:{{{icon|}}}|icon}}">{{#if:{{{icon|}}}|[[File:{{{icon}}}|x22px]]<nowiki> </nowiki>}}{{{1|}}}</div><!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates| ]]</noinclude>
c239246055fdd6c2f4aa85033ba3e93b9baa4733
Template:Hatnote/doc
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{{No direct use}}
== List of hatnote templates ==
* {{tl|Disambiguation}}
* {{tl|Distinguish}}
* {{tl|For}}
* {{tl|Main}}
== Dependencies ==
For this template to work properly, you need the following:
* The <code>.hatnote</code> class, found in [[MediaWiki:Common.css]].
* The <code>--wiki-content-border-color--secondary</code> CSS variable, defined in [[MediaWiki:Common.css]].
<noinclude>[[Category:Template documentation]]</noinclude>
464f2f866befaf4cfa47f68ab0ad4f170c13463d
Template:I
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Adding default set of pages
wikitext
text/x-wiki
#REDIRECT [[Template:Link icon]]
6ebdedb4de95efaa3e6ca27590e79aca674f2364
Template:Item icon
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<includeonly>{{Link icon|{{{1|}}}|{{{2|}}}|type=Item}}</includeonly><noinclude>{{documentation}}[[Category:Formatting templates]]</noinclude>
6564279e3808e659b8034ad4b96f4f9e9e498b57
Template:Item icon/doc
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Adding default set of pages
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== Summary ==
<templatedata>
{
"params": {
"1": {
"aliases": [
"page"
],
"label": "Page Name",
"description": "The name for the target page.",
"example": "Page Name",
"type": "wiki-page-name",
"required": true
},
"2": {
"aliases": [
"label"
],
"label": "Link Label",
"description": "The text to the be displayed on the link icon's label.",
"example": "Alternative Page Name",
"type": "line"
}
},
"description": "Use this template to display an icon next to a page link.\n\nThis template assumes that each page has an icon uploaded at a specific location, namely \"File:Page Name (Item).png\".",
"format": "inline"
}
</templatedata>
== Examples ==
For the examples below, <code><nowiki>File:Mystic Feather (Item).png</nowiki></code> was used as the icon for a page called <code>Mystic Feather</code>.
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Item icon|Mystic Feather}}</nowiki></code> || {{Item icon|Mystic Feather}}
|-
| <code><nowiki>{{Item icon|Mystic Feather|Mystic Feathers}}</nowiki></code> || {{Item icon|Mystic Feather|Mystic Feathers}}
|-
| <code><nowiki>{{Item icon|Mystic Feather|notext}}</nowiki></code> || {{Item icon|Mystic Feather|notext}}
|-
| <code><nowiki>{{Item icon|Missing Item}}</nowiki></code> (Missing Page Icon) || {{Item icon|Missing Item}}
|}
== Dependencies==
For this template to work properly, you need the following:
* The base {{tl|Link icon}} template.
* The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]].
4dfcab6f3d3c88596068607685645f29666f0141
Template:Key
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<includeonly><!--
-->{{#vardefine:platform | {{#if: {{{2|}}} | {{#switch: {{lc:{{{1|}}}}}
<!-- Desktop -->
|mouse
|keyboard=keyboard
<!-- Mobile -->
|gesture=gesture
<!-- Microsoft -->
|xboxseries
|xbox=Xbox
|xbox one
|xbone
|xbox1
|xboxone=xboxone
|xbox 360
|xb360
|xbox360
|360=360
<!-- Sony -->
|ps
|ps5
|playstation
|ds
|dualsense=DualSense
|playstation 4
|ps4=PS4
|playstation 3
|ps3=ps3
<!-- Nintendo -->
|ns
|switch=Switch
|wii=wii
}} | undefined }} }}<!--
-->{{#vardefine:key | {{#if: {{{2|}}} | {{ucfirst:{{{2}}}}} | {{ucfirst:{{{1}}}}} }} }}<!--
-->{{#vardefine:img | {{#if: {{{2|}}} | [[File:{{#var:platform}} {{#var:key}}.png|x25px|link=]] }} | Undefined }}<!--
--><span class="key">{{#var:img}}</span><!--
--></includeonly><!--
--><noinclude>{{doc}}</noinclude>
45576cb62a8104687b5b7ac26b042283c80ecae6
Template:Key/doc
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<tabber>
|-|Desktop={{:Template:Key/doc/Keyboard}}
|-|Mobile={{:Template:Key/doc/Gesture}}
|-|Xbox={{:Template:Key/doc/Xbox}}
|-|DualSense={{:Template:Key/doc/DualSense}}
|-|PlayStation 4={{:Template:Key/doc/PS4}}
|-|Nintendo Switch={{:Template:Key/doc/Nintendo Switch}}
</tabber>
<noinclude>[[Category:Key template documentation]]</noinclude>
19eb9be1ca2c7112f63dd11c58d3888327dcca75
Template:Key/doc/DualSense
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Images source: [[dev:Category:DualSense input images]]
=== Buttons ===
<code><nowiki>{{Key|PS|Directional}}</nowiki></code>
{{Key|PS|Directional}}
<code><nowiki>{{Key|PS|Directional Left}}</nowiki></code>
{{Key|PS|Directional Left}}
<code><nowiki>{{Key|PS|Directional Right}}</nowiki></code>
{{Key|PS|Directional Right}}
<code><nowiki>{{Key|PS|Directional Up}}</nowiki></code>
{{Key|PS|Directional Up}}
<code><nowiki>{{Key|PS|Directional Down}}</nowiki></code>
{{Key|PS|Directional Down}}
<code><nowiki>{{Key|PS|Left Stick}}</nowiki></code>
{{Key|PS|Left Stick}}
<code><nowiki>{{Key|PS|Right Stick}}</nowiki></code>
{{Key|PS|Right Stick}}
<code><nowiki>{{Key|PS|Touch Pad}}</nowiki></code>
{{Key|PS|Touch Pad}}
<code><nowiki>{{Key|PS|Circle}}</nowiki></code>
{{Key|PS|Circle}}
<code><nowiki>{{Key|PS|Cross}}</nowiki></code>
{{Key|PS|Cross}}
<code><nowiki>{{Key|PS|Square}}</nowiki></code>
{{Key|PS|Square}}
<code><nowiki>{{Key|PS|Triangle}}</nowiki></code>
{{Key|PS|Triangle}}
<code><nowiki>{{Key|PS|Create}}</nowiki></code>
{{Key|PS|Create}}
<code><nowiki>{{Key|PS|Options}}</nowiki></code>
{{Key|PS|Options}}
<code><nowiki>{{Key|PS|L1}}</nowiki></code>
{{Key|PS|L1}}
<code><nowiki>{{Key|PS|R1}}</nowiki></code>
{{Key|PS|R1}}
<code><nowiki>{{Key|PS|L2}}</nowiki></code>
{{Key|PS|L2}}
<code><nowiki>{{Key|PS|R2}}</nowiki></code>
{{Key|PS|R2}}
<code><nowiki>{{Key|PS|L3}}</nowiki></code>
{{Key|PS|L3}}
<code><nowiki>{{Key|PS|R3}}</nowiki></code>
{{Key|PS|R3}}
<code><nowiki>{{Key|PS|Mute}}</nowiki></code>
{{Key|PS|Mute}}
<code><nowiki>{{Key|PS|PS}}</nowiki></code>
{{Key|PS|PS}}
=== Diagram ===
<code><nowiki>{{Key|PS|Controller Diagram}}</nowiki></code>
{{Key|PS|Controller Diagram}}
<noinclude>[[Category:Key template documentation]]</noinclude>
84fa5123f9494d3572fef65e1aa63dd95ef476be
Template:Key/doc/Gesture
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Images source: [[dev:Category:Gesture input images]]
=== Fingers ===
<code><nowiki>{{key|gesture|Finger Front}}</nowiki></code>
{{key|gesture|Finger Front}}
<code><nowiki>{{key|gesture|Finger Side}}</nowiki></code>
{{key|gesture|Finger Side}}
=== Tap & hold ===
<code><nowiki>{{key|gesture|Tap}}</nowiki></code>
{{key|gesture|Tap}}
<code><nowiki>{{key|gesture|Double Tap}}</nowiki></code>
{{key|gesture|Double Tap}}
<code><nowiki>{{key|gesture|Hold}}</nowiki></code>
{{key|gesture|Hold}}
=== Swipe motions ===
<code><nowiki>{{key|gesture|Swipe Bottom Left}}</nowiki></code>
{{key|gesture|Swipe Bottom Left}}
<code><nowiki>{{key|gesture|Swipe Bottom Right}}</nowiki></code>
{{key|gesture|Swipe Bottom Right}}
<code><nowiki>{{key|gesture|Swipe Down}}</nowiki></code>
{{key|gesture|Swipe Down}}
<code><nowiki>{{key|gesture|Swipe Left}}</nowiki></code>
{{key|gesture|Swipe Left}}
<code><nowiki>{{key|gesture|Swipe Right}}</nowiki></code>
{{key|gesture|Swipe Right}}
<code><nowiki>{{key|gesture|Swipe Top Left}}</nowiki></code>
{{key|gesture|Swipe Top Left}}
<code><nowiki>{{key|gesture|Swipe Top Right}}</nowiki></code>
{{key|gesture|Swipe Top Right}}
<code><nowiki>{{key|gesture|Swipe Up}}</nowiki></code>
{{key|gesture|Swipe Up}}
=== Zoom & scroll ===
<code><nowiki>{{key|gesture|Zoom In}}</nowiki></code>
{{key|gesture|Zoom In}}
<code><nowiki>{{key|gesture|Zoom Out}}</nowiki></code>
{{key|gesture|Zoom Out}}
<code><nowiki>{{key|gesture|Scroll Down}}</nowiki></code>
{{key|gesture|Scroll Down}}
<code><nowiki>{{key|gesture|Scroll Left}}</nowiki></code>
{{key|gesture|Scroll Left}}
<code><nowiki>{{key|gesture|Scroll Right}}</nowiki></code>
{{key|gesture|Scroll Right}}
<code><nowiki>{{key|gesture|Scroll Up}}</nowiki></code>
{{key|gesture|Scroll Up}}
=== Circular motions ===
<code><nowiki>{{key|gesture|Double Rotate}</nowiki></code>
{{key|gesture|Double Rotate}}
<code><nowiki>{{key|gesture|Full Circle}}</nowiki></code>
{{key|gesture|Full Circle}}
<code><nowiki>{{key|gesture|Half Circle}}</nowiki></code>
{{key|gesture|Half Circle}}
<code><nowiki>{{key|gesture|Quarter Circle}}</nowiki></code>
{{key|gesture|Quarter Circle}}
__NOTOC__
<noinclude>[[Category:Key template documentation]]</noinclude>
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Template:Key/doc/Nintendo Switch
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=== Nintendo Switch ===
<code><nowiki>{{Key|Switch|a}}</nowiki></code>
{{Key|Switch|a}}
<code><nowiki>{{Key|Switch|b}}</nowiki></code>
{{Key|Switch|b}}
<code><nowiki>{{Key|Switch|x}}</nowiki></code>
{{Key|Switch|x}}
<code><nowiki>{{Key|Switch|y}}</nowiki></code>
{{Key|Switch|y}}
<code><nowiki>{{Key|Switch|Left Stick}}</nowiki></code>
{{Key|Switch|Left Stick}}
<code><nowiki>{{Key|Switch|Right Stick}}</nowiki></code>
{{Key|Switch|Right Stick}}
<code><nowiki>{{Key|Switch|Left Stick Press}}</nowiki></code>
{{Key|Switch|Left Stick Press}}
<code><nowiki>{{Key|Switch|Right Stick Press}}</nowiki></code>
{{Key|Switch|Right Stick Press}}
<code><nowiki>{{Key|Switch|-}}</nowiki></code>
{{Key|Switch|-}}
<code><nowiki>{{Key|Switch|+}}</nowiki></code>
{{Key|Switch|+}}
<code><nowiki>{{Key|Switch|Capture}}</nowiki></code>
{{Key|Switch|Capture}}
<code><nowiki>{{Key|Switch|HOME}}</nowiki></code>
{{Key|Switch|HOME}}
<code><nowiki>{{Key|Switch|L}}</nowiki></code>
{{Key|Switch|L}}
<code><nowiki>{{Key|Switch|R}}</nowiki></code>
{{Key|Switch|R}}
<code><nowiki>{{Key|Switch|ZL}}</nowiki></code>
{{Key|Switch|ZL}}
<code><nowiki>{{Key|Switch|ZR}}</nowiki></code>
{{Key|Switch|ZR}}
=== Pro Controller ===
<code><nowiki>{{Key|Switch|Pro Control Pad}}</nowiki></code>
{{Key|Switch|Pro Control Pad}}
<code><nowiki>{{Key|Switch|Pro Control Pad Left}}</nowiki></code>
{{Key|Switch|Pro Control Pad Left}}
<code><nowiki>{{Key|Switch|Pro Control Pad Right}}</nowiki></code>
{{Key|Switch|Pro Control Pad Right}}
<code><nowiki>{{Key|Switch|Pro Control Pad Up}}</nowiki></code>
{{Key|Switch|Pro Control Pad Up}}
<code><nowiki>{{Key|Switch|Pro Control Pad Down}}</nowiki></code>
{{Key|Switch|Pro Control Pad Down}}
=== Joy-Con ===
<code><nowiki>{{Key|Switch|Directional Left}}</nowiki></code>
{{Key|Switch|Directional Left}}
<code><nowiki>{{Key|Switch|Directional Right}}</nowiki></code>
{{Key|Switch|Directional Right}}
<code><nowiki>{{Key|Switch|Directional Up}}</nowiki></code>
{{Key|Switch|Directional Up}}
<code><nowiki>{{Key|Switch|Directional Down}}</nowiki></code>
{{Key|Switch|Directional Down}}
==== Diagrams ====
<code><nowiki>{{Key|Switch|Joy-Con}}</nowiki></code>
{{Key|Switch|Joy-Con}}
<code><nowiki>{{Key|Switch|Joy-Con Separate}}</nowiki></code>
{{Key|Switch|Joy-Con Separate}}
<code><nowiki>{{Key|Switch|Joy-Con Left}}</nowiki></code>
{{Key|Switch|Joy-Con Left}}
<code><nowiki>{{Key|Switch|Joy-Con Right}}</nowiki></code>
{{Key|Switch|Joy-Con Right}}
__NOTOC__
<noinclude>[[Category:Key template documentation]]</noinclude>
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Template:Key/doc/PS4
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=== D-pad & sticks ===
<code><nowiki>{{key|PS4|Dpad}}</nowiki></code>
{{key|PS4|Dpad}}
<code><nowiki>{{key|PS4|Left}}</nowiki></code>
{{key|PS4|Left}}
<code><nowiki>{{key|PS4|Right}}</nowiki></code>
{{key|PS4|Right}}
<code><nowiki>{{key|PS4|Up}}</nowiki></code>
{{key|PS4|Up}}
<code><nowiki>{{key|PS4|Down}}</nowiki></code>
{{key|PS4|Down}}
<code><nowiki>{{key|PS4|Left Stick}}</nowiki></code>
{{key|PS4|Left Stick}}
<code><nowiki>{{key|PS4|Right Stick}}</nowiki></code>
{{key|PS4|Right Stick}}
<code><nowiki>{{key|PS4|Touch Pad}}</nowiki></code>
{{key|PS4|Touch Pad}}
=== Front buttons ===
<code><nowiki>{{key|PS4|Circle}}</nowiki></code>
{{key|PS4|Circle}}
<code><nowiki>{{key|PS4|Cross}}</nowiki></code>
{{key|PS4|Cross}}
<code><nowiki>{{key|PS4|Square}}</nowiki></code>
{{key|PS4|Square}}
<code><nowiki>{{key|PS4|Triangle}}</nowiki></code>
{{key|PS4|Triangle}}
<code><nowiki>{{key|PS4|Share}}</nowiki></code>
{{key|PS4|Share}}
<code><nowiki>{{key|PS4|Options}}</nowiki></code>
{{key|PS4|Options}}
=== Rear buttons ===
<code><nowiki>{{key|PS4|L1}}</nowiki></code>
{{key|PS4|L1}}
<code><nowiki>{{key|PS4|R1}}</nowiki></code>
{{key|PS4|R1}}
<code><nowiki>{{key|PS4|L2}}</nowiki></code>
{{key|PS4|L2}}
<code><nowiki>{{key|PS4|R2}}</nowiki></code>
{{key|PS4|R2}}
<noinclude>[[Category:Key template documentation]]</noinclude>
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Template:Key/doc/Xbox
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=== Series & One ===
<code><nowiki>{{Key|Xbox|A}}</nowiki></code>
{{Key|Xbox|A}}
<code><nowiki>{{Key|Xbox|B}}</nowiki></code>
{{Key|Xbox|B}}
<code><nowiki>{{Key|Xbox|X}}</nowiki></code>
{{Key|Xbox|X}}
<code><nowiki>{{Key|Xbox|Y}}</nowiki></code>
{{Key|Xbox|y}}
<code><nowiki>{{Key|Xbox|Left Thumbstick}}</nowiki></code>
{{Key|Xbox|Left Thumbstick}}
<code><nowiki>{{Key|Xbox|Right Thumbstick}}</nowiki></code>
{{Key|Xbox|Right Thumbstick}}
<code><nowiki>{{Key|Xbox|Left Thumbstick Press}}</nowiki></code>
{{Key|Xbox|Left Thumbstick Press}}
<code><nowiki>{{Key|Xbox|Right Thumbstick Press}}</nowiki></code>
{{Key|Xbox|Right Thumbstick Press}}
<code><nowiki>{{Key|Xbox|LB}}</nowiki></code>
{{Key|Xbox|LB}}
<code><nowiki>{{Key|Xbox|RB}}</nowiki></code>
{{Key|Xbox|RB}}
<code><nowiki>{{Key|Xbox|View}}</nowiki></code>
{{Key|Xbox|View}}
<code><nowiki>{{Key|Xbox|Menu}}</nowiki></code>
{{Key|Xbox|Menu}}
<code><nowiki>{{Key|Xbox|Button}}</nowiki></code>
{{Key|Xbox|Button}}
=== Xbox Series ===
<code><nowiki>{{Key|Xbox|D-pad}}</nowiki></code>
{{Key|Xbox|D-pad}}
<code><nowiki>{{Key|Xbox|D-pad Left}}</nowiki></code>
{{Key|Xbox|D-pad Left}}
<code><nowiki>{{Key|Xbox|D-pad Right}}</nowiki></code>
{{Key|Xbox|D-pad Right}}
<code><nowiki>{{Key|Xbox|D-pad Up}}</nowiki></code>
{{Key|Xbox|D-pad Up}}
<code><nowiki>{{Key|Xbox|D-pad Down}}</nowiki></code>
{{Key|Xbox|D-pad Down}}
<code><nowiki>{{Key|Xbox|LT}}</nowiki></code>
{{Key|Xbox|LT}}
<code><nowiki>{{Key|Xbox|RT}}</nowiki></code>
{{Key|Xbox|RT}}
<code><nowiki>{{Key|Xbox|Share}}</nowiki></code>
{{Key|Xbox|Share}}
==== Diagram ====
<code><nowiki>{{Key|Xbox|Series Controller Diagram}}</nowiki></code>
{{Key|Xbox|Series Controller Diagram}}
=== Xbox One ===
<code><nowiki>{{Key|Xbox|One D-pad}}</nowiki></code>
{{Key|Xbox|D-pad}}
<code><nowiki>{{Key|Xbox|One D-pad Left}}</nowiki></code>
{{Key|Xbox|D-pad Left}}
<code><nowiki>{{Key|Xbox|One D-pad Right}}</nowiki></code>
{{Key|Xbox|D-pad Right}}
<code><nowiki>{{Key|Xbox|One D-pad Up}}</nowiki></code>
{{Key|Xbox|D-pad Up}}
<code><nowiki>{{Key|Xbox|One D-pad Down}}</nowiki></code>
{{Key|Xbox|D-pad Down}}
<code><nowiki>{{Key|Xbox|One Left Trigger}}</nowiki></code>
{{Key|Xbox|One Left Trigger}}
<code><nowiki>{{Key|Xbox|One Right Trigger}}</nowiki></code>
{{Key|Xbox|One Right Trigger}}
==== Diagram ====
<code><nowiki>{{Key|Xbox|One Controller Diagram}}</nowiki></code>
{{Key|Xbox|One Controller Diagram}}
__NOTOC__
<noinclude>[[Category:Key template documentation]]</noinclude>
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See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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Template:License/CC0
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<includeonly>{{License/template
| source = {{{source|}}}
| type = CC0
| icon = [[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]
| text = This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].
}}</includeonly>
<noinclude>This template currently looks like: {{License/CC0}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = CC0
| icon = [[File:CC-0.svg|x50px|link=https://creativecommons.org/publicdomain/zero/1.0/|CC0]]
| text = This file is under the [https://creativecommons.org/publicdomain/zero/1.0/ CC0 1.0 License].
}}</includeonly>
<noinclude>This template currently looks like: {{License/CC0}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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Template:License/Fairuse
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#redirect [[Template:License/fairuse]]
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Template:License/doc
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This template is to be used under a ''Licensing'' heading on file pages to denote the file's license.
== Available licenses ==
=== Game ===
* Usage: <nowiki>{{License|game}}</nowiki>
{{License|game}}
=== Fairuse ===
* Usage: <nowiki>{{License|fairuse}}</nowiki>
{{License|fairuse}}
=== CC0 ===
* Usage: <nowiki>{{License|CC0}}</nowiki>
{{License|CC0}}
=== CC-BY-NC-ND ===
* Usage: <nowiki>{{License|CC-BY-NC-ND}}</nowiki>
{{License|CC-BY-NC-ND}}
=== CC-BY-NC-SA ===
* Usage: <nowiki>{{License|CC-BY-NC-SA}}</nowiki>
{{License|CC-BY-NC-SA}}
=== CC-BY-NC ===
* Usage: <nowiki>{{License|CC-BY-NC}}</nowiki>
{{License|CC-BY-NC}}
=== CC-BY-ND ===
* Usage: <nowiki>{{License|CC-BY-ND}}</nowiki>
{{License|CC-BY-ND}}
=== CC-BY-SA ===
* Usage: <nowiki>{{License|CC-BY-SA}}</nowiki>
{{License|CC-BY-SA}}
=== CC-BY ===
* Usage: <nowiki>{{License|CC-BY}}</nowiki>
{{License|CC-BY}}
=== CC-PD ===
* Usage: <nowiki>{{License|CC-PD}}</nowiki>
{{License|CC-PD}}
=== CC-SRR ===
* Usage: <nowiki>{{License|CC-SRR}}</nowiki>
{{License|CC-SRR}}
'''Providing no parameter (or invalid one) defaults to the nolicense notice:'''
<nowiki>{{License}}</nowiki>{{License}}
'''Source parameter (optional):'''
The source parameter accepts a url to the source where the file came from if necessary for attribution.
Example:
<nowiki>{{License|game|source=https://indie.io/}}</nowiki>
{{License|game|source=https://indie.io/}}
<includeonly>
[[Category:License templates]]
</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:License/fairuse
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<includeonly>{{License/template
| source = {{{source|}}}
| type = fairuse
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].
}}</includeonly>
<noinclude>This template currently looks like: {{License/fairuse}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = fairuse
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = This file is copyrighted. It will be used in a way that qualifies as fair use under [https://en.wikipedia.org/wiki/Fair_use#Fair_use_under_United_States_law US copyright law].
}}</includeonly>
<noinclude>This template currently looks like: {{License/fairuse}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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Template:License/game
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<includeonly><!--
-->{{#vardefine:rightsholder|<!--
***************************************
***************************************
Step 1/2 [required]
Enter the name of the rightsholder, optionally with a link.
Example without link: indie.io
Example with a URL: [https://www.indie.io/ indie.io]
Edit on the line below this************-->
<!--Edit on the line above this********
***************************************
***************************************
-->}}<!--
continue to step 2
***************************************
***************************************
Step 2/2 [optional]
Enter the TOS link.
Example link: https://www.indie.io/terms-of-service
-->{{#vardefine:tos|<!--
Edit on the line below this************-->
<!--Edit on the line above this********
***************************************
***************************************
-->}}<!--
DON'T EDIT ANYTHING BELOW THIS
-->{{License/template
| source = {{{source|}}}
| type = developer
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = {{#if:{{#var:rightsholder}}|
<!-- Specific: -->This file is owned by {{#var:rightsholder}} and/or its licensors{{#if:{{#var:tos}}|, and is licensed under the {{#var:rightsholder}} [{{#var:tos}} Terms of Use]}}.<br/>All trademarks and registered trademarks present in the file are proprietary to {{#var:rightsholder}} and/or its licensors.
|
<!-- Generic: -->This file is owned by the applicable game studio and/or its licensors.
}}
}}</includeonly><noinclude>
This template currently looks like: {{License/game}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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wikitext
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<includeonly><!--
-->{{#vardefine:rightsholder|<!--
***************************************
***************************************
Step 1/2 [required]
Enter the name of the rightsholder, optionally with a link.
Example without link: indie.io
Example with a URL: [https://www.indie.io/ indie.io]
Edit on the line below this************-->
<!--Edit on the line above this********
***************************************
***************************************
-->}}<!--
continue to step 2
***************************************
***************************************
Step 2/2 [optional]
Enter the TOS link.
Example link: https://www.indie.io/terms-of-service
-->{{#vardefine:tos|<!--
Edit on the line below this************-->
<!--Edit on the line above this********
***************************************
***************************************
-->}}<!--
DON'T EDIT ANYTHING BELOW THIS
-->{{License/template
| source = {{{source|}}}
| type = developer
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = {{#if:{{#var:rightsholder}}|
<!-- Specific: -->This file is owned by {{#var:rightsholder}} and/or its licensors{{#if:{{#var:tos}}|, and is licensed under the {{#var:rightsholder}} [{{#var:tos}} Terms of Use]}}.<br/>All trademarks and registered trademarks present in the file are proprietary to {{#var:rightsholder}} and/or its licensors.
|
<!-- Generic: -->This file is owned by the applicable game studio and/or its licensors.
}}
}}</includeonly><noinclude>
This template currently looks like: {{License/game}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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Template:License/indie.io
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<includeonly>{{License/template
| source = {{{source|}}}
| type = developer
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = This file is owned by [https://indie.io indie.io] and/or its licensors, and is licensed under the [https://indie.io indie.io] [https://www.indie.io/terms-of-service Terms of Use].<br/>
All trademarks and registered trademarks present in the file are proprietary to [https://indie.io indie.io] and/or its licensors.
}}</includeonly><noinclude>
This template currently looks like: {{License/indie.io}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = developer
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = This file is owned by [https://indie.io indie.io] and/or its licensors, and is licensed under the [https://indie.io indie.io] [https://www.indie.io/terms-of-service Terms of Use].<br/>
All trademarks and registered trademarks present in the file are proprietary to [https://indie.io indie.io] and/or its licensors.
}}</includeonly><noinclude>
This template currently looks like: {{License/indie.io}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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Template:License/nolicense
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<includeonly>{{License/template
| source = {{{source|}}}
| type = nolicense
| icon = [[File:Warning-red.svg|50px|link=|No license has been selected.]]
| text = Please select the proper license for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.
}}</includeonly>
<noinclude>This template currently looks like: {{License/nolicense}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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<includeonly>{{License/template
| source = {{{source|}}}
| type = nolicense
| icon = [[File:Warning-red.svg|50px|link=|No license has been selected.]]
| text = Please select the proper license for this file by adding the proper parameter to <nowiki>{{License}}</nowiki>. See [[Template:License]] for details.
}}</includeonly>
<noinclude>This template currently looks like: {{License/nolicense}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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Template:License/template
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<includeonly><!--
--><div class="license {{{type|}}}" style="border: 1px solid var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); align-items: center; padding: 5px; display: flex; gap: 1em;">
<div class="icon {{#if:{{{darkIcon|}}}|invert-on-dark}}">{{{icon|}}}</div>
<div class="text">{{{text|}}}{{#if:{{{source|}}}|<br/><span class="source">Source: {{{source|}}}</span>}}{{{text2|}}}</div>
</div><!--
--></includeonly><noinclude>{{documentation|Template:License/doc}}</noinclude>
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wikitext
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<includeonly><!--
--><div class="license {{{type|}}}" style="border: 1px solid var(--wiki-content-border-color); background: var(--wiki-content-background-color--secondary); align-items: center; padding: 5px; display: flex; gap: 1em;">
<div class="icon {{#if:{{{darkIcon|}}}|invert-on-dark}}">{{{icon|}}}</div>
<div class="text">{{{text|}}}{{#if:{{{source|}}}|<br/><span class="source">Source: {{{source|}}}</span>}}{{{text2|}}}</div>
</div><!--
--></includeonly><noinclude>{{documentation|Template:License/doc}}</noinclude>
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Template:Link icon
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<includeonly>{{#vardefine:target|{{{1|}}}<!-- end vd -->}}<!--
-->{{#vardefine:display|{{#if:{{{2|}}}|{{{2}}}|{{{1}}}<!-- end if -->}}<!-- end vd -->}}<!--
-->{{#vardefine:iconSize|1.2em}}<!--
-->{{#vardefine:lineHeight|1lh}}<!--
-->{{#vardefine:fileExists|{{filepath:{{#var:target}} ({{{type}}}).png}}}}<!--
-->{{#ifeq: {{{2|}}} | notext <!-- start if notext
-->|<span class="link-icon notext" style="--link-icon-size: {{#var:iconSize}}; --link-icon-line-height: {{#var:lineHeight}};"><!-- start notext icon element
-->{{#if: {{#var:fileExists}} <!-- start icon if
-->| <span class="regular">[[File:{{#var:target}} ({{{type}}}).png|link={{#var:target}}|alt=]]</span><!-- end regular icon
-->| <span class="fallback">[[File:{{{1}}} ({{{type}}}).png|?]]</span><!-- end fallback icon (?)
-->}}<!-- end icon if
--></span><!-- end notext icon
-->|<span class="link-icon" style="--link-icon-size: {{#var:iconSize}}; --link-icon-line-height: {{#var:lineHeight}};"><!-- start icon + text element
-->{{#if: {{#var:fileExists}} <!-- start icon if
-->| <span class="regular">[[File:{{#var:target}} ({{{type}}}).png|link={{#var:target}}|alt=]]</span><!-- end regular icon
-->| <span class="fallback">[[File:{{{1}}} ({{{type}}}).png|?]]</span><!-- end fallback icon (?)
-->}} <!-- end icon if
--><span class="display-text">[[{{#var:target}}|{{#var:display}}]]</span><!-- end display text
-->}}<!-- start if notext
--></span></includeonly><noinclude>{{Documentation}}[[Category:Formatting templates]]</noinclude>
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Template:Link icon/doc
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{{No direct use}}
== List of link icon templates ==
* {{tl|Character icon}}
* {{tl|Item icon}}
== Dependencies==
For this template to work properly, you need the following:
* The <code>.link-icon</code> class and any related classes, found in [[MediaWiki:Common.css]].
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Luadoc
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<noinclude>[[Category:Documentation templates]]</noinclude><div class="luadoc">Edit the [[{{FULLPAGENAME}}/doc|documentation or categories]] for this module. {{#ifexist:{{FULLPAGENAME}}/i18n|This module has an [[/i18n|i18n file]].}}</div>
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Template:MP link
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<includeonly>{{#if:{{{image|}}}|[[File:{{{image|}}}|{{{size|42px}}}|link={{{link|{{{1|}}}}}}|class={{{imageClass|}}}]]}}<!--
-->{{#if:{{#pos:{{{link|}}}|http}}|[{{{link|}}} {{{1|}}}]|[[{{{link|{{{1|}}}}}}|{{{1|}}}]]}}</includeonly><noinclude>
{{doc}}
[[Category:Main page templates]]
</noinclude>
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Template:MP link/doc
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This creates one of the stylized and formatted links on the [[{{SITENAME}}|main page]].
== Usage ==
Groups of this template should be wrapped inside of <code><nowiki><div class="mp-links"></div></nowiki></code> and each entry should be a separate line in an [[wikipedia:Help:Lists#Basically|unordered list]]. This div can be given one of the classes <code>columns-x</code> where x is a number from 1 to 5, and the links will line up in that many columns if space permits (default is 3). The div can also optionally be given the class <code>stretch</code> and it will stretch the list vertically to fill empty space. See [[Mediawiki:Common.css]] for the full definitions of these classes and styling for this template.
===Parameters===
<templatedata>
{
"description": {
"en": "Creates stylized and formatted links on the main page."
},
"format": "inline",
"params": {
"1": {
"label": {
"en": "Text"
},
"description": {
"en": "The text to display. If the link parameter is not given, this will also be the link target."
},
"required": true,
"example": "Stuff",
"type": "string"
},
"link": {
"label": {
"en": "Link"
},
"description": {
"en": "The target page for the link, if different than the display text."
},
"required": false,
"example": "Main Page",
"type": "wiki-page-name"
},
"image": {
"label": {
"en": "Image"
},
"description": {
"en": "An image to display with the link."
},
"required": false,
"suggested": true,
"type": "wiki-file-name"
},
"size": {
"label": {
"en": "Image size"
},
"description": {
"en": "The size of the image, in px."
},
"required": false,
"default": "42px",
"type": "string"
}
},
"paramOrder": [
"1",
"link",
"image",
"size"
]
}
</templatedata>
==Examples==
<pre>
<div class="mp-links columns-3">
* {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}}
* {{MP link|Things|link=Special:Random}}
* {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}}
</div>
</pre>
Produces:
<div class="mp-links columns-3">
* {{MP link|Stuff|link=Special:Random|image=Site-logo.png|size=42px}}
* {{MP link|Things|link=Special:Random}}
* {{MP link|Other stuff|link=Special:Random|image=Site-logo.png|size=42px}}
</div>
<noinclude>
[[Category:Template documentation]]
</noinclude>
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Template:Main
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<includeonly><!--
-->{{#vardefine:text|<!-- start vd
-->{{#if:{{{2|}}}<!-- if more than one page
-->|[[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if
-->|, [[{{{2}}}]] and [[{{{3}}}]]<!-- concat two
-->|<nowiki> </nowiki>and [[{{{2}}}]]<!-- else; concat one
-->}}<!-- end concat if
-->|[[{{{1}}}]]<!-- else; one page only
-->}}<!-- end if
-->}}<!-- end vd
-->{{Hatnote|<!--
-->{{#if:{{{2|}}}|Main articles|Main article}}: {{#var:text}}<!--
-->}}<!--
--></includeonly><!--
--><noinclude>{{doc}}[[Category:Hatnote templates]]</noinclude>
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Template:Main/doc
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<templatedata>
{
"params": {
"1": {
"label": "Article",
"description": "A main article.",
"example": "Article",
"type": "wiki-page-name",
"required": true
},
"2": {
"label": "Second Article",
"description": "A second main article.",
"example": "Second Article",
"type": "wiki-page-name"
},
"3": {
"label": "Third Article",
"description": "A third main article.",
"example": "Third Article",
"type": "wiki-page-name"
}
},
"description": "This hatnote template is meant to be in sections of an article mentioning information about another existing main article.",
"paramOrder": [
"1",
"2",
"3"
],
"format": "inline"
}
</templatedata>
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{Main|Special:WantedPages}}</nowiki></code> || {{Main|Special:WantedPages}}
|-
| <code><nowiki>{{Main|Special:WantedPages#Section Title}}</nowiki></code> || {{Main|Special:WantedPages#Section Title}}
|-
| <code><nowiki>{{Main|Special:WantedPages|Special:UncategorizedPages}}</nowiki></code> || {{Main|Special:WantedPages|Special:UncategorizedPages}}
|-
| <code><nowiki>{{Main|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}</nowiki></code> || {{Main|Special:WantedPages|Special:UncategorizedPages|Special:UncategorizedCategories}}
|-
| <code><nowiki>{{Main|Special:WantedPages{{!}}Page 1}}</nowiki></code> (Custom link label) || {{Main|Special:WantedPages{{!}}Page 1}}
|}
== Dependencies ==
This template requires the {{tl|Hatnote}} metatemplate.
== Source ==
Roughly based on [[wikipedia:Template:For|Wikipedia's For Template]].
<noinclude>[[Category:Template documentation]]</noinclude>
dd762adeece0f944821cb81ee14a8bd9cb539b22
Template:Main page
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<includeonly>{{#invoke:Main page|main
|desktop={{{desktop|}}}
|tablet={{{tablet|}}}
|mobile={{{mobile|}}}
}}
__NOTITLE__
__NOTOC__
__NOEDITSECTION__
[[Category:{{SITENAME}}| ]]</includeonly><noinclude>
{{doc}}
[[Category:Main page templates]]
</noinclude>
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Template:Main page/doc
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This template is used to create an IMP Main Page. It uses [[Module:Main page]] to arrange a series of [[Template:Main page box]]es in a [https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_grid_layout CSS grid].
==Simple explanation==
The layout is made using keywords arranged in a grid. This grid has 3 columns on desktop-width screens, 2 columns on tablet, and 1 on mobile. Each can have as many rows as you want. Each keyword represents the same section and can span multiple rows and/or columns, but ''must'' form a contiguous rectangle of any dimension (1x1, 1x2, 2x2, 2x3, etc.).
For example, the following input to desktop:
<pre style="display:table;">
welcome welcome welcome
about links links
about contribute contribute
</pre>
would produce a grid resembling the following:
{| class="wikitable"
| style="background-color:rgba(0,255,0,0.15)" | welcome
| style="background-color:rgba(0,255,0,0.15)" | welcome
| style="background-color:rgba(0,255,0,0.15)" | welcome
|-
| style="background-color:rgba(255,0,255, 0.15)" | about
| style="background-color:rgba(0,0,255, 0.15)" | links
| style="background-color:rgba(0,0,255, 0.15)" | links
|-
| style="background-color:rgba(255,0,255, 0.15)" | about
| style="background-color:rgba(255,255,0, 0.15)" | contribute
| style="background-color:rgba(255,255,0, 0.15)" | contribute
|}
Where <code>welcome</code> is the contents of [[Template:Main page/welcome]], <code>about</code> is the contents of [[Template:Main page/about]], and so on. See [[Template:Main page box]] for more information about creating your own boxes.
If you enter a keyword that does not have a corresponding template already, you'll be prompted to create one when saving or previewing the page.
For additional hints and information, see the comments that came on your main page or ask a wiki.gg staff member for help.
==Technical explanation==
For the CSS savvy, this section explains how it works a bit under the hood.
The input to desktop, tablet, and mobile create [https://developer.mozilla.org/en-US/docs/Web/CSS/Using_CSS_custom_properties CSS variables] which are then used as the value of [https://developer.mozilla.org/en-US/docs/Web/CSS/grid-template-areas grid-template-areas] in media queries for screen widths >=1350px, >=990px, and <990px. The id of the boxes should be equal to the subpage name, which is then used by the module to find the template, as well as by the box templates to assign them a CSS id of <code>mp-box-<keyword></code>. Since these keywords are used directly in the grid layout, they must follow the rules of [https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident <custom-ident>] naming.
==TemplateData==
<templatedata>
{
"params": {
"desktop": {
"label": "Desktop",
"description": "The layout for wide screens",
"required": true,
"type": "string"
},
"tablet": {
"label": "Tablet",
"description": "The layout for mid-width screens",
"required": true,
"type": "string"
},
"mobile": {
"label": "Mobile",
"description": "The layout for narrow screens",
"required": true,
"type": "string"
}
},
"description": "Creates an IMP Main Page.",
"format": "block"
}
</templatedata>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Main page box
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This template is used to create the boxes of the IMProved Main Page (IMP) framework. '''It should not be called directly''', instead using {{tl|Main page box/start}} and {{tl|Main page box/end}}.
<div style="text-align:center;">
Use the box below to create a page with the required templates already in place, ready for you to add your content.
{{/create}}
The box name can not contain spaces or start with a number. Those are probably the only restrictions you'll run into, but for a full list see [https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident <custom-ident> on MDN web docs].
</div>
==Parameters==
These are the parameters used by {{tl|Main page box/start}}. <code>id</code> is required, all others are optional.
{| class="wikitable"
! Name !! Data type !! Description
|-
| id || string || The id of this box. This should be equivalent to the page's subpage name. It is used by [[Template:Main page]] to find the template. The box will also be given the HTML id <code>mp-box-<nowiki>{{{id}}}</nowiki></code> for use in CSS.
|-
| title || Wikitext || The title of the box. This can be empty, in which case the box will contain only the content.
|-
| class || CSS classes || A list of classes to be passed to the box, separated by spaces and without quotes. Standard options are <code>centered-content</code> to vertically center contents, and <code>has-floating-image</code> in case floating images are needed in the box (normally the flex layout disallows this).
|-
| style || CSS properties || Inline CSS to be applied directly to the box, without quotes. A common usage is <code>text-align:center;</code> for cases where it's desired for individual boxes to have centered text.
|}
[[Category:Main page templates]]
[[Category:Template documentation]]
<includeonly><onlyinclude><code>Template:Main page box</code> is not intended to be used directly, please use [[Template:Main page box/start]] and [[Template:Main page box/end]].</onlyinclude></includeonly>
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{{#tag: inputbox |
type = create
width = 40
default = {{{1|}}}
buttonlabel = Create this box
prefix = Template:Main page/
placeholder = box name (no spaces)
preload = Template:Main page box/preload
summary = Created using preload
preloadparams[] = {{su<noinclude></noinclude>bst:SUBPAGENAME}}
}}<noinclude>[[Category:Main page templates]]</noinclude>
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<includeonly></div>
</div></includeonly><noinclude>
{{doc}}
[[Category:Main page templates]]
</noinclude>
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See [[Template:Main page box]] for information on how to use this.
<noinclude>[[Category:Template documentation]]</noinclude>
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{{Main page box/start
| title = {{{1}}}
| id = {{{1|}}}
| style = text-align:center;
| class = missing
}}
The {{{1}}} box does not exist. Check your spelling or create it here:<br/>
{{Main page box/create|{{{1|}}}}}<br/>
See [[Template:Main page box]] for more information.
{{Main page box/end}}<noinclude>[[Category:Main page templates]]</noinclude>
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{{Main page box/start
| title = Example
| id = $1<!-- don't edit this line if you just made this page and it says {{subst:SUBPAGENAME}}. Do edit it if you move this page later, to reflect the new subpage name -->
}}
Content goes here, between the start and end templates.
Feel free to use wikitext, tables, templates, new lines, whatever.
{{Main page box/end}}<includeonly><no<noinclude></noinclude>include>[[Category:Main page boxes]]</no<noinclude></noinclude>include></includeonly><!-- don't edit this line --><noinclude>
[[Category:Main page templates]]
</noinclude>
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<includeonly><div class="mp-box {{{class|}}}" style="grid-area:{{{id}}}; {{{style|}}}" id="mp-box-{{{id|}}}" data-box-id="{{{id|}}}"><!--
-->{{#if:{{{title|{{{1|}}}}}}|
<h2> {{{title|{{{1|}}}}}} </h2>
}}<div class="mp-body">
</includeonly><noinclude>
{{doc}}
[[Category:Main page templates]]
</noinclude>
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Template:Main page box/start/doc
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See [[Template:Main page box]] for information on how to use this.
==Templatedata==
<templatedata>
{
"params": {
"class": {
"label": "Class",
"description": "Additional classes to give to the box wrapping this box.",
"example": "centered-content",
"suggestedvalues": [
"centered-content",
"has-floating-image"
]
},
"id": {
"label": "ID",
"description": "This should be set to the subpage name of this box. If done incorrectly, this box will not appear on the page.",
"example": "welcome",
"type": "string",
"required": true
},
"style": {
"label": "Style",
"description": "Inline CSS to add to the box wrapping this box",
"example": "text-align:center;",
"type": "string"
},
"title": {
"aliases": [
"1"
],
"label": "Title",
"description": "The title of this box.",
"example": "Welcome to the wiki!",
"type": "content",
"suggested": true
}
},
"description": "Creates a box for use on the main page.",
"paramOrder": [
"title",
"id",
"class",
"style"
],
"format": "block"
}
</templatedata>
<noinclude>[[Category:Template documentation]]</noinclude>
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<includeonly>{{Ambox
| color = purple
| icon = Merge.svg
| message = It has been proposed that this page be [[support:Merge|merged]] with [[{{{1}}}]].
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for merging]]}}</includeonly><!--
--><noinclude>{{Merge|Template:Merge|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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#REDIRECT [[Template:Ambox/doc]]
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<code>{{[[Module:{{{1}}}|{{{1}}}]]}}<sup>m</sup>{{#if:{{{2|}}}|.{{{2}}}()}}</code><noinclude>
* <code><nowiki>{{Ml|Infobox}}</nowiki></code> generates {{Ml|Infobox}}.
* <code><nowiki>{{Ml|ArgsUtil|merge}}</nowiki></code> generates {{Ml|ArgsUtil|merge}}.
[[Category:Formatting templates]]
</noinclude>
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Template:Move
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<includeonly>{{Ambox
| color = darkorange
| icon = Move.svg
| message = It has been proposed that this page be moved to [[{{{1}}}]].
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for moving]]}}</includeonly><!--
--><noinclude>{{Move|Template:Ambox{{!}}Example|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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#REDIRECT [[Template:Ambox/doc]]
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Template:Navbox
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<includeonly>{{#invoke:Navbox|navbox}}</includeonly><noinclude>[[Category:Navigation templates]] {{documentation}}</noinclude>
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{{UsesLua|Navbox}}
This template allows a navigational template to be set up relatively quickly by supplying it with one or more lists of links. Using this template is highly recommended for standardization of navigational templates, and for ease of use.
== Usage ==
Please remove the parameters that are left blank.
<syntaxhighlight lang="wikitext" style="overflow: auto;">{{Navbox
| name = {{subst:PAGENAME}}
| title =
| listclass = hlist
| state = {{{state|}}}
| above =
| image =
| group1 =
| list1 =
| group2 =
| list2 =
| group3 =
| list3 =
<!-- ... -->
| below =
}}
</syntaxhighlight>
== Parameter list ==
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| title = {{{title}}}
| above = {{{above}}}
| image = {{{image}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
| below = {{{below}}}
}}
The navbox uses lowercase parameter names, as shown in the box (''above''). The required ''name'' and ''title'' will create a one-line box if other parameters are omitted.
Notice "group1" (etc.) is optional, as are sections named "above/below".
{{clear}}
The basic and most common parameters are as follows (see [[#Parameter descriptions|below]] for the full list):
: <code>name</code> – the name of the template.
: <code>title</code> – text in the title bar, such as: <nowiki>[[Widget stuff]]</nowiki>.
: <code>class</code> - an optional CSS class for the entire navbox, to enable custom styling.
: <code>listclass</code> – a CSS class for the list cells, usually <code>hlist</code> for horizontal lists.
: <code>state</code> – controls when a navbox is expanded or collapsed.
: <code>above</code> – text to appear above the group/list section (could be a list of overall wikilinks).
: <code>image</code> – an optional right-side image, coded as the whole image. Typically it is purely decorative, so it should be coded as <code><nowiki>[[File:</nowiki><var>XX</var><nowiki>.jpg|80px|link=|alt=]]</nowiki></code>.
: <code>imageleft</code> – an optional left-side image (code the same as the "image" parameter).
: <code>group<sub>n</sub></code> – the left-side text before list-n (if group-n omitted, list-n starts at left of box).
: <code>list<sub>n</sub></code> – text listing wikilinks using a [[wikipedia:Help:Lists|wikilist]] format.
: <code>below</code> – optional text to appear below the group/list section.
== Parameter descriptions ==
The following is a complete list of parameters for using {{tlx|Navbox}}. In most cases, the only required parameters are <code>name</code>, <code>title</code>, and <code>list1</code>.
=== Setup parameters ===
:; ''name''
:: The name of the template, which is needed for the "V • T • E" ("View • Talk • Edit") links to work properly on all pages where the template is used. You can enter <code><nowiki>{{subst:PAGENAME}}</nowiki></code> for this value as a shortcut. The name parameter is only mandatory if a <code>title</code> is specified, and the <code>border</code> parameter is not set, and the <code>navbar</code> parameter is not used to disable the navbar.
:; ''state'' <span style="font-weight:normal;">[<code>autocollapse, collapsed, expanded, plain, off</code>]</span>
:* Defaults to <code>autocollapse</code>. A navbox with <code>autocollapse</code> will start out collapsed if there are two or more tables on the same page that use other collapsible tables. Otherwise, the navbox will be expanded.
:* If set to <code>collapsed</code>, the navbox will always start out in a collapsed state.
:* If set to <code>expanded</code>, the navbox will always start out in an expanded state.
:* If set to <code>plain</code>, the navbox will always be expanded with no [hide] link on the right, and the title will remain centered (by using padding to offset the <small>V • T • E</small> links).
:* If set to <code>off</code>, the navbox will always be expanded with no [hide] link on the right, but no padding will be used to keep the title centered. This is for advanced use only; the "plain" option should suffice for most applications where the [show]/[hide] button needs to be hidden.
: To show the box when standalone (non-included) but then auto-hide contents when in an article, put "expanded" inside <code><noinclude|></code>...<code></noinclude|></code> tags. This setting will force the box visible when standalone (even when followed by other boxes), displaying "[hide]", but then it will auto-collapse the box when stacked inside an article:
:: <code><nowiki>| state = </nowiki></code><code><noinclude|></code>expanded<code></noinclude|></code>
: Often times, editors will want a default initial state for a navbox, which may be overridden in an article. Here is the trick to do this:
:* In your intermediate template, create a parameter also named "state" as a pass-through like this:
:: <code><nowiki>| state = {{{state<includeonly>|your_desired_initial_state</includeonly>}}}</nowiki></code>
:* The <code><includeonly></code><code>|</code> will make the template expanded when viewing the template page by itself.
:; ''navbar''
:: If set to <code>plain</code>, the <span style="font-size: 88%;">V • T • E</span> links on the left side of the titlebar will not be displayed, and padding will be automatically used to keep the title centered. Use <code>off</code> to remove the <span style="font-size: 88%;">V • T • E</span> links, but not apply padding (this is for advanced use only; the "plain" option should suffice for most applications where a navbar is not desired). It is highly recommended that one not hide the navbar, in order to make it easier for users to edit the template, and to keep a standard style across pages.
: ''See later section on [[#Child navboxes|using navboxes within one another]] for examples and a more complete description.'' If set to <code>child</code> or <code>subgroup</code>, then the navbox can be used as a borderless child that fits snugly in another navbox. The border is hidden and there is no padding on the sides of the table, so it fits into the ''list'' area of its parent navbox. If set to <code>none</code>, then the border is hidden and padding is removed, and the navbox may be used as a child of another container (do not use the <code>none</code> option inside of another navbox; similarly, only use the <code>child</code>/<code>subgroup</code> option inside of another navbox). If set to anything else (default), then a regular navbox is displayed with a 1px border. An alternate way to specify the border to be a subgroup style is like this (i.e. use the first unnamed parameter instead of the named ''border'' parameter):
:<pre>{{Navbox|child|...}}</pre>
=== Cells ===
; ''title''*
: Text that appears centered in the top row of the table. It is usually the template's topic, i.e. a succinct description of the body contents. This should be a single line, but if a second line is needed, use <code><nowiki>{{-}}</nowiki></code> to ensure proper centering. This parameter is technically not mandatory, but using {{tl|Navbox}} is rather pointless without a title.
; ''above''*
: A full-width cell displayed between the titlebar and first group/list, i.e. ''above'' the template's body (groups, lists and image). In a template without an image, ''above'' behaves in the same way as the ''list1'' parameter without the ''group1'' parameter.
; ''group<sub>n</sub>''*
: (i.e. ''group1'', ''group2'', etc.) If specified, text appears in a header cell displayed to the left of ''list<sub>n</sub>''. If omitted, ''list<sub>n</sub>'' uses the full width of the table.
; ''list<sub>n</sub>''*
: (i.e. ''list1'', ''list2'', etc.) The body of the template, usually a list of links. Format is inline, although the text can be entered on separate lines if the entire list is enclosed within <code><nowiki><div> </div></nowiki></code>. At least one ''list'' parameter is required; each additional ''list'' is displayed in a separate row of the table. Each ''list<sub>n</sub>'' may be preceded by a corresponding ''group<sub>n</sub>'' parameter, if provided (see below).
:Entries should be separated using a newline and an asterisk (*). If instead two asterisks are used, it provides [[wikipedia:Nesting (computing)|nesting]] within the previous entry by enclosing the entry with brackets. Increasing the number of asterisks used increases the number of brackets around entries.
; ''imageleft''*
: An image to be displayed in a cell below the title and to the left of the body (lists). For the image to display properly, the ''list1'' parameter must be specified and no groups can be specified. It accepts the same sort of parameter that ''image'' accepts.
; ''below''*
: A full-width cell displayed ''below'' the template's body (groups, lists and image).
== Layout of table ==
===Without image, above and below===
Table generated by {{tl|Navbox}} '''without''' ''image'', ''above'' and ''below'' parameters:
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| title = {{{title}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
}}
===With image, above and below===
Table generated by {{tl|Navbox}} '''with''' ''image'', ''above'' and ''below'' parameters:
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| image = {{{image}}}
| title = {{{title}}}
| above = {{{above}}}
| group1 = {{{group1}}}
| list1 = {{{list1}}}
| group2 = {{{group2}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}} ''without {{{group3}}}''
| group4 = {{{group4}}}
| list4 = {{{list4}}}
| below = {{{below}}}
}}
===With image and without groups===
Table generated by {{tl|Navbox}} '''with''' ''image'', ''imageleft'', ''lists'', and '''without''' ''groups'', ''above'', ''below'':
{{Navbox
| name = Navbox/doc
| state = uncollapsed
| image = {{{image}}}
| imageleft = {{{imageleft}}}
| title = {{{title}}}
| list1 = {{{list1}}}
| list2 = {{{list2}}}
| list3 = {{{list3}}}
| list4 = {{{list4}}}
}}
== Examples ==
== TemplateData ==
<templatedata>
{
"params": {
"state": {
"label": "State",
"description": "Controls when a navbox is expanded or collapsed",
"example": "autocollapse",
"suggestedvalues": [
"autocollapse",
"collapsed",
"expanded",
"plain",
"off"
],
"default": "autocollapse",
"suggested": true
},
"title": {
"label": "Title",
"description": "Text in the title bar; centered in the top row of the table. Usually the template's topic.",
"example": "[[Template:Navbox]]",
"suggested": true
},
"above": {
"label": "Above",
"description": "Full-width cell displayed between the titlebar and first group/list, i.e. above the template's body (groups, lists and image)",
"type": "string",
"suggested": true
},
"image": {
"label": "Image",
"description": "Image to be displayed in a cell below the title and to the right of the body",
"example": "[[File:XX.jpg | 80px | link= | alt= ]]",
"type": "wiki-file-name",
"suggested": true
},
"group1": {
"label": "Group 1",
"description": "If specified, text appears in a header cell displayed to the left of list 1. If omitted, list 1 uses the full width of the table.",
"suggested": true
},
"list1": {
"label": "List 1",
"description": "Body of the template; usually a list of links. Format is inline. At least one list parameter is required; each additional list is displayed in a separate row of the table. Each listn may be preceded by a corresponding groupn parameter.\nEntries should be separated using a newline and an asterisk. If two asterisks are used, it provides nesting within the previous entry with brackets.",
"required": true,
"suggested": true
},
"group2": {
"suggested": true
},
"list2": {
"suggested": true
},
"list3": {
"suggested": true
},
"group3": {
"suggested": true
},
"group4": {},
"list4": {},
"below": {
"label": "Below",
"description": "Full-width cell displayed below the template's body.",
"suggested": true
},
"imageleft": {
"label": "Image left",
"description": "Image to be displayed in a cell below the title and to the left of the body. For the image to display properly, list1 parameter must be specified and no groups can be specified.",
"example": "[[File:XX.jpg | 80px | link= | alt= ]]",
"type": "wiki-file-name"
},
"name": {
"label": "Name",
"description": "The name of the template. Needed for \"View • Talk • Edit\" links to work properly.",
"type": "string",
"default": "{{subst:PAGENAME}}",
"suggested": true
},
"class": {
"label": "Navbox class",
"description": "CSS class for the navbox.",
"example": "navbox-items",
"type": "string"
},
"listclass": {
"label": "List class",
"description": "CSS class for the list cells, usually hlist for horizontal lists.",
"example": "hlist",
"type": "string"
},
"navbar": {
"label": "Navbar status",
"example": "plain, off",
"type": "string"
},
"border": {
"label": "Border status",
"example": "child, subgroup, none",
"type": "string"
},
"evenodd": {
"suggestedvalues": [
"swap",
"even",
"odd",
"off"
]
}
},
"description": "Creates a navigational box for links to other pages.",
"paramOrder": [
"name",
"title",
"class",
"group1",
"list1",
"listclass",
"state",
"above",
"below",
"image",
"group2",
"list2",
"group3",
"list3",
"group4",
"list4",
"imageleft",
"navbar",
"border",
"evenodd"
]
}
</templatedata>
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:NoDirectUse
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#REDIRECT [[Template:No direct use]]
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Template:No direct use
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<includeonly>{{ambox|icon=Warning-red.svg|title='''Don't call this template directly from any content page!'''
|message=This template is intended to be used inside of another template. Then that template in turn may be used on content pages.
|color=red
}}</includeonly><noinclude>{{documentation}}
[[Category:Notice templates]]</noinclude>
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Template:No direct use/doc
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#redirect [[Template:Ambox/doc]]
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Template:No wrap
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#redirect [[Template:Nowrap]]
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Template:Normal
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<span style{{=}}"font-weight:normal; font-style:normal">{{{1}}}</span><noinclude>
{{documentation}}
</noinclude>
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Template:Nowrap
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<span class="nowrap">{{{1}}}</span><noinclude>
{{documentation}}
</noinclude>
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Template:Pipe
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|<noinclude>{{documentation}}</noinclude>
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#redirect [[Template:((/doc]]
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Template:Quote
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<includeonly><!--
--><div class="quote"><!-- start quote wrapper
--><div class="marks-wrapper"><!-- start marks wrapper
--><div class="block"><!-- start quote block
-->{{#if:{{{title|}}}|<div class="title">{{{title}}}</div>|}}<!--
-->{{#if:{{{text|{{{1|}}}}}}|<div class="text">{{{text|{{{1|}}}}}}</div>|}}<!--
--></div><!-- end quote block
--></div><!-- end marks wrapper
-->{{#if:{{{author|{{{2|}}}}}}|<div class="author">― {{#if:{{{authorpage|}}}| [[{{{authorpage}}}|{{{author|{{{2|}}}}}}]] | {{{author|{{{2|}}}}}} }}</div>|}}<!--
--></div><!--
-->[[Category:Pages with quotes]]</includeonly><noinclude>{{Documentation}}[[Category:Formatting templates]]</noinclude>
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Template:Quote/doc
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== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <pre>{{Quote|text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre>
| {{Quote|text=Now is the winter of our discontent made glorious summer by this sun of York}}
|-
| <pre>{{Quote
|title=Opening lines of ''Richard III''
|text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre>
| {{Quote
|title=Opening lines of ''Richard III''
|text=Now is the winter of our discontent made glorious summer by this sun of York}}
|-
| <pre>{{Quote
|title=Opening lines of ''Richard III''
|author=William Shakespeare
|text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre>
| {{Quote
|title=Opening lines of ''Richard III''
|author=William Shakespeare
|text=Now is the winter of our discontent made glorious summer by this sun of York}}
|-
| <pre>{{Quote
|title=Opening lines of ''Richard III''
|author=William Shakespeare
|authorpage=wikipedia:William Shakespeare
|text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre>
| {{Quote
|title=Opening lines of ''Richard III''
|author=William Shakespeare
|authorpage=wikipedia:William Shakespeare
|text=Now is the winter of our discontent made glorious summer by this sun of York}}
|-
| <pre>{{Quote
|author=William Shakespeare
|authorpage=wikipedia:William Shakespeare
|text=Now is the winter of our discontent made glorious summer by this sun of York}}</pre>
| {{Quote
|author=William Shakespeare
|authorpage=wikipedia:William Shakespeare
|text=Now is the winter of our discontent made glorious summer by this sun of York}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The <code>.quote</code> and any related classes, found in [[MediaWiki:Common.css]].
<noinclude>[[Category:Template documentation]]</noinclude>
== Template data (for Visual Editor) ==
<templatedata>
{
"params": {
"title": {
"label": "Title",
"description": "If the quote has a title, put it here.",
"example": "Richard III's soliloquy",
"type": "line"
},
"text": {
"label": "Quoted Text",
"description": "The quoted text to be displayed.",
"example": "Now is the winter of our discontent made glorious summer by this sun of York",
"type": "string",
"required": true
},
"author": {
"label": "Quote's Author",
"description": "The author of the displayed quote.",
"example": "William Shakespeare",
"type": "line",
"suggested": true
},
"authorpage": {
"label": "Author's Page",
"description": "If the quote's author has a page on the Wiki, put the page name here.",
"example": "William Shakespeare (playwright)",
"type": "wiki-page-name",
"suggested": true
}
},
"description": "This template creates a styled block element for quotes.",
"paramOrder": [
"text",
"author",
"authorpage",
"title"
],
"format": "block"
}
</templatedata>
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Template:Split
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<includeonly><!--
-->{{#vardefine:pages|<!-- start vd
-->{{#if:{{{2|}}}<!-- if more than one page
-->|new pages titled [[{{{1}}}]]{{#if:{{{3|}}}<!-- start concat if
-->|, [[{{{2}}}]] and [[{{{3}}}]]<!-- concat two
-->|<nowiki> </nowiki>and [[{{{2}}}]]<!-- else; concat one
-->}}<!-- end concat if
-->|a new page titled [[{{{1}}}]]<!-- else; one page only
-->}}<!-- end if
-->}}<!-- end vd
-->{{Ambox
| color = purple
| icon = Split.svg
| message = It has been proposed that this page be split into {{#var:pages}}.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Candidates for splitting]]}}</includeonly><!--
--><noinclude>{{Split|Template:Ambox{{!}}Example|nocat=yes}}
{{Split|Template:Ambox{{!}}Example 1|Template:Ambox{{!}}Example 2|Template:Ambox{{!}}Example 3|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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#REDIRECT [[Template:Ambox/doc]]
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Template:Spoiler
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<includeonly><!--
Base code written for Terraria Wiki: https://terraria.wiki.gg/wiki/Template:Spoiler
NOTE: This template needs a JavaScript function in MediaWiki:Common.js or MediaWiki:Vector.js to work, as well as styling in MediaWiki:Common.css or MediaWiki:Vector.css for the related classes
-->[[Category:Pages with spoilers]]<!--
--><span class="spoiler-content {{{class|}}}" id="{{{id|}}}" style="{{{css|{{{style|}}}}}}"><span>{{{1|}}}</span></span><!--
--></includeonly><noinclude>
{{doc}}
[[Category:Formatting templates]]
</noinclude>
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Template:Spoiler/doc
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<templatedata>
{
"params": {
"1": {
"aliases": [
"text"
],
"label": "Text",
"description": "The text to be shown.",
"example": "Character A died during the battle.",
"type": "content",
"required": true
},
"hover": {
"label": "Show on Hover?",
"description": "Show spoiler text on mouse hover.",
"example": "hover=yes",
"type": "boolean",
"default": "hover=no"
}
},
"description": "This template can be used to mark text as a spoiler.",
"maps": {
"1": {}
},
"paramOrder": [
"1",
"hover"
],
"format": "inline"
}
</templatedata>
== The hoverShowSpoilers gadget ==
Users can enable {{gad|hoverShowSpoilers}} to make spoilers show on hover, not just on click. The code for this gadget can be found at {{gad|hoverShowSpoilers.css}}.
== Examples ==
{| class="wikitable"
! Code !! Result
|-
| <code><nowiki>{{spoiler|spoiler text}}</nowiki></code> (Click to toggle) || {{spoiler|spoiler text}}
|-
| <code><nowiki>{{spoiler|spoiler text with a [[Template:Navbox|link]]}}</nowiki></code> (Click to toggle) || {{spoiler|spoiler text with a [[Template:Navbox|link]]}}
|}
== Dependencies ==
For this template to work properly, you need the following:
* The small JavaScript code for toggling the <code>.spoiler</code> class on/off on click, found in [[MediaWiki:Common.js]].
* The <code>.spoiler-content</code> and any related classes, found in [[MediaWiki:Common.css]].
== Source ==
Base code adapted from [https://terraria.wiki.gg/wiki/Template:Spoiler Template:Spoiler on Terraria Wiki].
<noinclude>[[Category:Template documentation]]</noinclude>
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Template:Spoiler warning
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{{Ambox
| color = red
| icon = Warning-red.svg
| title = Spoiler Warning
| message = This page contains '''spoilers'''. View at your own discretion.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
}}<noinclude>{{doc}}</noinclude>
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#REDIRECT [[Template:Ambox/doc]]
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Template:Stub
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<includeonly>{{Ambox
| color = gold
| icon = Stub.svg
| message = This page is a [[support:Stub|stub]]. You can help '''{{SITENAME}}''' by [{{fullurl:{{FULLPAGENAME}}|action=edit}} expanding it].
| tiny = {{{tiny|}}}
| class = {{{class|}}}
| date = {{{date|}}}
}}<!--
-->{{#ifeq: {{lc:{{{nocat|}}}}} | yes ||[[Category:Stubs]]}}</includeonly><!--
--><noinclude>{{Stub|nocat=yes}}
{{doc|Template:Ambox/doc}}</noinclude>
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#redirect [[Template:Ambox/doc]]
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Template:Tl
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<includeonly>{{#invoke:Template link|main|code=on}}</includeonly><noinclude>
{{Documentation}}
</noinclude>
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Template:Tl/doc
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{{From Wikipedia|Module:Template link general,Template:Tlx}}
{{Uses Lua|Template link}}
This template returns an exemplaric use of a template while linking to the template description page, if the template exists.
== Usage ==
<pre>
{{tl|<Template name>}}
{{tl|<Template name>|<Template parameters>}}
</pre>
; ''unnamed parameter'' 1
: Template name (without <code>Template:</code> prefix)
; ''unnamed parameter'' 2 - 9
: Optional. Template parameters
; nl
: Optional flag to display an un-linked template usage.
== Examples ==
: <code><nowiki>{{tl|stub}}</nowiki></code> returns {{tl|stub}}
: <code><nowiki>{{tl|stub|1}}</nowiki></code> returns {{tl|stub|1}}
: <code><nowiki>{{tl|stub|1|2|nl{{=}}y}}</nowiki></code> returns {{tl|stub|1|2|nl{{=}}y}}
: <code><nowiki>{{tl|for|page|t1{{=}}alt text}}</nowiki></code> returns {{tl|for|page|t1{{=}}alt text}}
== See also ==
<includeonly>
[[Category:Formatting templates]]
</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
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#redirect [[Template:Tl]]
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#REDIRECT [[Template:Uses Lua]]
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<includeonly>{{Ambox
| color = darkblue
| icon = Lua logo.svg
| title= This template uses one or more modules written in the Lua programming language.
| message = For more information, see [[wikipedia:Wikipedia:Lua|Wikipedia:Lua]] or the [[mw:Extension:Scribunto/Lua reference manual|Lua reference manual]] on mediawiki.org. Modules used include: {{#if:{{{1|}}}|{{#arraymap:{{{1|}}}|,|%s|'''[[Module:%s|%s]]'''}}|''None provided''}}.
| tiny = {{{tiny|}}}
| class = {{{class|}}}
}}</includeonly><noinclude>{{doc}}</noinclude>
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#REDIRECT [[Template:Ambox/doc]]
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:One Punch Man: The Strongest Wiki
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This is the top-level category. It contains meta categories and pages about the wiki.
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Category:Documentation templates
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[[Category:Templates]]
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Category:Hidden categories
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These categories are hidden on article pages.
[[Category:Wiki maintenance]]
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[[Category:Templates]]
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[[Category:Template documentation]]
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Category:Legal notices
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[[Category:{{SITENAME}}]]
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Category:License templates
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[[Category:Templates]]
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Category:Logos
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[[Category:Images]]
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Category:Main page boxes
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[[Category:Main page templates]]
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Category:Main page templates
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[[Category:Templates]]
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__EXPECTUNUSEDCATEGORY__
__HIDDENCAT__
[[Category:Wiki maintenance]]
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Category:Media
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[[Category:{{SITENAME}}]]
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Category:Navigation templates
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[[Category:Templates]]
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Category:Notice templates
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[[Category:Wiki maintenance]]
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__HIDDENCAT__
[[Category:Wiki maintenance]]
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Category:Pages including data maps failing validation
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__EXPECTUNUSEDCATEGORY__
__HIDDENCAT__
[[Category:Wiki maintenance]]
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Category:Pages setting LuaCache keys
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__EXPECTUNUSEDCATEGORY__
__HIDDENCAT__
[[Category:Wiki maintenance]]
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Category:Pages using DynamicPageList3 dplvar parser function
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__HIDDENCAT__
[[Category:Wiki maintenance]]
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__HIDDENCAT__
[[Category:Wiki maintenance]]
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__HIDDENCAT__
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__HIDDENCAT__
[[Category:Wiki maintenance]]
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Category:Pages using duplicate arguments in template calls
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:Pages where expansion depth is exceeded
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[[Category:Wiki maintenance]]
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Category:Pages where template include size is exceeded
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[[Category:Wiki maintenance]]
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Category:Pages where the unstrip depth limit is exceeded
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[[Category:Wiki maintenance]]
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Category:Pages where the unstrip size limit is exceeded
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[[Category:Wiki maintenance]]
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Category:Pages with Cargo arguments implicitly stored
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[[Category:Wiki maintenance]]
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Category:Pages with DRUID infoboxes
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This category contains every page with a DRUID infobox. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS.
__HIDDENCAT__
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Category:Pages with amboxes
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This category contains every page with an {{tl|ambox}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS.
__HIDDENCAT__
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Category:Pages with broken file links
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[[Category:Wiki maintenance]]
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Category:Pages with colors
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This category contains every page with a {{tl|color}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS.
__HIDDENCAT__
be8427e480e296ba56acf381229ea14b26ad458f
Category:Pages with failing Cargo queries
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[[Category:Wiki maintenance]]
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Category:Pages with hatnotes
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This category contains every page with a {{tl|hatnote}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS.
__HIDDENCAT__
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Category:Pages with ignored display titles
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[[Category:Wiki maintenance]]
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Category:Pages with math errors
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Category:Pages with math render errors
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[[Category:Wiki maintenance]]
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Category:Pages with navboxes
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This category contains every page with a {{tl|navbox}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS.
__HIDDENCAT__
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Category:Pages with non-numeric formatnum arguments
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Category:Pages with quotes
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This category contains every page with a {{tl|quote}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS.
__HIDDENCAT__
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Category:Pages with reference errors
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Category:Pages with script errors
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Category:Pages with spoilers
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This category contains every page with a {{tl|spoiler}}. It can be used for maintenance but primarily exists to enable the use of gadgets for targeted CSS and JS.
__HIDDENCAT__
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Category:Pages with syntax highlighting errors
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:Pages with template loops
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Category:Pages with too many expensive parser function calls
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__EXPECTUNUSEDCATEGORY__
[[Category:Wiki maintenance]]
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Category:Promotional images
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Official images used for purposes of promoting the game, that may not actually represent gameplay.
[[Category:Images]]
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Category:Stubs
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Category:Template documentation
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[[Category:Templates]]
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Category:Templates
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[[Category:{{SITENAME}}]]
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Category:Templates with no documentation
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[[Category:Templates]]
[[Category:Wiki maintenance]]
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Category:Wiki maintenance
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The sub-categories of this category contain pages that have been identified as needing attention for one or more of the following reasons:
* Changes have been suggested that should be discussed first or are under discussion.
* The page has flaws that need addressing by an editor with the knowledge or skills to help.
* The action the page needs requires special rights.
''See also:''
* [[Special:BrokenRedirects|Broken redirects]]
* [[Special:DoubleRedirects|Double redirects]]
* [[Special:UncategorizedCategories|Uncategorized categories]]
* [[Special:UncategorizedFiles|Uncategorized files]]
* [[Special:UncategorizedPages|Uncategorized pages]]
* [[Special:UncategorizedTemplates|Uncategorized templates]]
* [[Special:WantedCategories|Wanted categories]]
* [[Special:WantedFiles|Wanted files]]
* [[Special:WantedPages|Wanted pages]]
* [[Special:WantedTemplates|Wanted templates]]
* [[Special:TrackingCategories|Other special tracking categories]]
[[Category:{{SITENAME}}]]
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Category:Wiki skin images
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[[Category:Images]]
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Module:ArgsUtil
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local p = {}
function p.merge()
local f = mw.getCurrentFrame()
local origArgs = f.args
local parentArgs = f:getParent().args
local args = {}
for k, v in pairs(origArgs) do
v = mw.text.trim(tostring(v))
if v ~= '' then
args[k] = v
end
end
for k, v in pairs(parentArgs) do
v = mw.text.trim(v)
if v ~= '' then
args[k] = v
end
end
return args
end
return p
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Module:ArgsUtil/doc
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This is a basic module for processing args. Usage:
<syntaxhighlight lang="lua">
local util_args = require('Module:ArgsUtil')
local p = {}
function p.main(frame)
local args = util_args.merge() -- it is not necessary to pass a `frame` object; `merge` will generate its own
mw.logObject(args)
-- `args` now contains args passed via the template merged with defaults provided directly via the invoke.
-- anything the user sent via the template will be given priority.
end
return p
</syntaxhighlight>
== Extending this module ==
By design, {{ml|ArgsUtil}} is shipped with only a single function and no customization available; this simplifies documentation and covers nearly all use cases. An extended version of this module is available at [[support:Module:ArgsUtil|Module:ArgsUtil on the support wiki]] if you want additional functionality; and you can of course feel free to modify this module on your own wiki as needed.
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Module:Infobox
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-- version 0.1.5
--------------------------------------
-- User settings, you can modify these
--------------------------------------
-- if you want to not always use divs in your wiki (as opposed to tables), you can change this default
-- just remember to change it back each time you update from the main "branch" on the support wiki!
-- you can also control it per infobox with `|useDivs=yes` or `|useDivs=no`
local USE_DIVS = true -- `false` or `true`
-- default value to show if a param is missing in some but not all tabs.
-- set to `nil` (not in quotes) to remove such rows altogether in the tabs where they're missing
local TABBED_NONEXIST = nil -- `''` or `nil` or `'N/A'` etc. Don't put nil in quotes.
---------------------------------------------------------------------------
-- Do not modify anything below this line unless you know what you're doing
---------------------------------------------------------------------------
local h = {}
local p = {}
local hooks = {}
function p.arraymap(frame)
-- a lua implementation of Page Forms' arraymap
local args = h.overwrite()
local items = h.split(args[1], args[2] or ',')
for i, item in ipairs(items) do
items[i] = args[4]:gsub(args[3], item)
end
return table.concat(items, args[5] or ',')
end
function p.preprocess(frame)
return frame:preprocess(frame.args[1] or frame:getParent().args[1])
end
function p.main(frame)
h.registerHooks()
h.increment()
local args = h.overwrite()
local sep = args.sep or ','
h.castArgs(args, sep)
h.setMainImage(args.images[1])
-- suggest to use HIDDENCAT here; will be used for maintenance & gadget imports
return h.makeInfobox(args, sep), '[[Category:Pages with DRUID infoboxes]]'
end
function h.registerHooks()
if not mw.title.new('Module:Infobox/Hooks').exists then return end
hooks = require('Module:Infobox/Hooks')
end
function h.runHook(key, ...)
if hooks[key] then
hooks[key](...)
end
end
function h.increment()
-- optional use of VariablesLua for better compatibility
local VariablesLua = mw.ext.VariablesLua
if VariablesLua == nil then
h.counter = mw.getCurrentFrame():callParserFunction('#var', {'DRUID_INFOBOX_ID', 0}) + 1
mw.getCurrentFrame():callParserFunction('#vardefine', {'DRUID_INFOBOX_ID', h.counter})
else
h.counter = VariablesLua.var('DRUID_INFOBOX_ID', 0) + 1
VariablesLua.vardefine('DRUID_INFOBOX_ID', h.counter)
end
end
function h.castArgs(args, sep)
h.runHook('onCastArgsStart', args, sep, args.kind)
args.tabs = h.split(args.tabs or args.image_labels, sep)
args.images = h.getImages(args, sep)
args.sections = h.split(args.sections, sep)
for _, section in ipairs(args.sections) do
args[section] = h.split(args[section], sep)
args[section .. '_tabs'] = h.split(args[section .. '_tabs'], sep)
if #args.tabs > 0 and #args[section .. '_tabs'] > 0 then
error(('You cannot specify |tabs= and |%s= at the same time, please pick one'):format(section .. '_tabs'))
end
end
if args.useDivs then
USE_DIVS = h.castBool(args.useDivs)
end
-- this would be in the outer scope, but we're hiding it
h.entityType = USE_DIVS and 'div' or 'table' -- key of h.htmlEntities
h.runHook('onCastArgsEnd', args, sep, args.kind)
end
function h.getImages(args, sep)
if args.image and not args.images then
args.images = args.image
end
if args.images then
return h.split(args.images, sep)
end
if not args.tabs then return {} end
local ret = {}
for _, key in ipairs(args.tabs) do
if args[key .. '_image'] then
ret[#ret+1] = args[key .. '_image']
end
end
return ret
end
function h.setMainImage(file)
if h.counter > 1 then return end
if not file then return end
local fileText = file:gsub('.-:', '')
fileText = fileText:gsub('^([^|%]]+).*', '%1')
-- setmainimage is guaranteed to exist on wiki.gg but may not exist on other wikis
-- it's not a crucial piece of functionality so we'll fail silently if it doesn't exist
pcall(function() mw.getCurrentFrame():callParserFunction{
name = '#setmainimage',
args = { fileText },
} end)
end
function h.makeInfobox(args, sep)
local out = mw.html.create(h.getTag('container'))
:addClass('druid-infobox')
:addClass('druid-container')
:addClass(args.class) -- warning: class can be nil, don't concat anything
:attr('id', args.id or ('druid-container-' .. h.counter))
if args.kind then out:addClass('druid-container-' .. h.escape(args.kind)) end
h.printTitle(out, args)
h.printImages(out, args.images, args)
for _, section in ipairs(args.sections) do
-- cannot begin tagging here because we don't know if any applicable args are present
local cols = args[section .. '_columns']
local makeSection = cols and h.makeGridSection or h.makeSection
out:node(makeSection(section, args[section], args, tonumber(cols)))
end
return out
end
function h.printTitle(out, args)
local tabs = args.tabs
if not tabs or #tabs == 0 then
h.printSimpleTitle(out, args)
return
end
if not h.hasComplexData('title', tabs, args) then
h.printSimpleTitle(out, args)
return
end
local node = h.printTitleWrapper(out)
h.printTabbedDataItem(node, 'title', tabs, args)
end
function h.printSimpleTitle(out, args)
if args.title then
local node = h.printTitleWrapper(out)
node:wikitext(args.title)
end
end
function h.printTitleWrapper(out)
return out:tag(h.getTag('titleOuter'))
:tag(h.getTag('titleInner'))
:addClass('druid-title')
:attr('colspan', 2)
end
function h.printTabbedDataItem(node, item, tabs, args)
-- hasData isn't used in the title case but we will need to track this
-- when we're printing section data later on
-- so we'll just track it always
local hasData = false
for i, label in ipairs(tabs) do
local div = node:tag('div')
:addClass('druid-toggleable-data')
:addClass('druid-toggleable')
:attr('data-druid', h.counter .. '-' .. i)
:attr('data-druid-tab-key', label)
if h.getTabbedContent(args, label, item) then
hasData = true
div:wikitext('\n\n' .. h.getTabbedContent(args, label, item))
div:addClass('druid-toggleable-data-nonempty')
else
div:addClass('druid-toggleable-data-empty')
end
if i == 1 then div:addClass('focused') end
end
return hasData
end
function h.printImages(out, images, args)
if #images == 0 and #args.tabs == 0 then return end
-- burden is on the user to format this as an image. this should be done in the infobox template,
-- with something like |image={{#if:{{{image|}}}|[[File:{{{image|}}}{{!}}300px{{!}}link=]]}}
local td = out:tag(h.getTag('section'))
:addClass('druid-section-container')
:tag(h.getTag('cell'))
:attr('colspan', 2)
local tabs = args.tabs
local tabTexts = h.getImageTabTexts(tabs, images, args)
h.printTabs(td, tabs, tabTexts, false, args)
if #images == 0 then return end
if #images == 1 then
td:addClass('druid-main-image')
:wikitext(images[1])
return
end
td:addClass('druid-main-images')
local imagesContainer = td:tag('div')
:addClass('druid-main-images-files')
for i, image in ipairs(images) do
local container = imagesContainer:tag('div')
:addClass('druid-main-images-file')
:addClass('druid-toggleable')
:attr('data-druid', h.counter .. '-' .. i)
:wikitext(image)
:attr('data-druid-tab-key', tabs[i])
local labelText
if tabs[i] then
labelText = args[tabs[i] .. '_label'] or tabs[i]
else
labelText = '[[Category:Infoboxes missing image labels]]Image ' .. i
end
if args[labelText .. '_caption'] then
container:tag('div')
:addClass('druid-main-images-caption')
:wikitext(args[labelText .. '_caption'])
end
if i == 1 then
container:addClass('focused')
end
end
end
function h.getImageTabTexts(tabs, images, args)
if #tabs == 0 and #images <= 1 then return {} end
local texts = {}
local i = 1
while images[i] or tabs[i] do
if tabs[i] then
texts[i] = args[tabs[i] .. '_label'] or tabs[i]
else
texts[i] = '[[Category:Infoboxes missing image labels]]Image ' .. i
end
i = i + 1
end
return texts
end
function h.printTabs(td, tabs, texts, isSection, args)
if #texts == 0 then return end
local container = td:tag('div')
:addClass('druid-main-images-labels')
:addClass('druid-tabs')
if isSection then
container:addClass('druid-section-tabs')
end
for i, item in ipairs(tabs) do
local label = container:tag('div')
:addClass('druid-main-images-label')
:addClass('druid-tab')
:addClass('druid-toggleable')
:attr('data-druid', h.counter .. '-' .. i)
:wikitext(texts[i])
:attr('data-druid-tab-key', item)
if isSection then
label:addClass('druid-section-tab')
else
label:addClass('druid-title-tab')
end
if i == 1 then
label:addClass('focused')
end
-- this can be null, don't concat anything here
label:addClass(args[item .. '_class'])
end
end
function h.makeGridSection(section, sectionFields, args, numCols)
local numItems = h.countItems(sectionFields, section, args)
if numItems == 0 then return end
local node = mw.html.create(h.getTag('section'))
:addClass('druid-section-container')
h.printSectionHeader(node, section, args)
h.printSectionTabs(node, section, args)
local tr = node:tag(h.getTag('row'))
:attr('data-druid-section-row', h.escape(section))
if args[section .. '_collapsed'] then
tr:addClass('druid-collapsed')
end
local grid = tr:tag(h.getTag('cell'))
:attr('colspan', 2)
:addClass('druid-grid-section')
:addClass('druid-grid-section-' .. h.escape(section))
:addClass(args[section .. '_class']) -- warning: class can be nil, don't concat anything
:tag('div')
:addClass('druid-grid')
local row, col, i = 1, 1, 1
local sizeOfLastRow = numItems % numCols
local lcm = h.getNumGridCols(numItems, sizeOfLastRow, numCols)
grid:css('grid-template-columns', ('repeat(%s, 1fr)'):format(lcm))
local size = lcm / numCols
for _, item in ipairs(sectionFields) do
local node = mw.html.create('div')
local shouldPrint = h.printData(node, item, section, args)
if shouldPrint then
if i == numItems - sizeOfLastRow + 1 then
size = lcm / sizeOfLastRow
end
i = i + 1
local gStart = (col - 1) * size + 1
local gEnd = (col) * size + 1
local itemContainer = grid:tag('div')
:addClass('druid-grid-item')
:addClass('druid-grid-item-' .. h.escape(item))
:addClass(args[item .. '_class']) -- warning: class can be nil, don't concat anything
:css('grid-column', ('%s / %s'):format(gStart, gEnd))
:css('grid-row', row)
if not h.castBool(args[item .. '_nolabel']) then
h.printLabel(itemContainer:tag('div'), item, args)
end
itemContainer:node(node)
if col == numCols then
row = row + 1
col = 1
else
col = col + 1
end
end
end
return node
end
function h.makeSection(section, sectionFields, args)
if section == '' then return end -- bruteforce fix for trailing commas
local shouldPrint = false
local container = mw.html.create(h.getTag('section'))
:addClass('druid-section-container')
:addClass(args[section .. '_class']) -- warning: class can be nil, don't concat anything
h.printSectionHeader(container, section, args)
h.printSectionTabs(container, section, args)
for _, item in ipairs(sectionFields) do
local node = mw.html.create(h.getTag('cell'))
local shouldPrintItem = h.printData(node, item, section, args)
if shouldPrintItem then
shouldPrint = true
local tr = container:tag(h.getTag('row'))
:addClass('druid-row')
:addClass('druid-row-' .. h.escape(item))
:addClass(args[item .. '_class']) -- warning: class can be nil, don't concat anything
:attr('data-druid-section-row', h.escape(section))
if args[section .. '_collapsed'] then
tr:addClass('druid-collapsed')
end
if h.castBool(args[item .. '_wide']) or h.castBool(args[item .. '_nolabel']) then
node
:attr('colspan', 2)
:addClass('druid-data-wide')
else
h.printLabel(tr:tag(h.getTag('label')), item, args)
end
tr:node(node)
end
end
if not shouldPrint then return nil end
return container
end
function h.countItems(sectionFields, section, args)
local numItems = 0
for _, v in ipairs(sectionFields) do
-- we aren't actually printing here, but we're finding out if we should print anything
-- because we need the count of columns before we print anything in grid data
if h.printData(mw.html.create(), v, section, args) then
numItems = numItems + 1
end
end
return numItems
end
function h.getNumGridCols(numItems, sizeOfLastRow, numCols)
if not numCols then return numItems, 1 end
if numItems < numCols then return numItems, 1 end
if sizeOfLastRow == 0 then
return numCols, 1
end
local a, b = sizeOfLastRow, numCols
while b ~= 0 do
a, b = b, a % b
end
local lcm = sizeOfLastRow * numCols / a
return lcm
end
function h.printLabel(node, item, args)
return node
:addClass('druid-label')
:addClass('druid-label-' .. h.escape(item))
:wikitext(args[item .. '_display'] or args[item .. '_label'] or item)
end
function h.printData(node, item, section, args)
-- prints data to the node
-- and also returns whether the item is nonempty or not
local hasData = false
local sectionTabs = args[section .. '_tabs']
local tabs = args.tabs
if sectionTabs and #sectionTabs > 0 then
tabs = sectionTabs
end
if not tabs or #tabs == 0 then
return h.printSimpleData(node, item, args)
end
if not h.hasComplexData(item, tabs, args) then
return h.printSimpleData(node, item, args)
end
hasData = hasData or h.printTabbedDataItem(node, item, tabs, args)
if hasData then
node:addClass('druid-data')
end
return hasData
end
function h.getTabbedContent(args, label, item)
return args[label .. '_' .. item] or args[item] or TABBED_NONEXIST
end
function h.printSimpleData(node, item, args)
if args[item] and type(args[item]) ~= 'string' then
error(("Invalid use of field %s as both a section and a data value"):format(item))
end
if not args[item] then return false end
node:addClass('druid-data')
:addClass('druid-data-' .. h.escape(item))
:addClass('druid-data-nonempty')
:wikitext('\n\n' .. args[item])
return true
end
function h.hasComplexData(item, tabs, args)
for _, v in ipairs(tabs) do
if args[v .. '_' .. item] then return true end
end
return false
end
function h.printSectionHeader(node, section, args)
if h.castBool(args[section .. '_nolabel']) then return end
local tr = node:tag(h.getTag('row'))
:attr('data-druid-section', h.escape(section))
local th = tr:tag(h.getTag('sectionTitle'))
:attr('colspan', 2)
:addClass('druid-section')
:addClass('druid-section-' .. h.escape(section))
if args[section .. '_collapsible'] then
tr:addClass('druid-collapsible')
if args[section .. '_collapsed'] then
tr:addClass('druid-collapsible-collapsed')
end
end
local emptySections = {}
for _, label in ipairs(args.tabs) do
local hasLabel = false
for _, item in ipairs(args[section] or {}) do
if h.getTabbedContent(args, label, item) then
hasLabel = true
end
end
if not hasLabel then emptySections[label] = true end
end
if not next(emptySections) then
th:wikitext(args[section .. '_label'] or section)
return
end
for i, label in ipairs(args.tabs) do
local div = th:tag('div')
:addClass('druid-toggleable-heading')
:addClass('druid-toggleable')
:attr('data-druid', h.counter .. '-' .. i)
:wikitext(args[section .. '_label'] or section)
-- we are going to print the section content even in empty nodes
-- for compatibility with browsers without :has, where hiding empty rows won't happen
if emptySections[label] then
div:addClass('druid-toggleable-heading-empty')
end
if i == 1 then
div:addClass('focused')
end
end
end
function h.printSectionTabs(node, section, args)
local tabs = args[section .. '_tabs']
if not tabs or #tabs == 0 then return end
local tr = node:tag(h.getTag('sectionTabsOuter'))
:attr('data-druid-section', h.escape(section))
local th = tr:tag(h.getTag('sectionTabs'))
:attr('colspan', 2)
:addClass('druid-section-tabs')
:addClass('druid-section-tabs-' .. h.escape(section))
local texts = {}
for i, item in ipairs(tabs) do
texts[i] = args[item .. '_label'] or item
end
h.printTabs(th, tabs, texts, true, args)
end
----------------------------
-- general utility functions
----------------------------
function h.overwrite()
-- this is a generic utility function that collects args from the invoke call & the parent template.
-- normally, you merge args with parent template overwriting the invoke call, but
-- since we'll be putting markup/formatting into our invoke call,
-- we actually want to overwrite what the user sent.
local f = mw.getCurrentFrame()
local origArgs = f.args
local parentArgs = f:getParent().args
local args = {}
for k, v in pairs(parentArgs) do
v = mw.text.trim(v)
if v ~= '' then
args[k] = v
end
end
for k, v in pairs(origArgs) do
v = mw.text.trim(tostring(v))
if v ~= '' then
args[k] = v
end
end
return args
end
-- generic utility functions
-- these would normally be provided by other modules, but to make installation easy
-- I'm including everything here
function h.split(text, pattern, plain)
if not text then
return {}
end
local ret = {}
for m in h.gsplit(text, pattern, plain) do
ret[#ret+1] = m
end
return ret
end
function h.gsplit( text, pattern, plain )
if not pattern then pattern = ',' end
if not plain then
pattern = '%s*' .. pattern .. '%s*'
end
local s, l = 1, text:len()
return function ()
if s then
local e, n = text:find( pattern, s, plain )
local ret
if not e then
ret = text:sub( s )
s = nil
elseif n < e then
-- Empty separator!
ret = text:sub( s, e )
if e < l then
s = e + 1
else
s = nil
end
else
ret = e > s and text:sub( s, e - 1 ) or ''
s = n + 1
end
return ret
end
end, nil, nil
end
function h.escape(s)
s = s:gsub(' ', '')
:gsub('"', '')
:gsub("'", '')
:gsub("%?", '')
:gsub("%%", '')
:gsub("%[", '')
:gsub("%]", '')
:gsub("{", '')
:gsub("}", '')
:gsub("!", '')
return s
end
-- normally I would make these constants at the top of the file
-- but I don't want to mistake them with user-set constants
h.boolFalse = { ['false'] = true, ['no'] = true, [''] = true, ['0'] = true, ['nil'] = true }
function h.castBool(x)
if not x then return false end
return not h.boolFalse[tostring(x):lower()]
end
h.htmlEntities = {
table = {
container = 'table',
titleOuter = 'tr',
titleInner = 'th',
section = '',
sectionTitle = 'th',
sectionTabsOuter = 'tr',
sectionTabs = 'td',
row = 'tr',
label = 'th',
cell = 'td',
},
div = {
container = 'div',
titleOuter = 'div',
titleInner = 'div',
section = 'div',
sectionTitle = 'div',
sectionTabsOuter = 'div',
sectionTabs = 'div',
row = 'div',
label = 'div',
cell = 'div',
}
}
function h.getTag(key)
-- try not to totally fail here
return h.htmlEntities[h.entityType or 'div'][key]
end
return p
76ad054cb19b2662ba2b37d68b5699ab2cfbbf92
Module:Infobox/doc
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228
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2024-10-22T13:59:50Z
Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
{{luadoc}} This module enables the creation of [[support:DRUID infoboxes|DRUID infoboxes]].
2b023f1deb004fc1cb66271c10ccc2d99cc17c3d
Module:Main page
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2024-10-22T13:59:52Z
Pcj
1919
Adding default set of pages
Scribunto
text/plain
local p = {}
function p.main(frame)
-- DEBUG
-- local frame = mw.getCurrentFrame()
-- frame.args['desktop'] = '\nwelcome welcome welcome\nabout about links\n'
-- frame.args['tablet'] = '\nwelcome welcome\nabout links\n'
-- frame.args['mobile'] = '\nwelcome\nabout\nlinks\n'
-- END DEBUG
local sitename = frame:preprocess(mw.message.new('mainpage'):plain())
-- parse the arguments into CSS variables that contain legal syntax for grid-template-areas
local desktop = '--main-page-layout--desktop' .. ': \'' .. string.gsub(mw.text.trim(frame.args['desktop']), '\n', "' '") .. '\';'
local tablet = '--main-page-layout--tablet' .. ': \'' .. string.gsub(mw.text.trim(frame.args['tablet']), '\n', "' '") .. '\';'
local mobile = '--main-page-layout--mobile' .. ': \'' .. string.gsub(mw.text.trim(frame.args['mobile']), '\n', "' '") .. '\';'
local boxes = {}
-- helper function for the next part, checks if an array-like table contains a value
function contains(t, entry)
for _,value in pairs(t) do
if value == entry then
return true
end
end
return false
end
-- add every box referenced in the layout rules once
-- we check all 3 layouts so that typos or other errors will clearly surface
for _,value in pairs(mw.text.split(mw.text.trim(frame.args['desktop'] .. '\n' .. frame.args['tablet'] .. '\n' .. frame.args['mobile']), '%s')) do
if not (value == "" or contains(boxes, value)) then
table.insert(boxes, value)
end
end
-- mw.logObject(boxes)
-- start our mp-container wrapper, and add our variables from earlier as inline styles to declare them
-- the sitename is added to the dataset so it's easily accessible by mp-edit-links.js and it doesn't need to make its own API call
local output = '<div id="mp-container" style="' .. desktop .. tablet .. mobile .. '" data-sitename="' .. sitename .. '">'
-- loop through boxes and add the relevant main page subpages into the output
for _,box in pairs(boxes) do
if mw.title.new(sitename .. '/' .. box).exists then
output = output .. frame:expandTemplate{ title = ':' .. sitename .. '/' .. box}
else
output = output .. frame:expandTemplate{ title = 'Main page box/missing', args = { box } } -- See [[Template:Main page box/missing]]
end
end
output = output .. '</div>'
return output
end
return p
911bad058069f91f38e559aedbbc6afc796ecaf6
Module:Navbox
828
230
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2024-10-22T13:59:53Z
Pcj
1919
Adding default set of pages
Scribunto
text/plain
local p = {}
local getArgs -- lazily initialized
local args
local format = string.format
local function get_title_arg(is_collapsible, template)
local title_arg = 1
if is_collapsible then title_arg = 2 end
if template then title_arg = 'template' end
return title_arg
end
local function add_link(link_description, ul, is_mini)
local l
if link_description.url then
l = {'[', '', ']'}
else
l = {'[[', '|', ']]'}
end
ul:tag('li')
:addClass('nv-' .. link_description.full)
:wikitext(l[1] .. link_description.link .. l[2])
:tag(is_mini and 'abbr' or 'span')
:attr('title', link_description.html_title)
:wikitext(is_mini and link_description.mini or link_description.full)
:done()
:wikitext(l[3])
:done()
end
local function make_list(title_text, has_brackets, is_mini)
local title = mw.title.new(mw.text.trim(title_text), 'Template')
if not title then
error('Invalid title ' .. title_text)
end
local talkpage = title.talkPageTitle and title.talkPageTitle.fullText or ''
local link_descriptions = {
{ ['mini'] = 'v', ['full'] = 'view', ['html_title'] = 'View this template',
['link'] = title.fullText, ['url'] = false },
{ ['mini'] = 'e', ['full'] = 'edit', ['html_title'] = 'Edit this template',
['link'] = title:fullUrl('action=edit'), ['url'] = true },
{ ['mini'] = 'h', ['full'] = 'hist', ['html_title'] = 'History of this template',
['link'] = title:fullUrl('action=history'), ['url'] = true },
}
local ul = mw.html.create('ul')
if has_brackets then
ul:addClass('navbar-brackets')
end
for _, description in ipairs(link_descriptions) do
add_link(description, ul, is_mini)
end
return ul:done()
end
local function navbar(args)
local is_collapsible = args.collapsible
local is_mini = args.mini
local is_plain = args.plain
local collapsible_class = nil
if is_collapsible then
collapsible_class = 'navbar-collapse'
if not is_plain then is_mini = 1 end
end
local div = mw.html.create():tag('div')
div
:addClass('navbar')
:addClass('plainlinks')
:addClass('hlist')
:addClass(collapsible_class) -- we made the determination earlier
if is_mini then div:addClass('navbar-mini') end
local box_text = (args.text or 'This box: ') .. ' '
-- the concatenated space guarantees the box text is separated
if not (is_mini or is_plain) then
div
:tag('span')
:addClass('navbar-boxtext')
:wikitext(box_text)
end
local template = args.template
local has_brackets = args.brackets
local title_arg = get_title_arg(is_collapsible, template)
local title_text = args[title_arg] or (':' .. mw.getCurrentFrame():getParent():getTitle())
local list = make_list(title_text, has_brackets, is_mini)
div:node(list)
if is_collapsible then
local title_text_class
if is_mini then
title_text_class = 'navbar-ct-mini'
else
title_text_class = 'navbar-ct-full'
end
div:done()
:tag('div')
:addClass(title_text_class)
:wikitext(args[1])
end
return tostring(div:done())
end
local function striped(wikitext, border)
-- Return wikitext with markers replaced for odd/even striping.
-- Child (subgroup) navboxes are flagged with a category that is removed
-- by parent navboxes. The result is that the category shows all pages
-- where a child navbox is not contained in a parent navbox.
if border == 'subgroup' and args['orphan'] ~= 'yes' then
-- No change; striping occurs in outermost navbox.
return wikitext
end
local first, second = 'odd', 'even'
if args['evenodd'] then
if args['evenodd'] == 'swap' then
first, second = second, first
else
first = args['evenodd']
second = first
end
end
local changer
if first == second then
changer = first
else
local index = 0
changer = function (code)
if code == '0' then
-- Current occurrence is for a group before a nested table.
-- Set it to first as a valid although pointless class.
-- The next occurrence will be the first row after a title
-- in a subgroup and will also be first.
index = 0
return first
end
index = index + 1
return index % 2 == 1 and first or second
end
end
return (wikitext:gsub('\127_ODDEVEN(%d?)_\127', changer)) -- () omits gsub count
end
local function processItem(item, nowrapitems)
if item:sub(1, 2) == '{|' then
-- Applying nowrap to lines in a table does not make sense.
-- Add newlines to compensate for trim of x in |parm=x in a template.
return '\n' .. item ..'\n'
end
if nowrapitems == 'yes' then
local lines = {}
for line in (item .. '\n'):gmatch('([^\n]*)\n') do
local prefix, content = line:match('^([*:;#]+)%s*(.*)')
if prefix and not content:match('^<span class="nowrap">') then
line = format('%s<span class="nowrap">%s</span>', prefix, content)
end
table.insert(lines, line)
end
item = table.concat(lines, '\n')
end
if item:match('^[*:;#]') then
return '\n' .. item ..'\n'
end
return item
end
-- we will want this later when we want to add tstyles for hlist/plainlist
local function has_navbar()
return args['navbar'] ~= 'off'
and args['navbar'] ~= 'plain'
and (
args['name']
or mw.getCurrentFrame():getParent():getTitle():gsub('/sandbox$', '')
~= 'Template:Navbox'
)
end
local function renderNavBar(titleCell)
if has_navbar() then
titleCell:wikitext(navbar{
[1] = args['name'],
['mini'] = 1,
})
end
end
local function renderTitleRow(tbl)
if not args['title'] then return end
local titleRow = tbl:tag('tr')
local titleCell = titleRow:tag('th'):attr('scope', 'col')
local titleColspan = 2
if args['imageleft'] then titleColspan = titleColspan + 1 end
if args['image'] then titleColspan = titleColspan + 1 end
titleCell
:addClass('navbox-title')
:attr('colspan', titleColspan)
renderNavBar(titleCell)
titleCell
:tag('div')
-- id for aria-labelledby attribute
:attr('id', mw.uri.anchorEncode(args['title']))
:addClass('navbox-title-text')
:wikitext(processItem(args['title']))
tbl:tag('tr')
:addClass('navbox-spacer')
end
local function getAboveBelowColspan()
local ret = 2
if args['imageleft'] then ret = ret + 1 end
if args['image'] then ret = ret + 1 end
return ret
end
local function renderAboveRow(tbl)
if not args['above'] then return end
tbl:tag('tr')
:tag('td')
:addClass('navbox-abovebelow')
:attr('colspan', getAboveBelowColspan())
:tag('div')
-- id for aria-labelledby attribute, if no title
:attr('id', args['title'] and nil or mw.uri.anchorEncode(args['above']))
:wikitext(processItem(args['above'], args['nowrapitems']))
tbl:tag('tr')
:addClass('navbox-spacer')
end
local function renderBelowRow(tbl)
if not args['below'] then return end
tbl:tag('tr')
:addClass('navbox-spacer')
tbl:tag('tr')
:tag('td')
:addClass('navbox-abovebelow')
:attr('colspan', getAboveBelowColspan())
:tag('div')
:wikitext(processItem(args['below'], args['nowrapitems']))
end
local function renderListRow(tbl, index, listnum, listnums_size)
if index > 1 then
tbl:tag('tr')
:addClass('navbox-spacer')
end
local row = tbl:tag('tr')
if index == 1 and args['imageleft'] then
row
:tag('td')
:addClass('noviewer')
:addClass('navbox-image')
:css('width', '1px') -- Minimize width
:css('padding', '0 2px 0 0')
:attr('rowspan', listnums_size)
:tag('div')
:wikitext(processItem(args['imageleft']))
end
local group_and_num = format('group%d', listnum)
if args[group_and_num] then
local groupCell = row:tag('th')
-- id for aria-labelledby attribute, if lone group with no title or above
if listnum == 1 and not (args['title'] or args['above'] or args['group2']) then
groupCell
:attr('id', mw.uri.anchorEncode(args['group1']))
end
groupCell
:attr('scope', 'row')
:addClass('navbox-group')
groupCell
:wikitext(args[group_and_num])
end
local listCell = row:tag('td')
if args[group_and_num] then
listCell
:addClass('navbox-list-with-group')
else
listCell:attr('colspan', 2)
end
local list_and_num = format('list%d', listnum)
local listText = args[list_and_num]
local oddEven = '\127_ODDEVEN_\127'
if listText:sub(1, 12) == '</div><table' then
-- Assume list text is for a subgroup navbox so no automatic striping for this row.
oddEven = listText:find('<th[^>]*"navbox%-title"') and '\127_ODDEVEN0_\127' or 'odd'
end
local listclass_and_num = format('list%dclass', listnum)
listCell
:addClass('navbox-list')
:addClass('navbox-' .. oddEven)
:addClass(args['listclass'])
:addClass(args[listclass_and_num])
:tag('div')
:wikitext(processItem(listText, args['nowrapitems']))
if index == 1 and args['image'] then
row
:tag('td')
:addClass('noviewer')
:addClass('navbox-image')
:css('width', '1px') -- Minimize width
:css('padding', '0 0 0 2px')
:attr('rowspan', listnums_size)
:tag('div')
:wikitext(processItem(args['image']))
end
end
local function renderMainTable(border, listnums)
local tbl = mw.html.create('table')
:addClass('nowraplinks')
local state = args['state']
if args['title'] and state ~= 'plain' and state ~= 'off' then
if state == 'collapsed' then
state = 'mw-collapsed'
end
tbl
:addClass('mw-collapsible')
:addClass(state or 'autocollapse')
end
if border == 'subgroup' or border == 'none' then
tbl
:addClass('navbox-subgroup')
else -- regular navbox
tbl
:addClass('navbox-inner')
end
renderTitleRow(tbl)
renderAboveRow(tbl)
local listnums_size = #listnums
for i, listnum in ipairs(listnums) do
renderListRow(tbl, i, listnum, listnums_size)
end
renderBelowRow(tbl)
return tbl
end
function p._navbox(navboxArgs)
args = navboxArgs
local listnums = {}
for k, _ in pairs(args) do
if type(k) == 'string' then
local listnum = k:match('^list(%d+)$')
if listnum then table.insert(listnums, tonumber(listnum)) end
end
end
table.sort(listnums)
local border = mw.text.trim(args['border'] or args[1] or '')
if border == 'child' then
border = 'subgroup'
end
-- render the main body of the navbox
local tbl = renderMainTable(border, listnums)
local res = mw.html.create()
-- render the appropriate wrapper for the navbox, based on the border param
if border == 'none' then
local nav = res:tag('div')
:attr('role', 'navigation')
:node(tbl)
-- aria-labelledby title, otherwise above, otherwise lone group
if args['title'] or args['above'] or (args['group1']
and not args['group2']) then
nav:attr(
'aria-labelledby',
mw.uri.anchorEncode(
args['title'] or args['above'] or args['group1']
)
)
else
nav:attr('aria-label', 'Navbox')
end
elseif border == 'subgroup' then
-- We assume that this navbox is being rendered in a list cell of a
-- parent navbox, and is therefore inside a div with padding:0em 0.25em.
-- We start with a </div> to avoid the padding being applied, and at the
-- end add a <div> to balance out the parent's </div>
res
:wikitext('</div>')
:node(tbl)
:wikitext('<div>')
else
local nav = res:tag('div')
:attr('role', 'navigation')
:addClass('navbox')
:addClass(args['class'])
:node(tbl)
-- aria-labelledby title, otherwise above, otherwise lone group
if args['title'] or args['above']
or (args['group1'] and not args['group2']) then
nav:attr(
'aria-labelledby',
mw.uri.anchorEncode(args['title'] or args['above'] or args['group1'])
)
else
nav:attr('aria-label', 'Navbox')
end
end
return striped(tostring(res), border)
end
function p.navbox(frame)
if not getArgs then
getArgs = require('Module:ArgsUtil').merge
end
args = getArgs()
-- Read the arguments in the order they'll be output in, to make references
-- number in the right order.
local _
_ = args['title']
_ = args['above']
-- Limit this to 20 as covering 'most' cases (that's a SWAG) and because
-- iterator approach won't work here
for i = 1, 20 do
_ = args[format('group%d', i)]
_ = args[format('list%d', i)]
end
_ = args['below']
return p._navbox(args)
end
return p
b883ff63b1b77f6419fcf3bb09db9d456e3839bb
Module:Template link
828
231
247
2024-10-22T13:59:54Z
Pcj
1919
Adding default set of pages
Scribunto
text/plain
-- This implements Template:Tlg
local getArgs = require('Module:ArgsUtil').merge
local p = {}
-- Is a string non-empty?
local function _ne(s)
return s ~= nil and s ~= ""
end
local nw = mw.text.nowiki
local function addTemplate(s)
local i, _ = s:find(':', 1, true)
if i == nil then
return 'Template:' .. s
end
local ns = s:sub(1, i - 1)
if ns == '' or mw.site.namespaces[ns] then
return s
else
return 'Template:' .. s
end
end
local function trimTemplate(s)
local needle = 'template:'
if s:sub(1, needle:len()):lower() == needle then
return s:sub(needle:len() + 1)
else
return s
end
end
local function linkTitle(args)
if _ne(args.nolink) then
return args[1]
end
local titleObj
local titlePart = '[['
if args[1] then
-- This handles :Page and other NS
titleObj = mw.title.new(args[1], 'Template')
else
titleObj = mw.title.getCurrentTitle()
end
titlePart = titlePart .. (titleObj ~= nil and titleObj.fullText or
addTemplate(args[1]))
local textPart = args.alttext
if not _ne(textPart) then
if titleObj ~= nil then
textPart = titleObj:inNamespace("Template") and args[1] or titleObj.fullText
else
-- redlink
textPart = args[1]
end
end
if _ne(args.subst) then
-- HACK: the ns thing above is probably broken
textPart = 'subst:' .. textPart
end
if _ne(args.brace) then
textPart = nw('{{') .. textPart .. nw('}}')
elseif _ne(args.braceinside) then
textPart = nw('{') .. textPart .. nw('}')
end
titlePart = titlePart .. '|' .. textPart .. ']]'
if _ne(args.braceinside) then
titlePart = nw('{') .. titlePart .. nw('}')
end
return titlePart
end
function p.main(frame)
local args = getArgs()
return p._main(args)
end
function p._main(args)
local bold = _ne(args.bold) or _ne(args.boldlink) or _ne(args.boldname)
local italic = _ne(args.italic) or _ne(args.italics)
local dontBrace = _ne(args.brace) or _ne(args.braceinside)
local code = _ne(args.code) or _ne(args.tt)
local show_result = _ne(args._show_result)
local expand = _ne(args._expand)
-- Build the link part
local titlePart = linkTitle(args)
if bold then titlePart = "'''" .. titlePart .. "'''" end
if _ne(args.nowrapname) then titlePart = '<span class="nowrap">' .. titlePart .. '</span>' end
-- Build the arguments
local textPart = ""
local textPartBuffer = "|"
local codeArguments = {}
local codeArgumentsString = ""
local i = 2
local j = 1
while args[i] do
local val = args[i]
if val ~= "" then
if _ne(args.nowiki) then
-- Unstrip nowiki tags first because calling nw on something that already contains nowiki tags will
-- mangle the nowiki strip marker and result in literal UNIQ...QINU showing up
val = nw(mw.text.unstripNoWiki(val))
end
local k, v = string.match(val, "(.*)=(.*)")
if not k then
codeArguments[j] = val
j = j + 1
else
codeArguments[k] = v
end
codeArgumentsString = codeArgumentsString .. textPartBuffer .. val
if italic then
val = '<span style="font-style:italic;">' .. val .. '</span>'
end
textPart = textPart .. textPartBuffer .. val
end
i = i + 1
end
-- final wrap
local ret = titlePart .. textPart
if not dontBrace then ret = nw('{{') .. ret .. nw('}}') end
if _ne(args.a) then ret = nw('*') .. ' ' .. ret end
if _ne(args.kbd) then ret = '<kbd>' .. ret .. '</kbd>' end
if code then
ret = '<code>' .. ret .. '</code>'
elseif _ne(args.plaincode) then
ret = '<code style="border:none;background:transparent;">' .. ret .. '</code>'
end
if _ne(args.nowrap) then ret = '<span class="nowrap">' .. ret .. '</span>' end
--[[ Wrap as html??
local span = mw.html.create('span')
span:wikitext(ret)
--]]
if _ne(args.debug) then ret = ret .. '\n<pre>' .. mw.text.encode(mw.dumpObject(args)) .. '</pre>' end
if show_result then
local result = mw.getCurrentFrame():expandTemplate{title = addTemplate(args[1]), args = codeArguments}
ret = ret .. " → " .. result
end
if expand then
local query = mw.text.encode('{{' .. addTemplate(args[1]) .. string.gsub(codeArgumentsString, textPartBuffer, "|") .. '}}')
local url = mw.uri.fullUrl('special:ExpandTemplates', 'wpInput=' .. query)
mw.log()
ret = ret .. " [" .. tostring(url) .. "]"
end
return ret
end
return p
8cf3918c48e9ee8d379419775d7d7ce94257884f
Module:Template link/doc
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Adding default set of pages
wikitext
text/x-wiki
{{From Wikipedia|Module:Template link general}}
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One Punch Man: The Strongest Wiki
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Adding default set of pages
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text/x-wiki
<!-- Hello and welcome to wiki.gg! This page is built via our IMProved Main Page (IMP) framework. If you are familiar with CSS grid areas, that's what you're defining here! But if you don't know any CSS that's ok!
👀 RULE 1: the same keyword represents the same section & can span multiple cells
👀 RULE 2: Each box in each layout must be a CONTIGUOUS RECTANGLE of any dimensions (most likely one of: 1x1, 1x2, 2x1, 2x2, 1x3, 3x1, 3x2, 2x3)
👀 RULE 3: This page defines LAYOUT ONLY. To edit the content, please use the links provided for you after saving/previewing your page.
👀 RULE 4: If you want to RENAME or ADD a box, press the button that says Create Box after saving or previewing this page and it will make a new template for you. Yes, you will be able to change the title later if you change your mind after filling out the prompt!
👀 RULE 5: Each box must be used somewhere in each layout. If you see your boxes all squished to the left, some vertical text or empty space to the right of them, and some other boxes at the very bottom taking up the remaining width, it probably means you broke this rule.
-->{{Main page
|desktop=
<!-- for WIDE SCREENS -->
<!-- 👀 keep this at 3 columns, but you can otherwise rearrange as desired -->
welcome welcome welcome
about links links
contribute contribute external
<!-- end WIDE SCREEN layout -->
|tablet=
<!-- for TABLET SCREENS -->
<!-- 👀 keep this at 2 columns, but you can otherwise rearrange as desired -->
welcome welcome
about links
contribute external
<!-- end TABLET SCREEN layout -->
|mobile=
<!-- for MOBILE DEVICES -->
<!-- 👀 keep this at 1 column, but you can otherwise rearrange as desired -->
welcome
about
links
external
contribute
<!-- end MOBILE DEVICE layout -->
}}
{{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}} <!-- this is a short description of your wiki, which will appear in embeds in Google search results, Discord links, etc. -->
fd27c0a6c91800e3ce0375be5b3381a8cc591db4
250
249
2024-10-22T14:00:01Z
Pcj
1919
Protected "[[One Punch Man: The Strongest Wiki]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
<!-- Hello and welcome to wiki.gg! This page is built via our IMProved Main Page (IMP) framework. If you are familiar with CSS grid areas, that's what you're defining here! But if you don't know any CSS that's ok!
👀 RULE 1: the same keyword represents the same section & can span multiple cells
👀 RULE 2: Each box in each layout must be a CONTIGUOUS RECTANGLE of any dimensions (most likely one of: 1x1, 1x2, 2x1, 2x2, 1x3, 3x1, 3x2, 2x3)
👀 RULE 3: This page defines LAYOUT ONLY. To edit the content, please use the links provided for you after saving/previewing your page.
👀 RULE 4: If you want to RENAME or ADD a box, press the button that says Create Box after saving or previewing this page and it will make a new template for you. Yes, you will be able to change the title later if you change your mind after filling out the prompt!
👀 RULE 5: Each box must be used somewhere in each layout. If you see your boxes all squished to the left, some vertical text or empty space to the right of them, and some other boxes at the very bottom taking up the remaining width, it probably means you broke this rule.
-->{{Main page
|desktop=
<!-- for WIDE SCREENS -->
<!-- 👀 keep this at 3 columns, but you can otherwise rearrange as desired -->
welcome welcome welcome
about links links
contribute contribute external
<!-- end WIDE SCREEN layout -->
|tablet=
<!-- for TABLET SCREENS -->
<!-- 👀 keep this at 2 columns, but you can otherwise rearrange as desired -->
welcome welcome
about links
contribute external
<!-- end TABLET SCREEN layout -->
|mobile=
<!-- for MOBILE DEVICES -->
<!-- 👀 keep this at 1 column, but you can otherwise rearrange as desired -->
welcome
about
links
external
contribute
<!-- end MOBILE DEVICE layout -->
}}
{{#description2:Welcome to the {{SITENAME}}, a collaborative wiki resource that is open for anyone to edit!}} <!-- this is a short description of your wiki, which will appear in embeds in Google search results, Discord links, etc. -->
fd27c0a6c91800e3ce0375be5b3381a8cc591db4
One Punch Man: The Strongest Wiki/about
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Pcj
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Adding default set of pages
wikitext
text/x-wiki
{{Main page box/start
| title = About One Punch Man: The Strongest
| id = about<!-- this should be identical to the subpage name, and must be a valid CSS custom-ident: https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident -->
}}
This is an example main page. You can redesign it however you want, or you can keep the layout the same but change the contents (e.g. this part should talk about your game). Take a look at some other wiki.gg wikis for inspiration!
<div style="text-align:right">[[One Punch Man: The Strongest|Read more...]]</div>
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
13c1585bf6e5a2a25f87e2ab2a1d6c80ca309b3e
One Punch Man: The Strongest Wiki/contribute
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Adding default set of pages
wikitext
text/x-wiki
{{Main page box/start
| title = Contribute to the wiki
| id = contribute
}}
{{SITENAME}} is a collaborative wiki resource that is open for anyone to edit. You don't need special permission beyond [[Special:UserLogin/signup|registering]] an account to edit most pages, and your contributions can grow the wiki and help other players.
; '''Adding content'''
:* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
:* An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
2afc4c3521e4ec7702c1525090ad93425fa8d22e
One Punch Man: The Strongest Wiki/external
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Adding default set of pages
wikitext
text/x-wiki
{{Main page box/start
| title = External links
| id = external<!-- don't edit this line if you just made this page and it says {{subst:SUBPAGENAME}}. Do edit it if you move this page later, to reflect the new subpage name -->
}}
<div class="mp-links columns-2">
* {{MP link|Official site|link=https://wiki.gg}}
* {{MP link|Discord|link=https://discord.gg/rTnST57tuW|image=Discord.svg|size=64x64px}}
* {{MP link|X|link=https://x.com/ggwikis|image=X.svg|size=64x64px|imageClass=invert-on-dark}}
* {{MP link|indie.io|link=https://www.indie.io/|image=indie.io.svg|size=64x64px}}
</div>
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
4bb85c1c1d1dcee6e7745f93b876ae7ceae488ac
One Punch Man: The Strongest Wiki/links
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Adding default set of pages
wikitext
text/x-wiki
{{Main page box/start
| title = Links
| id = links<!-- this should be identical to the subpage name, and must be a valid CSS custom-ident: https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident -->
| class = centered-content
}}
<div class="mp-links columns-2">
* {{MP link|Important page here|image=Wiki.gg logo-pink.svg|size=92px}}
* {{MP link|Another important page here|link=Special:Random}}
* {{MP link|Example Character|link=Example character|image=Example_character_image.png|size=92px}}
* {{MP link|Example character infobox|link=Template:Example character infobox|image=Example_character_image.png|size=92px}}
</div>
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
2b089faff80031d72122a9055aece116ea9ad6b7
One Punch Man: The Strongest Wiki/welcome
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Pcj
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Adding default set of pages
wikitext
text/x-wiki
{{Main page box/start
| title = Welcome to the {{SITENAME}}
| id = welcome<!-- this should be identical to the subpage name, and must be a valid CSS custom-ident: https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident -->
}}
TODO: Replace this text with some information about your community and the game it's documenting. You're pretty cool people!
We are currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute by creating new articles or expanding existing ones.
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
64b545fb134d29df6c1949e56bef1c1e9788a14b
Main Page
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1
257
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2024-10-22T14:00:22Z
Pcj
1919
Adding default set of pages
wikitext
text/x-wiki
#redirect [[One Punch Man: The Strongest Wiki]]
efb6e0e90d5f22df1eb90ef9dd5159bfc32e4ab6
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Pcj
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Protected "[[Main Page]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
#redirect [[One Punch Man: The Strongest Wiki]]
efb6e0e90d5f22df1eb90ef9dd5159bfc32e4ab6
File:Site-favicon.ico
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DovesHelmet
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Favicon
wikitext
text/x-wiki
== Summary ==
Favicon
== Licensing ==
{{License|CC-PD}}
ea66cc3c484c9077ccbc928f4e3c3b6bc2983679
File:Site-logo.png
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DovesHelmet
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Game Logo
wikitext
text/x-wiki
== Summary ==
Game Logo
== Licensing ==
{{License|CC-BY}}
8f877b2d053acab60c71ded3df450f14b404d55f
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DovesHelmet
544896
DovesHelmet uploaded a new version of [[File:Site-logo.png]]
wikitext
text/x-wiki
== Summary ==
Game Logo
== Licensing ==
{{License|CC-BY}}
8f877b2d053acab60c71ded3df450f14b404d55f
Background Buildings
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2024-10-22T23:07:55Z
DovesHelmet
544896
Created page with "== List of Background Buildings == * [[Recruitment]] * [[Leaderboard]] * [[Supply Depot]] * [[Club]] * [[Daily]] * [[Honor Battle]] * [[Arena]] * [[Training Center]] * [[Challenge]]"
wikitext
text/x-wiki
== List of Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
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File:Image 2024-10-22 190109185.png
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DovesHelmet
544896
wikitext
text/x-wiki
Image of the Recruitment building
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File:Image 2024-10-22 190409631.png
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DovesHelmet
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wikitext
text/x-wiki
An image of the Recruitment Building exterior
469aab86b832d17af835c87e3ea799df6449b598
Recruitment
0
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2024-10-23T00:05:58Z
DovesHelmet
544896
Created page with "== Overview == The Recruitment building is located on the far left of the City and is the only place to spend your Limited, Keepsake, Excellent, Heroic, and Superb Vouchers. Recruiting can be considered the most important feature in the game because of the power creep new characters bring to the game. One thing to note is that you should '''NEVER EVER''' use any voucher except superb vouchers unless you have enough for the max pity. More info about each banner pity is b..."
wikitext
text/x-wiki
== Overview ==
The Recruitment building is located on the far left of the City and is the only place to spend your Limited, Keepsake, Excellent, Heroic, and Superb Vouchers. Recruiting can be considered the most important feature in the game because of the power creep new characters bring to the game. One thing to note is that you should '''NEVER EVER''' use any voucher except superb vouchers unless you have enough for the max pity. More info about each banner pity is below each type of recruit.
The Recruiting building can be Split into 3 different sections, being Exclusive Recruit, Regular Recruit, and the Exchange.
* [[Exclusive Recruit]]
* [[Regular Recruit]]
* [[Recruit Exchange]]
[[File:Image 2024-10-22 190109185.png|thumb|A screenshot of the Recruitment Building menu]]
[[File:Image 2024-10-22 190409631.png|thumb|A screenshot of the Recruitment Building from the outside]]
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File:Image 2024-10-22 192141206.png
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DovesHelmet
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wikitext
text/x-wiki
Excellent Voucher
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File:Image 2024-10-22 192433355.png
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DovesHelmet
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wikitext
text/x-wiki
Black Ticket
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Exclusive Recruit
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DovesHelmet
544896
Created page with "== Overview == The Exclusive recruit features the Awakening Recruit, the Excellent Recruit, and the Keepsake Recruit. == Awakening Recruit == This is where you spend your Limited Vouchers (aka black tickets or BT's) [[File:Image 2024-10-22 192433355.png|thumb|Limited Voucher (Black Ticket, BT)]] to pull for the Awakening Stone and Evolution Stone for a SSR+ Character. Characters appear on the 1st and 15th of every month, with the character on the 1st being a Predic..."
wikitext
text/x-wiki
== Overview ==
The Exclusive recruit features the Awakening Recruit, the Excellent Recruit, and the Keepsake Recruit.
== Awakening Recruit ==
This is where you spend your Limited Vouchers (aka black tickets or BT's)
[[File:Image 2024-10-22 192433355.png|thumb|Limited Voucher (Black Ticket, BT)]]
to pull for the Awakening Stone and Evolution Stone for a SSR+ Character. Characters appear on the 1st and 15th of every month, with the character on the 1st being a [[Predicted Timeline|new character]] and the character on the 15th being a rerun of a character released 2.5 months ago.
This is the current "pity system" for SSR+ Characters which resets every 15 days with a max pity of 180
{| class="wikitable"
|+ Awakening Recruit Pity System
|-
! # of BT's Used !! Rewards
|-
| 10 || 20 Talent Pack II (characters' faction), 1 General Talent Drop Voucher, 5000 Coins
|-
| 30 || 15 (characters' type) Badge II, 5 Random Badge Chest I, 5000 Coins
|-
| 50 || 1 (characters' faction) Evolution Stone, (characters' costume) 7 Days, 5000 Coins
|-
| 80 || 15 (characters' faction) Core Power, 20 Random Disk Chest I, 5000 Coins
|-
| 120 || 1 (characters' faction) Evolution Stone, 20 Random Disk Chest II, 5000 Coins
|-
| 150 || 5 (character) Shards, 5 (character) Souls, 5000 Coins
|-
| 180 || 1 (character) Awakening Stone, 1 (characters' faction) Evolution Stone, 5000 Coins
|-
|}
=== Tips ===
- Do not Recruit in the Awakening Recruit unless you have 180 BT's minimum.
-There is a rumor that you can "steal" other players luck by drawing for the same banner as they do in the same line however this has not been confirmed or extensively tested.
== Excellent Recruit ==
This is where you spend your
[[File:Image 2024-10-22 192141206.png|thumb|Excellent Voucher (Purple Ticket)]]
Excellent Vouchers (aka purple tickets) to pull for a previously released LSSR character or a SSR+ characters Awakening Stone, you can also pull for Evolution Stones here as well. You are also able to place any SSR character or SSR+ Awakening Stone, in the pool into a "wish list" to increase only that characters chance of pulling by 33% within the rate of an SSR character, making your wish list character a 4.655% chance instead of 3.5%.
The pity system for Excellent Recruit is 80 pulls and resets at the end of every month. That being said it only guarantees a SSR character and not the character on your wish list.
{| class="wikitable"
|+ Excellent Recruit Pool
|-
! Character !! Rarity
|-
| Child Emperor || SSR+
|-
| Gyoro Gyoro || LSSR
|-
| Metal Knight || LSSR
|-
| Flashy Flash || LSSR
|-
| Genos || LSSR
|-
| Red Mosquito Girl || LSSR
|-
| Watchdog Man || LSSR
|-
| Awakened Terrible Tornado || LSSR
|-
| Amai Mask || LSSR
|-
| Drive Knight || LSSR
|-
| Suiryu || LSSR
|-
| Sonic V2 || LSSR
|-
| Advanced Vaccine Man || LSSR
|-
| Gale Wind || LSSR
|-
| Hellfire Flame || LSSR
|-
| Metal Bat || LSSR
|-
| Goketsu || LSSR
|-
| Phoenix Man || LSSR
|-
| Silverfang (Bang) || LSSR
|}
{| class="wikitable"
|+ Rates
|-
! Reward !! % Chance
|-
| Wish list character || 4.655%
|-
| SSR+ Awakening Stone || 3.5%
|-
| SSR || 3.5%
|-
| SR || 17.5%
|-
| R || 78%
|-
| Evolution Stone || 1%
|}
== Keepsake Recruit ==
This is where you spend your Keepsake Vouchers for the Awakening Recruit characters keepsake. Keepsake recruits appear 1 week after every Awakening Recruit and last for 1 week.
You can '''ONLY''' get the full keepsake with 70 draws.
{| class="wikitable"
|+ Keepsake Recruit Pity System
|-
! # of KS Used !! Rewards
|-
| 8 || 20% Off Recruit 10
|-
| 18 || 8 Core Power Chests
|-
| 28 || 4 General Talent Drop Vouchers
|-
| 33 || 50% Off Recruit 10
|-
| 43 || 2 Orange Lab Soul Chest
|-
| 50 || 30% Off Recruit 10
|-
| 60 || Nothing
|-
| 70 || 1 Keepsake
|}
b1a1d67baecbb8ae0d9f6eda680697df8d3e7206
Regular Recruit
0
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2024-10-23T01:34:24Z
DovesHelmet
544896
Created page with "== Overview == The Regular Recruit features the Heroic, Superb, Special, and Rate-up Recruit. == Heroic Recruit == The heroic recruit is considered the worst place to use your heroic vouchers (aka red tickets). This is because the pity is only 10 pulls for an SR character, and there is no pity for SSR characters. However you can use red tickets in Special and Rate-up Recruits. === Tips === -If you are a new player, only do 20 Recruit 10's to get all of the new player b..."
wikitext
text/x-wiki
== Overview ==
The Regular Recruit features the Heroic, Superb, Special, and Rate-up Recruit.
== Heroic Recruit ==
The heroic recruit is considered the worst place to use your heroic vouchers (aka red tickets). This is because the pity is only 10 pulls for an SR character, and there is no pity for SSR characters. However you can use red tickets in Special and Rate-up Recruits.
=== Tips ===
-If you are a new player, only do 20 Recruit 10's to get all of the new player bonuses, afterwards save your red tickets for rate ups.
{| class="wikitable"
|+ Rates
|-
! Character !! % Chance
|-
| Ganriki || 1.3%
|-
| Suiryu || 1.3%
|-
| Phoenix Man || 1.3%
|-
| Tank Top Master || 1.3%
|-
| Subterranean King || 1.3%
|-
| Terrible Tornado || 1.3%
|-
| Atomic Samurai || 1.3%
|-
| Speed o' Sound Sonic || 1.3%
|-
| Vaccine Man || 1.3%
|-
| Carnage Kabuto || 1.3%
|-
| Puri Puri Prisoner || 1.3%
|-
| Deep Sea King || 1.3%
|-
| Child Emperor || 1.3%
|-
| Superalloy Darkshine || 1.3%
|-
| Geryuganshoop || 1.3%
|-
| Monsterized Choze || 1.3%
|-
| SR || 10%
|-
| R || 88.7%
|}
== Superb Recruit ==
Superb Recruit is the only place for you to spend your Superb Vouchers (aka yellow tickets). Yellow tickets are considered the easiest to obtain and so because of that, there is no pity system for them.
=== Tips ===
- Once you have obtained every SR character, save your yellow tickets for when more SR's are released in the future.
{| class="wikitable"
|+ Rates
|-
! Character !! % Chance
|-
| Tank Top Master || 0.5%
|-
| Subterranean King || 0.5%
|-
| Melzaguard || 0.5%
|-
| Vaccine Man || 0.5%
|-
| Carnage Kabuto || 0.5%
|-
| Puri Puri Prisoner || 0.5%
|-
| SR || 6.5%
|-
| R || 43%
|-
| N || 50%
|}
== Rate-up Recruitment ==
Occasionally, there are rate-up events for a random SSR character. These rate-ups are recruited with Heroic Vouchers and come with a pity system of 180 pulls. Because of this, you should save your red tickets for this instead of using them for Heroic Recruit.
== Exchange ==
The Recruitment building has a lesser-known Exchange feature similar to Core Trials or Supply Depot. The exchange is split up into 3 exchanges.
The first exchange is the Colored Crystal Exchange, which are obtained by recruiting in the Excellent Recruitment. The shop refreshes at the beginning of every month.
{| class="wikitable"
|+ Colored Crystal Exchange
|-
! Item !! Cost !! Limit
|-
| Metal Knight Shard || 10 || 80
|-
| High-Energy Missile Shard || 10 || 50
|-
| Metal Knight Soul || 15 || 50
|-
| Ascension Card || 10 || 5
|-
| Excellent Voucher || 10 || 5
|-
| Esper Badge II || 6 || 100
|-
| Random Badge Chest III || 4 || 100
|-
| Excellent Voucher || 0 || 1
|}
The second exchange is the Quartz Exchange, which uses Quartz obtained by recycling R and N rated character shards. The recycle rate for N rated characters is 1:1 and R rated is 1:2. The Exchange refreshes weekly on Monday.
=== Tips ===
- Only recycle a characters shards if you have them 5 star, this is because of the Figurine Plan and Target
{| class="wikitable"
|+ Quartz Exchange
|-
! Item !! Cost !! Limit
|-
| Grappler Badge II || 300 || 5
|-
| Hi-Tech Badge II || 300 || 5
|-
| Esper Badge II || 300 || 5
|-
| Duelist Badge II || 300 || 5
|-
| Superb Voucher || 500 || 10
|-
| Heroic Voucher || 1100 || 2
|-
| Random Badge Chest III || 200 || 5
|-
| Coins || 150 || 99
|-
| EXP Soda III || 15 || 99
|}
The third exchange is the Quartz Shard Exchange which can only be obtained by exchanging Funds for Gems. It's primary purpose is to gain more Quartz without recycling.
{| class="wikitable"
|+ Quartz Shard Exchange
|-
! Item !! Cost
|-
| Quartz || 10
|-
| EXP Soda I || 20
|-
| EXP Soda II || 40
|-
| Basic Skill Book || 40
|-
| Grappler Skill Book || 100
|-
| Hi-Tech Skill Book || 100
|-
| Esper Skill Book || 100
|-
| Duelist Skill Book || 100
|}
69702637441d9c2c3bed17dd991eeac2a9cb1968
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/* Exchange */
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== Overview ==
The Regular Recruit features the Heroic, Superb, Special, and Rate-up Recruit.
== Heroic Recruit ==
The heroic recruit is considered the worst place to use your heroic vouchers (aka red tickets). This is because the pity is only 10 pulls for an SR character, and there is no pity for SSR characters. However you can use red tickets in Special and Rate-up Recruits.
=== Tips ===
-If you are a new player, only do 20 Recruit 10's to get all of the new player bonuses, afterwards save your red tickets for rate ups.
{| class="wikitable"
|+ Rates
|-
! Character !! % Chance
|-
| Ganriki || 1.3%
|-
| Suiryu || 1.3%
|-
| Phoenix Man || 1.3%
|-
| Tank Top Master || 1.3%
|-
| Subterranean King || 1.3%
|-
| Terrible Tornado || 1.3%
|-
| Atomic Samurai || 1.3%
|-
| Speed o' Sound Sonic || 1.3%
|-
| Vaccine Man || 1.3%
|-
| Carnage Kabuto || 1.3%
|-
| Puri Puri Prisoner || 1.3%
|-
| Deep Sea King || 1.3%
|-
| Child Emperor || 1.3%
|-
| Superalloy Darkshine || 1.3%
|-
| Geryuganshoop || 1.3%
|-
| Monsterized Choze || 1.3%
|-
| SR || 10%
|-
| R || 88.7%
|}
== Superb Recruit ==
Superb Recruit is the only place for you to spend your Superb Vouchers (aka yellow tickets). Yellow tickets are considered the easiest to obtain and so because of that, there is no pity system for them.
=== Tips ===
- Once you have obtained every SR character, save your yellow tickets for when more SR's are released in the future.
{| class="wikitable"
|+ Rates
|-
! Character !! % Chance
|-
| Tank Top Master || 0.5%
|-
| Subterranean King || 0.5%
|-
| Melzaguard || 0.5%
|-
| Vaccine Man || 0.5%
|-
| Carnage Kabuto || 0.5%
|-
| Puri Puri Prisoner || 0.5%
|-
| SR || 6.5%
|-
| R || 43%
|-
| N || 50%
|}
== Rate-up Recruitment ==
Occasionally, there are rate-up events for a random SSR character. These rate-ups are recruited with Heroic Vouchers and come with a pity system of 180 pulls. Because of this, you should save your red tickets for this instead of using them for Heroic Recruit.
be59a601c5c5af697ab3e491eb16d21121ca7333
Recruit Exchange
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DovesHelmet
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Created page with "== Overview == The Recruitment building has a lesser-known Exchange feature similar to Core Trials or Supply Depot. The exchange is split up into 3 exchanges. The first exchange is the Colored Crystal Exchange, which are obtained by recruiting in the Excellent Recruitment. The shop refreshes at the beginning of every month. {| class="wikitable" |+ Colored Crystal Exchange |- ! Item !! Cost !! Limit |- | Metal Knight Shard || 10 || 80 |- | High-Energy Missile Shard || 1..."
wikitext
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== Overview ==
The Recruitment building has a lesser-known Exchange feature similar to Core Trials or Supply Depot. The exchange is split up into 3 exchanges.
The first exchange is the Colored Crystal Exchange, which are obtained by recruiting in the Excellent Recruitment. The shop refreshes at the beginning of every month.
{| class="wikitable"
|+ Colored Crystal Exchange
|-
! Item !! Cost !! Limit
|-
| Metal Knight Shard || 10 || 80
|-
| High-Energy Missile Shard || 10 || 50
|-
| Metal Knight Soul || 15 || 50
|-
| Ascension Card || 10 || 5
|-
| Excellent Voucher || 10 || 5
|-
| Esper Badge II || 6 || 100
|-
| Random Badge Chest III || 4 || 100
|-
| Excellent Voucher || 0 || 1
|}
The second exchange is the Quartz Exchange, which uses Quartz obtained by recycling R and N rated character shards. The recycle rate for N rated characters is 1:1 and R rated is 1:2. The Exchange refreshes weekly on Monday.
=== Tips ===
- Only recycle a characters shards if you have them 5 star, this is because of the Figurine Plan and Target
{| class="wikitable"
|+ Quartz Exchange
|-
! Item !! Cost !! Limit
|-
| Grappler Badge II || 300 || 5
|-
| Hi-Tech Badge II || 300 || 5
|-
| Esper Badge II || 300 || 5
|-
| Duelist Badge II || 300 || 5
|-
| Superb Voucher || 500 || 10
|-
| Heroic Voucher || 1100 || 2
|-
| Random Badge Chest III || 200 || 5
|-
| Coins || 150 || 99
|-
| EXP Soda III || 15 || 99
|}
The third exchange is the Quartz Shard Exchange which can only be obtained by exchanging Funds for Gems. It's primary purpose is to gain more Quartz without recycling.
{| class="wikitable"
|+ Quartz Shard Exchange
|-
! Item !! Cost
|-
| Quartz || 10
|-
| EXP Soda I || 20
|-
| EXP Soda II || 40
|-
| Basic Skill Book || 40
|-
| Grappler Skill Book || 100
|-
| Hi-Tech Skill Book || 100
|-
| Esper Skill Book || 100
|-
| Duelist Skill Book || 100
|}
b458316adcfa5e641e43b9a798484a323b48bddd
Leaderboard
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2024-10-23T01:41:24Z
DovesHelmet
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Created page with "== Overview == The Leaderboard is a small building located between the Recruitment building and the Supply Depot. The Leaderboard tracks 4 different things for ONLY your server bracket. The first one is BP Rankings, which ranks you based on your highest achieved BP. To see what your highest possible BP is, sort your characters by BP and put the top 6 in your lineup. The second one is Stage Rankings, which ranks you based on the amount of World Map stars you've achi..."
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== Overview ==
The Leaderboard is a small building located between the Recruitment building and the Supply Depot. The Leaderboard tracks 4 different things for ONLY your server bracket.
The first one is BP Rankings, which ranks you based on your highest achieved BP. To see what your highest possible BP is, sort your characters by BP and put the top 6 in your lineup.
The second one is Stage Rankings, which ranks you based on the amount of World Map stars you've achieved.
The third one is Strongest Character, which ranks you based on the BP of your highest character.
The fourth and final one is Club Rankings, which ranks you based on the total BP of everyone in your club.
b4d21627d99be57aaee010fefb7a771ef3e7957b
Supply Depot
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DovesHelmet
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Created page with "== Overview == The Supply Depot is Located to the left of the Club building. It is one of the two primary places to spend vouchers and the only place you can spend your Refinement, Emblem, Parts, and Ascension Supply Vouchers. * [[Gear Materials]] * [[Research Materials]] * [[Emblem Supply]] * [[Refinement Supply]] === Rate-ups === Rate-ups are events that increase the rate of the best item in the drop pool. There can be either Ascension Card rate-ups, Orange Core Pa..."
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== Overview ==
The Supply Depot is Located to the left of the Club building. It is one of the two primary places to spend vouchers and the only place you can spend your Refinement, Emblem, Parts, and Ascension Supply Vouchers.
* [[Gear Materials]]
* [[Research Materials]]
* [[Emblem Supply]]
* [[Refinement Supply]]
=== Rate-ups ===
Rate-ups are events that increase the rate of the best item in the drop pool. There can be either Ascension Card rate-ups, Orange Core Part rate-ups of your choosing, Emblem wish list rate-ups, Orange Emblem rate-ups, and Refinement Card rate ups. Because of these rate-ups, you should '''ALWAYS''' save each of your vouchers until one of these rate-up events appear.
2e46c79af32ba88d371abdf06612e379839c3ac9
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2024-10-23T01:56:37Z
DovesHelmet
544896
wikitext
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== Overview ==
The Supply Depot is Located to the left of the Club building. It is one of the two primary places to spend vouchers and the only place you can spend your Refinement, Emblem, Parts, and Ascension Supply Vouchers.
* [[Gear Materials]]
* [[Research Materials]]
* [[Emblem Supply]]
* [[Refinement Supply]]
=== Rate-ups ===
Rate-ups are events that increase the rate of the best item in the drop pool. There can be either Ascension Card rate-ups, Orange Core Part rate-ups of your choosing, Emblem wish list rate-ups, Orange Emblem rate-ups, and Refinement Card rate ups. Because of these rate-ups, you should '''ALWAYS''' save each of your vouchers until one of these rate-up events appear.
=== Exchange ===
Each different supply gives a different coin when you draw a voucher that you can exchange for various items and shards.
==== Supply Coin====
The first one is the supply coin, which is obtained from using either Ascension Vouchers or Part Vouchers. You should only buy the Ascension Cards.
{| class="wikitable"
|+ Supply Coin
|-
! Item !! Cost !! Amount
|-
| Ascension Card || 24 || 1
|-
| SR Keepsake Shard || 6 || 1
|-
| R Keepsake Shard || 3 || 1
|-
| N Keepsake Shard || 3 || 1
|}
==== Emblem Coin ====
The second one is the emblem coin, which is obtained from using Emblem Vouchers. The shop features Emblem Awakening Stones, Emblem Vouchers, Ascension Marks, and a various assortment of Emblems and Marks. This is a rotating shop that will rotate every Monday and Thursday at reset.
==== Refine Coin ====
The last one is refine coins, which is obtained from using Refinement Vouchers. This shop Restocks every Monday at reset
{| class="wikitable"
|+ Refine Coin
|-
! Item !! Cost !! Amount !! Limit
|-
| Superb Diagram Box || 15 || 1 || 10
|-
| Refinement Card || 45 || 1 || 20
|-
| Fusion Catalyst || 15 || 5 || 10
|-
| Energy Binding Card || 15 || 25 || 20
|-
| Orange Gear Shard || 6 || 1 || 20
|-
| EXP Card Box || 10 || 1 || 5
|-
| Crystal Core || 5 || 10 || 5
|-
| Crystal || 5 || 25 || 5
|}
206a2113c3afb4b02fb2331bb7ac2713544a68e9
Gear Materials
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DovesHelmet
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Created page with "== Overview == Gear Materials is the best place to get Ascension Cards by pulling with the Ascension Vouchers. {| class="wikitable" |+ Rates |- ! Item !! % Chance |- | S-Class Badge II Shard || 1.62% |- | S-Class Badge I Shard || 1.62% |- | Dragon Badge Shard || 1.62% |- | Outlaw Badge Shard || 1.62% |- | Martial Artist Badge Shard || 1.62% |- | A-Class Badge Shard || 1.62% |- | Demon Badge Shard || 1.62% |- | Ascension Card || 13.3% |- | Crystal Core || 85.08% |- | Cr..."
wikitext
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== Overview ==
Gear Materials is the best place to get Ascension Cards by pulling with the Ascension Vouchers.
{| class="wikitable"
|+ Rates
|-
! Item !! % Chance
|-
| S-Class Badge II Shard || 1.62%
|-
| S-Class Badge I Shard || 1.62%
|-
| Dragon Badge Shard || 1.62%
|-
| Outlaw Badge Shard || 1.62%
|-
| Martial Artist Badge Shard || 1.62%
|-
| A-Class Badge Shard || 1.62%
|-
| Demon Badge Shard || 1.62%
|-
| Ascension Card || 13.3%
|-
| Crystal Core || 85.08%
|-
| Crystal || 85.08%
|-
| Badge EXP Card III || 85.08%
|-
| Badge EXP Card II || 85.08%
|-
| Badge EXP Card I || 85.08%
|-
| Keepsake EXP Card III || 85.08%
|-
| Keepsake EXP Card II || 85.08%
|-
| Keepsake EXP Card I || 85.08%
|-
| Gear EXP Card || 85.08%
|}
d7266ddde345dc05949de058b41178ce4a638aad
Research Materials
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2024-10-23T01:49:09Z
DovesHelmet
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Created page with "== Overview == Research Materials are one of the best places to get Core upgrade pieces. {| class="wikitable" |+ Rates |- ! Type !! % Chance |- | Orange Part || 5% |- | Purple Part || 20% |- | Blue Part || 75% |- | Green Part || 75% |- | Research Result || 75% |- | Research Notes || 75% |}"
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== Overview ==
Research Materials are one of the best places to get Core upgrade pieces.
{| class="wikitable"
|+ Rates
|-
! Type !! % Chance
|-
| Orange Part || 5%
|-
| Purple Part || 20%
|-
| Blue Part || 75%
|-
| Green Part || 75%
|-
| Research Result || 75%
|-
| Research Notes || 75%
|}
852209e63c7e30b9bf72781f2966b44688fe46f1
Emblem Supply
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2024-10-23T01:51:03Z
DovesHelmet
544896
Created page with "== Overview == The Emblem Supply is one of the best ways to gain Emblems and Marks for all 4 emblems. At any time, you may choose an Emblem page to put on the "Wish List" which increases the rate of that particular page by 50%. {| class="wikitable" |+ Rates |- ! Type !! % Chance |- | Orange Emblem || 1% |- | Purple Emblem || 2% |- | Blue Emblem || 7% |- | Mark || 90% |}"
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== Overview ==
The Emblem Supply is one of the best ways to gain Emblems and Marks for all 4 emblems. At any time, you may choose an Emblem page to put on the "Wish List" which increases the rate of that particular page by 50%.
{| class="wikitable"
|+ Rates
|-
! Type !! % Chance
|-
| Orange Emblem || 1%
|-
| Purple Emblem || 2%
|-
| Blue Emblem || 7%
|-
| Mark || 90%
|}
9f2b333b6f0d5bf28e4af09a364bd6f29e9d805e
Refinement Supply
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2024-10-23T01:52:36Z
DovesHelmet
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Created page with "== Overview == The Refinement Supply is one of the best ways to get Refinement Cards (aka PSACS or purple SACS). {| class="wikitable" |+ Rates |- ! Item !! % Chance |- | Refinement Card || 12.5% |- | Superb Diagram Shard || 12.5% |- | Fusion Catalyst || 12.5% |- | Orange Gear Shard || 12.5% |- | Energy Binding Card || 75% |- | Gear EXP Card || 75% |- | Keepsake EXP Card III || 75% |- | Badge EXP Card III || 75% |- | Crysta..."
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== Overview ==
The Refinement Supply is one of the best ways to get Refinement Cards (aka PSACS or purple SACS).
{| class="wikitable"
|+ Rates
|-
! Item !! % Chance
|-
| Refinement Card || 12.5%
|-
| Superb Diagram Shard || 12.5%
|-
| Fusion Catalyst || 12.5%
|-
| Orange Gear Shard || 12.5%
|-
| Energy Binding Card || 75%
|-
| Gear EXP Card || 75%
|-
| Keepsake EXP Card III || 75%
|-
| Badge EXP Card III || 75%
|-
| Crystal Core || 75%
|-
| Crystal || 75%
|}
e88cec57c0828bc73c0278b9b4bfd6f5d9f2e40f
Club
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2024-10-23T02:07:22Z
DovesHelmet
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Created page with "== Overview == Clubs are located in the middle of the City and are have some of the most helpful rewards and resources available for a new player. It also features the only collaborative modes in the entire game. After joining a club, most of needed info can be found at the Info desk on the far left inside the building. The Info desk also provides daily activity rewards for not just your activity but the who clubs activity as well. More about club activity can be seen..."
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== Overview ==
Clubs are located in the middle of the City and are have some of the most helpful rewards and resources available for a new player. It also features the only collaborative modes in the entire game.
After joining a club, most of needed info can be found at the Info desk on the far left inside the building. The Info desk also provides daily activity rewards for not just your activity but the who clubs activity as well. More about club activity can be seen in the Quests section.
=== Tips ===
- The best option for any tier of player is to join an active club and not necessarily a strong/high BP club
=== Rooms ===
* [[Mutual Aid]]
* [[Quests]]
* [[Exploration]]
* [[Contest]]
* [[Ranks]]
6beaea9b5680ee8cb081f264c7ae1196f593d2ee
Mutual Aid
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DovesHelmet
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Created page with "== Overview == Mutual-aid is the closest feature to a trading system that we have in the game. That being said, you can only trade with your own club members, and you can only trade 2 things. == Character == Character trading allows you to request one characters shards of a character that you own, and donate to up to 3 different people per day. === Tips === - You likely won't get SSR+ shards unless there is an "Ascension Supply Target" event going on, in which case..."
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== Overview ==
Mutual-aid is the closest feature to a trading system that we have in the game. That being said, you can only trade with your own club members, and you can only trade 2 things.
== Character ==
Character trading allows you to request one characters shards of a character that you own, and donate to up to 3 different people per day.
=== Tips ===
- You likely won't get SSR+ shards unless there is an "Ascension Supply Target" event going on, in which case people might have more extra shards to donate.
- If your club is co-operative, you can coordinate trading the same shards back and forth to farm Club Contributions for the mall and Club XP.
== Memory ==
Memory Trading allows you to request any 2 Saitama memory piece that you have access to, as well as donating up to 3 shards per day. On top of that, after every 10 shards donated, you receive a "Omni Memory Shard" to unlock any memory piece that you have access to.
=== Tips ===
- Try and donate as much as possible early on, even if you only have one copy. This is because you can start stacking omni shards early and you are likely going to get a duplicate when you search for new shards.
- On the topic of Omni Memories, only use them for your last piece to complete the memory to prevent using an omni and then getting a duplicate afterwards.
6073d8a9ca38d301c18b687364d11ef6646caada
Quests
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2024-10-23T02:10:53Z
DovesHelmet
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Created page with "== Overview == Quests are a Daily Quest requirement and also provide a consistent flow of skill books and club contributions for the mall. You may claim 5 quests for free each day and the quests reach have a reward of 7 or 10 skill books, 125 or 150 contributions, and 7 or 16 exp drinks. === Tips === - Always choose the quest with 10 skill books over the one with 7, even if they take slightly longer to do. - Use your stamina on the boss challenge, elite stages, an..."
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== Overview ==
Quests are a Daily Quest requirement and also provide a consistent flow of skill books and club contributions for the mall.
You may claim 5 quests for free each day and the quests reach have a reward of 7 or 10 skill books, 125 or 150 contributions, and 7 or 16 exp drinks.
=== Tips ===
- Always choose the quest with 10 skill books over the one with 7, even if they take slightly longer to do.
- Use your stamina on the boss challenge, elite stages, and normal stages BEFORE you claim the club quests. This allows you to claim and then instantly finish the quest without needing to leave the club quest menu.
28ab039e8618d53f52465e20f9af4181843a0299
Club Exploration
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2024-10-23T02:17:50Z
DovesHelmet
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Created page with "== Overview == Club Exploration features both the Normal Challenge, which is required for the Daily Quest, and the two club bosses that your club can work on to defeat. While the normal challenge does not yield good rewards, it is still recommended you complete your 3 chances in order to increase your DMG Bonus for the Club Challenge. == Normal Challenge == The Normal Challenge portion of Club Exploration has 2 parts. The first part is using your 3 Explorations daily..."
wikitext
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== Overview ==
Club Exploration features both the Normal Challenge, which is required for the Daily Quest, and the two club bosses that your club can work on to defeat. While the normal challenge does not yield good rewards, it is still recommended you complete your 3 chances in order to increase your DMG Bonus for the Club Challenge.
== Normal Challenge ==
The Normal Challenge portion of Club Exploration has 2 parts.
The first part is using your 3 Explorations daily to either: spawn a Thug, Bandit, or Thief, or there is a chance to find a chest which gives the same rewards as defeating one of the previously mentioned enemies. When exploring, there is a small chance to find a Rare variant of one of these enemies, which grants slightly better rewards.
The second part is using your 3 free attacks to attack enemies that you've spawned, or that have been automatically spawned by the "Club Secretary".
== Club Challenge (Club Boss) ==
The Club Challenge is the collaborative boss for your club to defeat and move on until you defeat the current final boss, being Awakened Boros. There are 3 main parts to the Club Challenge that you should pay attention to, especially as a new player or low spender.
The first part is the DMG bonus at the bottom center under the health bar of the boss. This bonus will rotate between the 4 types of units and often change your damage output significantly.
The second part is the DMG Bonus which was mentioned previously. Defeating one of the units will increase the bonus DMG you do to the boss by 0.5%, up to 1.5% per person for free. This bonus stacks with everyone in your club, and resets each day.
The final part is the reward requirements. The requirements for each rewards is based on the **total** DMG you do in your 3 attacks, not the amount in one attack, and not the amount your whole club does.
Currently there are 6 bosses to fight, with the next one unlocking after defeating the previous one.
{| class="wikitable"
|+ Club Boss
|-
! Boss !! Health
|-
| Carnage Kabuto || 92.34m
|-
| Melzargard || 572.35m
|-
| Groribas || 1548.7m
|-
| Geryuganshoop || 2006.63m
|-
| Boros || 41309.26m
|-
| Awakened Boros || 1650000m
|}
After defeating a boss, their "chest" will appear, which can be unlocked after 50 attempts or 17 days of attacking daily for free. Depending on the boss defeated, this chest will give a guaranteed piece of gear.
=== Tips ===
- When planning for a boss kill, always try to plan around the bonus at the bottom. Usually you want either Grappler or Dualist as they have the best single target DMG.
- If your club is pushing for a boss kill, it is a good idea for everyone in your club to purchase at least 1 extra normal challenge to get a higher DMG Bonus.
- When trying to defeat Boros and Awakened Boros, it might be best to wait until a server merge or a Club Contest merge as after the merge, the affected servers are given free Boss Tokens each day. DO NOT claim these tokens until either the last day of the event or until your club is ready to attack the boss as they will expire the next day if claimed.
== Resist Invasion ==
The Resist Invasion is another Boss game mode, however unlike the Club Challenge it is not collaborative. Resist Invasion uses 3 teams to attack, the first two used for weakening the boss with either debuffs, or buffing your own team. The final team is supposed to be your strongest team used for doing as much damage as possible. At lvl 60, you may sweep the boss which will automatically do your highest dmg recorded. You should not sweep unless you are at the highest dmg reward for Bakuzan, or are not close yet to the dmg requirement for the next boss.
There are currently 4 bosses to fight, with the next one unlocking after reaching the dmg requirement in one attempt.
{| class="wikitable"
|+ Resist Boss
|-
! Boss !! Weaknesses
|-
| Gouketsu || Fire/Corrosion, Shatter
|-
| Gyoro Gyoro || Fire/Corrosion, Injury/Internal Injury
|-
| Garou || Tenacity, Injury/Internal Injury
|-
| Monsterized Bakuzan || Tenacity, Shatter
|}
=== Vault ===
The Resist Invasion gives has two different rewards: the standard reward chest similar to the Club Challenge, and a Club Vault. The Club Vault is opened when enough of your club members gain enough Resist Coins by challenging the boss. After the vault is open. you may open one chest for free, and up to 2 more with Honor Coins, which are also obtained from challenging the boss.
888a74228f766863e1a7ec50098f7acd23604d4e
Contest
0
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2024-10-23T02:23:50Z
DovesHelmet
544896
Created page with "== Overview == The Club Contest (aka War) is the only Club vs Club mode we have currently, and can be one of the most competitive modes depending on the activity of your Club or Server. The Contest is split into 3 separate phases. The first phase is Sign Up, where either the Club Leader or Deputy can sign your club up to compete in the Qualifiers. The second phase is the the Qualifiers, where each Monday, Wednesday, and Friday you will be paired with a random club t..."
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== Overview ==
The Club Contest (aka War) is the only Club vs Club mode we have currently, and can be one of the most competitive modes depending on the activity of your Club or Server. The Contest is split into 3 separate phases.
The first phase is Sign Up, where either the Club Leader or Deputy can sign your club up to compete in the Qualifiers.
The second phase is the the Qualifiers, where each Monday, Wednesday, and Friday you will be paired with a random club to fight. The second phase lasts 2 weeks, which after the last battle on Friday the top 8 scoring clubs will move on to the last phase.
The last phase is Finals, where the top 8 clubs are put into a bracket similar to Tournament finals or Endless Battle Zone finals.
== Sign Up ==
The Sign Up phase is a 1 week waiting phase where your Leader or Deputy can sign your club up to fight in the Qualifiers. The requirement to sign up is Club lvl 3 and 1500 daily club activity. During this phase you can edit your 3 lineups, and your Leader or Deputy can change who they want to defend your clubs 14 towers and 1 HQ at the end. These should be defended by your 15 strongest members.
== Qualifiers ==
Every club who has signed up is put into the Qualifying round. Every Monday, Wednesday, and Friday 5 hours after reset, you will be paired up against a random club from either your server bracket, or sometimes a neighboring server bracket. Once you enter battle, you MAY NOT switch anything in your 3 lineups anymore until the conclusion of the battle.
== Battle ==
As stated previously you are battling with 3 teams, similar to Dojo Clash or Honor Battle. Each of your 3 teams are allowed to attack 2 times for free, up to a total of 6 attack. The goal of each battle is to gain more Materials than the other clan within a 12 hour timespan. These you gain Materials by: attacking a club branch, holding a factory, and destroying a club branch.
{| class="wikitable"
|+ Material Gain Methods
|-
! Method !! Materials Gained
|-
| Successful Attack || 40
|-
| Failed Attack || 20
|-
| Branch Destruction || 2500
|-
| Factory Holding || 400 per hour
|}
On top of the limited attacks, you also only get 6 free revives to spread across your 3 teams of 18 characters, meaning when a character dies in battle, they cannot be used again unless revived (unless they have Regeneration).
=== Tips ===
- Because of the limited amount of revives you get for free, it is highly recommended you don't attack someone you are not confident in beating.
- If you are fighting a club of equal strength, DO NOT defeat the HQ more than once. This is because your attacks are better suited for retaking factories in the event they are attacked.
== Finals ==
After 2 weeks of Qualifiers (6 battles), your Club will move on to Finals ONLY if you were one of the top 8 clubs in your Contest bracket. This can be checked at the Leaderboard section of the Club Contest. The finals bracket will randomly pair the top 8 clubs in a single elimination bracket (similar to Endless Battle Zone Finals). Monday will be Quarter Finals, Wednesday will be Semi Finals, and Friday will be Grand Finals.
On top of this, each player in the server bracket can bet Glow Sticks on who they think will win the match regardless if you made it to finals or even signed up. You may also bet on yourself or the opposing club if you are in the finals as well, often giving you an advantage in knowing who will win the bet.
== Rewards ==
The rewards you get are split up into 3 sections: your personal attack rewards, your qualifier placement, and finals placement.
=== Loot ===
After each battle during the qualifiers and finals, you are able to claim a chest that has varying chances for rewards depending on how many branches your club destroyed. If you obtained up to 200 points during the battle, you may open the chest a second time.
{| class="wikitable"
|+ Individual Rewards
|-
! Branches Destroyed !! Possible Rewards
|-
| 2 || 5 SSR Omni Chests, 1 Superb Frame III, 800 Buff Gear Transformation Materials
|-
| 4 || 10 Type Certificates, 15 Class Booklets, 40 Type Booklets + anything previously
|-
| 6 || 10 Faction Certificates, 1 Collectors Frame I, 10 Superb Diagram Shard Boxes + anything previously
|-
| 9 || 15 Type Certificates, 10 SSR Omni Chests, 1 Grappler Buff Gear + anything previously
|-
| 11 || 20 Class Booklets, 50 Type Booklets, 15 Superb Diagram Shard Boxes + anything previously
|-
| 13 || 2 Ascension Cards, 1 Collectors Frame II, 1 Class Certificate + anything previously
|}
=== Qualifier Rank ===
Each Qualifying club will get a reward of: A keepsake shard chest for Tank Top Master or Vaccine Man, Orange Buff Gear Shards, Rate Transformation Material, and Coins. The amount of each increases the higher placed your club was.
=== Finals Rank ===
The finals rewards are determined by your placement in the bracket.
{| class="wikitable"
|+ Rewards by Placement
|-
! Placement !! Rewards
|-
| 1 || Club Contest Champion Badge, 60 Orange Gear Shards, 2 Collectors Figurine Base II, 3600 Buff Gear Transformation Material
|-
| 2 || Club Contest Runner Up Badge, 50 Orange Gear Shards, 1 Collectors Figurine Base II, 3000 Buff Gear Transformation Material
|-
| 3-4 || Club Contest Hero Badge, 40 Orange Gear Shards, 1 Collectors Figurine Base II, 2500 Buff Gear Transformation Material
|-
| 5-8 || Club Contest Hero Badge, 30 Orange Gear Shards, 2 Collectors Figurine Base I, 1800 Buff Gear Transformation Material
|}
e7d5601d92acb8b49670d312a6accfc5843ef7f7
Ranks
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2024-10-23T02:28:10Z
DovesHelmet
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Created page with "== Overview == There are 4 different ranks within a club, and each have a different level of power and access to options within a club. === Leader === The leader of the club is the highest rank in a club and is either the person who created the club, or the creator of the club transferred it over to a new leader. The leader can do everything possible in the club including: - Changing the club name, icon, or notice - Approving or removing members - Opening the Res..."
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== Overview ==
There are 4 different ranks within a club, and each have a different level of power and access to options within a club.
=== Leader ===
The leader of the club is the highest rank in a club and is either the person who created the club, or the creator of the club transferred it over to a new leader.
The leader can do everything possible in the club including:
- Changing the club name, icon, or notice
- Approving or removing members
- Opening the Resist Invasion Vault
- Signing up for Club Contest
- Sending Club Mail
- Appointing Deputies or Elites
=== Deputy ===
The deputy is a limited role that is appointed by only the leader.
The Deputy is more limited in what the can do in the club but does include:
- Approving or removing members
- Opening the Resist Invasion Vault
- Signing up for Club Contest
- Sending Club Mail
- Appointing Elites
=== Elite ===
The elite is another limited role that can either be appointed by the Leader or by a Deputy of a club
Elites barely have any power however they still can:
- Approve members
- Send Club Mail
=== Member ===
Members are everyone else that have not been ranked up by a leader or deputy. They have no special powers.
f4c0d21cee5bca3e1292680bd9917232bff86b2d
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== Overview ==
There are 4 different ranks within a club, and each have a different level of power and access to options within a club.
=== Leader ===
The leader of the club is the highest rank in a club and is either the person who created the club, or the creator of the club transferred it over to a new leader.
The leader can do everything possible in the club including:
- Changing the club name, icon, or notice
- Approving or removing members
- Opening the Resist Invasion Vault
- Signing up for Club Contest
- Sending Club Mail
- Appointing Deputies or Elites
=== Deputy ===
The deputy is a limited role that is appointed by only the leader.
The Deputy is more limited in what the can do in the club but does include:
- Approving or removing members
- Opening the Resist Invasion Vault
- Signing up for Club Contest
- Sending Club Mail
- Appointing Elites
=== Elite ===
The elite is another limited role that can either be appointed by the Leader or by a Deputy of a club
Elites barely have any power however they still can:
- Approve members
- Send Club Mail
=== Member ===
Members are everyone else that have not been ranked up by a leader or deputy. They have no special powers.
40e7919f9312aa9e9d5c36136ed344d9ffb97ff4
Daily
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2024-10-23T02:47:34Z
DovesHelmet
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Created page with "== Overview == The Daily building is where you can get a constant flow of Coin, EXP Sodas, and Notes for each type every day. Saitama Aid will challenge your highest completed tier automatically, meaning that if you want to complete a higher stage you should do it before you activate Saitama Aid. === EXP === To challenge the EXP stages, you must make a team of Heroes and Martial Artists only and defeat as many clones as possible. There are currently 9 levels that are..."
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== Overview ==
The Daily building is where you can get a constant flow of Coin, EXP Sodas, and Notes for each type every day. Saitama Aid will challenge your highest completed tier automatically, meaning that if you want to complete a higher stage you should do it before you activate Saitama Aid.
=== EXP ===
To challenge the EXP stages, you must make a team of Heroes and Martial Artists only and defeat as many clones as possible. There are currently 9 levels that are each locked behind your account level. Each level also has 3 difficulties within them that yield more rewards than the last. The 9 required levels for each stage are: 26, 39, 46, 56, 67, 77, 87, 97, and 107.
=== Coin ===
To challenge the Coin stages, you must make a team of Villains and Outlaws only and deal as much dmg as possible. There are currently 9 levels that are each locked behind your account level. Each level also has 3 difficulties within them that yield more rewards than the last. The 9 required levels for each stage are: 35, 43, 50, 60, 70, 80, 90, 100, and 110.
=== Training ===
To challenge the Training stages, you must make a team of Heroes and Martial Artists only and deal as much CRIT DMG as possible. There are currently 8 levels that are each locked behind your account level. Each level also has 3 difficulties within them that yield more rewards than the last. The 9 required levels for each stage are: 40, 45, 55, 65, 75, 85, 95, and 105.
e101e25278a494ae5c903a0be5449c5f932244f8
Honor Battle
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2024-10-23T02:49:48Z
DovesHelmet
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Created page with "== Overview == Honor Battle is a PvP mode located between the Daily building and the Arena building. Honor Battle is one of the most competitive PvP modes and combines features of 3 of the most popular modes. These 3 features are: the 3 team battle that Dojo Clash has, the modifier that Endless Battle Zone has, and the tier-like divisions of Association Arena. That being said Honor Battle twists each of these similarities. == Cycles == Honor Battle runs in (blank) cyc..."
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== Overview ==
Honor Battle is a PvP mode located between the Daily building and the Arena building. Honor Battle is one of the most competitive PvP modes and combines features of 3 of the most popular modes. These 3 features are: the 3 team battle that Dojo Clash has, the modifier that Endless Battle Zone has, and the tier-like divisions of Association Arena. That being said Honor Battle twists each of these similarities.
== Cycles ==
Honor Battle runs in (blank) cycles over the course of the month.
The first cycle is (blank).
The second cycle is (blank).
Finally the last cycle is the Battle Cycle, which over the course of 2 weeks you can pair with a random player close to your rank in your division and fight their 3 teams with you 3 teams. The difference between this and Dojo Clash is, your teams are sorted by BP, and are unable to swap team order. You gain 10 attempts for free each day, and are able to save up to 70 before they reset for the second week of the Battle Cycle. On the second week, you can activate "2x" mode, which lets you use 2 attempts per pair instead of 1 in exchange for 2x the points per win. Note: 2x mode also affects losses.
== Divisions ==
There are 8 separate divisions which each represent a BP bracket. This bracket is picked for you, based on the BP of your 18 highest characters (enough for 3 teams). You are told what Division you are playing in during the Standby Phase.
{| class="wikitable"
|+ Division BP
|-
! Division !! BP
|-
| Primary ||
|-
| Intermediate ||
|-
| Advanced ||
|-
| Elite ||
|-
| Fighter ||
|-
| Brave ||
|-
| Powerhouse ||
|-
| Honor ||
|}
== Modifier ==
Similar to the zone modifiers in Endless Battle Zone, each battle cycle comes with a modifier that changes the stats of your characters. You are told what the modifier is during the standby cycle.
===Tips===
- If you want to be competitive in Honor Battle but are a low spender, you can save your attempts until Sunday in order to fight lower ranked people who are in your division. The risk of this strategy is if you forget to use all your attempts before Monday, you lose 70 attempts worth of rewards.
- If you have ample time, you can swap around units to better match your opponent for each battle
f55dc3e6f0c5050db5f4568af25f46f521924536
Arena
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2024-10-23T02:52:48Z
DovesHelmet
544896
Created page with "== Overview == The Arena Building is the hub for nearly all of the PvP modes within the game. * [[Association Arena]] * [[Tournament]] * [[Dojo Clash]] * [[Peak Arena]] * [[Live Clash]] * [[Endless Battle Zone]]"
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== Overview ==
The Arena Building is the hub for nearly all of the PvP modes within the game.
* [[Association Arena]]
* [[Tournament]]
* [[Dojo Clash]]
* [[Peak Arena]]
* [[Live Clash]]
* [[Endless Battle Zone]]
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Association Arena
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2024-10-23T02:54:22Z
DovesHelmet
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Created page with "== Overview == Association Arena (Arena for short) is one of the 6 modes in the Arena building. It can be considered one of the most competitive modes depending on your server bracket activity. Arena consists of 4 separate groups with Gems being the most competitive and active. You are given 5 attempts per day and they are automatically done by Saitama Aid. You progress in rank within your ladder by choosing someone to challenge and beating them, which will swap the ran..."
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== Overview ==
Association Arena (Arena for short) is one of the 6 modes in the Arena building. It can be considered one of the most competitive modes depending on your server bracket activity. Arena consists of 4 separate groups with Gems being the most competitive and active. You are given 5 attempts per day and they are automatically done by Saitama Aid. You progress in rank within your ladder by choosing someone to challenge and beating them, which will swap the ranks of both of you. You may refresh your selection as many times as you want.
=== Tips ===
- Use the Battle Report to check the lineups of people who have attacked and beat you as not every player changes their positioning after each battle.
=== Groups ===
There are 4 Groups in Arena:
* Bronze
* Silver
* Gold
* Gems
To promote in each of these groups (minus Gems) you have to reach top 100. The higher group you are and higher rank you are = more rewards.
5181717f9fb925ff2cad18727b984c5fda448262
Tournament
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2024-10-23T02:56:56Z
DovesHelmet
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Created page with "== Overview == Tournament is one of the 6 PvP modes located within the arena building. Currently it is one of the simplest PvP modes if not the simplest. While the day to day format does not resemble a "Tournament" format, on every Saturday there is a traditional tournament bracket. Tournament is split into 2 sides, the hero side where you can only use Heroes and Martial Artists, and the villain side where you can only use Villain and Outlaw class characters. You get 4..."
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== Overview ==
Tournament is one of the 6 PvP modes located within the arena building. Currently it is one of the simplest PvP modes if not the simplest. While the day to day format does not resemble a "Tournament" format, on every Saturday there is a traditional tournament bracket.
Tournament is split into 2 sides, the hero side where you can only use Heroes and Martial Artists, and the villain side where you can only use Villain and Outlaw class characters. You get 4 chances to pair for each side and only can only lose 3 times for the day, so chose your fights carefully. Each side has a score depending on how many points you win and you win more points if you choose to fight stronger opponents. The more points you get the higher rank you get, the higher rank you get the more rewards you get.
{| class="wikitable"
|+ Rank Rewards
|-
! Rank !! Gems !! Coins !! Tournament Coins
|-
| Bronze I || 100 || 10k || 800
|-
| Bronze II || 120 || 10k || 800
|-
| Silver I || 140 || 15k || 1000
|-
| Silver II || 160 || 15k || 1000
|-
|
== Finals ==
Every Saturday, the top 128 combined scores from both hero and villain in tournament move on to the finals. The finals are still restricted to only hero/villain and is decided at random. If you are eligible for the finals you will be automatically entered and will automatically compete even if you are not online. Once finals is over you will be able to play Tournament again on Monday 6 hours after reset with a reset rank.
=== Tips ===
- For Quick Challenge, if you are not confident in winning or have been losing 1 or 2 battles, change which score you are fighting down one.
- If you win all 8 battles, you can spend 50 gems on your best faction for one extra attempt, which will give you an omni shard chest if you win.
70bc068f7dcf1cd440efb44a0bce416236d3a0fa
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== Overview ==
Tournament is one of the 6 PvP modes located within the arena building. Currently it is one of the simplest PvP modes if not the simplest. While the day to day format does not resemble a "Tournament" format, on every Saturday there is a traditional tournament bracket.
Tournament is split into 2 sides, the hero side where you can only use Heroes and Martial Artists, and the villain side where you can only use Villain and Outlaw class characters. You get 4 chances to pair for each side and only can only lose 3 times for the day, so chose your fights carefully. Each side has a score depending on how many points you win and you win more points if you choose to fight stronger opponents. The more points you get the higher rank you get, the higher rank you get the more rewards you get.
{| class="wikitable"
|+ Rank Rewards
|-
! Rank !! Gems !! Coins !! Tournament Coins
|-
| Bronze I || 100 || 10k || 800
|-
| Bronze II || 120 || 10k || 800
|-
| Silver I || 140 || 15k || 1000
|-
| Silver II || 160 || 15k || 1000
|-
|}
== Finals ==
Every Saturday, the top 128 combined scores from both hero and villain in tournament move on to the finals. The finals are still restricted to only hero/villain and is decided at random. If you are eligible for the finals you will be automatically entered and will automatically compete even if you are not online. Once finals is over you will be able to play Tournament again on Monday 6 hours after reset with a reset rank.
=== Tips ===
- For Quick Challenge, if you are not confident in winning or have been losing 1 or 2 battles, change which score you are fighting down one.
- If you win all 8 battles, you can spend 50 gems on your best faction for one extra attempt, which will give you an omni shard chest if you win.
7c738a05465023c99cb1d4603e390271a4ea6000
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== Overview ==
Tournament is one of the 6 PvP modes located within the arena building. Currently it is one of the simplest PvP modes if not the simplest. While the day to day format does not resemble a "Tournament" format, on every Saturday there is a traditional tournament bracket.
Tournament is split into 2 sides, the hero side where you can only use Heroes and Martial Artists, and the villain side where you can only use Villain and Outlaw class characters. You get 4 chances to pair for each side and only can only lose 3 times for the day, so chose your fights carefully. Each side has a score depending on how many points you win and you win more points if you choose to fight stronger opponents. The more points you get the higher rank you get, the higher rank you get the more rewards you get.
{| class="wikitable"
|+ Rank Rewards
|-
! Rank !! Gems !! Coins !! Tournament Coins
|-
| Bronze I || 100 || 10k || 800
|-
| Bronze II || 120 || 10k || 800
|-
| Silver I || 140 || 15k || 1000
|-
| Silver II || 160 || 15k || 1000
|-
| Gold I || 180 || 20k || 1200
|-
| Gold II || 200 || 20k || 1200
|-
| Platinum I || 240 || 25k || 1500
|-
| Platinum II || 300 || 25k || 1500
|}
== Finals ==
Every Saturday, the top 128 combined scores from both hero and villain in tournament move on to the finals. The finals are still restricted to only hero/villain and is decided at random. If you are eligible for the finals you will be automatically entered and will automatically compete even if you are not online. Once finals is over you will be able to play Tournament again on Monday 6 hours after reset with a reset rank.
=== Tips ===
- For Quick Challenge, if you are not confident in winning or have been losing 1 or 2 battles, change which score you are fighting down one.
- If you win all 8 battles, you can spend 50 gems on your best faction for one extra attempt, which will give you an omni shard chest if you win.
44d9dce1a500ad8d5346fd5446c73188d9668bab
Dojo Clash
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2024-10-23T03:00:31Z
DovesHelmet
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Created page with "== Overview == Dojo Clash or just Dojo for short, is one of the 6 modes in the Arena building. Dojo is a 3 Team PvP mode and takes place over the course of 2 weeks per rotation. Dojo is also one of the most consistent ways to get Ascension Cards and Reset Locks. Within dojo there are 3 different types: the Dragon Dojo, The Thunder Dojo, and the Cloud Dojo. Each of these dojos are represented by a server or server bracket, as seen at the top left within the dojo. Each d..."
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== Overview ==
Dojo Clash or just Dojo for short, is one of the 6 modes in the Arena building. Dojo is a 3 Team PvP mode and takes place over the course of 2 weeks per rotation. Dojo is also one of the most consistent ways to get Ascension Cards and Reset Locks.
Within dojo there are 3 different types: the Dragon Dojo, The Thunder Dojo, and the Cloud Dojo. Each of these dojos are represented by a server or server bracket, as seen at the top left within the dojo. Each day you get 5 attempts (10 to start) and can save them until the dojo rotates after 2 weeks. Within one of these dojos, you have an option of 4-1 players to fight, and each day you get 2 refreshes (per dojo) to cycle new options. There are a maximum of 20 floors per dojo, with the final one always having the strongest player of their server.
To progress, you have to win with at least 2 of your three teams against 3 of their teams. Unlike Honor Battle, you may swap around teams freely to stack the odds in your favor.
=== Tips ===
- Try and win with all three teams first, if you cannot win with all three swap your weakest team to fight your opponents strongest team. This will give you the best chance of winning at least 2 of the required battles and progressing.
== Store ==
The Dojo Clash store is where you can spend your earned Silver and Gold Memorial Badges. For Gold Badges, it is recommended to spend them on the SACS, followed by the locks, and then the gear shards if you have any left over. For the Silver Badges, always get the Core Power chest, followed by whatever you need at the time.
d34846a1ecd1fc7a423ed8a993f68764c5d8caa9
Peak Arena
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2024-10-23T03:01:23Z
DovesHelmet
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Created page with "== Overview == Peak Arena is one of the 6 PvP modes located within the arena building. Peak Arena is one of the more reliable ways to get Ascension Cards and Core Powers. In general. Peak Arena is a combination of Association Arena with its ladder system, and Tournament because of its Hero/Villain split. Each day you get 3 attempts to climb higher on each side. Saitama Aid will automatically use all 6 attempts and has an option to challenge the #1 spot on each side. ==..."
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== Overview ==
Peak Arena is one of the 6 PvP modes located within the arena building. Peak Arena is one of the more reliable ways to get Ascension Cards and Core Powers. In general. Peak Arena is a combination of Association Arena with its ladder system, and Tournament because of its Hero/Villain split. Each day you get 3 attempts to climb higher on each side. Saitama Aid will automatically use all 6 attempts and has an option to challenge the #1 spot on each side.
=== Tips ===
- Similar to other PvP modes, you can change your team positioning and attempt the same player again if the battle was close.
== Points Exchange ==
At the end of every week you are given a certain amount of points depending on your placement. You should use these points for the Ascension Cards first, followed by the Hero and Villain Cores. If you have any left over either save them or use them on whatever else you need.
80d6a10dd7b12aec9bfbe848c0bd66d31f17f08c
Live Clash
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2024-10-23T03:04:29Z
DovesHelmet
544896
Created page with "== Overview == Live Clash (LC for short) is one of the 6 PvP modes located within the arena building. It is currently the only real-time PvP mode, meaning both players are present and choosing their attacks at the same time. LC is partially similar to Core Trial in which your characters strength does not matter, however if you have their keepsake or 2nd Awakening it does apply in LC. You may also check battle replays in One-Punch TV on the left or your own Battle Career..."
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== Overview ==
Live Clash (LC for short) is one of the 6 PvP modes located within the arena building. It is currently the only real-time PvP mode, meaning both players are present and choosing their attacks at the same time. LC is partially similar to Core Trial in which your characters strength does not matter, however if you have their keepsake or 2nd Awakening it does apply in LC. You may also check battle replays in One-Punch TV on the left or your own Battle Career to the left of the Battle Ring.
== Battle Supply ==
The Battle Supply is where you can spend both your Coupons and VS Coins that you earn from Live Clash battles. Opening the chest costs 300 coins for 5x and 5 coupons for 5x as well, with a free 5x pull every 9 hours. The chest will either give Runes, Gear Set Runes, Ultra Ultimate's, or Awakened Passives.
== Rune Config ==
Rune config is where you can change both your characters individual runes, and your team runes.
Exclusive Runes are your characters individual runes, which includes but is not limited to:
* Gear Set Runes
* Speed Runes
* Attack Runes
* Revival Runes
* Ultra Ultimate Runes
* Ultra Passive Runes
Team Runes are runes that increase your teams stats, but only for LC. These stat increases include but are not limited to:
* ATK
* HP
* DMG RED. Rate
* CRIT
* Block Rate
* CRIT DMG
* Berserk Rate
* DoT Boost
* Injury Boost
* R.ARK Boost
== Battle Ring ==
The Battle Ring is the location for where you can que for matches against other players. LC has two different types of matches: Practice Pairing and Ranked Pairing. Practice Pairing has a limit of 10 matches per day, and does not affect your points in any way win or lose. Ranked Pairing on the other hand does, however there are only small windows when ranked pairing is active. Either type of pairing will contribute to your Daily Targets at the bottom. Once you reach the rank of Summit Hero, Ranked Pairing will include a ban phase as well.
=== Tips ===
- Even if you're not competitive in LC, try to get 6 matches of ranked pairing done per day for a free 100 gems. You may also do practice pairing for the gems, however the que times are very very long and you are unlikely to find a match until ranked pairing comes.
== Tier Bonus ==
Tier Bonus or Rank Bonus, is a stat bonus you get for your rank in LC. This Tier Bonus '''DOES AFFECT''' your characters stats outside of LC making it very valuable if you're willing to put in the time.
{| class="wikitable"
|+ Ranks
|-
! Rank !! ATK Bonus !! DEF Bonus !! PvP DMG Boost !! HP Bonus
|-
| Beginner || 1% || 2% || - || -
|-
| Advanced Soldier || 2% || 2% || - || -
|-
| Skilled Fighter || 2% || 2% || 1% || -
|-
| Great Tactician || 3% || 3% || 2% || -
|-
| Eminent Grappler || 3% || 3% || 3% || 3%
|-
| Summit Hero || 4% || 4% || 4% || 4%
|-
| Arena Master || 5% || 5% || 5% || 5%
|}
53d29b7e200c75496e0a6592ff010aab90f31478
Endless Battle Zone
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2024-10-23T03:06:41Z
DovesHelmet
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Created page with "== Overview == Endless Battle Zone (EBZ for short) is one of the 6 PvP modes located within the arena building. It is currently one of the most competitive PvP modes because of its wide server bracket range and Final Bracket. It is also one of the most consistent methods to get Emblems and Core parts for the Lab. EBZ starts every Tuesday and lasts until Saturday. On Sunday the top 14 highest trophy scores as well as the first played to get 2000 trophies and the first per..."
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== Overview ==
Endless Battle Zone (EBZ for short) is one of the 6 PvP modes located within the arena building. It is currently one of the most competitive PvP modes because of its wide server bracket range and Final Bracket. It is also one of the most consistent methods to get Emblems and Core parts for the Lab. EBZ starts every Tuesday and lasts until Saturday. On Sunday the top 14 highest trophy scores as well as the first played to get 2000 trophies and the first person to win 100 battles will qualify for the finals on Sunday. One thing to note is while the name is "Endless" Battle Zone, there is actually limit to how many battles you can do, which is 500 per week.
Before Tuesday, you can sign up to one of 4 randomly rotating zones. These zones will modify the stats or give a special trait to both teams.
=== Tips ===
- It is highly encouraged to use this mode for experimenting around with your lineup as the limit of attempts is very high and free compared to other modes like Arena
- If you are given a selection of 3 people that you are not confident in beating, you can start one of the matches and before the match concludes you can close your app and reopen it to shuffle your selection of 3 people.
== Finale ==
As previously mentioned, the final best 14 players as well as 2 chosen by being the first in 2000 trophies and 100 wins, will move onto the finals on Sunday. Same as Tournament or Contest Finals, it is a standard elimination bracket style. Also similarly to Tournament and Contest Finals, you can bet on one randomly chosen match with Glow Sticks.
== Store ==
The EBZ Store is the only place you can spend your earned Battle Coins. The store resets every month/week (depending on the item) on Monday
{| class="wikitable"
|+ EBZ Store
|-
! Item !! Price !! Weekly or Monthly !! Limit
|-
| Endless Battle Zone Appearance Frame || 2000 || One Time Purchase || 1
|-
| Research Core Selection Chest || 5200 || Monthly || 1
|-
| Research Soul Selection Chest || 5200 || Monthly || 1
|-
| Orange Emblem Chest || 3600 || Monthly || 2
|-
| Purple Emblem Chest || 1800 || Weekly || 1
|-
| Training Essentials Chest || 720 || Weekly || 5
|-
| Research Sigil I Selection Chest || 1200 || Weekly || 4
|-
| Research Sigil II Selection Chest || 1200 || Weekly || 4
|-
| Blue Emblem Chest || 1090 || Weekly || 2
|-
| Research Chip I Selection Chest || 60 || Weekly || 8
|-
| Research Chip II Selection Chest || 200 || Weekly || 6
|-
| Coins || 80 || Weekly || 10
|}
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Training Center
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Created page with "== Overview == The training center is a building located in the background on the right side of the city. It serves 3 primary purposes: 1. Provides passive awakening materials and Coins 2. Increases characters quality and skill level to the average of your highest 8 3. Incrementally increases your teams speed The training center is split up into 3 main parts: 1. Expedition 2. Member Training 3. Type Training == Expedition == The expedition has four zones, one fo..."
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== Overview ==
The training center is a building located in the background on the right side of the city. It serves 3 primary purposes:
1. Provides passive awakening materials and Coins
2. Increases characters quality and skill level to the average of your highest 8
3. Incrementally increases your teams speed
The training center is split up into 3 main parts:
1. Expedition
2. Member Training
3. Type Training
== Expedition ==
The expedition has four zones, one for each type of character. Within these zones there are normal stages and boss stages, to beat these stages you have to make a team consisting of only the type of the zone you selected. These stages are level locked meaning, the higher account level you are, the farther you can progress. The higher stage you progress, the more Coins, skill training booklets, and training essentials you get hourly.
The hourly reward gather over time in a chest at the top right of the zone selection screen with a max capacity of 8 hours from **each** zone
Each zone can also be Quick Challenged for free once per day found at the bottom right of each zone. This is automatically done during Saitama Aid.
=== Tips ===
- If you are stuck on a level try the stage again when you upgrade your best character of that type, or when you pull a new character of that type.
- If you are stuck because of your account level, make sure to check expedition zones after your account levels up to see if the next stage unlocked. It is best to do this the same day your account levels up so you can get the increased hourly rate as soon as possible.
== Member Training ==
Member Training is the most important section of the Training Center because of its use in leveling up your characters skills as well as leveling up your second and third team for dojo and honor battle.
=== Level Training ===
Level Training is where you assign your 8 highest level characters as "leaders" and up to 16 other characters as "members". The average level of your 8 leaders determine the boosted level of your members as shown by the "Training Level" at the bottom left. Your 8 leaders should be the 2 highest level of each type e.g. 2 grapplers, 2 duelist, 2 esper, and 2 hi-tech. This is because any member will inherit the average level/quality of each leader of the same type.
=== Skill Training ===
Skill training is where you can level up the quality of your characters 3 skills similar to character quality. This is done by leveling up your leaders skills and spending Coins and skill training booklets to level up the "Skill Training Level" found at the bottom left. The higher the Skill Training Level, the higher quality you can upgrade your skills.
A few things to note:
- Only the members are affected by the training level.
- The highest training level possible will always be the level of your account
- The highest quality currently is Red+4, there are no peak skills currently in the global version
==== Tips ====
- To reach the highest quality possible, primarily use your Coins for skill points whenever they are not on cooldown
- If you want to get to the highest quality possible, level up the lowest skill level of one of your 8 leaders. The closer number they are to each other the better.
- After you reach red+4 skills, it is recommended to level up the skills of your best character to match your account level, instead of the previous method of keeping the leaders equal.
== Type Training ==
Type Training is where you increase the base speed of every character as well as boost the base stats of every character. Each speed increase is separated into the 4 types. You can increase the tier of each type by gaining "Special Training Points" and "Training Essentials" over time through the Expedition. Each time you increase the tier of a type, you get a "Hi-tech pinnacle" (not to be confused with the hi-tech type). These Hi-tech pinnacles can be spent at the "Central Hi-Tech" to increase the stats of all of your characters.
{| class="wikitable"
|+ Upgrades in Order
|-
! Title !! Upgrade
|-
| Energy Reduction || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| ATK Buff || +5% Ally ATK Bonus
|-
| HP Buff || +5% Ally HP Bonus
|-
| S.ATK Buff || +5% Ally S.ATK Boost
|-
| C.ATK Buff || +5% Ally C.ATK Boost
|-
| R.ATK Buff || +5% Ally R.ATK Boost
|-
| AoE ATK Buff || +5% Ally AoE ATK Boost
|-
| ATK Buff II || +5% Ally ATK Bonus
|-
| HP Buff II || +5% Ally HP Bonus
|-
| Energy Reduction II || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| || Ask editor for the rest
|}
=== Tips ===
- Because the primary goal of type training is to increase your speed, you want prioritize the type of your Speedster.
- For new players, prioritize dualist because Sonic V2 is your best speedster
- Otherwise prioritize the type of speedster you want to pull in the future (most likely dualist)
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Challenge
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Created page with "== Overview == The Challenge Building is a PvE oriented area that features 4 modes. * [[Hero x Villain]] * [[Extreme Training]] * [[Institute of Genetics]] * [[Core Trial]]"
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== Overview ==
The Challenge Building is a PvE oriented area that features 4 modes.
* [[Hero x Villain]]
* [[Extreme Training]]
* [[Institute of Genetics]]
* [[Core Trial]]
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Hero x Villain
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Created page with "== Overview == Hero x Villain is one of the 4 modes under the Challenge building located on the far right of the city. Currently it has some of the best rewards per stage clear, however it is also one of the hardest modes in the game. Similar to Tournament, you can only use a team of Villains/Outlaws, or a team of Heroes/Martial Artists however this is only PvE and not PvP. There are currently 12 cycles, with 20 stages each except the 12th cycle. Each stage will have b..."
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== Overview ==
Hero x Villain is one of the 4 modes under the Challenge building located on the far right of the city. Currently it has some of the best rewards per stage clear, however it is also one of the hardest modes in the game.
Similar to Tournament, you can only use a team of Villains/Outlaws, or a team of Heroes/Martial Artists however this is only PvE and not PvP. There are currently 12 cycles, with 20 stages each except the 12th cycle. Each stage will have both 1 villain to fight with a hero team, and 1 hero to fight with a villain team. Beating both of these units are required to progress to the next stage. The challenge come in the stage feature of each character, which massively buffs them in some way.
When creating your team you are given a choice of 2 random characters that often have higher stats than your own. If you use one of these assist characters and lose, you can use them again until the next day, however if you use them and win, you can't use them again, and 2 new assist characters will be put in their place tomorrow.
=== Tips ===
- When starting out try and get as far as possible without using an assist character. Once you get stuck, try using just one. If you're still stuck, use both.
- If you're a long time player but a low spender, try checking in every day for good assist characters such as single target attackers or good support characters.
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Extreme Training
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Created page with "== Overview == Extreme Training is one of the 4 modes under the Challenge building located on the far right of the city. Currently it is one of the most efficient and reliable ways to get character shards and souls for characters that you own. Extreme Training opens 2 hours after the server day resets and currently offers a selection of 6 characters to fight: 2 SSR and 4 SR. Whichever character you chose, is the shards you will get for their limit break after each atte..."
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== Overview ==
Extreme Training is one of the 4 modes under the Challenge building located on the far right of the city. Currently it is one of the most efficient and reliable ways to get character shards and souls for characters that you own.
Extreme Training opens 2 hours after the server day resets and currently offers a selection of 6 characters to fight: 2 SSR and 4 SR. Whichever character you chose, is the shards you will get for their limit break after each attempt. After picking a character you may either join an existing team, or create your own if there are no open teams to fight. Once you've joined a team you can choose which character of yours you want to fight with using the "change" button, this character will also receive a soul after each attempt, and has a **chance** to receive a shard as well. After you beat the character once, you can sweep the other 2 free attempts you get for the day without needing to enter battle.
'''Note:''' once you beat the character once, you cannot change teams for the day.
Unfortunatley, you currently cannot challenge a character that you do not own.
=== Tips ===
- Prioritize characters that you do not have 5 star limit break even for characters that you do not use. This is because limit breaking characters increases your Figurine Plan and Target for bonus stats across all of your characters.
- If you have a character who is 5 star AND you have their keepsake, continue to put them in extreme training until you have enough souls to awaken all 5 stars. Not only is extreme training more efficient for souls than shards, but you can also convert extra shards you have into souls at a 3:1 ratio.
- I do not recommend going for 6 or 7 star on any character until you have at least every character 5 star as the required shards from 5 star to 6 star jump drastically.
- If you a competitive player who just pulled a new character, spending gems for 1 or more extra chances is not a bad idea, as long as you have enough for the next set of Black Tickets
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Institute of Genetics
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Created page with "== Overview == The Institute of Genetics is one of the 4 modes under the Challenge building located on the far right of the city. Currently it is one of the easiest modes to complete and one of the best ways to get Qualifications early into the game. On top of that, it has one of the best stores in the mall. The Institute of Genetics consists of 8 floors and 12 rooms within each floor. Each floor has a special modifier that you have to consider when battling that can b..."
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== Overview ==
The Institute of Genetics is one of the 4 modes under the Challenge building located on the far right of the city. Currently it is one of the easiest modes to complete and one of the best ways to get Qualifications early into the game. On top of that, it has one of the best stores in the mall.
The Institute of Genetics consists of 8 floors and 12 rooms within each floor. Each floor has a special modifier that you have to consider when battling that can be found at the bottom left corner. Each room will either be a unit you have to fight, a modifier that upgrades your team for the mode, or a chest that contains both a free reward and a optional paid reward.
Note: Any character that dies during a battle in the institute is dead for the rest of the day. This mode can also be auto completed with Saitama Aid up to your highest room cleared.
=== Tips ===
- Don't be upset if you can't beat it immediately, it will be extremely easy after you get your first SSR+.
- Do not spend gems to get the extra rewards in the chests.
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Core Trial
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Created page with "== Overview == Core Trial is one of the 4 modes under the Challenge building located on the far right of the city. Currently it is one of the best ways to get materials for upgrading your core in the Lab. These materials consist of: Chips, Sigils, Souls, Cores, Research Results, and Research Notes. It is also the only way to get Infrastructure Keys for the Infrastructure section of the Lab. Core Trial consists of 15 stages with a boss at the end. Unlike many other mod..."
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== Overview ==
Core Trial is one of the 4 modes under the Challenge building located on the far right of the city. Currently it is one of the best ways to get materials for upgrading your core in the Lab. These materials consist of: Chips, Sigils, Souls, Cores, Research Results, and Research Notes. It is also the only way to get Infrastructure Keys for the Infrastructure section of the Lab.
Core Trial consists of 15 stages with a boss at the end. Unlike many other modes, core trial does not use your team but instead a temporary team used only for Core Trial. Before the first stage, you have to choose a core character, followed by 3 more characters that have the type needed to activate the advanced part of the core you chose.
The Core Trial resets every Thursday and Monday as well as the Weekly Feature, which is located at the top left.
== Recruit ==
You can recruit more characters after you either: wait for a new refresh, or complete a stage. You can recruit up to 10 characters to use, however you will primarily be using the same 6 for your team, and the other 4 will be for the type bonus.
The type bonus is a stat boost based on how many of one type you have recruited. There are only bonuses for up to 4 characters of one type, meaning that you should not exceed more than 4 characters of one type.
You can also upgrade a character 2 times if you find a duplicate of them which increases their stats and gives them access to their Ultra Ultimate and their Awakened Passive.
{| class="wikitable"
|+ Duelist
|-
! Characters needed !! Bonus
|-
| 2 || ATK+25%
|-
| 3 || CRIT+25%
|-
| 4 || ULTDMGBoost+25%
|}
{| class="wikitable"
|+ Grappler
|-
! Characters needed !! Bonus
|-
| 2 || DEF+25%<br>HP+25%
|-
| 3 || BlockRate+25%
|-
| 4 || DMGREFRate+25%
|}
{| class="wikitable"
|+ Hi-Tech
|-
! Characters needed !! Bonus
|-
| 2 || DEF+25%<br>HP+25%
|-
| 3 || Hit+25%
|-
| 4 || ULTDMGRED+25%
|}
{| class="wikitable"
|+ Esper
|-
! Characters needed !! Bonus
|-
| 2 || ATK+25%
|-
| 3 || HealRate+25%
|-
| 4 || LifestealRate+25%
|}
=== Tips ===
- When choosing your first 4 characters, always prioritize SSR+ and SSR over SR
- Plan out your type bonus for your 10 recruits, one of the best is 4 dualists, 2 grapplers, 2 hi-techs, and 2 esper. This is because dualist gives an ultimate dmg boost which is great for getting high boss numbers.
- Always keep in mind the Ultimate Trial section of the Weekly Feature when recruiting characters. You want to avoid characters that do the dmg type that the boss is immune to.
- Try and get as far as you can with the characters that you have before refreshing and recruiting more. This is because the higher stage you are, the higher chance you have for a SSR or even SSR+ character.
- If you get stuck and run out of refreshes, wait until Wednesday or Sunday to let refreshes build up.
== Research Diagram ==
The research diagram is a 6 piece blueprint for any core character in the game. The blueprint pieces are found at random after completing a core trial stage. After the blueprint is finished, you gain rewards for the core you selected, and then you may choose from another selection of 4 blueprints.
=== Tips ===
- Choose the blueprint for the best core out of the 4, unless you need materials for a weaker core. The best core can be found under the Cores section of the wiki.
== Exchange ==
The core trial exchange is the only way to spend Trial Scores, which are obtained through completing core trial stages and damaging the boss. The exchange always contains: 2 different Core pieces or Soul pieces, Research Results, an Infrastructure Key, Research Notes, and a random selection of chips and sigils. The exchange resets when the core trial resets every Monday and Thursday.
=== Tips ===
- Prioritize what you need for your best core, not the highest rarity.
- If there is not any core pieces that you need, don't spend your Trial Scores on pieces materials you don't need. You can always wait for the exchange to reset at the same 2 times.
== Ultimate Trial (Core Trial Boss) ==
The Ultimate Trial is the boss at the end of the core trial which is unlocked after beating the 15th stage. This boss cannot be killed, however it can be attempted as much as possible for a higher score. The goal is to get a much dmg done to the boss before all of your characters die, or before reaching round 10. As previously mentioned, this boss comes with a rotating feature that makes it immune to one type of dmg. You can check which type of dmg this is on the ultimate trial screen or the weekly feature.
=== Tips ===
- Because it is a boss, single target is the best type of dmg possible.
- Debuffing the boss with either shatter or injury is also recommended in order to assist your damage dealers. That being said, remember to not take the dmg type that he is immune to.
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One Punch Man: The Strongest Wiki/welcome
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{{Main page box/start
| title = Welcome to the Once Punch Man: The Strongest (Global) Wiki
| id = welcome<!-- this should be identical to the subpage name, and must be a valid CSS custom-ident: https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident -->
}}
The complete OPMTS wiki for the community, by the community.
We are currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute and if you have suggestions, submit them at [https://discord.com/channels/1137949196134133781/1298509758164373504 #wiki-suggestion] on the [https://discord.gg/OPMTS Discord]
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
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One Punch Man: The Strongest Wiki/about
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{{Main page box/start
| title = About One Punch Man: The Strongest
| id = about<!-- this should be identical to the subpage name, and must be a valid CSS custom-ident: https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident -->
}}
"The official turn-based strategy mobile RPG licensed by and adapted from popular Japanese anime series ONE PUNCH MAN is coming!
·[Customizabe Combination, Variable Strategies]
Choose from numerous Heroes and Villains from the original anime. Tons of exclusive items and costumes are also available. Create your own strongest team and lineup!
·[Loyal to the Original Anime Characters]
We ensure the loyalty to the original anime characters by featuring voice actors from the anime series. Saitama, Genos, Terrible Tornado, Speed-o'-Sound Sonic, Boros, you name it! Immerse yourself in the stunning world of One Punch Man!
·[Unique Saitama Skills]
In addition to regular battle modes, players can also take advantage of unique Saitama Skills to have Saitama aid them in PVE battles. Enjoy the effortless and quick stage clearance!
·[A Variety of Modes, Rich Gameplay Available]
Institute of Genetics, Association Arena, Unnatural Disaster, Extreme Training, Awakening Trial, multi-player team play, PVE campaigns and last but not least the Saitama combat mode, and thrilling one punch kill in quick clearance of challenges!"
<div style="text-align:right">[[One Punch Man: The Strongest|Read more...]]</div>
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
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File:Discord-mark-blue.svg
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Discord logo
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File:Google Play-Icon-Logo.wine.svg
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Google Play Logo
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File:Reddit-Logomark-Color-Logo.wine.svg
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Reddit logo
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One Punch Man: The Strongest Wiki/links
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{{Main page box/start
| title = Links
| id = links<!-- this should be identical to the subpage name, and must be a valid CSS custom-ident: https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident -->
| class = centered-content
}}
<div class="mp-links columns-2">
* {{MP link|Discord|image=discord-mark-blue.svg|size=92px|link= https://discord.gg/OPMTS}}
* {{MP link|Google Play|image=Google Play-Icon-Logo.wine.svg|size=92px|link=https://play.google.com/store/apps/details?id=com.moonton.opmen&hl=en_US}}
* {{MP link|Reddit|image=Reddit-Logomark-Color-Logo.wine.svg|size=92px|link=https://www.reddit.com/r/OPMTheStrongest/}}
</div>
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
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{{Main page box/start
| title = Links
| id = links<!-- this should be identical to the subpage name, and must be a valid CSS custom-ident: https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident -->
| class = centered-content
}}
<div class="mp-links columns-2">
* {{MP link|Glossary|image=Image 2024-10-23 005333202.png|size=92px|link= https://opmts.wiki.gg/wiki/Glossary}}
* {{MP link|Discord|image=discord-mark-blue.svg|size=92px|link= https://discord.gg/OPMTS}}
* {{MP link|Google Play|image=Google Play-Icon-Logo.wine.svg|size=92px|link=https://play.google.com/store/apps/details?id=com.moonton.opmen&hl=en_US}}
* {{MP link|Reddit|image=Reddit-Logomark-Color-Logo.wine.svg|size=92px|link=https://www.reddit.com/r/OPMTheStrongest/}}
</div>
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
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One Punch Man: The Strongest Wiki/contribute
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{{Main page box/start
| title = Help us out!
| id = contribute
}}
If you want to help out and expand or update the wiki, [[Special:UserLogin/signup|register]] an account with wiki.gg and check [https://discord.com/channels/1137949196134133781/1298509758164373504 #wiki-suggestion] over in the [https://discord.gg/OPMTS Discord] to see what we need done next.
; '''Additional information'''
:* If you are unsure of what to do or how to create a page, search for a few articles around here and see what they look like. You can also always view the source code in a wiki.
:* Every little bit counts! Even if you're changing an incorrect number or adding one image, it will all help out.
:* [[Special:UserLogin/signup|Register]] to edit and track your contributions.
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
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One Punch Man: The Strongest Wiki/external
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Title Screen
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Created page with "== Title Screen == * [[Switch Account]] * [[Support]] * [[Language]] * [[Game Notice]] * [[Select Server]]"
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== Title Screen ==
* [[Switch Account]]
* [[Support]]
* [[Language]]
* [[Game Notice]]
* [[Select Server]]
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Glossary
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Created page with "== City == ==== Bottom Icons ==== * [[Home]] * [[Quest]] * [[Album]] * [[Saitama]] * [[Bag]] * [[Tactic Skill]] * [[Character]] * [[Exploration]] * [[Friend]] * [[Mail]] * [[Community]] ==== Top Icons ==== * [[Hero Backup]] * [[Event]] * [[Benefits]] * [[Mall]] * [[Mystery Store]] ==== Misc. ==== * [[Profile]] * [[Exp Bonus]] * [[Currencies]] * [[Resources]] * [[Chat]] * [[Title Screen]] == Background Buildings == * [[Recruitment]] * [[Leaderboard]] * [[Supply Depot]..."
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== City ==
==== Bottom Icons ====
* [[Home]]
* [[Quest]]
* [[Album]]
* [[Saitama]]
* [[Bag]]
* [[Tactic Skill]]
* [[Character]]
* [[Exploration]]
* [[Friend]]
* [[Mail]]
* [[Community]]
==== Top Icons ====
* [[Hero Backup]]
* [[Event]]
* [[Benefits]]
* [[Mall]]
* [[Mystery Store]]
==== Misc. ====
* [[Profile]]
* [[Exp Bonus]]
* [[Currencies]]
* [[Resources]]
* [[Chat]]
* [[Title Screen]]
== Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
== Community ==
* [[Top Spenders]]
* [[Top Players]]
* [[Content Creators]]
* [[Infamous Figures]]
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Saitama reading
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File:Site-favicon.ico
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== Summary ==
Favicon
== Licensing ==
{{License|CC-PD}}
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== Summary ==
Game Logo
== Licensing ==
{{License|CC-BY}}
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Exp Bonus
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Created page with "== Overview == When you consume stamina, the EXP bonus feature allows you to receive double exp and double evolution materials (medals/qualifications/badges) from exploration missions. The amount of resources that you receive double for, depends on the current world level, and the amount of stamina that was consumed on that day to calculate your overall double bonus. == World Level == The world level is set by the developers, that is similar across all server ranges. I..."
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== Overview ==
When you consume stamina, the EXP bonus feature allows you to receive double exp and double evolution materials (medals/qualifications/badges) from exploration missions. The amount of resources that you receive double for, depends on the current world level, and the amount of stamina that was consumed on that day to calculate your overall double bonus.
== World Level ==
The world level is set by the developers, that is similar across all server ranges. It would ideally reflect on what the highest current level has been achieved by a player, which would reset every 90 days. However, the global version has decided to remove this concept and have instead kept the current world level at 145, with no plans of updating it for the time being.
== Stamina Conversion Efficiency ==
The ratio between the current world level and your current profile level calculates the Stamina Conversion Efficiency, which determines the percentage of how much stamina consumed is converted as double drops. The bigger the gap between the current world level and your current profile level, the higher the percentage.
For example, if the current world level was 100 and your current profile level was 97, your Stamina Conversion Efficiency could be as low as 30%, so only 30% of stamina consumed will be converted as doubled drops. if the current world level was 100 and your current profile level was 100, your Stamina Conversion Efficiency would be 0%, meaning that you are not able to receive any doubled drops.
== Double Bonus ==
Your double bonus is calculated by two factors; Basic double bonus (x) and the amount of stamina you consumed (y), multiplied by your Stamina Conversion Efficiency (z). The conversion formula looks like the following; (x + (y * z)).
The basic double bonus reflects on your Stamina Conversion Efficiency. For the majority of players, the basic double bonus will be set as 100 as the developers have decided to keep it locked on this value.
The amount of stamina consumed is counted for the day. This value then gets used to calculate the double bonus for the following day. This value also gets multiplied by your Stamina Conversion Efficiency. For example, if your basic double bonus is 100, the amount of stamina you consumed for the day was 800, and your Stamina Conversion Efficiency was 70%, then the total amount of doubled drops that you will receive for the following day would be;
100 + (800 * 75%) = 100 + 600 = 700
This means that the '''first 700 stamina''' you spend for the following day, those will be converted as doubled drops.
=== Tips ===
- Sweep on the level that gives you the resource that you lack as your first priority for the day, as if Stamina Conversion Efficiency is not at 100%, you will use up your double bonus much sooner.
- For example, if you currently lack grappler badges, sweep boss challenges as your first thing for the day. Then worry about elite and normal challenges later on for the day, as you will use up the majority of your double bonus for badges, then your leftovers for the remaining evolution materials.
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Club Exploration
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== Overview ==
Club Exploration features both the Normal Challenge, which is required for the Daily Quest, and the two club bosses that your club can work on to defeat. While the normal challenge does not yield good rewards, it is still recommended you complete your 3 chances in order to increase your DMG Bonus for the Club Challenge.
== Normal Challenge ==
The Normal Challenge portion of Club Exploration has 2 parts.
The first part is using your 3 Explorations daily to either: spawn a Thug, Bandit, or Thief, or there is a chance to find a chest which gives the same rewards as defeating one of the previously mentioned enemies. When exploring, there is a small chance to find a Rare variant of one of these enemies, which grants slightly better rewards.
The second part is using your 3 free attacks to attack enemies that you've spawned, or that have been automatically spawned by the "Club Secretary".
== Club Challenge (Club Boss) ==
The Club Challenge is the collaborative boss for your club to defeat and move on until you defeat the current final boss, being Awakened Boros. There are 3 main parts to the Club Challenge that you should pay attention to, especially as a new player or low spender.
The first part is the DMG bonus at the bottom center under the health bar of the boss. This bonus will rotate between the 4 types of units and often change your damage output significantly.
The second part is the DMG Bonus which was mentioned previously. Defeating one of the units will increase the bonus DMG you do to the boss by 0.5%, up to 1.5% per person for free. This bonus stacks with everyone in your club, and resets each day.
The final part is the reward requirements. The requirements for each rewards is based on the **total** DMG you do in your 3 attacks, not the amount in one attack, and not the amount your whole club does.
Currently there are 6 bosses to fight, with the next one unlocking after defeating the previous one.
{| class="wikitable"
|+ Club Boss
|-
! Boss !! Health
|-
| Carnage Kabuto || 92.34m
|-
| Melzargard || 572.35m
|-
| Groribas || 1548.7m
|-
| Geryuganshoop || 2006.63m
|-
| Boros || 41309.26m
|-
| Awakened Boros || 1650000m
|}
After defeating a boss, their "chest" will appear, which can be unlocked after 50 attempts or 17 days of attacking daily for free. Depending on the boss defeated, this chest will give a guaranteed piece of gear.
=== Tips ===
- When planning for a boss kill, always try to plan around the bonus at the bottom. Usually you want either Grappler or Dualist as they have the best single target DMG.
- If your club is pushing for a boss kill, it is a good idea for everyone in your club to purchase at least 1 extra normal challenge to get a higher DMG Bonus.
- When trying to defeat Boros and Awakened Boros, it might be best to wait until a server merge or a Club Contest merge as after the merge, the affected servers are given free Boss Tokens each day. DO NOT claim these tokens until either the last day of the event or until your club is ready to attack the boss as they will expire the next day if claimed.
== Resist Invasion ==
The Resist Invasion is another Boss game mode, however unlike the Club Challenge it is not collaborative. Resist Invasion uses 3 teams to attack, the first two used for weakening the boss with either debuffs, or buffing your own team. The final team is supposed to be your strongest team used for doing as much damage as possible. At lvl 60, you may sweep the boss which will automatically do your highest dmg recorded. You should not sweep unless you are at the highest dmg reward for Bakuzan, or are not close yet to the dmg requirement for the next boss.
There are currently 4 bosses to fight, with the next one unlocking after reaching the dmg requirement in one attempt.
{| class="wikitable"
|+ Resist Boss
|-
! Boss !! Weaknesses
|-
| Gouketsu || Fire/Corrosion, Shatter
|-
| Gyoro Gyoro || Fire/Corrosion, Injury/Internal Injury
|-
| Garou || Tenacity, Injury/Internal Injury
|-
| Monsterized Bakuzan || Tenacity, Shatter
|}
=== Vault ===
The Resist Invasion gives has two different rewards: the standard reward chest similar to the Club Challenge, and a Club Vault. The Club Vault is opened when enough of your club members gain enough Resist Coins by challenging the boss. After the vault is open. you may open one chest for free, and up to 2 more with Honor Coins, which are also obtained from challenging the boss.
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Exploration
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DovesHelmet moved page [[Exploration]] to [[Club Exploration]]
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#REDIRECT [[Club Exploration]]
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Template:Templates
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#REDIRECT [[Template:Infobox character]]
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#REDIRECT [[Template:Infobox character/doc]]
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Created page with "{{Infobox | name = {{{name|}}} | image = {{{image|}}} | rarity = {{{rarity|}}} | type = {{{type|}}} | faction = {{{faction|}}} | role = {{{role|}}} | scaling = {{{scaling|}}} | primarydmgtype = {{{primarydmgtype|}}} }}"
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One Punch Man: The Strongest Wiki
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<!-- Hello and welcome to wiki.gg! This page is built via our IMProved Main Page (IMP) framework. If you are familiar with CSS grid areas, that's what you're defining here! But if you don't know any CSS that's ok!
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Template:DRUID Infobox/doc
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placeholder boros
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Contest
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/* Battle */
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== Overview ==
The Club Contest (aka War) is the only Club vs Club mode we have currently, and can be one of the most competitive modes depending on the activity of your Club or Server. The Contest is split into 3 separate phases.
The first phase is Sign Up, where either the Club Leader or Deputy can sign your club up to compete in the Qualifiers.
The second phase is the the Qualifiers, where each Monday, Wednesday, and Friday you will be paired with a random club to fight. The second phase lasts 2 weeks, which after the last battle on Friday the top 8 scoring clubs will move on to the last phase.
The last phase is Finals, where the top 8 clubs are put into a bracket similar to Tournament finals or Endless Battle Zone finals.
== Sign Up ==
The Sign Up phase is a 1 week waiting phase where your Leader or Deputy can sign your club up to fight in the Qualifiers. The requirement to sign up is Club lvl 3 and 1500 daily club activity. During this phase you can edit your 3 lineups, and your Leader or Deputy can change who they want to defend your clubs 14 towers and 1 HQ at the end. These should be defended by your 15 strongest members.
== Qualifiers ==
Every club who has signed up is put into the Qualifying round. Every Monday, Wednesday, and Friday 5 hours after reset, you will be paired up against a random club from either your server bracket, or sometimes a neighboring server bracket. Once you enter battle, you MAY NOT switch anything in your 3 lineups anymore until the conclusion of the battle.
== Battle ==
As stated previously you are battling with 3 teams, similar to Dojo Clash or Honor Battle. Each of your 3 teams are allowed to attack 2 times for free, up to a total of 6 attack. The goal of each battle is to gain more Materials than the other clan within a 12 hour timespan. These you gain Materials by: attacking a club branch, holding a factory, and destroying a club branch.
{| class="wikitable"
|+ Material Gain Methods
|-
! Method !! Materials Gained
|-
| Successful Attack || 40
|-
| Failed Attack || 20
|-
| Branch Destruction || 2500
|-
| Factory Holding || 400 per hour
|}
On top of the limited attacks, you also only get 6 free revives to spread across your 3 teams of 18 characters, meaning when a character dies in battle, they cannot be used again unless revived (unless they have Regeneration).
=== Tips ===
- Because of the limited amount of revives you get for free, it is highly recommended you don't attack someone you are not confident in beating.
- If you are fighting a club of equal strength, DO NOT defeat the HQ more than once. This is because your attacks are better suited for retaking factories in the event they are attacked.
== Finals ==
After 2 weeks of Qualifiers (6 battles), your Club will move on to Finals ONLY if you were one of the top 8 clubs in your Contest bracket. This can be checked at the Leaderboard section of the Club Contest. The finals bracket will randomly pair the top 8 clubs in a single elimination bracket (similar to Endless Battle Zone Finals). Monday will be Quarter Finals, Wednesday will be Semi Finals, and Friday will be Grand Finals.
On top of this, each player in the server bracket can bet Glow Sticks on who they think will win the match regardless if you made it to finals or even signed up. You may also bet on yourself or the opposing club if you are in the finals as well, often giving you an advantage in knowing who will win the bet.
== Rewards ==
The rewards you get are split up into 3 sections: your personal attack rewards, your qualifier placement, and finals placement.
=== Loot ===
After each battle during the qualifiers and finals, you are able to claim a chest that has varying chances for rewards depending on how many branches your club destroyed. If you obtained up to 200 points during the battle, you may open the chest a second time.
{| class="wikitable"
|+ Individual Rewards
|-
! Branches Destroyed !! Possible Rewards
|-
| 2 || 5 SSR Omni Chests, 1 Superb Frame III, 800 Buff Gear Transformation Materials
|-
| 4 || 10 Type Certificates, 15 Class Booklets, 40 Type Booklets + anything previously
|-
| 6 || 10 Faction Certificates, 1 Collectors Frame I, 10 Superb Diagram Shard Boxes + anything previously
|-
| 9 || 15 Type Certificates, 10 SSR Omni Chests, 1 Grappler Buff Gear + anything previously
|-
| 11 || 20 Class Booklets, 50 Type Booklets, 15 Superb Diagram Shard Boxes + anything previously
|-
| 13 || 2 Ascension Cards, 1 Collectors Frame II, 1 Class Certificate + anything previously
|}
=== Qualifier Rank ===
Each Qualifying club will get a reward of: A keepsake shard chest for Tank Top Master or Vaccine Man, Orange Buff Gear Shards, Rate Transformation Material, and Coins. The amount of each increases the higher placed your club was.
=== Finals Rank ===
The finals rewards are determined by your placement in the bracket.
{| class="wikitable"
|+ Rewards by Placement
|-
! Placement !! Rewards
|-
| 1 || Club Contest Champion Badge, 60 Orange Gear Shards, 2 Collectors Figurine Base II, 3600 Buff Gear Transformation Material
|-
| 2 || Club Contest Runner Up Badge, 50 Orange Gear Shards, 1 Collectors Figurine Base II, 3000 Buff Gear Transformation Material
|-
| 3-4 || Club Contest Hero Badge, 40 Orange Gear Shards, 1 Collectors Figurine Base II, 2500 Buff Gear Transformation Material
|-
| 5-8 || Club Contest Hero Badge, 30 Orange Gear Shards, 2 Collectors Figurine Base I, 1800 Buff Gear Transformation Material
|}
9335a40b72fde60a09da11c90030317e87619e15
Character
0
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346
2024-11-12T20:32:39Z
DovesHelmet
544896
Created page with "== Overview == Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to Album. Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters. === Character Upg..."
wikitext
text/x-wiki
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to Album.
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
=== Character Upgrading ===
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
|-
| Sharp Edge|| Increases DEF by 150
|-
| Pierce ||
|-
| Inferno ||
|-
| Slash ||
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
ba91cfc22e5da87e316d1a83b9c7dc2db39db084
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wikitext
text/x-wiki
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to Album.
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
=== Character Upgrading ===
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge|| Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
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text/x-wiki
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to Album.
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
=== Character Upgrading ===
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge|| Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
===
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== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to Album.
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
=== Character Upgrading ===
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge|| Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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Album
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Created page with "== Overview == The Album is 3rd button on the bottom row and contains a list of every character currently in the game. Within the album you can sort by the characters rarity or their type. It also gives you the info of what faction they are, what their "role" is, and what each of their skills and passives do. You may see both owned and unowned characters. == Character List == A list of characters can be found below sorted by rarity and then type. If you are unsure of..."
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== Overview ==
The Album is 3rd button on the bottom row and contains a list of every character currently in the game. Within the album you can sort by the characters rarity or their type. It also gives you the info of what faction they are, what their "role" is, and what each of their skills and passives do. You may see both owned and unowned characters.
== Character List ==
A list of characters can be found below sorted by rarity and then type. If you are unsure of their rarity or type, then you can search them using their name in the top right. SSR+ Characters will have a "+" next to their name to identify from their SSR counterpart.
* [[SSR+]]
* [[SSR]]
* [[SR]]
* [[R]]
* [[N]]
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/* Character List */
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== Overview ==
The Album is 3rd button on the bottom row and contains a list of every character currently in the game. Within the album you can sort by the characters rarity or their type. It also gives you the info of what faction they are, what their "role" is, and what each of their skills and passives do. You may see both owned and unowned characters.
== Character List ==
A list of characters can be found below sorted by rarity and then type. If you are unsure of their rarity or type, then you can search them using their name in the top right. SSR+ Characters or SSR versions of SR characters will have a "+" next to their name to identify from their SSR or SR counterpart.
* [[SSR+]]
* [[SSR]]
* [[SR]]
* [[R]]
* [[N]]
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Created page with "== Overview == SSR+ characters are currently the strongest characters you can obtain in the game. They are obtained by using Black Tickets in the Recruitment building to obtain 4 evolution stones and an 1 awakening stone and combining them within their evolution card. The evolution card can be found at Awakened button on the characters album appearance. Each character can be found below, sorted by type. == Grappler == * [[Bakuzan+]] * [[Carnage Kabuto+]] * Silverfan..."
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== Overview ==
SSR+ characters are currently the strongest characters you can obtain in the game. They are obtained by using Black Tickets in the Recruitment building to obtain 4 evolution stones and an 1 awakening stone and combining them within their evolution card. The evolution card can be found at Awakened button on the characters album appearance.
Each character can be found below, sorted by type.
== Grappler ==
* [[Bakuzan+]]
* [[Carnage Kabuto+]]
* [[Silverfang+]]
* [[Garou+]]
* [[Goketsu+]]
* [[Deep Sea King+]]
* [[Tank Top Master+]]
* [[Watchdog Man+]]
* [[Superalloy Darkshine+]]
* [[Puri-Puri Prisoner+]]
== Duelist ==
* [[Metal Bat+]]
* [[Atomic Samurai+]]
* [[Flashy Flash+]]
* [[Subterranean King+]]
* [[Zombieman+]]
== Esper ==
* [[Boros+]]
* [[King+]]
* [[Geryuganshoop+]]
* [[Phoenix Man+]]
* [[Gyoro Gyoro+]]
* [[Melzagard+]]
* [[Groribas+]]
* [[Pig God+]]
== Hi-Tech ==
* [[Child Emperor+]]
* [[Drive Knight+]]
* [[Metal Knight+]]
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Created page with "== Overview == SSR characters are the 2nd best rarity of characters, and the former best before the release of Child Emperor+ and the start of the SSR+ meta. Despite being weaker than SSR+ characters, they still are frequently used for their utility or for their ease of access in the early game. You can obtain them through all 3 Recruitment methods however each character might not be in some or the other. Each character can be found below, sorted by type. == Grappler..."
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== Overview ==
SSR characters are the 2nd best rarity of characters, and the former best before the release of Child Emperor+ and the start of the SSR+ meta. Despite being weaker than SSR+ characters, they still are frequently used for their utility or for their ease of access in the early game. You can obtain them through all 3 Recruitment methods however each character might not be in some or the other.
Each character can be found below, sorted by type.
== Grappler ==
* [[Deep Sea King]]
* [[Puri-Puri Prisoner]]
* [[Superalloy Darkshine]]
* [[Tank Top Master]]
* [[Carnage Kabuto]]
* [[Silverfang]]
* [[Garou]]
* [[Gouketsu]]
* [[Watchdog Man]]
* [[Amai Mask+]]
* [[Bengpu]]
* [[Suiryu]]
* [[Gale Wind]]
== Duelist ==
* [[Speed-o'-Sound Sonic]]
* [[Subterranean King]]
* [[Atomic Samurai]]
* [[Metal Bat]]
* [[Zombieman]]
* [[Speed-o'-Sound Sonic V2]]
* [[Flashy Flash]]
* [[Hellfire Flame]]
== Esper ==
* [[Terrible Tornado]]
* [[Melzargard]]
* [[Groribas]]
* [[Boros]]
* [[King]]
* [[Geryuganshoop]]
* [[Vaccine Man]]
* [[Phoenix Man]]
* [[Gyoro Gyoro]]
* [[Red Mosquito Girl]]
* [[Awakened Terrible Tornado]]
* [[Monsterized Choze]]
* [[Awakened Vaccine Man]]
* [[Hellish Blizzard+]]
* [[Ganriki]]
== Hi-Tech ==
* [[Child Emperor]]
* [[G4]]
* [[Metal Knight]]
* [[Genos+]]
* [[Drive Knight]]
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Created page with "== Overview == SR characters are generally weak but sometimes useful characters. They can be obtained from every Recruitment section. Each character can be found below, sorted by type. == Grappler == * [[Amai Mask]] * [[Snek]] * [[Messenger of the Seafolk]] * [[Armored Gorilla]] * [[Beast King]] * [[Subterranean]] * [[Bakuzan]] * [[Choze]] * [[Lin Lin]] * [[Heavy Tank Loincloth]] * [[Tank Top Vegan]] * [[Fist Fight Djinn]] == Duelist == * [[Stinger]] * [[Golden Ball]..."
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== Overview ==
SR characters are generally weak but sometimes useful characters. They can be obtained from every Recruitment section.
Each character can be found below, sorted by type.
== Grappler ==
* [[Amai Mask]]
* [[Snek]]
* [[Messenger of the Seafolk]]
* [[Armored Gorilla]]
* [[Beast King]]
* [[Subterranean]]
* [[Bakuzan]]
* [[Choze]]
* [[Lin Lin]]
* [[Heavy Tank Loincloth]]
* [[Tank Top Vegan]]
* [[Fist Fight Djinn]]
== Duelist ==
* [[Stinger]]
* [[Golden Ball]]
* [[Spring Mustachio]]
* [[Iairon]]
* [[Smile Man]]
* [[Magic Trick Man]]
* [[Bushidoriru]]
* [[Death Gatling]]
== Esper ==
* [[Mosquito Girl]]
* [[Hellish Blizzard]]
* [[Sky King]]
* [[Konbu Infinity]]
* [[Butterfly DX]]
== Hi-Tech ==
* [[Genos]]
* [[Lightning Max]]
* [[Hammerhead]]
* [[Blue Fire]]
* [[Doctor Genus]]
* [[Fukegao]]
* [[Lightning Genji]]
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Created page with "== Overview == R characters are the 2nd worst tier of characters and generally have no use outside of Figurines. Each character can be found below, sorted by type. == Grappler == * [[Mumen Rider]] * [[D-pad]] * [[Funeral Suspenders]] * [[Tank Top Blackhole]] * [[Wild Monkey]] * [[Bunbun Man]] * [[Crablante]] * [[Tank Top Tiger]] * [[Kamakyuri]] * [[Ground Dragon]] * [[Sourface]] == Duelist == * [[Triple Staff Lilly]] * [[Eyelashes]] == Esper == * Dark Matter Thief..."
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== Overview ==
R characters are the 2nd worst tier of characters and generally have no use outside of Figurines.
Each character can be found below, sorted by type.
== Grappler ==
* [[Mumen Rider]]
* [[D-pad]]
* [[Funeral Suspenders]]
* [[Tank Top Blackhole]]
* [[Wild Monkey]]
* [[Bunbun Man]]
* [[Crablante]]
* [[Tank Top Tiger]]
* [[Kamakyuri]]
* [[Ground Dragon]]
* [[Sourface]]
== Duelist ==
* [[Triple Staff Lilly]]
* [[Eyelashes]]
== Esper ==
* [[Dark Matter Thief]]
== Hi-Tech ==
* [[Jet Niceguy]]
* [[YO649Z Mk.II]]
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Created page with "== Overview == N rated characters are the worst tier of characters. The only purpose they serve is mask your BP and lineup or for figurines. Each character can be found below, sorted by type. == Grappler == * [[Subterranean Champion]] * [[Deep Sea Ravager]] * [[Deep Sea Destroyer]] * [[Deep Sea Invader]] * [[Subterranean Brute]] * [[Allback Man]] * [[Charanko]] == Duelist == * [[Frog Man]] * [[Men's Esthetician Man]] * [[Don Pacino]] == Esper == * [[Skyfolk Rogue]]..."
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== Overview ==
N rated characters are the worst tier of characters. The only purpose they serve is mask your BP and lineup or for figurines.
Each character can be found below, sorted by type.
== Grappler ==
* [[Subterranean Champion]]
* [[Deep Sea Ravager]]
* [[Deep Sea Destroyer]]
* [[Deep Sea Invader]]
* [[Subterranean Brute]]
* [[Allback Man]]
* [[Charanko]]
== Duelist ==
* [[Frog Man]]
* [[Men's Esthetician Man]]
* [[Don Pacino]]
== Esper ==
* [[Skyfolk Rogue]]
* [[Skyfolk Striker]]
* [[Skyfolk Raider]]
* [[Slugrus]]
== Hi-Tech ==
* [[Clone]]
* [[Paradiser Thug]]
* [[Paradiser Trooper]]
* [[Paradiser Footsoldier]]
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BAKU+
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Created page with "{{DRUID Infobox |title= Bakuzan+ |image= BAKU+.png |Rarity= SSR+ |Type= Grappler |Faction= Villain |Role= Charge DMG, ATK Buff Removal, Revive and Tenacity |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 104 }}"
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{{DRUID Infobox
|title= Bakuzan+
|image= BAKU+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Charge DMG, ATK Buff Removal, Revive and Tenacity
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
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{{DRUID Infobox
|title= Bakuzan+
|image= BAKU+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Charge DMG, ATK Buff Removal, Revive and Tenacity
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
== Outline ==
Bakuzan+ is the first SSR+ character and is widely considered the worst SSR+ character.
== Release Date ==
Bakuzan+ was released on October 2023 and later re-released on September 2024.
== How To Get ==
Bakuzan+ was released as a 30 day event, where you could earn Villain Evolution Stones, Bakuzan+'s Awakening Stone, and Bakuzan+ Shards.
Currently there is no way to obtain his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 140% ATK
=== Ultimate Attack (''3★ Keepsake'') ===
Deals 200% (''300%'') ATK Charge DMG to each enemy in a column,(At least 2 stacks, with a 40% (''100%'') chance to increase Charge to 3 stacks)
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Before any character's action, removes ATK Buff of 3(''4'') random enemies. After Monsterized Bakuzan's action, reduces ATK of his target by 40% (''45%'') ('''48%''') for 2 turns.
=== Awakened Passive (''AWK 2'') ===
After being defeated, revives with 70% HP when the next turn begins 1(''2'') times per battle. Grants Tenacity (absorbs DMG by 50% (''70%'')) for the first revival.
== Upgrade Priority ==
=== Talent ===
Upgrade the left Talents (ATK Scaling).
DMG Sigils: Sword or Ruthless
Support Sigils: Vitality or Tenacity
=== Limit Break ===
4★ At most
=== Awakening ===
1★ Minimum for ATK Buff
4★ Maximum for Crush Rate
== Gear ==
=== Gear Set ===
ATK/ATK% for all pieces.
Primal, Martial Arts, Machine God, or Drive for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Grappler: ATK
ATK% Dragon: DMG Rate, ATK
== F2P Recommendation ==
Because he is the worst SSR+, and his event gives Evolution Stones for free, you should '''NOT''' Awaken him and instead save the stones for other SSR+ Units.
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{{DRUID Infobox
|title= Bakuzan+
|image= BAKU+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Charge DMG, ATK Buff Removal, Revive and Tenacity
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
== Outline ==
Bakuzan+ is the first SSR+ character and is the evolved version of the Core Bakuzan. He is also widely considered the worst SSR+ character.
== Release Date ==
Bakuzan+ was released on October 2023 and later re-released on September 2024.
== How To Get ==
Bakuzan+ was released as a 30 day event, where you could earn Villain Evolution Stones, Bakuzan+'s Awakening Stone, and Bakuzan+ Shards.
Currently there is no way to obtain his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 140% ATK
=== Ultimate Attack (''3★ Keepsake'') ===
Deals 200% (''300%'') ATK Charge DMG to each enemy in a column,(At least 2 stacks, with a 40% (''100%'') chance to increase Charge to 3 stacks)
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Before any character's action, removes ATK Buff of 3(''4'') random enemies. After Monsterized Bakuzan's action, reduces ATK of his target by 40% (''45%'') ('''48%''') for 2 turns.
=== Awakened Passive (''AWK 2'') ===
After being defeated, revives with 70% HP when the next turn begins 1(''2'') times per battle. Grants Tenacity (absorbs DMG by 50% (''70%'')) for the first revival.
== Upgrade Priority ==
=== Talent ===
Upgrade the left Talents (ATK Scaling).
DMG Sigils: Sword or Ruthless
Support Sigils: Vitality or Tenacity
=== Limit Break ===
4★ At most
=== Awakening ===
1★ Minimum for ATK Buff
4★ Maximum for Crush Rate
== Gear ==
=== Gear Set ===
ATK/ATK% for all pieces.
Primal, Martial Arts, Machine God, or Drive for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Grappler: ATK
ATK% Dragon: DMG Rate, ATK
== F2P Recommendation ==
Because he is the worst SSR+, and his event gives Evolution Stones for free, you should '''NOT''' Awaken him and instead save the stones for other SSR+ Units.
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/* Outline */
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{{DRUID Infobox
|title= Bakuzan+
|image= BAKU+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Charge DMG, ATK Buff Removal, Revive and Tenacity
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
== Outline ==
Bakuzan+ (aka Baku+) is the first SSR+ character and is the evolved version of the Core Bakuzan. He is also widely considered the worst SSR+ character.
== Release Date ==
Bakuzan+ was released on October 2023 and later re-released on September 2024.
== How To Get ==
Bakuzan+ was released as a 30 day event, where you could earn Villain Evolution Stones, Bakuzan+'s Awakening Stone, and Bakuzan+ Shards.
Currently there is no way to obtain his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 140% ATK
=== Ultimate Attack (''3★ Keepsake'') ===
Deals 200% (''300%'') ATK Charge DMG to each enemy in a column,(At least 2 stacks, with a 40% (''100%'') chance to increase Charge to 3 stacks)
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Before any character's action, removes ATK Buff of 3(''4'') random enemies. After Monsterized Bakuzan's action, reduces ATK of his target by 40% (''45%'') ('''48%''') for 2 turns.
=== Awakened Passive (''AWK 2'') ===
After being defeated, revives with 70% HP when the next turn begins 1(''2'') times per battle. Grants Tenacity (absorbs DMG by 50% (''70%'')) for the first revival.
== Upgrade Priority ==
=== Talent ===
Upgrade the left Talents (ATK Scaling).
DMG Sigils: Sword or Ruthless
Support Sigils: Vitality or Tenacity
=== Limit Break ===
4★ At most
=== Awakening ===
1★ Minimum for ATK Buff
4★ Maximum for Crush Rate
== Gear ==
=== Gear Set ===
ATK/ATK% for all pieces.
Primal, Martial Arts, Machine God, or Drive for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Grappler: ATK
ATK% Dragon: DMG Rate, ATK
== F2P Recommendation ==
Because he is the worst SSR+, and his event gives Evolution Stones for free, you should '''NOT''' Awaken him and instead save the stones for other SSR+ Units.
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CK+
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Character
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/* Character Talent */
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== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to Album.
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
=== Character Upgrading ===
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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Carnage Kabuto+
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Created page with "{{DRUID Infobox |title= Carnage Kabuto |image= CK+.png |Rarity= SSR+ |Type= Grappler |Faction= Villain |Role= Ultimate Follow-up, DMG Reflection |Scaling= HP, HP% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 96 }} == Outline == Carnage Kabuto+ is the evolved version of Carnage Kabuto and is the 2nd SSR+ Grappler. He is considered one of the best PVE and F2P friendly units. == Release Date == Carnage Kabuto+ was first released on December 1st 2023 and re-released on February 1..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Carnage Kabuto
|image= CK+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Ultimate Follow-up, DMG Reflection
|Scaling= HP, HP%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 96
}}
== Outline ==
Carnage Kabuto+ is the evolved version of Carnage Kabuto and is the 2nd SSR+ Grappler. He is considered one of the best PVE and F2P friendly units.
== Release Date ==
Carnage Kabuto+ was first released on December 1st 2023 and re-released on February 15th 2024. He was also featured in the Hero Backup from August 2024 to October 2024.
== How To Get ==
Carnage Kabuto+ was part of the Awakening Recruitment Banner and later the HBU. There is currently no way to get his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 5 combo strikes, DMG equals to 100% ATK + 25% Max HP
=== Ultimate Attack (''3★ Keepsake'') ===
Deals 400% ATK DMG to a single target, and apllies Charge DMG equal to 35% (''45%'') Max HP. Then triggers Out of Control for this turn.
Out of Control: Launches Ultimate Follow-up against enemies after their action. (100% DMG and effect of Ultimate skill. No cost. Up to 2 times per turn.)
''Continuously Heal for 35% Max HP for 1 Round''
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Upon taking DMG or being defeated, reflects 50% DMG received back to 4 (''All'') enemies. (Only one effect of the same type is effective throughout the entire battle, including all Tenacity effects and HP consumption effects.)
=== Awakened Passive (''AWK 2'') ===
When battle begins, increases his Max HP by 25% (''30''). Quadruples (4x) the Max HP buff effect on himself and recovers HP by 50%.
''Revives with 70% HP after being defeated once every battle.''
== Upgrade Priority ==
=== Talent ===
Upgrade the right talents (HP Scaling).
DMG Sigils: Sword (if LVL 4+), Piercing, Ruthless.
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum.
=== Awakening ===
4★ Minimum.
5★ Minimum if you have keepsake (DMG reflect increase).
== Gear ==
=== Gear Set ===
HP/HP% for all pieces.
Battle, Suit, Casual, Magic, Drive, Machine for set.
=== Buff Gear ===
HP% Villain: HP%, HP
HP% Grappler: HP, Block Rate
HP% Dragon: HP, Bonus DMG
== F2P Recommendation ==
If you played during his HBU, it is good to pick him up for both PVE and as a PVP tank. If you are a newer player, you should awaken him '''IF''' you get his Awaken stone '''AND''' 4 Evolution stones in the future for free.
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/* Outline */
wikitext
text/x-wiki
{{DRUID Infobox
|title= Carnage Kabuto
|image= CK+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Ultimate Follow-up, DMG Reflection
|Scaling= HP, HP%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 96
}}
== Outline ==
Carnage Kabuto+ (aka CK+) is the evolved version of Carnage Kabuto and is the 2nd SSR+ Grappler. He is considered one of the best PVE and F2P friendly units.
== Release Date ==
Carnage Kabuto+ was first released on December 1st 2023 and re-released on February 15th 2024. He was also featured in the Hero Backup from August 2024 to October 2024.
== How To Get ==
Carnage Kabuto+ was part of the Awakening Recruitment Banner and later the HBU. There is currently no way to get his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 5 combo strikes, DMG equals to 100% ATK + 25% Max HP
=== Ultimate Attack (''3★ Keepsake'') ===
Deals 400% ATK DMG to a single target, and apllies Charge DMG equal to 35% (''45%'') Max HP. Then triggers Out of Control for this turn.
Out of Control: Launches Ultimate Follow-up against enemies after their action. (100% DMG and effect of Ultimate skill. No cost. Up to 2 times per turn.)
''Continuously Heal for 35% Max HP for 1 Round''
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Upon taking DMG or being defeated, reflects 50% DMG received back to 4 (''All'') enemies. (Only one effect of the same type is effective throughout the entire battle, including all Tenacity effects and HP consumption effects.)
=== Awakened Passive (''AWK 2'') ===
When battle begins, increases his Max HP by 25% (''30''). Quadruples (4x) the Max HP buff effect on himself and recovers HP by 50%.
''Revives with 70% HP after being defeated once every battle.''
== Upgrade Priority ==
=== Talent ===
Upgrade the right talents (HP Scaling).
DMG Sigils: Sword (if LVL 4+), Piercing, Ruthless.
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum.
=== Awakening ===
4★ Minimum.
5★ Minimum if you have keepsake (DMG reflect increase).
== Gear ==
=== Gear Set ===
HP/HP% for all pieces.
Battle, Suit, Casual, Magic, Drive, Machine for set.
=== Buff Gear ===
HP% Villain: HP%, HP
HP% Grappler: HP, Block Rate
HP% Dragon: HP, Bonus DMG
== F2P Recommendation ==
If you played during his HBU, it is good to pick him up for both PVE and as a PVP tank. If you are a newer player, you should awaken him '''IF''' you get his Awaken stone '''AND''' 4 Evolution stones in the future for free.
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File:SF+.png
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SF+
d1f78af1c0ce53ebe3dedf4847a91934916d5d2d
Silverfang+
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Created page with "{{DRUID Infobox |title= Silverfang+ |image= SF+.png |Rarity= SSR+ |Type= Grappler |Faction= Hero |Role= Instant DMG Evasion, Internal Injury |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 103 }} == Outline == Silverfang+ (aka SF+ or Bang+) is the 3rd SSR+ grappler released and is the upgraded version of Silverfang. He is one of the most underused SSR+ characters because of his short lifespan. == Release Date == SF+ was released on March 1st, 2024 and re-rele..."
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{{DRUID Infobox
|title= Silverfang+
|image= SF+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Hero
|Role= Instant DMG Evasion, Internal Injury
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 103
}}
== Outline ==
Silverfang+ (aka SF+ or Bang+) is the 3rd SSR+ grappler released and is the upgraded version of Silverfang. He is one of the most underused SSR+ characters because of his short lifespan.
== Release Date ==
SF+ was released on March 1st, 2024 and re-released on May 15th, 2024.
== How To Get ==
SF+ was part of the Awakening Recruitment Banner. There is currently no way to get his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes, dealing DMG equal to 120% ATK, and triggers Combo.
Combo: See Awakened Passive
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies with 5 combo strikes and deals DMG by 300% (''350%'') ATK. There is a 100% chance to inflict Internal Injury on 3 (''All'') targets. Triggers Combo.
Internal Injury: When attacked, taking Internal Injury DMG by 200% (''250%'') of Silverfang's ATK. The effect disappears once triggered.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
For the first 2 (''3'')('''4''') turns, after taking action, removes sealed Energy of the enemy (once per turn. Enemies can't be inflicted with Fear after their Energy is removed). When battle starts, permanently increases 30% (''40%'') ('''50%''') Instant DMG Evasion.
Instant DMG Evasion: Has a chance to take only 1 point of Direct DMG/Extra DMG/Charge DMG/Berserk DMG.
=== Awakened Passive (''AWK 2'') ===
When Silverfang attacks, Bengpu will launch Combo of the same type on an enemy. Basic Attack deals DMG by 100% of Silverfang's ATK to 1 random target. Ultimate skill deals DMG to all targets with 3 combo strikes by 180% (''210%'') of Silverfang's ATK.
''Reduces 250 of Enemy's Energy Points for Every Enemy Afflicted with Internal Injury''
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword, Ruthless
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (Evasion chance increase)
=== Awakening ===
5★ Minimum (Evasion chance increase)
== Gear ==
=== Gear Set ===
ATK/ATK% for all pieces or 2 ATK/ATK%, 1 ATK/CRIT, 1 ATK/CRIT DMG.
Gunner, Primal, Fiery, Machine for set.
=== Buff Gear ===
ATK% Hero: ATK%, ATK
ATK% Grappler: CRIT, ATK
ATK% S-Class: DMG Rate, ATK
== F2P Recommendation ==
Currently there is no way for anyone to get him, however if he does appear in the Excellent Recruit or HBU, it is '''NOT''' recommended you Awaken him.
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File:Garou+.png
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Garou+
d325c1b882919f14d2c85bc35ca165b4baa6f588
Garou+
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Created page with "{{DRUID Infobox |title= Garou+ |image= Garou+.png |Rarity= SSR+ |Type= Grappler |Faction= Martial Artist (Hero) |Role= Unyielding Breakthrough, Specialized Guard |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 103 }} == Outline == Garou+ is the evolved version of Garou and is the 2nd Character released on the Awaken Wheel. == Release Date == Garou was first released on May 2024 and re-released on October 2024. == How To Get == Garou+ was first released as pa..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Garou+
|image= Garou+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Martial Artist (Hero)
|Role= Unyielding Breakthrough, Specialized Guard
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 103
}}
== Outline ==
Garou+ is the evolved version of Garou and is the 2nd Character released on the Awaken Wheel.
== Release Date ==
Garou was first released on May 2024 and re-released on October 2024.
== How To Get ==
Garou+ was first released as part of the Awakening Wheel and later the Crystal Ball Event.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 4 combo strikes for 120% ATK DMG.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a single target with 5 combo strikes for 950% (''1200%'') ATK DMG. Critical Strike (''Any Attack'') will trigger Breakthrough once per attack.
Breakthrough: Instantly removes target's DMG Ignore effect granted by Unyielding-type effect.
''After Triggering Breakthrough, Recovers HP by 50% Max HP.''
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Removes Stun on himself after any character's action. After an ally's action, launches Ultimate Follow-up by 50% (''60%'')('''70%''') to 1 random enemy with DMG Ignoration, up to twice per turn.
=== Awakened Passive (''AWK 2'') ===
When battle begins, grants 2 Unyielding chances by 50% Max HP. After consuming Unyielding-type effects, grants Specialized Guard equal to 800% ATK
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects.
''After an ally's Unyielding-type effect has fully triggered, obtains Specialized Guard of 600% ATK 3 times per battle.''
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword, Piercing
Support Sigils: Vitality, Bastion, Chaos
=== Limit Break ===
5★ Minimum (Follow-up DMG increase).
=== Awakening ===
4★ Minimum.
5★ Maximum (Follow-up DMG increase).
== Gear ==
=== Gear Set ===
No Keepsake: 3 ATK/ATK%, 1 ATK/CRIT
Keepsake: all ATK/ATK%
Gunner, Primal, Fiery, Drive, Machine for set.
=== Buff Gear ===
ATK% Hero: ATK%, ATK
ATK% Grappler: CRIT, ATK
ATK% Special: DMG Rate, ATK
== F2P Recommendation ==
Currently the only methods he's been released are not F2P friendly, if he ever is released for free, you should '''NOT''' Awaken him '''UNLESS''' he is your first SSR+.
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/* Awakening */
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{{DRUID Infobox
|title= Garou+
|image= Garou+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Martial Artist (Hero)
|Role= Unyielding Breakthrough, Specialized Guard
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 103
}}
== Outline ==
Garou+ is the evolved version of Garou and is the 2nd Character released on the Awaken Wheel.
== Release Date ==
Garou was first released on May 2024 and re-released on October 2024.
== How To Get ==
Garou+ was first released as part of the Awakening Wheel and later the Crystal Ball Event.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 4 combo strikes for 120% ATK DMG.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a single target with 5 combo strikes for 950% (''1200%'') ATK DMG. Critical Strike (''Any Attack'') will trigger Breakthrough once per attack.
Breakthrough: Instantly removes target's DMG Ignore effect granted by Unyielding-type effect.
''After Triggering Breakthrough, Recovers HP by 50% Max HP.''
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Removes Stun on himself after any character's action. After an ally's action, launches Ultimate Follow-up by 50% (''60%'')('''70%''') to 1 random enemy with DMG Ignoration, up to twice per turn.
=== Awakened Passive (''AWK 2'') ===
When battle begins, grants 2 Unyielding chances by 50% Max HP. After consuming Unyielding-type effects, grants Specialized Guard equal to 800% ATK
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects.
''After an ally's Unyielding-type effect has fully triggered, obtains Specialized Guard of 600% ATK 3 times per battle.''
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword, Piercing
Support Sigils: Vitality, Bastion, Chaos
=== Limit Break ===
5★ Minimum (Follow-up DMG increase).
=== Awakening ===
4★ Minimum.
5★ Maximum (Follow-up DMG increase).
== Gear ==
=== Gear Set ===
No Keepsake: 3 ATK/ATK%, 1 ATK/CRIT
Keepsake: all ATK/ATK%
Gunner, Primal, Fiery, Drive, Machine for set.
=== Buff Gear ===
ATK% Hero: ATK%, ATK
ATK% Grappler: CRIT, ATK
ATK% Special: DMG Rate, ATK
== F2P Recommendation ==
Currently the only methods he's been released are not F2P friendly, if he ever is released for free, you should '''NOT''' Awaken him '''UNLESS''' he is your first SSR+.
b9e2ed91bedb355b2f4e8f59dec7029bad159358
File:GOK+.png
6
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GOK+
5e2e5b19710071f60ff3959a02857465068fb598
Gouketsu+
0
315
372
2024-11-13T17:53:03Z
DovesHelmet
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Created page with "{{DRUID Infobox |title= Gouketsu+ |image= GOK+.png |Rarity= SSR+ |Type= Grappler |Faction= Villain |Role= Breakthrough, DMG Share |Scaling= HP, HP% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 106 }} == Outline == Gouketsu+ (aka Gouk+) is the upgraded version of Gouketsu and is the 4th SSR+ Grappler. He was considered the best PVP tank until the release of TTM+. == Release Date == Gouk+ was first released on May 1st 2024 and re-released on July 15th 2024. == How To Get == Go..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Gouketsu+
|image= GOK+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Breakthrough, DMG Share
|Scaling= HP, HP%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 106
}}
== Outline ==
Gouketsu+ (aka Gouk+) is the upgraded version of Gouketsu and is the 4th SSR+ Grappler. He was considered the best PVP tank until the release of TTM+.
== Release Date ==
Gouk+ was first released on May 1st 2024 and re-released on July 15th 2024.
== How To Get ==
Gouk+ was part of the Awakening Recruitment Banner. There is currently no way to get his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target, dealing DMG equal to 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a column with 3 combo strikes, dealing DMG equal to 150% (''180%'') ATK +42% (''54%'') Max HP. Can trigger Breakthrough Once per attack on each target.
Breakthrough: Instantly removes the target's DMG Ignoration granted by Unyielding-type effects.
''Increases CRIT Rate and CRIT DMG by 30% to Self''
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When the battle begins, permanently increases Max HP by 100% (ignores Max HP Boost) and recovers HP equal to 50% Max HP. Before every turn, recovers HP equal to 50% (''70%'')('''90%''') Max HP. Before any character takes action, removes Stun of 1 character on your team (up to 2 ('''3''') times per turn).
=== Awakened Passive (''AWK 2'') ===
When the battle begins, summons 1 (''2'') Three Crow to assist, each inheriting 400% of Gouketsu's original HP. Three Crows share 85% DMG taken
by allies in the same row of Gouketsu (''2nd Three Crow will share 85% incoming DMG for allies in the other row''). After its HP runs out, deals Bonus DMG equal to 30% of the Crow's Max HP to 3 random enemies without Unyielding-type effects, and DMG Ignoration of the target will be reduced by 2 actions.
== Upgrade Priority ==
=== Talent ===
Upgrade the right talents (HP Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum.
=== Awakening ===
4★ Minimum.
5★ Maximum (Healing increase).
== Gear ==
=== Gear Set ===
HP/HP% for all pieces.
Battle, Suit, Casual, Magic, Drive for set.
=== Buff Gear ===
HP% Villain: HP%, HP
HP% Grappler: HP, CRIT, Block Rate
HP% Dragon: HP, DMG RED. Rate
== F2P Recommendation ==
Currently there is no way for anyone to obtain his Awakening stone, however it is ''' NOT''' recommended you awaken him if his stone appears for free '''UNLESS''' he is your only PVP tank.
195dd63743e54d2a167610417f0e1f4dc9cdb859
File:DSK+.png
6
316
373
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DSK+
572131d970f4c62797f8ce6e996fc24e847fa3c3
Deep Sea King+
0
317
374
2024-11-13T18:14:23Z
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Created page with "{{DRUID Infobox |title= Deep Sea King+ |image= DSK+.png |Rarity= SSR+ |Type= Grappler |Faction= Villain |Role= Specialized Corrosion, Breakthrough, Follow-up Negation |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 104 }} == Outline == Deep Sea King+ (aka DSK+) is the evolved version of Deep Sea King and the 6th SSR+ Grappler. He is considered one of the best PVE, PVP, and F2P friendly units. == Release Date == DSK+ was first released on July 1st 2024 and re-r..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Deep Sea King+
|image= DSK+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Specialized Corrosion, Breakthrough, Follow-up Negation
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
== Outline ==
Deep Sea King+ (aka DSK+) is the evolved version of Deep Sea King and the 6th SSR+ Grappler. He is considered one of the best PVE, PVP, and F2P friendly units.
== Release Date ==
DSK+ was first released on July 1st 2024 and re-released on September 15th 2024.
== How To Get ==
DSK+ was part of the Awakening Recruitment Banner. There is currently no way to get his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target, dealing DMG equal to 100% ATK. There's a 50% chance to inflict Specialized Corrosion on the target.
Specialized Corrosion: DoT equal to 100% ATK, disappears after taking effect for 1 time(s). After any character takes action, it moves to targets that can be damaged.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a single target with 5 combo strikes, dealing DMG equal to 1050% (''1300%'') ATK. Can trigger Breakthrough once per attack on each target. There's a 75% (''90%'') chance to inflict Specialized Corrosion on the main target and its surroundings, and grants Specialized Guard equal to 450% (''600%'') ATK.
Breakthrough: Instantly removes the target's DMG Ignoration granted by Unyielding-type effects.
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When enemies suffer DoT, deals Bonus DMG to all enemies equal to 60% (''80%'')('''86%''') DOT (only 1 effect of the same type works throughout the whole battle).
=== Awakened Passive (''AWK 2'') ===
Inflicts Adhesion on enemies with Specialized Corrosion, lasting for 2 turns. After allies take action, Deep Sea King has a 60% (''70%'') chance to inflict Combined Follow-up on a random enemy target, up to 1 (''2'') times each turn.
Adhesion: Can't deal Follow-up or Consecutive Follow-up.
Combined Follow-up: He and allies in the same column deal combined strikes with DMG-type Ultimate Skills.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling).
DMG Sigils: Sword, Piercing
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum.
=== Awakening ===
5★ Minimum.
== Gear ==
=== Gear Set ===
No Keepsake: 3 ATK/ATK%, 1 ATK/Hit
Keepsake: 4 ATK/ATK% or 3 ATK/ATK%, 1 ATK/CRIT
Martial Arts, Primal, Gunner, Fiery, Ninja, Machine for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Grappler: CRIT, Hit, ATK
ATK% Demon: Bonus DMG, DMG Rate, ATK
== F2P Recommendation ==
If there is ever an opportunity through the Excellent Recruit or HBU, you should '''ABSOLUTELY''' Awaken him.
b75a25ee1e4f5407daea85b6c3c15b09be394b7f
File:TTM+.png
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TTM+
f14197f2f77bc7558d2343bf544a423d6d1ed697
Tank Top Master+
0
319
376
2024-11-13T18:31:00Z
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Created page with "{{DRUID Infobox |title= Tank Top Master+ |image= TTM+.png |Rarity= SSR+ |Type= Grappler |Faction= Hero |Role= Breakthrough, DMG Reflection, DMG Sharing Negation |Scaling= HP, HP% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 104 }} == Outline == Tank Top Master+ (aka TTM+) is the evolved version of Tank Top Master and is the 7th SSR+ Grappler. He is meant to counter DMG Sharing characters such as Boros+ and Gouk+. == Release Date == TTM+ was first released on August 1st 2024..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Tank Top Master+
|image= TTM+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Hero
|Role= Breakthrough, DMG Reflection, DMG Sharing Negation
|Scaling= HP, HP%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
== Outline ==
Tank Top Master+ (aka TTM+) is the evolved version of Tank Top Master and is the 7th SSR+ Grappler. He is meant to counter DMG Sharing characters such as Boros+ and Gouk+.
== Release Date ==
TTM+ was first released on August 1st 2024 and re-released on October 15th 2024.
== How To Get ==
TTM+ was part of the Awakening Recruitment Banner. There is currently no way to get his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes, dealing DMG equal to
120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a column with 5 combo strikes, dealing DMG equal to 110%(''140%'') Max HP. Can trigger Breakthrough once per attack on each target.
Breakthrough: Instantly removes the target's DMG Ignoration granted by Unyielding-type effects.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When the battle begins, gains Specialized Guard equal to 180% (''200%'')('''230%''') HP. Removes the DMG Sharing effects of all enemies when the turn begins. After taking DMG or being defeated, reflects 51%('''61%''') incoming damage to 4 (''All'') enemies (Specialized Guard + HP consumption, only 1 effect of the same type works throughout the whole battle).
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects.
=== Awakened Passive (''AWK 2'') ===
When the battle begins, summons Tank-Top Tiger (''and Blackhole'') to assist, with ATK equal to 30% of Tank-Top Master's original HP. After an ally takes action, Tank-Top Tiger (''and Blackhole'') deals Follow-up equal to 100% ATK to 1 random enemy. The Follow-up will prioritize enemies with DMG Ignoration and can trigger Breakthrough, recovering Tank-Top Master's Specialized Guard by 20% Max HP.
== Upgrade Priority ==
=== Talent ===
Upgrade the right talents (HP Scaling).
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (Reflect to everyone).
=== Awakening ===
5★ Minimum (DMG reflect increase).
== Gear ==
=== Gear Set ===
HP/HP% for all pieces.
Battle, Suit, Casual, Magic, Drive, Machine for set.
=== Buff Gear ===
HP% Hero: HP%, HP
HP% Grappler: HP, Block Rate, CRIT
HP% S-Class: HP, Bonus DMG, DMG RED. Rate
== F2P Recommendation ==
TTM+ will most likely be released on Excellent Recruit and the HBU in the far future so because of that, you should '''NOT''' Awaken him.
cc8c80fe70285fc281e055aecfff8fcbef8af753
File:MB+.png
6
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MB+
e851d2ac1a61f2edc4a974c6aaeccb4c94425b4c
Metal Bat+
0
321
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Created page with "{{DRUID Infobox |title= Metal Bat+ |image= MB+.png |Rarity= SSR+ |Type= Duelist |Faction= Hero |Role= Stun Immunity, Follow-up, Revival |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 98 }} == Outline == Metal Bat+ (aka MB+) is the upgraded version of Metal Bat and is the 1st SSR+ Duelist. He is considered one of the best PVE units. == Release Date == MB+ was first released on January 1st 2024 and re-released on March 15th 2024. He is also currently featured..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Metal Bat+
|image= MB+.png
|Rarity= SSR+
|Type= Duelist
|Faction= Hero
|Role= Stun Immunity, Follow-up, Revival
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 98
}}
== Outline ==
Metal Bat+ (aka MB+) is the upgraded version of Metal Bat and is the 1st SSR+ Duelist. He is considered one of the best PVE units.
== Release Date ==
MB+ was first released on January 1st 2024 and re-released on March 15th 2024. He is also currently featured in the HBU from October 25th to December 20th 2024.
== How To Get ==
MB+ was part of the Awakening Recruitment Banner and now currently, the HBU.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 150% ATK DMG.
=== Ultimate Attack (''3★ Keepsake'') ===
Launches Combo Follow-up against the main target and 2 (''3'') enemies with lowest HP (When there are less than 2 remaining, enemies will suffer combos attacks). Each target will take 3 combo strikes that deal DMG
by 120% (''150%'') ATK. Grants Charge DMG equal to 380%(420%) ATK.
''Heals 12% HP to himself for every Consecutive Follow-up''
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Permanently grants immunity against Stun to other allies in his row (''Himself included''). Grants immunity against Bonus Damage to himself from turn 3 (''2'')('''1''').
=== Awakened Passive (''AWK 2'') ===
Triggers Regeneration after taking fatal DMG. After triggering Regeneration, launches Consecutive Follow-up (DMG and effect of Ultimate skill) against 1 (''3'') enemy(''enemies'') with the lowest HP.
Regeneration: Recovers 40%(''70%'') HP before action or when all allies are defeated, up to 3 (''4'') times.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (Self stun immunity).
=== Awakening ===
4★ Minimum.
5★ Maximum (Permanent extra dmg immunity).
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces
Primal, Knight, Martial Arts, Machine, Fiery for set.
=== Buff Gear ===
ATK% Hero: ATK%, ATK
ATK% Duelist: CRIT Rate, ATK
ATK% S-CLass: DMG Rate, ATK
== F2P Recommendation ==
He is currently on the HBU, so if you have Metal Bat from the event or previously '''AND''' enough Evolution stones then you '''SHOULD''' Awaken him. If you don't have both Metal Bat and/or enough Evolution stones then '''DONT''' Awaken him.
1fb056b72aa97923704d4279659a2b1887fc6399
File:AS+.png
6
322
380
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AS+
1114cc5d96ac6448d0288820a69bd8317fbc20cc
Atomic Samurai+
0
323
381
2024-11-13T19:04:07Z
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Created page with "{{DRUID Infobox |title= Atomic Samurai+ |image= AS+.png |Rarity= SSR+ |Type= Duelist |Faction= Hero |Role= Specialized Unyielding Reduction, Max HP Reduction |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 104 }} == Outline == Atomic Samurai+ (aka AS+) is the evolved version of Atomic Samurai and is the 2nd SSR+ Duelist. He was primarily released to counter both Geryu+ and CK+. == Release Date == AS+ was first released on April 1st 2024 and re-released on Jun..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Atomic Samurai+
|image= AS+.png
|Rarity= SSR+
|Type= Duelist
|Faction= Hero
|Role= Specialized Unyielding Reduction, Max HP Reduction
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
== Outline ==
Atomic Samurai+ (aka AS+) is the evolved version of Atomic Samurai and is the 2nd SSR+ Duelist. He was primarily released to counter both Geryu+ and CK+.
== Release Date ==
AS+ was first released on April 1st 2024 and re-released on June 15th 2024.
== How To Get ==
AS+ was part of the Awakening Recruitment Banner. There is currently no way to obtain him.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes, dealing DMG equal to
120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a column with 5 combo strikes, dealing DMG by 650% (''750%'') ATK. If the target is in Specialized Unyielding status, its effective or upcoming DMG Ignore effect will be changed for -2 turn(s).
''Increases all Allies Specialized Unyielding by 1 Action''
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Permanently grants 60% (''70%'')('''80%''') Non-CRIT
DMG RED. (effective for all types of DMG, cannot co-exist with [Agility]). Before any character's action, restores HP equal to 10% (''15%'')('''20%''') of Max HP.
=== Awakened Passive (''AWK 2'') ===
During an active attack, reduces the target's Max HP (up to 50%) equal to 600% ATK and prevent the target from gaining Max HP buff (''as well as permanently decreases ATK by 40%''). If this has defeated an enemy, or triggered Unyielding/Specialized Unyielding (''or just after taking action'') on the enemy, launches an Ultimate Follow-up by 80% (''120%'') ATK to a random target.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword, Piercing
Support Sigils: Vitality, Bastion
=== Limit Break ===
5★ Minimum (DMG RED. and Healing).
=== Awakening ===
5★ Minimum (DMG RED. and Healing increase).
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces or 2 ATK/ATK%, 1 ATK/CRIT, 1 ATK/CRIT DMG
Primal, Gunner, Fiery, Drive, Machine God.
=== Buff Gear ===
ATK% Hero: ATK%, ATK
ATK% Duelist: CRIT, ATK
ATK% S-CLass: DMG Rate, ATK
== F2P Recommendation ==
You should '''NOT''' Awaken him if he ever shows up again as he is only useful against tanks who boost their max hp and against teams using Geryu+ core.
84c2d2a9cc089b1af81692a02ead96c66544dbee
File:FF+.png
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FF+
b5ca78fdf8c9363f4762028dc8e1092f34aad6bd
Flashy Flash+
0
325
383
2024-11-13T19:19:04Z
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Created page with "{{DRUID Infobox |title= Flashy Flash+ |image= FF+.png |Rarity= SSR+ |Type= Duelist |Faction= Hero |Role= Specialized Speed up, Evasion, Energy Reduction |Scaling= ATK, SPD |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 120 }} == Outline == Flashy Flash+ (aka FF+) is the upgraded version of Flashy Flash and is the 3rd SSR+ Duelist and the 2nd SSR+ Speedster. == Release Date == FF+ was first released on June 1st 2024 and re-released on August 15th 2024. == How To Get == FF+ was p..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Flashy Flash+
|image= FF+.png
|Rarity= SSR+
|Type= Duelist
|Faction= Hero
|Role= Specialized Speed up, Evasion, Energy Reduction
|Scaling= ATK, SPD
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 120
}}
== Outline ==
Flashy Flash+ (aka FF+) is the upgraded version of Flashy Flash and is the 3rd SSR+ Duelist and the 2nd SSR+ Speedster.
== Release Date ==
FF+ was first released on June 1st 2024 and re-released on August 15th 2024.
== How To Get ==
FF+ was part of the Awakening Recruitment Banner and currently cannot be obtained.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3 combo strikes, dealing DMG equal to
120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies with 5 combo strikes, dealing DMG equal to 120%(''150%'') ATK. Grants Specialized Speed up to allies of the same column, lasting for 1 turns. Reduces the enemy's Energy by 1 (''3'') (up to once per turn, cannot inflict Fear in the same turn after taking effect).
Specialized Speed up: Increases their SPD to 90%(''95%'') of Flashy Flash's SPD. Their SPD remains the same if it's higher than Flashy Flash's SPD.
Requires 0 Energy Points to Activate.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When the battle begins, gains Specialized Speed up. After any character takes action, removes the enemy's normal Speed-up effects.
Specialized Speed up: Increases SPD by 5%(''20%'')('''25%'''). If the main target's SPD is lower, deals Bonus DMG equal to 300% ATK to the main target after taking action.
=== Awakened Passive (''AWK 2'') ===
When the battle begins,
permanently increases Instant DMG Evasion (''+Ally in same column'') by 70%(''50% for ally''). After any character takes action, if Flashy Flash triggers Evasion, deals Bonus DMG equal to 400% ATK (''and restores HP by 150% ATK) to a random enemy without Unyielding-type effects (3 (''4'') times per turn).
Instant DMG Evasion: Takes only 1 point of Direct DMG/Bonus DMG/Charge DMG/Berserk DMG.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (SPD Increase).
=== Awakening ===
5★ Minimum (SPD Increase).
== Gear ==
=== Gear Set ===
ATK/SPD to all pieces
Flash, Monk, Fiery, or Ninja for set.
=== Buff Gear ===
ATK% Hero: SPD, ATK%
ATK% Duelist: CRIT, ATK
ATK% S-CLass: Bonus DMG, ATK
== F2P Recommendation ==
Because FF+ is a Speedster, you should '''NOT''' Awaken him if possible as Speedsters are only useful in PVP, require a lot of investment, and are always outdated when the next Speedster is released.
25f01a38410062b2b694a98da1d8f3bac46ef8ce
File:Boros+.png
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Boros+
8f850d36878b827649deab296a7c6e7dbe1b19c7
Boros+
0
327
385
2024-11-13T19:30:40Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Boros+ |image= Boros+.png |Rarity= SSR+ |Type= Esper |Faction= Villain |Role= Ignores Unyielding, Healing Absorption, DMG Sharing |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 104 }} == Outline == Boros+ is the evolved version of Boros and is the 1st SSR+ Esper. == Release Date == Boros+ was first released on November 2023 and re-released on January 15th 2024. He was also featured as the first SSR+ on the HBU. == How To Get == Boros+..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Boros+
|image= Boros+.png
|Rarity= SSR+
|Type= Esper
|Faction= Villain
|Role= Ignores Unyielding, Healing Absorption, DMG Sharing
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
== Outline ==
Boros+ is the evolved version of Boros and is the 1st SSR+ Esper.
== Release Date ==
Boros+ was first released on November 2023 and re-released on January 15th 2024. He was also featured as the first SSR+ on the HBU.
== How To Get ==
Boros+ was part of the Awakening Recruitment Banner and formerly the HBU. There is currently no way to obtain him.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 140% ATK
DMG.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies in a column with 5 combo strikes that deal 1300% (''1500%''') ATK DMG. Ignores Unyielding of the target(s) once.
''Increases CRIT DMG by 40%''
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When allies restore HP, Boros is healed for 60%(''80%'')('''85%''') of the value. Can be triggered up to 6(''7'')('''8''') times per turn.
=== Awakened Passive (''AWK 2'') ===
When battle begins, summons 1(''2'') Dark Matter Thief(''Thieves''), which will inherit HP by 1800% of Boros' Basic Attack. The Dark Matter Thief will share 80% incoming DMG (except Emblem Skill and DMG Reflection) for allies in Boros' row(''and the 2nd thief will share 80% incoming DMG for allies in the other row''). After consuming all HP, deals bonus damage to equal to 30% of his Max HP to 3 random enemies.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
4★ Minimum.
5★ Maximum (Self heal increase).
=== Awakening ===
4★ Minimum.
5★ Maximum (Self heal increase).
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces
Primal, Gunner, Drive
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Esper: CRIT, ATK
ATK% Dragon: DMG Rate, ATK
== F2P Recommendation ==
Boros is a very outdated character and should '''NOT''' be Awoken.
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File:King+.png
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King+
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King+
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2024-11-13T19:42:29Z
DovesHelmet
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Created page with "{{DRUID Infobox |title= King+ |image= King+.png |Rarity= SSR+ |Type= Esper |Faction= Hero |Role= Energy Reduction, Speed Up, Damage Share |Scaling= ATK, SPD |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 120 }} == Outline == King+ is the upgraded version of King and is the 1st SSR+ Speedster. == Release Date == King+ was first released on the Awakening Wheel in December 2023, re-released in March 2024, and re=released again in October 2024. == How To Get == King+ was part of the..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= King+
|image= King+.png
|Rarity= SSR+
|Type= Esper
|Faction= Hero
|Role= Energy Reduction, Speed Up, Damage Share
|Scaling= ATK, SPD
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 120
}}
== Outline ==
King+ is the upgraded version of King and is the 1st SSR+ Speedster.
== Release Date ==
King+ was first released on the Awakening Wheel in December 2023, re-released in March 2024, and re=released again in October 2024.
== How To Get ==
King+ was part of the Awakening Wheel for his first 2 releases, followed by the Crystal ball. Currently there is no way to obtain him.
== Attack Skills ==
=== Basic Attack ===
Heals an ally target for 150% ATK as HP.
=== Ultimate Attack (''3★ Keepsake'') ===
Inflicts the enemies with Fear. Downgrades the Resilience or Tenacity of the 3 (''all'') enemies with the highest Max HP to 60% Tenacity. And restores HP equal to 300% of ATK for the 2(''4'') allies with the lowest HP
percentage.
Fear: Seal 2 (''3'') Energy for 1 turn(s). When same effects coexist, the strongest one is active.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Increases the SPD of same-row allies to 90% ('''95%''') of KING at the start of the
battle (only when the ally's SPD is lower than expected).
''At the start of battle, increases his own SPD by 16%'' ('''20%''')
=== Awakened Passive (''AWK 2'') ===
Summons 1 (''2'') drone at the start of the battle (100% of KING's ATK and HP, 800% of KING's Basic Attack DMG). The drone will take 90% of all DMG for KING (except Emblem Skill and Damage Reflection) until its HP falls below 1%. The drone randomly deals DMG equal to 350% ATK to an enemy after any character's action (up to 2 times per turn).
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (SPD increase).
=== Awakening ===
5★ Minimum (SPD increase).
== Gear ==
=== Gear Set ===
ATK/SPD to all pieces
Flash, Monk, Fiery, Ninja for set.
=== Buff Gear ===
ATK% Hero: SPD, ATK
ATK% Esper: CRIT, ATK
ATK% S-CLass: ATK
== F2P Recommendation ==
Because King+ is an outdated speedster, you should '''NOT''' Awaken him.
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File:Geryu+.png
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Geryu+
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Geryuganshoop+
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2024-11-13T20:00:43Z
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Created page with "{{DRUID Infobox |title= Geryuganshoop+ |image= Geryu+.png |Rarity= SSR+ |Type= Esper |Faction= Villain |Role= Specialized Unyielding Core, Specialized Berserk |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 105 }} == Outline == Geryuganshoop+ (aka Geryu+) is the first SSR+ Core character and the introduction to the Specialized Unyielding mechanic. == Release Date == Geryu+ was first released on February 1st 2024 and re-released on April 15th 2024. == How To..."
wikitext
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{{DRUID Infobox
|title= Geryuganshoop+
|image= Geryu+.png
|Rarity= SSR+
|Type= Esper
|Faction= Villain
|Role= Specialized Unyielding Core, Specialized Berserk
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 105
}}
== Outline ==
Geryuganshoop+ (aka Geryu+) is the first SSR+ Core character and the introduction to the Specialized Unyielding mechanic.
== Release Date ==
Geryu+ was first released on February 1st 2024 and re-released on April 15th 2024.
== How To Get ==
Geryu+ was part of the Awakening Recruitment Banner and now is currently the final Top-Up Reward.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Deals 5 combo attacks to all targets ,dealing DMG by 120%(''150%'') ATK. Grants Specialized Berserk to allies
in the same row (''all allies''). Lasts 1 turns.
Specialized Berserk: First strike will also deal Berserk DMG by 200% of Geryuganshoop's ATK, with a chance of making Critical Hit. Consumes 150 Energy Gauge of yours every time when 1 enemy takes Berserk DMG.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When battle begins, reduces ATK of all Hero enemies (''All enemies'') by 30%('''40%''') for 1('''2''') turns. From the beginning of turn 2, grants himself 35% (''45%'')('''50%''') Injury DMG RED.
=== Core (''AWK2'', '''LVL 4''') ===
Basic Effect: Grants 3 Energy Points every turn.
''Grants 1 Additional Energy if Support Follow-up per round''
Requirements: Deploy 1 Grappler, 2 Esper.
Advanced Effect: When any ally takes fatal DMG, they enter Specialized Unyielding. Effect disappears after actions of any 4 characters. Recover HP by 100%('''60%''') of
Max HP. Triggers 2 ('''3''') times per character every battle.
Requirements: Deploy 2 Grappler, 2 Esper
Specialized Unyielding: Ignores all incoming DMG and replaces Unyielding, and won't be affected by Ignore Unyielding.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Frenzy
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (ATK RED. to everyone).
=== Awakening ===
4★ Minimum.
5★ Maximum (ATK RED. for 2 rounds).
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces
Martial Arts, Machine
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Esper: ATK
ATK% Dragon: ATK
== F2P Recommendation ==
Unfortunately, the only current way to get Geryu+ is by spending ~$3,500. That being said, if there ever is a way to get him for cheaper or free, you '''SHOULD''' Awaken him as he is a core character.
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/* Ultimate Attack (3★ Keepsake) */
wikitext
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{{DRUID Infobox
|title= Geryuganshoop+
|image= Geryu+.png
|Rarity= SSR+
|Type= Esper
|Faction= Villain
|Role= Specialized Unyielding Core, Specialized Berserk
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 105
}}
== Outline ==
Geryuganshoop+ (aka Geryu+) is the first SSR+ Core character and the introduction to the Specialized Unyielding mechanic.
== Release Date ==
Geryu+ was first released on February 1st 2024 and re-released on April 15th 2024.
== How To Get ==
Geryu+ was part of the Awakening Recruitment Banner and now is currently the final Top-Up Reward.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Deals 5 combo attacks to all targets ,dealing DMG by 120%(''150%'') ATK. Grants Specialized Berserk to allies
in the same row (''all allies''). Lasts 1 turns.
Specialized Berserk: First strike will also deal Berserk DMG by 200% of Geryuganshoop's ATK, with a chance of making Critical Hit. Consumes 150 Energy Gauge of yours every time when 1 enemy takes Berserk DMG.
Requires 0 energy to activate.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When battle begins, reduces ATK of all Hero enemies (''All enemies'') by 30%('''40%''') for 1('''2''') turns. From the beginning of turn 2, grants himself 35% (''45%'')('''50%''') Injury DMG RED.
=== Core (''AWK2'', '''LVL 4''') ===
Basic Effect: Grants 3 Energy Points every turn.
''Grants 1 Additional Energy if Support Follow-up per round''
Requirements: Deploy 1 Grappler, 2 Esper.
Advanced Effect: When any ally takes fatal DMG, they enter Specialized Unyielding. Effect disappears after actions of any 4 characters. Recover HP by 100%('''60%''') of
Max HP. Triggers 2 ('''3''') times per character every battle.
Requirements: Deploy 2 Grappler, 2 Esper
Specialized Unyielding: Ignores all incoming DMG and replaces Unyielding, and won't be affected by Ignore Unyielding.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Frenzy
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (ATK RED. to everyone).
=== Awakening ===
4★ Minimum.
5★ Maximum (ATK RED. for 2 rounds).
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces
Martial Arts, Machine
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Esper: ATK
ATK% Dragon: ATK
== F2P Recommendation ==
Unfortunately, the only current way to get Geryu+ is by spending ~$3,500. That being said, if there ever is a way to get him for cheaper or free, you '''SHOULD''' Awaken him as he is a core character.
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File:PXM+.png
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PXM+
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Phoenix Man+
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Created page with "{{DRUID Infobox |title= Phoenix Man+ |image= PXM+.png |Rarity= SSR+ |Type= Esper |Faction= Villain |Role= Team Revival, Character Removal |Scaling= HP, HP% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 105 }} == Outline == Phoenix Man+ (aka PXM+ or KFC+) is the evolved version of Phoenix Man and the 3rd new character on the Awaken Wheel. He is considered one of the most useful and highest lifespan units. == Release Date == PXM+ was first released in August 2024. == How To Ge..."
wikitext
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{{DRUID Infobox
|title= Phoenix Man+
|image= PXM+.png
|Rarity= SSR+
|Type= Esper
|Faction= Villain
|Role= Team Revival, Character Removal
|Scaling= HP, HP%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 105
}}
== Outline ==
Phoenix Man+ (aka PXM+ or KFC+) is the evolved version of Phoenix Man and the 3rd new character on the Awaken Wheel. He is considered one of the most useful and highest lifespan units.
== Release Date ==
PXM+ was first released in August 2024.
== How To Get ==
PXM+ was released on the Awaken Wheel. He has not been re-released yet so there is currently no way to obtain him.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 5 combo strikes, dealing DMG equal to 150% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a single target with 2
combo strikes, dealing DMG equal to 150% ATK + 40% (''50%'') Max HP.
Inflicts Out of Battle on the target after taking action, and returns in the next turn, takes effect once per turn.
Out of Battle: The characters that are Out of Battle cannot take action, trigger Passive Skills, or take DMG.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When the battle begins,
permanently increases Max HP by 100% (ignores Max HP Boost) and recovers HP equal to 50% Max HP. Triggers Regeneration after taking fatal DMG without Unyielding effect. Grants immunity to Out of Battle and Swallow Out of Battle.
Regeneration: When an ally is present, recovers 15% ('''25%''') HP before the next action, triggers up to 1 (''2'') time per battle.
=== Awakened Passive (''AWK 2'') ===
Revives a defeated ally with 100% HP triggers up to 4 (''6'') times in each battle.
''Grants all allies 30% Non-CRIT DMG Reduction''
== Upgrade Priority ==
=== Talent ===
Upgrade the right talents (HP Scaling).
DMG Sigils: None
Support Sigils: Vitality, Chaos, Bastion
=== Limit Break ===
5★ Minimum (more revives).
=== Awakening ===
4★ Maximum.
== Gear ==
=== Gear Set ===
HP/HP% for all pieces.
Battle, Suit, Magic, Drive for set.
=== Buff Gear ===
HP% Villain: HP%, HP
HP% Esper: HP, Block Rate
HP% Demon: HP, DMG RED. Rate
== F2P Recommendation ==
Currently there is no way for any F2P or low spender to get PXM+, however if there ever is a way in the future, you '''SHOULD''' Awaken him.
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File:MELZA+.png
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Melza+
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Melzagard+
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Created page with "{{DRUID Infobox |title= Melzagard+ |image= MELZA+.png |Rarity= SSR+ |Type= Esper |Faction= Villain |Role= Ally Revival, Breakthrough, Silence Immunity. |Scaling= HP, HP% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 104 }} == Outline == Melzagard+ (aka Melza+) is the evolved version of Melzagard and the 5th SSR+ Esper. == Release Date == Melza+ was first released on October 1st 2024, and will be re-released on December 15th, 2024. == How To Get == Melza+ was part of the Awak..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Melzagard+
|image= MELZA+.png
|Rarity= SSR+
|Type= Esper
|Faction= Villain
|Role= Ally Revival, Breakthrough, Silence Immunity.
|Scaling= HP, HP%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
== Outline ==
Melzagard+ (aka Melza+) is the evolved version of Melzagard and the 5th SSR+ Esper.
== Release Date ==
Melza+ was first released on October 1st 2024, and will be re-released on December 15th, 2024.
== How To Get ==
Melza+ was part of the Awakening Recruitment Banner and will return to the Banner on the re-release date.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes, dealing DMG equal to 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies with 4 combo strikes, dealing DMG equal to 48%(''64%'') Max HP. After using the Ultimate Skill, 1 defeated ally
character will return to the battle
with 100% HP (triggers up to 4 (''6'')times per battle).
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
Can inflict Breakthrough on the target after the entire row ('''surrounding allies''') takes their actions.
Permanently grants immunity against Silence (''and stun'') to all allies in the row.
Breakthrough: Instantly removes the target's DMG Ignoration granted by Unyielding-type effects.
=== Awakened Passive (''AWK 2'') ===
When the battle begins, grants 50% (''70%'') Shield Rate to all allies, lasting for 2 turn(s). Triggers Regeneration when taking fatal DMG.
Regeneration: When an ally is present, recovers 50% HP before the next action, triggers up to 2 (''3'') times.
== Upgrade Priority ==
=== Talent ===
Upgrade the right talents (HP Scaling).
DMG Sigils: Sword (if LVL 4+), Piercing.
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum.
=== Awakening ===
4★ Minimum.
5★ Maximum (passive to more allies)
== Gear ==
=== Gear Set ===
HP/HP% for all pieces.
Battle, Suit, Magic, Drive, Machine, Ninja for set.
=== Buff Gear ===
HP% Villain: HP%, HP
HP% Esper: HP, Block Rate
HP% Dragon: HP, DMG RED. Rate
== F2P Recommendation ==
Melza+ requires a lot of investment and his first banner already passed, so as a F2P or even mid spender, you should '''NOT''' Awaken Melza+ on his rerun or in the future.
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File:Grori+.png
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Grori+
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Groribas+
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Created page with "{{DRUID Infobox |title= Groribas+ |image= Grori+.png |Rarity= SSR+ |Type= Esper |Faction= Villain |Role= Specialized Corrosion, Follow-up Negation, Specialized DMG REF |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 103 }} == Outline == Groribas+ (aka Grori+) is the 6th and last SSR+ Esper. == Release Date == Grori+ was released on November 1st 2024 and will be re-released on January 15th 2025. == How To Get == Grori+ was part of the Awakening Recruitment Ba..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Groribas+
|image= Grori+.png
|Rarity= SSR+
|Type= Esper
|Faction= Villain
|Role= Specialized Corrosion, Follow-up Negation, Specialized DMG REF
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 103
}}
== Outline ==
Groribas+ (aka Grori+) is the 6th and last SSR+ Esper.
== Release Date ==
Grori+ was released on November 1st 2024 and will be re-released on January 15th 2025.
== How To Get ==
Grori+ was part of the Awakening Recruitment Banner and will be available again during his re-release banner.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies with 5 combo strikes for 250% (''400%'') ATK DMG,
There's a 100% chance to inflict Specialized Corrosion on the main target and its surroundings enemies (DoT equal to 120% (''180%'') ATK). Disappears after taking effect 5 time(s). After any character takes action, it transfers to targets that can be damaged. Also nullifies the Reflect Bonus DMG of all enemies, lasting throughout the entire battle.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When enemies suffer DoT, deals Bonus DMG to all enemies equal to 60% (''75%'') ('''80%''') DOT (only 1 effect of the same type works throughout the whole battle). Inflicts Adhesion on enemies with Specialized Corrosion, lasting for 2 turns.
Adhesion: Can't deal Follow-up or Consecutive Follow-up.
=== Awakened Passive (''AWK 2'') ===
When battle starts, gains Specialized DMG REF, lasting for the whole battle. After any character takes action, absorb 100% enemy DoT to recover the user's (''and ally in same columns''') Specialized Guard .
Specialized DMG REF: Reducing 50% direct and bonus DMG received and returning 50% of the original DMG as bonus DMG to the attacker.
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects, and effects of the same type can be stacked.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword, Piercing
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (DoT increase)
=== Awakening ===
5★ Maximum (DoT increase)
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces
Primal, Martial Arts, Fiery, Drive, Machine. for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Esper: CRIT, ATK, Hit
ATK% Dragon: Bonus DMG, ATK
== F2P Recommendation ==
Grori+ is very good for PVE and PVP as well as fairly F2P friendly, however his first banner has already passed and a new rarity of units are almost here. You should '''NOT''' pull for his rerun '''UNLESS''' he is your first DPS character and you are not sure if you're going to keep playing next year.
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/* Outline */
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{{DRUID Infobox
|title= Groribas+
|image= Grori+.png
|Rarity= SSR+
|Type= Esper
|Faction= Villain
|Role= Specialized Corrosion, Follow-up Negation, Specialized DMG REF
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 103
}}
== Outline ==
Groribas+ (aka Grori+) is the upgraded version of Groribas and the 6th and last SSR+ Esper.
== Release Date ==
Grori+ was released on November 1st 2024 and will be re-released on January 15th 2025.
== How To Get ==
Grori+ was part of the Awakening Recruitment Banner and will be available again during his re-release banner.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies with 5 combo strikes for 250% (''400%'') ATK DMG,
There's a 100% chance to inflict Specialized Corrosion on the main target and its surroundings enemies (DoT equal to 120% (''180%'') ATK). Disappears after taking effect 5 time(s). After any character takes action, it transfers to targets that can be damaged. Also nullifies the Reflect Bonus DMG of all enemies, lasting throughout the entire battle.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When enemies suffer DoT, deals Bonus DMG to all enemies equal to 60% (''75%'') ('''80%''') DOT (only 1 effect of the same type works throughout the whole battle). Inflicts Adhesion on enemies with Specialized Corrosion, lasting for 2 turns.
Adhesion: Can't deal Follow-up or Consecutive Follow-up.
=== Awakened Passive (''AWK 2'') ===
When battle starts, gains Specialized DMG REF, lasting for the whole battle. After any character takes action, absorb 100% enemy DoT to recover the user's (''and ally in same columns''') Specialized Guard .
Specialized DMG REF: Reducing 50% direct and bonus DMG received and returning 50% of the original DMG as bonus DMG to the attacker.
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects, and effects of the same type can be stacked.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword, Piercing
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (DoT increase)
=== Awakening ===
5★ Maximum (DoT increase)
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces
Primal, Martial Arts, Fiery, Drive, Machine. for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Esper: CRIT, ATK, Hit
ATK% Dragon: Bonus DMG, ATK
== F2P Recommendation ==
Grori+ is very good for PVE and PVP as well as fairly F2P friendly, however his first banner has already passed and a new rarity of units are almost here. You should '''NOT''' pull for his rerun '''UNLESS''' he is your first DPS character and you are not sure if you're going to keep playing next year.
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File:CE+.png
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CE+
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Child Emperor+
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2024-11-13T20:58:01Z
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Created page with "{{DRUID Infobox |title= Child Emperor+ |image= CE+.png |Rarity= SSR+ |Type= Hi-Tech |Faction= Hero |Role= Ally CRIT Buff, Burn/Field/Injury Immunity. |Scaling= ATK, ATK% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 105 }} == Outline == Child Emperor+ (aka CE+) is the upgraded version of Child Emperor and the first SSR+ Banner. == Release Date == CE+ was first released on October 1st 2023 and re-released on December 15th 2023. == How To Get == CE+ was part of the Awakening Re..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Child Emperor+
|image= CE+.png
|Rarity= SSR+
|Type= Hi-Tech
|Faction= Hero
|Role= Ally CRIT Buff, Burn/Field/Injury Immunity.
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 105
}}
== Outline ==
Child Emperor+ (aka CE+) is the upgraded version of Child Emperor and the first SSR+ Banner.
== Release Date ==
CE+ was first released on October 1st 2023 and re-released on December 15th 2023.
== How To Get ==
CE+ was part of the Awakening Recruitment Banner and is now currently available in the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies with 5 combo strikes for 250% (''300%'') ATK DMG, And reduces Max HP of the target by 20%(''30%'') for 2 turns (HP will be
immediately reduced).
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When battle begins, increases CRIT of allies in the same row by 25% (''30%'')('''35%''') for 2 (''3'') turns. Permanently grants his row immunity against Burn/Field/Injury/Internal Injury.
=== Awakened Passive (''AWK 2'') ===
When battle begins, summons 1 (''2'') Underdog Man Robot (lasts 3 turns). Underdog Man Robot will inherit 100% Basic Attack of Child Emperor. After ally's action, Underdog Man Robot will deal direct DMG to enemy with the lowest HP ratio by 200% ATK, and heals an ally with the lowest HP ratio by 25% HP.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword, Piercing
Support Sigils: Vitality, Bastion
=== Limit Break ===
5★ Minimum (CRIT Increase).
=== Awakening ===
4★ Minimum.
5★ Maximum (CRIT Increase).
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces or 2 ATK/ATK%, 1 ATK/CRIT, 1 ATK/CRIT DMG
Knight, Martial Arts, Machine, Fiery for set.
=== Buff Gear ===
ATK% Hero: ATK%, ATK
ATK% Hi-Tech: CRIT, ATK
ATK% S-CLass: DMG Rate, ATK
== F2P Recommendation ==
While he is currently in the Excellent Recruit, you should '''NOT''' try and pull for him as the Hero Evolution Stones can be used for Alloy+.
d3d0e52aaa6c0f623c17643116c636164dc6e6ae
File:DK+.png
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DK+
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Drive Knight+
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Created page with "{{DRUID Infobox |title= Drive Knight+ |image= DK+.png |Rarity= SSR+ |Type= Hi-Tech |Faction= Hero |Role= Specialized Guard Core, DMG Rate Reduction, Evasion, Breakthrough Counter. |Scaling= ATK, ATK% or HP, HP% |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 105 }} == Outline == Drive Knight+ (aka DK+) is the upgraded version of Drive Knight and the last SSR+ core. == Release Date == DK+ was released on September 1st 2024 and will be re-released on November 15th 2024. == How..."
wikitext
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{{DRUID Infobox
|title= Drive Knight+
|image= DK+.png
|Rarity= SSR+
|Type= Hi-Tech
|Faction= Hero
|Role= Specialized Guard Core, DMG Rate Reduction, Evasion, Breakthrough Counter.
|Scaling= ATK, ATK% or HP, HP%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 105
}}
== Outline ==
Drive Knight+ (aka DK+) is the upgraded version of Drive Knight and the last SSR+ core.
== Release Date ==
DK+ was released on September 1st 2024 and will be re-released on November 15th 2024.
== How To Get ==
DK+ was part of the Awakening Recruitment Banner and will be re-released on the Awakening Recruitment Banner.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target, dealing DMG equal to 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a column with 2 combo strikes, dealing DMG equal to 300% (''450%'') ATK, and reduces the DMG Rate of all enemies by 30% (''50%'') for 1 turns.
Requires 0 energy to activate.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
After any character takes action, deals Breakthrough to 2 (''3'') targets with DMG Ignoration granted by Unyielding-type effects, and deals Bonus DMG equal to 200% ('''300%''') ATK. When the battle begins, grants 60% (''65%'')('''70%''') Instant DMG Evasion, lasting for 2 turn(s).
Instant DMG Evasion: Takes only 1 point of Direct DMG/Bonus DMG/ Charge DMG/Berserk DMG.
=== Core (''AWK 2'', '''LVL 4, 10, 17''') ===
Basic Effect: Grants 3 Energy Points per turn.
''Grants 1 additional energy if ally triggers CRIT once per round''
Requirements: Deploy 1 Duelist, 1 Grappler, and 1 Hi-Tech
Advanced Effect: All allies gain Specialized Guard equal to 600% ('''650%, 700%, 750%''') of original Max HP at the start of the battle.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP,
removes Bonus HP effects, and effects of the same type can be stacked.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling) if you're building him DPS, right if you're building him tank.
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (Breakthrough Upgrade).
=== Awakening ===
4★ Maximum.
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces if DPS
HP/HP% to all pieces if tank
Battle, Martial Arts, Machine
=== Buff Gear ===
ATK%/HP% Hero: ATK%, ATK or HP%, HP
ATK%/HP% Hi-Tech: ATK or HP
ATK%/HP% S-Class: ATK or HP
== F2P Recommendation ==
'''Absolutely''' pull him on his rerun but '''ONLY''' if you have 180 BT's.
28ed9b02cf51cfd95c13ba286b46d7c554080e13
SSR
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/* Overview */
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== Overview ==
SSR characters are the 2nd best rarity of characters, and the former best before the release of Child Emperor+ and the start of the SSR+ meta. Despite being weaker than SSR+ characters, they still are frequently used for their utility or for their ease of access in the early game. You can obtain them through all 3 Recruitment methods however each character might not be in some or the other. There will not be a upgrade priority or gear section compared to SSR+.
Each character can be found below, sorted by type.
== Grappler ==
* [[Deep Sea King]]
* [[Puri-Puri Prisoner]]
* [[Superalloy Darkshine]]
* [[Tank Top Master]]
* [[Carnage Kabuto]]
* [[Silverfang]]
* [[Garou]]
* [[Gouketsu]]
* [[Watchdog Man]]
* [[Amai Mask+]]
* [[Bengpu]]
* [[Suiryu]]
* [[Gale Wind]]
== Duelist ==
* [[Speed-o'-Sound Sonic]]
* [[Subterranean King]]
* [[Atomic Samurai]]
* [[Metal Bat]]
* [[Zombieman]]
* [[Speed-o'-Sound Sonic V2]]
* [[Flashy Flash]]
* [[Hellfire Flame]]
== Esper ==
* [[Terrible Tornado]]
* [[Melzargard]]
* [[Groribas]]
* [[Boros]]
* [[King]]
* [[Geryuganshoop]]
* [[Vaccine Man]]
* [[Phoenix Man]]
* [[Gyoro Gyoro]]
* [[Red Mosquito Girl]]
* [[Awakened Terrible Tornado]]
* [[Monsterized Choze]]
* [[Awakened Vaccine Man]]
* [[Hellish Blizzard+]]
* [[Ganriki]]
== Hi-Tech ==
* [[Child Emperor]]
* [[G4]]
* [[Metal Knight]]
* [[Genos+]]
* [[Drive Knight]]
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File:DSK.png
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DSK
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Deep Sea King
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Created page with "{{DRUID Infobox |title= Deep Sea King |image= DSK.png |Rarity= SSR |Type= Grappler |Faction= Villain |Role= DNG REF Core, Low HP Tenacity |Scaling= HP, HP% |ATK= 396 |HP= 2374 |DEF= 100 |SPD= 97 }} == Outline == Deep Sea King (aka DSK) is one of the vanilla SSR's and one of the vanilla cores. == Release Date == DSK was available on release. == How To Get == DSK can be found in Heroic Recruit, Special Recruit, and Awakening Recruits. == Attack Skills == === Basic At..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Deep Sea King
|image= DSK.png
|Rarity= SSR
|Type= Grappler
|Faction= Villain
|Role= DNG REF Core, Low HP Tenacity
|Scaling= HP, HP%
|ATK= 396
|HP= 2374
|DEF= 100
|SPD= 97
}}
== Outline ==
Deep Sea King (aka DSK) is one of the vanilla SSR's and one of the vanilla cores.
== Release Date ==
DSK was available on release.
== How To Get ==
DSK can be found in Heroic Recruit, Special Recruit, and Awakening Recruits.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There's a 100% chance to inflict Corrosion on the main target for 2 turn(s).
Corrosion: Dot DMG equal to 8% ATK.
=== Ultimate Attack ===
Attacks a single target with 3
combo strikes for 210% ATK DMG,
and deals bonus damage equal to
50% of your missing HP.
== Passive ==
When HP is under 50%, becomes Tenacious for up to 3 times per turn.
Tenacious: Absorb DMG equal to 10% of your HP.
== Core ==
Basic Effect: When your characters block attacks, gains 1 Energy. Can only be triggered 4 times per turn.
Requirements: Deploy 1 Duelist Type, 1 Grappler Type, 1 Hi-Tech.
Advanced Effect: Increases your team's DMG REF Rate by 30%.
Requirements: Deploy 1 Duelist
Type, 1 Grappler Type, 1 Hi-Tech, 1 Esper.
== F2P Recommendation ==
DSK is easy to get, and is not the worst starter core, however you should not put any investment whatsoever into him and save resources for SSR+ and UR characters.
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/* Outline */
wikitext
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{{DRUID Infobox
|title= Deep Sea King
|image= DSK.png
|Rarity= SSR
|Type= Grappler
|Faction= Villain
|Role= DNG REF Core, Low HP Tenacity
|Scaling= HP, HP%
|ATK= 396
|HP= 2374
|DEF= 100
|SPD= 97
}}
== Outline ==
Deep Sea King (aka DSK) is one of the vanilla SSR's and one of the vanilla cores. Deep Sea King does have an SSR+ Variant.
== Release Date ==
DSK was available on release.
== How To Get ==
DSK can be found in Heroic Recruit, Special Recruit, and Awakening Recruits.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There's a 100% chance to inflict Corrosion on the main target for 2 turn(s).
Corrosion: Dot DMG equal to 8% ATK.
=== Ultimate Attack ===
Attacks a single target with 3
combo strikes for 210% ATK DMG,
and deals bonus damage equal to
50% of your missing HP.
== Passive ==
When HP is under 50%, becomes Tenacious for up to 3 times per turn.
Tenacious: Absorb DMG equal to 10% of your HP.
== Core ==
Basic Effect: When your characters block attacks, gains 1 Energy. Can only be triggered 4 times per turn.
Requirements: Deploy 1 Duelist Type, 1 Grappler Type, 1 Hi-Tech.
Advanced Effect: Increases your team's DMG REF Rate by 30%.
Requirements: Deploy 1 Duelist
Type, 1 Grappler Type, 1 Hi-Tech, 1 Esper.
== F2P Recommendation ==
DSK is easy to get, and is not the worst starter core, however you should not put any investment whatsoever into him and save resources for SSR+ and UR characters.
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/* Outline */
wikitext
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{{DRUID Infobox
|title= Deep Sea King
|image= DSK.png
|Rarity= SSR
|Type= Grappler
|Faction= Villain
|Role= DNG REF Core, Low HP Tenacity
|Scaling= HP, HP%
|ATK= 396
|HP= 2374
|DEF= 100
|SPD= 97
}}
== Outline ==
Deep Sea King (aka DSK) is one of the vanilla SSR's and one of the vanilla cores. Deep Sea King does have an SSR+ variant.
== Release Date ==
DSK was available on release.
== How To Get ==
DSK can be found in Heroic Recruit, Special Recruit, and Awakening Recruits.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There's a 100% chance to inflict Corrosion on the main target for 2 turn(s).
Corrosion: Dot DMG equal to 8% ATK.
=== Ultimate Attack ===
Attacks a single target with 3
combo strikes for 210% ATK DMG,
and deals bonus damage equal to
50% of your missing HP.
== Passive ==
When HP is under 50%, becomes Tenacious for up to 3 times per turn.
Tenacious: Absorb DMG equal to 10% of your HP.
== Core ==
Basic Effect: When your characters block attacks, gains 1 Energy. Can only be triggered 4 times per turn.
Requirements: Deploy 1 Duelist Type, 1 Grappler Type, 1 Hi-Tech.
Advanced Effect: Increases your team's DMG REF Rate by 30%.
Requirements: Deploy 1 Duelist
Type, 1 Grappler Type, 1 Hi-Tech, 1 Esper.
== F2P Recommendation ==
DSK is easy to get, and is not the worst starter core, however you should not put any investment whatsoever into him and save resources for SSR+ and UR characters.
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/* Release Date */
wikitext
text/x-wiki
{{DRUID Infobox
|title= Deep Sea King
|image= DSK.png
|Rarity= SSR
|Type= Grappler
|Faction= Villain
|Role= DNG REF Core, Low HP Tenacity
|Scaling= HP, HP%
|ATK= 396
|HP= 2374
|DEF= 100
|SPD= 97
}}
== Outline ==
Deep Sea King (aka DSK) is one of the vanilla SSR's and one of the vanilla cores. Deep Sea King does have an SSR+ variant.
== Release Date ==
DSK has been available since release.
== How To Get ==
DSK can be found in Heroic Recruit, Special Recruit, and Awakening Recruits.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There's a 100% chance to inflict Corrosion on the main target for 2 turn(s).
Corrosion: Dot DMG equal to 8% ATK.
=== Ultimate Attack ===
Attacks a single target with 3
combo strikes for 210% ATK DMG,
and deals bonus damage equal to
50% of your missing HP.
== Passive ==
When HP is under 50%, becomes Tenacious for up to 3 times per turn.
Tenacious: Absorb DMG equal to 10% of your HP.
== Core ==
Basic Effect: When your characters block attacks, gains 1 Energy. Can only be triggered 4 times per turn.
Requirements: Deploy 1 Duelist Type, 1 Grappler Type, 1 Hi-Tech.
Advanced Effect: Increases your team's DMG REF Rate by 30%.
Requirements: Deploy 1 Duelist
Type, 1 Grappler Type, 1 Hi-Tech, 1 Esper.
== F2P Recommendation ==
DSK is easy to get, and is not the worst starter core, however you should not put any investment whatsoever into him and save resources for SSR+ and UR characters.
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File:PPP.png
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PPP
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Puri-Puri Prisoner
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Created page with "{{DRUID Infobox |title= Puri-Puri Prisoner |image= PPP.png |Rarity= SSR |Type= Grappler |Faction= Hero |Role= ATK Reduction, Splash DMG |Scaling= ATK, ATK% |ATK= 365 |HP= 2192 |DEF= 93 |SPD= 96 }} == Outline == Puri-Puri Prisoner (aka PPP) is one of the vanilla SSR's. PPP does have an SSR+ variant ''in the future'' == Release Date == PPP has been available since release. == How To Get == PPP can be found in all 3 Regular Recruitment options. == Attack Skills == ===..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Puri-Puri Prisoner
|image= PPP.png
|Rarity= SSR
|Type= Grappler
|Faction= Hero
|Role= ATK Reduction, Splash DMG
|Scaling= ATK, ATK%
|ATK= 365
|HP= 2192
|DEF= 93
|SPD= 96
}}
== Outline ==
Puri-Puri Prisoner (aka PPP) is one of the vanilla SSR's. PPP does have an SSR+ variant ''in the future''
== Release Date ==
PPP has been available since release.
== How To Get ==
PPP can be found in all 3 Regular Recruitment options.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 120%
ATK DMG.
=== Ultimate Attack ===
Attacks a single target in the back row with 5 combo strikes for 210% ATK DMG, making the target enter Weaken state.
Weaken: For 2 turn(s), ATK is decreased by 40%.
== Passive ==
The last hit deals splash DMG equal to 40% ATK, to enemies surrounding the target. Critical Strikes increase the splash DMG by 100%, up to 2 stacks.
== F2P Recommendation ==
PPP is easy to get but similarly is just as bad. Do not put any investment into him and save.
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File:ALLOY.png
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alloy
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Superalloy Darkshine
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Created page with "{{DRUID Infobox |title= Superalloy Darkshine |image= ALLOY.png |Rarity= SSR |Type= Grappler |Faction= Hero |Role= ULT DMG RED., DMG Share |Scaling= HP, HP% |ATK= 381 |HP= 2284 |DEF= 96 |SPD= 97 }} == Outline == Superalloy Darkshine (aka Alloy) is one of the vanilla SSR's. Alloy does have an SSR+ variant ''in the future'' == Release Date == Alloy has been available since release. == How To Get == Alloy can be found in Heroic Recruit and Awakening Recruit. == Attack Sk..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Superalloy Darkshine
|image= ALLOY.png
|Rarity= SSR
|Type= Grappler
|Faction= Hero
|Role= ULT DMG RED., DMG Share
|Scaling= HP, HP%
|ATK= 381
|HP= 2284
|DEF= 96
|SPD= 97
}}
== Outline ==
Superalloy Darkshine (aka Alloy) is one of the vanilla SSR's. Alloy does have an SSR+ variant ''in the future''
== Release Date ==
Alloy has been available since release.
== How To Get ==
Alloy can be found in Heroic Recruit and Awakening Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 120% ATK DMG. And grants Tenacity.
Tenacity: Absorb DMG equal to 10% of HP.
=== Ultimate Attack ===
Deals 130% ATK DMG to targets in a cross-shaped area. There's a 100% chance to inflict Injury on the main target for 2 turn(s). Shares 40% of DMG taken by 2 low-HP allies for 2 turns. By sharing DMG, reduces DMG taken by 20% (cannot share DMG when HP is below 20%)
Injury: When attacked, grants
Injury DMG equal to 50% ATK.
== Passive ==
When battle begins, grants 40% ULT DMG RED. to everyone in the same row for 2 turns. When taking fatal DMG for the first time each battle, restores HP equal to 30% of Max HP.
== F2P Recommendation ==
Alloy is not a bad beginner SSR and has a somewhat useful Ultimate for stronger characters, however you should not put any investment into him.
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File:TTM.png
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ttm
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Deep Sea King
0
343
413
408
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/* Outline */
wikitext
text/x-wiki
{{DRUID Infobox
|title= Deep Sea King
|image= DSK.png
|Rarity= SSR
|Type= Grappler
|Faction= Villain
|Role= DNG REF Core, Low HP Tenacity
|Scaling= HP, HP%
|ATK= 396
|HP= 2374
|DEF= 100
|SPD= 97
}}
== Outline ==
Deep Sea King (aka DSK) is one of the vanilla SSR's and one of the vanilla cores. Deep Sea King does have an [[Deep Sea King+|SSR+ variant]].
== Release Date ==
DSK has been available since release.
== How To Get ==
DSK can be found in Heroic Recruit, Special Recruit, and Awakening Recruits.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There's a 100% chance to inflict Corrosion on the main target for 2 turn(s).
Corrosion: Dot DMG equal to 8% ATK.
=== Ultimate Attack ===
Attacks a single target with 3
combo strikes for 210% ATK DMG,
and deals bonus damage equal to
50% of your missing HP.
== Passive ==
When HP is under 50%, becomes Tenacious for up to 3 times per turn.
Tenacious: Absorb DMG equal to 10% of your HP.
== Core ==
Basic Effect: When your characters block attacks, gains 1 Energy. Can only be triggered 4 times per turn.
Requirements: Deploy 1 Duelist Type, 1 Grappler Type, 1 Hi-Tech.
Advanced Effect: Increases your team's DMG REF Rate by 30%.
Requirements: Deploy 1 Duelist
Type, 1 Grappler Type, 1 Hi-Tech, 1 Esper.
== F2P Recommendation ==
DSK is easy to get, and is not the worst starter core, however you should not put any investment whatsoever into him and save resources for SSR+ and UR characters.
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{{DRUID Infobox
|title= Deep Sea King
|image= DSK.png
|Rarity= SSR
|Type= Grappler
|Faction= Villain
|Role= DMG REF Core, Low HP Tenacity
|Scaling= HP, HP%
|ATK= 396
|HP= 2374
|DEF= 100
|SPD= 97
}}
== Outline ==
Deep Sea King (aka DSK) is one of the vanilla SSR's and one of the vanilla cores. Deep Sea King does have an [[Deep Sea King+|SSR+ variant]].
== Release Date ==
DSK has been available since release.
== How To Get ==
DSK can be found in Heroic Recruit, Special Recruit, and Awakening Recruits.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There's a 100% chance to inflict Corrosion on the main target for 2 turn(s).
Corrosion: Dot DMG equal to 8% ATK.
=== Ultimate Attack ===
Attacks a single target with 3
combo strikes for 210% ATK DMG,
and deals bonus damage equal to
50% of your missing HP.
== Passive ==
When HP is under 50%, becomes Tenacious for up to 3 times per turn.
Tenacious: Absorb DMG equal to 10% of your HP.
== Core ==
Basic Effect: When your characters block attacks, gains 1 Energy. Can only be triggered 4 times per turn.
Requirements: Deploy 1 Duelist Type, 1 Grappler Type, 1 Hi-Tech.
Advanced Effect: Increases your team's DMG REF Rate by 30%.
Requirements: Deploy 1 Duelist
Type, 1 Grappler Type, 1 Hi-Tech, 1 Esper.
== F2P Recommendation ==
DSK is easy to get, and is not the worst starter core, however you should not put any investment whatsoever into him and save resources for SSR+ and UR characters.
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Tank Top Master
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Created page with "{{DRUID Infobox |title= Tank Top Master |image= TTM.png |Rarity= SSR |Type= Grappler |Faction= Hero |Role= Tenacity |Scaling= HP, HP% |ATK= 364 |HP= 2182 |DEF= 92 |SPD= 98 }} == Outline == Tank Top Master (aka TTM) is one of the vanilla SSR's. TTM does have an [[Tank Top Master+|SSR+ variant]]. == Release Date == TTM has been available since release. == How To Get == TTM is in all 3 Regular Recruitment sections, and is also in Awakening Recruit. == Attack Skills ==..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Tank Top Master
|image= TTM.png
|Rarity= SSR
|Type= Grappler
|Faction= Hero
|Role= Tenacity
|Scaling= HP, HP%
|ATK= 364
|HP= 2182
|DEF= 92
|SPD= 98
}}
== Outline ==
Tank Top Master (aka TTM) is one of the vanilla SSR's. TTM does have an [[Tank Top Master+|SSR+ variant]].
== Release Date ==
TTM has been available since release.
== How To Get ==
TTM is in all 3 Regular Recruitment sections, and is also in Awakening Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, And reduces DMG taken by
20% for 1 turn(s).
=== Ultimate Attack ===
Deals 150% ATK DMG to each enemy in a column, and grants Tenacity.
Tenacity: Absorbs DMG equal to 20% of HP.
== Passive ==
Deals bonus damage equal to 8% of
your Max HP.
== F2P Recommendation ==
TTM is a very good early game tank and provides a lot of value to the team. That being said he gets outclassed by SSR+ characters.
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File:CK.png
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CK
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Carnage Kabuto
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351
416
2024-11-13T22:21:18Z
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Created page with "{{DRUID Infobox |title= Carnage Kabuto |image= CK.png |Rarity= SSR |Type= Grappler |Faction= Villain |Role= DMG Reflection, Injury DMG |Scaling= HP, HP% |ATK= 382 |HP= 2290 |DEF= 97 |SPD= 96 }} == Outline == Carnage Kabuto (aka CK) is one of the vanilla SSR's and is considered one of the best vanilla SSR tanks. CK does have an [[Carnage Kabuto+|SSR+ variant]]. == Release Date == CK has been available since release. == How To Get == CK can be found in all 3 Regular Re..."
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{{DRUID Infobox
|title= Carnage Kabuto
|image= CK.png
|Rarity= SSR
|Type= Grappler
|Faction= Villain
|Role= DMG Reflection, Injury DMG
|Scaling= HP, HP%
|ATK= 382
|HP= 2290
|DEF= 97
|SPD= 96
}}
== Outline ==
Carnage Kabuto (aka CK) is one of the vanilla SSR's and is considered one of the best vanilla SSR tanks. CK does have an [[Carnage Kabuto+|SSR+ variant]].
== Release Date ==
CK has been available since release.
== How To Get ==
CK can be found in all 3 Regular Recruitments.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, And deals bonus damage equal to 8% of your Max HP.
=== Ultimate Attack ===
Attacks a single target with 2 combo strikes for 210% ATK DMG. and restores HP equal to 20% of Max HP, If the second phase attack is CRIT, there's a 100% chance to inflict Injury on the main target for 2 turn(s)
Injury: When attacked, takes Injury DMG equal to 50% ATK.
== Passive ==
When attacked, reflects 20% received DMG to all enemies (Only
one effect of the same type is effective throughout the battle).
== F2P Recommendation ==
CK is the best tank you can pull initially without spending money. It is ok to put ''some'' investment into him but make sure to plan ahead for future releases.
cbb50a608329baa6f9d945a35f89d55c786324ba
File:SF.png
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SF
320144db7b4b4f405b44085a2317540c1f5c4cc0
Silverfang
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Created page with "{{DRUID Infobox |title= Silverfang |image= SF.png |Rarity= SSR |Type= Grappler |Faction= Hero |Role= Block Rate Increase, Internal Injury |Scaling= ATK, ATK% |ATK= 392 |HP= 2351 |DEF= 99 |SPD= 97 }} == Outline == Silverfang (aka SF) is one of the limited SSR characters that was either released on a Recruitment Banner or the HBU. SF does have an [[Silverfang+|SSR+ variant]]. == Release Date == SF was released on the HBU starting February 2023 and ending April 2023. =..."
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{{DRUID Infobox
|title= Silverfang
|image= SF.png
|Rarity= SSR
|Type= Grappler
|Faction= Hero
|Role= Block Rate Increase, Internal Injury
|Scaling= ATK, ATK%
|ATK= 392
|HP= 2351
|DEF= 99
|SPD= 97
}}
== Outline ==
Silverfang (aka SF) is one of the limited SSR characters that was either released on a Recruitment Banner or the HBU. SF does have an [[Silverfang+|SSR+ variant]].
== Release Date ==
SF was released on the HBU starting February 2023 and ending April 2023.
== How To Get ==
SF can currently only be obtained in the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, And enters Berserk state for 1 turn(s).
Berserk: DMG increases by 30%.
=== Ultimate Attack ===
Attacks each enemy in a column with 5 combo strikes for 150% ATK DMG, Has a 100% chance to inflict Internal Injury on the target .
Internal Injury: When attacked, takes Internal Injury DMG equal to 140% of Silverfang's ATK. The effect disappears once triggered.
== Passive ==
At the start of battle, adds 30% Block Rate for all your team for 2 turn(s), When one of your characters triggers Block, gains Tenacity.
Tenacity: Absorbs DMG equal to 7% of HP, 3 times each turn.
== F2P Recommendation ==
Because SF is currently only on the Excellent Recruit, he is not worth to pull at all because there are much better options within the Excellent Recruit.
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File:GAROU.png
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garou
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Garou
0
355
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Created page with "{{DRUID Infobox |title= Garou |image= GAROU.png |Rarity= SSR |Type= Grappler |Faction= Martial Artist (Hero) |Role= Internal Injury, Follow-up |Scaling= ATK, ATK% |ATK= 408 |HP= 2351 |DEF= 99 |SPD= 99 }} == Outline == Garou was the first Limited SSR released on the Banner. Garou does have an [[Garou+|SSR+ variant]]. == Release Date == Garou was released on January 1st 2023 == How To Get == Currently the only way to get Garou is in the Excellent Recruit. == Attack Ski..."
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{{DRUID Infobox
|title= Garou
|image= GAROU.png
|Rarity= SSR
|Type= Grappler
|Faction= Martial Artist (Hero)
|Role= Internal Injury, Follow-up
|Scaling= ATK, ATK%
|ATK= 408
|HP= 2351
|DEF= 99
|SPD= 99
}}
== Outline ==
Garou was the first Limited SSR released on the Banner. Garou does have an [[Garou+|SSR+ variant]].
== Release Date ==
Garou was released on January 1st 2023
== How To Get ==
Currently the only way to get Garou is in the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 120% ATK DMG. There's a 100% chance to inflict Internal Injury on the target.
Internal Injury: When attacked, takes
Internal Injury DMG by 100% of
Garou's ATK, effect disappears once triggered.
=== Ultimate Attack ===
Deals 5 combo attacks to all targets , dealing DMG of 100% ATK , with a 100% chance to inflict
Internal Injury on 3 random targets.
Internal Injury: When attacked, grants
Internal Injury DMG by 130% of Garou's ATK. The effect disappears once triggered.
== Passive ==
After an enemy character acts, Garou has 40% chance to Follow-up. Always triggers follow-up if the hero acts. When taking fatal DMG for the first time each battle, restores HP equal to 30% of Max HP.
Follow-up: Attacks with 80% Basic Attack and effect, up to 3 times each turn.
== F2P Recommendation ==
Because Garou can only be obtained from the Excellent recruit, you should not try and pull for him as there are better options.
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/* Release Date */
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{{DRUID Infobox
|title= Garou
|image= GAROU.png
|Rarity= SSR
|Type= Grappler
|Faction= Martial Artist (Hero)
|Role= Internal Injury, Follow-up
|Scaling= ATK, ATK%
|ATK= 408
|HP= 2351
|DEF= 99
|SPD= 99
}}
== Outline ==
Garou was the first Limited SSR released on the Banner. Garou does have an [[Garou+|SSR+ variant]].
== Release Date ==
Garou was released on January 1st 2023 and re-released on March 15th 2023.
== How To Get ==
Currently the only way to get Garou is in the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 120% ATK DMG. There's a 100% chance to inflict Internal Injury on the target.
Internal Injury: When attacked, takes
Internal Injury DMG by 100% of
Garou's ATK, effect disappears once triggered.
=== Ultimate Attack ===
Deals 5 combo attacks to all targets , dealing DMG of 100% ATK , with a 100% chance to inflict
Internal Injury on 3 random targets.
Internal Injury: When attacked, grants
Internal Injury DMG by 130% of Garou's ATK. The effect disappears once triggered.
== Passive ==
After an enemy character acts, Garou has 40% chance to Follow-up. Always triggers follow-up if the hero acts. When taking fatal DMG for the first time each battle, restores HP equal to 30% of Max HP.
Follow-up: Attacks with 80% Basic Attack and effect, up to 3 times each turn.
== F2P Recommendation ==
Because Garou can only be obtained from the Excellent recruit, you should not try and pull for him as there are better options.
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File:GOK.png
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Gouk
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Gouketsu+
0
315
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{{DRUID Infobox
|title= Gouketsu+
|image= GOK+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Breakthrough, DMG Share
|Scaling= HP, HP%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 106
}}
== Outline ==
Gouketsu+ (aka Gouk+) is the upgraded version of Gouketsu and is the 4th SSR+ Grappler. He was considered the best PVP tank until the release of TTM+.
== Release Date ==
Gouk+ was first released on May 1st 2024 and re-released on July 15th 2024.
== How To Get ==
Gouk+ was part of the Awakening Recruitment Banner. There is currently no way to get his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target, dealing DMG equal to 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a column with 3 combo strikes, dealing DMG equal to 150% (''180%'') ATK +42% (''54%'') Max HP. Can trigger Breakthrough Once per attack on each target.
Breakthrough: Instantly removes the target's DMG Ignoration granted by Unyielding-type effects.
''Increases CRIT Rate and CRIT DMG by 30% to Self''
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When the battle begins, permanently increases Max HP by 100% (ignores Max HP Boost) and recovers HP equal to 50% Max HP. Before every turn, recovers HP equal to 50% (''70%'')('''90%''') Max HP. Before any character takes action, removes Stun of 1 character on your team (up to 2 ('''3''') times per turn).
=== Awakened Passive (''AWK 2'') ===
When the battle begins, summons 1 (''2'') Three Crow to assist, each inheriting 400% of Gouketsu's original HP. Three Crows share 85% DMG taken
by allies in the same row of Gouketsu (''2nd Three Crow will share 85% incoming DMG for allies in the other row''). After its HP runs out, deals Bonus DMG equal to 30% of the Crow's Max HP to 3 random enemies without Unyielding-type effects, and DMG Ignoration of the target will be reduced by 2 actions.
== Upgrade Priority ==
=== Talent ===
Upgrade the right talents (HP Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum.
=== Awakening ===
4★ Minimum.
5★ Maximum (Healing increase).
== Gear ==
=== Gear Set ===
HP/HP% for all pieces.
Battle, Suit, Casual, Magic, Drive for set.
=== Buff Gear ===
HP% Villain: HP%, HP
HP% Grappler: HP, CRIT, Block Rate
HP% Dragon: HP, DMG RED. Rate
== F2P Recommendation ==
Currently there is no way for anyone to obtain his Awakening stone, however it is ''' NOT''' recommended you awaken him if his stone appears for free '''UNLESS''' he is your only PVP tank.
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Goketsu+
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#REDIRECT [[Gouketsu+]]
c2825f930e79cfcf390c844010d27e3596c9878b
SSR+
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/* Grappler */
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== Overview ==
SSR+ characters are currently the strongest characters you can obtain in the game. They are obtained by using Black Tickets in the Recruitment building to obtain 4 evolution stones and an 1 awakening stone and combining them within their evolution card. The evolution card can be found at Awakened button on the characters album appearance.
Each character can be found below, sorted by type.
== Grappler ==
* [[Bakuzan+]]
* [[Carnage Kabuto+]]
* [[Silverfang+]]
* [[Garou+]]
* [[Gouketsu+]]
* [[Deep Sea King+]]
* [[Tank Top Master+]]
* [[Watchdog Man+]]
* [[Superalloy Darkshine+]]
* [[Puri-Puri Prisoner+]]
== Duelist ==
* [[Metal Bat+]]
* [[Atomic Samurai+]]
* [[Flashy Flash+]]
* [[Subterranean King+]]
* [[Zombieman+]]
== Esper ==
* [[Boros+]]
* [[King+]]
* [[Geryuganshoop+]]
* [[Phoenix Man+]]
* [[Gyoro Gyoro+]]
* [[Melzagard+]]
* [[Groribas+]]
* [[Pig God+]]
== Hi-Tech ==
* [[Child Emperor+]]
* [[Drive Knight+]]
* [[Metal Knight+]]
c414254c50f34f862c1e3167522a1f35f8e9e672
Gouketsu
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Created page with "{{DRUID Infobox |title= Gouketsu |image= GOK.png |Rarity= SSR |Type= Grappler |Faction= Villain |Role= Non-CRIT DMG RED., Shield Rate Buff |Scaling= ATK, ATK% |ATK= 405 |HP= 2531 |DEF= 107 |SPD= 99 }} == Outline == Gouketsu (aka Gouk) is one of the Limited SSR's that was released on a Banner using BT's. Gouketsu does have an [[Gouketsu+|SSR+ variant]]. == Release Date == Gouk was released on February 1st 2023 and re-released on April 15th 2023. == How To Get == Cur..."
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{{DRUID Infobox
|title= Gouketsu
|image= GOK.png
|Rarity= SSR
|Type= Grappler
|Faction= Villain
|Role= Non-CRIT DMG RED., Shield Rate Buff
|Scaling= ATK, ATK%
|ATK= 405
|HP= 2531
|DEF= 107
|SPD= 99
}}
== Outline ==
Gouketsu (aka Gouk) is one of the Limited SSR's that was released on a Banner using BT's. Gouketsu does have an [[Gouketsu+|SSR+ variant]].
== Release Date ==
Gouk was released on February 1st 2023 and re-released on April 15th 2023.
== How To Get ==
Currently you can only obtain Gouk from the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There is a 100% chance to inflict Internal Injury on the target.
Internal Injury: When attacked, takes
Internal Injury DMG by 100% of Gouketsu's ATK. The effect
disappears once triggered.
=== Ultimate Attack ===
Attacks a all targets with 3 combo strikes for 180% ATK DMG. And
restores 20% Max HP.
== Passive ==
Grants self 30% Non-CRIT DMG RED. (effective for all types. Cannot co- exist with Agility). When battle begins, increases 70% Heal Rate and Shield Rate for himself and
surrounding allies for 2 turns.
== F2P Recommendation ==
While Gouk is not very useful alone, he is a very good alternative to Tank Top Vegan if you are using [[Drive Knight+]] Core.
30ea50065bf181efb95171f5e87d428ec60b98a1
File:WDM.png
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wdm
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Watchdog Man
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360
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Created page with "{{DRUID Infobox |title= Watchdog Man |image= WDM.png |Rarity= SSR |Type= Grappler |Faction= Hero |Role= Energy Removal, Energy Gain, Max HP Gain |Scaling= HP, HP% |ATK= 385 |HP= 2504 |DEF= 98 |SPD= 100 }} == Outline == Watchdog Man (aka WDM) is was a Limited SSR that was released on a Black Ticket Banner. WDM does have an SSR+ variant ''in the future''. == Release Date == WDM was first released on March 1st 2023 and re-released on May 15th 2023. == How To Get == Cu..."
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{{DRUID Infobox
|title= Watchdog Man
|image= WDM.png
|Rarity= SSR
|Type= Grappler
|Faction= Hero
|Role= Energy Removal, Energy Gain, Max HP Gain
|Scaling= HP, HP%
|ATK= 385
|HP= 2504
|DEF= 98
|SPD= 100
}}
== Outline ==
Watchdog Man (aka WDM) is was a Limited SSR that was released on a Black Ticket Banner. WDM does have an SSR+ variant ''in the future''.
== Release Date ==
WDM was first released on March 1st 2023 and re-released on May 15th 2023.
== How To Get ==
Currently WDM can only be found in the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 150% ATK DMG to a single target, Recovers HP equal to 30% of Max HP.
=== Ultimate Attack ===
Attacks a row of targets with 5 combo strikes and deals DMG by 25% Max HP Max of Watchdog Man, And inflicting the enemies with Fear.
Fear: Seal 2 Energy for 1 turn(s),
When same effects coexist, the strongest one is active.
== Passive ==
Before battle begins, Watchdog Man will Encourage the whole team. Increases Max HP of allies in the same column by 25% for 3 turns. Revives with 20% Max HP after taking fatal DMG, up to 2
times.
Encourage: Grants 2 Energy when battle begins. Lasts for 2 turns.
== F2P Recommendation ==
WDM is a very good support character even for supporting SSR+ characters. That being said there are current and future better characters within the Excellent Recruitment to pull for.
3df4af5b596cd63d05dcd5cd96bcc8e01bb430f3
File:AMAI.png
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amai+
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Amai Mask+
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Created page with "{{DRUID Infobox |title= Amai Mask+ |image= AMAI.png |Rarity= SSR |Type= Grappler |Faction= Hero |Role= Team Speed-up, Tenacity, Max HP Reduction. |Scaling= ATK, SPD |ATK= 392 |HP= 2389 |DEF= 99 |SPD= 100 }} == Outline == Amai Mask+ (aka SSR Amai) was a Limited SSR that was featured on the HBU and is considered an upgrade to Amai Mask. He was also the first Limited SSR Speedster. == Release Date == SSR Amai was on the HBU from June to July 2023. == How To Get == Curr..."
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{{DRUID Infobox
|title= Amai Mask+
|image= AMAI.png
|Rarity= SSR
|Type= Grappler
|Faction= Hero
|Role= Team Speed-up, Tenacity, Max HP Reduction.
|Scaling= ATK, SPD
|ATK= 392
|HP= 2389
|DEF= 99
|SPD= 100
}}
== Outline ==
Amai Mask+ (aka SSR Amai) was a Limited SSR that was featured on the HBU and is considered an upgrade to Amai Mask. He was also the first Limited SSR Speedster.
== Release Date ==
SSR Amai was on the HBU from June to July 2023.
== How To Get ==
Currently the only way to obtain SSR Amai is through the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 130% ATK DMG to a
single target. And reduces Max HP of the target by 30% for 2 turns (HP will be immediately reduced).
=== Ultimate Attack ===
In addition, restores HP your team equal to 100% ATK. and
increases SPD of same-row allies to 90% of Amai Mask's SPD (only when ally SPD is lower than expected).
== Passive ==
Grants Tenacity to all allies when battle begins. Grants 15% ULT DMG RED. (up to 3 layers) to himself when his SPD is higher than any enemy. After action, launches Consecutive Follow-up against enemy with the highest Max HP.
Tenacity: Absorbs DMG by 30% of HP.
Consecutive Follow-up: Effect of Basic Attack. DMG by 80% of Basic Attack. Chance: 70%. Up to 3 times.
== F2P Recommendation ==
Because SSR Amai is a speedster, he has already been outclassed by future speedsters and no longer has a use.
43fd67ad4ecef684054a27c49ff0d01a12e4137b
File:BOMB.png
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bomb
cd4dc89a223d872145fcd781a1bb178239f7b79e
Bengpu
0
364
433
2024-11-13T23:21:28Z
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Created page with "{{DRUID Infobox |title= Bengpu |image= BOMB.png |Rarity= SSR |Type= Grappler |Faction= Martial Artist (Hero) |Role= Resilience Core, Agility Buff, Heal Rate Reduction |Scaling= HP, HP% |ATK= 394 |HP= 2562 |DEF= 100 |SPD= 96 }} == Outline == Bengpu (aka Bomb) was the first Limited SSR Core for the Hero Side. He was controversially released on the HBU, despite him being released on the Black Ticket Banner for the SEA and CN versions. == Release Date == Bomb was availa..."
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{{DRUID Infobox
|title= Bengpu
|image= BOMB.png
|Rarity= SSR
|Type= Grappler
|Faction= Martial Artist (Hero)
|Role= Resilience Core, Agility Buff, Heal Rate Reduction
|Scaling= HP, HP%
|ATK= 394
|HP= 2562
|DEF= 100
|SPD= 96
}}
== Outline ==
Bengpu (aka Bomb) was the first Limited SSR Core for the Hero Side. He was controversially released on the HBU, despite him being released on the Black Ticket Banner for the SEA and CN versions.
== Release Date ==
Bomb was available from September to November 2023.
== How To Get ==
There is currently no way to obtain Bomb.
== Attack Skills ==
=== Basic Attack ===
Deals 130% ATK DMG to a single target, Reduces target's Heal Rate
by 30% for 2 turn(s).
=== Ultimate Attack ===
Attacks each enemy in a row with 3 combo strikes for 195% ATK DMG, with a 100% chance to reduce main target's Heal Rate, with a 50% chance to reduce Heal Rate of
targets in the same row by 45% for 2 turn(s).
== Passive ==
After battle starts, grants Agility to himself and allies around him. When taking fatal DMG for the first time each battle, restores HP equal to 40% of Max HP.
Agility: Reduces higher Direct DMG (12%—60%) while taking less incoming strikes, cannot co-exist with Non-Crit DMG RED.
== Core ==
Basic Effect: Grants 3 Energy points per turn. Permanently grants 30% Block Rate to all allies.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech.
Advanced Effect: When battle begins, grants Resilience to all allies . Grants Tenacity on all
allies equal to 100% Max HP for 3 turns.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
Resilience: Absorbs direct and bonus damage. Can be charged through Tenacity, up to 480% Max HP of the ally.
== F2P Recommendation ==
If Bomb is ever available for free, it is only a good pickup if you do not have [[Drive Knight+|Drive Knight+ Core]].
5481a15bfa2f755f8ebcc69ce28223e30d7cf6b9
File:SUIRYU.png
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suiryu
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Suiryu
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366
435
2024-11-13T23:30:14Z
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Created page with "{{DRUID Infobox |title= Suiryu |image= SUIRYU.png |Rarity= SSR |Type= Grappler |Faction= Martial Artist (Hero) |Role= Charge DMG, Non-CRIT DMG RED. |Scaling= ATK, ATK% |ATK= 411 |HP= 2469 |DEF= 196 |SPD= 96 }} == Outline == Suiryu is a Limited SSR character however he was released on the Heroic Banner and not the Black Ticket Banner. == Release Date == Suiryu was released in October 2023. == How To Get == Currently he is both in the Excellent Recruit and the Heroic..."
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{{DRUID Infobox
|title= Suiryu
|image= SUIRYU.png
|Rarity= SSR
|Type= Grappler
|Faction= Martial Artist (Hero)
|Role= Charge DMG, Non-CRIT DMG RED.
|Scaling= ATK, ATK%
|ATK= 411
|HP= 2469
|DEF= 196
|SPD= 96
}}
== Outline ==
Suiryu is a Limited SSR character however he was released on the Heroic Banner and not the Black Ticket Banner.
== Release Date ==
Suiryu was released in October 2023.
== How To Get ==
Currently he is both in the Excellent Recruit and the Heroic Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2
combo strikes for 140% ATK DMG. And grants Tenacity
Tenacity: Absorb DMG equal to 25% of HP.
=== Ultimate Attack ===
Attacks each enemy in the back row with 5 combo strikes for 120% ATK DMG, Every layer of Charge will deal Charge DMG equal to 160% ATK.
== Passive ==
Grants 1 layer of Charge every time after getting Tenacity, up to 2 layers. Increases 25% ATK for allies with Charge. Grants self 40% Non-CRIT DMG RED. (effective for all types. Cannot co-exist with [Agility]).
== F2P Recommendation ==
Suiryu is a very good early game DPS SSR, however you should not put too much investment since he is outclassed by SSR+ characters.
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File:GALE.png
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gale
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Gale Wind
0
368
437
2024-11-13T23:38:12Z
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Created page with "{{DRUID Infobox |title= Gale Wind |image= GALE.png |Rarity= SSR |Type= Grappler |Faction= Villain |Role= Stun, Internal Injury |Scaling= ATK, ATK%, SPD |ATK= 391 |HP= 2558 |DEF= 108 |SPD= 95 }} == Outline == Gale Wind (aka GW or Gale) is a Limited SSR character that was released on a Black Ticket Banner. == Release Date == Gale was released on September 1st 2023 and re-released on November 15th 2023. == How To Get == Currently Gale is only available through the Exc..."
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{{DRUID Infobox
|title= Gale Wind
|image= GALE.png
|Rarity= SSR
|Type= Grappler
|Faction= Villain
|Role= Stun, Internal Injury
|Scaling= ATK, ATK%, SPD
|ATK= 391
|HP= 2558
|DEF= 108
|SPD= 95
}}
== Outline ==
Gale Wind (aka GW or Gale) is a Limited SSR character that was released on a Black Ticket Banner.
== Release Date ==
Gale was released on September 1st 2023 and re-released on November 15th 2023.
== How To Get ==
Currently Gale is only available through the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 160% ATK DMG. There is a 100% chance to inflict Internal Injury on the target
Internal Injury: When attacked, takes Internal Injury DMG equal to 155%
of Gale Wind's ATK. The effect
disappears once triggered.
=== Ultimate Attack ===
Attacks targets in a cross-shaped area with 4 combo strikes for 200% ATK DMG. In the first 2 turns, there is a 100% chance to inflict Stun on 2 random targets for 1 turn(s).
Decreases your Energy Gauge by -900.
Stun: Cannot take actions. Only 4
characters on each team can be
stunned at the same time. There is a 50% chance to ignore immunity.
== Passive ==
Grants 40% Non-CRIT DMG RED. (effective for all types of DMG, cannot co-exist with Agility). After any character's action, launches Follow-up attack to enemy with the highest ATK.
Follow-up: Enemy takes DMG by 80% of Basic Attack with special effect, 3 times per turn.
== F2P Recommendation ==
Gale is a very good pull if you have enough tickets as he is low investment and has very good utility.
e74a3bc673770ff5f575fb800890e54d5be7869a
File:SONIC.png
6
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sonic
f4143ed3d2857a843df06fa52d35e74679af7a8f
Speed-o'-Sound Sonic
0
370
439
2024-11-13T23:52:51Z
DovesHelmet
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Created page with "{{DRUID Infobox |title= Speed-o'-Sound Sonic |image= SONIC.png |Rarity= SSR |Type= Duelist |Faction= Outlaw (Villain) |Role= Shatter, Speed-up |Scaling= ATK, SPD% |ATK= 369 |HP= 2214 |DEF= 93 |SPD= 98 }} == Outline == Speed-o'-Sound Sonic (aka Sonic or SSS) was the first speedster and was previously available for free through an event. He would later be replaced by Sonic V2. == Release Date == Sonic has been available since release. == How To Get == Currently you can..."
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{{DRUID Infobox
|title= Speed-o'-Sound Sonic
|image= SONIC.png
|Rarity= SSR
|Type= Duelist
|Faction= Outlaw (Villain)
|Role= Shatter, Speed-up
|Scaling= ATK, SPD%
|ATK= 369
|HP= 2214
|DEF= 93
|SPD= 98
}}
== Outline ==
Speed-o'-Sound Sonic (aka Sonic or SSS) was the first speedster and was previously available for free through an event. He would later be replaced by Sonic V2.
== Release Date ==
Sonic has been available since release.
== How To Get ==
Currently you can get Sonic from the Heroic Recruit or the Awakening Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There is a 100% chance to inflict Shatter on the target for 2 turn(s)
Shatter: Reduces DMG RED. Rate by 30%.
=== Ultimate Attack ===
Deals 210% ATK DMG to a single target, There's a 50% chance to increase the SPD of the caster and
adjacent allies immediately by 20%, lasting for 1 continuous turns.
Increase SPD if triggering a Critical Strike.
== Passive ==
After taking action, attacks enemies affected with Shatter, dealing bonus damage equal to 75% ATK.
== F2P Recommendation ==
Now that Sonic V2 is free for new players, there is no reason to need Sonic other than for Figurines.
801d3fd30de0912710c98b8fd4c249c74e74dce1
File:STK.png
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stk
2e27db8269dc0185d2d8183e34728b80b118869f
Subterranean King
0
372
441
2024-11-13T23:59:44Z
DovesHelmet
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Created page with "{{DRUID Infobox |title= Subterranean King |image= STK.png |Rarity= SSR |Type= Duelist |Faction= Villain |Role= Burn, Burn Follow-up |Scaling= ATK, ATK% |ATK= 365 |HP= 2192 |DEF= 93 |SPD= 98 }} == Outline == Subterranean King (aka STK) is one of the vanilla SSR's and widely considered the worst SSR Duelist. == Release Date == STK has been available since release. == How To Get == STK is available in all 3 Regular Recruitments and the Awaken Recruitment. == Attack Sk..."
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{{DRUID Infobox
|title= Subterranean King
|image= STK.png
|Rarity= SSR
|Type= Duelist
|Faction= Villain
|Role= Burn, Burn Follow-up
|Scaling= ATK, ATK%
|ATK= 365
|HP= 2192
|DEF= 93
|SPD= 98
}}
== Outline ==
Subterranean King (aka STK) is one of the vanilla SSR's and widely considered the worst SSR Duelist.
== Release Date ==
STK has been available since release.
== How To Get ==
STK is available in all 3 Regular Recruitments and the Awaken Recruitment.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 130% ATK
DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 140% ATK
DMG, with a 100% chance to make the main target Burn for 2 turn(s). With a 50% chance to make the target in the same row Burn for 2 turn(s).
Burn: 80% ATK as DoT
== Passive ==
After an enemy in the Burned state has taken action,
Subterranean King immediately launches a Follow-up
Follow-up: Attack with 80% of Basic Attack and effect, up
to 3 times each turn.
== F2P Recommendation ==
There is 0 reason to use STK.
7dc33fa42060447ac514b84deb62af4f5beed67f
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{{DRUID Infobox
|title= Subterranean King
|image= STK.png
|Rarity= SSR
|Type= Duelist
|Faction= Villain
|Role= Burn, Burn Follow-up
|Scaling= ATK, ATK%
|ATK= 365
|HP= 2192
|DEF= 93
|SPD= 98
}}
== Outline ==
Subterranean King (aka STK) is one of the vanilla SSR's and widely considered the worst SSR Duelist. STK does have an SSR+ variant ''in the future''.
== Release Date ==
STK has been available since release.
== How To Get ==
STK is available in all 3 Regular Recruitments and the Awaken Recruitment.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 130% ATK
DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 140% ATK
DMG, with a 100% chance to make the main target Burn for 2 turn(s). With a 50% chance to make the target in the same row Burn for 2 turn(s).
Burn: 80% ATK as DoT
== Passive ==
After an enemy in the Burned state has taken action,
Subterranean King immediately launches a Follow-up
Follow-up: Attack with 80% of Basic Attack and effect, up
to 3 times each turn.
== F2P Recommendation ==
There is 0 reason to use STK.
15271bd93bb239c719a0df18b29c31e5d393ac85
File:AS.png
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as
df211ccdd94a63e0bcb9e6ae427a249484a49d60
Atomic Samurai
0
374
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2024-11-14T00:07:31Z
DovesHelmet
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Created page with "{{DRUID Infobox |title= Atomic Samurai |image= AS.png |Rarity= SSR |Type= Duelist |Faction= Hero |Role= Shatter, Duelist Follow-up |Scaling= ATK, ATK% |ATK= 392 |HP= 2351 |DEF= 99 |SPD= 98 }} == Outline == Atomic Samurai (aka AS) is one of the vanilla SSR's. AS does have an [[Atomic Samurai+|SSR+ variant]]. == Release Date == AS has been available since release. == How To Get == AS can be found in the Heroic Recruit, Special Recruit and Awakening Recruit. == Attack S..."
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{{DRUID Infobox
|title= Atomic Samurai
|image= AS.png
|Rarity= SSR
|Type= Duelist
|Faction= Hero
|Role= Shatter, Duelist Follow-up
|Scaling= ATK, ATK%
|ATK= 392
|HP= 2351
|DEF= 99
|SPD= 98
}}
== Outline ==
Atomic Samurai (aka AS) is one of the vanilla SSR's. AS does have an [[Atomic Samurai+|SSR+ variant]].
== Release Date ==
AS has been available since release.
== How To Get ==
AS can be found in the Heroic Recruit, Special Recruit and Awakening Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 130%
ATK DMG.
=== Ultimate Attack ===
Attacks all enemies with 5 combo
strikes for 100% ATK DMG, First phase of the attack has a 50% chance to inflict Shatter on the target for 2 turn(s)
Shatter: Reduces DMG RED. Rate by 30%.
== Passive ==
After a Duelist ally attacks, Atomic Samurai immediately performs Follow-up
Follow-up: Attack with 80% Basic Attack and effect, up to 3 times each turn.
== F2P Recommendation ==
There is no reason to use Atomic Samurai.
cce0733e5c1a049924652595e2340d527543d5f4
File:MB.png
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mb
77666125932addc6fc525b281b518fd8fd2203d8
Metal Bat
0
376
446
2024-11-14T00:20:52Z
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Created page with "{{DRUID Infobox |title= Metal Bat |image= MB.png |Rarity= SSR |Type= Duelist |Faction= Hero |Role= Injury, DMG RED. |Scaling= ATK, ATK% |ATK= 364 |HP= 2182 |DEF= 92 |SPD= 98 }} == Outline == Metal Bat (aka MB) is the first Limited SSR featured on the HBU. MB also does have an [[Metal Bat+|SSR+ variant]]. == Release Date == MB was released from December 2022 until February 2023. == How To Get == MB is currently only available in the Excellent Recruit. == Attack Skil..."
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{{DRUID Infobox
|title= Metal Bat
|image= MB.png
|Rarity= SSR
|Type= Duelist
|Faction= Hero
|Role= Injury, DMG RED.
|Scaling= ATK, ATK%
|ATK= 364
|HP= 2182
|DEF= 92
|SPD= 98
}}
== Outline ==
Metal Bat (aka MB) is the first Limited SSR featured on the HBU. MB also does have an [[Metal Bat+|SSR+ variant]].
== Release Date ==
MB was released from December 2022 until February 2023.
== How To Get ==
MB is currently only available in the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, And restores 10% of Max HP
up to 3 times per turn.
=== Ultimate Attack ===
Attacks each enemy in a column with 5 combo strikes for 150% ATK DMG, with a 50% chance to inflict Injury on the target for 2 turn(s). And grants Tenacity.
Injury: When attacked, take Injury DMG equal to 50% ATK.
Tenacity: Absorb DMG equal to 10% of HP.
== Passive ==
The lower the HP, the higher the DMG RED.. Can reduce up to 50% direct and bonus damage, After being attacked, if HP is less than
80%, counterattacks the enemy with Follow-up
Follow-up: Attacks with 80% Basic
Attack and effect.
== F2P Recommendation ==
MB is not a great SSR, so he is not worth to pull for at all.
6508daa0909b51a7b3ed0e7984e4c77083d3ce08
File:ZBM.png
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zbm
32630043788dccc58852b42acbdccd3106907eca
Zombieman
0
378
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2024-11-14T00:31:03Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Zombieman |image= ZBM.png |Rarity= SSR |Type= Duelist |Faction= Hero |Role= Injury Core, Regeneration |Scaling= ATK, ATK% |ATK= 382 |HP= 2480 |DEF= 97 |SPD= 96 }} == Outline == Zombieman (aka ZBM) is the first Limited SSR Core character. ZBM does have an SSR+ variant ''in the future'' == Release Date == ZBM was first released on December 1st 2022, and re-released on February 15th 2023. == How To Get == ZBM can currently only be found in the E..."
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{{DRUID Infobox
|title= Zombieman
|image= ZBM.png
|Rarity= SSR
|Type= Duelist
|Faction= Hero
|Role= Injury Core, Regeneration
|Scaling= ATK, ATK%
|ATK= 382
|HP= 2480
|DEF= 97
|SPD= 96
}}
== Outline ==
Zombieman (aka ZBM) is the first Limited SSR Core character. ZBM does have an SSR+ variant ''in the future''
== Release Date ==
ZBM was first released on December 1st 2022, and re-released on February 15th 2023.
== How To Get ==
ZBM can currently only be found in the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There's a 100% chance to inflict Injury on the target for 2 turn(s)
Injury: When attacked, take Injury DMG equal to 100% ATK.
=== Ultimate Attack ===
Attacks a single target with 5
combo strikes for 240% ATK DMG. In addition, heals your team for HP equal to 100% ATK.
== Passive ==
After taking fatal DMG, deals bonus damage equal to 60% ATK to all the enemies, triggering Regeneration
Regeneration: When ally is present, recover 10% HP before action, up to 4 times.
== Core ==
Basic Effect: When there are enemies with Injury/Internal Injury and allies with Tenacity, each character will obtains 2 Energy (once
per turn).
Requirements: Deploy 1 Duelist, 2 Grappler.
Advanced Effect: When each
character acts, all your characters recover 4% HP, lasting 2 turns. Casting Internal Injury increases
ULT DMG Boost by 20%.
Requirements: Deploy 1 Duelist, 3 Grappler.
== F2P Recommendation ==
While he is a useful core and supporting unit, there are a few better characters in the Excellent Recruit to pull for over ZBM.
6e24f48240d6fd7783eccb9d69caec02c22a3873
File:SONIC V2.png
6
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sonic v2
9107e9c39fad640980f18d71078219958b57373e
Speed-o'-Sound Sonic V2
0
380
450
2024-11-14T00:42:40Z
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Created page with "{{DRUID Infobox |title= Speed-o'-Sound Sonic V2 |image= SONIC V2.png |Rarity= SSR |Type= Duelist |Faction= Outlaw (Villain) |Role= Charge DMG, Speed Boost |Scaling= ATK, SPD% |ATK= 406 |HP= 2435 |DEF= 103 |SPD= 120 }} == Outline == Speed-o'-Sound Sonic V2 (aka Sonic V2) is the best SSR duelist currently in the game. == Release Date == Sonic V2 was first released on a BT Banner on August 1st 2023 and re-released on October 15th 2023. == How To Get == If you are a ne..."
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{{DRUID Infobox
|title= Speed-o'-Sound Sonic V2
|image= SONIC V2.png
|Rarity= SSR
|Type= Duelist
|Faction= Outlaw (Villain)
|Role= Charge DMG, Speed Boost
|Scaling= ATK, SPD%
|ATK= 406
|HP= 2435
|DEF= 103
|SPD= 120
}}
== Outline ==
Speed-o'-Sound Sonic V2 (aka Sonic V2) is the best SSR duelist currently in the game.
== Release Date ==
Sonic V2 was first released on a BT Banner on August 1st 2023 and re-released on October 15th 2023.
== How To Get ==
If you are a new player, you can currently get Sonic V2 for free by completing his event. If you are not in a new server, you can also get him from the Excellent Recruitment.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3 combo strikes for 120% ATK DMG.
=== Ultimate Attack ===
Attacks a single target in the back row with 5 combo strikes for 600% ATK DMG, and deals Charge DMG equal to 60% of Max HP of the target (Up to 600% of Sonic's ATK). Heals himself within 1 turn (up to 50% Ultimate Skill DMG).
== Passive ==
Increases SPD by 15% when battle starts, Grants Tenacity to allies without Tenacity in the same row equal to 20% of Max HP, up to twice per ally.
== F2P Recommendation ==
Because Sonic V2 is now free and also a great SSR, you should put almost all of your initial investment into him until you get your first SSR+ or UR.
ca5a99d2ed973083e9b1a15c168f288c30605801
File:FF.png
6
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ff
ed70c57d7564e994e7d5f6fd6967cea8b347efbc
Flashy Flash
0
382
452
2024-11-14T01:13:40Z
DovesHelmet
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Created page with "{{DRUID Infobox |title= Flashy Flash |image= FF.png |Rarity= SSR |Type= Duelist |Faction= Hero |Role= Shatter, Follow-up |Scaling= ATK, ATK%, SPD |ATK= 409 |HP= 2300 |DEF= 97 |SPD= 110 }} == Outline == Flashy Flash (aka FF) is a duelist that was featured on the BT Banner. == Release Date == FF was first released on April 1st 2023 and re-released on June 15th 2023. == How To Get == Currently the only way to obtain him is through the Excellent Recruit. == Attack Skil..."
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{{DRUID Infobox
|title= Flashy Flash
|image= FF.png
|Rarity= SSR
|Type= Duelist
|Faction= Hero
|Role= Shatter, Follow-up
|Scaling= ATK, ATK%, SPD
|ATK= 409
|HP= 2300
|DEF= 97
|SPD= 110
}}
== Outline ==
Flashy Flash (aka FF) is a duelist that was featured on the BT Banner.
== Release Date ==
FF was first released on April 1st 2023 and re-released on June 15th 2023.
== How To Get ==
Currently the only way to obtain him is through the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2
combo strikes for 120% ATK DMG. Increases SPD by 20% for 1 turn(s).
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 140% ATK DMG, There is a 70% chance to inflict Shatter on the main target for 2 turn(s). Grants Tenacity by 60% HP.
Shatter: Reduces DMG RED. Rate by 30%.
== Passive ==
After the enemy acts, when SPD is lower than your own, deals a Follow- up. When your team conducts a follow-up, Flashy Flash deals bonus damage of 80% ATK to all enemies, up to 3 times per turn.
Follow-up: Attacks with 80% Basic Attack and effect, up to 3 times per turn.
== F2P Recommendation ==
There are many better characters in the Excellent Recruit. Do not pull.
198f33817e51b4cfad9a69251f36525bfb6efba2
File:HF.png
6
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hf
d3ccb842d38eff2c38fd0e2bf167305b0af6e86e
Hellfire Flame
0
384
454
2024-11-14T01:22:55Z
DovesHelmet
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Created page with "{{DRUID Infobox |title= Hellfire Flame |image= HF.png |Rarity= SSR |Type= Duelist |Faction= Villain |Role= Shield Boost, Burn |Scaling= HP, HP% |ATK= 391 |HP= 2558 |DEF= 108 |SPD= 95 }} == Outline == Hellfire Flame (aka HF) is a duelist initially only released in Special Sale packs. == Release Date == Hellfire Flame was initially released through Special Sale packs in September 2023. == How To Get == While initially he was exclusively in Special Sale packs, he is n..."
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{{DRUID Infobox
|title= Hellfire Flame
|image= HF.png
|Rarity= SSR
|Type= Duelist
|Faction= Villain
|Role= Shield Boost, Burn
|Scaling= HP, HP%
|ATK= 391
|HP= 2558
|DEF= 108
|SPD= 95
}}
== Outline ==
Hellfire Flame (aka HF) is a duelist initially only released in Special Sale packs.
== Release Date ==
Hellfire Flame was initially released through Special Sale packs in September 2023.
== How To Get ==
While initially he was exclusively in Special Sale packs, he is now also in the Excellent Recruitment.
== Attack Skills ==
=== Basic Attack ===
Deals 130% ATK DMG to a single target, Increases his own Max HP by
20% for 2 turns.
=== Ultimate Attack ===
Attacks each enemy in a row with 3 combo strikes for 30% of main
target's Max HP DMG (won't exceed 30% of Hellfire Flame's Max HP). Has a 100% chance to inflict Burn on the target for 2 turn(s)
Burn: 100% ATK as DoT.
== Passive ==
When battle begins, grants Shield Boost to himself and surrounding allies. Lasts for 2 turn(s). At the beginning of each turn, grants Tenacity to his column.
Shield Boost: Resilience/Tenacity will absorb DoT and Injury/Internal Injury/Charge DMG.
Tenacity: Absorbs DMG by 20% of Hellfire Flame's HP.
== F2P Recommendation ==
He is only good with [[Bengpu|Bomb]] core, so if you are not using bomb core there is 0 reason to get him.
f114ddaab3164204de3d480bef6fc45358fdbf07
File:TT.png
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tt
8c1017982b2032cc059203e3d83dd0ee2e7a86b3
Terrible Tornado
0
386
456
2024-11-14T01:52:11Z
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Created page with "{{DRUID Infobox |title= Terrible Tornado |image= TT.png |Rarity= SSR |Type= Esper |Faction= Hero |Role= AoE Injury, ATK Reduction |Scaling= ATK, ATK% |ATK= 399 |HP= 2396 |DEF= 101 |SPD= 99 }} == Outline == Terrible Tornado (aka TT or Tatsumaki) is one of the vanilla SSR's. == Release Date == TT has been available since release. == How To Get == TT can currently only be found in the Heroic Recruit. == Attack Skills == === Basic Attack === Attacks a single target w..."
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{{DRUID Infobox
|title= Terrible Tornado
|image= TT.png
|Rarity= SSR
|Type= Esper
|Faction= Hero
|Role= AoE Injury, ATK Reduction
|Scaling= ATK, ATK%
|ATK= 399
|HP= 2396
|DEF= 101
|SPD= 99
}}
== Outline ==
Terrible Tornado (aka TT or Tatsumaki) is one of the vanilla SSR's.
== Release Date ==
TT has been available since release.
== How To Get ==
TT can currently only be found in the Heroic Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3 combo strikes for 120% ATK DMG, Triggering Critical Strike makes the target enter Weaken state.
Weaken: For 1 turn(s), ATK is decreased by 10%.
=== Ultimate Attack ===
Attacks all enemies with 5 combo strikes for 100% ATK DMG, with a 50% chance to inflict Injury on the main target and its nearby allies for 2 turn(s). This attack has 20% increased CRIT.
Injury: When attacked, grants Injury DMG equal to 60% ATK.
== Passive ==
Every enemy with Injury increases Tornado's CRIT DMG by 30%, up to 3 stacks.
== F2P Recommendation ==
TT is a very good early game DPS, however she gets outshined by every SSR+. It would be ok to put some investment in but not too much if you're close to getting your first SSR+.
fb819ff694fa15bca0ae4bec06a771d4784f69f5
File:MELZA.png
6
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melza
f78ced22bf7b7fc36e3b54dfacf043b189537993
Melzargard
0
388
458
2024-11-14T19:01:56Z
DovesHelmet
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Created page with "{{DRUID Infobox |title= Melzargard |image= MELZA.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= DMG Share, Ally Healing |Scaling= HP, HP% |ATK= 369 |HP= 2214 |DEF= 93 |SPD= 97 }} == Outline == Melzargard (aka Melza) is a vanilla SSR and one of the more difficult SSR's to get for some players. Melza does have an [[Melzagard+|SSR+ variant]]. == Release Date == Melza has been available since release. == How To Get == Currently Melza is only available in the Supe..."
wikitext
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{{DRUID Infobox
|title= Melzargard
|image= MELZA.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= DMG Share, Ally Healing
|Scaling= HP, HP%
|ATK= 369
|HP= 2214
|DEF= 93
|SPD= 97
}}
== Outline ==
Melzargard (aka Melza) is a vanilla SSR and one of the more difficult SSR's to get for some players. Melza does have an [[Melzagard+|SSR+ variant]].
== Release Date ==
Melza has been available since release.
== How To Get ==
Currently Melza is only available in the Superb Recruit. He will also be available with a rate up during Melza+'s re-run.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, And reduces DMG taken by 20% for 1 turn(s).
=== Ultimate Attack ===
Attacks a single target with 5
combo strikes for 130% ATK DMG. And heals self for 20% of Max
HP, Allies are healed for 8% of
Melzargard's Max HP.
== Passive ==
Shares 20% of DMG taken by all allies. By sharing DMG, Melzargard reduces DMG taken by 50% (cannot share DMG when HP is below 20%).
== F2P Recommendation ==
If you do manage to get Melza before your first SSR+, he is not a bad tank unless you have [[Carnage Kabuto|CK]].
2a771d4aba89877a237db2c3a33bb8f3d2043eed
File:GRORI.png
6
389
459
2024-11-14T19:03:07Z
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grori
cc24087a97fea1f2ecebecabfe653a24d71fede9
Groribas
0
390
460
2024-11-14T19:18:04Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Groribas |image= GRORI.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= Corrosion, Team ATK Boost |Scaling= ATK, ATK% |ATK= 364 |HP= 2182 |DEF= 92 |SPD= 98 }} == Outline == Groribas (aka Grori) is one of the vanilla SSR's and one of the most tedious SSR's to get. Grori does have an [[Groribas+|SSR+ variant]]. == Release Date == Grori has been available since release. == How To Get == Currently, Grori can only be obtained by purchasing..."
wikitext
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{{DRUID Infobox
|title= Groribas
|image= GRORI.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= Corrosion, Team ATK Boost
|Scaling= ATK, ATK%
|ATK= 364
|HP= 2182
|DEF= 92
|SPD= 98
}}
== Outline ==
Groribas (aka Grori) is one of the vanilla SSR's and one of the most tedious SSR's to get. Grori does have an [[Groribas+|SSR+ variant]].
== Release Date ==
Grori has been available since release.
== How To Get ==
Currently, Grori can only be obtained by purchasing 80 of his character shards from the Mystery Store. Grori will briefly be available for a rate-up during [[Groribas+|Grori+'s]] re-run banner.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2
combo strikes for 120% ATK DMG. Dealing CRIT DMG has a 100% chance to inflict the main target with Corrosion for 2 turn(s).
Corrosion: 15% ATK as DoT
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 130% ATK DMG, There is a 100% chance to
inflict the main target with Corrosion for 2 turn(s). With a 100% chance to inflict Corrosion for 2 turn(s) to the
enemy who received crit.
Corrosion: 20% ATK as DoT
== Passive ==
Every enemy on the field inflicted with Corrosion increases your team's ATK by 10% to a max of 3 stacks.
== F2P Recommendation ==
Because you can only get Grori through the mystery store by spending Gems, it is not recommended you purchase his shards. There are many better uses for gems as a f2p.
26bcbb5fd595c1b1956eeb1d8eabbccf7ed41a05
File:BOROS.png
6
391
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boros
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Boros
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392
462
2024-11-14T19:25:34Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Boros |image= BOROS.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= Single Target DMG, Esper Synergy |Scaling= ATK, ATK% |ATK= 398 |HP= 2385 |DEF= 101 |SPD= 97 }} == Outline == Boros is the first free Limited SSR character. Boros does have an [[Boros+|SSR+ variant]]. == Release Date == Boros was released as a free event in October 2022. == How To Get == Boros can currently only be obtained from his event. == Attack Skills == === Basic..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Boros
|image= BOROS.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= Single Target DMG, Esper Synergy
|Scaling= ATK, ATK%
|ATK= 398
|HP= 2385
|DEF= 101
|SPD= 97
}}
== Outline ==
Boros is the first free Limited SSR character. Boros does have an [[Boros+|SSR+ variant]].
== Release Date ==
Boros was released as a free event in October 2022.
== How To Get ==
Boros can currently only be obtained from his event.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, And enters Berserk state
for 1 turn(s).
Berserk: DMG increases by 30%.
=== Ultimate Attack ===
Attacks a single target with 3 combo strikes for 210% ATK DMG, Every Esper ally increases Boros's
ATK to increase ability DMG by 105%, stacking up to 3 times.
== Passive ==
When allies restore HP, Boros is healed for 50% of the value. Can be triggered up to 6 times per turn.
== F2P Recommendation ==
Boros is one of the best early-game units for single target DMG. Investing in him until your first SSR+ is not a bad idea.
d48d0fb3f5289891b024ca00927caadc350e0637
File:KING.png
6
393
463
2024-11-14T19:26:59Z
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king
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King
0
394
464
2024-11-14T19:35:48Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= King |image= KING.png |Rarity= SSR |Type= Esper |Faction= Hero |Role= Energy Seal, Shatter, Ally Heal |Scaling= ATK, ATK% |ATK= 394 |HP= 2363 |DEF= 100 |SPD= 99 }} == Outline == King is the 2nd Limited SSR released on a BT Banner. King does have an [[King+|SSR+ variant]]. == Release Date == King was first released on November 1st 2022 and re-released on January 15th 2023. == How To Get == King is currently only available on the Excellent Recr..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= King
|image= KING.png
|Rarity= SSR
|Type= Esper
|Faction= Hero
|Role= Energy Seal, Shatter, Ally Heal
|Scaling= ATK, ATK%
|ATK= 394
|HP= 2363
|DEF= 100
|SPD= 99
}}
== Outline ==
King is the 2nd Limited SSR released on a BT Banner. King does have an [[King+|SSR+ variant]].
== Release Date ==
King was first released on November 1st 2022 and re-released on January 15th 2023.
== How To Get ==
King is currently only available on the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
KING gazes at a single target with his King Face technique, Inflicts Shatter on the target for 2 turn(s), and restores 80% ATK HP.
Shatter: Reduces DMG RED. Rate by 30%
=== Ultimate Attack ===
KING stands in the middle of the battlefield and threatens all
enemies, Inflicting fear on all enemies, and heals all allies for 50% ATK HP.
Fear: Seal 2 Energy for 1 turns. When same effects coexist, the strongest one is active.
== Passive ==
When taking action, deals bonus damage equal to 20% ATK to affected enemies, increased by 20% for every Energy point you have, dealing up to 120% of ATK as bonus damage.
== F2P Recommendation ==
While king is a good support and good for bossing, you should not prioritize getting him as there are better characters in the Excellent Recruit.
529b52b8cf7bf46cf87245bf79cdcd3364da1cce
File:GERYU.png
6
395
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geryu
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Geryuganshoop
0
396
466
2024-11-14T19:42:48Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Geryuganshoop |image= GERYU.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= Energy Seal, Berserk |Scaling= ATK, ATK% |ATK= 367 |HP= 2203 |DEF= 93 |SPD= 98 }} == Outline == Geryuganshoop (aka Geryu) is one of the vanilla SSR's. Geryu does have an [[Geryuganshoop+|SSR+ variant]]. == Release Date == Geryu has been available since release. == How To Get == Geryu can only be found in the Heroic Recruit. == Attack Skills == === Basic Attac..."
wikitext
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{{DRUID Infobox
|title= Geryuganshoop
|image= GERYU.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= Energy Seal, Berserk
|Scaling= ATK, ATK%
|ATK= 367
|HP= 2203
|DEF= 93
|SPD= 98
}}
== Outline ==
Geryuganshoop (aka Geryu) is one of the vanilla SSR's. Geryu does have an [[Geryuganshoop+|SSR+ variant]].
== Release Date ==
Geryu has been available since release.
== How To Get ==
Geryu can only be found in the Heroic Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 120% ATK DMG. Grants a random ally Berserk state after action is taken.
Berserk: DMG Increased by 30% when attacking.
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 130% ATK DMG, And inflicting the enemies with Fear.
Fear: Seal 1 Energy for 1 turn(s),
When same effects coexist, the
strongest one is active.
== Passive ==
After each action, removes the main target's sealed Energy (once per turn. Enemies can't be inflicted with Fear after their Energy is removed). Every point of Energy deducted deals bonus damage equal to 40% ATK to all the targets.
== F2P Recommendation ==
Geryu is not useful in any regard, do not try and invest into.
3118f44cde239c829e55346b9bbc61637e6a9f9d
File:VM.png
6
397
467
2024-11-14T19:43:26Z
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vm
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Vaccine Man
0
398
468
2024-11-14T19:48:40Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Vaccine Man |image= VM.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= DoT Synergy, Burn |Scaling= ATK, ATK% |ATK= 373 |HP= 2236 |DEF= 94 |SPD= 97 }} == Outline == Vaccine Man (aka VM) is one of the vanilla SSR's. == Release Date == VM has been available since release. == How To Get == VM can be found in all of the Regular Recruitments, as well as the Awakening Recruit. == Attack Skills == === Basic Attack === Deals 120% ATK DMG to a s..."
wikitext
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{{DRUID Infobox
|title= Vaccine Man
|image= VM.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= DoT Synergy, Burn
|Scaling= ATK, ATK%
|ATK= 373
|HP= 2236
|DEF= 94
|SPD= 97
}}
== Outline ==
Vaccine Man (aka VM) is one of the vanilla SSR's.
== Release Date ==
VM has been available since release.
== How To Get ==
VM can be found in all of the Regular Recruitments, as well as the Awakening Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, And deals bonus damage
equal to 5% of Max HP.
=== Ultimate Attack ===
Attacks each enemy in a row with 3 combo strikes for 132% ATK DMG, There's a 50% chance of inflicting the target with Burn for 2 turn(s).
Burn: Dot equal to 80% of ATK.
== Passive ==
When enemies suffer DoT, deal
Extra DMG to all enemies by 50% DOT DMG (only 1 effect of the same type works throughout the whole battle).
== F2P Recommendation ==
While VM is not worth putting investment into alone, he does synergize well with other characters that do DoT DMG without their own form of DoT Extra DMG.
08e3581a282da2cd41930c4ef280a505c7a7aac0
File:PXM.png
6
399
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PXM
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Phoenix Man
0
400
470
2024-11-14T19:55:17Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Phoenix Man |image= PXM.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= Revival, Burn |Scaling= HP, HP% or ATK, ATK% |ATK= 391 |HP= 2480 |DEF= 97 |SPD= 97 }} == Outline == Phoenix Man (aka PXM) was the first SSR added to Heroic Recruit after the release of the game. == Release Date == PXM was first released in July 2023 == How To Get == Currently you can only get PXM in the Heroic Recruit and the Excellent Recruit. == Attack Skills ==..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Phoenix Man
|image= PXM.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= Revival, Burn
|Scaling= HP, HP% or ATK, ATK%
|ATK= 391
|HP= 2480
|DEF= 97
|SPD= 97
}}
== Outline ==
Phoenix Man (aka PXM) was the first SSR added to Heroic Recruit after the release of the game.
== Release Date ==
PXM was first released in July 2023
== How To Get ==
Currently you can only get PXM in the Heroic Recruit and the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 120% ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in the back row with 3 combo strikes for 150% ATK DMG, with a 70% chance of inflicting the target with Burn for 2 turn(s).
Burn: DoT equal to 20% Max HP.
== Passive ==
Triggers Regeneration after taking fatal DMG. Deals bonus damage on target equal to 35% of your lost HP during attack.
Regeneration: When an ally is present, recovers 15% HP before action, up to 3 times per battle.
== F2P Recommendation ==
If you manage to get PXM from the Heroic Recruit, he is a good tank to use in front of your DPS to prevent any Column attacks from hitting because of his Regeneration mechanic.
156ee82065fcc1f9e215f42a878760f2e070117b
File:GG.png
6
401
471
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gg
f3226f91f77a87d909b8920adc91f9a301a7316b
Gyoro Gyoro
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402
472
2024-11-14T20:04:28Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Gyoro Gyoro |image= GG.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= Max HP Core, Follow-up |Scaling= ATK, ATK% |ATK= 390 |HP= 2340 |DEF= 99 |SPD= 98 }} == Outline == Gyoro Gyoro (aka GG) is the first Limited SSR Villain core. GG does have a SSR+ variant ''in the future''. == Release Date == GG was (controversially) released on the HBU from April to June 2023. == How To Get == Currently you can only get GG from either the Excellent..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Gyoro Gyoro
|image= GG.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= Max HP Core, Follow-up
|Scaling= ATK, ATK%
|ATK= 390
|HP= 2340
|DEF= 99
|SPD= 98
}}
== Outline ==
Gyoro Gyoro (aka GG) is the first Limited SSR Villain core. GG does have a SSR+ variant ''in the future''.
== Release Date ==
GG was (controversially) released on the HBU from April to June 2023.
== How To Get ==
Currently you can only get GG from either the Excellent Recruit or the Special Sale packs.
== Attack Skills ==
=== Basic Attack ===
Sends out spy drone in search of a single target, grants Follow-up to the ally with the highest ATK, and restores 120% ATK HP.
=== Ultimate Attack ===
Deals DMG to all enemies equal to 110% of ATK, And reduces Max HP of the target by 15% for 2 turns (HP will be immediately reduced).
== Passive ==
Increases Max HP of all allies by 15% for 2 turns. Villain ally in the same
column shares 50% DMG taken by Psykos (only when their HP is over 20%).
== Core ==
Basic Effect: Grants 3 points of
Energy per turn. After the battle begins, go Berserk with 30% power immediately (for 1 turn).
Requirements: Deploy 1 Grappler, 2 Esper.
Advanced Effect: Within 2 turns, quadruples Max HP buff effect. If allies have less than 50% HP, they will be healed by 40% of Max HP (effective on the same character once per turn).
Requirements: Deploy 1 Grappler, 3 Esper.
== F2P Recommendation ==
While GG is a good starting villain core, there is currently not any F2P friendly ways to obtain him. If you do manage to obtain him, he is good to use but not to invest into.
6129f0d27c1703d0a528e874f1bd774726b9de90
File:RMG.png
6
403
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2024-11-14T20:05:17Z
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rmg
750421083aab29835b56e70210811cb2ce63b01a
Red Mosquito Girl
0
404
474
2024-11-14T20:20:01Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Red Mosquito Girl |image= RMG.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= Single Target DMG, Follow-up |Scaling= ATK, ATK% |ATK= 394 |HP= 2363 |DEF= 100 |SPD= 100 }} == Outline == Red Mosquito Girl (aka RMG) is one of the Limited SSR's released on the BT Banner. == Release Date == RMG was first released on June 1st 2023 and re-released on August 15th 2023. == How To Get == Currently the only way to get RMG is from the Excellent Rec..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Red Mosquito Girl
|image= RMG.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= Single Target DMG, Follow-up
|Scaling= ATK, ATK%
|ATK= 394
|HP= 2363
|DEF= 100
|SPD= 100
}}
== Outline ==
Red Mosquito Girl (aka RMG) is one of the Limited SSR's released on the BT Banner.
== Release Date ==
RMG was first released on June 1st 2023 and re-released on August 15th 2023.
== How To Get ==
Currently the only way to get RMG is from the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 4 combo strikes for 180% ATK DMG, Deals bonus damage equal to 60% ATK (the effect increases by 100% of the original value, up to 3 stacks).
=== Ultimate Attack ===
Immediately grants 50% Lifesteal Rate for 2 turns. Attacks a single target in the back row with 2 combo strikes for 500% ATK DMG.
== Passive ==
Grants 33% Non-CRIT DMG RED. (effective for all types of DMG, cannot co-exist with Agility). After ally's attack (starting from turn 2), Awakened Mosquito Girl will launch Follow-up attack to enemy with the lowest HP ratio
Follow-up: Enemy takes DMG by 80% of Basic Attack with special effect, 4 times per turn.
== F2P Recommendation ==
RMG is one of the best SSR single target DMG dealers in the game so if you manage to get her and do not have an SSR+, put all investment into her until your first SSR+ or UR.
c34992fdf08af36b0bbc4a43ed09ad331b494524
File:ATT.png
6
405
475
2024-11-14T20:20:37Z
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att
c8d2dc5858c0b99823e39003fb92a77a8f6897ba
Awakened Terrible Tornado
0
406
476
2024-11-14T20:26:43Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Awakened Terrible Tornado |image= ATT.png |Rarity= SSR |Type= Esper |Faction= Hero |Role= AoE DoT, DoT into Health |Scaling= ATK, ATK% |ATK= 419 |HP= 2394 |DEF= 104 |SPD= 98 }} == Outline == Awakened Terrible Tornado (aka ATT) is one of the Limited SSR's released on the BT Banner. == Release Date == ATT was first released on July 1st 2023 and re-released on September 15th 2023. == How To Get == Currently, you can only get ATT from the Excelle..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Awakened Terrible Tornado
|image= ATT.png
|Rarity= SSR
|Type= Esper
|Faction= Hero
|Role= AoE DoT, DoT into Health
|Scaling= ATK, ATK%
|ATK= 419
|HP= 2394
|DEF= 104
|SPD= 98
}}
== Outline ==
Awakened Terrible Tornado (aka ATT) is one of the Limited SSR's released on the BT Banner.
== Release Date ==
ATT was first released on July 1st 2023 and re-released on September 15th 2023.
== How To Get ==
Currently, you can only get ATT from the Excellent Recruitment.
== Attack Skills ==
=== Basic Attack ===
Deals 140% ATK DMG to a single target, And grants Tenacity.
Tenacity: Absorb DMG equal to 30% of HP.
=== Ultimate Attack ===
Attacks all enemies with 3 combo strikes for 150% ATK DMG, Permanently grants 50% DoT Boost
for herself. There is a 100% chance to inflict field on all targets for 1 turns
Field: DoT by 160% ATK before
action. 50% chance to ignore
immunity.
== Passive ==
After taking action, removes sealed Energy of the enemy (once per turn. Enemies can't be inflicted with Fear after their Energy is removed). Grants 30% Non-CRIT DMG RED. (effective for all types of DMG, cannot co-exist with Agility).
Converts 50% incoming DoT into HP.
== F2P Recommendation ==
If you do not have an SSR+, ATT is a very good addition to invest into if you are able to get her, however if you do have an SSR+ she is not worth investing into over the SSR+.
ef2be36c4118eae0ede120333d60f856a27e700b
File:MC.png
6
407
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2024-11-14T20:27:36Z
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mc
dcab2065d59495532bbce07c9af6c778f6afe178
Monsterized Choze
0
408
478
2024-11-14T20:32:58Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Monsterized Choze |image= MC.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= DoT, DoT Boost |Scaling= ATK, ATK% |ATK= 394 |HP= 2268 |DEF= 96 |SPD= 97 }} == Outline == Monsterized Choze (aka MC) is one of the SSR's added to the Heroic Recruit after the release of the game. == Release Date == idk == How To Get == Currently is the only only available in the Heroic Recruit. == Attack Skills == === Basic Attack === Attacks a single target..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Monsterized Choze
|image= MC.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= DoT, DoT Boost
|Scaling= ATK, ATK%
|ATK= 394
|HP= 2268
|DEF= 96
|SPD= 97
}}
== Outline ==
Monsterized Choze (aka MC) is one of the SSR's added to the Heroic Recruit after the release of the game.
== Release Date ==
idk
== How To Get ==
Currently is the only only available in the Heroic Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 120% ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 3 combo strikes for 195% ATK DMG, There is a 100% chance to inflict Field on the main target for 1 turn (s), with a 50% chance to inflict Field on targets in the same row for 1 turn(s)
Field: Takes DoT equal to 160% ATK before action.
== Passive ==
Restore HP equal to 30% of Max HP after action. When enemies suffer DoT, deal Extra DMG to all enemies by 60% DOT DMG (only 1 effect of the same type works throughout the whole battle).
== F2P Recommendation ==
If you have another DoT DMG user on your team, MC is a good addition because of his passive, however you do not need to put any investment into him.
0feb4e7fa4062079d588514ce06df3f722e40f4a
File:AVM.png
6
409
479
2024-11-14T20:33:48Z
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avm
8c3bce54577a879cd94d42789711c9f5d444aa71
Awakened Vaccine Man
0
410
480
2024-11-14T20:40:09Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Awakened Vaccine Man |image= AVM.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= Field Buff, Revival |Scaling= ATK, ATK% |ATK= 391 |HP= 2578 |DEF= 109 |SPD= 96 }} == Outline == Awakened Vaccine Man (aka AVM) is one of the Limited SSR's featured on the HBU. == Release Date == AVM was available from August to September 2023. == How To Get == Currently the only way to obtain AVM is through the Excellent Recruitment. == Attack Skills == =..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Awakened Vaccine Man
|image= AVM.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= Field Buff, Revival
|Scaling= ATK, ATK%
|ATK= 391
|HP= 2578
|DEF= 109
|SPD= 96
}}
== Outline ==
Awakened Vaccine Man (aka AVM) is one of the Limited SSR's featured on the HBU.
== Release Date ==
AVM was available from August to September 2023.
== How To Get ==
Currently the only way to obtain AVM is through the Excellent Recruitment.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 120% ATK DMG. There is a 100% chance to inflict field on the target for 1 turns.
Field: Takes DoT equal to 150% ATK before taking action.
=== Ultimate Attack ===
Attacks all enemies with 3 combo strikes for 150% ATK DMG, Giant state will increase DoT Boost
by 50%. There is a 100% chance to inflict field on all enemies for 1
turn.
Field: Takes DoT equal to 160% ATK before action.
== Passive ==
After any character's action, detonates all fields, up tp 3 times per turn (Instantly converts original DMG into 100% Detonation DMG). After Detonation, enters Giant state. Revives with 50% Max HP after taking fatal DMG (up to 2 times).
== F2P Recommendation ==
AVM is both a good tank and AoE DPS, however there are currently many better units in the Excellent Recruit.
871d1d1b79f0c7f3591e9f473622ea54dfb727f6
File:Hellish Blizzard.png
6
411
481
2024-11-14T20:42:25Z
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HB+
4acd8707a65fa13bc81a6e74805d0a95af1ea7e0
Hellish Blizzard+
0
412
482
2024-11-14T20:50:36Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Hellish Blizzard+ |image= Hellish Blizzard.png |Rarity= SSR |Type= Esper |Faction= Hero |Role= Field, Fear Removal |Scaling= ATK, ATK% |ATK= 391 |HP= 2480 |DEF= 97 |SPD= 100 }} == Outline == Hellish Blizzard+ (aka HB+ or Fubuki+) is the Evolved version of HB and is the only SSR locked behind the Top-up rewards. == How To Get == Currently HB+ is only available by reaching Featured #8 in the Top-up rewards, which is only available by spending..."
wikitext
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{{DRUID Infobox
|title= Hellish Blizzard+
|image= Hellish Blizzard.png
|Rarity= SSR
|Type= Esper
|Faction= Hero
|Role= Field, Fear Removal
|Scaling= ATK, ATK%
|ATK= 391
|HP= 2480
|DEF= 97
|SPD= 100
}}
== Outline ==
Hellish Blizzard+ (aka HB+ or Fubuki+) is the Evolved version of HB and is the only SSR locked behind the Top-up rewards.
== How To Get ==
Currently HB+ is only available by reaching Featured #8 in the Top-up rewards, which is only available by spending ~$343.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 120%
ATK DMG.
=== Ultimate Attack ===
Attacks all enemies with 5 combo strikes for 140% ATK DMG, After attacking, inflicts field on up to 3 targets (without Unyielding effects triggered on them) and instantly Ignites the Field, dealing DMG by 150% ATK, with a 60% chance to ignore immunity.
== Passive ==
When battle begins, grants 30% Non-CRIT DMG RED. (effective for all types, cannot co-exist with Agility) to herself. Removes Fear on allies after action.
== F2P Recommendation ==
You cannot get Fubuki+ for free currently.
9be483334a4329f740fa67ed746f9267465bfa4f
File:Ganriki.png
6
413
483
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ganriki
d93be141e6a096071f060bd3c222a5f84efbeca5
Ganriki
0
414
484
2024-11-14T20:59:01Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Ganriki |image= Ganriki.png |Rarity= SSR |Type= Esper |Faction= Villain |Role= Stun, Esper and Villain Buff |Scaling= ATK, ATK% |ATK= 397 |HP= 2516 |DEF= 98 |SPD= 99 }} == Outline == Ganriki is an SSR added to the Heroic Recruitment after release. == Release Date == Ganriki was released sometime in October of 2024. == How To Get == Currently you can only obtain Ganriki in the Heroic Recruit. == Attack Skills == === Basic Attack === Immediate..."
wikitext
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{{DRUID Infobox
|title= Ganriki
|image= Ganriki.png
|Rarity= SSR
|Type= Esper
|Faction= Villain
|Role= Stun, Esper and Villain Buff
|Scaling= ATK, ATK%
|ATK= 397
|HP= 2516
|DEF= 98
|SPD= 99
}}
== Outline ==
Ganriki is an SSR added to the Heroic Recruitment after release.
== Release Date ==
Ganriki was released sometime in October of 2024.
== How To Get ==
Currently you can only obtain Ganriki in the Heroic Recruit.
== Attack Skills ==
=== Basic Attack ===
Immediately grants 50% Lifesteal
Rate for 1 turn(s). Attacks a single target, dealing DMG equal to 120% ATK.
=== Ultimate Attack ===
Immediately gains 50% Lifesteal Rate for 2 turn(s). Attacks all targets with 5 combo strikes, dealing DMG equal to 150% ATK. There is a 100% chance to inflict Stun on the main target for 1 turn(s). Allied Villain characters enter Berserk state for 1 turn(s).
Berserk: DMG increases by 20%.
== Passive ==
During the first 2 turn(s), increases ATK of allied Esper characters by 25%. Additionally, reduces the ATK of all enemy Hero characters by 25%.
== F2P Recommendation ==
Ganriki is a good support alternative to [[Gale Wind]] if you manage to get her. She also does not require any investment.
affda95447e30087538c31e4de0883ca89898cd6
File:CE.png
6
415
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2024-11-14T20:59:42Z
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CE
b77da9422330fead9ab9ec32fbbd59bb9d5fc19a
Child Emperor
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416
486
2024-11-14T21:06:15Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Child Emperor |image= CE.png |Rarity= SSR |Type= Hi-Tech |Faction= Hero |Role= Stun, Shatter Core |Scaling= ATK, ATK% |ATK= 388 |HP= 2329 |DEF= 98 |SPD= 99 }} == Outline == Child Emperor (aka CE) is one of the vanilla SSR's and one of the vanilla cores. CE does have an [[Child Emperor+|SSR+ variant]]. == Release Date == CE has been available since release. == How To Get == CE is available in the Heroic Recruit and the Awakening Recruit. == Att..."
wikitext
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{{DRUID Infobox
|title= Child Emperor
|image= CE.png
|Rarity= SSR
|Type= Hi-Tech
|Faction= Hero
|Role= Stun, Shatter Core
|Scaling= ATK, ATK%
|ATK= 388
|HP= 2329
|DEF= 98
|SPD= 99
}}
== Outline ==
Child Emperor (aka CE) is one of the vanilla SSR's and one of the vanilla cores. CE does have an [[Child Emperor+|SSR+ variant]].
== Release Date ==
CE has been available since release.
== How To Get ==
CE is available in the Heroic Recruit and the Awakening Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 120%
ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 130% ATK
DMG, There is a 50% chance to inflict Stun on the main target for 1 turn (s). Critical Hits will inflict Shatter on the target for 2 turn(s)
Stun: Cannot take actions. Only 4 characters on each team can be stunned at the same time.
Shatter: Reduces DMG RED. Rate by 30%.
== Passive ==
Every time Child Emperor finishes his
action, allies in the same row enter Berserk state for 1 turn(s)
Berserk: DMG Increase by 30%.
== Core ==
Basic Effect: Grants 2 Energy when allies land Critical Strikes. Can only be triggered 4 times per battle.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech.
Advanced Effect: Grants 30% ULT DMG Boost to allies in Turn 1.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
== F2P Recommendation ==
CE is the best vanilla SSR core until you get another SSR+ or Limited SSR core. Because he is a core, you do not need to put any investment into him.
760b5ede94650115b6b4e88a54dd0bd884055aa3
File:G4.png
6
417
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g4
9865e9d9fefa7e998f1adaf68443075219c864fd
G4
0
418
488
2024-11-14T23:56:48Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= G4 |image= G4.png |Rarity= SSR |Type= Hi-Tech |Faction= Villain |Role= Shatter, Charge DMG |Scaling= ATK, ATK% |ATK= 400 |HP= 2325 |DEF= 100 |SPD= 97 }} == Outline == G4 is a Limited SSR that was released from a paid pack. == Release Date == G4 was released in October 2022. == How To Get == G4 can only be obtained through the paid bundle. == Attack Skills == === Basic Attack === Attacks a single target with 2 combo strikes for 140% ATK DMG...."
wikitext
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{{DRUID Infobox
|title= G4
|image= G4.png
|Rarity= SSR
|Type= Hi-Tech
|Faction= Villain
|Role= Shatter, Charge DMG
|Scaling= ATK, ATK%
|ATK= 400
|HP= 2325
|DEF= 100
|SPD= 97
}}
== Outline ==
G4 is a Limited SSR that was released from a paid pack.
== Release Date ==
G4 was released in October 2022.
== How To Get ==
G4 can only be obtained through the paid bundle.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 140% ATK DMG. There is a 100% chance to
inflict Shatter on the target for 2 turn(s).
Shatter: Reduces DMG RED. Rate by 15%.
=== Ultimate Attack ===
Attacks a single target with 3 combo strikes for 240% ATK DMG. There is a 100% chance to inflict Shatter on the target for 2 turn(s). Critical Strike will weaken the target.
Shatter: Reduces DMG RED. Rate by 30%.
Weaken: ATK reduced by 25% for 1 turns.
== Passive ==
Enters Charge state if there are debuffs co-existing on enemies deals Charge DMG equal to 117% ATK during attack, up to 3 stacks. Enters Tenacity state if an enemy is Shattered
Tenacity: Absorbs DMG equal to 20% of HP, up to 1 times per turn.
== F2P Recommendation ==
While G4 is a good early game character, he cannot be obtained for free.
b1dc5662b4c55fc3dc1c73ce2575e012d7d53b75
File:MK.png
6
419
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mk
a91dcbb4df49d8bfe0a9930d7ff911a4292ca1f5
Metal Knight
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420
490
2024-11-15T00:04:02Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Metal Knight |image= MK.png |Rarity= SSR |Type= Hi-Tech |Faction= Hero |Role= Injury, Burn, ATK Increase/Decrease |Scaling= ATK, ATK% |ATK= 422 |HP= 2531 |DEF= 107 |SPD= 100 }} == Outline == Metal Knight (aka MK) is the first Limited SSR released on the BT Banner. MK does have an SSR+ variant ''in the future''. == Release Date == MK was first released on October 1st 2022 and re-released on December 15th 2022. == How To Get == Currently the onl..."
wikitext
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{{DRUID Infobox
|title= Metal Knight
|image= MK.png
|Rarity= SSR
|Type= Hi-Tech
|Faction= Hero
|Role= Injury, Burn, ATK Increase/Decrease
|Scaling= ATK, ATK%
|ATK= 422
|HP= 2531
|DEF= 107
|SPD= 100
}}
== Outline ==
Metal Knight (aka MK) is the first Limited SSR released on the BT Banner. MK does have an SSR+ variant ''in the future''.
== Release Date ==
MK was first released on October 1st 2022 and re-released on December 15th 2022.
== How To Get ==
Currently the only 2 ways you can get MK is either from the Excellent Recruit or by purchasing 80 character shards from the Recruit Exchange.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, There's a 100% chance of inflicting the target with Burn for
2 turn(s).
Burn: Dot equal to 50% of ATK.
=== Ultimate Attack ===
Attacks all enemies with 5 combo strikes for 100% ATK DMG, There is a 50% chance to inflict Injury on the target for 2 turn(s). with a 100% chance to make the main target Burn for 2 turn(s).
Injury: When attacked, grants Injury DMG equal to 50% ATK.
Burn: DoT equal to 50% ATK.
== Passive ==
Every enemy with Injury increases your team's ATK by 10%, stacking up to 3 times. And Weaken Burned enemies
Weaken: For 1 turn(s), ATK is decreased by 10%.
== F2P Recommendation ==
Metal Knight is really bad. Don't get or use him.
16b8bd3ef220d07d062039d63df1b07b6d7f84fc
File:GENOS.png
6
421
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genos+
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Genos+
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422
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2024-11-15T00:12:17Z
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544896
Created page with "{{DRUID Infobox |title= Genos+ |image= GENOS.png |Rarity= SSR |Type= Hi-Tech |Faction= Hero |Role= AoE DMG, Burn, Regeneration |Scaling= HP, HP% |ATK= 406 |HP= 2435 |DEF= 103 |SPD= 97 }} == Outline == Genos+ (aka SSR Genos) is a Limited SSR character that was released on the BT Banner. == Release Date == Genos+ was first released on May 1st 2023 and re-released on July 15th 2023. == How To Get == Currently the only way to get Genos+ is through the Excellent Recruit...."
wikitext
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{{DRUID Infobox
|title= Genos+
|image= GENOS.png
|Rarity= SSR
|Type= Hi-Tech
|Faction= Hero
|Role= AoE DMG, Burn, Regeneration
|Scaling= HP, HP%
|ATK= 406
|HP= 2435
|DEF= 103
|SPD= 97
}}
== Outline ==
Genos+ (aka SSR Genos) is a Limited SSR character that was released on the BT Banner.
== Release Date ==
Genos+ was first released on May 1st 2023 and re-released on July 15th 2023.
== How To Get ==
Currently the only way to get Genos+ is through the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 180% ATK DMG.
=== Ultimate Attack ===
Attacks all targets with 2 combo strikes, dealing DMG equal to 24% of Genos' Max HP, with a 70% chance to Burn the main target and its surrounding allies for 2 turns. After casting, Genos loses 30% Max HP until the current turn ends.
Burn: DoT equal to 70% ATK.
== Passive ==
Triggers Regeneration after taking fatal DMG. When Regeneration is triggered, deals bonus damage equal to 160% ATK to all enemies.
Regeneration: When an ally is present, recovers 50% HP before action, up to once per battle.
== F2P Recommendation ==
Genos is a very good DPS character, however like every SSR, he is outshined by SSR+'s.
4283e9dc9eb0300dde03546ce4dff3b7564cf22f
File:DK.png
6
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dk
d5658db4705ff5c6ad3f152c4393f61ac86bd27f
Drive Knight
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424
494
2024-11-15T00:20:53Z
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Created page with "{{DRUID Infobox |title= Drive Knight |image= DK.png |Rarity= SSR |Type= Hi-Tech |Faction= Hero |Role= Charge DMG, DoT Boost |Scaling= ATK, ATK% or HP, HP% |ATK= 384 |HP= 2363 |DEF= 97 |SPD= 90 }} == Outline == Drive Knight (aka DK) is a Limited SSR released through Special Sale packs. DK does have an [[Drive Knight+|SSR+ variant]]. == Release Date == DK was released alongside [[Hellfire Flame|HF]] in September 2023. == How To Get == Currently you can only get Drive..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Drive Knight
|image= DK.png
|Rarity= SSR
|Type= Hi-Tech
|Faction= Hero
|Role= Charge DMG, DoT Boost
|Scaling= ATK, ATK% or HP, HP%
|ATK= 384
|HP= 2363
|DEF= 97
|SPD= 90
}}
== Outline ==
Drive Knight (aka DK) is a Limited SSR released through Special Sale packs. DK does have an [[Drive Knight+|SSR+ variant]].
== Release Date ==
DK was released alongside [[Hellfire Flame|HF]] in September 2023.
== How To Get ==
Currently you can only get Drive Knight through the Special Sale packs, or the Excellent Recruit.
== Attack Skills ==
=== Basic Attack ===
Deals 130% ATK DMG to a
single target.
=== Ultimate Attack ===
Attacks each enemy in a row with 3 combo strikes for 120% ATK DMG, Inflicts the main target with field for 1 turn(s). In Silver state, targets in the same row will take a fixed total amount of Charge DMG (target affected with field will suffer 1 layer of Charge by 240% ATK, up to 4 layers, every layer grants -500 Energy Gauge).
Field: Takes DoT by 160% ATK before action.
== Passive ==
Grants 40% ULT DMG RED. to all allies for 2 turn(s), Permanently grants 50% Non-CRIT DMG RED. (effective for all types of DMG, cannot co-exist with Agility).
Reduces his own SPD by 90% when battle begins. When enemies suffer Field DMG, Drive Knight will transform into Silver state.
== F2P Recommendation ==
DK is only good with other Field users such as [[Awakened Terrible Tornado|ATT]] and [[Hellish Blizzard+|Fubuki+]].
e3b406d1cd339801c57b43c09c3c3166f3c41a08
SR
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/* Overview */
wikitext
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== Overview ==
SR characters are generally weak but sometimes useful characters. They can be obtained from every Recruitment section. Because they are available in every Recruitment section, it will not be specified.
Each character can be found below, sorted by type.
== Grappler ==
* [[Amai Mask]]
* [[Snek]]
* [[Messenger of the Seafolk]]
* [[Armored Gorilla]]
* [[Beast King]]
* [[Subterranean]]
* [[Bakuzan]]
* [[Choze]]
* [[Lin Lin]]
* [[Heavy Tank Loincloth]]
* [[Tank Top Vegan]]
* [[Fist Fight Djinn]]
== Duelist ==
* [[Stinger]]
* [[Golden Ball]]
* [[Spring Mustachio]]
* [[Iairon]]
* [[Smile Man]]
* [[Magic Trick Man]]
* [[Bushidoriru]]
* [[Death Gatling]]
== Esper ==
* [[Mosquito Girl]]
* [[Hellish Blizzard]]
* [[Sky King]]
* [[Konbu Infinity]]
* [[Butterfly DX]]
== Hi-Tech ==
* [[Genos]]
* [[Lightning Max]]
* [[Hammerhead]]
* [[Blue Fire]]
* [[Doctor Genus]]
* [[Fukegao]]
* [[Lightning Genji]]
c8885031317899efa7e84a4ae7a4b015bfb0c6c0
File:AMAI mask.png
6
425
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amai
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Amai Mask
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2024-11-15T00:29:28Z
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Created page with "{{DRUID Infobox |title= Amai Mask |image= AMAI mask.png |Rarity= SR |Type= Grappler |Faction= Hero |Role= Single Target DMG, Injury |Scaling= ATK, ATK% |ATK= 183 |HP= 1099 |DEF= 46 |SPD= 94 }} == Outline == Amai Mask (aka AM) is a Grappler SR. He is also one of the vanilla core characters. == Attack Skills == === Basic Attack === Attacks a single target with 3 combo strikes for 105% ATK DMG. === Ultimate Attack === Attacks a single target in the back row with 2 to..."
wikitext
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{{DRUID Infobox
|title= Amai Mask
|image= AMAI mask.png
|Rarity= SR
|Type= Grappler
|Faction= Hero
|Role= Single Target DMG, Injury
|Scaling= ATK, ATK%
|ATK= 183
|HP= 1099
|DEF= 46
|SPD= 94
}}
== Outline ==
Amai Mask (aka AM) is a Grappler SR. He is also one of the vanilla core characters.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 105% ATK DMG.
=== Ultimate Attack ===
Attacks a single target in the back row with 2 to 5 consecutive strikes for up to 500% ATK DMG.
== Passive ==
Attacking a Villain or Outlaw target inflicts Injury on them for 2 turn
(s).
Injury: When attacked, take Injury DMG equal to 50% ATK.
== Core ==
Basic Effect: Restores 6 Energy when defeating an enemy character. Can only trigger once per battle.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech.
Advanced Effect: Your first
character to take action each turn
gains the Berserk effect.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
== Good or Bad ==
He is good early when paired with Beast King. Otherwise no.
3555617c4c8768acf3e87ca5f986c786a5b0a968
File:Snek.png
6
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snek
fc7057af309db01add1636f1ee75027fae621133
Snek
0
428
499
2024-11-15T00:33:19Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Snek |image= Snek.png |Rarity= SR |Type= Grappler |Faction= Hero |Role= Tenacity, Follow-up |Scaling= ATK, ATK% |ATK= 175 |HP= 1049 |DEF= 44 |SPD= 91 }} == Outline == Snek is a Grappler SR. == Attack Skills == === Basic Attack === Attacks a single target for 120% ATK DMG. === Ultimate Attack === Attacks a single target in the back row with 5 combo strikes for 200% ATK DMG, There's a 100% chance of granting yourself Tenacity Tenacity: Absorb D..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Snek
|image= Snek.png
|Rarity= SR
|Type= Grappler
|Faction= Hero
|Role= Tenacity, Follow-up
|Scaling= ATK, ATK%
|ATK= 175
|HP= 1049
|DEF= 44
|SPD= 91
}}
== Outline ==
Snek is a Grappler SR.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 120%
ATK DMG.
=== Ultimate Attack ===
Attacks a single target in the back row with 5 combo strikes for 200% ATK DMG, There's a 100% chance of granting yourself Tenacity
Tenacity: Absorb DMG equal to 20% of HP.
== Passive ==
When ally Tenacity effect disappears, launches a Follow-up.
Follow-up: Attack with 80% Basic Attack and effect.
== Good or Bad ==
Bad
3ec0b787add8ef1666768906b38caaba07b2eea7
File:MotS.png
6
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500
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mots
b22322a40b27b7ac8b32d4b3a3272c4f9d7a7aec
Messenger of the Seafolk
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430
501
2024-11-15T00:37:14Z
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Created page with "{{DRUID Infobox |title= Messenger of the Seafolk |image= MotS.png |Rarity= SR |Type= Grappler |Faction= Villain |Role= Corrosion, ATK Weaken |Scaling= ATK, ATK% |ATK= 168 |HP= 1010 |DEF= 43 |SPD= 93 }} == Outline == Messenger of the Seafolk (aka MotS) is a SR Grappler. == Attack Skills == === Basic Attack === Attacks a single target with 2 combo strikes for 100% ATK DMG. === Ultimate Attack === Attacks all enemies with 3 combo strikes for 81% ATK DMG, with a 100% chan..."
wikitext
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{{DRUID Infobox
|title= Messenger of the Seafolk
|image= MotS.png
|Rarity= SR
|Type= Grappler
|Faction= Villain
|Role= Corrosion, ATK Weaken
|Scaling= ATK, ATK%
|ATK= 168
|HP= 1010
|DEF= 43
|SPD= 93
}}
== Outline ==
Messenger of the Seafolk (aka MotS) is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 100% ATK DMG.
=== Ultimate Attack ===
Attacks all enemies with 3 combo strikes for 81% ATK DMG, with a 100% chance to inflict Corrosion on the main target for 2 turn(s).
Corrosion: Dot DMG equal to 20% ATK.
== Passive ==
Weaken enemies with Corrosion
Weaken: For 1turns, ATK is decreased by 20%.
== Good or Bad ==
Bad
826fe222b2d71a859403818f2f910b5ec51f0950
File:AM.png
6
431
502
2024-11-15T00:38:06Z
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AM
80d305c58f97edfae92a3627f5a66d9bef4d8d46
Armored Gorilla
0
432
503
2024-11-15T00:40:05Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Armored Gorilla |image= AM.png |Rarity= SR |Type= Grappler |Faction= Villain |Role= Tenacity, Grappler Tank |Scaling= HP, HP% |ATK= 170 |HP= 1020 |DEF= 43 |SPD= 91 }} == Outline == Armored Gorilla (aka AG) is a SR Grappler. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks enemies in a cross-shaped area for 120% ATK DMG. There's a 100% chance of granting yourself Tenacity Ten..."
wikitext
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{{DRUID Infobox
|title= Armored Gorilla
|image= AM.png
|Rarity= SR
|Type= Grappler
|Faction= Villain
|Role= Tenacity, Grappler Tank
|Scaling= HP, HP%
|ATK= 170
|HP= 1020
|DEF= 43
|SPD= 91
}}
== Outline ==
Armored Gorilla (aka AG) is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks enemies in a cross-shaped area for 120% ATK DMG. There's a 100% chance of granting yourself Tenacity
Tenacity: Absorb DMG equal to 20% of HP.
== Passive ==
Every Grappler ally in your team increases Armored Gorilla's DMG RED. Rate by 15%, stacking up to 3 times.
== Good or Bad ==
Bad
ec8bd17514c65e328fdc324c1c71c2a1decfdf5b
File:BK.png
6
433
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wikitext
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bk
b86f6db284d374188d561d46b45b188d5631609a
Beast King
0
434
505
2024-11-15T00:43:11Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Beast King |image= BK.png |Rarity= SR |Type= Grappler |Faction= Villain |Role= Injury, Follow-up |Scaling= ATK, ATK% |ATK= 172 |HP= 1030 |DEF= 43 |SPD= 92 }} == Outline == Beast King (aka BK) is a SR Grappler. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks each enemy in a row with 5 combo strikes for 120% ATK DMG, There's a 100% chance to inflict Injury on the main target fo..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Beast King
|image= BK.png
|Rarity= SR
|Type= Grappler
|Faction= Villain
|Role= Injury, Follow-up
|Scaling= ATK, ATK%
|ATK= 172
|HP= 1030
|DEF= 43
|SPD= 92
}}
== Outline ==
Beast King (aka BK) is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 120% ATK DMG, There's a 100% chance to
inflict Injury on the main target for 2 turn(s)
Injury: When attacked, grants Injury DMG equal to 50% ATK.
== Passive ==
Whenever an ally attacks a target inflicted with Injury, Beast King
launches a Follow-up.
Follow-up: Attacks with 80% Basic Attack and effect, up to 3 times each turn.
== Good or Bad ==
Good with [[Amai Mask|AM]] early game, otherwise bad.
be4ed1df80310065674f3636b3cc6e1f662e1037
File:Sub.png
6
435
506
2024-11-15T00:44:09Z
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sub
5d85613a56c124e3a3ff8ce6fc95d10cdcb5001e
Subterranean
0
436
507
2024-11-15T00:45:49Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Subterranean |image= Sub.png |Rarity= SR |Type= Grappler |Faction= Villain |Role= Single Target DMG, Follow-up |Scaling= ATK, ATK% |ATK= 175 |HP= 1049 |DEF= 44 |SPD= 90 }} == Outline == Subterranean is a SR Grappler. == Attack Skills == === Basic Attack === Deals 120% ATK DMG to a single target, And deals 10% of Max HP as bonus damage. === Ultimate Attack === Deals 200% ATK DMG to a single target, And deals 15% of Max HP as bonus damage. == P..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Subterranean
|image= Sub.png
|Rarity= SR
|Type= Grappler
|Faction= Villain
|Role= Single Target DMG, Follow-up
|Scaling= ATK, ATK%
|ATK= 175
|HP= 1049
|DEF= 44
|SPD= 90
}}
== Outline ==
Subterranean is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Deals 120% ATK DMG to a single target, And deals 10% of Max HP as bonus damage.
=== Ultimate Attack ===
Deals 200% ATK DMG to a single target, And deals 15% of Max HP as bonus damage.
== Passive ==
After an ally of the same column has attacked, immediately launches a Follow-up.
Follow-up: Attacks with 80% Basic Attack and effect.
== Good or Bad ==
Bad
b1aa49f125a1ec8b9424f71f3673d656ac4c1f81
File:BAKUZAN.png
6
437
508
2024-11-15T00:46:57Z
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baku
c8c0e30f92c75ac6d797316ab3c8c213e2a90497
Bakuzan
0
438
509
2024-11-15T00:51:27Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Bakuzan |image= BAKUZAN.png |Rarity= SR |Type= Grappler |Faction= Martial Artist (Hero) |Role= Internal Injury Core, Berserk |Scaling= ATK, ATK% |ATK= 191 |HP= 1148 |DEF= 48 |SPD= 95 }} == Outline == Bakuzan is a SR Grappler and also a Core character. He also has an [[Bakuzan+|SSR+ variant]]. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Deals 200% ATK DMG to a single target, There'..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Bakuzan
|image= BAKUZAN.png
|Rarity= SR
|Type= Grappler
|Faction= Martial Artist (Hero)
|Role= Internal Injury Core, Berserk
|Scaling= ATK, ATK%
|ATK= 191
|HP= 1148
|DEF= 48
|SPD= 95
}}
== Outline ==
Bakuzan is a SR Grappler and also a Core character. He also has an [[Bakuzan+|SSR+ variant]].
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Deals 200% ATK DMG to a single target, There's a 100% chance to inflict Internal Injury on the target
Internal Injury: When attacked, takes Internal Injury DMG equal to 140% of Bakuzan's ATK. The effect disappears once triggered.
== Passive ==
If there is an enemy inflicted with Internal Injury, enters Berserk state.
Berserk: DMG Increased by 30% when attacking.
== Core ==
Basic Effect: Grants 3 Energy at the start of the battle and 1 bonus
Energy every turn.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech.
Advanced Effect: At the start of battle, all your characters go Berserk for 1 turn (+20% DMG).
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
== Good or Bad ==
Baku has a decent core if you reach lvl 10, however other than that he is not good.
7ad820800de4a6006909901062d84e66f874d359
File:SR Choze.png
6
439
510
2024-11-15T00:52:22Z
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choze
7eff6f7549a4fd7b757651452477ab3a7befd5b5
Choze
0
440
511
2024-11-15T00:54:39Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Choze |image= SR Choze.png |Rarity= SR |Type= Grappler |Faction= Martial Artist (Hero) |Role= Internal Injury, Weaken |Scaling= ATK, ATK% |ATK= 191 |HP= 1079 |DEF= 46 |SPD= 95 }} == Outline == Choze is a SR Grappler. == Attack Skills == === Basic Attack === Attacks a single target with 2 combo strikes for 100% ATK DMG. === Ultimate Attack === Attacks a single target with 4 combo strikes for 200% ATK DMG, And weaken targets with Injury or Inter..."
wikitext
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{{DRUID Infobox
|title= Choze
|image= SR Choze.png
|Rarity= SR
|Type= Grappler
|Faction= Martial Artist (Hero)
|Role= Internal Injury, Weaken
|Scaling= ATK, ATK%
|ATK= 191
|HP= 1079
|DEF= 46
|SPD= 95
}}
== Outline ==
Choze is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 100% ATK DMG.
=== Ultimate Attack ===
Attacks a single target with 4 combo strikes for 200% ATK DMG, And weaken targets with Injury or Internal Injury
Weaken: Reduce their ATK by 30% for 1 turn.
== Passive ==
When attacking, if own ATK is higher than the target's ATK, inflict Internal Injury on the target
Internal Injury: When attacked, target takes Internal Injury DMG equal to 120% of Choze's ATK. The effect
disappears after being triggered.
== Good or Bad ==
Bad
e9bac38b02ef41b5ef4dbda46694a87cb327a809
File:LIN.png
6
441
512
2024-11-15T00:55:20Z
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lin lin
f1a30bea55278ffd8feffcf6535e7256f9b8de78
Lin Lin
0
442
513
2024-11-15T00:57:16Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Lin Lin |image= LIN.png |Rarity= SR |Type= Grappler |Faction= Martial Artist |Role= Heal Rate, Internal Injury |Scaling= ATK, ATK% |ATK= 178 |HP= 1157 |DEF= 49 |SPD= 95 }} == Outline == Lin Lin is a SR Grappler. == Attack Skills == === Basic Attack === Attacks a single target with 3 combo strikes for 102% ATK DMG. There is a 100% chance to inflict Internal Injury on the target. Internal Injury: When attacked, takes Internal Injury DMG equal t..."
wikitext
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{{DRUID Infobox
|title= Lin Lin
|image= LIN.png
|Rarity= SR
|Type= Grappler
|Faction= Martial Artist
|Role= Heal Rate, Internal Injury
|Scaling= ATK, ATK%
|ATK= 178
|HP= 1157
|DEF= 49
|SPD= 95
}}
== Outline ==
Lin Lin is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 102% ATK DMG.
There is a 100% chance to inflict Internal Injury on the target.
Internal Injury: When attacked, takes Internal Injury DMG equal to 100% of Lin Lin's ATK. The effect disappears once triggered.
=== Ultimate Attack ===
Attacks a single target with 4
combo strikes for 140% ATK DMG,
Restores HP for all allies equal to
100% to ATK.
== Passive ==
Increases 50% Heal Rate of all allies when battle begins. Lasts 3 turn(s).
== Good or Bad ==
Bad until UR Boros Core.
7daa8da2c3dcb78815fa1b27528abdffe2760831
515
513
2024-11-15T00:59:05Z
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{{DRUID Infobox
|title= Lin Lin
|image= LIN.png
|Rarity= SR
|Type= Grappler
|Faction= Martial Artist (Hero)
|Role= Heal Rate, Internal Injury
|Scaling= ATK, ATK%
|ATK= 178
|HP= 1157
|DEF= 49
|SPD= 95
}}
== Outline ==
Lin Lin is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 102% ATK DMG.
There is a 100% chance to inflict Internal Injury on the target.
Internal Injury: When attacked, takes Internal Injury DMG equal to 100% of Lin Lin's ATK. The effect disappears once triggered.
=== Ultimate Attack ===
Attacks a single target with 4
combo strikes for 140% ATK DMG,
Restores HP for all allies equal to
100% to ATK.
== Passive ==
Increases 50% Heal Rate of all allies when battle begins. Lasts 3 turn(s).
== Good or Bad ==
Bad until UR Boros Core.
12dd2d439a2a7aed66d16df361677856fad1c67c
File:HTL.png
6
443
514
2024-11-15T00:58:14Z
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htl
822b4f4df28491443e5f36323f2bc97736f747f4
Heavy Tank Loincloth
0
444
516
2024-11-15T01:01:05Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Heavy Tank Loincloth |image= HTL.png |Rarity= SR |Type= Grappler |Faction= Hero |Role= Tenacity, Injury |Scaling= ATK, ATK% |ATK= 183 |HP= 1099 |DEF= 46 |SPD= 94 }} == Outline == Heavy Tank Loincloth (aka HTL) is a SR Grappler. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Deals 210% ATK DMG with 3 combo strikes to a single target, There is a 100% chance to inflict Injury on the ta..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Heavy Tank Loincloth
|image= HTL.png
|Rarity= SR
|Type= Grappler
|Faction= Hero
|Role= Tenacity, Injury
|Scaling= ATK, ATK%
|ATK= 183
|HP= 1099
|DEF= 46
|SPD= 94
}}
== Outline ==
Heavy Tank Loincloth (aka HTL) is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Deals 210% ATK DMG with 3 combo strikes to a single target, There is a 100% chance to inflict Injury on the target for 2 turns.
Injury: When attacked, takes Injury DMG equal to 75% ATK.
== Passive ==
After taking action, grants Tenacity to surrounding allies
Tenacity: Absorbs DMG equal to 15% of HP.
== Good or Bad ==
Bad
fbe3d07d0aac58b66e408cc69d15889b128f5b51
File:VEGAN.png
6
445
517
2024-11-15T01:01:35Z
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ttv
411d08cd58ac6ad5315752d6ebdb931e90053969
Tank Top Vegan
0
446
518
2024-11-15T01:03:46Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Tank Top Vegan |image= VEGAN.png |Rarity= SR |Type= Grappler |Faction= Hero |Role= Shield Rate and Tenacity Buff |Scaling= ATK, ATK% |ATK= 183 |HP= 1167 |DEF= 48 |SPD= 95 }} == Outline == Tank Top Vegan (aka Vegan or TTV) is a SR Grappler. == Attack Skills == === Basic Attack === Deals 100% ATK DMG to a single target. === Ultimate Attack === Attacks a single target with 5 combo strikes for 250% ATK DMG. Grants Tenacity to the whole column..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Tank Top Vegan
|image= VEGAN.png
|Rarity= SR
|Type= Grappler
|Faction= Hero
|Role= Shield Rate and Tenacity Buff
|Scaling= ATK, ATK%
|ATK= 183
|HP= 1167
|DEF= 48
|SPD= 95
}}
== Outline ==
Tank Top Vegan (aka Vegan or TTV) is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Deals 100% ATK DMG to a
single target.
=== Ultimate Attack ===
Attacks a single target with 5
combo strikes for 250% ATK DMG. Grants Tenacity to the whole column
Tenacity: Absorbs DMG by 30% HP.
== Passive ==
Increases 50% Shield Rate of all allies when battle begins, lasts 2 turn(s).
== Good or Bad ==
Good with [[Drive Knight+|DK+]] Core, otherwise bad.
7f354d2cf51aee6c80b25a84ea84e206b2b7fd10
File:Fist Fight Djinn.png
6
447
519
2024-11-15T01:04:21Z
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ffd
c8a7b3f2b35744a8aec56a1cf4ca6eacb3a7f583
Fist Fight Djinn
0
448
520
2024-11-15T01:06:56Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Fist Fight Djinn |image= Fist Fight Djinn.png |Rarity= SR |Type= Grappler |Faction= Villain |Role= Energy Gain, Ult DMG RED. |Scaling= ATK, ATK% |ATK= 186 |HP= 1089 |DEF= 46 |SPD= 93 }} == Outline == Fist Fight Djinn (aka FFD) is a SR Grappler. == Attack Skills == === Basic Attack === Attacks a single target with 2 combo strikes for 100% ATK DMG. === Ultimate Attack === Attacks each enemy in a row with 5 combo strikes for 150% ATK DMG, Heals..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Fist Fight Djinn
|image= Fist Fight Djinn.png
|Rarity= SR
|Type= Grappler
|Faction= Villain
|Role= Energy Gain, Ult DMG RED.
|Scaling= ATK, ATK%
|ATK= 186
|HP= 1089
|DEF= 46
|SPD= 93
}}
== Outline ==
Fist Fight Djinn (aka FFD) is a SR Grappler.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 100% ATK
DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 150% ATK DMG, Heals everyone in the same row by 20% of Max HP.
== Passive ==
Encourage all allies before battle starts. Grants 50% Ultimate
DMG RED. when battle starts, lasts 2 turns.
Encourage: Grants 1 extra Energy points for 2 turns.
== Good or Bad ==
Good if you don't have many better villains for villain only teams, otherwise not great.
f34550b6a4d5e937f5e1799f306b4ee337f845d4
File:Stinger.png
6
449
521
2024-11-15T01:08:37Z
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stinger
167de4dabd475b791aa1284f0c71ac159196ba1f
Stinger
0
450
522
2024-11-15T01:10:06Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Stinger |image= Stinger.png |Rarity= SR |Type= Duelist |Faction= Hero |Role= Shatter |Scaling= ATK, ATK% |ATK= 180 |HP= 1079 |DEF= 46 |SPD= 93 }} == Outline == Stinger is a SR Duelist. == Attack Skills == === Basic Attack === Attacks a single target with 2 combo strikes for 100% ATK DMG. === Ultimate Attack === Attacks each enemy in a column with 5 combo strikes for 150% ATK DMG, There is a 100% chance to inflict Shatter on the main target for..."
wikitext
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{{DRUID Infobox
|title= Stinger
|image= Stinger.png
|Rarity= SR
|Type= Duelist
|Faction= Hero
|Role= Shatter
|Scaling= ATK, ATK%
|ATK= 180
|HP= 1079
|DEF= 46
|SPD= 93
}}
== Outline ==
Stinger is a SR Duelist.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 100% ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a column with 5 combo strikes for 150% ATK DMG, There is a 100% chance to inflict Shatter on the main target for 2 turn(s)
Shatter: Reduces DMG RED. Rate by 35%.
== Passive ==
When defeating enemies, deals
bonus damage equal to 100% ATK to the enemy target with the lowest
percentage of HP. Can be triggered up to 2 times.
== Good or Bad ==
Bad
1ad052ac441981e4347f7e93663f15c372f5aa48
File:GB.png
6
451
523
2024-11-15T01:11:04Z
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bg
80f87c8847da6c872ce2fc9fec0a98a73ebc578d
Golden Ball
0
452
524
2024-11-15T01:12:59Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Golden Ball |image= GB.png |Rarity= SR |Type= Duelist |Faction= Hero |Role= Shatter, AoE DMG |Scaling= ATK, ATK% |ATK= 173 |HP= 1040 |DEF= 44 |SPD= 95 }} == Outline == Golden Ball (aka GB) is a SR Duelist. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks all enemies with 5 combo strikes for 80% ATK DMG, There is a 100% chance to inflict Shatter on 2 random targets for 2 turn(s)..."
wikitext
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{{DRUID Infobox
|title= Golden Ball
|image= GB.png
|Rarity= SR
|Type= Duelist
|Faction= Hero
|Role= Shatter, AoE DMG
|Scaling= ATK, ATK%
|ATK= 173
|HP= 1040
|DEF= 44
|SPD= 95
}}
== Outline ==
Golden Ball (aka GB) is a SR Duelist.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks all enemies with 5 combo strikes for 80% ATK DMG, There is a 100% chance to inflict Shatter on 2 random targets for 2 turn(s).
Shatter: Reduces DMG RED. Rate by 30%.
== Passive ==
After taking action, if there is a Shattered enemy, deal bonus damage equal to 10% ATK to the target just attacked. Each additional Shattered enemy increases the bonus damage equal to 10% of ATK.
== Good or Bad ==
Good early game, bad soon after.
144784608ba0f885dc543650ac35146e4a9270ad
File:SM.png
6
453
525
2024-11-15T01:15:06Z
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sm
3e76c24356d30b633982c828d9ab9b2144060f6b
Spring Mustachio
0
454
526
2024-11-15T01:17:49Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Spring Mustachio |image= SM.png |Rarity= SR |Type= Duelist |Faction= Hero |Role= Shatter |Scaling= ATK, ATK% |ATK= 180 |HP= 1079 |DEF= 46 |SPD= 92 }} == Outline == Spring Mustachio (aka SM) is a SR Duelist. == Attack Skills == === Basic Attack === Attacks a single target with 2 combo strikes for 100% ATK DMG. === Ultimate Attack === Attacks all enemies in a column with 2 combo strikes that deal 140% ATK DMG. There is a 100% chance to inflict..."
wikitext
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{{DRUID Infobox
|title= Spring Mustachio
|image= SM.png
|Rarity= SR
|Type= Duelist
|Faction= Hero
|Role= Shatter
|Scaling= ATK, ATK%
|ATK= 180
|HP= 1079
|DEF= 46
|SPD= 92
}}
== Outline ==
Spring Mustachio (aka SM) is a SR Duelist.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 100% ATK
DMG.
=== Ultimate Attack ===
Attacks all enemies in a column with 2 combo strikes that deal 140%
ATK DMG. There is a 100% chance to inflict Shatter on targets in the back row for 2 turn (s).
Shatter: Reduces DMG RED. Rate by 35%.
== Passive ==
Spring Mustachio receives 40% less
DMG if his attacker is in the
Shattered state.
== Good or Bad ==
Bad
5c06157d953f5e142c35ed6b48c952b8d337fb9a
File:Iairon.png
6
455
527
2024-11-15T01:18:51Z
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iairon
fc597b79e43c9f365e93a6a50a1aa10a60b6f2d6
Iairon
0
456
528
2024-11-15T01:20:32Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Iairon |image= Iairon.png |Rarity= SR |Type= Duelist |Faction= Hero |Role= Shatter |Scaling= ATK, ATK% |ATK= 168 |HP= 1010 |DEF= 43 |SPD= 92 }} == Outline == Iairon is a SR Duelist. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks each enemy in a row with 2 combo strikes for 120% ATK DMG, There is a 100% chance to inflict Shatter on the main target for 2 turn(s) Shatter: Redu..."
wikitext
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{{DRUID Infobox
|title= Iairon
|image= Iairon.png
|Rarity= SR
|Type= Duelist
|Faction= Hero
|Role= Shatter
|Scaling= ATK, ATK%
|ATK= 168
|HP= 1010
|DEF= 43
|SPD= 92
}}
== Outline ==
Iairon is a SR Duelist.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 2 combo strikes for 120% ATK
DMG, There is a 100% chance to
inflict Shatter on the main target
for 2 turn(s)
Shatter: Reduces DMG RED. Rate by 30%.
== Passive ==
When an ally attacks a Shattered enemy, Iairon enters the Berserk state for 1 turn(s).
Berserk: Deals 30% more DMG.
== Good or Bad ==
Bad
eab9ebcd80d807d9d9cf625f0f314c146b3ce11d
File:Smile Man.png
6
457
529
2024-11-15T01:25:25Z
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sm
3e76c24356d30b633982c828d9ab9b2144060f6b
Smile Man
0
458
530
2024-11-15T01:27:31Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= Smile Man |image= Smile Man.png |Rarity= SR |Type= Duelist |Faction= Hero |Role= Healing |Scaling= HP, HP% |ATK= 175 |HP= 1049 |DEF= 44 |SPD= 92 }} == Outline == Smile Man is a SR Duelist and one of the 3 free characters you get during the Tutorial. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks each enemy in a row with 5 combo strikes for 120% ATK DMG, And heals self for 20%..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Smile Man
|image= Smile Man.png
|Rarity= SR
|Type= Duelist
|Faction= Hero
|Role= Healing
|Scaling= HP, HP%
|ATK= 175
|HP= 1049
|DEF= 44
|SPD= 92
}}
== Outline ==
Smile Man is a SR Duelist and one of the 3 free characters you get during the Tutorial.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 120% ATK
DMG, And heals self for 20% of Max HP.
== Passive ==
When Smile Man is in your lineup, every time he heals himself, he
heals allies in his column for 80% of
the amount.
== Good or Bad ==
Bad
264b3c39a368cbe38bad904b6cdff5d94e9b87c3
File:MAGIC.png
6
459
531
2024-11-15T01:29:34Z
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mm
b8d09b4d8580aacbd9efc4540a9b88d2feb9d7e5
Magic Trick Man
0
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2024-11-15T01:32:21Z
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Created page with "{{DRUID Infobox |title= Magic Trick Man |image= MAGIC.png |Rarity= SR |Type= Duelist |Faction= Hero |Role= Burn, Bonus DMG RED. |Scaling= ATK, ATK% |ATK= 167 |HP= 1000 |DEF= 42 |SPD= 92 }} == Outline == Magic Trick Man (aka MTM or MM) is a SR Duelist. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks targets in a row with 2 combo strikes that deal 120% ATK DMG, with a 100% chance to inflict target rec..."
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{{DRUID Infobox
|title= Magic Trick Man
|image= MAGIC.png
|Rarity= SR
|Type= Duelist
|Faction= Hero
|Role= Burn, Bonus DMG RED.
|Scaling= ATK, ATK%
|ATK= 167
|HP= 1000
|DEF= 42
|SPD= 92
}}
== Outline ==
Magic Trick Man (aka MTM or MM) is a SR Duelist.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks targets in a row with 2 combo strikes that deal 120% ATK DMG, with a 100% chance to inflict target receiving the CRIT DMG with Burn for 2 turn(s)
Burn: 50% ATK as DoT.
== Passive ==
When battle begins, grants 20% Bonus DMG RED. to everyone in the
same row for 3 turns.
== Good or Bad ==
Usable if you have nobody else, but not that good.
822d8cfe5a6d384940c89052e1101d156d7ef71c
File:Bushi.png
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bushi
75eaf654537302a9ec00b9748cf8b0d941555360
Bushidoriru
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462
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2024-11-15T01:35:38Z
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Created page with "{{DRUID Infobox |title= Bushidoriru |image= Bushi.png |Rarity= SR |Type= Duelist |Faction= Hero |Role= Shatter, Tenacity |Scaling= ATK, ATK% |ATK= 191 |HP= 1199 |DEF= 51 |SPD= 97 }} == Outline == Bushidoririu (aka Bushi) is a SR Duelist. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks targets in a column with 4 combo strikes that deal 140% ATK DMG, There is a 100% chance to inflict Shatter on the ma..."
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{{DRUID Infobox
|title= Bushidoriru
|image= Bushi.png
|Rarity= SR
|Type= Duelist
|Faction= Hero
|Role= Shatter, Tenacity
|Scaling= ATK, ATK%
|ATK= 191
|HP= 1199
|DEF= 51
|SPD= 97
}}
== Outline ==
Bushidoririu (aka Bushi) is a SR Duelist.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks targets in a column with 4 combo strikes that deal 140% ATK DMG, There is a 100% chance to inflict Shatter on the main target for 2 turn(s). In addition, deals bonus damage equal to 50% ATK to
enemies surrounding the main
target.
Shatter: Reduces DMG RED. Rate by 30%.
== Passive ==
After taking action, if there is a shattered enemy on the battlefield, gain Tenacity.
Tenacity: Absorb DMG equal to 30% of HP.
== Good or Bad ==
Bad
80132240cc37eed6dcfddad9ee012a643880972a
File:DG.png
6
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DG
a4784e0e02f23a65d81e47298162172e8e33384d
Death Gatling
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464
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2024-11-15T01:39:34Z
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Created page with "{{DRUID Infobox |title= Death Gatling |image= DG.png |Rarity= SR |Type= Dualist |Faction= Hero |Role= Shatter, CRIT Res Reduction |Scaling= ATK, ATK% |ATK= 186 |HP= 1089 |DEF= 46 |SPD= 97 }} == Outline == Death Gatling (aka DG) is a SR Duelist. == Attack Skills == === Basic Attack === Attacks a single target with 3 combo strikes for 120% ATK DMG. === Ultimate Attack === Attacks each enemy in a row with 5 combo strikes for 250% ATK DMG, There is a 75% chance to infl..."
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{{DRUID Infobox
|title= Death Gatling
|image= DG.png
|Rarity= SR
|Type= Dualist
|Faction= Hero
|Role= Shatter, CRIT Res Reduction
|Scaling= ATK, ATK%
|ATK= 186
|HP= 1089
|DEF= 46
|SPD= 97
}}
== Outline ==
Death Gatling (aka DG) is a SR Duelist.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 120% ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 5 combo strikes for 250% ATK DMG, There is a 75% chance to inflict Shatter on the main target for 2 turn(s) (Reduces DMG RED. Rate by 35%). There is a 75% chance to inflict Shatter on remaining targets in the same row for 2 turn(s) (Reduces DMG RED. Rate by 30%).
== Passive ==
Reduces CRIT RES Rate of enemies with Shatter by 25% for 2 turn(s).
== Good or Bad ==
He is slightly useful early with other Shatter units, but otherwise he's bad.
5fd326491a250f20c0507ba5fd4aa89ec080452c
File:Mosquito Girl.png
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2024-11-15T01:41:27Z
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mg
191be3715bae070c2198402843567588417de697
Mosquito Girl
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466
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2024-11-15T01:45:09Z
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Created page with "{{DRUID Infobox |title= Mosquito Girl |image= Mosquito Girl.png |Rarity= SR |Type= Esper |Faction= Villain |Role= Revive Core, Healing |Scaling= ATK, ATK% |ATK= 173 |HP= 1040 |DEF= 33 |SPD= 91 }} == Outline == Mosquito Girl (aka MG) is a SR Esper, she is also a vanilla core. == Attack Skills == === Basic Attack === Attacks a single target with 2 combo strikes for 100% ATK DMG. === Ultimate Attack === Attacks a single target with 3 combo strikes for 120% ATK DMG. Th..."
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{{DRUID Infobox
|title= Mosquito Girl
|image= Mosquito Girl.png
|Rarity= SR
|Type= Esper
|Faction= Villain
|Role= Revive Core, Healing
|Scaling= ATK, ATK%
|ATK= 173
|HP= 1040
|DEF= 33
|SPD= 91
}}
== Outline ==
Mosquito Girl (aka MG) is a SR Esper, she is also a vanilla core.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 100% ATK DMG.
=== Ultimate Attack ===
Attacks a single target with 3
combo strikes for 120% ATK DMG. The last hit restores 100% of DMG as HP.
== Passive ==
After taking action, heals the ally with the lowest percentage of HP equal to 100% of Mosquito Girl's ATK.
== Core ==
Basic Effect: Grants 1 Energy per turn. Grants 3 Energy points at the beginning of the second turn.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Esper.
Advanced Effect: At the beginning of the next turn, revives a defeated ally with 60% HP (can be triggered once per battle).
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper
== Good or Bad ==
Bad
addb1281efe108e61d4d11897121b811868973c3
File:SR HB.png
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HB
5b5f251d8c0e768d53d64533aee7a1580d710982
Hellish Blizzard
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468
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2024-11-15T01:49:11Z
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Created page with "{{DRUID Infobox |title= Hellish Blizzard |image= SR HB.png |Rarity= SR |Type= Esper |Faction= Hero |Role= Team Tenacity |Scaling= ATK, ATK% |ATK= 180 |HP= 1079 |DEF= 46 |SPD= 94 }} == Outline == Hellish Blizzard (aka HB) is a SR Esper. == Attack Skills == === Basic Attack === Attacks a single target with 3 combo strikes for 105% ATK DMG. === Ultimate Attack === Attacks all enemies with 5 combo strikes for 85% ATK DMG, Restores 20% HP in Berserk state. == Passive ==..."
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{{DRUID Infobox
|title= Hellish Blizzard
|image= SR HB.png
|Rarity= SR
|Type= Esper
|Faction= Hero
|Role= Team Tenacity
|Scaling= ATK, ATK%
|ATK= 180
|HP= 1079
|DEF= 46
|SPD= 94
}}
== Outline ==
Hellish Blizzard (aka HB) is a SR Esper.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 105% ATK DMG.
=== Ultimate Attack ===
Attacks all enemies with 5 combo strikes for 85% ATK DMG, Restores 20% HP in Berserk state.
== Passive ==
After taking action, grants the ally with the lowest HP percentage (including self) Tenacity.
Tenacity: Absorb DMG equal to 25% of HP.
== Good or Bad ==
Bad(die)
7d859d1e0becf2e99b748df4ce5e25aa36565c79
File:SK.png
6
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sk
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Sky King
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2024-11-15T01:51:55Z
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Created page with "{{DRUID Infobox |title= Sky King |image= SK.png |Rarity= SR |Type= Esper |Faction= Villain |Role= DMG Boost, Stun |Scaling= ATK, ATK% |ATK= 178 |HP= 1069 |DEF= 45 |SPD= 93 }} == Outline == Sky King (aka SK) is a SR Esper. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks each enemy in a column with 4 combo strikes for 140% ATK DMG, There is a 50% chance to inflict Stun on the main target for 1 turn(s)..."
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{{DRUID Infobox
|title= Sky King
|image= SK.png
|Rarity= SR
|Type= Esper
|Faction= Villain
|Role= DMG Boost, Stun
|Scaling= ATK, ATK%
|ATK= 178
|HP= 1069
|DEF= 45
|SPD= 93
}}
== Outline ==
Sky King (aka SK) is a SR Esper.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a column with 4 combo strikes for 140% ATK DMG, There is a 50% chance to inflict Stun on the main target for 1 turn(s).
Stun: Cannot take actions. Only 4
characters on each team can be stunned at the same time.
== Passive ==
Increases 20% Bonus DMG of all allies when battle begins, lasting 2
turn(s).
== Good or Bad ==
Sky King is pretty good at all stages of the game for PVE and PVB content as his passive massively helps your team.
4e332f9991d8b5402c18dde9b735cb6ed53a60ab
File:KI.png
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ki
81d211101ecc428c5d2beee5be870156239f9941
Konbu Infinity
0
472
544
2024-11-15T01:56:28Z
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Created page with "{{DRUID Infobox |title= Konbu Infinity |image= KI.png |Rarity= SR |Type= Esper |Faction= Villain |Role= Corrosion |Scaling= ATK, ATK% |ATK= 172 |HP= 1030 |DEF= 43 |SPD= 93 }} == Outline == Konbu Infinity (aka Konbu or KI) is a SR Esper. == Attack Skills == === Basic Attack === Attacks a single target with 2 combo strikes for 100% ATK DMG. === Ultimate Attack === Attacks all enemies with 2 combo strikes for 80% ATK DMG, with a 100% chance to inflict Corrosion on the..."
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{{DRUID Infobox
|title= Konbu Infinity
|image= KI.png
|Rarity= SR
|Type= Esper
|Faction= Villain
|Role= Corrosion
|Scaling= ATK, ATK%
|ATK= 172
|HP= 1030
|DEF= 43
|SPD= 93
}}
== Outline ==
Konbu Infinity (aka Konbu or KI) is a SR Esper.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 100% ATK DMG.
=== Ultimate Attack ===
Attacks all enemies with 2 combo strikes for 80% ATK DMG, with a 100% chance to inflict Corrosion on the main target for 2 turn(s)
Corrosion: Dot DMG equal to 20% ATK.
== Passive ==
When an enemy inflicted with Corrosion takes action, heals self
for 10% of max HP (up to 3 times per
turn).
== Good or Bad ==
Bad
2e180a29e180b6c5f92d0920b7f549f719f064cf
File:DX.png
6
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bfdx
1c279134386d1a4c8e6e6018f3b58b3f4c0439c6
Butterfly DX
0
474
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2024-11-15T01:59:43Z
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Created page with "{{DRUID Infobox |title= Butterfly DX |image= DX.png |Rarity= SR |Type= Esper |Faction= Hero |Role= DoT Boost, Field |Scaling= ATK, ATK% |ATK= 186 |HP= 1089 |DEF= 46 |SPD= 94 }} == Outline == Butterfly DX (aka BFDX) is a SR Esper. == Attack Skills == === Basic Attack === Attacks a single target, dealing DMG equal to 100% ATK. === Ultimate Attack === Attacks a single target with 3 combo strikes, dealing DMG equal to 180% ATK. Additionally, there is a 100% chance to in..."
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{{DRUID Infobox
|title= Butterfly DX
|image= DX.png
|Rarity= SR
|Type= Esper
|Faction= Hero
|Role= DoT Boost, Field
|Scaling= ATK, ATK%
|ATK= 186
|HP= 1089
|DEF= 46
|SPD= 94
}}
== Outline ==
Butterfly DX (aka BFDX) is a SR Esper.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target, dealing DMG equal to 100% ATK.
=== Ultimate Attack ===
Attacks a single target with 3 combo strikes, dealing DMG equal to 180% ATK. Additionally, there is a 100% chance to inflict the target with field for 1 turns
Field: Before taking action, receives DoT equal to
120% ATK, with a 50% chance to
ignore immunity.
== Passive ==
When the battle begins,
permanently grants a 20% DoT Boost
to the user and allies in the same
row. Additionally, grants Tenacity.
Tenacity: Absorbs DMG equal to 20% HP.
== Good or Bad ==
BFDX is really good with DoT DMG characters, however alone he is not.
adbfee8dd5b2064ac24a5d0208bde5be9db5a7c9
File:Genos.png
6
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genos
a9a85282715d7ca08fed64bea8b8e6dd84e6740f
Genos
0
476
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2024-11-15T02:04:19Z
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Created page with "{{DRUID Infobox |title= Genos |image= Genos.png |Rarity= SR |Type= Hi-Tech |Faction= Hero |Role= Burn, Berserk Core |Scaling= ATK, ATK% |ATK= 170 |HP= 1020 |DEF= 43 |SPD= 93 }} == Outline == Genos is a SR Hi-Tech. He is also the first character you get for the Tutorial. == Attack Skills == === Basic Attack === Attacks a single target with 5 combo strikes for 100% ATK DMG. === Ultimate Attack === Attacks each enemy in a column with 4 combo strikes for 140% ATK DMG,..."
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{{DRUID Infobox
|title= Genos
|image= Genos.png
|Rarity= SR
|Type= Hi-Tech
|Faction= Hero
|Role= Burn, Berserk Core
|Scaling= ATK, ATK%
|ATK= 170
|HP= 1020
|DEF= 43
|SPD= 93
}}
== Outline ==
Genos is a SR Hi-Tech. He is also the first character you get for the Tutorial.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 5 combo strikes for 100% ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a column
with 4 combo strikes for 140% ATK DMG, with a 100% chance to make the main target Burn for 2 turn(s)
Burn: DoT equal to 50% ATK.
== Passive ==
If an enemy is Burning, you enter Berserk state
Berserk: Deal 30% more DMG
when attacking.
== Core ==
Basic Effect: Grants 1 Energy point per turn. Grants 1 extra point when an ally enters Berserk state (once per turn).
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech.
Advanced Effect: Increases ally ATK by 10%.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
== Good or Bad ==
Bad
1ef777e59316bd221530394b6d3f242f055d3d0b
File:Lightning Max.png
6
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lm
93ed4a0a3d0e1873efad9e42341ac36b31958df6
Lightning Max
0
478
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2024-11-15T02:08:19Z
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Created page with "{{DRUID Infobox |title= Lightning Max |image= Lightning Max.png |Rarity= SR |Type= Hi-Tech |Faction= Hero |Role= Stun, Burn |Scaling= ATK, ATK% |ATK= 170 |HP= 1020 |DEF= 43 |SPD= 92 }} == Outline == Lightning Max (aka LM) is a SR Hi-Tech. == Attack Skills == === Basic Attack === Deals 100% ATK DMG to a single target, There's a 100% chance of inflicting the target with Burn for 2 turn(s). Burn: Dot equal to 40% of ATK. === Ultimate Attack === Deals 200% ATK DMG to..."
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{{DRUID Infobox
|title= Lightning Max
|image= Lightning Max.png
|Rarity= SR
|Type= Hi-Tech
|Faction= Hero
|Role= Stun, Burn
|Scaling= ATK, ATK%
|ATK= 170
|HP= 1020
|DEF= 43
|SPD= 92
}}
== Outline ==
Lightning Max (aka LM) is a SR Hi-Tech.
== Attack Skills ==
=== Basic Attack ===
Deals 100% ATK DMG to a single target, There's a 100% chance of inflicting the target with Burn for
2 turn(s).
Burn: Dot equal to 40% of ATK.
=== Ultimate Attack ===
Deals 200% ATK DMG to a single target, There is a 100% chance to inflict Stun on targets with Burning for 1 turn(s).
Stun: Cannot take
actions. Only 4 characters on each team can be stunned at the same time.
== Passive ==
Attacking Burning enemy deals bonus damage equal to 100% ATK.
== Good or Bad ==
LM is only good in PVE and only if you have his KS as his stun can be helpful.
575ab903cd2c01e07d0ed6986b01a63fa870cf52
File:Hammerhead.png
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hammerhead
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Hammerhead
0
480
552
2024-11-15T02:11:27Z
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Created page with "{{DRUID Infobox |title= Hammerhead |image= Hammerhead.png |Rarity= SR |Type= Hi-Tech |Faction= Outlaw (Villain) |Role= Stun, Tenacity |Scaling= HP, HP% |ATK= 173 |HP= 1040 |DEF= 44 |SPD= 91 }} == Outline == Hammerhead is a SR Hi-Tech. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks a single target with 5 combo strikes for 200% ATK DMG, There is a 50% chance to inflict Stun on the target for 1 turn(s)..."
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{{DRUID Infobox
|title= Hammerhead
|image= Hammerhead.png
|Rarity= SR
|Type= Hi-Tech
|Faction= Outlaw (Villain)
|Role= Stun, Tenacity
|Scaling= HP, HP%
|ATK= 173
|HP= 1040
|DEF= 44
|SPD= 91
}}
== Outline ==
Hammerhead is a SR Hi-Tech.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks a single target with 5
combo strikes for 200% ATK DMG, There is a 50% chance to inflict Stun on the target for 1 turn(s).
Stun: Cannot take actions. Only 4
characters on each team can be
stunned at the same time.
== Passive ==
When attacked, if the last hit is a Critical Strike, Hammerhead has a 50% chance to enter Tenacity state (power is 20%), Otherwise there's a 50% chance to enter Berserk state (power is 30%).
== Good or Bad ==
Bad
e2ab0c4086a52c3a72e8de541d70752c3ca38ea6
File:BF.png
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BF
b45aae283130ac9b3cf7e8a460404b0d49bdd2b8
Blue Fire
0
482
554
2024-11-15T02:14:34Z
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Created page with "{{DRUID Infobox |title= Blue Fire |image= BF.png |Rarity= SR |Type= Hi-Tech |Faction= Hero |Role= Burn |Scaling= ATK, ATK% |ATK= 173 |HP= 1040 |DEF= 44 |SPD= 94 }} == Outline == Blue Fire (aka BF) is a SR Hi-Tech. == Attack Skills == === Basic Attack === Attacks a single target for 100% ATK DMG. === Ultimate Attack === Attacks each enemy in a row with 4 combo strikes that deal 120% ATK DMG, with a 100% chance to make the main target Burn for 2 turn(s). Burn: DoT e..."
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{{DRUID Infobox
|title= Blue Fire
|image= BF.png
|Rarity= SR
|Type= Hi-Tech
|Faction= Hero
|Role= Burn
|Scaling= ATK, ATK%
|ATK= 173
|HP= 1040
|DEF= 44
|SPD= 94
}}
== Outline ==
Blue Fire (aka BF) is a SR Hi-Tech.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target for 100%
ATK DMG.
=== Ultimate Attack ===
Attacks each enemy in a row with 4 combo strikes that deal 120% ATK DMG, with a 100% chance to make the main target Burn for 2 turn(s).
Burn: DoT equal to 80% ATK.
== Passive ==
When enemy's Burn disappears, one random enemy target is inflicted with Burn for 2 turn(s)
Burn: 50% ATK as DoT.
== Good or Bad ==
Bad
5dd7010d150bbb60a2aeb98f2b81b986acd16ebe
File:GENUS.png
6
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genus
834549b9b43b4b28cd5ba46fa3895c17c5fda6ba
Doctor Genus
0
484
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2024-11-15T02:18:24Z
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Created page with "{{DRUID Infobox |title= Doctor Genus |image= GENUS.png |Rarity= SR |Type= Hi-Tech |Faction= Outlaw (Villain) |Role= ATK Boost, Healer, Core |Scaling= ATK, ATK% |ATK= 173 |HP= 1040 |DEF= 44 |SPD= 95 }} == Outline == Doctor Genus (aka Genus) is a SR Hi-Tech Core. == Attack Skills == === Basic Attack === Attacks a single target with 4 combo strikes for 120% ATK DMG. === Ultimate Attack === Heals an ally target for 250% ATK as HP, and increases their SPD by 20%. == Pas..."
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{{DRUID Infobox
|title= Doctor Genus
|image= GENUS.png
|Rarity= SR
|Type= Hi-Tech
|Faction= Outlaw (Villain)
|Role= ATK Boost, Healer, Core
|Scaling= ATK, ATK%
|ATK= 173
|HP= 1040
|DEF= 44
|SPD= 95
}}
== Outline ==
Doctor Genus (aka Genus) is a SR Hi-Tech Core.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 4
combo strikes for 120% ATK DMG.
=== Ultimate Attack ===
Heals an ally target for 250% ATK as HP, and increases their SPD by 20%.
== Passive ==
Increases ATK of allies who restored
HP by 20%.
== Core ==
Basic Effect: Grants 1 Energy point per turn. Grants 1 extra point when ally recovers HP (once per turn).
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech.
Advanced Effect: Whenever front row characters are defeated, a clone is summoned. Up to 2 clones can be summoned to each character
position.
Requirements: Deploy 1 Duelist, 1 Grappler, 1 Hi-Tech, 1 Esper.
== Good or Bad ==
Good early core unless you have [[Child Emperor|CE]], otherwise bad.
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File:Fukegao.png
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fukegao
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Fukegao
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486
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2024-11-15T02:21:30Z
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Created page with "{{DRUID Infobox |title= Fukegao |image= Fukegao.png |Rarity= SR |Type= Hi-Tech |Faction= Outlaw (Villain) |Role= Injury, ATK Decrease |Scaling= ATK, ATK% |ATK= 167 |HP= 1000 |DEF= 42 |SPD= 93 }} == Outline == Fukegao is a SR Hi-Tech. == Attack Skills == === Basic Attack === Deals 100% ATK DMG to a single target, Critical Strike has a 100% chance to inflict Corrosion on the main target for 2 turn(s) Corrosion: 15% ATK as DoT. === Ultimate Attack === Attacks all en..."
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{{DRUID Infobox
|title= Fukegao
|image= Fukegao.png
|Rarity= SR
|Type= Hi-Tech
|Faction= Outlaw (Villain)
|Role= Injury, ATK Decrease
|Scaling= ATK, ATK%
|ATK= 167
|HP= 1000
|DEF= 42
|SPD= 93
}}
== Outline ==
Fukegao is a SR Hi-Tech.
== Attack Skills ==
=== Basic Attack ===
Deals 100% ATK DMG to a single target, Critical Strike has a 100% chance to inflict Corrosion on the main target for 2 turn(s)
Corrosion: 15% ATK as DoT.
=== Ultimate Attack ===
Attacks all enemies with 3 combo strikes for 81% ATK DMG, There's
a 100% chance to inflict Injury on
the main target for 2 turn(s).
Injury: When attacked, grants Injury DMG equal to 50% ATK.
== Passive ==
Inflicts Weaken on enemies with Injury
Weaken: For 1 turn(s), ATK is
decreased by 20%.
== Good or Bad ==
Bad
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genji
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Lightning Genji
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Created page with "{{DRUID Infobox |title= Lightning Genji |image= GENJI.png |Rarity= SR |Type= Hi-Tech |Faction= Hero |Role= ATK Buff |Scaling= ATK, ATK% |ATK= 186 |HP= 1089 |DEF= 46 |SPD= 92 }} == Outline == Lightning Genji (aka Genji or LG) is a SR Hi-Tech == Attack Skills == === Basic Attack === Attacks a single target with 3 combo strikes for 120% ATK DMG. === Ultimate Attack === Attacks targets in a cross-shaped area with 3 combo strikes for 150% ATK DMG. Grants Tenacity to the..."
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{{DRUID Infobox
|title= Lightning Genji
|image= GENJI.png
|Rarity= SR
|Type= Hi-Tech
|Faction= Hero
|Role= ATK Buff
|Scaling= ATK, ATK%
|ATK= 186
|HP= 1089
|DEF= 46
|SPD= 92
}}
== Outline ==
Lightning Genji (aka Genji or LG) is a SR Hi-Tech
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3
combo strikes for 120% ATK DMG.
=== Ultimate Attack ===
Attacks targets in a cross-shaped
area with 3 combo strikes for 150% ATK DMG. Grants Tenacity to the whole column.
Tenacity: Absorbs DMG by 30% HP.
== Passive ==
After any character's action,
increases ATK of allies with
Tenacity/Resilience by 25%.
== Good or Bad ==
LG is really good when paired with [[Bengpu|Bomb]] core for PVE and PVB modes. Otherwise he isn't good.
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mumen
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Mumen Rider
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Created page with "{{DRUID Infobox |title= Mumen Rider |image= MUMEN.png |Rarity= R |Type= Grappler |Faction= Hero |Role= ATK and SPD increase |Scaling= ATK, SPD% |ATK= 156 |HP= 936 |DEF= 40 |SPD= 105 }} == Outline == Mumen Rider is a R Grappler. == Attack Skills == === Basic Attack === Deals 90% ATK DMG to a single target. === Ultimate Attack === Grants an ally Berserk state for 1 turn(s), and increases SPD by 20%. Berserk: Attack DMG Increase by 30%+10. == Passive == When taking f..."
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{{DRUID Infobox
|title= Mumen Rider
|image= MUMEN.png
|Rarity= R
|Type= Grappler
|Faction= Hero
|Role= ATK and SPD increase
|Scaling= ATK, SPD%
|ATK= 156
|HP= 936
|DEF= 40
|SPD= 105
}}
== Outline ==
Mumen Rider is a R Grappler.
== Attack Skills ==
=== Basic Attack ===
Deals 90% ATK DMG to a single
target.
=== Ultimate Attack ===
Grants an ally Berserk state for 1 turn(s), and increases SPD by 20%.
Berserk: Attack DMG Increase by 30%+10.
== Passive ==
When taking fatal DMG for the first time each battle, restores HP equal to 5% of Max HP.
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{{DRUID Infobox
|title= Mumen Rider
|image= .MUMEN.png
|Rarity= R
|Type= Grappler
|Faction= Hero
|Role= ATK and SPD increase
|Scaling= ATK, SPD%
|ATK= 156
|HP= 936
|DEF= 40
|SPD= 105
}}
== Outline ==
Mumen Rider is a R Grappler.
== Attack Skills ==
=== Basic Attack ===
Deals 90% ATK DMG to a single
target.
=== Ultimate Attack ===
Grants an ally Berserk state for 1 turn(s), and increases SPD by 20%.
Berserk: Attack DMG Increase by 30%+10.
== Passive ==
When taking fatal DMG for the first time each battle, restores HP equal to 5% of Max HP.
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dsk+ basic attack
bcdc04a9466c87b0a0cb8a76d0b0710b0dafcd0f
Deep Sea King+
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{{DRUID Infobox
|title= Deep Sea King+
|image= DSK+.png
|Rarity= SSR+
|Type= Grappler
|Faction= Villain
|Role= Specialized Corrosion, Breakthrough, Follow-up Negation
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 104
}}
== Outline ==
Deep Sea King+ (aka DSK+) is the evolved version of Deep Sea King and the 6th SSR+ Grappler. He is considered one of the best PVE, PVP, and F2P friendly units.
== Release Date ==
DSK+ was first released on July 1st 2024 and re-released on September 15th 2024.
== How To Get ==
DSK+ was part of the Awakening Recruitment Banner. There is currently no way to get his Awakening Stone.
== Attack Skills ==
=== Basic Attack ===
[[File:Dsk+ basic.gif|thumb]]
Attacks a single target, dealing DMG equal to 100% ATK. There's a 50% chance to inflict Specialized Corrosion on the target.
Specialized Corrosion: DoT equal to 100% ATK, disappears after taking effect for 1 time(s). After any character takes action, it moves to targets that can be damaged.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a single target with 5 combo strikes, dealing DMG equal to 1050% (''1300%'') ATK. Can trigger Breakthrough once per attack on each target. There's a 75% (''90%'') chance to inflict Specialized Corrosion on the main target and its surroundings, and grants Specialized Guard equal to 450% (''600%'') ATK.
Breakthrough: Instantly removes the target's DMG Ignoration granted by Unyielding-type effects.
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When enemies suffer DoT, deals Bonus DMG to all enemies equal to 60% (''80%'')('''86%''') DOT (only 1 effect of the same type works throughout the whole battle).
=== Awakened Passive (''AWK 2'') ===
Inflicts Adhesion on enemies with Specialized Corrosion, lasting for 2 turns. After allies take action, Deep Sea King has a 60% (''70%'') chance to inflict Combined Follow-up on a random enemy target, up to 1 (''2'') times each turn.
Adhesion: Can't deal Follow-up or Consecutive Follow-up.
Combined Follow-up: He and allies in the same column deal combined strikes with DMG-type Ultimate Skills.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling).
DMG Sigils: Sword, Piercing
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum.
=== Awakening ===
5★ Minimum.
== Gear ==
=== Gear Set ===
No Keepsake: 3 ATK/ATK%, 1 ATK/Hit
Keepsake: 4 ATK/ATK% or 3 ATK/ATK%, 1 ATK/CRIT
Martial Arts, Primal, Gunner, Fiery, Ninja, Machine for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Grappler: CRIT, Hit, ATK
ATK% Demon: Bonus DMG, DMG Rate, ATK
== F2P Recommendation ==
If there is ever an opportunity through the Excellent Recruit or HBU, you should '''ABSOLUTELY''' Awaken him.
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Character
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== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to Album.
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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Stats
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Created page with "== Overview == Stats in OPMTS are the base numbers that determine how much damage you deal and how much damage you take. Stats can be split up into 5 main categories: Base Stats, Attack Ranges, Advanced Stats, Buffs, and Debuffs. == Base Stats == {| class="wikitable" |+ Base Stats |- ! Stat !! Description |- | DMG || The amount of HP reduced after a character attacks. |- | ATK || The amount of DMG the character does. Can be changed by buffs and debuffs mid-fight...."
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text/x-wiki
== Overview ==
Stats in OPMTS are the base numbers that determine how much damage you deal and how much damage you take.
Stats can be split up into 5 main categories: Base Stats, Attack Ranges, Advanced Stats, Buffs, and Debuffs.
== Base Stats ==
{| class="wikitable"
|+ Base Stats
|-
! Stat !! Description
|-
| DMG || The amount of HP reduced after a character attacks.
|-
| ATK || The amount of DMG the character does. Can be changed by buffs and debuffs mid-fight.
|-
| HP || The amount of hit points a character has, indicated by the green bar above their head. Can be changed by buff and debuffs mid-fight.
|-
| DEF || The amount of DMG reduction a character has. Not useful in OPMTS.
|-
| SPD || The speed of a character. This determines the turn order in a battle. Can be changed by buffs mid-fight.
|-
| Energy || The amount of energy you have to use on ultimate attacks, indicated by the blue wisp number to the right of the energy gauge.
|-
| Energy Gauge || The bar above the characters turn order that determines how much energy you receive next turn. 1 Energy = 1000 Energy Points.
|-
| Specialized ATK || ATK only affected by the opponents Specialized DEF. The higher the difference, the more DMG. Is changed by both the characters BP and the characters Mastery Tier. Only applies to PVP.
|-
| Specialized DEF || DEF that only reduces the amount of Specialized ATK done. Is changed by both the characters BP and the characters Mastery Tier. Only applies to PVP.
|}
== Attack Ranges ==
{| class="wikitable"
|+ Attack Ranges
|-
! Type !! Description
|-
| Single Target (S.ATK) || Skills that only DMG a single target.
|-
| Column ATK (C.ATK) || Skills that hit both the main target, and the target behind them.
|-
| Row ATK (R.ATK) || Skills that hit both the main target, and the targets to their left and right.
|-
| AoE ATK || Skills that hit either main target and around them, or skills that hit the entire team. This includes cross-shaped attacks.
|}
== Advanced Stats ==
{| class="wikitable"
|+ Advanced Stats
|-
! Stat !! Description
|-
| ATK Growth Rate || The multiplier when a character is affected by ATK buffs.
|-
| HP Growth Rate || The multiplier when a character is affected by HP buffs.
|-
| DEF Growth Rate || The multiplier when a character is affected by DEF buffs.
|-
| SPD Growth Rate || The multiplier when a character is affected by SPD buffs.
|-
| CRIT || The chance a character has for their attack to CRIT. CRIT multiples the characters Direct DMG. Only affected by CRIT RES.
|-
| CRIT DMG || The DMG multiplier when a characters attack CRITs.
|-
| Block Rate || The chance a character has to block an attack. Blocking an attack only reduces the Direct DMG of an attack. Is affected by Crush Rate.
|-
| Block || Increases the amount of Direct DMG reduced when blocked.
|-
| Hit || Increases the chance a character has to trigger their skill effect, such as DoT DMG effects. Is only affected by Res.
|-
| Res || Decreases the chance for an enemy skill effect to apply, such as DoT DMG effects. Only affects Hit and the characters skill effect chance.
|-
| DMG Rate || Increases the Direct DMG of an attack.
|-
| DMG RED. Rate || Reduces the Direct DMG done to a character.
|-
| ULT DMG Boost || Increases the DMG of the characters Ultimate attack.
|-
| ULT DMG RED. || Reduces the DMG done from a Ultimate attack.
|-
| Heal Rate || Increases the characters healing power. This also effects the effectiveness of healing skills used on the character.
|-
| Lifesteal Rate || Converts a portion of the characters direct DMG into HP. This is not affected by Heal Rate.
|-
| Crush Rate || Reduces the chance for an attack to be blocked. Only affects Block Rate.
|-
| CRIT RES Rate || Decreases chance to be CRIT by an attack. Only affects CRIT.
|-
| DEF RED. || Ignores a portion of the characters DEF.
|-
| DMG REF Rate || Reflects a portion of incoming direct damage back to the attacker.
|-
| Shield Rate || Increases Tenacity and Specialized Guard effects generated.
|-
| Shield Break || Increases the direct DMG done to characters with Tenacity.
|-
| DoT Boost || Increases the amount of DMG done by DoT effects.
|-
| DoT RED. || Reduces the amount of DoT DMG done to the character after it is applied.
|-
| Bonus DMG || Increases the Bonus DMG effects done to a character.
|-
| Bonus DMG RED. || Reduces the amount of Bonus DMG done to a character.
|-
| Injury Boost || Increases the DMG or effects of Injury, Internal Injury, or Charge DMG/effects done by a character.
|-
| Injury RED. || Reduces the amount of DMG done by Injury, Internal Injury, and charge DMG.
|-
| Berserk Rate || Increases the DMG given from the Berserk buff.
|-
| Shatter Rate || Increases the DMG RED. Rate done by the Shatter debuff.
|-
| S.ATK DMG || Extra Bonus DMG added to single target attacks and basic attacks.
|-
| C.ATK DMG || Extra Bonus DMG added to to column attacks.
|-
| R.ATK DMG || Extra Bonus DMG added to to row attacks.
|-
| AoE ATK DMG || Extra Bonus DMG added to to AoE and cross-shaped attacks.
|-
| S.ATK RED. || The amount of DMG reduced by single target attacks and basic attacks.
|-
| C.ATK RED. || The amount of DMG reduced by column attacks.
|-
| R.ATK RED. || The amount of DMG reduced by row attacks.
|-
| AoE ATK RED. || The amount of DMG reduced by AoE and cross-shaped attacks.
|-
| S.ATK Boost || Increases the DMG of single target attacks and basic attacks.
|-
| C.ATK Boost || Increases the DMG of column attacks.
|-
| R.ATK Boost || Increases the DMG of row attacks.
|-
| AoE ATK Boost || Increases the DMG of AoE and cross shaped attacks.
|-
| DMG Evasion || Reduces the accuracy of incoming direct DMG, bonus DMG, charge DMG, and berserk DMG.
|-
| Evasion RED. || Increases the accuracy of direct DMG, bonus DMG, charge DMG, and berserk DMG.
|-
| PvP DMG Boost || Increases the DMG in PvP modes (except [[Live Clash]]).
|-
| PvP DMG RED. || Reduces incoming DMG in PvP modes (except [[Live Clash]]).
|-
| Faction DMG Boost || Increases the characters DMG against enemies of the opposite faction.
|-
| Faction DMG RED. || Reduces the incoming DMG from characters of the opposite faction.
|-
| All DMG Boost || Increases the characters DMG no matter the DMG type.
|-
| All DMG RED. || Reduces the DMG done to a character no matter the DMG type.
|-
| Assist Buff || Increases the base stats of a support unit. Examples are summoned units ([[Child Emperor+|CE+]], [[Tank Top Master+|TTM+]]) or Combo attacks ([[Silverfang+|Bang+]])
|}
== Buffs ==
{| class="wikitable"
|+ Buffs
|-
! Type !! Description
|-
| Berserk || Berserk is a vanilla buff that increases the affected characters DMG. It is indicated by yellow/orange fire under the character as well as a visual stance change. Example characters that apply Berserk are [[Genos]] and [[Mumen Rider]].
|-
| Tenacity || Tenacity is a vanilla buff that gives the affected character a shield which absorbs DMG equal to the affected characters HP. It is indicated by a small blue shield in front of the affected character. Example characters that apply Tenacity are [[Hellish Blizzard|Fubuki]] and [[Snek]].
|-
| Encourage || Encourage is a buff that gives the player extra energy for a specified amount of turns. Example characters that Encourage is [[Watchdog Man]] and [[Fist Fight Djinn]].
|-
| Resilience || Resilience is a buff that gives the affected character a large shield that absorbs direct and bonus DMG. Resilience can be increased with Tenacity buffs. An example character that applies Resilience is [[Bengpu|Bomb's]] Core.
|-
| Regeneration || Regeneration (aka Reviving) is a buff that recovers a characters HP after taking fatal DMG. While the character is Regenerating, they are still present on the field but cannot be hit. This is usually indicated by the character laying down. Example characters are [[Zombieman]] and [[Phoenix Man|PXM]].
|-
| Shield Boost || Shield boost is a buff that increases the effects of Tenacity and Resilience by absorbing DoT, Internal and normal Injury, and charge DMG. This is indicated by the Tenacity or Resilience shield turning orange. It is currently only applied by [[Hellfire Flame]].
|-
| Agility || Agility is a buff that reduces the amount of direct DMG done to a character. An example character that applies this would be [[Bengpu|Bomb]].
|-
| Charge || Charge is a buff that increases or is required by some characters to do Charge DMG. Example characters that Charge are [[G4]] and [[Suiryu]].
|-
| Breakthrough || Breakthrough is an SSR+ exclusive buff that instantly removes Specialized Unyielding. Example characters are [[Deep Sea King+|DSK+]] and [[Gouketsu+|Gouk+]]
|-
| Instant DMG Evasion || Instant DMG Evasion (aka Evasion) is a buff that reduces the Direct, Bonus, Charge, and Berserk DMG done to a character down to 1. Example characters are [[Flashy Flash+|FF+]] and [[Drive Knight+|DK+]]
|-
| DMG Share || DMG Share is a buff that reduces the DMG done to a target by dealing it instead to themselves. This can either be done by a character, or an assist character with a health bar. Example characters are [[Melzargard]] and [[King+]]
|-
| Specialized Guard || Specialized Guard is an SSR+ exclusive buff that adds extra health bars to the affected character. This is indicated by the purple bar under the characters original health bar, with each * indicating another layer of Spec Guard. Spec Guard is also affected by Shield Rate. Example characters are [[Garou+]] and [[Drive Knight+|DK+]]'s Core.
|-
| Specialized Speed Up || Specialized Speed Up is an SSR+ exclusive buff that increases the characters speed, while also not being affected by Speed Up debuffs. An example character is [[Flashy Flash+]]
|-
| Specialized Berserk || Specialized Berserk is an SSR+ exclusive buff that increases the DMG of the affected characters next attack. This is indicated by the red fire under the character as well as a visual stance change. An example character is [[Geryuganshoop+]]
|-
| Specialized Unyielding || Specialized Unyielding is a buff that protects the character from taking fatal DMG for 4 character actions. This is indicated by the rounded blue shield in front of the character as well as a visual stance change. Examples are [[Geryuganshoop+]]'s core and Class Mastery.
|}
== Debuffs ==
{| class="wikitable"
|+ Debuffs|-
! Type !! Description
|-
| Injury || Injury is a debuff that when applied, increases the DMG done to the character by any attacker. This is indicated by the broken red bone on the affected character. Example characters that apply it are [[Zombieman]] and [[Amai Mask]].
|-
| Internal Injury || Internal Injury is a debuff that when applied, increases the DMG done to the character by the character who applied it (not to be confused with Injury). This is indicated by the broken yellow bone on the affected character. Example characters that apply it are [[Gale Wind]] and [[Garou]]
|-
| Corrosion || Corrosion is a DoT debuff that when applied, does damage over time to the affected character. This is indicated by the green drops on top of a character. Example characters that apply it are [[Deep Sea King]] and [[Groribas]]
|-
| Burn || Burn is a DoT debuff that when applied does damage over time to the affected character. This is indicated by the yellow/orange fire effect on top of a character (not to be confused with Berserk which is under). Example characters that apply it are [[Genos+]] and [[Phoenix Man|PXM]]
|-
| Field || Field is a DoT debuff that when applied, does damage once either before the affected characters action, or immediately after application. This is indicated by the purple orb effect on top of a character. Example characters that apply it are [[Awakened Terrible Tornado|ATT]] and [[Awakened Vaccine Man|AVM]].
|-
| Shatter || Shatter is a debuff that when applied, reduces the affected characters DMG RED. Rate. This is indicated by the purple aura underneath the affected character as well as a stance change. Example characters that apply it are [[Golden Ball]] and [[Atomic Samurai]]
|-
| Fear || Fear is a debuff that removes energy from your opponent. In PVE modes this is indicated by the blue energy diamonds being crossed out and in PVP is indicated by energy being subtracted on your energy gauge. Example characters that apply it are [[Watchdog Man]] and [[Flashy Flash+|FF+]]
|-
| Weaken || Weaken is a debuff that reduces the ATK of a character. Example characters that apply it are [[Puri-Puri Prisoner|PPP]] and [[Fukegao]]
|-
| Stun || Stun is a debuff that prevents the affected character from taking action for 1 turn. This is indicated by the yellow stars and ring above the affected characters head, as well as a stance change. Only 4 characters at a time can be stunned. Example characters that apply this are [[Gale Wind]] and [[Ganriki]]
|-
| Specialized Corrosion || Specialized Corrosion is a SSR+ exclusive DoT debuff that when applied, does DMG over time as well as spreads to nearby characters. This is indicated by the purple drops on top of a character. Example characters that apply this are [[Deep Sea King+|DSK+]] and [[Groribas+]]
|-
| Adhesion || Adhesion is a debuff that can only be applied to enemies with Specialized Corrosion which prevents characters from doing Follow-up or Consecutive Follow-up. Example characters that apply this are [[Deep Sea King+|DSK+]] and [[Groribas+]].
|-
| Out of Battle || Out of Battle is a debuff that removes the affected character from combat for 1 turn. The affected character is not defeated, but also cannot seen, be attacked, cannot attack, or activate passive skills. Currently the only character that applies this is [[Phoenix Man+|PXM+]]
|-
| Silence ||
|-
| Max HP Reduction || Max HP Reduction is a debuff that temporarily reduces the affected characters maximum HP. This is indicated by the affected characters HP bar being partially grey. Example characters that apply this are [[Atomic Samurai+]] and [[Gyoro Gyoro]].
|-
| DMG Rate Reduction || DMG Rate Reduction is a debuff that temporarily reduces the affected characters DMG Rate. An example character that applies this is [[Drive Knight+|DK+]]
|}
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/* Misc. */
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== City ==
==== Bottom Icons ====
* [[Home]]
* [[Quest]]
* [[Album]]
* [[Saitama]]
* [[Bag]]
* [[Tactic Skill]]
* [[Character]]
* [[Exploration]]
* [[Friend]]
* [[Mail]]
* [[Community]]
==== Top Icons ====
* [[Hero Backup]]
* [[Event]]
* [[Benefits]]
* [[Mall]]
* [[Mystery Store]]
==== Misc. ====
* [[Profile]]
* [[Exp Bonus]]
* [[Currencies]]
* [[Resources]]
* [[Chat]]
* [[Title Screen]]
* [[Stats]]
== Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
== Community ==
* [[Top Spenders]]
* [[Top Players]]
* [[Content Creators]]
* [[Infamous Figures]]
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/* Community */
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== City ==
==== Bottom Icons ====
* [[Home]]
* [[Quest]]
* [[Album]]
* [[Saitama]]
* [[Bag]]
* [[Tactic Skill]]
* [[Character]]
* [[Exploration]]
* [[Friend]]
* [[Mail]]
* [[Community]]
==== Top Icons ====
* [[Hero Backup]]
* [[Event]]
* [[Benefits]]
* [[Mall]]
* [[Mystery Store]]
==== Misc. ====
* [[Profile]]
* [[Exp Bonus]]
* [[Currencies]]
* [[Resources]]
* [[Chat]]
* [[Title Screen]]
* [[Stats]]
== Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
== Community ==
* [[Top Spenders]]
* [[Top Players]]
* [[Content Creators]]
* [[Infamous Figures]]
* [[Top Clubs]]
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File:Album.png
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album
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Album
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== Overview ==
[[File:Album.png|frame]]
The Album is 3rd button on the bottom row and contains a list of every character currently in the game. Within the album you can sort by the characters rarity or their type. It also gives you the info of what faction they are, what their "role" is, and what each of their skills and passives do. You may see both owned and unowned characters.
== Character List ==
A list of characters can be found below sorted by rarity and then type. If you are unsure of their rarity or type, then you can search them using their name in the top right. SSR+ Characters or SSR versions of SR characters will have a "+" next to their name to identify from their SSR or SR counterpart.
* [[SSR+]]
* [[SSR]]
* [[SR]]
* [[R]]
* [[N]]
eb4cf942fc51441e8de1ba5e464f3e8b5106420b
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2024-11-15T22:43:06Z
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Created page with "== Overview == Top Spenders are players who have shown their Top-Up and have exceeded 5 figures worth of spending. Not every top spender is a top player as some spenders either have other people playing their account, or are not efficiently spending. A list of known top spenders can be seen below: * [[LiliG]] * [[Great Leader]] * [[Currenttz]] * [[Featherless]] * [[Creawen]] * [[FNX]] * [[Jackson]] * [[JoshyKilljoy]] * [[Infant]] * [[Josmany123]]"
wikitext
text/x-wiki
== Overview ==
Top Spenders are players who have shown their Top-Up and have exceeded 5 figures worth of spending. Not every top spender is a top player as some spenders either have other people playing their account, or are not efficiently spending.
A list of known top spenders can be seen below:
* [[LiliG]]
* [[Great Leader]]
* [[Currenttz]]
* [[Featherless]]
* [[Creawen]]
* [[FNX]]
* [[Jackson]]
* [[JoshyKilljoy]]
* [[Infant]]
* [[Josmany123]]
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Top Players
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495
572
2024-11-15T22:53:48Z
DovesHelmet
544896
Created page with "== Overview == Top Players are players who rank highly in PVP game modes such as Honor Battle, EBZ, and Live Clash. Not every Top Player is a Top Spender, either because they have not revealed their top-up, or are very efficient with their spending. A list of current top players can be seen below: * [[masesq]] * [[Jacopo]] * [[Graves]] * [[mobad]] * [[FNX]] * [[Josmany123]] * [[Featherless]] * [[Jackson]] * [[DrSchlitz]] * [[JoshyKilljoy]] * [[Peppemang]] * [[Ippo]] *..."
wikitext
text/x-wiki
== Overview ==
Top Players are players who rank highly in PVP game modes such as Honor Battle, EBZ, and Live Clash. Not every Top Player is a Top Spender, either because they have not revealed their top-up, or are very efficient with their spending.
A list of current top players can be seen below:
* [[masesq]]
* [[Jacopo]]
* [[Graves]]
* [[mobad]]
* [[FNX]]
* [[Josmany123]]
* [[Featherless]]
* [[Jackson]]
* [[DrSchlitz]]
* [[JoshyKilljoy]]
* [[Peppemang]]
* [[Ippo]]
* [[Infinity]]
* [[Druid]]
* [[Ma57er]]
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2024-11-16T02:43:58Z
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wikitext
text/x-wiki
== Overview ==
Top Players are players who rank highly in PVP game modes such as Honor Battle, EBZ, and Live Clash. Not every Top Player is a Top Spender, either because they have not revealed their top-up, or are very efficient with their spending.
A list of current top players can be seen below:
* [[masesq]]
* [[Jacopo]]
* [[Graves]]
* [[mobad]]
* [[FNX]]
* [[Josmany123]]
* [[Featherless]]
* [[Jackson]]
* [[DrSchlitz]]
* [[JoshyKilljoy]]
* [[Peppemang]]
* [[Ippo]]
* [[Infinity]]
* [[Druid]]
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Content Creators
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2024-11-15T22:58:01Z
DovesHelmet
544896
Created page with "== Overview == Content Creators are players who have either made a channel exclusively for OPMTS videos, or have posted consistent OPMTS videos along other different videos. A list of current and former content creators can be seen below: * [[KayzX]] * [[masesq]] * [[Gamma]] * [[Luie]] * [[One Strike Dog]] * [[Pimgu]]"
wikitext
text/x-wiki
== Overview ==
Content Creators are players who have either made a channel exclusively for OPMTS videos, or have posted consistent OPMTS videos along other different videos.
A list of current and former content creators can be seen below:
* [[KayzX]]
* [[masesq]]
* [[Gamma]]
* [[Luie]]
* [[One Strike Dog]]
* [[Pimgu]]
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Infamous Figures
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2024-11-15T23:03:18Z
DovesHelmet
544896
Created page with "== Overview == Infamous Figures are players who have done questionable things within the community, whether that be scamming, account nuking, or have been banned from many discords. This term can be very subjective and some might not agree with its application. A list of current infamous figures can be seen below: * [[Great Leader]] * [[n00die]] * [[Luie]] * [[Shify]] * [[swratyxiao]]"
wikitext
text/x-wiki
== Overview ==
Infamous Figures are players who have done questionable things within the community, whether that be scamming, account nuking, or have been banned from many discords. This term can be very subjective and some might not agree with its application.
A list of current infamous figures can be seen below:
* [[Great Leader]]
* [[n00die]]
* [[Luie]]
* [[Shify]]
* [[swratyxiao]]
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/* Overview */
wikitext
text/x-wiki
== Overview ==
Infamous Figures are players who have done questionable things within the community, whether that be scamming, account nuking, or have been banned from many discords. This term can be very subjective and some might not agree with its application.
A list of current infamous figures with brief reasoning can be seen below:
* [[Great Leader]]: Doxxing, Cyberstalking
* [[n00die]]: Scamming, Harassment
* [[Luie]]: Defamation, Bribery
* [[Shifty]]: Unironic pedophile
* [[swratyxiao]]: Account nuking
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Template:Community Infobox
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Created page with "<includeonly>{{#invoke:Infobox|main |sep=, |image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}} |sections= Person, Information |Person= Status, Nicknames, Titles |Information= Account Name, Discord, Youtube }}</includeonly><noinclude>{{documentation}}</noinclude>"
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<includeonly>{{#invoke:Infobox|main
|sep=,
|image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}}
|sections= Person, Information
|Person= Status, Nicknames, Titles
|Information= Account Name, Discord, Youtube
}}</includeonly><noinclude>{{documentation}}</noinclude>
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<includeonly>{{#invoke:Infobox|main
|sep=,
|image={{#if:{{{image|}}}|[[File:{{{image}}}{{!}}300px]]}}
|sections= Person, Information
|Person= Status, Nicknames, Titles
|Information= Account Name, Discord, Youtube
}}</includeonly><noinclude>{{documentation}}</noinclude>
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Template:Community Infobox/doc
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2024-11-15T23:27:04Z
DovesHelmet
544896
Created page with "{{DRUID Infobox |title= KayzX |image= SSR+ Boros Placeholder.png |Status= Active |Nickname= ScamzX |Titles= Content Creator |Account Name= KayzX |Discord= KayzX |Youtube= https://www.youtube.com/@KayzX. }}"
wikitext
text/x-wiki
{{DRUID Infobox
|title= KayzX
|image= SSR+ Boros Placeholder.png
|Status= Active
|Nickname= ScamzX
|Titles= Content Creator
|Account Name= KayzX
|Discord= KayzX
|Youtube= https://www.youtube.com/@KayzX.
}}
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DovesHelmet
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wikitext
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{{Community Infobox
|title= KayzX
|image= SSR+ Boros Placeholder.png
|Status= Active
|Nicknames= ScamzX
|Titles= Content Creator
|Account Name= KayzX
|Discord= KayzX
|Youtube= https://www.youtube.com/@KayzX.
}}
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{{Community Infobox
|title= KayzX
|image= Kayzx.png
|Status= Active
|Nickname= ScamzX, KayzSex
|Titles= Content Creator
|Account Name= KayzX
|Discord= kayzx
|Youtube= [https://www.youtube.com/@KayzX. KayzX Youtube]
}}
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{{Community Infobox
|title= KayzX
|image= Kayzx.png
|Status= Active
|Nicknames= ScamzX, KayzSex
|Titles= Content Creator
|Account Name= KayzX
|Discord= kayzx
|Youtube= [https://www.youtube.com/@KayzX. KayzX Youtube]
}}
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File:Kayzx.png
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kayzx
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KayzX
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Created page with "{{Community Infobox |title= KayzX |image= Kayzx.png |Status= Active |Nickname= ScamzX, KayzSex |Titles= Content Creator |Account Name= KayzX |Discord= kayzx |Youtube= [https://www.youtube.com/@KayzX. KayzX Youtube] }}"
wikitext
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{{Community Infobox
|title= KayzX
|image= Kayzx.png
|Status= Active
|Nickname= ScamzX, KayzSex
|Titles= Content Creator
|Account Name= KayzX
|Discord= kayzx
|Youtube= [https://www.youtube.com/@KayzX. KayzX Youtube]
}}
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{{Community Infobox
|title= KayzX
|image= Kayzx.png
|Status= Active
|Nicknames= ScamzX, KayzSex
|Titles= Content Creator
|Account Name= KayzX
|Discord= kayzx
|Youtube= [https://www.youtube.com/@KayzX. KayzX Youtube]
}}
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{{Community Infobox
|title= KayzX
|image= Kayzx.png
|Status= Active
|Nicknames= ScamzX, KayzSex
|Titles= Content Creator
|Account Name= KayzX
|Discord= kayzx
|Youtube= [https://www.youtube.com/@KayzX. KayzX Youtube]
}}
== Overview ==
KayzX is an Australian OPMTS player and Youtuber. He previously made videos on Fortnite however started making OPMTS content after the retirement of One Strike Dog. His content primarily revolves around OPMTS character guides and occasionally account reviews (however login sharing has been recently frowned upon by the developers).
== Controversy ==
On July 4th 2024, Luie briefly claimed in an [https://www.youtube.com/watch?v=U7jMYFEpqaY expose video] that KayzX "did not care much about exposing the truth" claiming that KayzX knew information that should have been shared with his audience but that he chose not to. KayzX would later respond in a [https://www.youtube.com/watch?v=a3hWIikgsV8&t=2s video] denying the claims that he "did not care" and claiming that he couldn't have shared any information as he did not know it himself. Luie would also claim that Kayz could not be trusted as he reviewed the account of controversial player n00die, however Kayz would prove that the review was before many of n00die's controversies came to light.
== Trivia
* KayzX's YouTube profile picture is Ragna the Bloodedge from the fighting game BlazBlue.
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wikitext
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{{Community Infobox
|title= KayzX
|image= Kayzx.png
|Status= Active
|Nicknames= Kayz, ScamzX, KayzSex
|Titles= Content Creator
|Account Name= KayzX
|Discord= kayzx
|Youtube= [https://www.youtube.com/@KayzX. KayzX Youtube]
}}
== Overview ==
KayzX is an Australian OPMTS player and Youtuber. He previously made videos on Fortnite however started making OPMTS content after the retirement of One Strike Dog. His content primarily revolves around OPMTS character guides and occasionally account reviews (however login sharing has been recently frowned upon by the developers).
== Controversy ==
On July 4th 2024, Luie briefly claimed in an [https://www.youtube.com/watch?v=U7jMYFEpqaY expose video] that Kayz "did not care much about exposing the truth" claiming that Kayz knew information that should have been shared with his audience but that he chose not to. Kayz would later respond in a [https://www.youtube.com/watch?v=a3hWIikgsV8&t=2s video] denying the claims that he "did not care" and claiming that he couldn't have shared any information as he did not know it himself. Luie would also claim that Kayz could not be trusted as he reviewed the account of controversial player n00die, however Kayz would prove that the review was before many of n00die's controversies came to light.
== Trivia ==
* KayzX's YouTube profile picture is Ragna the Bloodedge from the fighting game BlazBlue.
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DovesHelmet
544896
wikitext
text/x-wiki
{{Community Infobox
|title= KayzX
|image= Kayzx.png
|Status= Active
|Nicknames= Kayz, ScamzX, KayzSex
|Titles= Content Creator
|Account Name= KayzX
|Discord= kayzx
|Youtube= [https://www.youtube.com/@KayzX. KayzX Youtube]
}}
== Overview ==
KayzX is an Australian OPMTS player and Youtuber. He previously made videos on Fortnite however started making OPMTS content after the retirement of One Strike Dog. His content primarily revolves around OPMTS character guides and occasionally account reviews (however login sharing has been recently frowned upon by the developers).
== Controversy ==
On July 4th 2024, Luie briefly claimed in an [https://www.youtube.com/watch?v=U7jMYFEpqaY expose video] that Kayz "did not care much about exposing the truth" claiming that Kayz knew information that should have been shared with his audience but that he chose not to. Kayz would later respond in a [https://www.youtube.com/watch?v=a3hWIikgsV8&t=2s video] denying the claims that he "did not care" and claiming that he couldn't have shared any information as he did not know it himself. Luie would also claim that Kayz could not be trusted as he planned to review the account of controversial player n00die, however Kayz would prove that the plan was before many of n00die's controversies came to light, and canceled the plans after he learned of more information.
== Trivia ==
* KayzX's YouTube profile picture is Ragna the Bloodedge from the fighting game BlazBlue.
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File:Masesq.png
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masesq
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File:Masesq 2.png
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better qual
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Masesq
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2024-11-16T01:26:21Z
DovesHelmet
544896
Created page with "{{Community Infobox |title= masesq |image= Masesq 2.png |Status= Active |Nicknames= |Titles= Content Creator, Top Player, Top Spender |Account Name= masesq |Discord= masesq_yt |Youtube= [https://www.youtube.com/@masesq masesq Youtube] }} == Overview == Masesq is a gacha/mobile game youtuber who covers OPMTS as well as a variety of other mobile games. His OPMTS content primarily consists of new character breakdowns and PVP showcases of each new character. He is also..."
wikitext
text/x-wiki
{{Community Infobox
|title= masesq
|image= Masesq 2.png
|Status= Active
|Nicknames=
|Titles= Content Creator, Top Player, Top Spender
|Account Name= masesq
|Discord= masesq_yt
|Youtube= [https://www.youtube.com/@masesq masesq Youtube]
}}
== Overview ==
Masesq is a gacha/mobile game youtuber who covers OPMTS as well as a variety of other mobile games. His OPMTS content primarily consists of new character breakdowns and PVP showcases of each new character.
He is also considered the "best" player in OPMTS in regards to overall wins and PVP placements such as Honor battle in EBZ.
== Trivia ==
* Masesq is also the head mod in the official discord.
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File:Gamma pfp.png
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2024-11-16T01:28:06Z
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gamma
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Gamma
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2024-11-16T01:38:56Z
DovesHelmet
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Created page with "{{Community Infobox |title= Gamma |image= Gamma pfp.png |Status= Active(ish) |Nicknames= Scamma |Titles= Content Creator, Former Top Player, Former Top Spender |Account Name= O.D.I.N/Dr. Gooner (formerly) |Discord= gammaraysss |Youtube= [https://www.youtube.com/@gammamobile Gamma Youtube] }} == Overview == Gamma is an American OPMTS player and Youtuber who primarily covers OPMTS and Solo Leveling: Arise. His OPMTS content primarily consists account reviews and the oc..."
wikitext
text/x-wiki
{{Community Infobox
|title= Gamma
|image= Gamma pfp.png
|Status= Active(ish)
|Nicknames= Scamma
|Titles= Content Creator, Former Top Player, Former Top Spender
|Account Name= O.D.I.N/Dr. Gooner (formerly)
|Discord= gammaraysss
|Youtube= [https://www.youtube.com/@gammamobile Gamma Youtube]
}}
== Overview ==
Gamma is an American OPMTS player and Youtuber who primarily covers OPMTS and Solo Leveling: Arise. His OPMTS content primarily consists account reviews and the occasional game update livestream. Overall Gamma has slowed down both playing and making content on the game due to burnout over the game.
== Trivia ==
* Gamma's YouTube profile picture is Igris from the manhwa/anime Solo Leveling.
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File:Luie pfp.png
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2024-11-16T01:40:48Z
DovesHelmet
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pfp
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Luie
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2024-11-16T02:06:13Z
DovesHelmet
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Created page with "{{Community Infobox |title= Luie |image= Luie pfp.png |Status= Active(ish) |Nicknames= AVM God, Pocoyo |Titles= Content Creator, Infamous Figure |Account Name= Unknown, Formerly LiliG |Discord= luiekid |Youtube= [https://www.youtube.com/@Luiekid Luie Youtube] }} == Overview == Luie is a OPMTS player and Youtuber. He is also a former pilot of LiliG and top spender. His content primarily revolves around OPMTS character guides and account reviews, with the occasional vid..."
wikitext
text/x-wiki
{{Community Infobox
|title= Luie
|image= Luie pfp.png
|Status= Active(ish)
|Nicknames= AVM God, Pocoyo
|Titles= Content Creator, Infamous Figure
|Account Name= Unknown, Formerly LiliG
|Discord= luiekid
|Youtube= [https://www.youtube.com/@Luiekid Luie Youtube]
}}
== Overview ==
Luie is a OPMTS player and Youtuber. He is also a former pilot of LiliG and top spender. His content primarily revolves around OPMTS character guides and account reviews, with the occasional video covering "drama" within the community. He has since quit YouTube to focus on school.
== Controversy ==
=== Learning the Truth ===
On July 4th 2024 would premiere a [https://www.youtube.com/watch?v=U7jMYFEpqaY video] titled "Learning the Truth.", where he would outline the insider information the official Discord's moderation would receive from the developers. The controversy from this video would come from the fact that Luie was also receiving this information from the mods because of his status as a high spender, however he would not share this information to the general community similarly to the mods. This video would also mention [[KayzX]], calling issue to his credibility and trustworthiness but would not provide any proof.
=== Throwing for Money ===
Sometime in August, Luie was paid by an anonymous player to "throw" the war and in turn help the anonymous player's club win the war.
=== Scamming Editor ===
There have been reports that Luie did not pay zilas for editing one of his videos, despite a price being agreed upon, however this is unconfirmed.
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wikitext
text/x-wiki
{{Community Infobox
|title= Luie
|image= Luie pfp.png
|Status= Active(ish)
|Nicknames= AVM God, Pocoyo
|Titles= Content Creator, Infamous Figure
|Account Name= Unknown, Formerly LiliG
|Discord= luiekid
|Youtube= [https://www.youtube.com/@Luiekid Luie Youtube]
}}
== Overview ==
Luie is a OPMTS player and Youtuber. He is also a former pilot of LiliG and top spender. His content primarily revolves around OPMTS character guides and account reviews, with the occasional video covering "drama" within the community. He has since quit YouTube to focus on school.
== Controversy ==
=== Learning the Truth ===
On July 4th 2024 would premiere a [https://www.youtube.com/watch?v=U7jMYFEpqaY video] titled "Learning the Truth.", where he would outline the insider information the official Discord's moderation would receive from the developers. The controversy from this video would come from the fact that Luie was also receiving this information from the mods because of his status as a high spender, however he would not share this information to the general community similarly to the mods. This video would also mention [[KayzX]], calling issue to his credibility and trustworthiness but would not provide any proof.
=== Throwing for Money ===
Sometime in August, Luie was paid by an anonymous player to "throw" the war and in turn help the anonymous player's club win the war.
=== Scamming Editor ===
There have been reports that Luie did not pay zilas for editing one of his videos, despite a price being agreed upon, however this is unconfirmed.
=== Plagiarism ===
On July 22nd 2024, KayzX would reveal that Luie would copy Kayz's video tags under each of his videos.
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File:One Strike Dog pfp.png
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One Strike Dog
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One Strike Dog
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2024-11-16T02:31:19Z
DovesHelmet
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Created page with "{{Community Infobox |title= One Strike Dog |image= One Strike Dog pfp.png |Status= Retired |Nicknames= |Titles= Content Creator |Account Name= One Strike Dog |Discord= |Youtube= https://www.youtube.com/@OneStrikeDog One Strike Dog Youtube] }} == Overview == One Strike Dog is a former OPMTS player and Youtuber. He was one of the first YouTube channels to make consistent content on the game, mainly covering character guides and tier lists of the game. He has since q..."
wikitext
text/x-wiki
{{Community Infobox
|title= One Strike Dog
|image= One Strike Dog pfp.png
|Status= Retired
|Nicknames=
|Titles= Content Creator
|Account Name= One Strike Dog
|Discord=
|Youtube= https://www.youtube.com/@OneStrikeDog One Strike Dog Youtube]
}}
== Overview ==
One Strike Dog is a former OPMTS player and Youtuber. He was one of the first YouTube channels to make consistent content on the game, mainly covering character guides and tier lists of the game. He has since quit the game because of the controversial release of [[Gyoro Gyoro]] on the HBU instead of the BT banner, hurting f2p players. He now primarily makes content on Honkai Star Rail and Epic Seven.
== Trivia ==
* One Strike Dog has had his YouTube channel temporarily hacked, which led to the deletion of all of his videos including his OPMTS videos.
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File:Pimgu.png
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pimgu
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Pimgu
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2024-11-16T02:40:35Z
DovesHelmet
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Created page with "{{Community Infobox |title= Pimgu |image= Pimgu.png |Status= Active (on SEA) |Nicknames= |Titles= Content Creator |Account Name= PimguYT (SEA), Pimgu (CN) |Discord= .pimgu |Youtube= [https://www.youtube.com/@PimguOPM Pimgu Youtube] }} == Overview == Pimgu is an American OPMTS player and Youtuber. He primarily focuses on playing and making content for the SEA and CN version of the game, however he has played and made content the global version. His content mainly revo..."
wikitext
text/x-wiki
{{Community Infobox
|title= Pimgu
|image= Pimgu.png
|Status= Active (on SEA)
|Nicknames=
|Titles= Content Creator
|Account Name= PimguYT (SEA), Pimgu (CN)
|Discord= .pimgu
|Youtube= [https://www.youtube.com/@PimguOPM Pimgu Youtube]
}}
== Overview ==
Pimgu is an American OPMTS player and Youtuber. He primarily focuses on playing and making content for the SEA and CN version of the game, however he has played and made content the global version. His content mainly revolves around making character guides and reviewing other global and SEA OPMTS accounts.
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{{Community Infobox
|title= Pimgu
|image= Pimgu.png
|Status= Active (on SEA)
|Nicknames=
|Titles= Content Creator
|Account Name= PimguYT (SEA), Pimgu (CN)
|Discord= .pimgu
|Youtube= [https://www.youtube.com/@PimguOPM Pimgu Youtube]
}}
== Overview ==
Pimgu is an American OPMTS player and Youtuber. He primarily focuses on playing and making content for the SEA and CN version of the game, however he has played and made content the global version. His content mainly revolves around making character guides and reviewing other global and SEA OPMTS accounts.
== Trivia ==
* Pimgu's YouTube profile picture is Tatsumaki from the Webcomic version of One Punch Man.
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File:Great Leader.png
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2024-11-16T02:49:38Z
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gl
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File:GL .png
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gl
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Great Leader
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Created page with "{{Community Infobox |title= Great Leader |image= GL .png |Status= Active (as a sponsor) |Nicknames= |Titles= Top Spender, Infamous Figure |Account Name= Druid |Discord= greatleader_ |Youtube= }} == Overview == Great Leader is an American OPMTS player/sponsor. He is currently sponsoring the account "Druid" which is being ran/assisted by Syntox. Great Leader is also widely known for his lack of a filter within community discords, often speaking his mind about his opin..."
wikitext
text/x-wiki
{{Community Infobox
|title= Great Leader
|image= GL .png
|Status= Active (as a sponsor)
|Nicknames=
|Titles= Top Spender, Infamous Figure
|Account Name= Druid
|Discord= greatleader_
|Youtube=
}}
== Overview ==
Great Leader is an American OPMTS player/sponsor. He is currently sponsoring the account "Druid" which is being ran/assisted by Syntox. Great Leader is also widely known for his lack of a filter within community discords, often speaking his mind about his opinions of other players, his ex wife, and minorities.
== Controversy ==
=== Doxxing ===
Great Leader has publicly doxxed, tried to dox, and threatened to dox many players of OPMTS including [[masesq]], Arhaan, and [[KayzX]]. This has led to him being banned in KayzX's discord.
=== Harassment ===
Great Leader will often harass players he does not like.
== Trivia ==
* Great Leader has a Husky named
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{{Community Infobox
|title= Great Leader
|image= GL .png
|Status= Active (as a sponsor)
|Nicknames=
|Titles= Top Spender, Infamous Figure
|Account Name= Druid
|Discord= greatleader_
|Youtube=
}}
== Overview ==
Great Leader is an American OPMTS player/sponsor. He is currently sponsoring the account "Druid" which is being ran/assisted by Syntox. Great Leader is also widely known for his lack of a filter within community discords, often speaking his mind about his opinions of other players, his ex wife, and minorities.
== Controversy ==
=== Doxxing ===
Great Leader has publicly doxxed, tried to dox, and threatened to dox many players of OPMTS including [[masesq]], Arhaan, and [[KayzX]]. This has led to him being banned in KayzX's discord.
=== Harassment ===
Great Leader will often harass players he does not like.
== Trivia ==
* Great Leader has a Husky named Druid.
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File:N00die.png
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2024-11-16T03:12:49Z
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n00die
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N00die
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2024-11-16T03:31:15Z
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Created page with "{{Community Infobox |title= n00die |image= N00die.png |Status= Active |Nicknames= |Titles= Infamous Figure |Account Name= N.O.O.D.I.E.N |Discord= n00die |Youtube= }} == Overview == N00die is a Chinese OPMTS player. He is currently playing on [[Gamma]]'s account. N00die is also widely known for harassing other players and scamming account buyers. == Controversy == === Scamming === On June 16th 2024, [[Luie]] would post a video titled "WHO IS NOODIE, THE MOST HATED P..."
wikitext
text/x-wiki
{{Community Infobox
|title= n00die
|image= N00die.png
|Status= Active
|Nicknames=
|Titles= Infamous Figure
|Account Name= N.O.O.D.I.E.N
|Discord= n00die
|Youtube=
}}
== Overview ==
N00die is a Chinese OPMTS player. He is currently playing on [[Gamma]]'s account. N00die is also widely known for harassing other players and scamming account buyers.
== Controversy ==
=== Scamming ===
On June 16th 2024, [[Luie]] would post a video titled "WHO IS NOODIE, THE MOST HATED PLAYER, AND SHOULD HATE HIM TOO | One Punch Man The Strongest" where he would outline and reveal multiple controversies involving n00die. This video would reveal a testimony from a player named "Sneak" where he would claim he tried to buy and account from n00die through PayPal, but after he sent the money n00die would stop responding and Sneak did not receive the account login info.
=== Harassment ===
N00die would often harass other members of KayzX's discord, making comments and advances that made other members uncomfortable. He would be soon banned for this in both Kayz's server and Pimgu's server.
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Shifty
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2024-11-16T03:37:57Z
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Created page with "{{Community Infobox |title= Shifty |image= |Status= Inactive |Nicknames= |Titles= Infamous Figure |Account Name= |Discord= i.am.me.myself |Youtube= }} == Overview == Shifty is a former OPMTS player. == Controversy == On October 29th 2024, Shift would be removed from all of the community discords, because of dm's being leaked of him asking an underaged anonymous player for nudes."
wikitext
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{{Community Infobox
|title= Shifty
|image=
|Status= Inactive
|Nicknames=
|Titles= Infamous Figure
|Account Name=
|Discord= i.am.me.myself
|Youtube=
}}
== Overview ==
Shifty is a former OPMTS player.
== Controversy ==
On October 29th 2024, Shift would be removed from all of the community discords, because of dm's being leaked of him asking an underaged anonymous player for nudes.
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Swratyxiao
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2024-11-16T03:43:06Z
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Created page with "{{Community Infobox |title= swratryxiao |image= |Status= Inactive |Nicknames= |Titles= Infamous Figure |Account Name= |Discord= swratryxiao |Youtube= }} == Overview == Swratryxiao is a former OPMTS player == Controversy == On October 22nd 2024, swratryxiao would nuke the shared account of "LetMeCook" by wasting and mismanaging all of the accounts resources. He reportedly only did it because he was quitting the same and was bored."
wikitext
text/x-wiki
{{Community Infobox
|title= swratryxiao
|image=
|Status= Inactive
|Nicknames=
|Titles= Infamous Figure
|Account Name=
|Discord= swratryxiao
|Youtube=
}}
== Overview ==
Swratryxiao is a former OPMTS player
== Controversy ==
On October 22nd 2024, swratryxiao would nuke the shared account of "LetMeCook" by wasting and mismanaging all of the accounts resources. He reportedly only did it because he was quitting the same and was bored.
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File:Unknown.png
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2024-11-16T03:46:42Z
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unknown
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LiliG
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Created page with "{{Community Infobox |title= LiliG |image= Unknown.png |Status= Active |Nicknames= |Titles= Top Spender, Top Player |Account Name= LiliG |Discord= |Youtube= }} == Overview == LiliG is a OPMTS player and sponsor. He is considered one of the "best" players in the game. Not much is known about LiliG, as he primarily only speaks to Jacopo, who helps him pilot the LiliG account."
wikitext
text/x-wiki
{{Community Infobox
|title= LiliG
|image= Unknown.png
|Status= Active
|Nicknames=
|Titles= Top Spender, Top Player
|Account Name= LiliG
|Discord=
|Youtube=
}}
== Overview ==
LiliG is a OPMTS player and sponsor. He is considered one of the "best" players in the game. Not much is known about LiliG, as he primarily only speaks to Jacopo, who helps him pilot the LiliG account.
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File:Currenttz.png
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2024-11-16T03:55:55Z
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currenttz
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Currenttz
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2024-11-16T03:59:28Z
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Created page with "{{Community Infobox |title= Currenttz |image= Currenttz.png |Status= Active |Nicknames= Ippos Lover |Titles= Top Spender |Account Name= Currenttz |Discord= currenttz |Youtube= }} == Overview == Currenttz is a top spender in OPMTS, with a confirmed top-up of over $25k."
wikitext
text/x-wiki
{{Community Infobox
|title= Currenttz
|image= Currenttz.png
|Status= Active
|Nicknames= Ippos Lover
|Titles= Top Spender
|Account Name= Currenttz
|Discord= currenttz
|Youtube=
}}
== Overview ==
Currenttz is a top spender in OPMTS, with a confirmed top-up of over $25k.
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File:Featherless.png
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2024-11-16T04:00:18Z
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featherless
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Featherless
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2024-11-16T04:02:46Z
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Created page with "{{Community Infobox |title= Featherless |image= Featherless.png |Status= Active |Nicknames= |Titles= Top Player, Top Spender |Account Name= Feather |Discord= featherlessbipod_ |Youtube= }} == Overview == Featherless is a Top player and spender in OPMTS. He is mainly known for his consistent high placements in Honor Battle and EBZ."
wikitext
text/x-wiki
{{Community Infobox
|title= Featherless
|image= Featherless.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= Feather
|Discord= featherlessbipod_
|Youtube=
}}
== Overview ==
Featherless is a Top player and spender in OPMTS. He is mainly known for his consistent high placements in Honor Battle and EBZ.
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File:Creawen.png
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2024-11-16T04:04:16Z
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creawen
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Creawen
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Created page with "{{Community Infobox |title= Creawen |image= Creawen.png |Status= Retired |Nicknames= |Titles= Top Spender, Former Top Player |Account Name= YoungCreawen |Discord= creawen |Youtube= }} == Overview == Creawen is a former top spender and top player in OPMTS. He has retired to focus on his family."
wikitext
text/x-wiki
{{Community Infobox
|title= Creawen
|image= Creawen.png
|Status= Retired
|Nicknames=
|Titles= Top Spender, Former Top Player
|Account Name= YoungCreawen
|Discord= creawen
|Youtube=
}}
== Overview ==
Creawen is a former top spender and top player in OPMTS. He has retired to focus on his family.
ea0a2f871adb581f2e8ee5816c9556de324224cb
File:Fnx.png
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2024-11-16T04:07:50Z
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fnx
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FNX
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Created page with "{{Community Infobox |title= FNX |image= Fnx.png |Status= Active |Nicknames= |Titles= Top Player, Top Spender |Account Name= FNX |Discord= fnx.supreme |Youtube= }} == Overview == FNX is a top player and spender in OPMTS. He is known for his consistent high placements in Honor Battle and EBZ."
wikitext
text/x-wiki
{{Community Infobox
|title= FNX
|image= Fnx.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= FNX
|Discord= fnx.supreme
|Youtube=
}}
== Overview ==
FNX is a top player and spender in OPMTS. He is known for his consistent high placements in Honor Battle and EBZ.
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File:Jackson.png
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jackson
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Jackson00567
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Created page with "{{Community Infobox |title= Jackson |image= Jackson.png |Status= Active |Nicknames= |Titles= Top Player, Top Spender |Account Name= Jackson00567 |Discord= jackson00567 |Youtube= }} == Overview == Jackson is a top player and spender in OPMTS. He is known for his high placements in Honor Battle and EBZ."
wikitext
text/x-wiki
{{Community Infobox
|title= Jackson
|image= Jackson.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= Jackson00567
|Discord= jackson00567
|Youtube=
}}
== Overview ==
Jackson is a top player and spender in OPMTS. He is known for his high placements in Honor Battle and EBZ.
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File:Joshykilljoy.png
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2024-11-16T04:14:25Z
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JoshyKilljoy
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Created page with "{{Community Infobox |title= JoshyKilljoy |image= Joshykilljoy.png |Status= Active |Nicknames= Joshy |Titles= Top Player, Top Spender |Account Name= JoshyKilljoy |Discord= joshykilljoy |Youtube= }} == Overview == Joshy is a top player and spender in OPMTS. He is known for beating [[masesq]] once and his consistent high placements in Honor Battle and EBZ."
wikitext
text/x-wiki
{{Community Infobox
|title= JoshyKilljoy
|image= Joshykilljoy.png
|Status= Active
|Nicknames= Joshy
|Titles= Top Player, Top Spender
|Account Name= JoshyKilljoy
|Discord= joshykilljoy
|Youtube=
}}
== Overview ==
Joshy is a top player and spender in OPMTS. He is known for beating [[masesq]] once and his consistent high placements in Honor Battle and EBZ.
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File:Infant.png
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infant
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Infant
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Created page with "{{Community Infobox |title= Infant |image= Infant.png |Status= Active |Nicknames= |Titles= Top Player, Top Spender |Account Name= Infant |Discord= infant. |Youtube= }} == Overview == Infant is a top player and spender in OPMTS. He is also one of the moderators in the official discord server."
wikitext
text/x-wiki
{{Community Infobox
|title= Infant
|image= Infant.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= Infant
|Discord= infant.
|Youtube=
}}
== Overview ==
Infant is a top player and spender in OPMTS. He is also one of the moderators in the official discord server.
14fca96ac6d685c84c10f0926e9f2f7f8586ccaf
File:Josmany.png
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2024-11-16T04:20:09Z
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josmany
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Josmany132
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2024-11-16T04:22:43Z
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Created page with "{{Community Infobox |title= Josmany |image= Josmany.png |Status= Active |Nicknames= |Titles= Top Player, Top Spender |Account Name= ©Josmany132 |Discord= christopher132 |Youtube= }} == Overview == Josmany is a top player and spender in OPMTS. He is known for his very high placements in Live Clash, Honor Battle, and EBZ. It is also rumored that he sponsors his club members, however this is not fully confirmed."
wikitext
text/x-wiki
{{Community Infobox
|title= Josmany
|image= Josmany.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= ©Josmany132
|Discord= christopher132
|Youtube=
}}
== Overview ==
Josmany is a top player and spender in OPMTS. He is known for his very high placements in Live Clash, Honor Battle, and EBZ. It is also rumored that he sponsors his club members, however this is not fully confirmed.
69a7cb2f2f3977e7ee4e9b694147b7d3dc5c16c9
File:Jacopo.png
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jacopo
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Jacopo
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Created page with "{{Community Infobox |title= Jacopo |image= Jacopo.png |Status= Active |Nicknames= |Titles= Top Player, Top Spender |Account Name= LiliG, JACOPO |Discord= .jacopo47 |Youtube= }} == Overview == Jacopo is a top player and top spender in OPMTS. He is mostly known for his involvement in [[LiliG]]'s account, which he helps pilot."
wikitext
text/x-wiki
{{Community Infobox
|title= Jacopo
|image= Jacopo.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= LiliG, JACOPO
|Discord= .jacopo47
|Youtube=
}}
== Overview ==
Jacopo is a top player and top spender in OPMTS. He is mostly known for his involvement in [[LiliG]]'s account, which he helps pilot.
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Graves
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2024-11-16T04:29:32Z
DovesHelmet
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Created page with "{{Community Infobox |title= Graves |image= Unknown.png |Status= Active |Nicknames= |Titles= Top Player |Account Name= Graves |Discord= |Youtube= }} == Overview == Graves is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ."
wikitext
text/x-wiki
{{Community Infobox
|title= Graves
|image= Unknown.png
|Status= Active
|Nicknames=
|Titles= Top Player
|Account Name= Graves
|Discord=
|Youtube=
}}
== Overview ==
Graves is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ.
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File:Mobad.png
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2024-11-16T04:30:50Z
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mobad
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Mobad
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Created page with "{{Community Infobox |title= mobad |image= Mobad.png |Status= Active |Nicknames= |Titles= Top Player |Account Name= mobad |Discord= mobad9446 |Youtube= }} == Overview == Mobad is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ."
wikitext
text/x-wiki
{{Community Infobox
|title= mobad
|image= Mobad.png
|Status= Active
|Nicknames=
|Titles= Top Player
|Account Name= mobad
|Discord= mobad9446
|Youtube=
}}
== Overview ==
Mobad is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ.
1474c12119309dbeffcf2029b5503d2bec09718d
File:Drsclitz.png
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2024-11-16T04:33:39Z
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drsclitz
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DrSchlitz
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Created page with "{{Community Infobox |title= DrSchlitz |image= Drsclitz.png |Status= Active |Nicknames= |Titles= Top Player |Account Name= DrSchlitz |Discord= drschlitz |Youtube= }} == Overview == DrSchlitz is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ."
wikitext
text/x-wiki
{{Community Infobox
|title= DrSchlitz
|image= Drsclitz.png
|Status= Active
|Nicknames=
|Titles= Top Player
|Account Name= DrSchlitz
|Discord= drschlitz
|Youtube=
}}
== Overview ==
DrSchlitz is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ.
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File:Peppemang.png
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2024-11-16T04:36:13Z
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Peppemang
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Created page with "{{Community Infobox |title= Peppemang |image= Peppemang.png |Status= Active |Nicknames= |Titles= Top Player |Account Name= Peppemang |Discord= peppemang |Youtube= }} == Overview == Peppemang is a top player in OPMTS, mostly known for his high placements in Honor Battle, EBZ, and Live Clash."
wikitext
text/x-wiki
{{Community Infobox
|title= Peppemang
|image= Peppemang.png
|Status= Active
|Nicknames=
|Titles= Top Player
|Account Name= Peppemang
|Discord= peppemang
|Youtube=
}}
== Overview ==
Peppemang is a top player in OPMTS, mostly known for his high placements in Honor Battle, EBZ, and Live Clash.
e29aa8e6e42362f4488c8b91a8c08fc5754114ee
File:Ippo.png
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ippo
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Ippo
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Created page with "{{Community Infobox |title= Ippo |image= Ippo.png |Status= Active |Nicknames= |Titles= Top Player |Account Name= Ippo |Discord= ippo_s66 |Youtube= }} == Overview == Ippo is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ."
wikitext
text/x-wiki
{{Community Infobox
|title= Ippo
|image= Ippo.png
|Status= Active
|Nicknames=
|Titles= Top Player
|Account Name= Ippo
|Discord= ippo_s66
|Youtube=
}}
== Overview ==
Ippo is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ.
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Top Players
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2024-11-16T04:40:25Z
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/* Overview */
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== Overview ==
Top Players are players who rank highly in PVP game modes such as Honor Battle, EBZ, and Live Clash. Not every Top Player is a Top Spender, either because they have not revealed their top-up, or are very efficient with their spending.
A list of current top players can be seen below:
* [[masesq]]
* [[Jacopo]]
* [[Graves]]
* [[mobad]]
* [[FNX]]
* [[Josmany123]]
* [[Featherless]]
* [[Jackson]]
* [[DrSchlitz]]
* [[JoshyKilljoy]]
* [[Peppemang]]
* [[Ippo]]
* [[Druid]]
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File:Druid.png
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druid
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Druid
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Created page with "{{Community Infobox |title= Druid |image= Druid.png |Status= Active |Nicknames= Syntox, nob |Titles= Top Player |Account Name= Druid |Discord= justphilx, greatleader_ |Youtube= }} == Overview == Druid is a top account in OPMTS mostly known for its high placements in Honor Battle and EBZ. Druid is the collaboration between Syntox and [[Great Leader]], where Syntox plays on the account (pilot) and Great Leader funds the account (sponsor). == Trivia == * The account i..."
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{{Community Infobox
|title= Druid
|image= Druid.png
|Status= Active
|Nicknames= Syntox, nob
|Titles= Top Player
|Account Name= Druid
|Discord= justphilx, greatleader_
|Youtube=
}}
== Overview ==
Druid is a top account in OPMTS mostly known for its high placements in Honor Battle and EBZ. Druid is the collaboration between Syntox and [[Great Leader]], where Syntox plays on the account (pilot) and Great Leader funds the account (sponsor).
== Trivia ==
* The account is named after Great Leaders husky Druid
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Album
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== Overview ==
[[File:Album.png|frame]]
The Album is 3rd button on the bottom row and contains a list of every character currently in the game. Within the album you can sort by the characters rarity or their type. It also gives you the info of what faction they are, what their "role" is, and what each of their skills and passives do. You may see both owned and unowned characters.
== Character List ==
A list of characters can be found below sorted by rarity and then type. If you are unsure of their rarity or type, then you can search them using their name in the top right. SSR+ Characters or SSR versions of SR characters will have a "+" next to their name to identify from their SSR or SR counterpart.
* [[SSR+]]
* [[SSR]]
* [[SR]]
* [[R]]
* [[N]]
== Types ==
There are 4 "types" of characters in the game: Grappler, Duelist, Esper, and Hi-Tech. For the most part, the type of a character does not matter outside of applying to your teams Core character.
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== Overview ==
[[File:Album.png|frame]]
The Album is 3rd button on the bottom row and contains a list of every character currently in the game. Within the album you can sort by the characters rarity or their type. It also gives you the info of what faction they are, what their "role" is, and what each of their skills and passives do. You may see both owned and unowned characters.
== Character List ==
A list of characters can be found below sorted by rarity and then type. If you are unsure of their rarity or type, then you can search them using their name in the top right. SSR+ Characters or SSR versions of SR characters will have a "+" next to their name to identify from their SSR or SR counterpart.
* [[SSR+]]
* [[SSR]]
* [[SR]]
* [[R]]
* [[N]]
== Types ==
There are 4 "types" of characters in the game: Grappler, Duelist, Esper, and Hi-Tech. For the most part, the type of a character does not matter outside of applying to your teams Core character.
== Faction ==
There are 4 factions of characters, however 2 of them count for the other 2. The 4 factions are: Hero, Villain, Martial Artist, and Outlaw, however martial artists count as heros and outlaws count as villains. Factions primarily matter in faction specific modes such as [[Tournament]] and [[Hero x Villain]]
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[[File:Album.png]]
== Overview ==
The Album is 3rd button on the bottom row and contains a list of every character currently in the game. Within the album you can sort by the characters rarity or their type. It also gives you the info of what faction they are, what their "role" is, and what each of their skills and passives do. You may see both owned and unowned characters.
== Character List ==
A list of characters can be found below sorted by rarity and then type. If you are unsure of their rarity or type, then you can search them using their name in the top right. SSR+ Characters or SSR versions of SR characters will have a "+" next to their name to identify from their SSR or SR counterpart.
* [[SSR+]]
* [[SSR]]
* [[SR]]
* [[R]]
* [[N]]
== Types ==
There are 4 "types" of characters in the game: Grappler, Duelist, Esper, and Hi-Tech. For the most part, the type of a character does not matter outside of applying to your teams Core character.
== Faction ==
There are 4 factions of characters, however 2 of them count for the other 2. The 4 factions are: Hero, Villain, Martial Artist, and Outlaw, however martial artists count as heros and outlaws count as villains. Factions primarily matter in faction specific modes such as [[Tournament]] and [[Hero x Villain]]
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Benefits
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Created page with "== Overview == Benefits is a tab at the top of the screen in OPMTS. Benefits consist of both paid and daily rewards for a player to claim. Benefits also include the Gemstone Store to spend your gemstones. A list of each Benefits tab can be found below: * [[Daily Sign-in]] * [[Emblem Supply Lifetime Card]] * [[Tactic Lifetime Card]] * [[Claim Stamina]] * [[Retrieve Resources]] * [[Gemstone Store]] * [[Login Bonus]]"
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== Overview ==
Benefits is a tab at the top of the screen in OPMTS. Benefits consist of both paid and daily rewards for a player to claim. Benefits also include the Gemstone Store to spend your gemstones.
A list of each Benefits tab can be found below:
* [[Daily Sign-in]]
* [[Emblem Supply Lifetime Card]]
* [[Tactic Lifetime Card]]
* [[Claim Stamina]]
* [[Retrieve Resources]]
* [[Gemstone Store]]
* [[Login Bonus]]
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Daily Sign-in
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Created page with "== Overview == Daily Sign-in is a login card that grants you daily rewards for everyday that you log in. It can be automatically claimed via the Saitama Aid. You can also receive certain rewards after certain login milestones have been achieved, such as gems, star ascension cards and SSR omni shards. If you miss a day to login, you are given 5 chances of being able to re-sign and receive the reward for that day. In order to use a re-sign chance, you will need to pay 50 g..."
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== Overview ==
Daily Sign-in is a login card that grants you daily rewards for everyday that you log in. It can be automatically claimed via the Saitama Aid. You can also receive certain rewards after certain login milestones have been achieved, such as gems, star ascension cards and SSR omni shards. If you miss a day to login, you are given 5 chances of being able to re-sign and receive the reward for that day. In order to use a re-sign chance, you will need to pay 50 gems.
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Emblem Supply Lifetime Card
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Created page with "== Overview == A purchasable card that costs $17.99 USD. When purchased for the first time, it grants 10x Emblem Supply Vouchers, an Undying Emblem-Omni Card, and 2x Emblem Awakening Stones. Every day after, you are permanently granted 1 Emblem Supply Voucher every day."
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== Overview ==
A purchasable card that costs $17.99 USD. When purchased for the first time, it grants 10x Emblem Supply Vouchers, an Undying Emblem-Omni Card, and 2x Emblem Awakening Stones. Every day after, you are permanently granted 1 Emblem Supply Voucher every day.
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Tactic Lifetime Card
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Created page with "== Overview == A purchasable card that costs $17.99 USD. When purchased for the first time, it grants 10x Tactic Supply Vouchers, a Superb Frame II, and a Random All-harmed Tactic Box. Every day after, you are permanently granted 1 Tactic Supply Voucher."
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== Overview ==
A purchasable card that costs $17.99 USD. When purchased for the first time, it grants 10x Tactic Supply Vouchers, a Superb Frame II, and a Random All-harmed Tactic Box. Every day after, you are permanently granted 1 Tactic Supply Voucher.
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Claim Stamina
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Created page with "== Overview == There are 3 chances of being able to claim stamina for free every day, which is only claimable during certain times of the day. Failing to claim stamina during the specified will grant you a chance to buy the stamina for gems, before reset hits. The 1st instance, referred to as breakfast time, grants you 60 stamina, which can be claimed when the in-game time is between 6:00 to 10:00. If you are unable to claim the stamina on time, you’ll be granted to..."
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== Overview ==
There are 3 chances of being able to claim stamina for free every day, which is only claimable during certain times of the day. Failing to claim stamina during the specified will grant you a chance to buy the stamina for gems, before reset hits.
The 1st instance, referred to as breakfast time, grants you 60 stamina, which can be claimed when the in-game time is between 6:00 to 10:00. If you are unable to claim the stamina on time, you’ll be granted to buy it out for 20 gems.
The 2nd instance, referred to as lunch time, grants you 60 stamina, which can be claimed when the in-game time is between 11:00 to 15:00. If you are unable to claim the stamina on time, you’ll be granted to buy it out for 20 gems.
The 3rd instance, referred to as dinner time, grants you 120 stamina, which can be claimed when the in-game time is between 18:00 to 23:00. If you are unable to claim the stamina on time, you’ll be granted to buy it out for 40 gems.
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Retrieve Resources
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Created page with "== Overview == Missing a day of logging onto your account will allow you to claim your daily resources back for free. The daily resources include coins, exp drinks, saitama coins & talent books, training books, and home request rewards such as superb vouchers, gems and stamina. You will only be able to claim back 50% of these resources for free, where you will need to pay 60 gems per resource if you want 100% of the daily resources that you missed the previous day."
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== Overview ==
Missing a day of logging onto your account will allow you to claim your daily resources back for free. The daily resources include coins, exp drinks, saitama coins & talent books, training books, and home request rewards such as superb vouchers, gems and stamina. You will only be able to claim back 50% of these resources for free, where you will need to pay 60 gems per resource if you want 100% of the daily resources that you missed the previous day.
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Gemstone Store
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Created page with "== Overview == A store that uses Gemstones as currency to purchase various items. These gemstones can be redeemed every 7 days in the Daily Sign-in feature, 2 can be bought daily from the “Three-in-one Purchase” offer costing $4.99 USD, or 20 can be bought from the “Gemstone Super Pack” costing $89.99 USD. Items in the Gemstone store are reset at 5am on the 1st of every month, with a couple of exceptions. == Monthly Items == {| class="wikitable" |+ Monthly Item..."
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== Overview ==
A store that uses Gemstones as currency to purchase various items. These gemstones can be redeemed every 7 days in the Daily Sign-in feature, 2 can be bought daily from the “Three-in-one Purchase” offer costing $4.99 USD, or 20 can be bought from the “Gemstone Super Pack” costing $89.99 USD. Items in the Gemstone store are reset at 5am on the 1st of every month, with a couple of exceptions.
== Monthly Items ==
{| class="wikitable"
|+ Monthly Items
! Item || Quantity || Gemstone Cost || Monthly Limit
|-
| Random SSR Omni Chest || 20 || 30 || 2
|-
| Flash Shoes Chest +3 || 1 || 30 || 6
|-
| Orange Gear [Shard] +3 || 20 || 30 || 4
|-
| Superb Diagram Shard Box || 20 || 15 || 3
|-
| Orange Buff Gear Shard || 20 || 8 || 3
|-
| Heroic Voucher || 10 || 11 || 20
|-
| Fusion Catalyst || 100 || 15 || 3
|-
| Gear EXP Card || 5000 || 25 || 5
|-
| Sigil Chest V || 1 || 15 || 9
|-
| Reset Lock || 5 || 5 || 4
|}
== Limited Items ==
{| class="wikitable"
|+ Limited Items
! Item || Quantity || Gemstone Cost || Purchase Limit
|-
| Sigil Chest VII || 1 || 30 || 1
|-
| Heroic Voucher || 10 || 5 || 2
|}
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Login Bonus
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Created page with "== Overview == A purchasable stamp card that costs $23.99 USD. When purchased, you will receive rewards daily such as limited vouchers, keepsake vouchers, star ascension cards, and more. You will also receive 1680 gems. This feature is reset every month. You are able to buy the stamp card during any day of the month, where if purchased much later you will receive all of the rewards for the previous days."
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== Overview ==
A purchasable stamp card that costs $23.99 USD. When purchased, you will receive rewards daily such as limited vouchers, keepsake vouchers, star ascension cards, and more. You will also receive 1680 gems. This feature is reset every month. You are able to buy the stamp card during any day of the month, where if purchased much later you will receive all of the rewards for the previous days.
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Event
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Created page with "== Overview == Events is a tab at the top of the screen in OPMTS. Almost all events have an end and appear at random. Events is also what the Weekly News is for. == Constants == * [[Bingo]] * [[Monday Gift]] == Limited Time == * [[Character Trial]] * [[Limited Benefit]] * [[Ascension Supply Bonus]] * [[Ascension Supply Target]] * [[Daily Reward]] * [[Ascension Card Rate UP]] * [[Limited Recruit]] * [[Burden Reduction]] * [[Recruitment Bonus]] * [[Wishing Crystal]]"
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== Overview ==
Events is a tab at the top of the screen in OPMTS. Almost all events have an end and appear at random. Events is also what the Weekly News is for.
== Constants ==
* [[Bingo]]
* [[Monday Gift]]
== Limited Time ==
* [[Character Trial]]
* [[Limited Benefit]]
* [[Ascension Supply Bonus]]
* [[Ascension Supply Target]]
* [[Daily Reward]]
* [[Ascension Card Rate UP]]
* [[Limited Recruit]]
* [[Burden Reduction]]
* [[Recruitment Bonus]]
* [[Wishing Crystal]]
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Bingo
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Created page with "== Overview == Bingo is a login event where you are able to get all of the rewards if you have logged on for at least 25 days of the month. Each day that you log in, you unlock a tile in a 5 by 5 grid. After acquiring 5 tiles, you can freely align them, where forming a straight line of 5 tiles will grant you the reward that is next to the line outside of the grid. These rewards include limited vouchers, reset locks, and many more. You are able to form a straight line of..."
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== Overview ==
Bingo is a login event where you are able to get all of the rewards if you have logged on for at least 25 days of the month. Each day that you log in, you unlock a tile in a 5 by 5 grid. After acquiring 5 tiles, you can freely align them, where forming a straight line of 5 tiles will grant you the reward that is next to the line outside of the grid. These rewards include limited vouchers, reset locks, and many more. You are able to form a straight line of 5 horizontally, vertically, or diagonally. There is also a separate milestone, where logging in up to 25 days will grant you up to 4 keepsake vouchers.
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File:SSR+.png
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ssr+
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SSR+
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[[File:SSR+.png]]
== Overview ==
SSR+ characters are currently the strongest characters you can obtain in the game. They are obtained by using Black Tickets in the Recruitment building to obtain 4 evolution stones and an 1 awakening stone and combining them within their evolution card. The evolution card can be found at Awakened button on the characters album appearance.
Each character can be found below, sorted by type.
== Grappler ==
* [[Bakuzan+]]
* [[Carnage Kabuto+]]
* [[Silverfang+]]
* [[Garou+]]
* [[Gouketsu+]]
* [[Deep Sea King+]]
* [[Tank Top Master+]]
* [[Watchdog Man+]]
* [[Superalloy Darkshine+]]
* [[Puri-Puri Prisoner+]]
== Duelist ==
* [[Metal Bat+]]
* [[Atomic Samurai+]]
* [[Flashy Flash+]]
* [[Subterranean King+]]
* [[Zombieman+]]
== Esper ==
* [[Boros+]]
* [[King+]]
* [[Geryuganshoop+]]
* [[Phoenix Man+]]
* [[Gyoro Gyoro+]]
* [[Melzagard+]]
* [[Groribas+]]
* [[Pig God+]]
== Hi-Tech ==
* [[Child Emperor+]]
* [[Drive Knight+]]
* [[Metal Knight+]]
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File:SSR.png
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SSR
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SSR
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[[File:SSR.png]]
== Overview ==
SSR characters are the 2nd best rarity of characters, and the former best before the release of Child Emperor+ and the start of the SSR+ meta. Despite being weaker than SSR+ characters, they still are frequently used for their utility or for their ease of access in the early game. You can obtain them through all 3 Recruitment methods however each character might not be in some or the other. There will not be a upgrade priority or gear section compared to SSR+.
Each character can be found below, sorted by type.
== Grappler ==
* [[Deep Sea King]]
* [[Puri-Puri Prisoner]]
* [[Superalloy Darkshine]]
* [[Tank Top Master]]
* [[Carnage Kabuto]]
* [[Silverfang]]
* [[Garou]]
* [[Gouketsu]]
* [[Watchdog Man]]
* [[Amai Mask+]]
* [[Bengpu]]
* [[Suiryu]]
* [[Gale Wind]]
== Duelist ==
* [[Speed-o'-Sound Sonic]]
* [[Subterranean King]]
* [[Atomic Samurai]]
* [[Metal Bat]]
* [[Zombieman]]
* [[Speed-o'-Sound Sonic V2]]
* [[Flashy Flash]]
* [[Hellfire Flame]]
== Esper ==
* [[Terrible Tornado]]
* [[Melzargard]]
* [[Groribas]]
* [[Boros]]
* [[King]]
* [[Geryuganshoop]]
* [[Vaccine Man]]
* [[Phoenix Man]]
* [[Gyoro Gyoro]]
* [[Red Mosquito Girl]]
* [[Awakened Terrible Tornado]]
* [[Monsterized Choze]]
* [[Awakened Vaccine Man]]
* [[Hellish Blizzard+]]
* [[Ganriki]]
== Hi-Tech ==
* [[Child Emperor]]
* [[G4]]
* [[Metal Knight]]
* [[Genos+]]
* [[Drive Knight]]
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File:SR.png
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sr
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SR
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[[File:SR.png]]
== Overview ==
SR characters are generally weak but sometimes useful characters. They can be obtained from every Recruitment section. Because they are available in every Recruitment section, it will not be specified.
Each character can be found below, sorted by type.
== Grappler ==
* [[Amai Mask]]
* [[Snek]]
* [[Messenger of the Seafolk]]
* [[Armored Gorilla]]
* [[Beast King]]
* [[Subterranean]]
* [[Bakuzan]]
* [[Choze]]
* [[Lin Lin]]
* [[Heavy Tank Loincloth]]
* [[Tank Top Vegan]]
* [[Fist Fight Djinn]]
== Duelist ==
* [[Stinger]]
* [[Golden Ball]]
* [[Spring Mustachio]]
* [[Iairon]]
* [[Smile Man]]
* [[Magic Trick Man]]
* [[Bushidoriru]]
* [[Death Gatling]]
== Esper ==
* [[Mosquito Girl]]
* [[Hellish Blizzard]]
* [[Sky King]]
* [[Konbu Infinity]]
* [[Butterfly DX]]
== Hi-Tech ==
* [[Genos]]
* [[Lightning Max]]
* [[Hammerhead]]
* [[Blue Fire]]
* [[Doctor Genus]]
* [[Fukegao]]
* [[Lightning Genji]]
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File:R.png
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r
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R
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[[File:R.png]]
== Overview ==
R characters are the 2nd worst tier of characters and generally have no use outside of Figurines.
Each character can be found below, sorted by type.
== Grappler ==
* [[Mumen Rider]]
* [[D-pad]]
* [[Funeral Suspenders]]
* [[Tank Top Blackhole]]
* [[Wild Monkey]]
* [[Bunbun Man]]
* [[Crablante]]
* [[Tank Top Tiger]]
* [[Kamakyuri]]
* [[Ground Dragon]]
* [[Sourface]]
== Duelist ==
* [[Triple Staff Lilly]]
* [[Eyelashes]]
== Esper ==
* [[Dark Matter Thief]]
== Hi-Tech ==
* [[Jet Niceguy]]
* [[YO649Z Mk.II]]
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File:N.png
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n
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N
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[[File:N.png]]
== Overview ==
N rated characters are the worst tier of characters. The only purpose they serve is mask your BP and lineup or for figurines.
Each character can be found below, sorted by type.
== Grappler ==
* [[Subterranean Champion]]
* [[Deep Sea Ravager]]
* [[Deep Sea Destroyer]]
* [[Deep Sea Invader]]
* [[Subterranean Brute]]
* [[Allback Man]]
* [[Charanko]]
== Duelist ==
* [[Frog Man]]
* [[Men's Esthetician Man]]
* [[Don Pacino]]
== Esper ==
* [[Skyfolk Rogue]]
* [[Skyfolk Striker]]
* [[Skyfolk Raider]]
* [[Slugrus]]
== Hi-Tech ==
* [[Clone]]
* [[Paradiser Thug]]
* [[Paradiser Trooper]]
* [[Paradiser Footsoldier]]
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Character
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== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to Album.
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to Album.
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Overview */
wikitext
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
a9d46ec171918470fd4b7553b485d3aabf088bcb
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2024-11-16T21:23:07Z
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/* Character Upgrading */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Evolution */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
[[File:Evolution.png|thumb]]
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Evolution */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
[[File:Evolution.png|frame|100x100px]]
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Evolution */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|frameless|1000x1000px]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Evolution */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Character Skills */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
[[File:Obtain skill points.png|thumb]]
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Limit Break */
wikitext
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Awakening Inspiration */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Character Journey */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Character Talent */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Gear Card */
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|thumb]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|thumb]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
[[File:Gear.png|thumb]]
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
[[File:Red gear.png|thumb]]
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Buff Gear */
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|thumb]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
[[File:Gear.png|thumb]]
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
[[File:Red gear.png|thumb]]
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
[[File:Buff gear.png|thumb]]
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
[[File:Buff gear transform.png|thumb]]
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Character Mastery */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|thumb]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
[[File:Gear.png|thumb]]
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
[[File:Red gear.png|thumb]]
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
[[File:Buff gear.png|thumb]]
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
[[File:Buff gear transform.png|thumb]]
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
[[File:Character mastery.png|thumb]]
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Faction Mastery */
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|thumb]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
[[File:Gear.png|thumb]]
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
[[File:Red gear.png|thumb]]
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
[[File:Buff gear.png|thumb]]
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
[[File:Buff gear transform.png|thumb]]
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
[[File:Character mastery.png|thumb]]
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
[[File:Faction mastery.png|thumb]]
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Type Mastery */
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|thumb]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
[[File:Gear.png|thumb]]
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
[[File:Red gear.png|thumb]]
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
[[File:Buff gear.png|thumb]]
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
[[File:Buff gear transform.png|thumb]]
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
[[File:Character mastery.png|thumb]]
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
[[File:Faction mastery.png|thumb]]
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
[[File:Type mastery.png|thumb]]
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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/* Class Mastery */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|thumb]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
[[File:Gear.png|thumb]]
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
[[File:Red gear.png|thumb]]
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
[[File:Buff gear.png|thumb]]
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
[[File:Buff gear transform.png|thumb]]
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
[[File:Character mastery.png|thumb]]
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
[[File:Faction mastery.png|thumb]]
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
[[File:Type mastery.png|thumb]]
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
[[File:Class mastery.png|thumb]]
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
9943bd70c4a2a6267b9a3233c3a3f8860e96f99e
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/* Awaken Level */
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|thumb]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
[[File:Gear.png|thumb]]
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
[[File:Red gear.png|thumb]]
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
[[File:Buff gear.png|thumb]]
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
[[File:Buff gear transform.png|thumb]]
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
[[File:Character mastery.png|thumb]]
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
[[File:Faction mastery.png|thumb]]
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
[[File:Type mastery.png|thumb]]
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
[[File:Class mastery.png|thumb]]
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
[[File:Awaken enchance screen.png|thumb]]
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
f6b4b1841da86e591b6ebfae2ac48c69ce788e42
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2024-11-17T18:55:33Z
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/* Awakening Enhancement */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|thumb]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
[[File:Gear.png|thumb]]
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
[[File:Red gear.png|thumb]]
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
[[File:Buff gear.png|thumb]]
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
[[File:Buff gear transform.png|thumb]]
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
[[File:Character mastery.png|thumb]]
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
[[File:Faction mastery.png|thumb]]
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
[[File:Type mastery.png|thumb]]
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
[[File:Class mastery.png|thumb]]
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
[[File:Awaken enchancement.png|thumb]]
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
[[File:Awaken enchance screen.png|thumb]]
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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[[File:Album cropped.png]]
== Overview ==
The Album is 3rd button on the bottom row and contains a list of every character currently in the game. Within the album you can sort by the characters rarity or their type. It also gives you the info of what faction they are, what their "role" is, and what each of their skills and passives do. You may see both owned and unowned characters.
== Character List ==
A list of characters can be found below sorted by rarity and then type. If you are unsure of their rarity or type, then you can search them using their name in the top right. SSR+ Characters or SSR versions of SR characters will have a "+" next to their name to identify from their SSR or SR counterpart.
* [[SSR+]]
* [[SSR]]
* [[SR]]
* [[R]]
* [[N]]
== Types ==
There are 4 "types" of characters in the game: Grappler, Duelist, Esper, and Hi-Tech. For the most part, the type of a character does not matter outside of applying to your teams Core character.
== Faction ==
There are 4 factions of characters, however 2 of them count for the other 2. The 4 factions are: Hero, Villain, Martial Artist, and Outlaw, however martial artists count as heros and outlaws count as villains. Factions primarily matter in faction specific modes such as [[Tournament]] and [[Hero x Villain]]
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buff gear transform
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character mastery
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type mastery
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awaken enchance screen
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/* Overview */
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== Overview ==
Daily Sign-in is a login card that grants you daily rewards for everyday that you log in. It can be automatically claimed via the Saitama Aid. You can also receive certain rewards after certain login milestones have been achieved, such as gems, star ascension cards and SSR omni shards. If you miss a day to login, you are given 5 chances of being able to re-sign and receive the reward for that day. In order to use a re-sign chance, you will need to pay 50 gems.
[[File:Daily sign-in.png]]
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/* Overview */
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== Overview ==
Daily Sign-in is a login card that grants you daily rewards for everyday that you log in. It can be automatically claimed via the Saitama Aid. You can also receive certain rewards after certain login milestones have been achieved, such as gems, star ascension cards and SSR omni shards. If you miss a day to login, you are given 5 chances of being able to re-sign and receive the reward for that day. In order to use a re-sign chance, you will need to pay 50 gems.
[[File:Daily sign-in.png|frame]]
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/* Overview */
wikitext
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== Overview ==
Daily Sign-in is a login card that grants you daily rewards for everyday that you log in. It can be automatically claimed via the Saitama Aid. You can also receive certain rewards after certain login milestones have been achieved, such as gems, star ascension cards and SSR omni shards. If you miss a day to login, you are given 5 chances of being able to re-sign and receive the reward for that day. In order to use a re-sign chance, you will need to pay 50 gems.
[[File:Daily sign-in.png|thumb]]
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/* Overview */
wikitext
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== Overview ==
Daily Sign-in is a login card that grants you daily rewards for everyday that you log in. It can be automatically claimed via the Saitama Aid. You can also receive certain rewards after certain login milestones have been achieved, such as gems, star ascension cards and SSR omni shards. If you miss a day to login, you are given 5 chances of being able to re-sign and receive the reward for that day. In order to use a re-sign chance, you will need to pay 50 gems.
[[File:Daily sign-in.png|thumb|Daily Sign-in]]
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benefits
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[[File:Benefits.png]]
== Overview ==
Benefits is a tab at the top of the screen in OPMTS. Benefits consist of both paid and daily rewards for a player to claim. Benefits also include the Gemstone Store to spend your gemstones.
A list of each Benefits tab can be found below:
* [[Daily Sign-in]]
* [[Emblem Supply Lifetime Card]]
* [[Tactic Lifetime Card]]
* [[Claim Stamina]]
* [[Retrieve Resources]]
* [[Gemstone Store]]
* [[Login Bonus]]
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Character
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[[File:Character icon.png]]
== Overview ==
Characters are the core part of OPMTS as they are your primary tool for gaining materials as well as your primary use for almost every material in the game. Characters are defined by 3 core traits: their rarity, type, and faction. For a list of every character please go to [[Album]].
Within the character info tab, you can see your list of owned characters at the bottom as well as many different buttons to upgrade or modify your characters.
== Stats ==
A description of every stat and buff/debuff can be found here: [[Stats]]
=== Character Upgrading ===
[[File:Character upgrading.png|frame]]
Character Upgrading is the blue button found at the top right of every character. This is where you permanently upgrade the base stats of the character itself.
==== Evolution ====
Evolving your character is one of the two ways you can increase a characters level and quality, next to the Training Center. Your characters level is capped both by your account level, and the quality of the character.
To level them up, you can other use them in battle, or use Exp Sodas to increase their level.
[[File:Evolution.png|thumb|Evolution Tab]]
To increase their quality or "Evolve" them, you must gather enough Qualifications and Medals on top of reaching the level requirement. These Qualifications are obtained by fighting enemies in the Elite portion of a stage, and can only be completed 3 times per enemy, per day. The medals are earned by fighting the enemies within the Normal stage which can be done an unlimited amount of times per day. Both Elite and Normal Stages require stamina to attack.
If you are not sure which stages give the medal or qualification you need, you can tap on the required resource and you can either sweep the battle, or it will be locked until you have defeated the enemy or reach the required level.
==== Character Skills ====
Character Skills are how you increase the base dmg of your characters basic and ultimate attack, as well as increase the base hp of your character from upgrading your passive. This can either be increased using Skill Points or by putting that character in the Member section of the Training Center.
Similar to the character level, your character skill is capped out at both your account level, and the State level of the character (similar to the evolution quality). As mentioned previously, to increase the Skill level you must use "Skill Points" which can be found at the bottom right of the character skills page, and are obtained using Coins. Skill points will be used at random within the characters basic, ultimate, and passive skills and require more skill points per level up per skill as their level increases. Because of this, it is recommended you primarily use your excess coins for skill point training whenever it is off cooldown.
Each method of "Training" exchanges Coins for Skill Points and has a cooldown each time you use it. The exchange rate can be found below.
{| class="wikitable"
|+ Obtain Skill Points
|-
! Skill Points !! Coins !! Cooldown
|-
| 30 || 30,000 || 10 minutes
|-
| 50 || 50,000 || 30 minutes
|-
| 100 || 100,000 || 1 hour
|-
| 150 || 150,000 || 2 hours
|-
| 200 || 200,000 || 3 hours
|}
Each State will increase the Skill level Limit by 5 (starting from 15) and requires the character and skill level to be high enough, as well as Basic Skill Books and the Skill book of that characters Type.
===== Tip =====
- Do not increase your state skill level cap until your account level is higher than your previous cap. This is because you may need the Skill Books for other characters in the future and not the current character.
==== Limit Break ====
Limit Breaking a character is how you increase the yellow stars of a character, which both unlocks the passive of a character, and later levels up the passive. To limit break a character, you need both the character specific shard, as well as the badge of that characters type.
Each character type will increase a certain stat per star level. This stat will change depending on their scaling or role.
[[File:Limit break.png|thumb| Limit Break Tab]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || CRIT Rate +10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG Rate +5%
|-
| 7★ || DMG RED. Rate +5%
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || ATK +120
|-
| 2★ || Passive Skill Activation
|-
| 3★ || Increases Block Rate by 10%
|-
| 4★ || When taking action, increases 200 Energy Gauge
|-
| 5★ || Passive Skill Level Up
|-
| 6★ || DMG RED. Rate +5%
|-
| 7★ || DMG Rate +5%
|}
To limit break a character from 2 stars to 5 stars (passive level up) it will take 325 Badges of that characters Type, and 239 of that characters specific shards.
The primary way to obtain these badges are from the Boss Challenge found in the bottom row of the World Map and uses stamina similar to the Elite and Normal stages.
===== Tips =====
- Similar to Qualifications, challenging the Bosses in Boss Challenge has a daily limit, so starting out, make sure to always challenge each boss as much as you can (without using gems) each day to gather as many badges as possible daily. This is because it is good to Limit break characters that you are not using for the Figurine Plan/Target as well as having a stockpile for characters that you get in the future.
- A good stockpile number to have is 1,000 Badges of each Type as this will cover any upgrade for any new character you get or new shards you obtain for other characters. That being said, make '''sure''' you are at least challenging a boss 3 times for the Daily Quest and for a possible Club Quest even after you hit 1,000 Badges.
==== Awakening Inspiration ====
Awakening Inspiration is where you increase the purple stars of a character up to 5 times, which further increases the base stats of a character as well as levels up the passive of a character even more than 5 yellow stars. That being said, the requirements of each star has their own set of resources and requirements which increases the difficulty of obtaining each star. Naturally these requirements include Limit Breaking the yellow star to the same level, increasing the star level of both the Keepsake and Exclusive Badge, and reaching a certain Skill level or character quality on another specified character. Do note: for the last requirement, the Training Center does count for the Skill Level or Character Quality requirement if they are in Member Training.
Awakening requires Core Powers and Disks respective to the characters Type and Faction to upgrade each "cell", there are always 5 cells: 3 of either ATK of HP (depending on the character's scaling) 1 of either ATK or HP (opposite of the 3) and 1 of DEF. Once you have completed all of these cells, you need both enough Souls and enough Awaken Chips of the characters Faction. Souls are primarily obtained through the Extreme Training, and can be exchanged with Shards at a 3:1 ratio. Awaken Chips are mainly found from Elite stage Boss'.
Each character will increase a certain stat per star level, similar to Limit Break. This stat will change depending on their scaling or role.
[[File:Awakening inspiration.png|thumb|Awakening Inspiration Tab]]
{| class="wikitable"
|+ ATK Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases ATK by 3%
|-
| 2★ || Increases CRIT Rate by 8%
|-
| 3★ || Increases CRIT DMG by 10%
|-
| 4★ || Increases Crush Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
{| class="wikitable"
|+ HP Scaling
|-
! Star Level !! Stat
|-
| 1★ || Increases HP by 3%
|-
| 2★ || Increases Block Rate by 8%
|-
| 3★ || Increases Block by 10%
|-
| 4★ || Increases CRIT RES Rate by 12%
|-
| 5★ || Kiwami Passive Skill Upgrade
|}
===== Tip =====
- Similar to Limit Breaking, it is good practice to have a stockpile of resources in preparation for your next character. However, instead of Badges, you want to stockpile the Hero and Villain Core Powers as well as their Awakening Chips.
==== Character Journey ====
Character Journey is a small section of the Character Upgrading, however can provide some good last minute materials that you might have known about.
Each character journey gives the same amount of rewards, however the requirements can be different per character.
[[File:Character journey.png|thumb|Character Journey Tab]]
{| class="wikitable"
|+ Character Journey
|-
! Requirement !! Reward
|-
| Limit break to 3★ || Grants [Character] Shard x5
|-
| Activate Talent II || Grants [Character] Shard x5
|-
| Limit break [3 Specified Character's] to 3★ || Increases ATK by 600
|-
| Current character's Exclusive Badge reaches 3★ || Receive Gems x50
|-
| Donate current character's shard in your Club 10x|| Increases DEF by 150
|}
===== Tip =====
- Make sure to check this before using Omni-Shards for a character, you might have a few extra shards to use from limit breaking and activating talents.
==== Character Talent ====
Character Talents are the last section in the character upgrading tab and uses the resources gathered in Talent Trial as well as SACs. It comes in 3 stages for SSR and below, and 2 stages for SSR+ and above. Each page has an initial cost of Limit Break Badges and Coins as well as a Level and Limit Break requirement.
Once you unlock the page you will be able to use Hero/Villain Talent coins (I-III) that you have earned from the Talent trial to unlock either stat talents, passive talents, and universal talents. Stat talents are blue colored, and increase that characters stat. Passive talents are red colored, and add/increase a new stat to a character that is not included in stat talents, e.g. CRIT DMG, Lifesteal, ect. Universal stats are green colored, and increase both the characters stat and every other character of that same type permanently without needing to be in the lineup. For every character, the left side of the talent page will always be ATK-based stats, and the right side will always be HP-based stats.
[[File:Character talent.png|thumb|Character Talent Tab]]
Finally there are sigils, which for SSR and below there are 1 in page I, 2 in page II, and 3 in page III. For SSR+ there are 3 in page II and 3 in page III. To unlock these sigil slots, you need to both hit the level requirement of the adjacent talent, and use the required amount of SACs to unlock it. These sigil slots will either be a DMG Sigil or Support (Tank) sigil. These sigils are also obtained from the Talent Trial and Sigil boxes and give a different stat boost. They can also increase in level after you merge 3 of the same kind and level sigil together.
The different sigils can be found here:
{| class="wikitable"
|+ DMG Sigil
|-
! Type !! Stat Boost
|-
| Frenzy || After inflicting [Berserk]/[Specialized Berserk] on an ally character, increases the character's ATK DMG by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases CRIT DMG by ___)
|-
| Pain || Upon dealing DoT to a target the first tick deals ___ Bonus DMG
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Ruthless || After casting [Charge] or [Injury/Internal Injury], deals ___ Bonus DMG when the effect is activated for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Doom || Upon making an enemy [Shatter], the [Shattered] character receives ___ Bonus DMG when attacked for the first time
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases Hit by ___)
|-
| Sharp Edge (Sword) || Increases ATK by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases ATK percentage by ___)
|-
| Pierce || Decreases chance of attack being blocked by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ ___ ULT DMG Boost)
|-
| Inferno || Unreleased
|-
| Slash || Unreleased
|}
{| class="wikitable"
|+ Support Sigil
|-
! Type !! Stat Boost
|-
| Tenacity || Upon granting an ally [Tenacity], the character's [Tenacity] effect increases by ___
(LVL 4+ Increases HP by ___) (LVL 7+ Increases RES by ___)
|-
| Chaos || ___ ULT DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Indomitable || ___ Bonus DMG RED.
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Resistance/Rebellion || Increases RES by ___
(LVL 4+ Increases DEF by ___) (LVL 7+ Increases Blocking power by ___)
|-
| Vitality || Increases HP by ___
(LVL 4+ Increases ATK by ___) (LVL 7+ Increases HP percentage by ___)
|-
| Bastion || Decreases chance of receiving CRIT by ___
(LVL 4+ Increases HP by ___) (LVL 7+ ___ ULT DMG RED.)
|-
| Fierce || Unreleased
|}
In the case of SSR+ ATK scaling characters, page II's sigils will always be 2 DMG on the top, and 1 Support on the bottom, and on page III will be the inverse (2 Support, 1 DMG). In the case of SSR+ HP scaling characters, it will be the inverse of ATK scaling characters (page II 2 Support, 1 DMG//page III 2 DMG, 1 Support).
===== Tips =====
- Because the left and right side are always going to be ATK and HP centered respectively, you should prioritize getting each talent to level 10 on the side that fits your characters scaling and role.
- If you have a large excess in talent coins and badges, you should unlock character talents of characters you don't use and max out the Universal (green) talent to give a small boost to all of your characters of that Type.
- If you have a limited amount of SAC's, don't unlock the Support Sigil of your DMG characters and vice versa for Tank characters.
[[File:Gear card.png|frame]]
=== Gear Card ===
The gear card is the purple button found at the top right of every character under the character upgrading button. This is where you use the majority of your SACs as well as equip your Gear and Buff Gear.
==== Exclusive Item ====
The exclusive item tab is where you can enhance and ascend your characters keepsake and exclusive badge with EXP Cards and SAC's respectively. This is also where you upgrade to you characters Ultra Ultimate at a 3★ ascension which massively upgrades your characters ultimate as well as gives it a new animation.
Each characters keepsake when enhanced gives flat ATK, while ascending it with SACs gives 10% ATK each star level, starting from 2%. The same can be said for the exclusive badge for HP increases.
The 3rd ascension of a keepsake requires the characters specific keepsake, which for SR's and below can be found in the Supply Depot Exchange. For SSR's they are released at random in various Events such as the Claw Machine. For SSR+'s they are almost exclusively released 1 week after the character release in the Keepsake Recruitment.
The 3rd ascension of an exclusive badge requires a badge of the same faction/tier to that character e.g. S-Class I-II, Demon, Dragon ect. These are commonly obtained from the Glow Stick Exchange or the Home Request.
==== Gear ====
Gear are armor or clothing pieces that can be applied to your character to increase their stats as well as add an extra special stat if you complete the gear's "set bonus". Gear is split into 4 section's: Top, Bottom, Shoes, and Part/Accessory (signified by the hat icon). Each of these pieces come in 5 different rarities, with a special 6th red rarity that they can be upgraded into. Each of these pieces also comes with a main stat and sub stat, and has a chance to have up to 3 bonus stats as well. These bonus stats can be any of the sub stats. You can primarily find these pieces from Unnatural Disaster and Conqueror's Challenge for Normal sets, Club Boss for Club sets, and Resist Invasion Boss for Resist sets.
[[File:Gear.png|thumb|Gear Tab]]
You can enhance this gear with coins to increase its main stat, or ascend it with SACs to increase its sub stat. Ascending gear does not affect any bonus stats, only the sub stat.
The 3 main stats are:
* ATK
* HP
* DEF
The 15 sub stats are:
* ATK
* HP
* DEF
* ATK Bonus (ATK%)
* HP Bonus (HP%)
* DEF Bonus (DEF%)
* SPD
* CRIT Rate
* Block Rate
* CRIT DMG
* Block
* DMG Rate
* DMG RED. Rate
* Hit
* Res
The gear sets can be found here. They are often split up into 4 categories: Normal, Club, Resist/World Boss, Red
{| class="wikitable"
|+ Normal Gear Sets
|-
! Name !! Set Bonus
|-
| Casual || After taking an action, restores 10% of HP.
|-
| Battle || Increases HP by 10%.
|-
| Martial Arts || Increases ATK by 10%.
|-
| Lightning || Enemies in the same column take 30% of the DMG dealt to the main target.
|-
| Gangster || Basic Attacks deal bonus damage equal to 35% ATK.
|-
| Swordfighter || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times.
|-
| Monk || Increases SPD by 10%.
|-
| School || Restores HP equal to 10% of DMG taken from this hit upon Blocking.
|-
| Prisoner || Critical Strikes add a 15% bonus damage.
|-
| Formal || When attacking debuffed targets, there is a 50% chance to inflict the same debuff to enemies in the same column.
|}
{| class="wikitable"
|+ Club Gear Sets
|-
! Name !! Set Bonus
|-
| Primal || Enemies in the same column take 30% of the DMG dealt to the main target. The main target also takes an equal amount of Bonus damage.
|-
| Suit || Increases DMG REF Rate by 20%. After taking an action, restores 10% of HP.
|-
| Knight || Deals bonus damage equal to 10% ATK to all targets for every enemy attacked, stacking up to 3 times. The main target receives double the bonus damage.
|}
{| class="wikitable"
|+ Resist Boss Gear Sets
|-
! Name !! Set Bonus
|-
| Magic || Blocking restores HP equal to 10% of DMG taken and increase HP by 8%.
|-
| Gunner || Critical Strikes apply a bonus damage by 15% of current DMG dealt and increase ATK by 8%.
|-
| Flash || Increases Lifesteal Rate by 10% and SPD by 10%.
|}
{| class="wikitable"
|+ Red Gear Sets
|-
! Name !! Set Bonus
|-
| Machine God || Increases ATK and HP by 12%.
|-
| Ninja || Increases SPD by 12%, ATK and HP by 10%.
|-
| Drive || Gains 30% All DMG RED. and increases ATK and HP by 10%.
|-
| Fiery || Gains 12% All DMG Boost and increases SPD by 15%.
|}
===== Red Gear =====
Red Gear is an extra 6th rarity to gear that can only be obtained from obtaining Diagrams from either the Epic Conquerors challenge, the club boss bonus chest, or the resist invasion bonus chest or vault. Red gears also both add new sub stats that you cannot get on Orange or lower gear, as well as introduces Refinement Cards (aka Purple SACs) that you can obtain from the Supply Depot to increase your purple stars on your gear.
[[File:Red gear.png|thumb|Red Gear Evolve Screen]]
To use a diagram, you must level up an orange gear piece to level 85, and use the correct diagram, as well as 2 million coins and 100 Fusion Catalysts. When you use a diagram, you have a chance to get 0-3 bonus stats exclusive to red gear. This chance increases if you are using a diagram on an orange piece with a bonus stat. The orange piece's bonus stat does not affect the red gear stat.
Red gear diagrams are split up into 4 types which all require a different set to use on. Machine God uses Normal Gear Set pieces (except Formal, Monk, Prisoner, and School). Ninja uses Monk, School, and Prisoner pieces. Drive uses the Club Gear Set pieces, as well as Formal. Fiery uses the Resist Boss Gear Set pieces.
As previously mentioned, red gear has a chance to receive special bonus stats however, they can only be activated if you reach a certain Purple star level starting a 3 stars. You may transfer these bonus stats between red gear, however they can only be the same part (Top, Bottom, ect) and can only be transferred to a part that already has a bonus stat.
The Bonus stats can be found below, Credit: KayzX.
{| class="wikitable"
|+ Red Gear Stat Bonus (Top)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Arena DMG RED || Energy Gauge Increase || Arena DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Action Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || Low HP Ignition || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Bottom)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Faction DMG RED || Emblem Burst || Faction DMG Boost
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Shoes)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Heal Rate || Assist Enhance || SPD
|-
| Potential Stat #2 || S.ATK Boost || Group ATK Healing || ATK
|-
| Potential Stat #3 || R.ATK Boost || DMG Concentration || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
{| class="wikitable"
|+ Red Gear Stat Bonus (Part/Accessory)
|-
! !! 3 Purple Stars !! 4 Purple Stars !! 5 Purple Stars
|-
| Potential Stat #1 || Drain Rate || Unyielding Enhance || DNG Reflect
|-
| Potential Stat #2 || S.ATK Boost || Unyielding Decrese || ATK
|-
| Potential Stat #3 || R.ATK Boost || Effect Duplication || DEF
|-
| Potential Stat #4 || C.ATK Boost || || HP
|-
| Potential Stat #5 || G.ATK Boost || ||
|}
===== Tip =====
- Most of the time, having a "broken set" of pieces with the same stat, either ATK/ATK% or HP/HP% is better than having a complete set because of the synergy most characters have with flat stats over set bonuses.
[[File:Buff gear.png|thumb|Buff Gear Tab]]
==== Buff Gear ====
Buff Gear is the last part of the Gear Card tab and adds gear to your characters type, faction, and faction level. They currently only come in 4 rarities, 3 main stats, and 14 sub stats. The difference in buff gear comes from the fact that you can randomly upgrade into up to 5 sub stats using Transformation Material and Reset Locks.
The 3 main stats are:
* ATK
* HP
* DEF
The 14 sub stats are:
* ATK
* HP
* DEF
* DEF RED.
* SPD
* CRIT Rate
* Block Rate
* Hit
* Res
* DMG Rate
* DMG RED. Rate
* Bonus DMG
* Bonus DMG RED.
[[File:Buff gear transform.png|thumb|Buff Gear Transform Tab]]
When transforming for these sub stats (aka rolling), you either increase one of the existing stats, increase one stat while decreasing another, or reveal another stat if you do not have all 5 slots revealed. Once all 5 slots are revealed, you cannot decrease them down to 0 to remove them, however you can reset the buff gear using gems. If you want to reset some stats but not others, you must use reset locks to "lock" the stat you want. You can only lock 2 stats.
== Revert ==
Reverting is the best way to gain resources from an old character to move to a new and better character. The most common reason to revert a character is to move the resources to a new character or to gain more SACs from old characters from their Talent sigils and Exclusive Items. A couple things to note: you cannot revert a character in Member training, and you cannot revert a character that in being used in your main lineup, however you can revert a character even if they are your Leader. Currently there are 5 different things you can revert.
==== Character Upgrades ====
Using a Revert Card, you can revert a characters: Limit Break, Awakening, Level, Quality, and Skill Level back to 0. Doing this will give you 50% of the resources used in each of those including the badges, cores, medals, qualifications, skill points, and skill books. There is an option to spend 50 gems when reverting which will give you 100% of the resources back, which is always recommended.
==== Awakening Inspiration ====
If you don't want to fully revert the character, but only need their awakening cores and chips, you can revert 100% of the resources for gems.
==== Exclusive Items ====
You can both revert the keepsake and exclusive badge individually which will reset both the level and ascension stars and return 50% of the EXP cards and coins used, as well as 100% of the SACs, however you can optionally spend more gems to get 100% of the EXP cards and coins back.
==== Talent Sigil ====
Similar to every other revert option, you can also revert the talent sigil slots in order to get SACs back. The difference with this option however is that there is a 10 sigil slot per month limit.
==== Tips ====
- It is recommended you keep a few Revert cards in your bag for when a new character arrives.
- You ideally should not revert anyone purple quality or lower, as the resources needed to build a character up to that level does not warrant using something scarce like a revert card.
- If you plan on reverting talent sigils for a new character. Revert as many talent sigils as you can/need before the new month, that way you can have 10 more possible reverts when the new month and character come.
[[File:Character mastery.png|frame]]
== Character Mastery ==
Character Mastery is a complicated but powerful feature in OPMTS that is not featured under the Character Upgrading tab but instead is featured near the middle of the Character Info screen. It is one of the best ways to increase BP and provides many useful buffs that the character would otherwise not have access to without another character.
Mastery consists of 3 tabs: Faction mastery, Type mastery, and Class mastery each requiring 1-2 assist characters. Assist characters are other characters that you own that both fill the requirements needed, and that do not have assist characters of their own.
=== Faction Mastery ===
[[File:Faction mastery.png|thumb|Faction Mastery Tab]]
Faction mastery is the first, easiest, and least useful mastery to upgrade. It only requires 1 assist character and uses: Faction Booklets, Mastery Cards I-III of the faction, and Faction Certificates.
The requirements include:
* The characters Limit Break to reach a specified star level
* The character reaching a specified evolution quality
* The characters Exclusive Badge reaching a specified star level
* The '''Assist''' character reaching a specified awakening star level (purple stars)
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized DEF
* Non-CRIT DMG RED. (occasionally)
=== Type Mastery ===
[[File:Type mastery.png|thumb|Type Mastery Tab]]
Type mastery is the second mastery upgrade and can be the most useful mastery for ATK scaling characters. It requires 2 assist characters and uses: Type Booklets, Mastery Cards I-III of the type, and Type Certificates.
The requirements include:
* A specified number of characters of the same type hitting a specified Limit Break star level
* The character reaching a specified Skill Training level
* A specified number of characters in the same faction reaching a specified Faction Mastery Tier
* Assist Character 1's Exclusive Badge reaching a specified star level
* Assist Character 2's Exclusive Badge reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* Specialized ATK
* Instant DMG Evasion (occasionally)
=== Class Mastery ===
[[File:Class mastery.png|thumb|Class Mastery Tab]]
Class mastery is the last mastery upgrade and is the longest and hardest mastery to progress in, however can provide specialized unyielding even without using Geryu+ Core. It requires 2 assist characters and uses: Class Booklets, Omnishards of the same Faction, and Class Certificates.
The requirements include:
* A specified number of characters of the same Class reaching a specified awakening star level (purple stars)
* The character's keepsake reaching a specified number of awakening stars
* A specified number of characters of the same Type reaching a specified Type Mastery Tier
* Assist Character 1's Keepsake reaching a specified star level
* Assist Character 2's Keepsake reaching a specified star level
Each Tier evolution will increase your characters:
* ATK
* DEF
* HP
* HP Recovery after Specialized Unyielding is Lifted
=== Tips ===
- Try and focus on 1 faction and 1-2 types of characters within that faction if you are a low spender/new player. This is because many of the type and class mastery requirements need you to spread out resources to other characters other than your main character. You can take advantage of this by prioritizing a faction and type of characters you plan on pulling in the future (usually villain) and when you get a new character, many of the requirements will already be completed from previous character mastery upgrades.
- A general rule of thumb for mastery tiers that you want to reach before saving again is: tier 6-7 for faction, tier 5-6 for type, and tier 1-2 for class.
[[File:Awaken enchancement.png|frame]]
== Awakening Enhancement ==
Awakening Enhancement is an SSR+ exclusive feature that uses Evolution Stones to increase the characters ATK, HP, SPD, and DEF Growth. It is also required if you want to Awaken a character to level 2 or 3.
=== Awaken Level ===
Awakening an SSR+ character to Level 2 (aka AWK2) will upgrade its Awakening Passive. It requires 2 more of the characters awakening stones (3 total) and '''3 more evolution stones''' (7 total) which need to be put in 3/4 of the available growth enhancements. Because you only need 3/4 points in growths, '''ALWAYS''' put 1 point in ATK, HP, and SPD and '''NEVER''' put one in DEF.
[[File:Awaken enchance screen.png|thumb|Awakening Enhance Tab]]
=== Tip ===
- If you are f2p or a low spender, it is generally not a good idea to AWK2 or even upgrade one Growth level as your black tickets and evolution stones are very limited and can be used for newer characters which have a lot more value than a simple stat upgrade.
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Emblem Lifetime
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== Overview ==
A purchasable card that costs $17.99 USD. When purchased for the first time, it grants 10x Emblem Supply Vouchers, an Undying Emblem-Omni Card, and 2x Emblem Awakening Stones. Every day after, you are permanently granted 1 Emblem Supply Voucher every day.
[[File:Emblem Lifetime.png|thumb|Emblem Lifetime Card Tab]]
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tactic lifetime
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== Overview ==
A purchasable card that costs $17.99 USD. When purchased for the first time, it grants 10x Tactic Supply Vouchers, a Superb Frame II, and a Random All-harmed Tactic Box. Every day after, you are permanently granted 1 Tactic Supply Voucher.
[[File:Tactic lifetime.png|thumb|Tactic Lifetime Card Tab]]
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Claim Stamina
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== Overview ==
There are 3 chances of being able to claim stamina for free every day, which is only claimable during certain times of the day. Failing to claim stamina during the specified will grant you a chance to buy the stamina for gems, before reset hits.
The 1st instance, referred to as breakfast time, grants you 60 stamina, which can be claimed when the in-game time is between 6:00 to 10:00. If you are unable to claim the stamina on time, you’ll be granted to buy it out for 20 gems.
The 2nd instance, referred to as lunch time, grants you 60 stamina, which can be claimed when the in-game time is between 11:00 to 15:00. If you are unable to claim the stamina on time, you’ll be granted to buy it out for 20 gems.
The 3rd instance, referred to as dinner time, grants you 120 stamina, which can be claimed when the in-game time is between 18:00 to 23:00. If you are unable to claim the stamina on time, you’ll be granted to buy it out for 40 gems.
[[File:Claim Stamina.png|thumb|Claim Stamina Tab]]
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== Overview ==
Missing a day of logging onto your account will allow you to claim your daily resources back for free. The daily resources include coins, exp drinks, saitama coins & talent books, training books, and home request rewards such as superb vouchers, gems and stamina. You will only be able to claim back 50% of these resources for free, where you will need to pay 60 gems per resource if you want 100% of the daily resources that you missed the previous day.
[[File:Retrieve resources.png|thumb|Retrieve Resources Tab]]
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== Overview ==
A store that uses Gemstones as currency to purchase various items. These gemstones can be redeemed every 7 days in the Daily Sign-in feature, 2 can be bought daily from the “Three-in-one Purchase” offer costing $4.99 USD, or 20 can be bought from the “Gemstone Super Pack” costing $89.99 USD. Items in the Gemstone store are reset at 5am on the 1st of every month, with a couple of exceptions.
[[File:Gemstone store.png|thumb|Gemstone Store]]
== Monthly Items ==
{| class="wikitable"
|+ Monthly Items
! Item || Quantity || Gemstone Cost || Monthly Limit
|-
| Random SSR Omni Chest || 20 || 30 || 2
|-
| Flash Shoes Chest +3 || 1 || 30 || 6
|-
| Orange Gear [Shard] +3 || 20 || 30 || 4
|-
| Superb Diagram Shard Box || 20 || 15 || 3
|-
| Orange Buff Gear Shard || 20 || 8 || 3
|-
| Heroic Voucher || 10 || 11 || 20
|-
| Fusion Catalyst || 100 || 15 || 3
|-
| Gear EXP Card || 5000 || 25 || 5
|-
| Sigil Chest V || 1 || 15 || 9
|-
| Reset Lock || 5 || 5 || 4
|}
== Limited Items ==
{| class="wikitable"
|+ Limited Items
! Item || Quantity || Gemstone Cost || Purchase Limit
|-
| Sigil Chest VII || 1 || 30 || 1
|-
| Heroic Voucher || 10 || 5 || 2
|}
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== Overview ==
A purchasable stamp card that costs $23.99 USD. When purchased, you will receive rewards daily such as limited vouchers, keepsake vouchers, star ascension cards, and more. You will also receive 1680 gems. This feature is reset every month. You are able to buy the stamp card during any day of the month, where if purchased much later you will receive all of the rewards for the previous days.
[[File:Login bonus.png|thumb|Login Bonus Tab]]
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EXP bonus
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[[File:EXP bonus.png]]
== Overview ==
[[File:Exp bonus screen.png|thumb|Exp Bonus Screen]]
When you consume stamina, the EXP bonus feature allows you to receive double exp and double evolution materials (medals/qualifications/badges) from exploration missions. The amount of resources that you receive double for, depends on the current world level, and the amount of stamina that was consumed on that day to calculate your overall double bonus.
== World Level ==
The world level is set by the developers, that is similar across all server ranges. It would ideally reflect on what the highest current level has been achieved by a player, which would reset every 90 days. However, the global version has decided to remove this concept and have instead kept the current world level at 145, with no plans of updating it for the time being.
== Stamina Conversion Efficiency ==
The ratio between the current world level and your current profile level calculates the Stamina Conversion Efficiency, which determines the percentage of how much stamina consumed is converted as double drops. The bigger the gap between the current world level and your current profile level, the higher the percentage.
For example, if the current world level was 100 and your current profile level was 97, your Stamina Conversion Efficiency could be as low as 30%, so only 30% of stamina consumed will be converted as doubled drops. if the current world level was 100 and your current profile level was 100, your Stamina Conversion Efficiency would be 0%, meaning that you are not able to receive any doubled drops.
== Double Bonus ==
Your double bonus is calculated by two factors; Basic double bonus (x) and the amount of stamina you consumed (y), multiplied by your Stamina Conversion Efficiency (z). The conversion formula looks like the following; (x + (y * z)).
The basic double bonus reflects on your Stamina Conversion Efficiency. For the majority of players, the basic double bonus will be set as 100 as the developers have decided to keep it locked on this value.
The amount of stamina consumed is counted for the day. This value then gets used to calculate the double bonus for the following day. This value also gets multiplied by your Stamina Conversion Efficiency. For example, if your basic double bonus is 100, the amount of stamina you consumed for the day was 800, and your Stamina Conversion Efficiency was 70%, then the total amount of doubled drops that you will receive for the following day would be;
100 + (800 * 75%) = 100 + 600 = 700
This means that the '''first 700 stamina''' you spend for the following day, those will be converted as doubled drops.
=== Tips ===
- Sweep on the level that gives you the resource that you lack as your first priority for the day, as if Stamina Conversion Efficiency is not at 100%, you will use up your double bonus much sooner.
- For example, if you currently lack grappler badges, sweep boss challenges as your first thing for the day. Then worry about elite and normal challenges later on for the day, as you will use up the majority of your double bonus for badges, then your leftovers for the remaining evolution materials.
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[[File:Stats icon.png]]
== Overview ==
Stats in OPMTS are the base numbers that determine how much damage you deal and how much damage you take.
Stats can be split up into 5 main categories: Base Stats, Attack Ranges, Advanced Stats, Buffs, and Debuffs.
== Base Stats ==
{| class="wikitable"
|+ Base Stats
|-
! Stat !! Description
|-
| DMG || The amount of HP reduced after a character attacks.
|-
| ATK || The amount of DMG the character does. Can be changed by buffs and debuffs mid-fight.
|-
| HP || The amount of hit points a character has, indicated by the green bar above their head. Can be changed by buff and debuffs mid-fight.
|-
| DEF || The amount of DMG reduction a character has. Not useful in OPMTS.
|-
| SPD || The speed of a character. This determines the turn order in a battle. Can be changed by buffs mid-fight.
|-
| Energy || The amount of energy you have to use on ultimate attacks, indicated by the blue wisp number to the right of the energy gauge.
|-
| Energy Gauge || The bar above the characters turn order that determines how much energy you receive next turn. 1 Energy = 1000 Energy Points.
|-
| Specialized ATK || ATK only affected by the opponents Specialized DEF. The higher the difference, the more DMG. Is changed by both the characters BP and the characters Mastery Tier. Only applies to PVP.
|-
| Specialized DEF || DEF that only reduces the amount of Specialized ATK done. Is changed by both the characters BP and the characters Mastery Tier. Only applies to PVP.
|}
== Attack Ranges ==
{| class="wikitable"
|+ Attack Ranges
|-
! Type !! Description
|-
| Single Target (S.ATK) || Skills that only DMG a single target.
|-
| Column ATK (C.ATK) || Skills that hit both the main target, and the target behind them.
|-
| Row ATK (R.ATK) || Skills that hit both the main target, and the targets to their left and right.
|-
| AoE ATK || Skills that hit either main target and around them, or skills that hit the entire team. This includes cross-shaped attacks.
|}
== Advanced Stats ==
{| class="wikitable"
|+ Advanced Stats
|-
! Stat !! Description
|-
| ATK Growth Rate || The multiplier when a character is affected by ATK buffs.
|-
| HP Growth Rate || The multiplier when a character is affected by HP buffs.
|-
| DEF Growth Rate || The multiplier when a character is affected by DEF buffs.
|-
| SPD Growth Rate || The multiplier when a character is affected by SPD buffs.
|-
| CRIT || The chance a character has for their attack to CRIT. CRIT multiples the characters Direct DMG. Only affected by CRIT RES.
|-
| CRIT DMG || The DMG multiplier when a characters attack CRITs.
|-
| Block Rate || The chance a character has to block an attack. Blocking an attack only reduces the Direct DMG of an attack. Is affected by Crush Rate.
|-
| Block || Increases the amount of Direct DMG reduced when blocked.
|-
| Hit || Increases the chance a character has to trigger their skill effect, such as DoT DMG effects. Is only affected by Res.
|-
| Res || Decreases the chance for an enemy skill effect to apply, such as DoT DMG effects. Only affects Hit and the characters skill effect chance.
|-
| DMG Rate || Increases the Direct DMG of an attack.
|-
| DMG RED. Rate || Reduces the Direct DMG done to a character.
|-
| ULT DMG Boost || Increases the DMG of the characters Ultimate attack.
|-
| ULT DMG RED. || Reduces the DMG done from a Ultimate attack.
|-
| Heal Rate || Increases the characters healing power. This also effects the effectiveness of healing skills used on the character.
|-
| Lifesteal Rate || Converts a portion of the characters direct DMG into HP. This is not affected by Heal Rate.
|-
| Crush Rate || Reduces the chance for an attack to be blocked. Only affects Block Rate.
|-
| CRIT RES Rate || Decreases chance to be CRIT by an attack. Only affects CRIT.
|-
| DEF RED. || Ignores a portion of the characters DEF.
|-
| DMG REF Rate || Reflects a portion of incoming direct damage back to the attacker.
|-
| Shield Rate || Increases Tenacity and Specialized Guard effects generated.
|-
| Shield Break || Increases the direct DMG done to characters with Tenacity.
|-
| DoT Boost || Increases the amount of DMG done by DoT effects.
|-
| DoT RED. || Reduces the amount of DoT DMG done to the character after it is applied.
|-
| Bonus DMG || Increases the Bonus DMG effects done to a character.
|-
| Bonus DMG RED. || Reduces the amount of Bonus DMG done to a character.
|-
| Injury Boost || Increases the DMG or effects of Injury, Internal Injury, or Charge DMG/effects done by a character.
|-
| Injury RED. || Reduces the amount of DMG done by Injury, Internal Injury, and charge DMG.
|-
| Berserk Rate || Increases the DMG given from the Berserk buff.
|-
| Shatter Rate || Increases the DMG RED. Rate done by the Shatter debuff.
|-
| S.ATK DMG || Extra Bonus DMG added to single target attacks and basic attacks.
|-
| C.ATK DMG || Extra Bonus DMG added to to column attacks.
|-
| R.ATK DMG || Extra Bonus DMG added to to row attacks.
|-
| AoE ATK DMG || Extra Bonus DMG added to to AoE and cross-shaped attacks.
|-
| S.ATK RED. || The amount of DMG reduced by single target attacks and basic attacks.
|-
| C.ATK RED. || The amount of DMG reduced by column attacks.
|-
| R.ATK RED. || The amount of DMG reduced by row attacks.
|-
| AoE ATK RED. || The amount of DMG reduced by AoE and cross-shaped attacks.
|-
| S.ATK Boost || Increases the DMG of single target attacks and basic attacks.
|-
| C.ATK Boost || Increases the DMG of column attacks.
|-
| R.ATK Boost || Increases the DMG of row attacks.
|-
| AoE ATK Boost || Increases the DMG of AoE and cross shaped attacks.
|-
| DMG Evasion || Reduces the accuracy of incoming direct DMG, bonus DMG, charge DMG, and berserk DMG.
|-
| Evasion RED. || Increases the accuracy of direct DMG, bonus DMG, charge DMG, and berserk DMG.
|-
| PvP DMG Boost || Increases the DMG in PvP modes (except [[Live Clash]]).
|-
| PvP DMG RED. || Reduces incoming DMG in PvP modes (except [[Live Clash]]).
|-
| Faction DMG Boost || Increases the characters DMG against enemies of the opposite faction.
|-
| Faction DMG RED. || Reduces the incoming DMG from characters of the opposite faction.
|-
| All DMG Boost || Increases the characters DMG no matter the DMG type.
|-
| All DMG RED. || Reduces the DMG done to a character no matter the DMG type.
|-
| Assist Buff || Increases the base stats of a support unit. Examples are summoned units ([[Child Emperor+|CE+]], [[Tank Top Master+|TTM+]]) or Combo attacks ([[Silverfang+|Bang+]])
|}
== Buffs ==
{| class="wikitable"
|+ Buffs
|-
! Type !! Description
|-
| Berserk || Berserk is a vanilla buff that increases the affected characters DMG. It is indicated by yellow/orange fire under the character as well as a visual stance change. Example characters that apply Berserk are [[Genos]] and [[Mumen Rider]].
|-
| Tenacity || Tenacity is a vanilla buff that gives the affected character a shield which absorbs DMG equal to the affected characters HP. It is indicated by a small blue shield in front of the affected character. Example characters that apply Tenacity are [[Hellish Blizzard|Fubuki]] and [[Snek]].
|-
| Encourage || Encourage is a buff that gives the player extra energy for a specified amount of turns. Example characters that Encourage is [[Watchdog Man]] and [[Fist Fight Djinn]].
|-
| Resilience || Resilience is a buff that gives the affected character a large shield that absorbs direct and bonus DMG. Resilience can be increased with Tenacity buffs. An example character that applies Resilience is [[Bengpu|Bomb's]] Core.
|-
| Regeneration || Regeneration (aka Reviving) is a buff that recovers a characters HP after taking fatal DMG. While the character is Regenerating, they are still present on the field but cannot be hit. This is usually indicated by the character laying down. Example characters are [[Zombieman]] and [[Phoenix Man|PXM]].
|-
| Shield Boost || Shield boost is a buff that increases the effects of Tenacity and Resilience by absorbing DoT, Internal and normal Injury, and charge DMG. This is indicated by the Tenacity or Resilience shield turning orange. It is currently only applied by [[Hellfire Flame]].
|-
| Agility || Agility is a buff that reduces the amount of direct DMG done to a character. An example character that applies this would be [[Bengpu|Bomb]].
|-
| Charge || Charge is a buff that increases or is required by some characters to do Charge DMG. Example characters that Charge are [[G4]] and [[Suiryu]].
|-
| Breakthrough || Breakthrough is an SSR+ exclusive buff that instantly removes Specialized Unyielding. Example characters are [[Deep Sea King+|DSK+]] and [[Gouketsu+|Gouk+]]
|-
| Instant DMG Evasion || Instant DMG Evasion (aka Evasion) is a buff that reduces the Direct, Bonus, Charge, and Berserk DMG done to a character down to 1. Example characters are [[Flashy Flash+|FF+]] and [[Drive Knight+|DK+]]
|-
| DMG Share || DMG Share is a buff that reduces the DMG done to a target by dealing it instead to themselves. This can either be done by a character, or an assist character with a health bar. Example characters are [[Melzargard]] and [[King+]]
|-
| Specialized Guard || Specialized Guard is an SSR+ exclusive buff that adds extra health bars to the affected character. This is indicated by the purple bar under the characters original health bar, with each * indicating another layer of Spec Guard. Spec Guard is also affected by Shield Rate. Example characters are [[Garou+]] and [[Drive Knight+|DK+]]'s Core.
|-
| Specialized Speed Up || Specialized Speed Up is an SSR+ exclusive buff that increases the characters speed, while also not being affected by Speed Up debuffs. An example character is [[Flashy Flash+]]
|-
| Specialized Berserk || Specialized Berserk is an SSR+ exclusive buff that increases the DMG of the affected characters next attack. This is indicated by the red fire under the character as well as a visual stance change. An example character is [[Geryuganshoop+]]
|-
| Specialized Unyielding || Specialized Unyielding is a buff that protects the character from taking fatal DMG for 4 character actions. This is indicated by the rounded blue shield in front of the character as well as a visual stance change. Examples are [[Geryuganshoop+]]'s core and Class Mastery.
|}
== Debuffs ==
{| class="wikitable"
|+ Debuffs|-
! Type !! Description
|-
| Injury || Injury is a debuff that when applied, increases the DMG done to the character by any attacker. This is indicated by the broken red bone on the affected character. Example characters that apply it are [[Zombieman]] and [[Amai Mask]].
|-
| Internal Injury || Internal Injury is a debuff that when applied, increases the DMG done to the character by the character who applied it (not to be confused with Injury). This is indicated by the broken yellow bone on the affected character. Example characters that apply it are [[Gale Wind]] and [[Garou]]
|-
| Corrosion || Corrosion is a DoT debuff that when applied, does damage over time to the affected character. This is indicated by the green drops on top of a character. Example characters that apply it are [[Deep Sea King]] and [[Groribas]]
|-
| Burn || Burn is a DoT debuff that when applied does damage over time to the affected character. This is indicated by the yellow/orange fire effect on top of a character (not to be confused with Berserk which is under). Example characters that apply it are [[Genos+]] and [[Phoenix Man|PXM]]
|-
| Field || Field is a DoT debuff that when applied, does damage once either before the affected characters action, or immediately after application. This is indicated by the purple orb effect on top of a character. Example characters that apply it are [[Awakened Terrible Tornado|ATT]] and [[Awakened Vaccine Man|AVM]].
|-
| Shatter || Shatter is a debuff that when applied, reduces the affected characters DMG RED. Rate. This is indicated by the purple aura underneath the affected character as well as a stance change. Example characters that apply it are [[Golden Ball]] and [[Atomic Samurai]]
|-
| Fear || Fear is a debuff that removes energy from your opponent. In PVE modes this is indicated by the blue energy diamonds being crossed out and in PVP is indicated by energy being subtracted on your energy gauge. Example characters that apply it are [[Watchdog Man]] and [[Flashy Flash+|FF+]]
|-
| Weaken || Weaken is a debuff that reduces the ATK of a character. Example characters that apply it are [[Puri-Puri Prisoner|PPP]] and [[Fukegao]]
|-
| Stun || Stun is a debuff that prevents the affected character from taking action for 1 turn. This is indicated by the yellow stars and ring above the affected characters head, as well as a stance change. Only 4 characters at a time can be stunned. Example characters that apply this are [[Gale Wind]] and [[Ganriki]]
|-
| Specialized Corrosion || Specialized Corrosion is a SSR+ exclusive DoT debuff that when applied, does DMG over time as well as spreads to nearby characters. This is indicated by the purple drops on top of a character. Example characters that apply this are [[Deep Sea King+|DSK+]] and [[Groribas+]]
|-
| Adhesion || Adhesion is a debuff that can only be applied to enemies with Specialized Corrosion which prevents characters from doing Follow-up or Consecutive Follow-up. Example characters that apply this are [[Deep Sea King+|DSK+]] and [[Groribas+]].
|-
| Out of Battle || Out of Battle is a debuff that removes the affected character from combat for 1 turn. The affected character is not defeated, but also cannot seen, be attacked, cannot attack, or activate passive skills. Currently the only character that applies this is [[Phoenix Man+|PXM+]]
|-
| Silence ||
|-
| Max HP Reduction || Max HP Reduction is a debuff that temporarily reduces the affected characters maximum HP. This is indicated by the affected characters HP bar being partially grey. Example characters that apply this are [[Atomic Samurai+]] and [[Gyoro Gyoro]].
|-
| DMG Rate Reduction || DMG Rate Reduction is a debuff that temporarily reduces the affected characters DMG Rate. An example character that applies this is [[Drive Knight+|DK+]]
|}
70dcb85f1ab510624eba08d060afd9440d1928b9
File:Kt.png
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kt
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Exclusive Recruit
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/* Keepsake Recruit */
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== Overview ==
The Exclusive recruit features the Awakening Recruit, the Excellent Recruit, and the Keepsake Recruit.
== Awakening Recruit ==
This is where you spend your Limited Vouchers (aka black tickets or BT's)
[[File:Image 2024-10-22 192433355.png|thumb|Limited Voucher (Black Ticket, BT)]]
to pull for the Awakening Stone and Evolution Stone for a SSR+ Character. Characters appear on the 1st and 15th of every month, with the character on the 1st being a [[Predicted Timeline|new character]] and the character on the 15th being a rerun of a character released 2.5 months ago.
This is the current "pity system" for SSR+ Characters which resets every 15 days with a max pity of 180
{| class="wikitable"
|+ Awakening Recruit Pity System
|-
! # of BT's Used !! Rewards
|-
| 10 || 20 Talent Pack II (characters' faction), 1 General Talent Drop Voucher, 5000 Coins
|-
| 30 || 15 (characters' type) Badge II, 5 Random Badge Chest I, 5000 Coins
|-
| 50 || 1 (characters' faction) Evolution Stone, (characters' costume) 7 Days, 5000 Coins
|-
| 80 || 15 (characters' faction) Core Power, 20 Random Disk Chest I, 5000 Coins
|-
| 120 || 1 (characters' faction) Evolution Stone, 20 Random Disk Chest II, 5000 Coins
|-
| 150 || 5 (character) Shards, 5 (character) Souls, 5000 Coins
|-
| 180 || 1 (character) Awakening Stone, 1 (characters' faction) Evolution Stone, 5000 Coins
|-
|}
=== Tips ===
- Do not Recruit in the Awakening Recruit unless you have 180 BT's minimum.
-There is a rumor that you can "steal" other players luck by drawing for the same banner as they do in the same line however this has not been confirmed or extensively tested.
== Excellent Recruit ==
This is where you spend your
[[File:Image 2024-10-22 192141206.png|thumb|Excellent Voucher (Purple Ticket)]]
Excellent Vouchers (aka purple tickets) to pull for a previously released LSSR character or a SSR+ characters Awakening Stone, you can also pull for Evolution Stones here as well. You are also able to place any SSR character or SSR+ Awakening Stone, in the pool into a "wish list" to increase only that characters chance of pulling by 33% within the rate of an SSR character, making your wish list character a 4.655% chance instead of 3.5%.
The pity system for Excellent Recruit is 80 pulls and resets at the end of every month. That being said it only guarantees a SSR character and not the character on your wish list.
{| class="wikitable"
|+ Excellent Recruit Pool
|-
! Character !! Rarity
|-
| Child Emperor || SSR+
|-
| Gyoro Gyoro || LSSR
|-
| Metal Knight || LSSR
|-
| Flashy Flash || LSSR
|-
| Genos || LSSR
|-
| Red Mosquito Girl || LSSR
|-
| Watchdog Man || LSSR
|-
| Awakened Terrible Tornado || LSSR
|-
| Amai Mask || LSSR
|-
| Drive Knight || LSSR
|-
| Suiryu || LSSR
|-
| Sonic V2 || LSSR
|-
| Advanced Vaccine Man || LSSR
|-
| Gale Wind || LSSR
|-
| Hellfire Flame || LSSR
|-
| Metal Bat || LSSR
|-
| Goketsu || LSSR
|-
| Phoenix Man || LSSR
|-
| Silverfang (Bang) || LSSR
|}
{| class="wikitable"
|+ Rates
|-
! Reward !! % Chance
|-
| Wish list character || 4.655%
|-
| SSR+ Awakening Stone || 3.5%
|-
| SSR || 3.5%
|-
| SR || 17.5%
|-
| R || 78%
|-
| Evolution Stone || 1%
|}
== Keepsake Recruit ==
This is where you spend your Keepsake Vouchers for the Awakening Recruit characters keepsake. Keepsake recruits appear 1 week after every Awakening Recruit and last for 1 week.
[[File:Kt.png|thumb|Keepsake Voucher (KV)]]
You can '''ONLY''' get the full keepsake with 70 draws.
{| class="wikitable"
|+ Keepsake Recruit Pity System
|-
! # of KS Used !! Rewards
|-
| 8 || 20% Off Recruit 10
|-
| 18 || 8 Core Power Chests
|-
| 28 || 4 General Talent Drop Vouchers
|-
| 33 || 50% Off Recruit 10
|-
| 43 || 2 Orange Lab Soul Chest
|-
| 50 || 30% Off Recruit 10
|-
| 60 || Nothing
|-
| 70 || 1 Keepsake
|}
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File:Red ticket.png
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red ticket
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Regular Recruit
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/* Heroic Recruit */
wikitext
text/x-wiki
== Overview ==
The Regular Recruit features the Heroic, Superb, Special, and Rate-up Recruit.
== Heroic Recruit ==
The heroic recruit is considered the worst place to use your heroic vouchers (aka red tickets). This is because the pity is only 10 pulls for an SR character, and there is no pity for SSR characters. However you can use red tickets in Special and Rate-up Recruits.
[[File:Red ticket.png|thumb|Heroic Voucher (Red Ticket)]]
=== Tips ===
-If you are a new player, only do 20 Recruit 10's to get all of the new player bonuses, afterwards save your red tickets for rate ups.
{| class="wikitable"
|+ Rates
|-
! Character !! % Chance
|-
| Ganriki || 1.3%
|-
| Suiryu || 1.3%
|-
| Phoenix Man || 1.3%
|-
| Tank Top Master || 1.3%
|-
| Subterranean King || 1.3%
|-
| Terrible Tornado || 1.3%
|-
| Atomic Samurai || 1.3%
|-
| Speed o' Sound Sonic || 1.3%
|-
| Vaccine Man || 1.3%
|-
| Carnage Kabuto || 1.3%
|-
| Puri Puri Prisoner || 1.3%
|-
| Deep Sea King || 1.3%
|-
| Child Emperor || 1.3%
|-
| Superalloy Darkshine || 1.3%
|-
| Geryuganshoop || 1.3%
|-
| Monsterized Choze || 1.3%
|-
| SR || 10%
|-
| R || 88.7%
|}
== Superb Recruit ==
Superb Recruit is the only place for you to spend your Superb Vouchers (aka yellow tickets). Yellow tickets are considered the easiest to obtain and so because of that, there is no pity system for them.
=== Tips ===
- Once you have obtained every SR character, save your yellow tickets for when more SR's are released in the future.
{| class="wikitable"
|+ Rates
|-
! Character !! % Chance
|-
| Tank Top Master || 0.5%
|-
| Subterranean King || 0.5%
|-
| Melzaguard || 0.5%
|-
| Vaccine Man || 0.5%
|-
| Carnage Kabuto || 0.5%
|-
| Puri Puri Prisoner || 0.5%
|-
| SR || 6.5%
|-
| R || 43%
|-
| N || 50%
|}
== Rate-up Recruitment ==
Occasionally, there are rate-up events for a random SSR character. These rate-ups are recruited with Heroic Vouchers and come with a pity system of 180 pulls. Because of this, you should save your red tickets for this instead of using them for Heroic Recruit.
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/* Superb Recruit */
wikitext
text/x-wiki
== Overview ==
The Regular Recruit features the Heroic, Superb, Special, and Rate-up Recruit.
== Heroic Recruit ==
The heroic recruit is considered the worst place to use your heroic vouchers (aka red tickets). This is because the pity is only 10 pulls for an SR character, and there is no pity for SSR characters. However you can use red tickets in Special and Rate-up Recruits.
[[File:Red ticket.png|thumb|Heroic Voucher (Red Ticket)]]
=== Tips ===
-If you are a new player, only do 20 Recruit 10's to get all of the new player bonuses, afterwards save your red tickets for rate ups.
{| class="wikitable"
|+ Rates
|-
! Character !! % Chance
|-
| Ganriki || 1.3%
|-
| Suiryu || 1.3%
|-
| Phoenix Man || 1.3%
|-
| Tank Top Master || 1.3%
|-
| Subterranean King || 1.3%
|-
| Terrible Tornado || 1.3%
|-
| Atomic Samurai || 1.3%
|-
| Speed o' Sound Sonic || 1.3%
|-
| Vaccine Man || 1.3%
|-
| Carnage Kabuto || 1.3%
|-
| Puri Puri Prisoner || 1.3%
|-
| Deep Sea King || 1.3%
|-
| Child Emperor || 1.3%
|-
| Superalloy Darkshine || 1.3%
|-
| Geryuganshoop || 1.3%
|-
| Monsterized Choze || 1.3%
|-
| SR || 10%
|-
| R || 88.7%
|}
== Superb Recruit ==
Superb Recruit is the only place for you to spend your Superb Vouchers (aka yellow tickets). Yellow tickets are considered the easiest to obtain and so because of that, there is no pity system for them.
[[File:Yellow ticket.png|thumb|Superb Voucher (Yellow Ticket)]]
=== Tips ===
- Once you have obtained every SR character, save your yellow tickets for when more SR's are released in the future.
{| class="wikitable"
|+ Rates
|-
! Character !! % Chance
|-
| Tank Top Master || 0.5%
|-
| Subterranean King || 0.5%
|-
| Melzaguard || 0.5%
|-
| Vaccine Man || 0.5%
|-
| Carnage Kabuto || 0.5%
|-
| Puri Puri Prisoner || 0.5%
|-
| SR || 6.5%
|-
| R || 43%
|-
| N || 50%
|}
== Rate-up Recruitment ==
Occasionally, there are rate-up events for a random SSR character. These rate-ups are recruited with Heroic Vouchers and come with a pity system of 180 pulls. Because of this, you should save your red tickets for this instead of using them for Heroic Recruit.
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File:Yellow ticket.png
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yellow ticket
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File:Colored crystal.png
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colored crystal
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Recruit Exchange
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/* Overview */
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== Overview ==
The Recruitment building has a lesser-known Exchange feature similar to Core Trials or Supply Depot. The exchange is split up into 3 exchanges.
The first exchange is the Colored Crystal Exchange, which are obtained by recruiting in the Excellent Recruitment. The shop refreshes at the beginning of every month.
[[File:Colored crystal.png|thumb|Colored Crystal]]
{| class="wikitable"
|+ Colored Crystal Exchange
|-
! Item !! Cost !! Limit
|-
| Metal Knight Shard || 10 || 80
|-
| High-Energy Missile Shard || 10 || 50
|-
| Metal Knight Soul || 15 || 50
|-
| Ascension Card || 10 || 5
|-
| Excellent Voucher || 10 || 5
|-
| Esper Badge II || 6 || 100
|-
| Random Badge Chest III || 4 || 100
|-
| Excellent Voucher || 0 || 1
|}
The second exchange is the Quartz Exchange, which uses Quartz obtained by recycling R and N rated character shards. The recycle rate for N rated characters is 1:1 and R rated is 1:2. The Exchange refreshes weekly on Monday.
=== Tips ===
- Only recycle a characters shards if you have them 5 star, this is because of the Figurine Plan and Target
{| class="wikitable"
|+ Quartz Exchange
|-
! Item !! Cost !! Limit
|-
| Grappler Badge II || 300 || 5
|-
| Hi-Tech Badge II || 300 || 5
|-
| Esper Badge II || 300 || 5
|-
| Duelist Badge II || 300 || 5
|-
| Superb Voucher || 500 || 10
|-
| Heroic Voucher || 1100 || 2
|-
| Random Badge Chest III || 200 || 5
|-
| Coins || 150 || 99
|-
| EXP Soda III || 15 || 99
|}
The third exchange is the Quartz Shard Exchange which can only be obtained by exchanging Funds for Gems. It's primary purpose is to gain more Quartz without recycling.
{| class="wikitable"
|+ Quartz Shard Exchange
|-
! Item !! Cost
|-
| Quartz || 10
|-
| EXP Soda I || 20
|-
| EXP Soda II || 40
|-
| Basic Skill Book || 40
|-
| Grappler Skill Book || 100
|-
| Hi-Tech Skill Book || 100
|-
| Esper Skill Book || 100
|-
| Duelist Skill Book || 100
|}
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File:Leaderboard building.png
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leaderboard building
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Leaderboard
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== Overview ==
[[File:Leaderboard building.png|thumb|The Leaderboard Building]]
The Leaderboard is a small building located between the Recruitment building and the Supply Depot. The Leaderboard tracks 4 different things for ONLY your server bracket.
The first one is BP Rankings, which ranks you based on your highest achieved BP. To see what your highest possible BP is, sort your characters by BP and put the top 6 in your lineup.
The second one is Stage Rankings, which ranks you based on the amount of World Map stars you've achieved.
The third one is Strongest Character, which ranks you based on the BP of your highest character.
The fourth and final one is Club Rankings, which ranks you based on the total BP of everyone in your club.
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File:Research Materials Icon.png
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Research Materials Icon
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Research Materials
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/* Overview */
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[[File:Research Materials Icon.png|thumb|Research Materials Icon]]
== Overview ==
Research Materials are one of the best places to get Core upgrade pieces.
{| class="wikitable"
|+ Rates
|-
! Type !! % Chance
|-
| Orange Part || 5%
|-
| Purple Part || 20%
|-
| Blue Part || 75%
|-
| Green Part || 75%
|-
| Research Result || 75%
|-
| Research Notes || 75%
|}
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File:Emblem supply .png
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emblem supply
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Emblem Supply
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/* Overview */
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[[File:Emblem supply .png|thumb|Emblem Supply Icon]]
== Overview ==
The Emblem Supply is one of the best ways to gain Emblems and Marks for all 4 emblems. At any time, you may choose an Emblem page to put on the "Wish List" which increases the rate of that particular page by 50%.
{| class="wikitable"
|+ Rates
|-
! Type !! % Chance
|-
| Orange Emblem || 1%
|-
| Purple Emblem || 2%
|-
| Blue Emblem || 7%
|-
| Mark || 90%
|}
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File:Refinement Supply Icon.png
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Refinement Supply Icon
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Refinement Supply
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[[File:Refinement Supply Icon.png|thumb|Refinement Supply Icon]]
== Overview ==
The Refinement Supply is one of the best ways to get Refinement Cards (aka PSACS or purple SACS).
{| class="wikitable"
|+ Rates
|-
! Item !! % Chance
|-
| Refinement Card || 12.5%
|-
| Superb Diagram Shard || 12.5%
|-
| Fusion Catalyst || 12.5%
|-
| Orange Gear Shard || 12.5%
|-
| Energy Binding Card || 75%
|-
| Gear EXP Card || 75%
|-
| Keepsake EXP Card III || 75%
|-
| Badge EXP Card III || 75%
|-
| Crystal Core || 75%
|-
| Crystal || 75%
|}
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File:Club building.png
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club building
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Club
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/* Overview */
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[[File:Club building.png|thumb|The Club Building]]
== Overview ==
Clubs are located in the middle of the City and are have some of the most helpful rewards and resources available for a new player. It also features the only collaborative modes in the entire game.
After joining a club, most of needed info can be found at the Info desk on the far left inside the building. The Info desk also provides daily activity rewards for not just your activity but the who clubs activity as well. More about club activity can be seen in the Quests section.
=== Tips ===
- The best option for any tier of player is to join an active club and not necessarily a strong/high BP club
=== Rooms ===
* [[Mutual Aid]]
* [[Quests]]
* [[Exploration]]
* [[Contest]]
* [[Ranks]]
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File:Mutual aid section.png
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mutual aid section
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File:Character mutual aid.png
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character mutual aid
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File:Memory Mutual Aid.png
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Memory Mutual Aid
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File:Omni memory shard.png
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omni memory shard
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Mutual Aid
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[[File:Mutual aid section.png|thumb|Mutual Aid]]
== Overview ==
Mutual-aid is the closest feature to a trading system that we have in the game. That being said, you can only trade with your own club members, and you can only trade 2 things.
== Character ==
[[File:Character mutual aid.png|thumb|Character Mutual Aid]]
Character trading allows you to request one characters shards of a character that you own, and donate to up to 3 different people per day.
=== Tips ===
- You likely won't get SSR+ shards unless there is an "Ascension Supply Target" event going on, in which case people might have more extra shards to donate.
- If your club is co-operative, you can coordinate trading the same shards back and forth to farm Club Contributions for the mall and Club XP.
== Memory ==
[[File:Memory Mutual Aid.png|thumb|Memory Mutual Aid]]
Memory Trading allows you to request any 2 Saitama memory piece that you have access to, as well as donating up to 3 shards per day. On top of that, after every 10 shards donated, you receive a "Omni Memory Shard" to unlock any memory piece that you have access to.
[[File:Omni memory shard.png|thumb|Omni Memory Shard]]
=== Tips ===
- Try and donate as much as possible early on, even if you only have one copy. This is because you can start stacking omni shards early and you are likely going to get a duplicate when you search for new shards.
- On the topic of Omni Memories, only use them for your last piece to complete the memory to prevent using an omni and then getting a duplicate afterwards.
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File:Club quests board.png
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club quests board
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Quests
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== Overview ==
[[File:Club quests board.png|thumb|The Club Quests Board]]
Quests are a Daily Quest requirement and also provide a consistent flow of skill books and club contributions for the mall.
You may claim 5 quests for free each day and the quests reach have a reward of 7 or 10 skill books, 125 or 150 contributions, and 7 or 16 exp drinks.
=== Tips ===
- Always choose the quest with 10 skill books over the one with 7, even if they take slightly longer to do.
- Use your stamina on the boss challenge, elite stages, and normal stages BEFORE you claim the club quests. This allows you to claim and then instantly finish the quest without needing to leave the club quest menu.
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Club
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/* Rooms */
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[[File:Club building.png|thumb|The Club Building]]
== Overview ==
Clubs are located in the middle of the City and are have some of the most helpful rewards and resources available for a new player. It also features the only collaborative modes in the entire game.
After joining a club, most of needed info can be found at the Info desk on the far left inside the building. The Info desk also provides daily activity rewards for not just your activity but the who clubs activity as well. More about club activity can be seen in the Quests section.
=== Tips ===
- The best option for any tier of player is to join an active club and not necessarily a strong/high BP club
=== Rooms ===
* [[Mutual Aid]]
* [[Quests]]
* [[Club Exploration]]
* [[Contest]]
* [[Ranks]]
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resist invasion
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[[File:Club exploration.png|thumb|Club Exploration Door]]
== Overview ==
Club Exploration features both the Normal Challenge, which is required for the Daily Quest, and the two club bosses that your club can work on to defeat. While the normal challenge does not yield good rewards, it is still recommended you complete your 3 chances in order to increase your DMG Bonus for the Club Challenge.
== Normal Challenge ==
[[File:Exploration button.png|Exploration button.png]]
The Normal Challenge portion of Club Exploration has 2 parts.
The first part is using your 3 Explorations daily to either: spawn a Thug, Bandit, or Thief, or there is a chance to find a chest which gives the same rewards as defeating one of the previously mentioned enemies. When exploring, there is a small chance to find a Rare variant of one of these enemies, which grants slightly better rewards.
The second part is using your 3 free attacks to attack enemies that you've spawned, or that have been automatically spawned by the "Club Secretary".
== Club Challenge (Club Boss) ==
[[File:Club boss.png]]
The Club Challenge is the collaborative boss for your club to defeat and move on until you defeat the current final boss, being Awakened Boros. There are 3 main parts to the Club Challenge that you should pay attention to, especially as a new player or low spender.
The first part is the DMG bonus at the bottom center under the health bar of the boss. This bonus will rotate between the 4 types of units and often change your damage output significantly.
The second part is the DMG Bonus which was mentioned previously. Defeating one of the units will increase the bonus DMG you do to the boss by 0.5%, up to 1.5% per person for free. This bonus stacks with everyone in your club, and resets each day.
The final part is the reward requirements. The requirements for each rewards is based on the **total** DMG you do in your 3 attacks, not the amount in one attack, and not the amount your whole club does.
Currently there are 6 bosses to fight, with the next one unlocking after defeating the previous one.
{| class="wikitable"
|+ Club Boss
|-
! Boss !! Health
|-
| Carnage Kabuto || 92.34m
|-
| Melzargard || 572.35m
|-
| Groribas || 1548.7m
|-
| Geryuganshoop || 2006.63m
|-
| Boros || 41309.26m
|-
| Awakened Boros || 1650000m
|}
After defeating a boss, their "chest" will appear, which can be unlocked after 50 attempts or 17 days of attacking daily for free. Depending on the boss defeated, this chest will give a guaranteed piece of gear.
=== Tips ===
- When planning for a boss kill, always try to plan around the bonus at the bottom. Usually you want either Grappler or Dualist as they have the best single target DMG.
- If your club is pushing for a boss kill, it is a good idea for everyone in your club to purchase at least 1 extra normal challenge to get a higher DMG Bonus.
- When trying to defeat Boros and Awakened Boros, it might be best to wait until a server merge or a Club Contest merge as after the merge, the affected servers are given free Boss Tokens each day. DO NOT claim these tokens until either the last day of the event or until your club is ready to attack the boss as they will expire the next day if claimed.
== Resist Invasion ==
[[File:Resist invasion.png]]
The Resist Invasion is another Boss game mode, however unlike the Club Challenge it is not collaborative. Resist Invasion uses 3 teams to attack, the first two used for weakening the boss with either debuffs, or buffing your own team. The final team is supposed to be your strongest team used for doing as much damage as possible. At lvl 60, you may sweep the boss which will automatically do your highest dmg recorded. You should not sweep unless you are at the highest dmg reward for Bakuzan, or are not close yet to the dmg requirement for the next boss.
There are currently 4 bosses to fight, with the next one unlocking after reaching the dmg requirement in one attempt.
{| class="wikitable"
|+ Resist Boss
|-
! Boss !! Weaknesses
|-
| Gouketsu || Fire/Corrosion, Shatter
|-
| Gyoro Gyoro || Fire/Corrosion, Injury/Internal Injury
|-
| Garou || Tenacity, Injury/Internal Injury
|-
| Monsterized Bakuzan || Tenacity, Shatter
|}
=== Vault ===
[[File:Club Vault.png]]
The Resist Invasion gives has two different rewards: the standard reward chest similar to the Club Challenge, and a Club Vault. The Club Vault is opened when enough of your club members gain enough Resist Coins by challenging the boss. After the vault is open. you may open one chest for free, and up to 2 more with Honor Coins, which are also obtained from challenging the boss.
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/* Overview */
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[[File:Club contest.png|thumb|Club Contest (aka War)]]
== Overview ==
The Club Contest (aka War) is the only Club vs Club mode we have currently, and can be one of the most competitive modes depending on the activity of your Club or Server. The Contest is split into 3 separate phases.
The first phase is Sign Up, where either the Club Leader or Deputy can sign your club up to compete in the Qualifiers.
The second phase is the the Qualifiers, where each Monday, Wednesday, and Friday you will be paired with a random club to fight. The second phase lasts 2 weeks, which after the last battle on Friday the top 8 scoring clubs will move on to the last phase.
The last phase is Finals, where the top 8 clubs are put into a bracket similar to Tournament finals or Endless Battle Zone finals.
== Sign Up ==
The Sign Up phase is a 1 week waiting phase where your Leader or Deputy can sign your club up to fight in the Qualifiers. The requirement to sign up is Club lvl 3 and 1500 daily club activity. During this phase you can edit your 3 lineups, and your Leader or Deputy can change who they want to defend your clubs 14 towers and 1 HQ at the end. These should be defended by your 15 strongest members.
== Qualifiers ==
Every club who has signed up is put into the Qualifying round. Every Monday, Wednesday, and Friday 5 hours after reset, you will be paired up against a random club from either your server bracket, or sometimes a neighboring server bracket. Once you enter battle, you MAY NOT switch anything in your 3 lineups anymore until the conclusion of the battle.
== Battle ==
As stated previously you are battling with 3 teams, similar to Dojo Clash or Honor Battle. Each of your 3 teams are allowed to attack 2 times for free, up to a total of 6 attack. The goal of each battle is to gain more Materials than the other clan within a 12 hour timespan. These you gain Materials by: attacking a club branch, holding a factory, and destroying a club branch.
{| class="wikitable"
|+ Material Gain Methods
|-
! Method !! Materials Gained
|-
| Successful Attack || 40
|-
| Failed Attack || 20
|-
| Branch Destruction || 2500
|-
| Factory Holding || 400 per hour
|}
On top of the limited attacks, you also only get 6 free revives to spread across your 3 teams of 18 characters, meaning when a character dies in battle, they cannot be used again unless revived (unless they have Regeneration).
=== Tips ===
- Because of the limited amount of revives you get for free, it is highly recommended you don't attack someone you are not confident in beating.
- If you are fighting a club of equal strength, DO NOT defeat the HQ more than once. This is because your attacks are better suited for retaking factories in the event they are attacked.
== Finals ==
After 2 weeks of Qualifiers (6 battles), your Club will move on to Finals ONLY if you were one of the top 8 clubs in your Contest bracket. This can be checked at the Leaderboard section of the Club Contest. The finals bracket will randomly pair the top 8 clubs in a single elimination bracket (similar to Endless Battle Zone Finals). Monday will be Quarter Finals, Wednesday will be Semi Finals, and Friday will be Grand Finals.
On top of this, each player in the server bracket can bet Glow Sticks on who they think will win the match regardless if you made it to finals or even signed up. You may also bet on yourself or the opposing club if you are in the finals as well, often giving you an advantage in knowing who will win the bet.
== Rewards ==
The rewards you get are split up into 3 sections: your personal attack rewards, your qualifier placement, and finals placement.
=== Loot ===
After each battle during the qualifiers and finals, you are able to claim a chest that has varying chances for rewards depending on how many branches your club destroyed. If you obtained up to 200 points during the battle, you may open the chest a second time.
{| class="wikitable"
|+ Individual Rewards
|-
! Branches Destroyed !! Possible Rewards
|-
| 2 || 5 SSR Omni Chests, 1 Superb Frame III, 800 Buff Gear Transformation Materials
|-
| 4 || 10 Type Certificates, 15 Class Booklets, 40 Type Booklets + anything previously
|-
| 6 || 10 Faction Certificates, 1 Collectors Frame I, 10 Superb Diagram Shard Boxes + anything previously
|-
| 9 || 15 Type Certificates, 10 SSR Omni Chests, 1 Grappler Buff Gear + anything previously
|-
| 11 || 20 Class Booklets, 50 Type Booklets, 15 Superb Diagram Shard Boxes + anything previously
|-
| 13 || 2 Ascension Cards, 1 Collectors Frame II, 1 Class Certificate + anything previously
|}
=== Qualifier Rank ===
Each Qualifying club will get a reward of: A keepsake shard chest for Tank Top Master or Vaccine Man, Orange Buff Gear Shards, Rate Transformation Material, and Coins. The amount of each increases the higher placed your club was.
=== Finals Rank ===
The finals rewards are determined by your placement in the bracket.
{| class="wikitable"
|+ Rewards by Placement
|-
! Placement !! Rewards
|-
| 1 || Club Contest Champion Badge, 60 Orange Gear Shards, 2 Collectors Figurine Base II, 3600 Buff Gear Transformation Material
|-
| 2 || Club Contest Runner Up Badge, 50 Orange Gear Shards, 1 Collectors Figurine Base II, 3000 Buff Gear Transformation Material
|-
| 3-4 || Club Contest Hero Badge, 40 Orange Gear Shards, 1 Collectors Figurine Base II, 2500 Buff Gear Transformation Material
|-
| 5-8 || Club Contest Hero Badge, 30 Orange Gear Shards, 2 Collectors Figurine Base I, 1800 Buff Gear Transformation Material
|}
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/* Overview */
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== Overview ==
[[File:Daily Building.png|thumb|The Daily Building]]
The Daily building is where you can get a constant flow of Coin, EXP Sodas, and Notes for each type every day. Saitama Aid will challenge your highest completed tier automatically, meaning that if you want to complete a higher stage you should do it before you activate Saitama Aid.
=== EXP ===
To challenge the EXP stages, you must make a team of Heroes and Martial Artists only and defeat as many clones as possible. There are currently 9 levels that are each locked behind your account level. Each level also has 3 difficulties within them that yield more rewards than the last. The 9 required levels for each stage are: 26, 39, 46, 56, 67, 77, 87, 97, and 107.
=== Coin ===
To challenge the Coin stages, you must make a team of Villains and Outlaws only and deal as much dmg as possible. There are currently 9 levels that are each locked behind your account level. Each level also has 3 difficulties within them that yield more rewards than the last. The 9 required levels for each stage are: 35, 43, 50, 60, 70, 80, 90, 100, and 110.
=== Training ===
To challenge the Training stages, you must make a team of Heroes and Martial Artists only and deal as much CRIT DMG as possible. There are currently 8 levels that are each locked behind your account level. Each level also has 3 difficulties within them that yield more rewards than the last. The 9 required levels for each stage are: 40, 45, 55, 65, 75, 85, 95, and 105.
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ebz finals
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== Overview ==
Endless Battle Zone (EBZ for short) is one of the 6 PvP modes located within the arena building. It is currently one of the most competitive PvP modes because of its wide server bracket range and Final Bracket. It is also one of the most consistent methods to get Emblems and Core parts for the Lab. EBZ starts every Tuesday and lasts until Saturday. On Sunday the top 14 highest trophy scores as well as the first played to get 2000 trophies and the first person to win 100 battles will qualify for the finals on Sunday. One thing to note is while the name is "Endless" Battle Zone, there is actually limit to how many battles you can do, which is 500 per week.
Before Tuesday, you can sign up to one of 4 randomly rotating zones. These zones will modify the stats or give a special trait to both teams.
=== Tips ===
- It is highly encouraged to use this mode for experimenting around with your lineup as the limit of attempts is very high and free compared to other modes like Arena
- If you are given a selection of 3 people that you are not confident in beating, you can start one of the matches and before the match concludes you can close your app and reopen it to shuffle your selection of 3 people.
== Finale ==
As previously mentioned, the final best 14 players as well as 2 chosen by being the first in 2000 trophies and 100 wins, will move onto the finals on Sunday. Same as Tournament or Contest Finals, it is a standard elimination bracket style. Also similarly to Tournament and Contest Finals, you can bet on one randomly chosen match with Glow Sticks.
[[File:Ebz finals.png|thumb|EBZ Finale Screen]]
== Store ==
The EBZ Store is the only place you can spend your earned Battle Coins. The store resets every month/week (depending on the item) on Monday
{| class="wikitable"
|+ EBZ Store
|-
! Item !! Price !! Weekly or Monthly !! Limit
|-
| Endless Battle Zone Appearance Frame || 2000 || One Time Purchase || 1
|-
| Research Core Selection Chest || 5200 || Monthly || 1
|-
| Research Soul Selection Chest || 5200 || Monthly || 1
|-
| Orange Emblem Chest || 3600 || Monthly || 2
|-
| Purple Emblem Chest || 1800 || Weekly || 1
|-
| Training Essentials Chest || 720 || Weekly || 5
|-
| Research Sigil I Selection Chest || 1200 || Weekly || 4
|-
| Research Sigil II Selection Chest || 1200 || Weekly || 4
|-
| Blue Emblem Chest || 1090 || Weekly || 2
|-
| Research Chip I Selection Chest || 60 || Weekly || 8
|-
| Research Chip II Selection Chest || 200 || Weekly || 6
|-
| Coins || 80 || Weekly || 10
|}
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== Overview ==
Endless Battle Zone (EBZ for short) is one of the 6 PvP modes located within the arena building. It is currently one of the most competitive PvP modes because of its wide server bracket range and Final Bracket. It is also one of the most consistent methods to get Emblems and Core parts for the Lab. EBZ starts every Tuesday and lasts until Saturday. On Sunday the top 14 highest trophy scores as well as the first played to get 2000 trophies and the first person to win 100 battles will qualify for the finals on Sunday. One thing to note is while the name is "Endless" Battle Zone, there is actually limit to how many battles you can do, which is 500 per week.
Before Tuesday, you can sign up to one of 4 randomly rotating zones. These zones will modify the stats or give a special trait to both teams.
=== Tips ===
- It is highly encouraged to use this mode for experimenting around with your lineup as the limit of attempts is very high and free compared to other modes like Arena
- If you are given a selection of 3 people that you are not confident in beating, you can start one of the matches and before the match concludes you can close your app and reopen it to shuffle your selection of 3 people.
== Finale ==
As previously mentioned, the final best 30 players as well as 2 chosen by being the first in 2000 trophies and 100 wins, will move onto the finals on Sunday. Same as Tournament or Contest Finals, it is a standard elimination bracket style. Also similarly to Tournament and Contest Finals, you can bet on one randomly chosen match with Glow Sticks.
[[File:Ebz finals.png|thumb|EBZ Finale Screen]]
== Store ==
The EBZ Store is the only place you can spend your earned Battle Coins. The store resets every month/week (depending on the item) on Monday
{| class="wikitable"
|+ EBZ Store
|-
! Item !! Price !! Weekly or Monthly !! Limit
|-
| Endless Battle Zone Appearance Frame || 2000 || One Time Purchase || 1
|-
| Research Core Selection Chest || 5200 || Monthly || 1
|-
| Research Soul Selection Chest || 5200 || Monthly || 1
|-
| Orange Emblem Chest || 3600 || Monthly || 2
|-
| Purple Emblem Chest || 1800 || Weekly || 1
|-
| Training Essentials Chest || 720 || Weekly || 5
|-
| Research Sigil I Selection Chest || 1200 || Weekly || 4
|-
| Research Sigil II Selection Chest || 1200 || Weekly || 4
|-
| Blue Emblem Chest || 1090 || Weekly || 2
|-
| Research Chip I Selection Chest || 60 || Weekly || 8
|-
| Research Chip II Selection Chest || 200 || Weekly || 6
|-
| Coins || 80 || Weekly || 10
|}
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/* Overview */
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== Overview ==
The training center is a building located in the background on the right side of the city. It serves 3 primary purposes:
[[File:Training center inside.png|thumb|Inside the Training Center]]
1. Provides passive awakening materials and Coins
2. Increases characters quality and skill level to the average of your highest 8
3. Incrementally increases your teams speed
The training center is split up into 3 main parts:
1. Expedition
2. Member Training
3. Type Training
== Expedition ==
The expedition has four zones, one for each type of character. Within these zones there are normal stages and boss stages, to beat these stages you have to make a team consisting of only the type of the zone you selected. These stages are level locked meaning, the higher account level you are, the farther you can progress. The higher stage you progress, the more Coins, skill training booklets, and training essentials you get hourly.
The hourly reward gather over time in a chest at the top right of the zone selection screen with a max capacity of 8 hours from **each** zone
Each zone can also be Quick Challenged for free once per day found at the bottom right of each zone. This is automatically done during Saitama Aid.
=== Tips ===
- If you are stuck on a level try the stage again when you upgrade your best character of that type, or when you pull a new character of that type.
- If you are stuck because of your account level, make sure to check expedition zones after your account levels up to see if the next stage unlocked. It is best to do this the same day your account levels up so you can get the increased hourly rate as soon as possible.
== Member Training ==
Member Training is the most important section of the Training Center because of its use in leveling up your characters skills as well as leveling up your second and third team for dojo and honor battle.
=== Level Training ===
Level Training is where you assign your 8 highest level characters as "leaders" and up to 16 other characters as "members". The average level of your 8 leaders determine the boosted level of your members as shown by the "Training Level" at the bottom left. Your 8 leaders should be the 2 highest level of each type e.g. 2 grapplers, 2 duelist, 2 esper, and 2 hi-tech. This is because any member will inherit the average level/quality of each leader of the same type.
=== Skill Training ===
Skill training is where you can level up the quality of your characters 3 skills similar to character quality. This is done by leveling up your leaders skills and spending Coins and skill training booklets to level up the "Skill Training Level" found at the bottom left. The higher the Skill Training Level, the higher quality you can upgrade your skills.
A few things to note:
- Only the members are affected by the training level.
- The highest training level possible will always be the level of your account
- The highest quality currently is Red+4, there are no peak skills currently in the global version
==== Tips ====
- To reach the highest quality possible, primarily use your Coins for skill points whenever they are not on cooldown
- If you want to get to the highest quality possible, level up the lowest skill level of one of your 8 leaders. The closer number they are to each other the better.
- After you reach red+4 skills, it is recommended to level up the skills of your best character to match your account level, instead of the previous method of keeping the leaders equal.
== Type Training ==
Type Training is where you increase the base speed of every character as well as boost the base stats of every character. Each speed increase is separated into the 4 types. You can increase the tier of each type by gaining "Special Training Points" and "Training Essentials" over time through the Expedition. Each time you increase the tier of a type, you get a "Hi-tech pinnacle" (not to be confused with the hi-tech type). These Hi-tech pinnacles can be spent at the "Central Hi-Tech" to increase the stats of all of your characters.
{| class="wikitable"
|+ Upgrades in Order
|-
! Title !! Upgrade
|-
| Energy Reduction || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| ATK Buff || +5% Ally ATK Bonus
|-
| HP Buff || +5% Ally HP Bonus
|-
| S.ATK Buff || +5% Ally S.ATK Boost
|-
| C.ATK Buff || +5% Ally C.ATK Boost
|-
| R.ATK Buff || +5% Ally R.ATK Boost
|-
| AoE ATK Buff || +5% Ally AoE ATK Boost
|-
| ATK Buff II || +5% Ally ATK Bonus
|-
| HP Buff II || +5% Ally HP Bonus
|-
| Energy Reduction II || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| || Ask editor for the rest
|}
=== Tips ===
- Because the primary goal of type training is to increase your speed, you want prioritize the type of your Speedster.
- For new players, prioritize dualist because Sonic V2 is your best speedster
- Otherwise prioritize the type of speedster you want to pull in the future (most likely dualist)
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/* Expedition */
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== Overview ==
The training center is a building located in the background on the right side of the city. It serves 3 primary purposes:
[[File:Training center inside.png|thumb|Inside the Training Center]]
1. Provides passive awakening materials and Coins
2. Increases characters quality and skill level to the average of your highest 8
3. Incrementally increases your teams speed
The training center is split up into 3 main parts:
1. Expedition
2. Member Training
3. Type Training
== Expedition ==
The expedition has four zones, one for each type of character. Within these zones there are normal stages and boss stages, to beat these stages you have to make a team consisting of only the type of the zone you selected. These stages are level locked meaning, the higher account level you are, the farther you can progress. The higher stage you progress, the more Coins, skill training booklets, and training essentials you get hourly.
The hourly reward gather over time in a chest at the top right of the zone selection screen titled "Autoplay Rewards" with a max capacity of 8 hours from **each** zone
Each zone can also be Quick Challenged for free once per day found at the bottom right of each zone. This is automatically done during Saitama Aid.
=== Tips ===
- If you are stuck on a level try the stage again when you upgrade your best character of that type, or when you pull a new character of that type.
- If you are stuck because of your account level, make sure to check expedition zones after your account levels up to see if the next stage unlocked. It is best to do this the same day your account levels up so you can get the increased hourly rate as soon as possible.
== Member Training ==
Member Training is the most important section of the Training Center because of its use in leveling up your characters skills as well as leveling up your second and third team for dojo and honor battle.
=== Level Training ===
Level Training is where you assign your 8 highest level characters as "leaders" and up to 16 other characters as "members". The average level of your 8 leaders determine the boosted level of your members as shown by the "Training Level" at the bottom left. Your 8 leaders should be the 2 highest level of each type e.g. 2 grapplers, 2 duelist, 2 esper, and 2 hi-tech. This is because any member will inherit the average level/quality of each leader of the same type.
=== Skill Training ===
Skill training is where you can level up the quality of your characters 3 skills similar to character quality. This is done by leveling up your leaders skills and spending Coins and skill training booklets to level up the "Skill Training Level" found at the bottom left. The higher the Skill Training Level, the higher quality you can upgrade your skills.
A few things to note:
- Only the members are affected by the training level.
- The highest training level possible will always be the level of your account
- The highest quality currently is Red+4, there are no peak skills currently in the global version
==== Tips ====
- To reach the highest quality possible, primarily use your Coins for skill points whenever they are not on cooldown
- If you want to get to the highest quality possible, level up the lowest skill level of one of your 8 leaders. The closer number they are to each other the better.
- After you reach red+4 skills, it is recommended to level up the skills of your best character to match your account level, instead of the previous method of keeping the leaders equal.
== Type Training ==
Type Training is where you increase the base speed of every character as well as boost the base stats of every character. Each speed increase is separated into the 4 types. You can increase the tier of each type by gaining "Special Training Points" and "Training Essentials" over time through the Expedition. Each time you increase the tier of a type, you get a "Hi-tech pinnacle" (not to be confused with the hi-tech type). These Hi-tech pinnacles can be spent at the "Central Hi-Tech" to increase the stats of all of your characters.
{| class="wikitable"
|+ Upgrades in Order
|-
! Title !! Upgrade
|-
| Energy Reduction || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| ATK Buff || +5% Ally ATK Bonus
|-
| HP Buff || +5% Ally HP Bonus
|-
| S.ATK Buff || +5% Ally S.ATK Boost
|-
| C.ATK Buff || +5% Ally C.ATK Boost
|-
| R.ATK Buff || +5% Ally R.ATK Boost
|-
| AoE ATK Buff || +5% Ally AoE ATK Boost
|-
| ATK Buff II || +5% Ally ATK Bonus
|-
| HP Buff II || +5% Ally HP Bonus
|-
| Energy Reduction II || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| || Ask editor for the rest
|}
=== Tips ===
- Because the primary goal of type training is to increase your speed, you want prioritize the type of your Speedster.
- For new players, prioritize dualist because Sonic V2 is your best speedster
- Otherwise prioritize the type of speedster you want to pull in the future (most likely dualist)
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779
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2024-11-17T20:14:05Z
DovesHelmet
544896
/* Level Training */
wikitext
text/x-wiki
== Overview ==
The training center is a building located in the background on the right side of the city. It serves 3 primary purposes:
[[File:Training center inside.png|thumb|Inside the Training Center]]
1. Provides passive awakening materials and Coins
2. Increases characters quality and skill level to the average of your highest 8
3. Incrementally increases your teams speed
The training center is split up into 3 main parts:
1. Expedition
2. Member Training
3. Type Training
== Expedition ==
The expedition has four zones, one for each type of character. Within these zones there are normal stages and boss stages, to beat these stages you have to make a team consisting of only the type of the zone you selected. These stages are level locked meaning, the higher account level you are, the farther you can progress. The higher stage you progress, the more Coins, skill training booklets, and training essentials you get hourly.
The hourly reward gather over time in a chest at the top right of the zone selection screen titled "Autoplay Rewards" with a max capacity of 8 hours from **each** zone
Each zone can also be Quick Challenged for free once per day found at the bottom right of each zone. This is automatically done during Saitama Aid.
=== Tips ===
- If you are stuck on a level try the stage again when you upgrade your best character of that type, or when you pull a new character of that type.
- If you are stuck because of your account level, make sure to check expedition zones after your account levels up to see if the next stage unlocked. It is best to do this the same day your account levels up so you can get the increased hourly rate as soon as possible.
== Member Training ==
Member Training is the most important section of the Training Center because of its use in leveling up your characters skills as well as leveling up your second and third team for dojo and honor battle.
=== Level Training ===
[[File:Training Level.png|thumb|Training Level]]
Level Training is where you assign your 8 highest level characters as "leaders" and up to 16 other characters as "members". The average level of your 8 leaders determine the boosted level of your members as shown by the "Training Level" at the bottom left. Your 8 leaders should be the 2 highest level of each type e.g. 2 grapplers, 2 duelist, 2 esper, and 2 hi-tech. This is because any member will inherit the average level/quality of each leader of the same type.
=== Skill Training ===
Skill training is where you can level up the quality of your characters 3 skills similar to character quality. This is done by leveling up your leaders skills and spending Coins and skill training booklets to level up the "Skill Training Level" found at the bottom left. The higher the Skill Training Level, the higher quality you can upgrade your skills.
A few things to note:
- Only the members are affected by the training level.
- The highest training level possible will always be the level of your account
- The highest quality currently is Red+4, there are no peak skills currently in the global version
==== Tips ====
- To reach the highest quality possible, primarily use your Coins for skill points whenever they are not on cooldown
- If you want to get to the highest quality possible, level up the lowest skill level of one of your 8 leaders. The closer number they are to each other the better.
- After you reach red+4 skills, it is recommended to level up the skills of your best character to match your account level, instead of the previous method of keeping the leaders equal.
== Type Training ==
Type Training is where you increase the base speed of every character as well as boost the base stats of every character. Each speed increase is separated into the 4 types. You can increase the tier of each type by gaining "Special Training Points" and "Training Essentials" over time through the Expedition. Each time you increase the tier of a type, you get a "Hi-tech pinnacle" (not to be confused with the hi-tech type). These Hi-tech pinnacles can be spent at the "Central Hi-Tech" to increase the stats of all of your characters.
{| class="wikitable"
|+ Upgrades in Order
|-
! Title !! Upgrade
|-
| Energy Reduction || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| ATK Buff || +5% Ally ATK Bonus
|-
| HP Buff || +5% Ally HP Bonus
|-
| S.ATK Buff || +5% Ally S.ATK Boost
|-
| C.ATK Buff || +5% Ally C.ATK Boost
|-
| R.ATK Buff || +5% Ally R.ATK Boost
|-
| AoE ATK Buff || +5% Ally AoE ATK Boost
|-
| ATK Buff II || +5% Ally ATK Bonus
|-
| HP Buff II || +5% Ally HP Bonus
|-
| Energy Reduction II || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| || Ask editor for the rest
|}
=== Tips ===
- Because the primary goal of type training is to increase your speed, you want prioritize the type of your Speedster.
- For new players, prioritize dualist because Sonic V2 is your best speedster
- Otherwise prioritize the type of speedster you want to pull in the future (most likely dualist)
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DovesHelmet
544896
/* Skill Training */
wikitext
text/x-wiki
== Overview ==
The training center is a building located in the background on the right side of the city. It serves 3 primary purposes:
[[File:Training center inside.png|thumb|Inside the Training Center]]
1. Provides passive awakening materials and Coins
2. Increases characters quality and skill level to the average of your highest 8
3. Incrementally increases your teams speed
The training center is split up into 3 main parts:
1. Expedition
2. Member Training
3. Type Training
== Expedition ==
The expedition has four zones, one for each type of character. Within these zones there are normal stages and boss stages, to beat these stages you have to make a team consisting of only the type of the zone you selected. These stages are level locked meaning, the higher account level you are, the farther you can progress. The higher stage you progress, the more Coins, skill training booklets, and training essentials you get hourly.
The hourly reward gather over time in a chest at the top right of the zone selection screen titled "Autoplay Rewards" with a max capacity of 8 hours from **each** zone
Each zone can also be Quick Challenged for free once per day found at the bottom right of each zone. This is automatically done during Saitama Aid.
=== Tips ===
- If you are stuck on a level try the stage again when you upgrade your best character of that type, or when you pull a new character of that type.
- If you are stuck because of your account level, make sure to check expedition zones after your account levels up to see if the next stage unlocked. It is best to do this the same day your account levels up so you can get the increased hourly rate as soon as possible.
== Member Training ==
Member Training is the most important section of the Training Center because of its use in leveling up your characters skills as well as leveling up your second and third team for dojo and honor battle.
=== Level Training ===
[[File:Training Level.png|thumb|Training Level]]
Level Training is where you assign your 8 highest level characters as "leaders" and up to 16 other characters as "members". The average level of your 8 leaders determine the boosted level of your members as shown by the "Training Level" at the bottom left. Your 8 leaders should be the 2 highest level of each type e.g. 2 grapplers, 2 duelist, 2 esper, and 2 hi-tech. This is because any member will inherit the average level/quality of each leader of the same type.
=== Skill Training ===
[[File:Skill Training.png|thumb|Skill Training Tab]]
Skill training is where you can level up the quality of your characters 3 skills similar to character quality. This is done by leveling up your leaders skills and spending Coins and skill training booklets to level up the "Skill Training Level" found at the bottom left. The higher the Skill Training Level, the higher quality you can upgrade your skills.
A few things to note:
- Only the members are affected by the training level.
- The highest training level possible will always be the level of your account
- The highest quality currently is Red+4, there are no peak skills currently in the global version
==== Tips ====
- To reach the highest quality possible, primarily use your Coins for skill points whenever they are not on cooldown
- If you want to get to the highest quality possible, level up the lowest skill level of one of your 8 leaders. The closer number they are to each other the better.
- After you reach red+4 skills, it is recommended to level up the skills of your best character to match your account level, instead of the previous method of keeping the leaders equal.
== Type Training ==
Type Training is where you increase the base speed of every character as well as boost the base stats of every character. Each speed increase is separated into the 4 types. You can increase the tier of each type by gaining "Special Training Points" and "Training Essentials" over time through the Expedition. Each time you increase the tier of a type, you get a "Hi-tech pinnacle" (not to be confused with the hi-tech type). These Hi-tech pinnacles can be spent at the "Central Hi-Tech" to increase the stats of all of your characters.
{| class="wikitable"
|+ Upgrades in Order
|-
! Title !! Upgrade
|-
| Energy Reduction || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| ATK Buff || +5% Ally ATK Bonus
|-
| HP Buff || +5% Ally HP Bonus
|-
| S.ATK Buff || +5% Ally S.ATK Boost
|-
| C.ATK Buff || +5% Ally C.ATK Boost
|-
| R.ATK Buff || +5% Ally R.ATK Boost
|-
| AoE ATK Buff || +5% Ally AoE ATK Boost
|-
| ATK Buff II || +5% Ally ATK Bonus
|-
| HP Buff II || +5% Ally HP Bonus
|-
| Energy Reduction II || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| || Ask editor for the rest
|}
=== Tips ===
- Because the primary goal of type training is to increase your speed, you want prioritize the type of your Speedster.
- For new players, prioritize dualist because Sonic V2 is your best speedster
- Otherwise prioritize the type of speedster you want to pull in the future (most likely dualist)
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DovesHelmet
544896
/* Type Training */
wikitext
text/x-wiki
== Overview ==
The training center is a building located in the background on the right side of the city. It serves 3 primary purposes:
[[File:Training center inside.png|thumb|Inside the Training Center]]
1. Provides passive awakening materials and Coins
2. Increases characters quality and skill level to the average of your highest 8
3. Incrementally increases your teams speed
The training center is split up into 3 main parts:
1. Expedition
2. Member Training
3. Type Training
== Expedition ==
The expedition has four zones, one for each type of character. Within these zones there are normal stages and boss stages, to beat these stages you have to make a team consisting of only the type of the zone you selected. These stages are level locked meaning, the higher account level you are, the farther you can progress. The higher stage you progress, the more Coins, skill training booklets, and training essentials you get hourly.
The hourly reward gather over time in a chest at the top right of the zone selection screen titled "Autoplay Rewards" with a max capacity of 8 hours from **each** zone
Each zone can also be Quick Challenged for free once per day found at the bottom right of each zone. This is automatically done during Saitama Aid.
=== Tips ===
- If you are stuck on a level try the stage again when you upgrade your best character of that type, or when you pull a new character of that type.
- If you are stuck because of your account level, make sure to check expedition zones after your account levels up to see if the next stage unlocked. It is best to do this the same day your account levels up so you can get the increased hourly rate as soon as possible.
== Member Training ==
Member Training is the most important section of the Training Center because of its use in leveling up your characters skills as well as leveling up your second and third team for dojo and honor battle.
=== Level Training ===
[[File:Training Level.png|thumb|Training Level]]
Level Training is where you assign your 8 highest level characters as "leaders" and up to 16 other characters as "members". The average level of your 8 leaders determine the boosted level of your members as shown by the "Training Level" at the bottom left. Your 8 leaders should be the 2 highest level of each type e.g. 2 grapplers, 2 duelist, 2 esper, and 2 hi-tech. This is because any member will inherit the average level/quality of each leader of the same type.
=== Skill Training ===
[[File:Skill Training.png|thumb|Skill Training Tab]]
Skill training is where you can level up the quality of your characters 3 skills similar to character quality. This is done by leveling up your leaders skills and spending Coins and skill training booklets to level up the "Skill Training Level" found at the bottom left. The higher the Skill Training Level, the higher quality you can upgrade your skills.
A few things to note:
- Only the members are affected by the training level.
- The highest training level possible will always be the level of your account
- The highest quality currently is Red+4, there are no peak skills currently in the global version
==== Tips ====
- To reach the highest quality possible, primarily use your Coins for skill points whenever they are not on cooldown
- If you want to get to the highest quality possible, level up the lowest skill level of one of your 8 leaders. The closer number they are to each other the better.
- After you reach red+4 skills, it is recommended to level up the skills of your best character to match your account level, instead of the previous method of keeping the leaders equal.
== Type Training ==
Type Training is where you increase the base speed of every character as well as boost the base stats of every character. Each speed increase is separated into the 4 types. You can increase the tier of each type by gaining "Special Training Points" and "Training Essentials" over time through the Expedition. Each time you increase the tier of a type, you get a "Hi-tech pinnacle" (not to be confused with the hi-tech type). These Hi-tech pinnacles can be spent at the "Central Hi-Tech" to increase the stats of all of your characters.
[[File:Hi-Tech Pinnacle.png|thumb|Hi-Tech Pinnacle]]
{| class="wikitable"
|+ Upgrades in Order
|-
! Title !! Upgrade
|-
| Energy Reduction || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| ATK Buff || +5% Ally ATK Bonus
|-
| HP Buff || +5% Ally HP Bonus
|-
| S.ATK Buff || +5% Ally S.ATK Boost
|-
| C.ATK Buff || +5% Ally C.ATK Boost
|-
| R.ATK Buff || +5% Ally R.ATK Boost
|-
| AoE ATK Buff || +5% Ally AoE ATK Boost
|-
| ATK Buff II || +5% Ally ATK Bonus
|-
| HP Buff II || +5% Ally HP Bonus
|-
| Energy Reduction II || When Duelist characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Grappler characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Esper characters block direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| Energy Reduction II || When Hi-tech characters deal CRIT DMG during direct attack, your opponent's Energy Gauge will -150. Each character can trigger the effect once per turn.
|-
| || Ask editor for the rest
|}
=== Tips ===
- Because the primary goal of type training is to increase your speed, you want prioritize the type of your Speedster.
- For new players, prioritize dualist because Sonic V2 is your best speedster
- Otherwise prioritize the type of speedster you want to pull in the future (most likely dualist)
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File:Training Level.png
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Training Level
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File:Skill Training.png
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Skill Training
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File:Hi-Tech Pinnacle.png
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Hi-Tech Pinnacle
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File:Hxv.png
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2024-11-17T20:19:18Z
DovesHelmet
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wikitext
text/x-wiki
hxv
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Hero x Villain
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2024-11-17T20:19:27Z
DovesHelmet
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/* Overview */
wikitext
text/x-wiki
[[File:Hxv.png]]
== Overview ==
Hero x Villain is one of the 4 modes under the Challenge building located on the far right of the city. Currently it has some of the best rewards per stage clear, however it is also one of the hardest modes in the game.
Similar to Tournament, you can only use a team of Villains/Outlaws, or a team of Heroes/Martial Artists however this is only PvE and not PvP. There are currently 12 cycles, with 20 stages each except the 12th cycle. Each stage will have both 1 villain to fight with a hero team, and 1 hero to fight with a villain team. Beating both of these units are required to progress to the next stage. The challenge come in the stage feature of each character, which massively buffs them in some way.
When creating your team you are given a choice of 2 random characters that often have higher stats than your own. If you use one of these assist characters and lose, you can use them again until the next day, however if you use them and win, you can't use them again, and 2 new assist characters will be put in their place tomorrow.
=== Tips ===
- When starting out try and get as far as possible without using an assist character. Once you get stuck, try using just one. If you're still stuck, use both.
- If you're a long time player but a low spender, try checking in every day for good assist characters such as single target attackers or good support characters.
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File:Extreme Training.png
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2024-11-17T20:21:39Z
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wikitext
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Extreme Training
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Extreme Training
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/* Overview */
wikitext
text/x-wiki
[[File:Extreme Training.png]]
== Overview ==
Extreme Training is one of the 4 modes under the Challenge building located on the far right of the city. Currently it is one of the most efficient and reliable ways to get character shards and souls for characters that you own.
Extreme Training opens 2 hours after the server day resets and currently offers a selection of 6 characters to fight: 2 SSR and 4 SR. Whichever character you chose, is the shards you will get for their limit break after each attempt. After picking a character you may either join an existing team, or create your own if there are no open teams to fight. Once you've joined a team you can choose which character of yours you want to fight with using the "change" button, this character will also receive a soul after each attempt, and has a **chance** to receive a shard as well. After you beat the character once, you can sweep the other 2 free attempts you get for the day without needing to enter battle.
'''Note:''' once you beat the character once, you cannot change teams for the day.
Unfortunatley, you currently cannot challenge a character that you do not own.
=== Tips ===
- Prioritize characters that you do not have 5 star limit break even for characters that you do not use. This is because limit breaking characters increases your Figurine Plan and Target for bonus stats across all of your characters.
- If you have a character who is 5 star AND you have their keepsake, continue to put them in extreme training until you have enough souls to awaken all 5 stars. Not only is extreme training more efficient for souls than shards, but you can also convert extra shards you have into souls at a 3:1 ratio.
- I do not recommend going for 6 or 7 star on any character until you have at least every character 5 star as the required shards from 5 star to 6 star jump drastically.
- If you a competitive player who just pulled a new character, spending gems for 1 or more extra chances is not a bad idea, as long as you have enough for the next set of Black Tickets
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File:Institute of genetics.png
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2024-11-17T20:22:41Z
DovesHelmet
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wikitext
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Institute of genetics
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Institute of Genetics
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/* Overview */
wikitext
text/x-wiki
[[File:Institute of genetics.png]]
== Overview ==
The Institute of Genetics is one of the 4 modes under the Challenge building located on the far right of the city. Currently it is one of the easiest modes to complete and one of the best ways to get Qualifications early into the game. On top of that, it has one of the best stores in the mall.
The Institute of Genetics consists of 8 floors and 12 rooms within each floor. Each floor has a special modifier that you have to consider when battling that can be found at the bottom left corner. Each room will either be a unit you have to fight, a modifier that upgrades your team for the mode, or a chest that contains both a free reward and a optional paid reward.
Note: Any character that dies during a battle in the institute is dead for the rest of the day. This mode can also be auto completed with Saitama Aid up to your highest room cleared.
=== Tips ===
- Don't be upset if you can't beat it immediately, it will be extremely easy after you get your first SSR+.
- Do not spend gems to get the extra rewards in the chests.
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File:Core trial.png
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2024-11-17T20:24:33Z
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core trial
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File:Core trial recruit.png
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2024-11-17T20:25:55Z
DovesHelmet
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wikitext
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core trial recruit
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File:Type bonus.png
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DovesHelmet
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wikitext
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type bonus
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File:Ultimate trial.png
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2024-11-17T20:31:22Z
DovesHelmet
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ultimate trial
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Core Trial
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[[File:Core trial.png]]
== Overview ==
Core Trial is one of the 4 modes under the Challenge building located on the far right of the city. Currently it is one of the best ways to get materials for upgrading your core in the Lab. These materials consist of: Chips, Sigils, Souls, Cores, Research Results, and Research Notes. It is also the only way to get Infrastructure Keys for the Infrastructure section of the Lab.
Core Trial consists of 15 stages with a boss at the end. Unlike many other modes, core trial does not use your team but instead a temporary team used only for Core Trial. Before the first stage, you have to choose a core character, followed by 3 more characters that have the type needed to activate the advanced part of the core you chose.
The Core Trial resets every Thursday and Monday as well as the Weekly Feature, which is located at the top left.
== Recruit ==
[[File:Core trial recruit.png]]
You can recruit more characters after you either: wait for a new refresh, or complete a stage. You can recruit up to 10 characters to use, however you will primarily be using the same 6 for your team, and the other 4 will be for the type bonus.
[[File:Type bonus.png|thumb|Type Bonus]]
The type bonus is a stat boost based on how many of one type you have recruited. There are only bonuses for up to 4 characters of one type, meaning that you should not exceed more than 4 characters of one type.
You can also upgrade a character 2 times if you find a duplicate of them which increases their stats and gives them access to their Ultra Ultimate and their Awakened Passive.
{| class="wikitable"
|+ Duelist
|-
! Characters needed !! Bonus
|-
| 2 || ATK+25%
|-
| 3 || CRIT+25%
|-
| 4 || ULTDMGBoost+25%
|}
{| class="wikitable"
|+ Grappler
|-
! Characters needed !! Bonus
|-
| 2 || DEF+25%<br>HP+25%
|-
| 3 || BlockRate+25%
|-
| 4 || DMGREFRate+25%
|}
{| class="wikitable"
|+ Hi-Tech
|-
! Characters needed !! Bonus
|-
| 2 || DEF+25%<br>HP+25%
|-
| 3 || Hit+25%
|-
| 4 || ULTDMGRED+25%
|}
{| class="wikitable"
|+ Esper
|-
! Characters needed !! Bonus
|-
| 2 || ATK+25%
|-
| 3 || HealRate+25%
|-
| 4 || LifestealRate+25%
|}
=== Tips ===
- When choosing your first 4 characters, always prioritize SSR+ and SSR over SR
- Plan out your type bonus for your 10 recruits, one of the best is 4 dualists, 2 grapplers, 2 hi-techs, and 2 esper. This is because dualist gives an ultimate dmg boost which is great for getting high boss numbers.
- Always keep in mind the Ultimate Trial section of the Weekly Feature when recruiting characters. You want to avoid characters that do the dmg type that the boss is immune to.
- Try and get as far as you can with the characters that you have before refreshing and recruiting more. This is because the higher stage you are, the higher chance you have for a SSR or even SSR+ character.
- If you get stuck and run out of refreshes, wait until Wednesday or Sunday to let refreshes build up.
== Research Diagram ==
The research diagram is a 6 piece blueprint for any core character in the game. The blueprint pieces are found at random after completing a core trial stage. After the blueprint is finished, you gain rewards for the core you selected, and then you may choose from another selection of 4 blueprints.
=== Tips ===
- Choose the blueprint for the best core out of the 4, unless you need materials for a weaker core. The best core can be found under the Cores section of the wiki.
== Exchange ==
The core trial exchange is the only way to spend Trial Scores, which are obtained through completing core trial stages and damaging the boss. The exchange always contains: 2 different Core pieces or Soul pieces, Research Results, an Infrastructure Key, Research Notes, and a random selection of chips and sigils. The exchange resets when the core trial resets every Monday and Thursday.
=== Tips ===
- Prioritize what you need for your best core, not the highest rarity.
- If there is not any core pieces that you need, don't spend your Trial Scores on pieces materials you don't need. You can always wait for the exchange to reset at the same 2 times.
== Ultimate Trial (Core Trial Boss) ==
[[File:Ultimate trial.png]]
The Ultimate Trial is the boss at the end of the core trial which is unlocked after beating the 15th stage. This boss cannot be killed, however it can be attempted as much as possible for a higher score. The goal is to get a much dmg done to the boss before all of your characters die, or before reaching round 10. As previously mentioned, this boss comes with a rotating feature that makes it immune to one type of dmg. You can check which type of dmg this is on the ultimate trial screen or the weekly feature.
=== Tips ===
- Because it is a boss, single target is the best type of dmg possible.
- Debuffing the boss with either shatter or injury is also recommended in order to assist your damage dealers. That being said, remember to not take the dmg type that he is immune to.
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Hero Backup
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Created page with "[[File:Hero Backup.png]] == Overview == The Hero Backup (aka HBU) is a purchasable battle pass that allows you to complete quests to gather rewards over 8 weeks. These rewards can span from Speed Runes, SSR Omni Shards, Limited Vouchers, and SSR+ character items such as SSR+ Evolution Stones & SSR+ Awakening Stones. Each backup stick features an exclusive character that has previously been available via the limited summons. Every week, there are daily and weekly quests..."
wikitext
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[[File:Hero Backup.png]]
== Overview ==
The Hero Backup (aka HBU) is a purchasable battle pass that allows you to complete quests to gather rewards over 8 weeks. These rewards can span from Speed Runes, SSR Omni Shards, Limited Vouchers, and SSR+ character items such as SSR+ Evolution Stones & SSR+ Awakening Stones. Each backup stick features an exclusive character that has previously been available via the limited summons. Every week, there are daily and weekly quests that will need to be completed in order to progress through the backup stick. You need 100 backup points to upgrade to another tier. It is possible to gain up to 20 tiers every week.
== Light Stick ==
[[File:Hbu light stick.png]]
There are 2 Light sticks that can be purchased. The Normal Light Stick grants you access to more weekly backup quests, which costs $9.99 USD. This pass will allow you to reach Tier 160 after 8 weeks. The Shining Light Stick grants you the same benefits of the Shining Light Stick, as well as an additional 40 tier head start, which costs $23.99 USD. This pass will allow you to reach all 200 tiers after 8 weeks.
== Quests ==
There are 2 types of quests that can be completed every week. These are daily and weekly quests. Daily quests consist of quests that can be repeated up to 7 or 10 times per week, with a weekly limit of gathering up to 1350 backup points. There are a total of 10 quests that you can complete throughout the week.
Weekly quests consist of quests that can be refreshed once the current quest has been completed. You are also able to refresh the quest manually by spending 20 gems to rotate a different quest. A total of 7 quests are available at the same time. There is a weekly limit which initially starts at 650. However, if you are unable to reach the limit, then your weekly limit can be increased for the following week, allowing you to make up for the missing backup points.
== Tips ==
* Always buy at least a pack of stamina and 2 packs of vitality a day with gems, that way you are able to complete the weekly challenge and can rotate to a different quest as soon as possible.
* Failed attempts also count for the Hero X Villain weekly quests. Make sure to refresh the quest straight after you completed the amount of Hero X Villain attempts, to rotate to a different quest as soon as possible.
== Exchange Store ==
Throughout the backup stick, you are able to gather backup coins and backup bracelets, which can be used to exchange various items in the exchange store. Both of these currencies are able to be carried over to another backup stick, so you are able to save them for another backup stick.
=== Backup Coin Store ===
[[File:Hbu coin.png]]
The backup coin store consists of items that can be exchanged, such as ascension supply vouchers, parts supply vouchers, emblem supply vouchers, heroic vouchers, SSR omni shards, and character & soul shards for the exclusive backup character.
=== Backup Bracelet Store ===
[[File:Hbu bracelet.png]]
The backup bracelet store consists of items that can be exchanged, such as superb diagram shards, SSR+ evolution stones, and character & soul shards for the exclusive backup character. You are also able to buy the character & soul shards for the last 2 exclusive backup characters.
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Created page with "[[File:Bag.png]] == Overview == The bag in OPMTS is where all of your obtained resources can be found. A list of every item can be found below, sorted by material, consume, shard, and emblem. Many items will be missing, feel free to add them if you have some not listed. * [[Material]] * [[Consume]] * [[Shard]] * [[Emblem]]"
wikitext
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[[File:Bag.png]]
== Overview ==
The bag in OPMTS is where all of your obtained resources can be found.
A list of every item can be found below, sorted by material, consume, shard, and emblem. Many items will be missing, feel free to add them if you have some not listed.
* [[Material]]
* [[Consume]]
* [[Shard]]
* [[Emblem]]
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/* Overview */
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[[File:Bag.png]]
== Overview ==
The bag in OPMTS is where all of your obtained resources can be found.
A list of every item can be found below, sorted by material, consume, shard, and emblem. Many items will be missing, feel free to add them if you have some not listed.
* [[Material]]
* [[Consume]]
* [[Shard]]
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Epic INT Medal+2
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Created page with "== Overview == Materials are a section within the bag. A list of them can be found below. {| class="wikitable" ! Image !! Name !! Description |- | || Peak STR Medal I || Item required for Character Evolution |- | || Peak AGI Medal I || Item required for Character Evolution |- | || Peak INT Medal I || Item required for Character Evolution |- | || PEAK SPI Medal I || Item required for Character Evolution |- | || Peak STR Medal I +1 || Item required for Character Evoluti..."
wikitext
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== Overview ==
Materials are a section within the bag.
A list of them can be found below.
{| class="wikitable"
! Image !! Name !! Description
|-
| || Peak STR Medal I || Item required for Character Evolution
|-
| || Peak AGI Medal I || Item required for Character Evolution
|-
| || Peak INT Medal I || Item required for Character Evolution
|-
| || PEAK SPI Medal I || Item required for Character Evolution
|-
| || Peak STR Medal I +1 || Item required for Character Evolution
|-
| || Peak Qualification I || Necessary item for evolving characters to Peak I.
|-
| || Peak Qualification II || Item for evolving character to Peak II quality
|-
| || Epic STR Medal || Item required for Character Evolution
|-
| || Epic AGI Medal || Item required for Character Evolution
|-
| || Epic INT Medal || Item required for Character Evolution
|-
| || Epic SPI Medal || Item required for Character Evolution
|-
| || Epic STR Medal+1 || Item required for Character Evolution
|-
| || Epic AGI Medal+1 || Item required for Character Evolution
|-
| || Epic INT Medal+1 || Item required for Character Evolution
|-
| || Epic SPI Medal+1 || Item required for Character Evolution
|-
| || Epic STR Medal+2 || Item required for Character Evolution
|-
| || Epic AGI Medal+2 || Item required for Character Evolution
|-
|
[[File:Epic INT Medal+2.png]]
|| Epic INT Medal+2 || Item required for Character Evolution
|-
| || Epic SPI Medal+2 || Item required for Character Evolution
|-
| || Epic STR Medal+3 || Item required for Character Evolution
|-
| || Epic AGI Medal+3 || Item required for Character Evolution
|-
| || Epic INT Medal+3 || Item required for Character Evolution
|-
| || Epic SPI Medal+3 || Item required for Character Evolution
|-
| || Epic STR Medal+4 || Item required for Character Evolution
|-
| || Epic AGI Medal+4 || Item required for Character Evolution
|-
| || Epic INT Medal+4 || Item required for Character Evolution
|-
| || Epic SPI Medal+4 || Item required for Character Evolution
|-
| || Qualification V || Necessary item for evolving characters to Red quality
|-
| || Qualification V+1 || Necessary item for evolving characters to Red+1
|-
| || Qualification V+2 || Necessary item for evolving characters to Red+2
|-
| || Qualification V+3 || Necessary item for evolving characters to Red+3
|-
| || Qualification V+4 || Necessary item for evolving characters to Red+4
|-
| || SSR Backup Bracelet || Obtained from Hero Backup event, can be exchanged for rewards in the Backup Store.
|-
| || Hi-Tech Pinnacle || Required material for leveling up the Central Hi-Tech
|-
| || Crystal STR Medal || Item required for Character Evolution
|-
| || Crystal AGI Medal || Item required for Character Evolution
|-
| || Crystal INT Medal || Item required for Character Evolution
|-
| || Crystal SPI Medal || Item required for Character Evolution
|-
| || Crystal STR Medal+1 || Item required for Character Evolution
|-
| || Crystal AGI Medal+1 || Item required for Character Evolution
|-
| || Crystal INT Medal+1 || Item required for Character Evolution
|-
| || Crystal SPI Medal+1 || Item required for Character Evolution
|-
| || Crystal STR Medal+2 || Item required for Character Evolution
|-
| || Crystal AGI Medal+2 || Item required for Character Evolution
|-
| || Crystal INT Medal+2 || Item required for Character Evolution
|-
| || Crystal SPI Medal+2 || Item required for Character Evolution
|-
| || Crystal STR Medal+3 || Item required for Character Evolution
|-
| || Crystal AGI Medal+3 || Item required for Character Evolution
|-
| || Crystal INT Medal+3 || Item required for Character Evolution
|-
| || Crystal SPI Medal+3 || Item required for Character Evolution
|-
| || Crystal STR Medal+4 || Item required for Character Evolution
|-
| || Crystal AGI Medal+4 || Item required for Character Evolution
|-
| || Crystal INT Medal+4 || Item required for Character Evolution
|-
| || Crystal SPI Medal+4 || Item required for Character Evolution
|-
| || Crystal STR Medal+5 || Item required for Character Evolution
|-
| || Crystal AGI Medal+5 || Item required for Character Evolution
|-
| || Crystal INT Medal+5 || Item required for Character Evolution
|-
| || Crystal SPI Medal+5 || Item required for Character Evolution
|-
| || SSR Hero Omnishard || Item for Limit Break of SSR Heroes, Martial Artists, and Others. Limit Break can upgrade characters' Star level.
|-
| || SSR Villain Omnishard || Item for Limit Break of SSR Villains or Outlaws. Limit Break can upgrade characters' Star level.
|-
| || Refinement Card || Essential item for Red Gear and Red Drop Buff Refinement
|-
| || Ninja Set Diagram || Essential item for Orange Gear Advancement
|-
| || Fiery Set Diagram || Essential item for Orange Gear Advancement
|-
| || Drive Set Diagram || Essential item for Orange Gear Advancement
|-
| || Orange Ascension Card || Item required for ascending Orange Tactic Cards
|-
| || Omni Memory Shard || Rewards from the Club Support feature. Can replace any Memory Shard to synthesize Saitama Memory.
|-
| || Justice Soul || Item for enhancing Genos' Justice Power.
|-
| || Justice Core || Item for enhancing Genos' Justice Power.
|-
| || Bloodied Soul || Item for enhancing Mosquito Girl’s Bloodied Power.
|-
| || Bloodied Core || Item for enhancing Mosquito Girl’s Bloodied Power.
|-
| || Idol Soul || Item for enhancing Amai Mask’s Idol Power.
|-
| || Gene Soul || Item for enhancing Doctor Genus’ Gene Power.
|-
| || Gene Core || Item for enhancing Doctor Genus’ Gene Power.
|-
| || Deep Sea Soul || Item for enhancing Deep Sea King’s Sea Power.
|-
| || Deep Sea Core || Item for enhancing Deep Sea King’s Sea Power.
|-
| || Prodigy Soul || Item for enhancing Child Emperor’s Prodigy Power.
|-
| || Prodigy Core || Item for enhancing Child Emperor’s Prodigy Power.
|-
| || Brutal Soul || Item for enhancing Bakuzan’s Brutal Power.
|-
| || Brutal Core || Item for enhancing Bakuzan’s Brutal Power.
|-
| || Regeneration Soul || Item for enhancing Zombieman's Regenerative Power.
|-
| || Regeneration Core || Item for enhancing Zombieman's Regenerative Power.
|-
| || Conspiracy Soul || Item for enhancing Gyoro Gyoro's Conspiracy Power.
|-
| || Master Soul || Important item for enhancing Bengpu's Master Force.
|-
| || Master Core || Important item for enhancing Bengpu's Master Force.
|-
| || Telekinetic Soul || Important item for enhancing [Awakened] Geryuganshoop's Telekinetic Power.
|-
| || Drive Soul || Important item for enhancing [Transformed] Drive Knight’s Drive Power.
|-
| || Qualification IV || Necessary item for evolving characters to Orange quality.
|-
| || Qualification IV +1 || Necessary item for evolving characters to Orange+1.
|-
| || Qualification IV +2 || Necessary item for evolving characters to Orange+2.
|-
| || Qualification IV +3 || Necessary item for evolving characters to Orange+3.
|-
| || Qualification IV +4 || Necessary item for evolving characters to Orange+4.
|-
| || Qualification IV +5 || Necessary item for evolving characters to Orange+5.
|-
| || S-Class Badge II || Item for ascending Exclusive Badges for some S-Class heroes to 3 Stars or above.
|-
| || S-Class Badge I || Item for ascending Exclusive Badges for some S-Class heroes to 3 Stars or above.
|-
| || Dragon Badge || Item for ascending Exclusive Badges for Dragon-level Villains to 3 Stars or above.
|-
| || Outlaw Badge || Item for ascending Exclusive Badges for Outlaws to 3 Stars or above.
|-
| || Martial Artist Badge || Item for ascending Exclusive Badges for Martial Artists to 3 Stars or above.
|-
| || Hero Mastery Card III || A Hero Faction Mastery evolution item. It can be synthesized with Hero Faction Mastery Card II*10.
|-
| || Villain Mastery Card III || A Villain Faction Mastery evolution item. It can be synthesized with Villain Mastery Card II*10.
|-
| || Duelist Mastery Card III || A Duelist Mastery evolution item. It can be synthesized with Duelist Mastery Card II*10.
|-
| || Grappler Mastery Card III || A Grappler Mastery evolution item. It can be synthesized with Grappler Mastery Card II*10.
|-
| || Villain Evolution Stone || Essential for awakening to SSR+ Villains and Outlaws.
|-
| || Hero Evolution Stone || Essential for awakening to SSR+ Hero’s and Martial Artists.
|-
| || Mystic Key || Event item from Autumn Picnic. Can be used to draw prizes in the event. Will automatically disappear after the event.
|-
| || Mosquito Girl Trial Token || Event item from Autumn Picnic. Can be consumed to challenge Boss in the event. Will automatically disappear after the event.
|-
| || Gemstone || Precious Gemstones, exchange them for rare rewards in the Gemstone Store.
|-
| || Barbecue || Event item from Autumn Picnic. Can be used to exchange prizes in the Event Store. Will automatically disappear after the event.
|-
| || Watering Can || Cactus Event item. Grants 10 EXP for the Cactus.
|-
| || Backup Coin || Obtained from Hero Backup event, can be exchanged for rich rewards in the Backup Store.
|-
| || Game Coins || The event item of Claw Machine, you can spend Game Coins to draw rare rewards in the Claw Machine.
|-
| || Mechanical Part || Item used to create in Machine Factory - Ordinary Workshop.
|-
| || Lucky Coin || Exclusive Lucky Draw event item.
|-
| || Skill Refining Booklet || Skill Evolution Materials.
|-
| || Special Training Point || Required material for upgrading Type Training.
|-
| || Duelist Training Essentials || Required material for evolving Duelist Type Training.
|-
| || Grappler Training Essentials || Required material for evolving Grappler Type Training.
|-
| || Hi-Tech Training Essentials || Required material for evolving Hi-Tech Type Training.
|-
| || Esper Training Essentials || Required material for evolving Esper Type Training.
|-
| || Gold STR Medal || Item required for Character Evolution.
|-
| || Gold AGI Medal || Item required for Character Evolution.
|-
| || Gold INT Medal || Item required for Character Evolution.
|-
| || Gold SPI Medal || Item required for Character Evolution.
|-
| || Gold STR Medal+1 || Item required for Character Evolution.
|-
| || Gold AGI Medal+1 || Item required for Character Evolution.
|-
| || Gold INT Medal+1 || Item required for Character Evolution.
|-
| || Gold SPI Medal+1 || Item required for Character Evolution.
|-
| || Gold STR Medal+2 || Item required for Character Evolution.
|-
| || Gold AGI Medal+2 || Item required for Character Evolution.
|-
| || Gold INT Medal+2 || Item required for Character Evolution.
|-
| || Gold SPI Medal+2 || Item required for Character Evolution.
|-
| || Gold STR Medal+3 || Item required for Character Evolution.
|-
| || Gold AGI Medal+3 || Item required for Character Evolution.
|-
| || Gold INT Medal+3 || Item required for Character Evolution.
|-
| || Gold SPI Medal+3 || Item required for Character Evolution.
|-
| || Gold STR Medal+4 || Item required for Character Evolution.
|-
| || Gold AGI Medal+4 || Item required for Character Evolution.
|-
| || Gold INT Medal+4 || Item required for Character Evolution.
|-
| || Gold SPI Medal+4 || Item required for Character Evolution.
|-
| || SR Hero Omnishard || Item for Limit Break of SR Heroes, Martial Artists, and others. Limit Break can upgrade characters' Star level.
|-
| || SR Villain Omnishard || Item for Limit Break of SR Villains or Outlaws. Limit Break can upgrade characters' Star level.
|-
| || Faction Transformation Material || Necessary item for transforming Faction Buff Gear.
|-
| || Type Transformation Material || Necessary item for transforming Type Buff Gear.
|-
| || Rate Transformation Material || Necessary item for transforming Rate Buff Gear.
|-
| || Fusion Catalyst || Essential item for Orange Gear Advancement.
|-
| || Purple Ascension Card || Item required for ascending Purple Tactic Cards.
|-
| || Grappler Skill Book || Item for evolving Grappler characters' skills.
|-
| || Hi-Tech Skill Book || Item for evolving Hi-Tech characters' skills.
|-
| || Esper Skill Book || Item for evolving Esper characters' skills.
|-
| || Duelist Skill Book || Item for evolving Duelist characters' skills.
|-
| || Revert Card || Necessary item for reverting characters. Refunds any materials used for upgrades upon revert.
|-
| || Reset Lock || Locks designated stats of the Buff Gear during Reset.
|-
| || Club Creation Certificate || Necessary certificate to create a Club.
|-
| || Infrastructure Key || Used to activate Home - Lab research slot.
|-
| || Research Notes || Item for evolving Lab Core Power.
|-
| || Justice Sigil I || Item for enhancing Geno's Justice Power.
|-
| || Justice Sigil II || Item for enhancing Geno's Justice Power.
|-
| || Bloodied Sigil I || Item for enhancing Mosquito Girl's Bloodied Power.
|-
| || Bloodied Sigil II || Item for enhancing Mosquito Girl's Bloodied Power.
|-
| || Idol Sigil I || Item for enhancing Amai Mask's Idol Power.
|-
| || Idol Sigil II || Item for enhancing Amai Mask's Idol Power.
|-
| || Gene Sigil I || Item for enhancing Doctor Genus' Gene Power.
|-
| || Gene Sigil II || Item for enhancing Doctor Genus' Gene Power.
|-
| || Deep Sea Sigil I || Item for enhancing Deep Sea King's Sea Power.
|-
| || Deep Sea Sigil II || Item for enhancing Deep Sea King's Sea Power.
|-
| || Prodigy Sigil I || Item for enhancing Child Emperor's Prodigy Power.
|-
| || Prodigy Sigil II || Item for enhancing Child Emperor's Prodigy Power.
|-
| || Brutal Sigil I || Item for enhancing Bakuzan's Brutal Power.
|-
| || Brutal Sigil II || Item for enhancing Bakuzan's Brutal Power.
|-
| || Regeneration Sigil I || Item for enhancing Zombieman's Regenerative Power.
|-
| || Regeneration Sigil II || Item for enhancing Zombieman's Regenerative Power.
|-
| || Conspiracy Sigil I || Item for enhancing Gyoro Gyoro's Conspiracy Power.
|-
| || Conspiracy Sigil II || Item for enhancing Gyoro Gyoro's Conspiracy Power.
|-
| || Master Sigil I || Item for enhancing Bengpu's Master Force.
|-
| || Master Sigil II || Item for enhancing Bengpu's Master Force.
|-
| || Telekinetic Sigil II || Important item for enhancing [Awakened] Geryuganshoop's Telekinetic Power.
|-
| || Drive Sigil I || Important item for enhancing [Transformed] Drive Knight's Drive Power.
|-
| || Drive Sigil II || Important item for enhancing [Transformed] Drive Knight's Drive Power.
|-
| || Qualification III || Necessary item for evolving characters to Purple quality.
|-
| || Qualification III+1 || Necessary item for evolving characters to Purple+1.
|-
| || Qualification III+2 || Necessary item for evolving characters to Purple+2.
|-
| || Qualification III+3 || Necessary item for evolving characters to Purple+3.
|-
| || Qualification III+4 || Necessary item for evolving characters to Purple+4.
|-
| || Grappler Badge II || Necessary item for ascending SR and SSR Grappler characters.
|-
| || Hi-Tech Badge II || Necessary item for ascending SR and SSR Hi-Tech characters.
|-
| || Esper Badge II || Necessary item for ascending SR and SSR Esper characters.
|-
| || Duelist Badge II || Necessary item for ascending SR and SSR Duelist characters.
|-
| || INT Disk III || Item required for awakening Hi-Tech characters
|-
| || AGI Disk III || Item required for awakening Duelist characters
|-
| || SPI Disk III || Item required for awakening Esper characters
|-
| || STR Disk III || Item required for awakening Grappler characters
|-
| || Hero Core Power || Item required for awakening Heroes, Martial Artists and other characters.
|-
| || Villain Core Power || Item required for awakening Villain and Outlaw characters.
|-
| || Hero Awaken Chip || Item required for awakening Heroes, Martial Artists and other characters.
|-
| || Villain Awaken Chip || Item required for awakening Villain and Outlaw characters.
|-
| || A-Class Badge || Item for ascending Exclusive Badges for A-Class heroes to 3 Stars or above.
|-
| || B-Class Badge || Item for ascending Exclusive Badges for B-Class heroes to 3 Stars or above.
|-
| || C-Class Badge || Item for ascending Exclusive Badges for C-Class heroes to 3 Stars or above.
|-
| || Demon Badge || Item for ascending Exclusive Badges for Demon-level Villains to 3 Stars or above.
|-
| || Tiger Badge || Item for ascending Exclusive Badges for Tiger-level Villains to 3 Stars or above.
|-
| || Faction Certificate || A rare Faction Mastery evolution item.
|-
| || Hero Mastery Card II || A Hero Faction Mastery evolution item. It can be synthesized with Hero Faction Mastery Card I *10.
|-
| || Villain Mastery Card II || A Villain Faction Mastery evolution item. It can be synthesized with Villain Faction Mastery Card I *10.
|-
| || Type Certificate || A rare universal Type Mastery evolution item.
|-
| || Duelist Mastery Card II || A Duelist Mastery evolution item. It can be synthesized with Duelist Mastery Card I *10.
|-
| || Grappler Mastery Card II || A Grappler Mastery evolution item. It can be synthesized with Grappler Mastery Card I *10.
|-
| || Hi-Tech Mastery Card II || A Hi-Tech Mastery evolution item. It can be synthesized with Hi-Tech Mastery Card I *10.
|-
| || Esper Mastery Card II || A Esper Mastery evolution item. It can be synthesized with Esper Mastery Card I *10.
|-
| || Class Certificate || A Class Mastery evolution item.
|-
| || Shopping Certificate || Convenience Store event item, can be used to exchange for rare prizes in the Store Convenience.
|-
| || Shopping Voucher || Convenience Store event item, can be used to exchange for rare prizes in the Store Convenience.
|-
| || Silver STR Medal || Item required for Character Evolution.
|-
| || Silver AGI Medal || Item required for Character Evolution.
|-
| || Silver INT Medal || Item required for Character Evolution.
|-
| || Silver SPI Medal || Item required for Character Evolution.
|-
| || Silver STR Medal+1 || Item required for Character Evolution.
|-
| || Silver AGI Medal+1 || Item required for Character Evolution.
|-
| || Silver INT Medal+1 || Item required for Character Evolution.
|-
| || Silver SPI Medal+1 || Item required for Character Evolution.
|-
| || Silver STR Medal+2 || Item required for Character Evolution.
|-
| || Silver AGI Medal+2 || Item required for Character Evolution.
|-
| || Silver INT Medal+2 || Item required for Character Evolution.
|-
| || Silver SPI Medal+2 || Item required for Character Evolution.
|-
| || Buff Gear Transformation Material || Necessary item for transforming all Buff Gear.
|-
| || Energy Binding Card || Essential item for Red Gear Enhancement.
|-
| || Mark Ascension Stone || Important item for evolving Marks.
|-
| || Blue Ascension Card || Item required for ascending Blue Tactic Cards.
|-
| || Crystal Core || Necessary advance item for ascending Exclusive Item and Buff Gear.
|-
| || Basic Skill Book || Item for evolving characters’ skills.
|-
| || Research Results || Item for upgrading Lab Core Parts and evolving Core Power.
|-
| || Justice Chip II || Item for enhancing Genos’ Justice Power.
|-
| || Bloodied Chip II || Item for enhancing Mosquito Girls Bloodied Power.
|-
| || Idol Chip II || Item for enhancing Amai Mask’s Idol Power.
|-
| || Gene Chip II || Item for enhancing Doctor Genus’ Gene Power.
|-
| || Deep Sea Chip II || Item for enhancing Deep Sea King’s Deep Sea Power.
|-
| || Prodigy Chip II || Item for enhancing Child Emperor’s Prodigy Power.
|-
| || Brutal Chip II || Item for enhancing Bakuzan’s Brutal Power.
|-
| || Regeneration Chip II || Item for enhancing Zombieman’s Regenerative Power.
|-
| || Conspiracy Chip II || Item for enhancing Gyoro Gyoro’ Conspiracy Power.
|-
| || Master Chip II || Item for enhancing Bengpu’s Master Force.
|-
| || Drive Chip II || Item for enhancing [Transformed] Drive Knight’s Drive Power.
|-
| || Qualification II || Necessary item for evolving characters to Blue quality.
|-
| || Qualification II +1 || Necessary item for evolving characters to Blue+1.
|-
| || Qualification II +2 || Necessary item for evolving characters to Blue+2.
|-
| || Qualification II +3 || Necessary item for evolving characters to Blue+3.
|-
| || Grappler Badge I || Necessary item for ascending N and R Grapplers characters.
|-
| || Hi-Tech Badge I || Necessary item for ascending N and R Hi-Tech characters.
|-
| || Esper Badge I || Necessary item for ascending N and R Esper characters.
|-
| || Duelist Badge I || Necessary item for ascending N and R Duelists characters.
|-
| || INT Disk II || Item required for awakening Hi-Tech characters.
|-
| || AGI Disk II || Item required for awakening Duelist characters.
|-
| || SPI Disk II || Item required for awakening Esper characters.
|-
| || STR Disk II || Item required for awakening Grappler characters.
|-
| || Faction Booklet || A universal enhancement item for Factions.
|-
| || Villain Mastery Card I || A Villain Faction Mastery evolution item.
|-
| || Other Mastery Card I || An Other Faction Mastery evolution item.
|-
| || Type Booklet || A universal Type Mastery enhancement item.
|-
| || Duelist Mastery Card I || A Duelist Mastery evolution item.
|-
| || Grappler Mastery Card I || A Grappler Mastery evolution item.
|-
| || Hi-Tech Mastery Card I || A Hi-Tech Mastery evolution item.
|-
| || Esper Mastery Card I || An Esper Mastery evolution item.
|-
| || Class Booklet || A Class Mastery evolution item.
|-
| || Bronze STR Medal || Item required Character Evolution.
|-
| || Bronze AGI Medal || Item required Character Evolution
|-
| || Bronze INT Medal || Item required Character Evolution
|-
| || Bronze SPI Medal || Item required Character Evolution
|-
| || Bronze STR Medal+1 || Item required Character Evolution
|-
| || Bronze AGI Medal+1 || Item required Character Evolution
|-
| || Bronze INT Medal+1 || Item required Character Evolution
|-
| || Bronze SPI Medal+1 || Item required Character Evolution
|-
| || Bronze STR Medal+2 || Item required Character Evolution
|-
| || Bronze AGI Medal+2 || Item required Character Evolution
|-
| || Bronze INT Medal+2 || Item required Character Evolution
|-
| || Bronze SPI Medal+2 || Item required Character Evolution
|-
| || Gear EXP Card || Item for upgrading Gear. Can be obtained by dismantling Expansion Gear
|-
| || Crystal || Necessary item for ascending Exclusive Item and Buff Gear
|-
| || Justice Chip I || Item for enhancing Genos' Justice Power
|-
| || Bloodied Chip I || Item for enhancing Mosquito Girl’s Bloodied Power
|-
| || Idol Chip I || Item for enhancing Amai Mask’s Idol Power
|-
| || Gene Chip I || Item for enhancing Doctor Genus’ Gene Power
|-
| || Deep Sea Chip I || Item for enhancing Deep Sea King’s Deep Sea Power
|-
| || Prodigy Chip I || Item for enhancing Child Emperor’s Prodigy Power
|-
| || Brutal Chip I || Item for enhancing Bakuzan’s Brutal Power
|-
| || Regeneration Chip I || Item for enhancing Zombieman’s Regenerative Power
|-
| || Conspiracy Chip I || Item for enhancing Gyoro Gyoro’ Conspiracy Power
|-
| || Master Chip I || Item for enhancing Bengpu’s Master Force
|-
| || Telekinetic Chip 1 || Important item for enhancing [Awakened] Geryuganshoop’s Telekinetic Power
|-
| || Drive Chip 1 || Important item for enhancing [Transformed] Drive Knight’s Drive Power
|-
| || Qualification I+1 || Necessary item for evolving characters to Green+1
|-
| || Qualification I+2 || Necessary item for evolving characters to Green+2
|-
| || INT Disk I || Item required for awakening Hi-Tech characters
|-
| || AGI Disk I || Item required for awakening Duelist characters
|-
| || SPI Disk I || Item required for awakening Esper characters
|-
| || STR Disk I || Item required for awakening Grappler characters
|-
|}
e0565fb5223dc5759e7744a5931b62b5f032d00c
Shard
0
640
805
2024-11-17T21:35:01Z
DovesHelmet
544896
Created page with "== Overview == Shards are a section within the bag. A list of them can be found below. Character and keepsake shards will not be listed below. {| class="wikitable" ! Image !! Name !! Description |- | || Orange Gear [Shard] || Collect 20 to synthesize a random Orange Gear |- | || Club Orange Gear [Shard] || Collect 20 to synthesize an Orange Knight, Primal or Suit Gear |- | || Orange Gear +1 [Shard] || Collect 20 to synthesize 1 random Orange Swordfighter/Gangst..."
wikitext
text/x-wiki
== Overview ==
Shards are a section within the bag.
A list of them can be found below. Character and keepsake shards will not be listed below.
{| class="wikitable"
! Image !! Name !! Description
|-
| || Orange Gear [Shard] || Collect 20 to synthesize a random Orange Gear
|-
| || Club Orange Gear [Shard] || Collect 20 to synthesize an Orange Knight, Primal or Suit Gear
|-
| || Orange Gear +1 [Shard] || Collect 20 to synthesize 1 random Orange Swordfighter/Gangster/Lightning/Martial Arts/Prisoner/Battle/School/Monk/Casual Gear with 1 Bonus Stat
|-
| || Club Orange Gear +1 [Shard] || Collect 20 to synthesize 1 random Orange Primal/Suit/Knight/Flash/Gunner/Magic Gear with 1 Bonus Stat
|-
| || Orange Invasion Gear [Shard] || Collect 20 to synthesize an Orange Flash, Gunner or Magic Gear
|-
| || Orange Buff Gear Shard || Collect 20 to synthesize an Orange Buff Gear
|-
| || Superb Diagram Shard || Combine 20 Fragments into 1 random Red Set Diagram
|-
| || Purple Buff Gear Shard || Collect 20 to synthesize a Purple Buff Gear
|-
| || Purple Gear [Shard] || Collect 20 to synthesize a random Purple Gear
|-
| || S-Class Badge II [Shard] || Collect 50 to synthesize an S-Class Badge II. S-Class Badges are essential materials for S-Class Hero Ascension
|-
| || S-Class Badge I [Shard] || Collect 50 to synthesize an S-Class Badge I. S-Class Badges are essential materials for S-Class Hero Ascension
|-
| || Dragon Badge [Shard] || Collect 50 to synthesize a Dragon Badge. Dragon Badges are essential materials for Dragon-level Villain Ascension
|-
| || Martial Artist Badge [Shard] || Collect 50 to synthesize a Martial Artist Badge. Martial Artist Badges are essential materials for Martial Artist Ascension
|-
| || Fiery Set Diagram Shard || Combine 20 Fragments into 1 Fiery Set Diagram
|-
| || Drive Set Diagram Shard || Combine 20 Fragments into 1 Drive Set Diagram
|-
| || A-Class Badge [Shard] || Collect 50 to synthesize an A-Class Badge I. A-Class Badges are essential materials for A-Class Hero Ascension
|-
| || Demon Badge [Shard] || Collect 50 to synthesize a Demon Badge. Demon Badges are essential materials for Demon-level Villain Ascension
|-
| || B-Class Badge [Shard] || Collect 50 to synthesize a B-Class Badge I. B-Class Badges are essential materials for B-Class Hero Ascension
|-
| || C-Class Badge [Shard] || Collect 50 to synthesize a C-Class Badge I. C-Class Badges are essential materials for C-Class Hero Ascension
|-
| || Tiger Badge [Shard] || Collect 50 to synthesize a Tiger Badge. Tiger Badges are essential materials for Tiger-level Villain Ascension
|}
aef680e3e66f1e7ffb58abe041338f1761b74056
Consume
0
641
806
2024-11-17T21:35:05Z
DovesHelmet
544896
Created page with "== Overview == Consumables are a section within the bag. A list of them can be found below. {| class="wikitable" ! Image !! Name !! Description |- | || 1H Skill Training Booklet || Grants 1 hour Autoplay worth of Skill Training Booklets. (Use 1 to get 1109 x Skill Training Booklet) |- | || 1H Duelist Training Card || Grants 1 hour Autoplay worth of Duelist Training items. (Use 1 to get 93 x Duelist Training Card) |- | || 1H Grappler Training Card || Grants 1 ho..."
wikitext
text/x-wiki
== Overview ==
Consumables are a section within the bag.
A list of them can be found below.
{| class="wikitable"
! Image !! Name !! Description
|-
| || 1H Skill Training Booklet || Grants 1 hour Autoplay worth of Skill Training Booklets. (Use 1 to get 1109 x Skill Training Booklet)
|-
| || 1H Duelist Training Card || Grants 1 hour Autoplay worth of Duelist Training items. (Use 1 to get 93 x Duelist Training Card)
|-
| || 1H Grappler Training Card || Grants 1 hour Autoplay worth of Grappler Training items. (Use 1 to get 93 x Duelist Training Card)
|-
| || 1H Hi-Tech Training Card || Grants 1 hour Autoplay worth of Hi-Tech Training items. (Use 1 to get 93 x Duelist Training Card)
|-
| || 1H Esper Training Card || Grants 1 hour Autoplay worth of Esper Training items. (Use 1 to get 93 x Duelist Training Card)
|-
| || Super Diagram Shard Box || Open to choose 1 Ninja/ Machine/Fiery/Drive Set Diagram Shard
|-
| || SSR Omni Chest || Use to select from Hero Omnishard II and Villain Omnishard II
|-
| || Keepsake EXP Card IV || Grants 500 EXP for Keepsakes
|-
| || Badge EXP Card IV || Grants 500 EXP for Exclusive Badge
|-
| || Lucky Voucher || Can be used to draw rewards in the Awakening Wheel
|-
| || EXP Bottle II || Popular energy drink, Grants 10,000 Character EXP
|-
| || Talent Pack III (Hero) || Increases Talent III for selected hero
|-
| || Talent Pack III (Villain) || Increases Talent III for selected Villain
|-
| || Talent Chest III || Use to select from Talent Pack III (Hero) and Talent Pack III (Villain)
|-
| || Party Card (L) I || Allows you to host a 10-person party(L). Enjoy some party time with your friends!
|-
| || Refinement Supply Token || Grants a change for refinement in Supply Depot
|-
| || Tactic Supply Voucher || Grants 1 Tactic Supply
|-
| || Keepsake EXP Card III || Grants 250 EXP for keepsakes
|-
| || Badge EXP Card III || Grants 250 EXP for Exclusive Badge
|-
| || Heroic Voucher || Grants 1 free Heroic Recruitment or Special Recruitment
|-
| || Limited Voucher || Grants 1 Limited Recruit or Awakening Recruit
|-
| || Battle Supply Coupon || Use 5 times to open Rune Supply Chest 5x in the Battle Supply
|-
| || Keepsake Voucher || Use 10 to perform 1 Keepsake Recruit
|-
| || Emblem Supply Voucher || Grants 1 Emblem Supply chance
|-
| || Excellent Voucher || Grants 1 free Excellent Recruit
|-
| || EXP Soda III || Popular energy drink, Grants 1,000 Character EXP
|-
| || EXP Bottle I || Popular energy drink. Grants 3,000 Character EXP
|-
| || Talent Pack II (Hero) || Increases Talent II for the selected hero
|-
| || Talent Pack II (Villain) || Increases Talent II for the selected Villain
|-
| || Talent Chest II || Randomly grants a Talent Pack II (Hero/Villain)
|-
| || Party Card(M) I || Allows you to host a 10-person party(M). Enjoy some party time with your friends!
|-
| || Party Card(M) II || Allows you to host a 20-person party(M). Enjoy some party time with your friends!
|-
| || Parts Supply Voucher || Grants a change to get Research Material in the Supply Depot
|-
| || Ascension Supply Voucher || Grants a change to get Gear materials in the Supply Depot
|-
| || Mystery Token || Grants a refresh change of the Mystery Store
|-
| || Battle Record || Grants changes to the Conqueror's Challenge and Talent Trial
|-
| || Orange Segment || Use enough Password Segments to crack the password lock and open the Club Vault
|-
| || Red Segment || Use enough Password Segments to crack the password lock and open the Club Vault
|-
| || Blue Segment || Use enough Password Segments to crack the password lock and open the Club Vault
|-
| || Intelligence || Perform Saitama Investigations to get rich rewards
|-
| || Vault Key I || Collect Vault Key I, Vault Key II, and Vault Key III to enter the Mystery Vault
|-
| || Vault Key III || Collect Vault Key I, Vault Key II, and Vault Key III to enter the Mystery Vault
|-
| || Master Key || Can be converted into any Vault Key
|-
| || Keepsake EXP Card II || Grants 75 EXP for Keepsakes
|-
| || Badge EXP Card II || Grants 75 EXP for Exclusive Badges
|-
| || Superb Voucher || Grants 1 free Superb Recruit
|-
| || Badge Shard Box || Randomly grants a Tiger Badge [Shard], B-Class Badge [Shard], or C-Class Badge [Shard]
|-
| || EXP Soda II || Popular energy drink. Grants 300 Character EXP
|-
| || Talent Pack I (Hero) || Increases Talent I for the selected hero
|-
| || Talent Pack I (Villain) || Increases Talent I for the selected Villain
|-
| || Party Card(S) I || Allows you to host a 10-person party(S). Enjoy some party time with your friends!
|-
| || Party Card(S) II || Allows you to host a 20-person party(S). Enjoy some party time with your friends!
|-
| || Party Card(S) III || Allows you to host a 30-person party(S). Enjoy some party time with your friends!
|-
| || Grocery Token || Grants a refresh change of the Grocery
|-
| || Club Token || Grants a change to the Club Challenge
|-
| || Keepsake EXP Card I || Grants 15 EXP for Keepsakes
|-
| || Badge EXP Card I || Grants 15 EXP for Exclusive Badges
|-
| || EXP Soda I || Popular energy drink. Grants 100 Character EXP
|-
| || General Talent Drop Voucher || Certain characters can obtain additional 1x Talent Points in Talent Trial, effective for 20 times, the use can stack up
|-
| || Hero Drop Buff II || Provides a 30min 1.5x Hero Talent drop buff
|-
| || Bonus Token III (Hero) || Provides 30 times 1.5x Hero Talent Trial drop bonus effect, the use can stack up
|-
| || Villain Drop Buff II || Provides a 30min 1.5x Villain Talent drop buff
|-
| || Bonus Token III (Villain) || Provides 30 times 1.5x Villain Talent Trial drop bonus effect, the use can stack up
|-
| || Hero Drop Buff I || Provides a 30min 1.2x Hero Talent drop buff
|-
| || Bonus Token I (Hero) || Provides 30 times 1.2x Hero Talent Trial drop bonus effect, the use can stack up
|-
| || Villain Drop Buff I || Provides a 30min 1.2x Villain Talent drop buff
|-
| || Bonus Token I (Villain) || Provides 30 times 1.2x Villain Talent Trial drop bonus effect, the use can stack up
|-
|}
0ab60bec8f218e07e25ef4465e7a537574d2a870
File:Crystal core.png
6
642
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2024-11-17T21:37:53Z
DovesHelmet
544896
wikitext
text/x-wiki
Crystal core
fe21dba07fa7de962562a92ed896e6f7e662e344
File:Silver SPI Medal.png
6
643
808
2024-11-17T21:39:24Z
DovesHelmet
544896
wikitext
text/x-wiki
Silver SPI Medal
acb77ddf23945321e1b5d495194cdb6c3f922459
File:Silver spi medal.png
6
644
809
2024-11-17T21:42:09Z
DovesHelmet
544896
wikitext
text/x-wiki
silver spi medal
fdc9759279444907c3b102f569c94c4a1ff8b9ad
File:Esper Mastery Card I.png
6
645
810
2024-11-17T21:55:43Z
DovesHelmet
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wikitext
text/x-wiki
Esper Mastery Card I
d75edb772c9c50334140f03335ca0ef584e969e5
File:Qualification III +3.png
6
646
811
2024-11-17T21:56:57Z
DovesHelmet
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wikitext
text/x-wiki
Qualification III +3
5f3d4f7a6c766347a40cbdf9ed1abc6199b2b4ae
Material
0
639
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803
2024-11-17T22:03:55Z
DovesHelmet
544896
wikitext
text/x-wiki
== Overview ==
Materials are a section within the bag.
A list of them can be found below. Individual character souls will not be listed in the table.
{| class="wikitable"
! Image !! Name !! Description
|-
| || Peak STR Medal I || Item required for Character Evolution
|-
| || Peak AGI Medal I || Item required for Character Evolution
|-
| || Peak INT Medal I || Item required for Character Evolution
|-
| || PEAK SPI Medal I || Item required for Character Evolution
|-
| || Peak STR Medal I +1 || Item required for Character Evolution
|-
| || Peak Qualification I || Necessary item for evolving characters to Peak I.
|-
| || Peak Qualification II || Item for evolving character to Peak II quality
|-
| || Epic STR Medal || Item required for Character Evolution
|-
| || Epic AGI Medal || Item required for Character Evolution
|-
| || Epic INT Medal || Item required for Character Evolution
|-
| || Epic SPI Medal || Item required for Character Evolution
|-
| || Epic STR Medal+1 || Item required for Character Evolution
|-
| || Epic AGI Medal+1 || Item required for Character Evolution
|-
| || Epic INT Medal+1 || Item required for Character Evolution
|-
| || Epic SPI Medal+1 || Item required for Character Evolution
|-
| || Epic STR Medal+2 || Item required for Character Evolution
|-
| || Epic AGI Medal+2 || Item required for Character Evolution
|-
|
[[File:Epic INT Medal+2.png]]
|| Epic INT Medal+2 || Item required for Character Evolution
|-
| || Epic SPI Medal+2 || Item required for Character Evolution
|-
| || Epic STR Medal+3 || Item required for Character Evolution
|-
| || Epic AGI Medal+3 || Item required for Character Evolution
|-
| || Epic INT Medal+3 || Item required for Character Evolution
|-
| || Epic SPI Medal+3 || Item required for Character Evolution
|-
| || Epic STR Medal+4 || Item required for Character Evolution
|-
| || Epic AGI Medal+4 || Item required for Character Evolution
|-
| || Epic INT Medal+4 || Item required for Character Evolution
|-
| || Epic SPI Medal+4 || Item required for Character Evolution
|-
| || Qualification V || Necessary item for evolving characters to Red quality
|-
| || Qualification V+1 || Necessary item for evolving characters to Red+1
|-
| || Qualification V+2 || Necessary item for evolving characters to Red+2
|-
| || Qualification V+3 || Necessary item for evolving characters to Red+3
|-
| || Qualification V+4 || Necessary item for evolving characters to Red+4
|-
| || SSR Backup Bracelet || Obtained from Hero Backup event, can be exchanged for rewards in the Backup Store.
|-
| || Hi-Tech Pinnacle || Required material for leveling up the Central Hi-Tech
|-
| || Crystal STR Medal || Item required for Character Evolution
|-
| || Crystal AGI Medal || Item required for Character Evolution
|-
| || Crystal INT Medal || Item required for Character Evolution
|-
| || Crystal SPI Medal || Item required for Character Evolution
|-
| || Crystal STR Medal+1 || Item required for Character Evolution
|-
| || Crystal AGI Medal+1 || Item required for Character Evolution
|-
| || Crystal INT Medal+1 || Item required for Character Evolution
|-
| || Crystal SPI Medal+1 || Item required for Character Evolution
|-
| || Crystal STR Medal+2 || Item required for Character Evolution
|-
| || Crystal AGI Medal+2 || Item required for Character Evolution
|-
| || Crystal INT Medal+2 || Item required for Character Evolution
|-
| || Crystal SPI Medal+2 || Item required for Character Evolution
|-
| || Crystal STR Medal+3 || Item required for Character Evolution
|-
| || Crystal AGI Medal+3 || Item required for Character Evolution
|-
| || Crystal INT Medal+3 || Item required for Character Evolution
|-
| || Crystal SPI Medal+3 || Item required for Character Evolution
|-
| || Crystal STR Medal+4 || Item required for Character Evolution
|-
| || Crystal AGI Medal+4 || Item required for Character Evolution
|-
| || Crystal INT Medal+4 || Item required for Character Evolution
|-
| || Crystal SPI Medal+4 || Item required for Character Evolution
|-
| || Crystal STR Medal+5 || Item required for Character Evolution
|-
| || Crystal AGI Medal+5 || Item required for Character Evolution
|-
| || Crystal INT Medal+5 || Item required for Character Evolution
|-
| || Crystal SPI Medal+5 || Item required for Character Evolution
|-
| || SSR Hero Omnishard || Item for Limit Break of SSR Heroes, Martial Artists, and Others. Limit Break can upgrade characters' Star level.
|-
| || SSR Villain Omnishard || Item for Limit Break of SSR Villains or Outlaws. Limit Break can upgrade characters' Star level.
|-
| || Refinement Card || Essential item for Red Gear and Red Drop Buff Refinement
|-
| || Ninja Set Diagram || Essential item for Orange Gear Advancement
|-
| || Fiery Set Diagram || Essential item for Orange Gear Advancement
|-
| || Drive Set Diagram || Essential item for Orange Gear Advancement
|-
| || Orange Ascension Card || Item required for ascending Orange Tactic Cards
|-
| || Omni Memory Shard || Rewards from the Club Support feature. Can replace any Memory Shard to synthesize Saitama Memory.
|-
| || Justice Soul || Item for enhancing Genos' Justice Power.
|-
| || Justice Core || Item for enhancing Genos' Justice Power.
|-
| || Bloodied Soul || Item for enhancing Mosquito Girl’s Bloodied Power.
|-
| || Bloodied Core || Item for enhancing Mosquito Girl’s Bloodied Power.
|-
| || Idol Soul || Item for enhancing Amai Mask’s Idol Power.
|-
| || Gene Soul || Item for enhancing Doctor Genus’ Gene Power.
|-
| || Gene Core || Item for enhancing Doctor Genus’ Gene Power.
|-
| || Deep Sea Soul || Item for enhancing Deep Sea King’s Sea Power.
|-
| || Deep Sea Core || Item for enhancing Deep Sea King’s Sea Power.
|-
| || Prodigy Soul || Item for enhancing Child Emperor’s Prodigy Power.
|-
| || Prodigy Core || Item for enhancing Child Emperor’s Prodigy Power.
|-
| || Brutal Soul || Item for enhancing Bakuzan’s Brutal Power.
|-
| || Brutal Core || Item for enhancing Bakuzan’s Brutal Power.
|-
| || Regeneration Soul || Item for enhancing Zombieman's Regenerative Power.
|-
| || Regeneration Core || Item for enhancing Zombieman's Regenerative Power.
|-
| || Conspiracy Soul || Item for enhancing Gyoro Gyoro's Conspiracy Power.
|-
| || Master Soul || Important item for enhancing Bengpu's Master Force.
|-
| || Master Core || Important item for enhancing Bengpu's Master Force.
|-
| || Telekinetic Soul || Important item for enhancing [Awakened] Geryuganshoop's Telekinetic Power.
|-
| || Drive Soul || Important item for enhancing [Transformed] Drive Knight’s Drive Power.
|-
| || Qualification IV || Necessary item for evolving characters to Orange quality.
|-
| || Qualification IV +1 || Necessary item for evolving characters to Orange+1.
|-
| || Qualification IV +2 || Necessary item for evolving characters to Orange+2.
|-
| || Qualification IV +3 || Necessary item for evolving characters to Orange+3.
|-
| || Qualification IV +4 || Necessary item for evolving characters to Orange+4.
|-
| || Qualification IV +5 || Necessary item for evolving characters to Orange+5.
|-
| || S-Class Badge II || Item for ascending Exclusive Badges for some S-Class heroes to 3 Stars or above.
|-
| || S-Class Badge I || Item for ascending Exclusive Badges for some S-Class heroes to 3 Stars or above.
|-
| || Dragon Badge || Item for ascending Exclusive Badges for Dragon-level Villains to 3 Stars or above.
|-
| || Outlaw Badge || Item for ascending Exclusive Badges for Outlaws to 3 Stars or above.
|-
| || Martial Artist Badge || Item for ascending Exclusive Badges for Martial Artists to 3 Stars or above.
|-
| || Hero Mastery Card III || A Hero Faction Mastery evolution item. It can be synthesized with Hero Faction Mastery Card II*10.
|-
| || Villain Mastery Card III || A Villain Faction Mastery evolution item. It can be synthesized with Villain Mastery Card II*10.
|-
| || Duelist Mastery Card III || A Duelist Mastery evolution item. It can be synthesized with Duelist Mastery Card II*10.
|-
| || Grappler Mastery Card III || A Grappler Mastery evolution item. It can be synthesized with Grappler Mastery Card II*10.
|-
| || Villain Evolution Stone || Essential for awakening to SSR+ Villains and Outlaws.
|-
| || Hero Evolution Stone || Essential for awakening to SSR+ Hero’s and Martial Artists.
|-
| || Mystic Key || Event item from Autumn Picnic. Can be used to draw prizes in the event. Will automatically disappear after the event.
|-
| || Mosquito Girl Trial Token || Event item from Autumn Picnic. Can be consumed to challenge Boss in the event. Will automatically disappear after the event.
|-
| || Gemstone || Precious Gemstones, exchange them for rare rewards in the Gemstone Store.
|-
| || Barbecue || Event item from Autumn Picnic. Can be used to exchange prizes in the Event Store. Will automatically disappear after the event.
|-
| || Watering Can || Cactus Event item. Grants 10 EXP for the Cactus.
|-
| || Backup Coin || Obtained from Hero Backup event, can be exchanged for rich rewards in the Backup Store.
|-
| || Game Coins || The event item of Claw Machine, you can spend Game Coins to draw rare rewards in the Claw Machine.
|-
| || Mechanical Part || Item used to create in Machine Factory - Ordinary Workshop.
|-
| || Lucky Coin || Exclusive Lucky Draw event item.
|-
| || Skill Refining Booklet || Skill Evolution Materials.
|-
| || Special Training Point || Required material for upgrading Type Training.
|-
| || Duelist Training Essentials || Required material for evolving Duelist Type Training.
|-
| || Grappler Training Essentials || Required material for evolving Grappler Type Training.
|-
| || Hi-Tech Training Essentials || Required material for evolving Hi-Tech Type Training.
|-
| || Esper Training Essentials || Required material for evolving Esper Type Training.
|-
| || Gold STR Medal || Item required for Character Evolution.
|-
| || Gold AGI Medal || Item required for Character Evolution.
|-
| || Gold INT Medal || Item required for Character Evolution.
|-
| || Gold SPI Medal || Item required for Character Evolution.
|-
| || Gold STR Medal+1 || Item required for Character Evolution.
|-
| || Gold AGI Medal+1 || Item required for Character Evolution.
|-
| || Gold INT Medal+1 || Item required for Character Evolution.
|-
| || Gold SPI Medal+1 || Item required for Character Evolution.
|-
| || Gold STR Medal+2 || Item required for Character Evolution.
|-
| || Gold AGI Medal+2 || Item required for Character Evolution.
|-
| || Gold INT Medal+2 || Item required for Character Evolution.
|-
| || Gold SPI Medal+2 || Item required for Character Evolution.
|-
| || Gold STR Medal+3 || Item required for Character Evolution.
|-
| || Gold AGI Medal+3 || Item required for Character Evolution.
|-
| || Gold INT Medal+3 || Item required for Character Evolution.
|-
| || Gold SPI Medal+3 || Item required for Character Evolution.
|-
| || Gold STR Medal+4 || Item required for Character Evolution.
|-
| || Gold AGI Medal+4 || Item required for Character Evolution.
|-
| || Gold INT Medal+4 || Item required for Character Evolution.
|-
| || Gold SPI Medal+4 || Item required for Character Evolution.
|-
| || SR Hero Omnishard || Item for Limit Break of SR Heroes, Martial Artists, and others. Limit Break can upgrade characters' Star level.
|-
| || SR Villain Omnishard || Item for Limit Break of SR Villains or Outlaws. Limit Break can upgrade characters' Star level.
|-
| || Faction Transformation Material || Necessary item for transforming Faction Buff Gear.
|-
| || Type Transformation Material || Necessary item for transforming Type Buff Gear.
|-
| || Rate Transformation Material || Necessary item for transforming Rate Buff Gear.
|-
| || Fusion Catalyst || Essential item for Orange Gear Advancement.
|-
| || Purple Ascension Card || Item required for ascending Purple Tactic Cards.
|-
| || Grappler Skill Book || Item for evolving Grappler characters' skills.
|-
| || Hi-Tech Skill Book || Item for evolving Hi-Tech characters' skills.
|-
| || Esper Skill Book || Item for evolving Esper characters' skills.
|-
| || Duelist Skill Book || Item for evolving Duelist characters' skills.
|-
| || Revert Card || Necessary item for reverting characters. Refunds any materials used for upgrades upon revert.
|-
| || Reset Lock || Locks designated stats of the Buff Gear during Reset.
|-
| || Club Creation Certificate || Necessary certificate to create a Club.
|-
| || Infrastructure Key || Used to activate Home - Lab research slot.
|-
| || Research Notes || Item for evolving Lab Core Power.
|-
| || Justice Sigil I || Item for enhancing Geno's Justice Power.
|-
| || Justice Sigil II || Item for enhancing Geno's Justice Power.
|-
| || Bloodied Sigil I || Item for enhancing Mosquito Girl's Bloodied Power.
|-
| || Bloodied Sigil II || Item for enhancing Mosquito Girl's Bloodied Power.
|-
| || Idol Sigil I || Item for enhancing Amai Mask's Idol Power.
|-
| || Idol Sigil II || Item for enhancing Amai Mask's Idol Power.
|-
| || Gene Sigil I || Item for enhancing Doctor Genus' Gene Power.
|-
| || Gene Sigil II || Item for enhancing Doctor Genus' Gene Power.
|-
| || Deep Sea Sigil I || Item for enhancing Deep Sea King's Sea Power.
|-
| || Deep Sea Sigil II || Item for enhancing Deep Sea King's Sea Power.
|-
| || Prodigy Sigil I || Item for enhancing Child Emperor's Prodigy Power.
|-
| || Prodigy Sigil II || Item for enhancing Child Emperor's Prodigy Power.
|-
| || Brutal Sigil I || Item for enhancing Bakuzan's Brutal Power.
|-
| || Brutal Sigil II || Item for enhancing Bakuzan's Brutal Power.
|-
| || Regeneration Sigil I || Item for enhancing Zombieman's Regenerative Power.
|-
| || Regeneration Sigil II || Item for enhancing Zombieman's Regenerative Power.
|-
| || Conspiracy Sigil I || Item for enhancing Gyoro Gyoro's Conspiracy Power.
|-
| || Conspiracy Sigil II || Item for enhancing Gyoro Gyoro's Conspiracy Power.
|-
| || Master Sigil I || Item for enhancing Bengpu's Master Force.
|-
| || Master Sigil II || Item for enhancing Bengpu's Master Force.
|-
| || Telekinetic Sigil II || Important item for enhancing [Awakened] Geryuganshoop's Telekinetic Power.
|-
| || Drive Sigil I || Important item for enhancing [Transformed] Drive Knight's Drive Power.
|-
| || Drive Sigil II || Important item for enhancing [Transformed] Drive Knight's Drive Power.
|-
| || Qualification III || Necessary item for evolving characters to Purple quality.
|-
| || Qualification III+1 || Necessary item for evolving characters to Purple+1.
|-
| || Qualification III+2 || Necessary item for evolving characters to Purple+2.
|-
| [[File:Qualification III +3.png]] || Qualification III+3 || Necessary item for evolving characters to Purple+3.
|-
| || Qualification III+4 || Necessary item for evolving characters to Purple+4.
|-
| || Grappler Badge II || Necessary item for ascending SR and SSR Grappler characters.
|-
| || Hi-Tech Badge II || Necessary item for ascending SR and SSR Hi-Tech characters.
|-
| || Esper Badge II || Necessary item for ascending SR and SSR Esper characters.
|-
| || Duelist Badge II || Necessary item for ascending SR and SSR Duelist characters.
|-
| || INT Disk III || Item required for awakening Hi-Tech characters
|-
| || AGI Disk III || Item required for awakening Duelist characters
|-
| || SPI Disk III || Item required for awakening Esper characters
|-
| || STR Disk III || Item required for awakening Grappler characters
|-
| || Hero Core Power || Item required for awakening Heroes, Martial Artists and other characters.
|-
| || Villain Core Power || Item required for awakening Villain and Outlaw characters.
|-
| || Hero Awaken Chip || Item required for awakening Heroes, Martial Artists and other characters.
|-
| || Villain Awaken Chip || Item required for awakening Villain and Outlaw characters.
|-
| || A-Class Badge || Item for ascending Exclusive Badges for A-Class heroes to 3 Stars or above.
|-
| || B-Class Badge || Item for ascending Exclusive Badges for B-Class heroes to 3 Stars or above.
|-
| || C-Class Badge || Item for ascending Exclusive Badges for C-Class heroes to 3 Stars or above.
|-
| || Demon Badge || Item for ascending Exclusive Badges for Demon-level Villains to 3 Stars or above.
|-
| || Tiger Badge || Item for ascending Exclusive Badges for Tiger-level Villains to 3 Stars or above.
|-
| || Faction Certificate || A rare Faction Mastery evolution item.
|-
| || Hero Mastery Card II || A Hero Faction Mastery evolution item. It can be synthesized with Hero Faction Mastery Card I *10.
|-
| || Villain Mastery Card II || A Villain Faction Mastery evolution item. It can be synthesized with Villain Faction Mastery Card I *10.
|-
| || Type Certificate || A rare universal Type Mastery evolution item.
|-
| || Duelist Mastery Card II || A Duelist Mastery evolution item. It can be synthesized with Duelist Mastery Card I *10.
|-
| || Grappler Mastery Card II || A Grappler Mastery evolution item. It can be synthesized with Grappler Mastery Card I *10.
|-
| || Hi-Tech Mastery Card II || A Hi-Tech Mastery evolution item. It can be synthesized with Hi-Tech Mastery Card I *10.
|-
| || Esper Mastery Card II || A Esper Mastery evolution item. It can be synthesized with Esper Mastery Card I *10.
|-
| || Class Certificate || A Class Mastery evolution item.
|-
| || Shopping Certificate || Convenience Store event item, can be used to exchange for rare prizes in the Store Convenience.
|-
| || Shopping Voucher || Convenience Store event item, can be used to exchange for rare prizes in the Store Convenience.
|-
| || Silver STR Medal || Item required for Character Evolution.
|-
| || Silver AGI Medal || Item required for Character Evolution.
|-
| || Silver INT Medal || Item required for Character Evolution.
|-
| [[File:Silver SPI Medal.png]] || Silver SPI Medal || Item required for Character Evolution.
|-
| || Silver STR Medal+1 || Item required for Character Evolution.
|-
| || Silver AGI Medal+1 || Item required for Character Evolution.
|-
| || Silver INT Medal+1 || Item required for Character Evolution.
|-
| || Silver SPI Medal+1 || Item required for Character Evolution.
|-
| || Silver STR Medal+2 || Item required for Character Evolution.
|-
| || Silver AGI Medal+2 || Item required for Character Evolution.
|-
| || Silver INT Medal+2 || Item required for Character Evolution.
|-
| || Silver SPI Medal+3 || Item required for Character Evolution.
|-
| || Silver STR Medal+3 || Item required for Character Evolution.
|-
| || Silver AGI Medal+3 || Item required for Character Evolution.
|-
| || Silver INT Medal+3 || Item required for Character Evolution.
|-
| [[File:Silver spi medal.png]] || Silver SPI Medal+3 || Item required for Character Evolution.
|-
| || Buff Gear Transformation Material || Necessary item for transforming all Buff Gear.
|-
| || Energy Binding Card || Essential item for Red Gear Enhancement.
|-
| || Mark Ascension Stone || Important item for evolving Marks.
|-
| || Blue Ascension Card || Item required for ascending Blue Tactic Cards.
|-
| [[File:Crystal core.png]]|| Crystal Core || Necessary advance item for ascending Exclusive Item and Buff Gear.
|-
| || Basic Skill Book || Item for evolving characters’ skills.
|-
| || Research Results || Item for upgrading Lab Core Parts and evolving Core Power.
|-
| || Justice Chip II || Item for enhancing Genos’ Justice Power.
|-
| || Bloodied Chip II || Item for enhancing Mosquito Girls Bloodied Power.
|-
| || Idol Chip II || Item for enhancing Amai Mask’s Idol Power.
|-
| || Gene Chip II || Item for enhancing Doctor Genus’ Gene Power.
|-
| || Deep Sea Chip II || Item for enhancing Deep Sea King’s Deep Sea Power.
|-
| || Prodigy Chip II || Item for enhancing Child Emperor’s Prodigy Power.
|-
| || Brutal Chip II || Item for enhancing Bakuzan’s Brutal Power.
|-
| || Regeneration Chip II || Item for enhancing Zombieman’s Regenerative Power.
|-
| || Conspiracy Chip II || Item for enhancing Gyoro Gyoro’ Conspiracy Power.
|-
| || Master Chip II || Item for enhancing Bengpu’s Master Force.
|-
| || Drive Chip II || Item for enhancing [Transformed] Drive Knight’s Drive Power.
|-
| || Qualification II || Necessary item for evolving characters to Blue quality.
|-
| || Qualification II +1 || Necessary item for evolving characters to Blue+1.
|-
| || Qualification II +2 || Necessary item for evolving characters to Blue+2.
|-
| || Qualification II +3 || Necessary item for evolving characters to Blue+3.
|-
| || Grappler Badge I || Necessary item for ascending N and R Grapplers characters.
|-
| || Hi-Tech Badge I || Necessary item for ascending N and R Hi-Tech characters.
|-
| || Esper Badge I || Necessary item for ascending N and R Esper characters.
|-
| || Duelist Badge I || Necessary item for ascending N and R Duelists characters.
|-
| || INT Disk II || Item required for awakening Hi-Tech characters.
|-
| || AGI Disk II || Item required for awakening Duelist characters.
|-
| || SPI Disk II || Item required for awakening Esper characters.
|-
| || STR Disk II || Item required for awakening Grappler characters.
|-
| || Faction Booklet || A universal enhancement item for Factions.
|-
| || Villain Mastery Card I || A Villain Faction Mastery evolution item.
|-
| || Other Mastery Card I || An Other Faction Mastery evolution item.
|-
| || Type Booklet || A universal Type Mastery enhancement item.
|-
| || Duelist Mastery Card I || A Duelist Mastery evolution item.
|-
| || Grappler Mastery Card I || A Grappler Mastery evolution item.
|-
| || Hi-Tech Mastery Card I || A Hi-Tech Mastery evolution item.
|-
| [[File:Esper Mastery Card I.png]] || Esper Mastery Card I || An Esper Mastery evolution item.
|-
| || Class Booklet || A Class Mastery evolution item.
|-
| || Bronze STR Medal || Item required Character Evolution.
|-
| || Bronze AGI Medal || Item required Character Evolution
|-
| || Bronze INT Medal || Item required Character Evolution
|-
| || Bronze SPI Medal || Item required Character Evolution
|-
| || Bronze STR Medal+1 || Item required Character Evolution
|-
| || Bronze AGI Medal+1 || Item required Character Evolution
|-
| || Bronze INT Medal+1 || Item required Character Evolution
|-
| || Bronze SPI Medal+1 || Item required Character Evolution
|-
| || Bronze STR Medal+2 || Item required Character Evolution
|-
| || Bronze AGI Medal+2 || Item required Character Evolution
|-
| || Bronze INT Medal+2 || Item required Character Evolution
|-
| || Bronze SPI Medal+2 || Item required Character Evolution
|-
| || Gear EXP Card || Item for upgrading Gear. Can be obtained by dismantling Expansion Gear
|-
| || Crystal || Necessary item for ascending Exclusive Item and Buff Gear
|-
| || Justice Chip I || Item for enhancing Genos' Justice Power
|-
| || Bloodied Chip I || Item for enhancing Mosquito Girl’s Bloodied Power
|-
| || Idol Chip I || Item for enhancing Amai Mask’s Idol Power
|-
| || Gene Chip I || Item for enhancing Doctor Genus’ Gene Power
|-
| || Deep Sea Chip I || Item for enhancing Deep Sea King’s Deep Sea Power
|-
| || Prodigy Chip I || Item for enhancing Child Emperor’s Prodigy Power
|-
| || Brutal Chip I || Item for enhancing Bakuzan’s Brutal Power
|-
| || Regeneration Chip I || Item for enhancing Zombieman’s Regenerative Power
|-
| || Conspiracy Chip I || Item for enhancing Gyoro Gyoro’ Conspiracy Power
|-
| || Master Chip I || Item for enhancing Bengpu’s Master Force
|-
| || Telekinetic Chip 1 || Important item for enhancing [Awakened] Geryuganshoop’s Telekinetic Power
|-
| || Drive Chip 1 || Important item for enhancing [Transformed] Drive Knight’s Drive Power
|-
| || Qualification I+1 || Necessary item for evolving characters to Green+1
|-
| || Qualification I+2 || Necessary item for evolving characters to Green+2
|-
| || INT Disk I || Item required for awakening Hi-Tech characters
|-
| || AGI Disk I || Item required for awakening Duelist characters
|-
| || SPI Disk I || Item required for awakening Esper characters
|-
| || STR Disk I || Item required for awakening Grappler characters
|-
|}
9a78532a96b3508475ca062632efbf6f51cb4757
One Punch Man: The Strongest Wiki/links
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{{Main page box/start
| title = Links
| id = links<!-- this should be identical to the subpage name, and must be a valid CSS custom-ident: https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident -->
| class = centered-content
}}
<div class="mp-links columns-2">
* {{MP link|Glossary|image=Image 2024-10-23 005333202.png|size=92px|link= https://opmts.wiki.gg/wiki/Glossary}}
* {{MP link|Discord|image=discord-mark-blue.svg|size=92px|link= https://discord.gg/E9SEU4ybg6}}
* {{MP link|Google Play|image=Google Play-Icon-Logo.wine.svg|size=92px|link=https://play.google.com/store/apps/details?id=com.moonton.opmen&hl=en_US}}
* {{MP link|Reddit|image=Reddit-Logomark-Color-Logo.wine.svg|size=92px|link=https://www.reddit.com/r/OPMTheStrongest/}}
</div>
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
5f97ea28dce75685c1d132145d201ba7dae589c5
File:Quest.png
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wikitext
text/x-wiki
Quest
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Quest
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DovesHelmet
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Created page with "[[File:Quest.png]] == Overview == Quests are a linear goal for players of OPMTS. Quest also consists of your Daily Quest (aka dailies) for you to do each day. === Daily Quests === {| class="wikitable" |+ Daily Activities and Rewards |- ! Activity !! Requirement !! Rewards |- | Daily Activity || Reach 100 points || Resist Invasion ticket x1, Coins x500 |- | Institute of Genetics Challenge || Complete Institute of Genetics 1 time(s) || EXP x100, Coins x500 |- | Gear Enh..."
wikitext
text/x-wiki
[[File:Quest.png]]
== Overview ==
Quests are a linear goal for players of OPMTS. Quest also consists of your Daily Quest (aka dailies) for you to do each day.
=== Daily Quests ===
{| class="wikitable"
|+ Daily Activities and Rewards
|-
! Activity !! Requirement !! Rewards
|-
| Daily Activity || Reach 100 points || Resist Invasion ticket x1, Coins x500
|-
| Institute of Genetics Challenge || Complete Institute of Genetics 1 time(s) || EXP x100, Coins x500
|-
| Gear Enhancement || Enhance any Gear 3 time(s) || EXP x30, Coins x500
|-
| Vitality Cost || Consume 30 Vitality || EXP x30, Battle Records x3, Coins x500
|-
| Talent Trial || Clear Talent Trial stages 3 time(s) || Sigil Chest I x1
|-
| Extreme Training || Complete Extreme Training 1 time(s) || EXP x80, Coins x500
|-
| Level Up Talent || Upgrade or unseal talent 1 time(s) || Coins x3000, Battle Records x3
|-
| Awakening Trial || Complete Awakening Trial 5 time(s) || Hero Core Power x2, Villain Core Power x2
|-
| Skill Enhancement || Level up any character skill 3 time(s) || EXP x80, Coins x500
|-
| Research Request || Conduct Research Requests 1 time(s) || EXP x80, Coins x500
|-
| Character Level Up || Use EXP Drinks 3 time(s) || EXP x80, Coins x500
|-
| Elite Stage || Complete Elite Stages 6 time(s) || EXP x120, Coins x500
|-
| Normal Stage || Complete Normal Stages 12 time(s) || EXP x120, Coins x500
|-
| Character Evolution || Evolve any character 1 time(s) || EXP x80, Coins x500
|-
| Association Arena || Challenge Arena 3 time(s) || EXP x100, Coins x500
|-
| Club Quest || Complete 3 Club Quest(s) || EXP x30, Coins x500
|-
| Saitama Investigation || Complete 1 Saitama Investigation(s) || EXP x45, Coins x500
|-
| Saitama Quest || Accept 1 Saitama Quest(s) || EXP x45, Coins x500
|-
| EXP Instance || Complete 1 EXP Instance || EXP x80, Coins x500
|-
| Coin Instance || Complete 1 Coin Instance || EXP x30, Coins x500
|-
| Memory Shard || Draw Saitama Memory Shards 1 time(s) || Battle Records x3, Coins x500
|-
| Partner Recruit || Recruit 1 time(s) || EXP x15, Coins x500
|-
| Boss Challenge || Complete boss challenges 3 time(s) || EXP x120, Coins x500
|-
| Club Exploration || Complete Club Exploration 1 time(s) || EXP x30, Coins x500
|-
| Training Instance || Complete Training Challenges 1 time(s) || EXP x80, Coins x500
|-
| Draw Supplies || Replenish 1 time(s) || Coins x5000
|}
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DovesHelmet
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/* Daily Quests */
wikitext
text/x-wiki
[[File:Quest.png]]
== Overview ==
Quests are a linear goal for players of OPMTS. Quest also consists of your Daily Quest (aka dailies) for you to do each day.
=== Daily Quests ===
{| class="wikitable"
|+ Daily Activities and Rewards
|-
! Activity !! Requirement !! Rewards
|-
| Daily Activity || Reach 100 points || Resist Invasion ticket x1, Coins x500
|-
| Institute of Genetics Challenge || Complete Institute of Genetics 1 time(s) || EXP x100, Coins x500
|-
| Gear Enhancement || Enhance any Gear 3 time(s) || EXP x30, Coins x500
|-
| Vitality Cost || Consume 30 Vitality || EXP x30, Battle Records x3, Coins x500
|-
| Talent Trial || Clear Talent Trial stages 3 time(s) || Sigil Chest I x1
|-
| Extreme Training || Complete Extreme Training 1 time(s) || EXP x80, Coins x500
|-
| Level Up Talent || Upgrade or unseal talent 1 time(s) || Coins x3000, Battle Records x3
|-
| Awakening Trial || Complete Awakening Trial 5 time(s) || Hero Core Power x2, Villain Core Power x2
|-
| Skill Enhancement || Level up any character skill 3 time(s) || EXP x80, Coins x500
|-
| Research Request || Conduct Research Requests 1 time(s) || EXP x80, Coins x500
|-
| Character Level Up || Use EXP Drinks 3 time(s) || EXP x80, Coins x500
|-
| Elite Stage || Complete Elite Stages 6 time(s) || EXP x120, Coins x500
|-
| Normal Stage || Complete Normal Stages 12 time(s) || EXP x120, Coins x500
|-
| Character Evolution || Evolve any character 1 time(s) || EXP x80, Coins x500
|-
| Association Arena || Challenge Arena 3 time(s) || EXP x100, Coins x500
|-
| Club Quest || Complete 3 Club Quest(s) || EXP x30, Coins x500
|-
| Saitama Investigation || Complete 1 Saitama Investigation(s) || EXP x45, Coins x500
|-
| Saitama Quest || Accept 1 Saitama Quest(s) || EXP x45, Coins x500
|-
| EXP Instance || Complete 1 EXP Instance || EXP x80, Coins x500
|-
| Coin Instance || Complete 1 Coin Instance || EXP x30, Coins x500
|-
| Memory Shard || Draw Saitama Memory Shards 1 time(s) || Battle Records x3, Coins x500
|-
| Partner Recruit || Recruit 1 time(s) || EXP x15, Coins x500
|-
| Boss Challenge || Complete boss challenges 3 time(s) || EXP x120, Coins x500
|-
| Club Exploration || Complete Club Exploration 1 time(s) || EXP x30, Coins x500
|-
| Training Instance || Complete Training Challenges 1 time(s) || EXP x80, Coins x500
|-
| Draw Supplies || Replenish 1 time(s) || Coins x5000
|}
Dailies also come with an activity bonus for completing each activity.
* 25 activity - 15 Vitality
* 50 activity - 40 Gems
* 75 activity - 1 Heroic Voucher
* 100 activity - 80 gems
344c3f3923bdbaead3c1fbbb5117ba281fb425fb
File:Mall.png
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text/x-wiki
mall
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Mall
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DovesHelmet
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Created page with "[[File:Mall.png]] == Overview == The Mall is the central place to purchase many things using Coins, resources from arena/club/genetics/tournament, gems, funds, or real money. The mall can be split up into 7 main sections, each with their own sections. * [[Grocery]] * [[Gear]] * [[Daily (Mall)]] * [[Costumes]] * [[Packs]] * [[Special Sale]] * [[Recharge]]"
wikitext
text/x-wiki
[[File:Mall.png]]
== Overview ==
The Mall is the central place to purchase many things using Coins, resources from arena/club/genetics/tournament, gems, funds, or real money.
The mall can be split up into 7 main sections, each with their own sections.
* [[Grocery]]
* [[Gear]]
* [[Daily (Mall)]]
* [[Costumes]]
* [[Packs]]
* [[Special Sale]]
* [[Recharge]]
ad684b10ce04dc3d337228b73a31cb89bdb02b56
Grocery
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DovesHelmet
544896
Created page with "== Overview == The grocery is the first section in the mall. It is where you use your currencies from the [[Arena]], [[Club]], [[Institute of Genetics]], and [[Tournament]]. Each item limit resets weekly on Monday. == Arena == {| class="wikitable" |+ Arena |- ! Item !! Price !! Limit |- | Tank Top Master [Shard] || 1500 Honor Coins || 10 |- | SSR Omni Chest || 3000 Honor Coins || 1 |- | Ascension Voucher || 600 Honor Coins || 1 |- | Parts Supply Voucher || 600 Honor Co..."
wikitext
text/x-wiki
== Overview ==
The grocery is the first section in the mall. It is where you use your currencies from the [[Arena]], [[Club]], [[Institute of Genetics]], and [[Tournament]]. Each item limit resets weekly on Monday.
== Arena ==
{| class="wikitable"
|+ Arena
|-
! Item !! Price !! Limit
|-
| Tank Top Master [Shard] || 1500 Honor Coins || 10
|-
| SSR Omni Chest || 3000 Honor Coins || 1
|-
| Ascension Voucher || 600 Honor Coins || 1
|-
| Parts Supply Voucher || 600 Honor Coins || 1
|-
| KING [Shard] || 2500 Honor Coins || 10
|-
| Random Badge Chest III || 800 Honor Coins || 5
|-
| Memory Essence || 1500 Honor Coins || 2
|-
| 5 Battle Record || 100 Honor Coins || 100
|}
=== What to Buy ===
# Ascension Voucher
# SSR Omni Chest
# Parts Supply Voucher
# Memory Essence
== Club ==
{| class="wikitable"
|+ Club
|-
! Item !! Price !! Limit
|-
| Vaccine Man [Shard] || 1500 Club Contributions || 10
|-
| A-Class Badge || 800 Club Contributions || 10
|-
| 2 Badge EXP Card III || 750 Club Contributions || 12
|-
| 10 Basic Skill Book || 200 Club Contributions || 10
|-
| Atomic Samurai || 2500 Club Contributions || 10
|-
| 5 Exclusive Random Skill Book Chest || 300 Club Contributions || 40
|-
| 2 Research Notes || 2000 Club Contributions || 10
|-
| 10 Research Results || 100 Club Contributions || 10
|}
=== What to Buy ===
# Exclusive Random Skill Book Chest
# Basic Skill Book
# Research Results or Badge EXP Card III
== Genetics ==
{| class="wikitable"
|+ Genetics
|-
! Item !! Price !! Limit
|-
| Genos [Shard] || 2500 Gene Coins || 10
|-
| 5 Exclusive Random Skill Book Chest || 300 Gene Coins || 40
|-
| Ascension Card || 2000 Gene Coins || 1
|-
| 4 Memory Crystal || 1000 Gene Coins || 1
|-
| Deep Sea King [Shard] || 2500 Gene Coins || 10
|-
| Keepsake EXP Card III || 750 Gene Coins || 10
|-
| 5 Crystal Core || 250 Gene Coins || 1
|-
| Demon Badge [Shard] || 800 Gene Coins || 10
|}
=== What to Buy ===
# Ascension Card
# Memory Crystal
# Exclusive Random Skill Book Chest
== Tournament ==
{| class="wikitable"
|+ Tournament
|-
! Item !! Price !! Limit
|-
| G4 [Shard] || 2500 || 10
|-
| Talent Chest III || 800 || 10
|-
| Talent Chest II || 400 || 10
|-
| Sigil Chest IV || 6000 || 1
|-
| Subterranean King [Shard] || 1500 || 10
|-
| Exquisite Figurine Base || 3000 || 5
|-
| 2 Research Notes || 2000 || 10
|-
| 10 Research Results || 100 || 10
|}
=== What to Buy ===
# Sigil Chest IV
# Talent Chest III
# Talent Chest II
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Top Clubs
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Created page with "== Overview == Top clubs in OPMTS are clubs that either have a couple [[Top Spenders]], [[Top Players]], or frequently win the [[Contest]] Finals. A list of top clubs can be seen below: * [[Relentless]] * [[Supreme Whales]] * [[Oppai]] * [[MidgameCrisis]] * [[StrongHold]]"
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== Overview ==
Top clubs in OPMTS are clubs that either have a couple [[Top Spenders]], [[Top Players]], or frequently win the [[Contest]] Finals.
A list of top clubs can be seen below:
* [[Relentless]]
* [[Supreme Whales]]
* [[Oppai]]
* [[MidgameCrisis]]
* [[StrongHold]]
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Relentless
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Created page with "== Overview == Relentless (formerly PxT) is one of the top clubs from server 2. It is primarily known for its leader [[masesq]]."
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== Overview ==
Relentless (formerly PxT) is one of the top clubs from server 2. It is primarily known for its leader [[masesq]].
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Supreme Whales
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Created page with "== Overview == Supreme Whales (aka Whales) is one of the top clubs in server 24-43. Some notable members include: [[LiliG]], [[FNX]], [[Graves]], and zilas."
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== Overview ==
Supreme Whales (aka Whales) is one of the top clubs in server 24-43. Some notable members include: [[LiliG]], [[FNX]], [[Graves]], and zilas.
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Oppai
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Created page with "== Overview == Oppai (now blank) is one of the top clubs in server 1-23. Some notable members include: [[Josmany123]] and [[Druid]]."
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== Overview ==
Oppai (now blank) is one of the top clubs in server 1-23. Some notable members include: [[Josmany123]] and [[Druid]].
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MidgameCrisis
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Created page with "== Overview == MidGameCrisis (previously MisoSpicy and Rise) is one of the top clubs in server 44-65. Some notable members include: [[JoshyKilljoy]], [[Featherless]], and [[KayzX]]."
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== Overview ==
MidGameCrisis (previously MisoSpicy and Rise) is one of the top clubs in server 44-65. Some notable members include: [[JoshyKilljoy]], [[Featherless]], and [[KayzX]].
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Arashi
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/* Overview */
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== Overview ==
MidGameCrisis (previously MisoSpicy, OmegaKick, STFU, and Rise) is one of the top clubs in server 44-65. Some notable members include: [[JoshyKilljoy]], [[Featherless]], and [[KayzX]].
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Arashi
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== Overview ==
MidGameCrisis (previously MisoSpicy, OmegaKick, STFU, and Rise) is one of the top clubs in server 44-65. Some notable members include: [[JoshyKilljoy]], [[Featherless]],[[DrSchlitz]] and [[KayzX]].
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StrongHold
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2024-11-17T23:21:53Z
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Created page with "== Overview == StrongHold is one of the top clubs in server 66-108. Some notable members include: [[Ippo]] and [[Jackson]]."
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== Overview ==
StrongHold is one of the top clubs in server 66-108. Some notable members include: [[Ippo]] and [[Jackson]].
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Chat
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2024-11-17T23:27:23Z
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Created page with "== Overview == The chat in OPMTS is one of the methods you can communicate to each other in-game as well as display [[SR]] and higher pulls from others in your server bracket. The only 100% global chat is located within [[Honor Battle]] at the bottom left."
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== Overview ==
The chat in OPMTS is one of the methods you can communicate to each other in-game as well as display [[SR]] and higher pulls from others in your server bracket. The only 100% global chat is located within [[Honor Battle]] at the bottom left.
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File:Stamina.png
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stamina
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File:Stamina box.png
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stamina box
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File:Vitality.png
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vitality
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Resources
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Created page with "== Overview == In OPMTS, there are 2 primary resources that you use to gather different materials. == Stamina == [[File:Stamina box.png]] Stamina is the primary resource used for gathering materials such as: * Qualifications * Medals * Badges You obtain 1 stamina every 5 minutes and the maximum you can hold depends on your level. You can go over the max by purchasing stamina with gems, however your stamina will stop automatically recharging. == Vitality == File..."
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== Overview ==
In OPMTS, there are 2 primary resources that you use to gather different materials.
== Stamina ==
[[File:Stamina box.png]]
Stamina is the primary resource used for gathering materials such as:
* Qualifications
* Medals
* Badges
You obtain 1 stamina every 5 minutes and the maximum you can hold depends on your level. You can go over the max by purchasing stamina with gems, however your stamina will stop automatically recharging.
== Vitality ==
[[File:Vitality.png]]
Vitality is the primary resource used for gathering materials in modes such as:
* Conqueror's Challenge
* Unnatural Disaster
* Talent Trial
You obtain 1 vitality every 15 minutes and the maximum you can hold depends on your level. You can go over the max by purchasing vitality with gems, however your vitality will stop automatically recharging.
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File:Coin.png
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coin
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File:Gems.png
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Gems
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File:Funds.png
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funds
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Currencies
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Created page with "== Overview == There are 3 main currencies used in OPMTS to purchase nearly everything within the game. == Coins == [[File:Coin.png]] Coins are the primary currency used in OPMTS. It's used to purchase things in the item mall, purchase skill points, and upgrade your character and gear. == Gems == [[File:Gems.png]] Gems are a more scarce currency used in OPMTS. It's used to purchase packs, extra chances within modes, BT's, revert characters, and many more. You sho..."
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== Overview ==
There are 3 main currencies used in OPMTS to purchase nearly everything within the game.
== Coins ==
[[File:Coin.png]]
Coins are the primary currency used in OPMTS. It's used to purchase things in the item mall, purchase skill points, and upgrade your character and gear.
== Gems ==
[[File:Gems.png]]
Gems are a more scarce currency used in OPMTS. It's used to purchase packs, extra chances within modes, BT's, revert characters, and many more.
You should primarily be using gems for BT's every month, with any left over being used for character reverts.
== Funds ==
[[File:Funds.png]]
Funds are the premium currency used in OPMTS, only being obtainable by spending real money. It can be exchanged for gems or used to purchase extra BTs.
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Infant
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{{Community Infobox
|title= Infant
|image= Infant.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= Infant
|Discord= infant.
|Youtube=
}}
== Overview ==
Infant is a top player and spender in OPMTS. He is also one of the moderators in the official discord server.
The link to the official discord server can be found here: [https://discord.gg/one-punch-man-the-strongest-official-995887988758302870 discord].
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Top Spenders
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/* Overview */
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== Overview ==
Top Spenders are players who have shown their Top-Up and have exceeded 5 figures worth of spending. Not every top spender is a top player as some spenders either have other people playing their account, or are not efficiently spending.
A list of known top spenders can be seen below:
* [[masesq]]
* [[LiliG]]
* [[Great Leader]]
* [[Currenttz]]
* [[Featherless]]
* [[Creawen]]
* [[FNX]]
* [[Jackson]]
* [[JoshyKilljoy]]
* [[Infant]]
* [[Josmany123]]
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One Punch Man: The Strongest Wiki/welcome
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{{Main page box/start
| title = Welcome to the One Punch Man: The Strongest (Global) Wiki
| id = welcome<!-- this should be identical to the subpage name, and must be a valid CSS custom-ident: https://developer.mozilla.org/en-US/docs/Web/CSS/custom-ident -->
}}
The complete OPMTS wiki for the community, by the community.
We are currently maintaining [[Special:AllPages|{{NUMBEROFARTICLES}} articles]]. Please feel free to contribute and if you have suggestions, submit them at [https://discord.com/channels/1137949196134133781/1298509758164373504 #wiki-suggestion] on the [https://discord.gg/OPMTS Discord]
{{Main page box/end}}<noinclude>[[Category:Main page boxes]]</noinclude><!-- don't edit this line -->
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File:Lilig.png
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lilig
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LiliG
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{{Community Infobox
|title= LiliG
|image= Lilig.png
|Status= Active
|Nicknames=
|Titles= Top Spender, Top Player
|Account Name= LiliG
|Discord=
|Youtube=
}}
== Overview ==
LiliG is a OPMTS player and sponsor. He is considered one of the "best" players in the game. Not much is known about LiliG, as he primarily only speaks to Jacopo, who helps him pilot the LiliG account.
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Luie
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2024-11-18T17:51:20Z
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/* Scamming Editor */
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{{Community Infobox
|title= Luie
|image= Luie pfp.png
|Status= Active(ish)
|Nicknames= AVM God, Pocoyo
|Titles= Content Creator, Infamous Figure
|Account Name= Unknown, Formerly LiliG
|Discord= luiekid
|Youtube= [https://www.youtube.com/@Luiekid Luie Youtube]
}}
== Overview ==
Luie is a OPMTS player and Youtuber. He is also a former pilot of LiliG and top spender. His content primarily revolves around OPMTS character guides and account reviews, with the occasional video covering "drama" within the community. He has since quit YouTube to focus on school.
== Controversy ==
=== Learning the Truth ===
On July 4th 2024 would premiere a [https://www.youtube.com/watch?v=U7jMYFEpqaY video] titled "Learning the Truth.", where he would outline the insider information the official Discord's moderation would receive from the developers. The controversy from this video would come from the fact that Luie was also receiving this information from the mods because of his status as a high spender, however he would not share this information to the general community similarly to the mods. This video would also mention [[KayzX]], calling issue to his credibility and trustworthiness but would not provide any proof.
=== Throwing for Money ===
Sometime in August, Luie was paid by an anonymous player to "throw" the war and in turn help the anonymous player's club win the war.
=== Scamming Editor ===
There have been reports that Luie did not pay zilas for editing one of his videos, despite a price being agreed upon.
=== Plagiarism ===
On July 22nd 2024, KayzX would reveal that Luie would copy Kayz's video tags under each of his videos.
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Great Leader
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{{Community Infobox
|title= Great Leader
|image= unknown.png
|Status= Active (as a sponsor)
|Nicknames=
|Titles= Top Spender, Infamous Figure
|Account Name= Druid
|Discord= greatleader_
|Youtube=
}}
== Overview ==
Great Leader is an American OPMTS player/sponsor. He is currently sponsoring the account "Druid" which is being ran/assisted by Syntox. Great Leader is also widely known for his lack of a filter within community discords, often speaking his mind about his opinions of other players, his ex wife, and minorities.
== Controversy ==
=== Doxxing ===
Great Leader has publicly doxxed, tried to dox, and threatened to dox many players of OPMTS including [[masesq]], Arhaan, and [[KayzX]]. This has led to him being banned in KayzX's discord.
=== Harassment ===
Great Leader will often harass players he does not like.
== Trivia ==
* Great Leader has a Husky named Druid.
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/* Trivia */
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{{Community Infobox
|title= Great Leader
|image= unknown.png
|Status= Active (as a sponsor)
|Nicknames=
|Titles= Top Spender, Infamous Figure
|Account Name= Druid
|Discord= greatleader_
|Youtube=
}}
== Overview ==
Great Leader is an American OPMTS player/sponsor. He is currently sponsoring the account "Druid" which is being ran/assisted by Syntox. Great Leader is also widely known for his lack of a filter within community discords, often speaking his mind about his opinions of other players, his ex wife, and minorities.
== Controversy ==
=== Doxxing ===
Great Leader has publicly doxxed, tried to dox, and threatened to dox many players of OPMTS including [[masesq]], Arhaan, and [[KayzX]]. This has led to him being banned in KayzX's discord.
=== Harassment ===
Great Leader will often harass players he does not like.
== Trivia ==
* Great Leader has a malamute/wolf mix named Druid.
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Jacopo
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{{Community Infobox
|title= Jacopo
|image= Jacopo.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= LiliG, JACOPO
|Discord= .jacopo47
|Youtube=
}}
== Overview ==
Jacopo is a top player and top spender in OPMTS. He is mostly known for his involvement in [[LiliG]]'s account, which he helps pilot. He also helps pilot [[Infant]]'s old account.
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Druid
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/* Trivia */
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{{Community Infobox
|title= Druid
|image= Druid.png
|Status= Active
|Nicknames= Syntox, nob
|Titles= Top Player
|Account Name= Druid
|Discord= justphilx, greatleader_
|Youtube=
}}
== Overview ==
Druid is a top account in OPMTS mostly known for its high placements in Honor Battle and EBZ. Druid is the collaboration between Syntox and [[Great Leader]], where Syntox plays on the account (pilot) and Great Leader funds the account (sponsor).
== Trivia ==
* The account is named after Great Leaders' malamute Druid
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{{Community Infobox
|title= Druid
|image= Druid.png
|Status= Active
|Nicknames= Syntox, nob
|Titles= Top Player
|Account Name= Druid (formerly santagar)
|Discord= justphilx, greatleader_
|Youtube=
}}
== Overview ==
Druid is a top account in OPMTS mostly known for its high placements in Honor Battle and EBZ. Druid is the collaboration between Syntox and [[Great Leader]], where Syntox plays on the account (pilot) and Great Leader funds the account (sponsor).
== Trivia ==
* The account is named after Great Leaders' malamute Druid
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N00die
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{{Community Infobox
|title= n00die
|image= N00die.png
|Status= Active
|Nicknames=
|Titles= Infamous Figure
|Account Name=
|Discord= n00die
|Youtube=
}}
== Overview ==
N00die is a Chinese OPMTS player. He is currently playing on [[Gamma]]'s account. N00die is also widely known for harassing other players and scamming account buyers.
== Controversy ==
=== Scamming ===
On June 16th 2024, [[Luie]] would post a video titled "WHO IS NOODIE, THE MOST HATED PLAYER, AND SHOULD HATE HIM TOO | One Punch Man The Strongest" where he would outline and reveal multiple controversies involving n00die. This video would reveal a testimony from a player named "Sneak" where he would claim he tried to buy and account from n00die through PayPal, but after he sent the money n00die would stop responding and Sneak did not receive the account login info.
=== Harassment ===
N00die would often harass other members of KayzX's discord, making comments and advances that made other members uncomfortable. He would be soon banned for this in both Kayz's server and Pimgu's server.
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Pimgu
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PimguOPM
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/* Overview */
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{{Community Infobox
|title= Pimgu
|image= Pimgu.png
|Status= Active (on SEA)
|Nicknames=
|Titles= Content Creator
|Account Name= PimguYT (SEA), Pimgu (CN)
|Discord= .pimgu
|Youtube= [https://www.youtube.com/@PimguOPM Pimgu Youtube]
}}
== Overview ==
Pimgu is an American OPMTS player and Youtuber. He primarily focuses on playing and making content for the SEA and CN version of the game, however he has played and made content the global version. His content mainly revolves around making character guides, pulling for characters, and tier lists.
He is mostly known for getting incredibly lucky on character pulls
== Trivia ==
* Pimgu's YouTube profile picture is Tatsumaki from the Webcomic version of One Punch Man.
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PimguOPM
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/* Overview */
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{{Community Infobox
|title= Pimgu
|image= Pimgu.png
|Status= Active (on SEA)
|Nicknames=
|Titles= Content Creator
|Account Name= PimguYT (SEA), Pimgu (CN)
|Discord= .pimgu
|Youtube= [https://www.youtube.com/@PimguOPM Pimgu Youtube]
}}
== Overview ==
Pimgu is an American OPMTS player and Youtuber. He primarily focuses on playing and making content for the SEA and CN version of the game, however he has played and made content the global version. His content mainly revolves around making character guides, pulling for characters, and tier lists.
He is mostly known for getting incredibly lucky on character pulls/awakenings.
== Trivia ==
* Pimgu's YouTube profile picture is Tatsumaki from the Webcomic version of One Punch Man.
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PimguOPM
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/* Added: 'Most Popular uploads' */
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{{Community Infobox
|title= Pimgu
|image= Pimgu.png
|Status= Active (on SEA)
|Nicknames=
|Titles= Content Creator
|Account Name= PimguYT (SEA), Pimgu (CN)
|Discord= .pimgu
|Youtube= [https://www.youtube.com/@PimguOPM Pimgu Youtube]
}}
== Overview ==
Pimgu is an American OPMTS player and Youtuber. He primarily focuses on playing and making content for the SEA and CN version of the game, however he has played and made content the global version. His content mainly revolves around making character guides, pulling for characters, and tier lists.
He is mostly known for getting incredibly lucky on character pulls/awakenings.
== Most Popular Uploads ==
1. [https://youtu.be/sopqahlk1yw?feature=shared. SSR+ to UR Tier list]
2. [https://youtu.be/3xvBVE_Rhp8?feature=shared. June 2024 Tier list]
3. [https://youtu.be/gPw2K3Su1_o?feature=shared. Beginners Guide]
== Trivia ==
* Pimgu's YouTube profile picture is Tatsumaki from the Webcomic version of One Punch Man.
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KayzX
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/* Added: 'Most Popular uploads' */
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{{Community Infobox
|title= KayzX
|image= Kayzx.png
|Status= Active
|Nicknames= Kayz, ScamzX, KayzSex
|Titles= Content Creator
|Account Name= KayzX
|Discord= kayzx
|Youtube= [https://www.youtube.com/@KayzX. KayzX Youtube]
}}
== Overview ==
KayzX is an Australian OPMTS player and Youtuber. He previously made videos on Fortnite however started making OPMTS content after the retirement of One Strike Dog. His content primarily revolves around OPMTS character guides and occasionally account reviews (however login sharing has been recently frowned upon by the developers).
== Controversy ==
On July 4th 2024, Luie briefly claimed in an [https://www.youtube.com/watch?v=U7jMYFEpqaY expose video] that Kayz "did not care much about exposing the truth" claiming that Kayz knew information that should have been shared with his audience but that he chose not to. Kayz would later respond in a [https://www.youtube.com/watch?v=a3hWIikgsV8&t=2s video] denying the claims that he "did not care" and claiming that he couldn't have shared any information as he did not know it himself. Luie would also claim that Kayz could not be trusted as he planned to review the account of controversial player n00die, however Kayz would prove that the plan was before many of n00die's controversies came to light, and canceled the plans after he learned of more information.
== Most Popular Uploads ==
1. [https://youtu.be/sd5r_iElCVU?feature=shared. Beginners guide]
2. [https://youtu.be/I1AEuUimybQ?feature=shared. January 2024 Tier list]
3. [https://youtu.be/8-FuJW0QbZ8?feature=shared. SSR+ Must Pull Guide]
== Trivia ==
* KayzX's YouTube profile picture is Ragna the Bloodedge from the fighting game BlazBlue.
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One Strike Dog
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2024-11-18T19:57:07Z
PimguOPM
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/* Added: 'Most Popular uploads' */
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{{Community Infobox
|title= One Strike Dog
|image= One Strike Dog pfp.png
|Status= Retired
|Nicknames=
|Titles= Content Creator
|Account Name= One Strike Dog
|Discord=
|Youtube= https://www.youtube.com/@OneStrikeDog One Strike Dog Youtube]
}}
== Overview ==
One Strike Dog is a former OPMTS player and Youtuber. He was one of the first YouTube channels to make consistent content on the game, mainly covering character guides and tier lists of the game. He has since quit the game because of the controversial release of [[Gyoro Gyoro]] on the HBU instead of the BT banner, hurting f2p players. He now primarily makes content on Honkai Star Rail and Epic Seven.
== Most Popular Uploads ==
1. [https://youtu.be/Ex4UMOsJ9w8?feature=shared. Monster Hunter World (or something, im not typing allat)]
2. [https://youtu.be/Ex4UMOsJ9w8?feature=shared. FREE-TO-PLAY APOCALYPTIC SHADOW SOVEREIGN CONTROL STAGE 4 GAMEPLAY]
3. [https://youtu.be/5oDanUeMxP0?feature=shared. FREE-TO-PLAY DIVERGENT UNIVERSE DIFFICULTY V THRESHOLD PROTOCOL 8 BOSS FIGHT]
== Trivia ==
* One Strike Dog has had his YouTube channel temporarily hacked, which led to the deletion of all of his videos including his OPMTS videos.
d0824085317cc01a3218762ae09e9ee734ff9c4a
853
852
2024-11-18T19:59:37Z
PimguOPM
556245
/* Most Popular Uploads, fixed */
wikitext
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{{Community Infobox
|title= One Strike Dog
|image= One Strike Dog pfp.png
|Status= Retired
|Nicknames=
|Titles= Content Creator
|Account Name= One Strike Dog
|Discord=
|Youtube= https://www.youtube.com/@OneStrikeDog One Strike Dog Youtube]
}}
== Overview ==
One Strike Dog is a former OPMTS player and Youtuber. He was one of the first YouTube channels to make consistent content on the game, mainly covering character guides and tier lists of the game. He has since quit the game because of the controversial release of [[Gyoro Gyoro]] on the HBU instead of the BT banner, hurting f2p players. He now primarily makes content on Honkai Star Rail and Epic Seven.
== Most Popular Uploads ==
1. [https://youtu.be/HqkrUPBNux8?feature=shared. THE ONE GACHA GAME I REGRET QUITTING... - EPIC SEVEN]
2. [https://www.youtube.com/watch?v=i-QiahU886c. ATTEMPTING TO SUMMON FOR HARSETTI FROM MOONLIGHT SUMMONS! - EPIC SEVEN [第七史诗]]
3. [https://youtu.be/NS0ced9ZtP0?feature=shared .EVERYTHING YOU NEED TO KNOW ABOUT LIGHT CONES! THE ULTIMATE LIGHT CONE GUIDE! - Honkai Star Rail]
== Trivia ==
* One Strike Dog has had his YouTube channel temporarily hacked, which led to the deletion of all of his videos including his OPMTS videos.
8dac11b61fc5420c78c1e3c713c21b943da8b5a3
Glossary
0
284
854
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PimguOPM
556245
/* Bottom Icons, "All Characters list */
wikitext
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== City ==
==== Bottom Icons ====
* [[Home]]
* [[Quest]]
* [[Album]]
* [[Saitama]]
* [[Bag]]
* [[Tactic Skill]]
* [[Character]]
* [[Exploration]]
* [[Friend]]
* [[Mail]]
* [[Community]]
* [[All Characters]]
==== Top Icons ====
* [[Hero Backup]]
* [[Event]]
* [[Benefits]]
* [[Mall]]
* [[Mystery Store]]
==== Misc. ====
* [[Profile]]
* [[Exp Bonus]]
* [[Currencies]]
* [[Resources]]
* [[Chat]]
* [[Title Screen]]
* [[Stats]]
== Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
== Community ==
* [[Top Spenders]]
* [[Top Players]]
* [[Content Creators]]
* [[Infamous Figures]]
* [[Top Clubs]]
3a4ce05b7fe41761bd8282a8b69eb1f6e66104c5
858
854
2024-11-18T20:15:48Z
PimguOPM
556245
/* Bottom Icons */
wikitext
text/x-wiki
== City ==
==== Bottom Icons ====
* [[Home]]
* [[Quest]]
* [[Album]]
* [[Saitama]]
* [[Bag]]
* [[Tactic Skill]]
* [[Character]]
* [[Exploration]]
* [[Friend]]
* [[Mail]]
* [[Community]]
* [[All Future Characters]]
==== Top Icons ====
* [[Hero Backup]]
* [[Event]]
* [[Benefits]]
* [[Mall]]
* [[Mystery Store]]
==== Misc. ====
* [[Profile]]
* [[Exp Bonus]]
* [[Currencies]]
* [[Resources]]
* [[Chat]]
* [[Title Screen]]
* [[Stats]]
== Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
== Community ==
* [[Top Spenders]]
* [[Top Players]]
* [[Content Creators]]
* [[Infamous Figures]]
* [[Top Clubs]]
947b6884a5998a06c633b60065bd4519b8527147
All Future Characters
0
668
855
2024-11-18T20:13:51Z
PimguOPM
556245
/* started future characters */
wikitext
text/x-wiki
[[File:Character icon.png]]
== Overview ==
This sections primary use is for future planning, global as of now is about 22 months behind CN server. This list is all Future characters in Order: All ones not listed are in Global already.
2df8ffa02dcfecc80e4926d05ddf8c22ea8fbe62
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2024-11-18T20:15:24Z
PimguOPM
556245
PimguOPM moved page [[All Characters]] to [[All Future Characters]]: Misspelled title
wikitext
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[[File:Character icon.png]]
== Overview ==
This sections primary use is for future planning, global as of now is about 22 months behind CN server. This list is all Future characters in Order: All ones not listed are in Global already.
2df8ffa02dcfecc80e4926d05ddf8c22ea8fbe62
All Characters
0
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2024-11-18T20:15:24Z
PimguOPM
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PimguOPM moved page [[All Characters]] to [[All Future Characters]]: Misspelled title
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#REDIRECT [[All Future Characters]]
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MidgameCrisis
0
656
860
859
2024-11-18T20:24:51Z
Arashi
556246
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== Overview ==
MidGameCrisis (previously MisoSpicy, OmegaKick, STFU, and Rise) is one of the top clubs in server 44-65. Some notable members include: [[JoshyKilljoy]], [[Featherless]], [[DrSchlitz]] and [[KayzX]].
264440a5adb1299e8fcecde58c273607191137ec
Luie
0
508
861
840
2024-11-18T20:33:36Z
PimguOPM
556245
/* Added: 'Most Popular uploads' */
wikitext
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{{Community Infobox
|title= Luie
|image= Luie pfp.png
|Status= Active(ish)
|Nicknames= AVM God, Pocoyo
|Titles= Content Creator, Infamous Figure
|Account Name= Unknown, Formerly LiliG
|Discord= luiekid
|Youtube= [https://www.youtube.com/@Luiekid Luie Youtube]
}}
== Overview ==
Luie is a OPMTS player and Youtuber. He is also a former pilot of LiliG and top spender. His content primarily revolves around OPMTS character guides and account reviews, with the occasional video covering "drama" within the community. He has since quit YouTube to focus on school.
== Most Popular Uploads ==
1. [https://www.youtube.com/live/ktB963sHTj0?feature=shared. Zell Account Review]
2. [https://www.youtube.com/live/E2lzkKtF01g?feature=shared. LetMeCook Account Review]
3. [https://www.youtube.com/live/uNqjaMB0Kjk?feature=shared. Reaper Account Review]
== Controversy ==
=== Learning the Truth ===
On July 4th 2024 would premiere a [https://www.youtube.com/watch?v=U7jMYFEpqaY video] titled "Learning the Truth.", where he would outline the insider information the official Discord's moderation would receive from the developers. The controversy from this video would come from the fact that Luie was also receiving this information from the mods because of his status as a high spender, however he would not share this information to the general community similarly to the mods. This video would also mention [[KayzX]], calling issue to his credibility and trustworthiness but would not provide any proof.
=== Throwing for Money ===
Sometime in August, Luie was paid by an anonymous player to "throw" the war and in turn help the anonymous player's club win the war.
=== Scamming Editor ===
There have been reports that Luie did not pay zilas for editing one of his videos, despite a price being agreed upon.
=== Plagiarism ===
On July 22nd 2024, KayzX would reveal that Luie would copy Kayz's video tags under each of his videos.
d70616397e06a1c09aba051ef90f8ba1d3458274
Gamma
0
506
862
591
2024-11-18T20:36:28Z
PimguOPM
556245
/* Added: 'Most Popular uploads' */
wikitext
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{{Community Infobox
|title= Gamma
|image= Gamma pfp.png
|Status= Active(ish)
|Nicknames= Scamma
|Titles= Content Creator, Former Top Player, Former Top Spender
|Account Name= O.D.I.N/Dr. Gooner (formerly)
|Discord= gammaraysss
|Youtube= [https://www.youtube.com/@gammamobile Gamma Youtube]
}}
== Overview ==
Gamma is an American OPMTS player and Youtuber who primarily covers OPMTS and Solo Leveling: Arise. His OPMTS content primarily consists account reviews and the occasional game update livestream. Overall Gamma has slowed down both playing and making content on the game due to burnout over the game.
== Most Popular Uploads ==
1. [https://youtu.be/5jRd_gI9sIA?feature=shared. Genos PvP Goes Hard OPM The Strongest Global]
2. [https://youtu.be/gqsrkq-DH7c?feature=shared. Boros Nuclear Build (One Shotting Club Boss Geryu! 2b Damage!) OPM: The Strongest GLOBAL]
3. [https://youtu.be/MUTLrbEp750?feature=shared. The First 600 SAC Genos + Summons and Damage Tests! WAS HE WORTH IT?]
== Trivia ==
* Gamma's YouTube profile picture is Igris from the manhwa/anime Solo Leveling.
04536e4e1a7d246329eaefc165d16b493518f64e
Masesq
0
504
863
589
2024-11-18T20:41:46Z
PimguOPM
556245
/* Added: 'Most Popular uploads' */
wikitext
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{{Community Infobox
|title= masesq
|image= Masesq 2.png
|Status= Active
|Nicknames=
|Titles= Content Creator, Top Player, Top Spender
|Account Name= masesq
|Discord= masesq_yt
|Youtube= [https://www.youtube.com/@masesq masesq Youtube]
}}
== Overview ==
Masesq is a gacha/mobile game youtuber who covers OPMTS as well as a variety of other mobile games. His OPMTS content primarily consists of new character breakdowns and PVP showcases of each new character.
He is also considered the "best" player in OPMTS in regards to overall wins and PVP placements such as Honor battle in EBZ.
== Most Popular Uploads ==
1. [https://youtu.be/qJbhLDX-a5s?feature=shared. Kenpachi Contest Top 16 Bleach Immortal Souls]
2. [https://www.youtube.com/watch?v=EkOureW9zIo. Tier List Update 6v6 April 2021 Bleach Immortal Soul (See Description)]
3. [https://www.youtube.com/watch?v=nqB5yT6CLV0. Top 10 Musts When Starting Bleach Immortal Souls (see description)]
== Trivia ==
* Masesq is also the head mod in the official discord.
6d1bba93894d33d2892e22d28fe9d856348d2996
Top Players
0
495
864
640
2024-11-18T20:49:32Z
DovesHelmet
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== Overview ==
Top Players are players who rank highly in PVP game modes such as Honor Battle, EBZ, and Live Clash. Not every Top Player is a Top Spender, either because they have not revealed their top-up, or are very efficient with their spending.
A list of current top players can be seen below:
* [[masesq]]
* [[Jacopo]]
* [[Graves]]
* [[mobad]]
* [[FNX]]
* [[Josmany123]]
* [[Featherless]]
* [[Jackson]]
* [[DrSchlitz]]
* [[JoshyKilljoy]]
* [[Peppemang]]
* [[Ippo]]
* [[Druid]]
* [[IиfiиiтУ]]
b762f9d94ba53af49b1327406f8de51b4c85d63a
876
864
2024-11-18T23:42:01Z
DovesHelmet
544896
/* Overview */
wikitext
text/x-wiki
== Overview ==
Top Players are players who rank highly in PVP game modes such as Honor Battle, EBZ, and Live Clash. Not every Top Player is a Top Spender, either because they have not revealed their top-up, or are very efficient with their spending.
A list of current top players can be seen below:
* [[masesq]]
* [[Jacopo]]
* [[Graves]]
* [[mobad]]
* [[FNX]]
* [[Josmany132]]
* [[Featherless]]
* [[Jackson]]
* [[DrSchlitz]]
* [[JoshyKilljoy]]
* [[Peppemang]]
* [[Ippo]]
* [[Druid]]
* [[IиfiиiтУ]]
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File:Blackshot.png
6
670
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2024-11-18T20:50:44Z
DovesHelmet
544896
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blackshot
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IиfiиiтУ
0
671
866
2024-11-18T20:53:03Z
DovesHelmet
544896
Created page with "{{Community Infobox |title= IиfiиiтУ |image= Blackshot.png |Status= Active |Nicknames= Blackshot, Backshot, Zelion's Feet Sniffer |Titles= Top Player, Top Spender |Account Name= IиfiиiтУ (formerly chillpunch) |Discord= .blackshot |}} == Overview == IиfiиiтУ is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ. The account was inherited from chillpunch, who was previously the 2nd strongest in server 1."
wikitext
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{{Community Infobox
|title= IиfiиiтУ
|image= Blackshot.png
|Status= Active
|Nicknames= Blackshot, Backshot, Zelion's Feet Sniffer
|Titles= Top Player, Top Spender
|Account Name= IиfiиiтУ (formerly chillpunch)
|Discord= .blackshot
|}}
== Overview ==
IиfiиiтУ is a top player in OPMTS, mostly known for his high placements in Honor Battle and EBZ. The account was inherited from chillpunch, who was previously the 2nd strongest in server 1.
b027cc3b220f30221c2e7ff4c79f666c1b29bae5
Pimgu
0
512
867
851
2024-11-18T22:58:52Z
PimguOPM
556245
/* Added: nickname for pimgu, pimgesq */
wikitext
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{{Community Infobox
|title= Pimgu
|image= Pimgu.png
|Status= Active (on SEA)
|Nicknames= Pimgesq
|Titles= Content Creator
|Account Name= PimguYT (SEA), Pimgu (CN)
|Discord= .pimgu
|Youtube= [https://www.youtube.com/@PimguOPM Pimgu Youtube]
}}
== Overview ==
Pimgu is an American OPMTS player and Youtuber. He primarily focuses on playing and making content for the SEA and CN version of the game, however he has played and made content the global version. His content mainly revolves around making character guides, pulling for characters, and tier lists.
He is mostly known for getting incredibly lucky on character pulls/awakenings.
== Most Popular Uploads ==
1. [https://youtu.be/sopqahlk1yw?feature=shared. SSR+ to UR Tier list]
2. [https://youtu.be/3xvBVE_Rhp8?feature=shared. June 2024 Tier list]
3. [https://youtu.be/gPw2K3Su1_o?feature=shared. Beginners Guide]
== Trivia ==
* Pimgu's YouTube profile picture is Tatsumaki from the Webcomic version of One Punch Man.
04710566d2160439a5fded5bc1a915676c775691
All Future Characters
0
668
868
856
2024-11-18T23:05:43Z
PimguOPM
556245
/* added zombieman link to future characters */
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[[File:Character icon.png]]
== Overview ==
This sections primary use is for future planning, global as of now is about 22 months behind CN server. This list is all Future characters in Order: All ones not listed are in Global already.
* [[Zombieman+]]: likely to release December 1st 2024
91b0092aa7847f9fde033a8f74ecdf5b318cea13
885
868
2024-11-19T00:25:49Z
PimguOPM
556245
/* Update Future Characters */
wikitext
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[[File:Character icon.png]]
== Overview ==
This sections primary use is for future planning, global as of now is about 22 months behind CN server. This list is all Future characters in Order: All ones not listed are in Global already.
== Upcoming Character Rarities ==
[[File:SSR+.png]]
* [[Subterranean King+]]
* [[Zombieman+]]: likely to release December 1st 2024
* [[Metal Knight+]]: likely to release January 1st 2025
* [[Superalloy Darkshine+]]: likely to release February 1st 2025 or on the Awaken Wheel
[[File:UR.png]]
* [[UR Tatsumaki]]: likely to release December 1st 2024
92847f50cd47f9dac459d97889b92210a8edb1e4
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PimguOPM
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wikitext
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[[File:Character icon.png]]
== Overview ==
This sections primary use is for future planning, global as of now is about 22 months behind CN server. This list is all Future characters in Order: All ones not listed are in Global already.
== Upcoming Character Rarities ==
[[File:SSR+.png]]
* [[Subterranean King+]]
* [[Zombieman+]]: likely to release December 1st 2024
* [[Metal Knight+]]: likely to release January 1st 2025
* [[Superalloy Darkshine+]]: likely to release February 1st 2025 or on the Awaken Wheel
[[File:UR.png]]
* [[UR Tatsumaki]]: likely to release February 1st 2025 or March 1st 2025
24c9ef721340e1ba6cfa69d2087d8ff328c2dfde
889
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PimguOPM
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wikitext
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[[File:Character icon.png]]
== Overview ==
This sections primary use is for future planning, global as of now is about 22 months behind CN server. This list is all Future characters in Order: All ones not listed are in Global already.
== Upcoming Character Rarities ==
[[File:SSR+.png]]
* [[Subterranean King+]]
* [[Zombieman+]]: likely to release December 1st 2024
* [[Metal Knight+]]: likely to release January 1st 2025
* [[Superalloy Darkshine+]]: likely to release February 1st 2025 or on the Awaken Wheel
== ==
[[File:UR.png]]
* Esper [[UR Tatsumaki]]: likely to release February 1st 2025 or March 1st 2025
* Duelist [[UR Speed-O'-Sound Sonic]]: likely to release March 1st 2025 or April 1st 2025
* Hi-Tech [[UR G4]]: likely to release April 1st 2025 or May 1st 2025
* Grappler [[UR Suiryu]]: likely to release May 1st 2025 or June 1st 2025
* Esper [[UR Boros]]: likely to release June 1st 2025 or July 1st 2025
* Duelist [[UR Metal Bat]]: likely to release July 1st 2025 or August 1st 2025
* Grappler [[UR Bengpu/Bomb]]: likely to release August 1st 2025 or September 1st 2025
== Star Guardian Series ==
* Esper [[UR King]]: likely to release September 1st 2025 or October 1st 2025
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2024-11-19T00:41:02Z
PimguOPM
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/* */
wikitext
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[[File:Character icon.png]]
== Overview ==
This sections primary use is for future planning, global as of now is about 22 months behind CN server. This list is all Future characters in Order: All ones not listed are in Global already.
== Upcoming Character Rarities ==
[[File:SSR+.png]]
* [[Subterranean King+]]
* [[Zombieman+]]: likely to release December 1st 2024
* [[Metal Knight+]]: likely to release January 1st 2025
* [[Superalloy Darkshine+]]: likely to release February 1st 2025 or on the Awaken Wheel
[[File:UR.png]]
* Esper [[UR Tatsumaki]]: likely to release February 1st 2025 or March 1st 2025
* Duelist [[UR Speed-O'-Sound Sonic]]: likely to release March 1st 2025 or April 1st 2025
* Hi-Tech [[UR G4]]: likely to release April 1st 2025 or May 1st 2025
* Grappler [[UR Suiryu]]: likely to release May 1st 2025 or June 1st 2025
* Esper [[UR Boros]]: likely to release June 1st 2025 or July 1st 2025
* Duelist [[UR Metal Bat]]: likely to release July 1st 2025 or August 1st 2025
* Grappler [[UR Bengpu/Bomb]]: likely to release August 1st 2025 or September 1st 2025
== Star Guardian Series ==
* Esper [[UR King]]: likely to release September 1st 2025 or October 1st 2025
77b5df65dd6533f130fc3b4a3fad0d66de578455
File:Zombieman+.PNG
6
672
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2024-11-18T23:10:22Z
PimguOPM
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ZBM+
wikitext
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== Summary ==
ZBM+
== Licensing ==
{{License|game}}
58740334ef33ac723254f180a1a3ea346591ff56
Zombieman+
0
673
870
2024-11-18T23:11:42Z
PimguOPM
556245
Created page with "{{DRUID Infobox |title= Zombie Man |image= Zombieman+.PNG |Rarity= SSR+ |Type= Duelist |Faction= Hero |Role= Same Row Speed Up, Encourage Allies |Scaling= ATK, SPD |ATK= 585 |HP= 3510 |DEF= 148 |SPD= 120 }}"
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{{DRUID Infobox
|title= Zombie Man
|image= Zombieman+.PNG
|Rarity= SSR+
|Type= Duelist
|Faction= Hero
|Role= Same Row Speed Up, Encourage Allies
|Scaling= ATK, SPD
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 120
}}
76b585553d7387fb95861b1b065fe543190941f0
871
870
2024-11-18T23:35:50Z
PimguOPM
556245
wikitext
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{{DRUID Infobox
|title= Zombie Man
|image= Zombieman+.PNG
|Rarity= SSR+
|Type= Duelist
|Faction= Hero
|Role= Same Row Speed Up, Encourage Allies
|Scaling= ATK, SPD
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 120
}}
== Outline ==
Zombieman+ (aka ZBM+) is one of the evolved versions of Zombieman and the 5th and last SSR+ Duelist.
== Release Date ==
Zombieman+ will likely be released in the banner of December 1st 2024
== How To Get ==
ZBM+ will likely be released on the Black Ticket banner.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3 combo strikes for 120% ATK DMG.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a whole row for 4 consecutive strikes for 360%(''500%'') of ATK, Grant Same Row allies Specialized Speed Up for 1 turn.
Specialized Speed up: Increases their SPD to 90%(''95%'') of Zombieman's SPD. Their SPD remains the same if it's higher than Zombieman's SPD
Requires 0 Energy Points to Activate
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
At the start of the battle, grants Specialized Speed Up (Increases SPD by 20%(''25%'')('''30%'''), if the main target’s SPD is lower than Zombieman, deals 500% ATK as Extra DMG).
=== Awakened Passive (''AWK 2'') ===
Before the Battle begins, grants Encourage to all allies for 3(''5'') turns. Triggers Regeneration after taking fatal damage.
Specialized Speed up: Increases their SPD to 90%(''95%'') of Zombieman's SPD. Their SPD remains the same if it's higher than Zombieman's SPD
Encourage: Grants 2(''3'') energy at the start of each turn
Regeneration: When Ally is present, recover 60% of Max HP before action up to 3(''5'') times.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (SPD Increase).
=== Awakening ===
5★ Maximum (SPD Increase).
== Gear ==
=== Gear Set ===
No Keepsake: 3 ATK/SPD
Keepsake: all ATK/SPD
Flash, Monk, Ninja, or Fiery for set.
=== Buff Gear ===
ATK% Hero: SPD%, ATK%
ATK% Grappler: CRIT, ATK
ATK% S-CLass: Bonus DMG, ATK
== F2P Recommendation ==
Because ZBM+ is a Speedster, you should NOT Awaken him if possible as Speedsters are only useful in PVP, require a lot of investment, and are always outdated when the next Speedster is released.
b79ad00c23748bbf729ad28a303edde19d8c0e50
Glossary
0
284
872
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2024-11-18T23:39:36Z
Arashi
556246
/* Community */
wikitext
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== City ==
==== Bottom Icons ====
* [[Home]]
* [[Quest]]
* [[Album]]
* [[Saitama]]
* [[Bag]]
* [[Tactic Skill]]
* [[Character]]
* [[Exploration]]
* [[Friend]]
* [[Mail]]
* [[Community]]
* [[All Future Characters]]
==== Top Icons ====
* [[Hero Backup]]
* [[Event]]
* [[Benefits]]
* [[Mall]]
* [[Mystery Store]]
==== Misc. ====
* [[Profile]]
* [[Exp Bonus]]
* [[Currencies]]
* [[Resources]]
* [[Chat]]
* [[Title Screen]]
* [[Stats]]
== Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
== Community ==
* [[Top Spenders]]
* [[Top Players]]
* [[Content Creators]]
* [[Infamous Figures]]
* [[Top Clubs]]
* [[Notable Community Members]]
2e5b48609e25e2906b2e0c636e5f7ae83dafe947
Josmany132
0
537
873
628
2024-11-18T23:41:26Z
DovesHelmet
544896
DovesHelmet moved page [[Josmany123]] to [[Josmany132]]: Misspelled title
wikitext
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{{Community Infobox
|title= Josmany
|image= Josmany.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= ©Josmany132
|Discord= christopher132
|Youtube=
}}
== Overview ==
Josmany is a top player and spender in OPMTS. He is known for his very high placements in Live Clash, Honor Battle, and EBZ. It is also rumored that he sponsors his club members, however this is not fully confirmed.
69a7cb2f2f3977e7ee4e9b694147b7d3dc5c16c9
Josmany123
0
674
874
2024-11-18T23:41:26Z
DovesHelmet
544896
DovesHelmet moved page [[Josmany123]] to [[Josmany132]]: Misspelled title
wikitext
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#REDIRECT [[Josmany132]]
ddbeb3caa8225719881574dfb7a5839d18499185
Top Spenders
0
494
875
836
2024-11-18T23:41:53Z
DovesHelmet
544896
/* Overview */
wikitext
text/x-wiki
== Overview ==
Top Spenders are players who have shown their Top-Up and have exceeded 5 figures worth of spending. Not every top spender is a top player as some spenders either have other people playing their account, or are not efficiently spending.
A list of known top spenders can be seen below:
* [[masesq]]
* [[LiliG]]
* [[Great Leader]]
* [[Currenttz]]
* [[Featherless]]
* [[Creawen]]
* [[FNX]]
* [[Jackson]]
* [[JoshyKilljoy]]
* [[Infant]]
* [[Josmany132]]
3a5657f0fad42e10089bd46100589a0e37b1ea48
Notable Community Members
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675
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2024-11-18T23:45:55Z
Arashi
556246
Created page with "== Overview == Notable community members are people who are active in the community on a frequent basis or provide something to the community such as helping other players. They aren’t necessarily strong but they have some sort of presence in the community or are well known by the community. A list of notable community members can be seen below: * [[Monke]]"
wikitext
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== Overview ==
Notable community members are people who are active in the community on a frequent basis or provide something to the community such as helping other players. They aren’t necessarily strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Monke]]
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2024-11-19T00:30:31Z
Arashi
556246
/* Overview */
wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis or provide something to the community such as helping other players. They aren’t necessarily strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Dove]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Monke]]
* [[Zelion]]
* [[Zilas]]
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888
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2024-11-19T00:35:40Z
Arashi
556246
wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Dove]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Monke]]
* [[Zelion]]
* [[Zilas]]
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892
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2024-11-19T00:48:33Z
PimguOPM
556245
/* Overview */
wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Dove]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Monke]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
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2024-11-19T00:50:28Z
Arashi
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wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Currentz]]
* [[Dove]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
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2024-11-19T00:59:11Z
Arashi
556246
wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Currenttz]]
* [[Dove]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
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2024-11-19T01:03:14Z
Arashi
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wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Currentz]]
* [[Dove]]
* [[Druid]]
* [[FNX]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson]]
* [[Jacopo]]
* [[JoshyKilljoy]]
* [[Josmany132]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
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2024-11-19T01:03:46Z
Arashi
556246
Undo revision [[Special:Diff/899|899]] by [[Special:Contributions/Arashi|Arashi]] ([[User talk:Arashi|talk]])
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== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Currenttz]]
* [[Dove]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
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2024-11-19T01:18:15Z
Arashi
556246
wikitext
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== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Currenttz]]
* [[Dove]]
* [[Dragon]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
8 [[Makro77]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
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2024-11-19T01:18:52Z
Arashi
556246
wikitext
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== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Currenttz]]
* [[Dove]]
* [[Dragon]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Makro77]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
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File:STK+.PNG
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2024-11-18T23:46:27Z
PimguOPM
556245
STK+
wikitext
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== Summary ==
STK+
== Licensing ==
{{License|game}}
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Monke
0
677
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2024-11-18T23:55:43Z
Arashi
556246
Created page with "{{Community Infobox |title= Monke |image= |Status= Active |Nicknames= FreakyMonke |Titles= community member, low spender |Account Name= BigMonke |Discord= monke_joestar |Youtube= }} == Overview == Monke is a member of [[Oppai]] in the first server group. He is well known in the community for being a troll, helper, and general active member of the discord community. He is extremely active in [[KayzX]]’s discord and quite active in almost all public servers in the..."
wikitext
text/x-wiki
{{Community Infobox
|title= Monke
|image=
|Status= Active
|Nicknames= FreakyMonke
|Titles= community member, low spender
|Account Name= BigMonke
|Discord= monke_joestar
|Youtube=
}}
== Overview ==
Monke is a member of [[Oppai]] in the first server group. He is well known in the community for being a troll, helper, and general active member of the discord community. He is extremely active in [[KayzX]]’s discord and quite active in almost all public servers in the community. He is low spender and a top 50 player in his server group.
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2024-11-18T23:56:24Z
Arashi
556246
wikitext
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{{Community Infobox
|title= Monke
|image=
|Status= Active
|Nicknames= FreakyMonke
|Titles= community member, low spender
|Account Name= BigMonke
|Discord= monke_joestar
|Youtube=
}}
== Overview ==
Monke is a member of [[Oppai]] in the first server group. He is well known in the community for being a troll, helper, and general active member of the discord community. He is extremely active in [[KayzX]]’s discord and quite active in almost all public servers in the community. He is a low spender and a top 50 player in his server group.
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894
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2024-11-19T00:56:18Z
Arashi
556246
wikitext
text/x-wiki
{{Community Infobox
|title= Monke
|image=
|Status= Active
|Nicknames= FreakyMonke
|Titles= community member, low spender
|Account Name= BigMonke
|Discord= monke_joestar
|Youtube=
}}
== Overview ==
Monke is an American OPMTS player and member of [[Oppai]] in the first server group. He is well known in the community for being a troll, helper, and general active member of the discord community. He is extremely active in [[KayzX]]’s discord and quite active in almost all public servers in the community. He is a low spender and a top 50 player in his server group.
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897
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2024-11-19T01:02:24Z
Arashi
556246
wikitext
text/x-wiki
{{Community Infobox
|title= Monke
|image=
[[File:Monke.png|thumb]]
|Status= Active
|Nicknames= FreakyMonke
|Titles= community member, low spender
|Account Name= BigMonke
|Discord= monke_joestar
|Youtube=
}}
== Overview ==
Monke is an American OPMTS player and member of [[Oppai]] in the first server group. He is well known in the community for being a troll, helper, and general active member of the discord community. He is extremely active in [[KayzX]]’s discord and quite active in almost all public servers in the community. He is a low spender and a top 50 player in his server group.
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2024-11-19T01:02:52Z
Arashi
556246
wikitext
text/x-wiki
{{Community Infobox
|title= Monke
|image= [[File:Monke.png|thumb]]
|Status= Active
|Nicknames= FreakyMonke
|Titles= community member, low spender
|Account Name= BigMonke
|Discord= monke_joestar
|Youtube=
}}
== Overview ==
Monke is an American OPMTS player and member of [[Oppai]] in the first server group. He is well known in the community for being a troll, helper, and general active member of the discord community. He is extremely active in [[KayzX]]’s discord and quite active in almost all public servers in the community. He is a low spender and a top 50 player in his server group.
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904
898
2024-11-19T01:08:35Z
Arashi
556246
wikitext
text/x-wiki
{{Community Infobox
|title= Monke
|image= monke.png
|Status= Active
|Nicknames= FreakyMonke
|Titles= community member, low spender
|Account Name= BigMonke
|Discord= monke_joestar
|Youtube=
}}
== Overview ==
Monke is an American OPMTS player and member of [[Oppai]] in the first server group. He is well known in the community for being a troll, helper, and general active member of the discord community. He is extremely active in [[KayzX]]’s discord and quite active in almost all public servers in the community. He is a low spender and a top 50 player in his server group.
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Subterranean King+
0
678
881
2024-11-19T00:09:06Z
PimguOPM
556245
/* STK article finished */
wikitext
text/x-wiki
{{DRUID Infobox
|title= Dream Subterranean King
|image= STK+.PNG
|Rarity= SSR+
|Type= Duelist
|Faction= Villain
|Role= All Breakthrough, Specialized Burn
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 107
}}
== Outline ==
Dream Subterranean King+ (aka STK+) is the upgraded version of Subterranean King and the 4th(?) and second to or last SSR+ Duelist.
== Release Date ==
Lmao Who knows
== How To Get ==
STK+ is likely to be released as part of the Awakening Wheel.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies with 4 combo strikes for 240% (''400%'') ATK DMG, Can trigger Breakthrough once per target per ultimate.
Breakthrough: Instantly removes target's DMG Ignore effect granted by Unyielding-type effect.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When battle begins, grants self 800%(1500%)(2200%) of ATK as Specialized Guard.
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects.
=== Awakened Passive (''AWK 2'') ===
Has a 50% chance to inflict Specialized Burn. Absorbs Specialized Burn DOT DMG on enemies to restore Specialized Guard.
Specialized Burn: DoT by 150% ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects, and effects of the same type can be stacked.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (Spec. Guard increase)
=== Awakening ===
5★ Maximum (Spec. Guard increase)
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces
Primal, Martial Arts, Fiery, Drive, Machine. for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Duelist: CRIT, ATK, Hit
ATK% Demon: Bonus DMG, ATK
== F2P Recommendation ==
STK+ is very good for PVE and PVP, however he is on wheel, which is a very F2P unfriendly event. You should '''NOT''' pull for him '''UNLESS''' you are a large whale.
63af3ceaa2bb53e3aa89ea41ab87353b555207b8
882
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2024-11-19T00:10:03Z
PimguOPM
556245
/* Passive Skills (5★ Limit Break, 5★ AWK) */
wikitext
text/x-wiki
{{DRUID Infobox
|title= Dream Subterranean King
|image= STK+.PNG
|Rarity= SSR+
|Type= Duelist
|Faction= Villain
|Role= All Breakthrough, Specialized Burn
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 107
}}
== Outline ==
Dream Subterranean King+ (aka STK+) is the upgraded version of Subterranean King and the 4th(?) and second to or last SSR+ Duelist.
== Release Date ==
Lmao Who knows
== How To Get ==
STK+ is likely to be released as part of the Awakening Wheel.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies with 4 combo strikes for 240% (''400%'') ATK DMG, Can trigger Breakthrough once per target per ultimate.
Breakthrough: Instantly removes target's DMG Ignore effect granted by Unyielding-type effect.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When battle begins, grants self 800%(''1500%'')('''2200%''') of ATK as Specialized Guard.
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects.
=== Awakened Passive (''AWK 2'') ===
Has a 50% chance to inflict Specialized Burn. Absorbs Specialized Burn DOT DMG on enemies to restore Specialized Guard.
Specialized Burn: DoT by 150% ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects, and effects of the same type can be stacked.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (Spec. Guard increase)
=== Awakening ===
5★ Maximum (Spec. Guard increase)
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces
Primal, Martial Arts, Fiery, Drive, Machine. for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Duelist: CRIT, ATK, Hit
ATK% Demon: Bonus DMG, ATK
== F2P Recommendation ==
STK+ is very good for PVE and PVP, however he is on wheel, which is a very F2P unfriendly event. You should '''NOT''' pull for him '''UNLESS''' you are a large whale.
f9b570d0e910e0f7086fef83a43eb3491e0d1f01
883
882
2024-11-19T00:10:46Z
PimguOPM
556245
/* Awakening */
wikitext
text/x-wiki
{{DRUID Infobox
|title= Dream Subterranean King
|image= STK+.PNG
|Rarity= SSR+
|Type= Duelist
|Faction= Villain
|Role= All Breakthrough, Specialized Burn
|Scaling= ATK, ATK%
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 107
}}
== Outline ==
Dream Subterranean King+ (aka STK+) is the upgraded version of Subterranean King and the 4th(?) and second to or last SSR+ Duelist.
== Release Date ==
Lmao Who knows
== How To Get ==
STK+ is likely to be released as part of the Awakening Wheel.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 2 combo strikes for 120% ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks all enemies with 4 combo strikes for 240% (''400%'') ATK DMG, Can trigger Breakthrough once per target per ultimate.
Breakthrough: Instantly removes target's DMG Ignore effect granted by Unyielding-type effect.
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When battle begins, grants self 800%(''1500%'')('''2200%''') of ATK as Specialized Guard.
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects.
=== Awakened Passive (''AWK 2'') ===
Has a 50% chance to inflict Specialized Burn. Absorbs Specialized Burn DOT DMG on enemies to restore Specialized Guard.
Specialized Burn: DoT by 150% ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times
Specialized Guard: Absorbs incoming DMG up to 15 times of original Max HP, removes Bonus HP effects, and effects of the same type can be stacked.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (Spec. Guard increase)
=== Awakening ===
4★ Minimum
5★ Maximum (Spec. Guard increase)
== Gear ==
=== Gear Set ===
ATK/ATK% to all pieces
Primal, Martial Arts, Fiery, Drive, Machine. for set.
=== Buff Gear ===
ATK% Villain: ATK%, ATK
ATK% Duelist: CRIT, ATK, Hit
ATK% Demon: Bonus DMG, ATK
== F2P Recommendation ==
STK+ is very good for PVE and PVP, however he is on wheel, which is a very F2P unfriendly event. You should '''NOT''' pull for him '''UNLESS''' you are a large whale.
18f8633d5c3273b949530addd58e7805ed930b9b
File:UR.png
6
679
884
2024-11-19T00:20:40Z
PimguOPM
556245
UR rarity
wikitext
text/x-wiki
== Summary ==
UR rarity
== Licensing ==
{{License|game}}
27232d4b26dc642f56e74eb78613d39e31a35d82
Great Leader
0
515
891
843
2024-11-19T00:43:09Z
PimguOPM
556245
/* Harassment */
wikitext
text/x-wiki
{{Community Infobox
|title= Great Leader
|image= unknown.png
|Status= Active (as a sponsor)
|Nicknames=
|Titles= Top Spender, Infamous Figure
|Account Name= Druid
|Discord= greatleader_
|Youtube=
}}
== Overview ==
Great Leader is an American OPMTS player/sponsor. He is currently sponsoring the account "Druid" which is being ran/assisted by Syntox. Great Leader is also widely known for his lack of a filter within community discords, often speaking his mind about his opinions of other players, his ex wife, and minorities.
== Controversy ==
=== Doxxing ===
Great Leader has publicly doxxed, tried to dox, and threatened to dox many players of OPMTS including [[masesq]], Arhaan, and [[KayzX]]. This has led to him being banned in KayzX's discord.
=== Harassment ===
Great Leader will often harass players he does not like, occasionally people he does like too.
== Trivia ==
* Great Leader has a malamute/wolf mix named Druid.
6e46b44310dc291258f2b241ffafc75b6cca006e
Supreme Whales
0
654
896
822
2024-11-19T01:00:44Z
Arashi
556246
wikitext
text/x-wiki
== Overview ==
Supreme Whales (aka Whales) is one of the top clubs in server 24-43. Some notable members include: [[LiliG]], [[FNX]], [[Graves]], and [[Zilas]].
8927c6a6af8f81b35d3a19a45492fd537f6d8d1c
File:Monke.png
6
680
901
2024-11-19T01:04:59Z
Arashi
556246
wikitext
text/x-wiki
monke
02e27f7790eb8469a65ae47c5927074f806a0c5e
Zell
0
681
902
2024-11-19T01:06:19Z
PimguOPM
556245
Created page with "{{Community Infobox |title= Zell |image= |Status= Active |Nicknames= Deerling |Titles= community member, F2P i think |Account Name= cant rember |Discord= Zell |Youtube= }} == Overview == Zell is an OPMTS player, who is very well known in the community for being pretty silly Often got account reviews from [[Pimgu]] and once from [[Luie]], has since lowered the amount of accounts she playing on"
wikitext
text/x-wiki
{{Community Infobox
|title= Zell
|image=
|Status= Active
|Nicknames= Deerling
|Titles= community member, F2P i think
|Account Name= cant rember
|Discord= Zell
|Youtube=
}}
== Overview ==
Zell is an OPMTS player, who is very well known in the community for being pretty silly
Often got account reviews from [[Pimgu]] and once from [[Luie]], has since lowered the amount of accounts she playing on
f174cbb2dae2a2218fe16e3c9b1712376a8777b2
903
902
2024-11-19T01:06:48Z
PimguOPM
556245
wikitext
text/x-wiki
{{Community Infobox
|title= Zell
|image=
|Status= Active
|Nicknames= Deerling
|Titles= community member, F2P i think
|Account Name= cant rember
|Discord= Zell
|Youtube=
}}
== Overview ==
Zell is an OPMTS player, who is very well known in the community for being pretty silly
Often got account reviews from [[Pimgu]] and once from [[Luie]], has since lowered the amount of accounts she's playing on
e4329df0a5b530ceef0fe824f7557a1328a0f924
906
903
2024-11-19T01:12:41Z
PimguOPM
556245
wikitext
text/x-wiki
{{Community Infobox
|title= Zell
|image= Frogplaceholder.png
|Status= Active(maybe)
|Nicknames= Zell, Deerling
|Titles= community member
|Account Name= cant rember
|Discord= azel_lf
|Youtube=
}}
== Overview ==
Zell is an OPMTS player, who is very well known in the community for being pretty silly
Often got account reviews from [[Pimgu]] and once from [[Luie]], has since lowered the amount of accounts she's playing on
42e0d7cdb2476316ce073e564e344b7a169fae7c
File:Frogplaceholder.png
6
682
905
2024-11-19T01:09:13Z
PimguOPM
556245
frog
wikitext
text/x-wiki
== Summary ==
frog
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File:URSonic.png
6
683
909
2024-11-19T01:20:08Z
PimguOPM
556245
UR Sonic
wikitext
text/x-wiki
== Summary ==
UR Sonic
== Licensing ==
{{License|game}}
cf0afb6f4ba1a4175a87a5322a60edd0c12e058d
Jackson00567
0
531
910
622
2024-11-19T01:20:10Z
Arashi
556246
Arashi moved page [[Jackson]] to [[Jackson00567]]
wikitext
text/x-wiki
{{Community Infobox
|title= Jackson
|image= Jackson.png
|Status= Active
|Nicknames=
|Titles= Top Player, Top Spender
|Account Name= Jackson00567
|Discord= jackson00567
|Youtube=
}}
== Overview ==
Jackson is a top player and spender in OPMTS. He is known for his high placements in Honor Battle and EBZ.
f278dacaff282313670db68eb19ef1f0cb04072f
Jackson
0
684
911
2024-11-19T01:20:10Z
Arashi
556246
Arashi moved page [[Jackson]] to [[Jackson00567]]
wikitext
text/x-wiki
#REDIRECT [[Jackson00567]]
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Notable Community Members
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Arashi
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wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[Arashi]]
* [[Currenttz]]
* [[Dove]]
* [[Dragon]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson00567]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Makro77]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
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914
912
2024-11-19T01:22:50Z
Arashi
556246
wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[arashi]]
* [[Currenttz]]
* [[Dove]]
* [[Dragon]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson00567]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Makro77]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
b66af17ecac46d0888513fd97e0b5836a24a5697
953
914
2024-11-19T02:22:22Z
PimguOPM
556245
wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[arashi]]
* [[Currenttz]]
* [[Dove]]
* [[Dragon]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson00567]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Makro77]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
== Dumbass ==
* [[Cereal]]
1eaa8cbef83bca7b7ec4858473ed2aeddcd6edd5
955
953
2024-11-19T02:23:02Z
PimguOPM
556245
/* Dumbass */
wikitext
text/x-wiki
== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[arashi]]
* [[Currenttz]]
* [[Dove]]
* [[Dragon]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson00567]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Makro77]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
== Dumbfrick ==
* [[Cereal]]
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Top Players
0
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913
876
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Arashi
556246
wikitext
text/x-wiki
== Overview ==
Top Players are players who rank highly in PVP game modes such as Honor Battle, EBZ, and Live Clash. Not every Top Player is a Top Spender, either because they have not revealed their top-up, or are very efficient with their spending.
A list of current top players can be seen below:
* [[masesq]]
* [[Jacopo]]
* [[Graves]]
* [[mobad]]
* [[FNX]]
* [[Josmany132]]
* [[Featherless]]
* [[Jackson00567]]
* [[DrSchlitz]]
* [[JoshyKilljoy]]
* [[Peppemang]]
* [[Ippo]]
* [[Druid]]
* [[IиfiиiтУ]]
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Arashi
0
685
915
2024-11-19T01:27:19Z
Arashi
556246
Created page with "{{Community Infobox |title= arashi |image= |Status= Active |Nicknames= |Titles= high-end player, low spender |Account Name= arashi (formerly [[Project]]), arashi77 (formerly Makro77) |Discord= st0rm_c1oud |Youtube= }} == Overview =="
wikitext
text/x-wiki
{{Community Infobox
|title= arashi
|image=
|Status= Active
|Nicknames=
|Titles= high-end player, low spender
|Account Name= arashi (formerly [[Project]]), arashi77 (formerly Makro77)
|Discord= st0rm_c1oud
|Youtube=
}}
== Overview ==
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916
915
2024-11-19T01:27:38Z
Arashi
556246
wikitext
text/x-wiki
{{Community Infobox
|title= arashi
|image=
|Status= Active
|Nicknames=
|Titles= high-end player, low spender
|Account Name= arashi (formerly [[Project]]), arashi77 (formerly [[Makro77]])
|Discord= st0rm_c1oud
|Youtube=
}}
== Overview ==
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952
916
2024-11-19T02:21:13Z
Arashi
556246
wikitext
text/x-wiki
{{Community Infobox
|title= arashi
|image=
|Status= Active
|Nicknames=
|Titles= community member, low spender
|Account Name= arashi (formerly [[Project]]), arashi77 (formerly [[Makro77]])
|Discord= st0rm_c1oud
|Youtube=
}}
== Overview ==
arashi is an American OPMTS player, a deputy for [[MidGameCrisis]] in the third server group and a member of [[Supreme Whales]]] in the second server group.
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954
952
2024-11-19T02:22:25Z
Arashi
556246
wikitext
text/x-wiki
{{Community Infobox
|title= arashi
|image=
|Status= Active
|Nicknames=
|Titles= community member, low spender
|Account Name= arashi (formerly [[Project]]), arashi77 (formerly [[Makro77]])
|Discord= st0rm_c1oud
|Youtube=
}}
== Overview ==
arashi is an American OPMTS player, a deputy for [[MidgameCrisis]] in the third server group and a member of [[Supreme Whales]]] in the second server group.
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959
954
2024-11-19T02:26:06Z
Arashi
556246
wikitext
text/x-wiki
{{Community Infobox
|title= arashi
|image= [[File:Arashi.jpg|thumb]]
|Status= Active
|Nicknames= racist nick
|Titles= community member, low spender
|Account Name= arashi (formerly [[Project]]), arashi77 (formerly [[Makro77]])
|Discord= st0rm_c1oud
|Youtube=
}}
== Overview ==
arashi is an American OPMTS player, a deputy for [[MidgameCrisis]] in the third server group and a member of [[Supreme Whales]]] in the second server group.
2f3ac7f78e1798ee49a5b70cd57ae2ca5601ee5b
MediaWiki:Disclaimers
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2024-11-19T01:33:47Z
Westgrass
40
init
wikitext
text/x-wiki
-
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MediaWiki:Privacy
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Westgrass
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init
wikitext
text/x-wiki
-
3bc15c8aae3e4124dd409035f32ea2fd6835efc9
MediaWiki:Gadgets-definition
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2024-11-19T01:34:25Z
Westgrass
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init
wikitext
text/x-wiki
* userProfile[ResourceLoader|dependencies=mediawiki.api|default]|userProfile.js|userProfile.css
* hoverShowSpoilers[ResourceLoader|type=styles]|hoverShowSpoilers.css
== Utility gadgets ==
* mpEditLinks[ResourceLoader|rights=editprotected|default]|mpEditLinks.css|mpEditLinks.js
* purge[ResourceLoader|default|type=general|rights=edit,purge|dependencies=mediawiki.util]|purge.js
* UploadMultipleFiles[ResourceLoader|default|rights=edit,upload]|UploadMultipleFiles.js
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Template:License/game
10
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2024-11-19T01:34:33Z
Westgrass
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init
wikitext
text/x-wiki
<includeonly><!--
-->{{#vardefine:rightsholder|<!--
***************************************
***************************************
Step 1/2 [required]
Enter the name of the rightsholder, optionally with a link.
Example without link: indie.io
Example with a URL: [https://www.indie.io/ indie.io]
Edit on the line below this************-->
FingerFun Limited.
<!--Edit on the line above this********
***************************************
***************************************
-->}}<!--
continue to step 2
***************************************
***************************************
Step 2/2 [optional]
Enter the TOS link.
Example link: https://www.indie.io/terms-of-service
-->{{#vardefine:tos|<!--
Edit on the line below this************-->
<!--Edit on the line above this********
***************************************
***************************************
-->}}<!--
DON'T EDIT ANYTHING BELOW THIS
-->{{License/template
| source = {{{source|}}}
| type = developer
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = {{#if:{{#var:rightsholder}}|
<!-- Specific: -->This file is owned by {{#var:rightsholder}} and/or its licensors{{#if:{{#var:tos}}|, and is licensed under the {{#var:rightsholder}} [{{#var:tos}} Terms of Use]}}.<br/>All trademarks and registered trademarks present in the file are proprietary to {{#var:rightsholder}} and/or its licensors.
|
<!-- Generic: -->This file is owned by the applicable game studio and/or its licensors.
}}
}}</includeonly><noinclude>
This template currently looks like: {{License/game}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
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init
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text/x-wiki
<includeonly><!--
-->{{#vardefine:rightsholder|<!--
***************************************
***************************************
Step 1/2 [required]
Enter the name of the rightsholder, optionally with a link.
Example without link: indie.io
Example with a URL: [https://www.indie.io/ indie.io]
Edit on the line below this************-->
FingerFun Limited.FingerFun Limited.
<!--Edit on the line above this********
***************************************
***************************************
-->}}<!--
continue to step 2
***************************************
***************************************
Step 2/2 [optional]
Enter the TOS link.
Example link: https://www.indie.io/terms-of-service
-->{{#vardefine:tos|<!--
Edit on the line below this************-->
<!--Edit on the line above this********
***************************************
***************************************
-->}}<!--
DON'T EDIT ANYTHING BELOW THIS
-->{{License/template
| source = {{{source|}}}
| type = developer
| darkIcon = yes
| icon = [[File:IN COPYRIGHT.svg|50px|link=https://rightsstatements.org/page/InC/1.0/?language=en|IN COPYRIGHT]]
| text = {{#if:{{#var:rightsholder}}|
<!-- Specific: -->This file is owned by {{#var:rightsholder}} and/or its licensors{{#if:{{#var:tos}}|, and is licensed under the {{#var:rightsholder}} [{{#var:tos}} Terms of Use]}}.<br/>All trademarks and registered trademarks present in the file are proprietary to {{#var:rightsholder}} and/or its licensors.
|
<!-- Generic: -->This file is owned by the applicable game studio and/or its licensors.
}}
}}</includeonly><noinclude>
This template currently looks like: {{License/game}}
See {{tl|License}} for full license documentation
[[Category:License templates]]</noinclude>
1d222d7b87626f72bb33e1fe3bdd06af3c2be053
MediaWiki:Theme-definitions
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wikitext
text/x-wiki
* dark[default|bundled|kind=dark]
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Template:License/doc
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init
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text/x-wiki
This template is to be used under a ''Licensing'' heading on file pages to denote the file's license.
== Available licenses ==
=== Game ===
* Usage: <nowiki>{{License|game}}</nowiki>
{{License|game}}
=== Fairuse ===
* Usage: <nowiki>{{License|fairuse}}</nowiki>
{{License|fairuse}}
=== CC0 ===
* Usage: <nowiki>{{License|CC0}}</nowiki>
{{License|CC0}}
=== CC-BY-NC-ND ===
* Usage: <nowiki>{{License|CC-BY-NC-ND}}</nowiki>
{{License|CC-BY-NC-ND}}
=== CC-BY-NC-SA ===
* Usage: <nowiki>{{License|CC-BY-NC-SA}}</nowiki>
{{License|CC-BY-NC-SA}}
=== CC-BY-NC ===
* Usage: <nowiki>{{License|CC-BY-NC}}</nowiki>
{{License|CC-BY-NC}}
=== CC-BY-ND ===
* Usage: <nowiki>{{License|CC-BY-ND}}</nowiki>
{{License|CC-BY-ND}}
=== CC-BY-SA ===
* Usage: <nowiki>{{License|CC-BY-SA}}</nowiki>
{{License|CC-BY-SA}}
=== CC-BY ===
* Usage: <nowiki>{{License|CC-BY}}</nowiki>
{{License|CC-BY}}
=== CC-PD ===
* Usage: <nowiki>{{License|CC-PD}}</nowiki>
{{License|CC-PD}}
=== CC-SRR ===
* Usage: <nowiki>{{License|CC-SRR}}</nowiki>
{{License|CC-SRR}}
'''Providing no parameter (or invalid one) defaults to the nolicense notice:'''
<nowiki>{{License}}</nowiki>{{License}}
'''Source parameter (optional):'''
The source parameter accepts a url to the source where the file came from if necessary for attribution.
Example:
<nowiki>{{License|game|source=https://play.google.com/store/apps/details?id=com.onepunchman.ggplay.sea&hl=en}}</nowiki>
{{License|game|source=https://play.google.com/store/apps/details?id=com.onepunchman.ggplay.sea&hl=en}}
<includeonly>
[[Category:License templates]]
</includeonly>
<noinclude>[[Category:Template documentation]]</noinclude>
25a8a55e6f8add6c246df0710bbfc3b7d2b66411
MediaWiki:Common.js
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2024-11-19T01:37:52Z
Westgrass
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init
javascript
text/javascript
// load various utilities from the commons wiki, including l10nFactory and isEditorActive
mw.loader.getScript( 'https://commons.wiki.gg/MediaWiki:Wdl.js?action=raw\u0026ctype=text/javascript' ).then(function(){
////////////////////////////////////////////////////////////////////////////////
/* Now we can use l10nFactory and isEditorActive /
/* Example for l10nFactory:
var l10n = l10nFactory(mw.config.get('wgUserLanguage'), {
l10n_key {
'en': 'en_text',
'de': 'de_text',
'zh': 'zh_text',
},
l10n_key2 {
'en': 'en_text2',
'zh': 'zh_text2',
}
});
var text = l10n('l10n_key');
*/
////////////////////////////////////////////////////////////////////////////////
/*end of .then() callback*/ });
41191c0219632fc79f3ee060e1b32fed9263c9b4
MediaWiki:Vector.js
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2024-11-19T01:37:59Z
Westgrass
40
init
javascript
text/javascript
/* All JavaScript here will be loaded for users of the Vector skin */
87d9805c38247c2c00381496f97aaaa67fd17ea9
MediaWiki:Common.css/doc
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2024-11-19T01:38:08Z
Westgrass
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wikitext
text/x-wiki
<div class="mw-parser-output" id="dl-variable-doc"><!-- hide this in your global.css if you're familiar with how it works and this documentation is just in your way -->
==Documentation==
This wiki is using the theming template from [[wgg:defaultloadout:MediaWiki:Common.css|here]] and [[wgg:commons:MediaWiki:Wdl.css|here]].
Please be aware of the [[support:Customization_policy|customization policy]] when modifying the theme.
==Stylesheet==
<!-- When rendered on common.css, the actual stylesheet will be right here -->
</div>
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Template:InfoboxGame
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Westgrass
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wikitext
text/x-wiki
<includeonly><infobox>
<title source="title">
<default>{{PAGENAME}}</default>
</title>
<image source="image">
<caption source="caption"/>
</image>
<data source="developer">
<label>Developer</label>
</data>
<data source="publisher">
<label>Publisher</label>
</data>
<data source="release">
<label>Release date</label>
</data>
<data source="platform">
<label>Platform</label>
</data>
</infobox></includeonly><noinclude>
Usage:<pre>
{{InfoboxGame
|title=
|image=
|caption=
|developer=
|publisher=
|release=
|platform=
}}
</pre>
[[Category:Infobox templates]]</noinclude>
ce818e81bba1bab2e1192621b9a8fd4fc7ebe332
File:Site-favicon.ico
6
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2024-11-19T01:38:22Z
Westgrass
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init
wikitext
text/x-wiki
{{license|game}}[[Category:Wiki skin images]]
730c1dfbac3463a01a30338c7a59d9d6bbecd4c4
929
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2024-11-19T01:38:27Z
Westgrass
40
Changed protection settings for "[[File:Site-favicon.ico]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
{{license|game}}[[Category:Wiki skin images]]
730c1dfbac3463a01a30338c7a59d9d6bbecd4c4
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40
Undo revision [[Special:Diff/928|928]] by [[Special:Contributions/Westgrass|Westgrass]] ([[User talk:Westgrass|talk]])
wikitext
text/x-wiki
== Summary ==
Favicon
== Licensing ==
{{License|CC-PD}}
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File:Site-logo.png
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241
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2024-11-19T01:38:32Z
Westgrass
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init
wikitext
text/x-wiki
{{license|game}}[[Category:Wiki skin images]]
730c1dfbac3463a01a30338c7a59d9d6bbecd4c4
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2024-11-19T01:38:38Z
Westgrass
40
Changed protection settings for "[[File:Site-logo.png]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
{{license|game}}[[Category:Wiki skin images]]
730c1dfbac3463a01a30338c7a59d9d6bbecd4c4
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2024-11-19T01:50:06Z
Westgrass
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Undo revision [[Special:Diff/930|930]] by [[Special:Contributions/Westgrass|Westgrass]] ([[User talk:Westgrass|talk]])
wikitext
text/x-wiki
== Summary ==
Game Logo
== Licensing ==
{{License|CC-BY}}
8f877b2d053acab60c71ded3df450f14b404d55f
File:Site-background.jpg
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2024-11-19T01:38:43Z
Westgrass
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init
wikitext
text/x-wiki
{{license|game}}[[Category:Wiki skin images]]
730c1dfbac3463a01a30338c7a59d9d6bbecd4c4
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Westgrass
40
Protected "[[File:Site-background.jpg]]" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
wikitext
text/x-wiki
{{license|game}}[[Category:Wiki skin images]]
730c1dfbac3463a01a30338c7a59d9d6bbecd4c4
945
933
2024-11-19T02:01:51Z
Westgrass
40
Westgrass uploaded [[File:Site-background.jpg]]
wikitext
text/x-wiki
{{license|game}}[[Category:Wiki skin images]]
730c1dfbac3463a01a30338c7a59d9d6bbecd4c4
One Punch Man: The Strongest
0
690
934
2024-11-19T01:38:53Z
Westgrass
40
init
wikitext
text/x-wiki
{{stub}}
{{InfoboxGame
|title=
|image=keyart.jpg
|caption=Game keyart
|developer=FingerFun Limited.
|publisher=FingerFun Limited.
|release=
|platform=PC
}}
'''One Punch Man: The Strongest''' is a game.
[[Category:One Punch Man: The Strongest| ]]
59f9267e0d28a335afa21c6d26a31fb0de86e01e
Category:One Punch Man: The Strongest
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691
935
2024-11-19T01:39:01Z
Westgrass
40
init
wikitext
text/x-wiki
[[category:{{SITENAME}}]]
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Category:Screenshots
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692
936
2024-11-19T01:39:08Z
Westgrass
40
init
wikitext
text/x-wiki
[[Category:Images]]
8820b63e35aedd9d2666fe40b965d4e91ce0a106
MediaWiki:Common.css
8
5
937
6
2024-11-19T01:50:04Z
Westgrass
40
Replaced content with "/*********************************************************************************************************** * import loadout ***********************************************************************************************************/ @import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css); /*********************************************************************************************************** * local theme setting **************..."
css
text/css
/***********************************************************************************************************
* import loadout
***********************************************************************************************************/
@import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css);
/***********************************************************************************************************
* local theme setting
***********************************************************************************************************/
:root {
--wiki-logo-width--px: 462;
--wiki-logo-height--px: 222;
--wiki-logo-image: url(https://opmts.wiki.gg/images/e/e6/Site-logo.png);
--wiki-body-background-image: url(https://opmts.wiki.gg/images/8/80/Site-background.jpg);
--wiki-body-background-color: #120652;
--wiki-icon-to-link-filter: invert(65%) sepia(50%) saturate(435%) hue-rotate(161deg) brightness(98%) contrast(96%);
--wiki-content-link-color: #67c1f5;
--wiki-content-link-color--rgb: 103, 193, 245;
--wiki-content-background-color: #000;
--wiki-content-background-color--rgb: 0, 0, 0;
--wiki-content-background-color--secondary: #081115;
--wiki-content-background-color--secondary--rgb: 8, 17, 21;
--wiki-content-text-color: #fff;
--wiki-content-text-color--rgb: 255, 255, 255;
--wiki-content-text-mix-color: gray;
--wiki-content-text-mix-color--rgb: 128, 128, 128;
--wiki-content-text-mix-color-95: #0d0d0d;
--wiki-content-text-mix-color-95--rgb: 13, 13, 13;
--wiki-content-border-color: #5d5572;
--wiki-content-border-color--rgb: 93, 85, 114;
--wiki-content-border-color--secondary: #413c50;
--wiki-content-border-color--secondary--rgb: 65, 60, 80;
--wiki-content-border-color--accent: #3b7494;
--wiki-content-border-color--accent--rgb: 59, 116, 148;
--wiki-box-border-color: #3b7494;
--wiki-box-border-color--rgb: 59, 116, 148;
--wiki-navigation-background-color: #091116;
--wiki-navigation-background-color--rgb: 9, 17, 22;
--wiki-accent-color: #54a5d4;
--wiki-accent-color--rgb: 84, 165, 212;
--wiki-accent-color--hover: #6eb3da;
--wiki-accent-color--hover--rgb: 110, 179, 218;
--wiki-accent-link-color: #67c1f5;
--wiki-accent-link-color--rgb: 103, 193, 245;
--wiki-neutral-color: #b3b3b3;
--wiki-neutral-color--rgb: 179, 179, 179;
}
@media screen and (max-width: 900px) {
:root {
--layout-logo-scale: 0.75;
}
}
@media screen and (max-width: 600px) {
:root {
--layout-logo-scale: 0.5;
}
}
/***********************************************************************************************************
* local layout setting
***********************************************************************************************************/
/*
min-width: calc($layout-sidebar-width + $layout-content-max-width + $layout-sidespace * 2 + $layout-box-gap-x * 3)
$layout-content-max-width: 1600px;
$layout-sidebar-width: 180px;
$layout-sidespace: 30px;
$layout-box-gap-x: 12px;
*/
@media screen and (min-width: 1876px) {
:root {
--layout-sidespace: minmax(0,1fr); /* whitespace width on most left and most right */
--layout-content-width: 1600px;
}
}
/***********************************************************************************************************
* other local css
***********************************************************************************************************/
8ccd1408a309c3e1a515b1ff9dcfacc5fc7452d6
940
937
2024-11-19T01:58:12Z
Westgrass
40
css
text/css
/***********************************************************************************************************
* import loadout
***********************************************************************************************************/
@import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css);
/***********************************************************************************************************
* local theme setting
***********************************************************************************************************/
:root {
--wiki-logo-width--px: 462;
--wiki-logo-height--px: 222;
--wiki-logo-image: url(https://opmts.wiki.gg/images/e/e6/Site-logo.png);
--wiki-body-background-image: url(https://opmts.wiki.gg/images/8/80/Site-background.jpg);
--wiki-body-background-color: #62b4fd;
--wiki-icon-to-link-filter: invert(65%) sepia(50%) saturate(435%) hue-rotate(161deg) brightness(98%) contrast(96%);
--wiki-content-link-color: rgb(138, 210, 245);
--wiki-content-link-color--rgb: 138, 210, 245;
--wiki-content-background-color: #000;
--wiki-content-background-color--rgb: 0, 0, 0;
--wiki-content-background-color--secondary: #1a1705;
--wiki-content-background-color--secondary--rgb: 26, 23, 5;
--wiki-content-text-color: #fff;
--wiki-content-text-color--rgb: 255, 255, 255;
--wiki-content-text-mix-color: gray;
--wiki-content-text-mix-color--rgb: 128, 128, 128;
--wiki-content-text-mix-color-95: #0d0d0d;
--wiki-content-text-mix-color-95--rgb: 13, 13, 13;
--wiki-content-border-color: #000;
--wiki-content-border-color--rgb: 0, 0, 0;
--wiki-content-border-color--secondary: black;
--wiki-content-border-color--secondary--rgb: 0, 0, 0;
--wiki-content-border-color--accent: #b39f20;
--wiki-content-border-color--accent--rgb: 179, 159, 32;
--wiki-box-border-color: #b39f20;
--wiki-box-border-color--rgb: 179, 159, 32;
--wiki-navigation-background-color: #1b1805;
--wiki-navigation-background-color--rgb: 27, 24, 5;
--wiki-accent-color: #FFE32E;
--wiki-accent-color--rgb: 255, 227, 46;
--wiki-accent-color--hover: #ffe74d;
--wiki-accent-color--hover--rgb: 255, 231, 77;
--wiki-accent-link-color: rgb(138, 210, 245);
--wiki-accent-link-color--rgb: 138, 210, 245;
--wiki-neutral-color: #b3b3b3;
--wiki-neutral-color--rgb: 179, 179, 179;
--wiki-box-background-opacity--fore: 0.5;
--wiki-box-background-opacity--back: 0.6;
--wiki-box-backdrop-filter: blur(5px);
}
@media screen and (max-width: 900px) {
:root {
--layout-logo-scale: 0.75;
}
}
@media screen and (max-width: 600px) {
:root {
--layout-logo-scale: 0.5;
}
}
/***********************************************************************************************************
* local layout setting
***********************************************************************************************************/
/*
min-width: calc($layout-sidebar-width + $layout-content-max-width + $layout-sidespace * 2 + $layout-box-gap-x * 3)
$layout-content-max-width: 1600px;
$layout-sidebar-width: 180px;
$layout-sidespace: 30px;
$layout-box-gap-x: 12px;
*/
@media screen and (min-width: 1876px) {
:root {
--layout-sidespace: minmax(0,1fr); /* whitespace width on most left and most right */
--layout-content-width: 1600px;
}
}
/***********************************************************************************************************
* other local css
***********************************************************************************************************/
b55c112a001ae1ff56ca98a84ec12df7cf39f3b2
941
940
2024-11-19T01:59:13Z
Westgrass
40
css
text/css
/***********************************************************************************************************
* import loadout
***********************************************************************************************************/
@import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css);
/***********************************************************************************************************
* local theme setting
***********************************************************************************************************/
:root {
--wiki-logo-width--px: 462;
--wiki-logo-height--px: 222;
--wiki-logo-image: url(https://opmts.wiki.gg/images/e/e6/Site-logo.png);
--wiki-body-background-image: url(https://opmts.wiki.gg/images/8/80/Site-background.jpg);
--wiki-body-background-color: #62b4fd;
--wiki-icon-to-link-filter: invert(65%) sepia(50%) saturate(435%) hue-rotate(161deg) brightness(98%) contrast(96%);
--wiki-content-link-color: rgb(138, 210, 245);
--wiki-content-link-color--rgb: 138, 210, 245;
--wiki-content-background-color: #000;
--wiki-content-background-color--rgb: 0, 0, 0;
--wiki-content-background-color--secondary: #1a1705;
--wiki-content-background-color--secondary--rgb: 26, 23, 5;
--wiki-content-text-color: #fff;
--wiki-content-text-color--rgb: 255, 255, 255;
--wiki-content-text-mix-color: gray;
--wiki-content-text-mix-color--rgb: 128, 128, 128;
--wiki-content-text-mix-color-95: #0d0d0d;
--wiki-content-text-mix-color-95--rgb: 13, 13, 13;
--wiki-content-border-color: #000;
--wiki-content-border-color--rgb: 0, 0, 0;
--wiki-content-border-color--secondary: black;
--wiki-content-border-color--secondary--rgb: 0, 0, 0;
--wiki-content-border-color--accent: #428db9;
--wiki-content-border-color--accent--rgb: 66, 141, 185;
--wiki-box-border-color: #428db9;
--wiki-box-border-color--rgb: 66, 141, 185;
--wiki-navigation-background-color: #0a151c;
--wiki-navigation-background-color--rgb: 10, 21, 28;
--wiki-accent-color: #FFE32E;
--wiki-accent-color--rgb: 255, 227, 46;
--wiki-accent-color--hover: #ffe74d;
--wiki-accent-color--hover--rgb: 255, 231, 77;
--wiki-accent-link-color: rgb(138, 210, 245);
--wiki-accent-link-color--rgb: 138, 210, 245;
--wiki-neutral-color: #b3b3b3;
--wiki-neutral-color--rgb: 179, 179, 179;
--wiki-box-background-opacity--fore: 0.5;
--wiki-box-background-opacity--back: 0.6;
--wiki-box-backdrop-filter: blur(5px);
}
@media screen and (max-width: 900px) {
:root {
--layout-logo-scale: 0.75;
}
}
@media screen and (max-width: 600px) {
:root {
--layout-logo-scale: 0.5;
}
}
/***********************************************************************************************************
* local layout setting
***********************************************************************************************************/
/*
min-width: calc($layout-sidebar-width + $layout-content-max-width + $layout-sidespace * 2 + $layout-box-gap-x * 3)
$layout-content-max-width: 1600px;
$layout-sidebar-width: 180px;
$layout-sidespace: 30px;
$layout-box-gap-x: 12px;
*/
@media screen and (min-width: 1876px) {
:root {
--layout-sidespace: minmax(0,1fr); /* whitespace width on most left and most right */
--layout-content-width: 1600px;
}
}
/***********************************************************************************************************
* other local css
***********************************************************************************************************/
a339e69bb2c49ddd0dc2209296660622155e1b3a
942
941
2024-11-19T01:59:41Z
Westgrass
40
css
text/css
/***********************************************************************************************************
* import loadout
***********************************************************************************************************/
@import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css);
/***********************************************************************************************************
* local theme setting
***********************************************************************************************************/
:root {
--wiki-logo-width--px: 462;
--wiki-logo-height--px: 222;
--wiki-logo-image: url(https://opmts.wiki.gg/images/e/e6/Site-logo.png);
--wiki-body-background-image: url(https://opmts.wiki.gg/images/8/80/Site-background.jpg);
--wiki-body-background-color: #62b4fd;
--wiki-icon-to-link-filter: invert(65%) sepia(50%) saturate(435%) hue-rotate(161deg) brightness(98%) contrast(96%);
--wiki-content-link-color: rgb(138, 210, 245);
--wiki-content-link-color--rgb: 138, 210, 245;
--wiki-content-background-color: #000;
--wiki-content-background-color--rgb: 0, 0, 0;
--wiki-content-background-color--secondary: #1a1705;
--wiki-content-background-color--secondary--rgb: 26, 23, 5;
--wiki-content-text-color: #fff;
--wiki-content-text-color--rgb: 255, 255, 255;
--wiki-content-text-mix-color: gray;
--wiki-content-text-mix-color--rgb: 128, 128, 128;
--wiki-content-text-mix-color-95: #0d0d0d;
--wiki-content-text-mix-color-95--rgb: 13, 13, 13;
--wiki-content-border-color: #000;
--wiki-content-border-color--rgb: 0, 0, 0;
--wiki-content-border-color--secondary: black;
--wiki-content-border-color--secondary--rgb: 0, 0, 0;
--wiki-content-border-color--accent: #428db9;
--wiki-content-border-color--accent--rgb: 66, 141, 185;
--wiki-box-border-color: #428db9;
--wiki-box-border-color--rgb: 66, 141, 185;
--wiki-navigation-background-color: #0a151c;
--wiki-navigation-background-color--rgb: 10, 21, 28;
--wiki-accent-color: #FFE32E;
--wiki-accent-color--rgb: 255, 227, 46;
--wiki-accent-color--hover: #ffe74d;
--wiki-accent-color--hover--rgb: 255, 231, 77;
--wiki-accent-link-color: rgb(138, 210, 245);
--wiki-accent-link-color--rgb: 138, 210, 245;
--wiki-neutral-color: #b3b3b3;
--wiki-neutral-color--rgb: 179, 179, 179;
--wiki-box-background-opacity--fore: 0.5;
--wiki-box-background-opacity--back: 0.6;
--wiki-box-backdrop-filter: blur(5px);
--wiki-box-border-radius: 0px;
}
@media screen and (max-width: 900px) {
:root {
--layout-logo-scale: 0.75;
}
}
@media screen and (max-width: 600px) {
:root {
--layout-logo-scale: 0.5;
}
}
/***********************************************************************************************************
* local layout setting
***********************************************************************************************************/
/*
min-width: calc($layout-sidebar-width + $layout-content-max-width + $layout-sidespace * 2 + $layout-box-gap-x * 3)
$layout-content-max-width: 1600px;
$layout-sidebar-width: 180px;
$layout-sidespace: 30px;
$layout-box-gap-x: 12px;
*/
@media screen and (min-width: 1876px) {
:root {
--layout-sidespace: minmax(0,1fr); /* whitespace width on most left and most right */
--layout-content-width: 1600px;
}
}
/***********************************************************************************************************
* other local css
***********************************************************************************************************/
d66351b20f5512d3e88514cca0ff1a497e201ae3
943
942
2024-11-19T02:00:40Z
Westgrass
40
css
text/css
/***********************************************************************************************************
* import loadout
***********************************************************************************************************/
@import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css);
/***********************************************************************************************************
* local theme setting
***********************************************************************************************************/
:root {
--wiki-logo-width--px: 462;
--wiki-logo-height--px: 222;
--wiki-logo-image: url(https://opmts.wiki.gg/images/e/e6/Site-logo.png);
--wiki-body-background-image: url(https://opmts.wiki.gg/images/8/80/Site-background.jpg);
--wiki-body-background-color: #62b4fd;
--wiki-icon-to-link-filter: invert(65%) sepia(50%) saturate(435%) hue-rotate(161deg) brightness(98%) contrast(96%);
--wiki-content-link-color: rgb(138, 210, 245);
--wiki-content-link-color--rgb: 138, 210, 245;
--wiki-content-background-color: #000;
--wiki-content-background-color--rgb: 0, 0, 0;
--wiki-content-background-color--secondary: #1a1705;
--wiki-content-background-color--secondary--rgb: 26, 23, 5;
--wiki-content-text-color: #fff;
--wiki-content-text-color--rgb: 255, 255, 255;
--wiki-content-text-mix-color: gray;
--wiki-content-text-mix-color--rgb: 128, 128, 128;
--wiki-content-text-mix-color-95: #0d0d0d;
--wiki-content-text-mix-color-95--rgb: 13, 13, 13;
--wiki-content-border-color: #4187b6;
--wiki-content-border-color--rgb: 65, 135, 182;
--wiki-content-border-color--secondary: #2e5f7f;
--wiki-content-border-color--secondary--rgb: 46, 95, 127;
--wiki-content-border-color--accent: #428db9;
--wiki-content-border-color--accent--rgb: 66, 141, 185;
--wiki-box-border-color: #428db9;
--wiki-box-border-color--rgb: 66, 141, 185;
--wiki-navigation-background-color: #0a151c;
--wiki-navigation-background-color--rgb: 10, 21, 28;
--wiki-accent-color: #FFE32E;
--wiki-accent-color--rgb: 255, 227, 46;
--wiki-accent-color--hover: #ffe74d;
--wiki-accent-color--hover--rgb: 255, 231, 77;
--wiki-accent-link-color: rgb(138, 210, 245);
--wiki-accent-link-color--rgb: 138, 210, 245;
--wiki-neutral-color: #b3b3b3;
--wiki-neutral-color--rgb: 179, 179, 179;
--wiki-box-background-opacity--fore: 0.5;
--wiki-box-background-opacity--back: 0.6;
--wiki-box-backdrop-filter: blur(5px);
--wiki-box-border-radius: 0px;
}
@media screen and (max-width: 900px) {
:root {
--layout-logo-scale: 0.75;
}
}
@media screen and (max-width: 600px) {
:root {
--layout-logo-scale: 0.5;
}
}
/***********************************************************************************************************
* local layout setting
***********************************************************************************************************/
/*
min-width: calc($layout-sidebar-width + $layout-content-max-width + $layout-sidespace * 2 + $layout-box-gap-x * 3)
$layout-content-max-width: 1600px;
$layout-sidebar-width: 180px;
$layout-sidespace: 30px;
$layout-box-gap-x: 12px;
*/
@media screen and (min-width: 1876px) {
:root {
--layout-sidespace: minmax(0,1fr); /* whitespace width on most left and most right */
--layout-content-width: 1600px;
}
}
/***********************************************************************************************************
* other local css
***********************************************************************************************************/
581922998798b6c79f66d40b61e0d068859e6348
947
943
2024-11-19T02:04:38Z
Westgrass
40
css
text/css
/***********************************************************************************************************
* import loadout
***********************************************************************************************************/
@import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css);
/***********************************************************************************************************
* local theme setting
***********************************************************************************************************/
:root {
--wiki-logo-width--px: 462;
--wiki-logo-height--px: 222;
--wiki-logo-image: url(https://opmts.wiki.gg/images/e/e6/Site-logo.png);
--wiki-body-background-image: url(https://opmts.wiki.gg/images/8/80/Site-background.jpg);
--wiki-body-background-color: #62b4fd;
--wiki-icon-to-link-filter: invert(65%) sepia(50%) saturate(435%) hue-rotate(161deg) brightness(98%) contrast(96%);
--wiki-content-link-color: rgb(138, 210, 245);
--wiki-content-link-color--rgb: 138, 210, 245;
--wiki-content-background-color: #000;
--wiki-content-background-color--rgb: 0, 0, 0;
--wiki-content-background-color--secondary: #1a1705;
--wiki-content-background-color--secondary--rgb: 26, 23, 5;
--wiki-content-text-color: #fff;
--wiki-content-text-color--rgb: 255, 255, 255;
--wiki-content-text-mix-color: gray;
--wiki-content-text-mix-color--rgb: 128, 128, 128;
--wiki-content-text-mix-color-95: #0d0d0d;
--wiki-content-text-mix-color-95--rgb: 13, 13, 13;
--wiki-content-border-color: #4187b6;
--wiki-content-border-color--rgb: 65, 135, 182;
--wiki-content-border-color--secondary: #2e5f7f;
--wiki-content-border-color--secondary--rgb: 46, 95, 127;
--wiki-content-border-color--accent: #428db9;
--wiki-content-border-color--accent--rgb: 66, 141, 185;
--wiki-box-border-color: #428db9;
--wiki-box-border-color--rgb: 66, 141, 185;
--wiki-navigation-background-color: #0a151c;
--wiki-navigation-background-color--rgb: 10, 21, 28;
--wiki-accent-color: #FFE32E;
--wiki-accent-color--rgb: 255, 227, 46;
--wiki-accent-color--hover: #ffe74d;
--wiki-accent-color--hover--rgb: 255, 231, 77;
--wiki-accent-link-color: rgb(138, 210, 245);
--wiki-accent-link-color--rgb: 138, 210, 245;
--wiki-neutral-color: #b3b3b3;
--wiki-neutral-color--rgb: 179, 179, 179;
--wiki-box-background-opacity--fore: 0.3;
--wiki-box-background-opacity--back: 0.5;
--wiki-box-backdrop-filter: blur(5px);
--wiki-box-border-radius: 0px;
}
@media screen and (max-width: 900px) {
:root {
--layout-logo-scale: 0.75;
}
}
@media screen and (max-width: 600px) {
:root {
--layout-logo-scale: 0.5;
}
}
/***********************************************************************************************************
* local layout setting
***********************************************************************************************************/
/*
min-width: calc($layout-sidebar-width + $layout-content-max-width + $layout-sidespace * 2 + $layout-box-gap-x * 3)
$layout-content-max-width: 1600px;
$layout-sidebar-width: 180px;
$layout-sidespace: 30px;
$layout-box-gap-x: 12px;
*/
@media screen and (min-width: 1876px) {
:root {
--layout-sidespace: minmax(0,1fr); /* whitespace width on most left and most right */
--layout-content-width: 1600px;
}
}
/***********************************************************************************************************
* other local css
***********************************************************************************************************/
f25b8212c6b67a7a88c7d1cbd503af4a05575ff3
948
947
2024-11-19T02:06:05Z
Westgrass
40
css
text/css
/***********************************************************************************************************
* import loadout
***********************************************************************************************************/
@import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css);
/***********************************************************************************************************
* local theme setting
***********************************************************************************************************/
:root {
--wiki-logo-width--px: 462;
--wiki-logo-height--px: 222;
--wiki-logo-image: url(https://opmts.wiki.gg/images/e/e6/Site-logo.png);
--wiki-body-background-image: url(https://opmts.wiki.gg/images/8/80/Site-background.jpg);
--wiki-body-background-color: #62b4fd;
--wiki-icon-to-link-filter: invert(65%) sepia(50%) saturate(435%) hue-rotate(161deg) brightness(98%) contrast(96%);
--wiki-content-link-color: rgb(138, 210, 245);
--wiki-content-link-color--rgb: 138, 210, 245;
--wiki-content-background-color: #000;
--wiki-content-background-color--rgb: 0, 0, 0;
--wiki-content-background-color--secondary: #1a1705;
--wiki-content-background-color--secondary--rgb: 26, 23, 5;
--wiki-content-text-color: #fff;
--wiki-content-text-color--rgb: 255, 255, 255;
--wiki-content-text-mix-color: gray;
--wiki-content-text-mix-color--rgb: 128, 128, 128;
--wiki-content-text-mix-color-95: #0d0d0d;
--wiki-content-text-mix-color-95--rgb: 13, 13, 13;
--wiki-content-border-color: #4187b6;
--wiki-content-border-color--rgb: 65, 135, 182;
--wiki-content-border-color--secondary: #2e5f7f;
--wiki-content-border-color--secondary--rgb: 46, 95, 127;
--wiki-content-border-color--accent: #428db9;
--wiki-content-border-color--accent--rgb: 66, 141, 185;
--wiki-box-border-color: #428db9;
--wiki-box-border-color--rgb: 66, 141, 185;
--wiki-navigation-background-color: #0a151c;
--wiki-navigation-background-color--rgb: 10, 21, 28;
--wiki-accent-color: #FFE32E;
--wiki-accent-color--rgb: 255, 227, 46;
--wiki-accent-color--hover: #ffe74d;
--wiki-accent-color--hover--rgb: 255, 231, 77;
--wiki-accent-link-color: rgb(138, 210, 245);
--wiki-accent-link-color--rgb: 138, 210, 245;
--wiki-neutral-color: #b3b3b3;
--wiki-neutral-color--rgb: 179, 179, 179;
--wiki-box-background-opacity--fore: 0.3;
--wiki-box-background-opacity--back: 0.5;
--wiki-box-backdrop-filter: blur(10px);
--wiki-box-border-radius: 0px;
}
@media screen and (max-width: 900px) {
:root {
--layout-logo-scale: 0.75;
}
}
@media screen and (max-width: 600px) {
:root {
--layout-logo-scale: 0.5;
}
}
/***********************************************************************************************************
* local layout setting
***********************************************************************************************************/
/*
min-width: calc($layout-sidebar-width + $layout-content-max-width + $layout-sidespace * 2 + $layout-box-gap-x * 3)
$layout-content-max-width: 1600px;
$layout-sidebar-width: 180px;
$layout-sidespace: 30px;
$layout-box-gap-x: 12px;
*/
@media screen and (min-width: 1876px) {
:root {
--layout-sidespace: minmax(0,1fr); /* whitespace width on most left and most right */
--layout-content-width: 1600px;
}
}
/***********************************************************************************************************
* other local css
***********************************************************************************************************/
8ef66d63259fe0a63a5c7c95bf5fa2556582dc3a
949
948
2024-11-19T02:07:29Z
Westgrass
40
css
text/css
/***********************************************************************************************************
* import loadout
***********************************************************************************************************/
@import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css);
/***********************************************************************************************************
* local theme setting
***********************************************************************************************************/
:root {
--wiki-logo-width--px: 462;
--wiki-logo-height--px: 222;
--wiki-logo-image: url(https://opmts.wiki.gg/images/e/e6/Site-logo.png);
--wiki-body-background-image: url(https://opmts.wiki.gg/images/8/80/Site-background.jpg);
--wiki-body-background-color: #62b4fd;
--wiki-icon-to-link-filter: invert(65%) sepia(50%) saturate(435%) hue-rotate(161deg) brightness(98%) contrast(96%);
--wiki-content-link-color: rgb(138, 210, 245);
--wiki-content-link-color--rgb: 138, 210, 245;
--wiki-content-background-color: rgb(44, 66, 133);
--wiki-content-background-color--rgb: 44, 66, 133;
--wiki-content-background-color--secondary: #41527c;
--wiki-content-background-color--secondary--rgb: 65, 82, 124;
--wiki-content-text-color: #fff;
--wiki-content-text-color--rgb: 255, 255, 255;
--wiki-content-text-mix-color: #96a1c2;
--wiki-content-text-mix-color--rgb: 150, 161, 194;
--wiki-content-text-mix-color-95: #374b8b;
--wiki-content-text-mix-color-95--rgb: 55, 75, 139;
--wiki-content-border-color: #4187b6;
--wiki-content-border-color--rgb: 65, 135, 182;
--wiki-content-border-color--secondary: #3b72a7;
--wiki-content-border-color--secondary--rgb: 59, 114, 167;
--wiki-content-border-color--accent: #428db9;
--wiki-content-border-color--accent--rgb: 66, 141, 185;
--wiki-box-border-color: #428db9;
--wiki-box-border-color--rgb: 66, 141, 185;
--wiki-navigation-background-color: #2f4d8d;
--wiki-navigation-background-color--rgb: 47, 77, 141;
--wiki-accent-color: #FFE32E;
--wiki-accent-color--rgb: 255, 227, 46;
--wiki-accent-color--hover: #ffe74d;
--wiki-accent-color--hover--rgb: 255, 231, 77;
--wiki-accent-link-color: rgb(138, 210, 245);
--wiki-accent-link-color--rgb: 138, 210, 245;
--wiki-neutral-color: #c0c6da;
--wiki-neutral-color--rgb: 192, 198, 218;
--wiki-box-background-opacity--fore: 0.4;
--wiki-box-background-opacity--back: 0.6;
--wiki-box-backdrop-filter: blur(10px);
--wiki-box-border-radius: 0px;
}
@media screen and (max-width: 900px) {
:root {
--layout-logo-scale: 0.75;
}
}
@media screen and (max-width: 600px) {
:root {
--layout-logo-scale: 0.5;
}
}
/***********************************************************************************************************
* local layout setting
***********************************************************************************************************/
/*
min-width: calc($layout-sidebar-width + $layout-content-max-width + $layout-sidespace * 2 + $layout-box-gap-x * 3)
$layout-content-max-width: 1600px;
$layout-sidebar-width: 180px;
$layout-sidespace: 30px;
$layout-box-gap-x: 12px;
*/
@media screen and (min-width: 1876px) {
:root {
--layout-sidespace: minmax(0,1fr); /* whitespace width on most left and most right */
--layout-content-width: 1600px;
}
}
/***********************************************************************************************************
* other local css
***********************************************************************************************************/
90e41458a2e6254f17fe12576d34dbe7f82392b9
950
949
2024-11-19T02:08:20Z
Westgrass
40
css
text/css
/***********************************************************************************************************
* import loadout
***********************************************************************************************************/
@import url(https://commons.wiki.gg/wiki/MediaWiki:wdl.css?action=raw&ctype=text/css);
/***********************************************************************************************************
* local theme setting
***********************************************************************************************************/
:root {
--wiki-logo-width--px: 462;
--wiki-logo-height--px: 222;
--wiki-logo-image: url(https://opmts.wiki.gg/images/e/e6/Site-logo.png);
--wiki-body-background-image: url(https://opmts.wiki.gg/images/8/80/Site-background.jpg);
--wiki-body-background-color: #62b4fd;
--wiki-icon-to-link-filter: invert(65%) sepia(50%) saturate(435%) hue-rotate(161deg) brightness(98%) contrast(96%);
--wiki-content-link-color: rgb(138, 210, 245);
--wiki-content-link-color--rgb: 138, 210, 245;
--wiki-content-background-color: rgb(22, 35, 74);
--wiki-content-background-color--rgb: 22, 35, 74;
--wiki-content-background-color--secondary: #2d3647;
--wiki-content-background-color--secondary--rgb: 45, 54, 71;
--wiki-content-text-color: #fff;
--wiki-content-text-color--rgb: 255, 255, 255;
--wiki-content-text-mix-color: #8b91a5;
--wiki-content-text-mix-color--rgb: 139, 145, 165;
--wiki-content-text-mix-color-95: #222e53;
--wiki-content-text-mix-color-95--rgb: 34, 46, 83;
--wiki-content-border-color: #4187b6;
--wiki-content-border-color--rgb: 65, 135, 182;
--wiki-content-border-color--secondary: #346996;
--wiki-content-border-color--secondary--rgb: 52, 105, 150;
--wiki-content-border-color--accent: #428db9;
--wiki-content-border-color--accent--rgb: 66, 141, 185;
--wiki-box-border-color: #428db9;
--wiki-box-border-color--rgb: 66, 141, 185;
--wiki-navigation-background-color: #1d335b;
--wiki-navigation-background-color--rgb: 29, 51, 91;
--wiki-accent-color: #FFE32E;
--wiki-accent-color--rgb: 255, 227, 46;
--wiki-accent-color--hover: #ffe74d;
--wiki-accent-color--hover--rgb: 255, 231, 77;
--wiki-accent-link-color: rgb(138, 210, 245);
--wiki-accent-link-color--rgb: 138, 210, 245;
--wiki-neutral-color: #b9bdc9;
--wiki-neutral-color--rgb: 185, 189, 201;
--wiki-box-background-opacity--fore: 0.4;
--wiki-box-background-opacity--back: 0.6;
--wiki-box-backdrop-filter: blur(10px);
--wiki-box-border-radius: 0px;
}
@media screen and (max-width: 900px) {
:root {
--layout-logo-scale: 0.75;
}
}
@media screen and (max-width: 600px) {
:root {
--layout-logo-scale: 0.5;
}
}
/***********************************************************************************************************
* local layout setting
***********************************************************************************************************/
/*
min-width: calc($layout-sidebar-width + $layout-content-max-width + $layout-sidespace * 2 + $layout-box-gap-x * 3)
$layout-content-max-width: 1600px;
$layout-sidebar-width: 180px;
$layout-sidespace: 30px;
$layout-box-gap-x: 12px;
*/
@media screen and (min-width: 1876px) {
:root {
--layout-sidespace: minmax(0,1fr); /* whitespace width on most left and most right */
--layout-content-width: 1600px;
}
}
/***********************************************************************************************************
* other local css
***********************************************************************************************************/
b2e64d490665319609967c7fc24b8c5df6a6560b
Zombieman+
0
673
944
871
2024-11-19T02:00:59Z
PimguOPM
556245
wikitext
text/x-wiki
{{DRUID Infobox
|title= Zombie Man
|image= Zombieman+.PNG
|Rarity= SSR+
|Type= Duelist
|Faction= Hero
|Role= Same Row Speed Up, Encourage Allies
|Scaling= ATK, SPD
|ATK= 585
|HP= 3510
|DEF= 148
|SPD= 120
}}
== Outline ==
Zombieman+ (aka ZBM+) is one of the evolved versions of Zombieman and the 5th and last SSR+ Duelist.
== Release Date ==
Zombieman+ will likely be released in the banner of December 1st 2024
== How To Get ==
ZBM+ will likely be released on the Black Ticket banner.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3 combo strikes for 120% ATK DMG.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a whole row for 4 consecutive strikes for 360%(''500%'') of ATK, Grant Same Row allies Specialized Speed Up for 1 turn.
Specialized Speed up: Increases their SPD to 90%(''95%'') of Zombieman's SPD. Their SPD remains the same if it's higher than Zombieman's SPD
Requires 0 Energy Points to Activate
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
At the start of the battle, grants Specialized Speed Up (Increases SPD by 20%(''25%'')('''30%'''), if the main target’s SPD is lower than Zombieman, deals 500% ATK as Extra DMG).
=== Awakened Passive (''AWK 2'') ===
Before the Battle begins, grants Encourage to all allies for 3(''5'') turns. Triggers Regeneration after taking fatal damage.
Encourage: Grants 2(''3'') energy at the start of each turn
Regeneration: When Ally is present, recover 60% of Max HP before action up to 3(''5'') times.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (SPD Increase).
=== Awakening ===
5★ Maximum (SPD Increase).
== Gear ==
=== Gear Set ===
No Keepsake: all ATK/SPD
Keepsake: all ATK/SPD
Flash, Monk, Ninja, or Fiery for set.
=== Buff Gear ===
ATK% Hero: SPD%, ATK%
ATK% Grappler: CRIT, ATK
ATK% S-CLass: Bonus DMG, ATK
== F2P Recommendation ==
Because ZBM+ is a Speedster, you should NOT Awaken him if possible as Speedsters are only useful in PVP, require a lot of investment, and are always outdated when the next Speedster is released.
03efbb97f7313cc92ca23a0d62d9dc774ce9e67a
UR Speed-O'-Sound Sonic
0
693
946
2024-11-19T02:02:54Z
PimguOPM
556245
Created page with "{{DRUID Infobox |title= Speed-O'-Sound Sonic |image= URSonic.png |Rarity= SSR+ |Type= Duelist |Faction= villain |Role= Same Row Speed Up, Specialized Burn, Encourage Allies |Scaling= ATK, SPD |ATK= 683 |HP= 4095 |DEF= 173 |SPD= 122 }} == Outline == UR Sonic is the evolved version of Speed-O'-Sound Sonic and the 1st UR Duelist. == Release Date == UR Sonic is likely to release March 1st 2025 or April 1st 2025 == How To Get == UR sonic will likely be released on the Bla..."
wikitext
text/x-wiki
{{DRUID Infobox
|title= Speed-O'-Sound Sonic
|image= URSonic.png
|Rarity= SSR+
|Type= Duelist
|Faction= villain
|Role= Same Row Speed Up, Specialized Burn, Encourage Allies
|Scaling= ATK, SPD
|ATK= 683
|HP= 4095
|DEF= 173
|SPD= 122
}}
== Outline ==
UR Sonic is the evolved version of Speed-O'-Sound Sonic and the 1st UR Duelist.
== Release Date ==
UR Sonic is likely to release March 1st 2025 or April 1st 2025
== How To Get ==
UR sonic will likely be released on the Black Ticket banner.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3 combo strikes for 120% ATK DMG. Grant Specialized Guard to self equal to 120% of ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a whole row for 5 consecutive strikes for 400%(''600%'') of ATK, Grant Same Row allies Specialized Speed Up for 1 turn. Removes 3(''5'') energy from the enemy team once per round. ''Increase Energy Gauge by 1000 points''. After energy is removed, enemy cannot be inflicted with Fear
Specialized Speed up: Increases their SPD to 92%(''96%'') of Sonic's SPD. Their SPD remains the same if it's higher than Sonic's SPD.
Fear: Seal __ Energy for __ turn(s), When same effects coexist, the strongest one is active.
Requires 0 Energy Points to Activate
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When the Battle Begins, Encourage allies for 3('''5'''). When using Sonic's Ultimate, 100% chance of inflicting Specialized Burn.
Encourage: Grants 3 energy at the start of each turn.
Specialized Burn: DoT by 150%(''200%'')('''250%''') ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times.
=== Awakened Passive (''AWK 2'') ===
At the start of the battle, grants Specialized Speed Up (Increases SPD by 25%(''30%''), Grants self 65% ''And Same Row Allies 45%'' Instant Damage Evasion.
Specialized Speed up: Increases own SPD by 25%(''30%''). if the main target’s SPD is lower than Sonic's, deals 500% ATK as Extra DMG).
Instant Damage Evasion: Takes only 1 point of Direct DMG/Bonus DMG/Charge DMG/Berserk DMG.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (Increase Spec. Burn damage).
=== Awakening ===
5★ Maximum (Encourage Duration Increase, Increase Spec. Burn damage).
== Gear ==
=== Gear Set ===
No Keepsake: all ATK/SPD
Keepsake: all ATK/SPD
Flash, Monk, Ninja, or Fiery for set.
=== Buff Gear ===
ATK% villain: SPD%, ATK%
ATK% Duelist: CRIT/Hit, ATK
ATK% Special: Bonus DMG, ATK
== F2P Recommendation ==
Because Sonic is a Speedster, you should NOT Awaken him if possible as Speedsters are only useful in PVP, require a lot of investment, and are always outdated when the next Speedster is released, Burn Damage is high, get at own risk.
7934c66664f81c33b1728dd294e540445601d2df
951
946
2024-11-19T02:19:31Z
PimguOPM
556245
/* fixed typo for sonic skills */
wikitext
text/x-wiki
{{DRUID Infobox
|title= Speed-O'-Sound Sonic
|image= URSonic.png
|Rarity= SSR+
|Type= Duelist
|Faction= villain
|Role= Same Row Speed Up, Specialized Burn, Encourage Allies
|Scaling= ATK, SPD
|ATK= 683
|HP= 4095
|DEF= 173
|SPD= 122
}}
== Outline ==
UR Sonic is the evolved version of Speed-O'-Sound Sonic and the 1st UR Duelist.
== Release Date ==
UR Sonic is likely to release March 1st 2025 or April 1st 2025
== How To Get ==
UR sonic will likely be released on the Black Ticket banner.
== Attack Skills ==
=== Basic Attack ===
Attacks a single target with 3 combo strikes for 120% ATK DMG. Grant Specialized Guard to self equal to 120% of ATK.
=== Ultimate Attack (''3★ Keepsake'') ===
Attacks a whole row for 5 consecutive strikes for 400%(''600%'') of ATK, Grant Same Row allies Specialized Speed Up for 1 turn. Removes 3(''5'') energy from the enemy team once per round. ''Increase Energy Gauge by 1000 points''. After energy is removed, enemy cannot be inflicted with Fear
Specialized Speed up: Increases their SPD to 92%(''96%'') of Sonic's SPD. Their SPD remains the same if it's higher than Sonic's SPD.
Fear: Seal __ Energy for __ turn(s), When same effects coexist, the strongest one is active.
Requires 0 Energy Points to Activate
== Passive Skills (''5★ Limit Break'', '''5★ AWK''')==
=== Passive ===
When the Battle Begins, Encourage allies for 3('''5'''). When using Sonic's Ultimate, 100% chance of inflicting Specialized Burn.
Encourage: Grants 2(''3'') energy at the start of each turn.
Specialized Burn: DoT by 150%(''200%'')('''250%''') ATK. After any character acts, transfers the effect to a random target, disappears after transferring 3 times.
=== Awakened Passive (''AWK 2'') ===
At the start of the battle, grants Specialized Speed Up (Increases SPD by 25%(''30%''), Grants self 65% ''And Same Row Allies 45%'' Instant Damage Evasion.
Specialized Speed up: Increases own SPD by 25%(''30%''). if the main target’s SPD is lower than Sonic's, deals 500% ATK as Extra DMG).
Instant Damage Evasion: Takes only 1 point of Direct DMG/Bonus DMG/Charge DMG/Berserk DMG.
== Upgrade Priority ==
=== Talent ===
Upgrade the left talents (ATK Scaling)
DMG Sigils: Sword
Support Sigils: Vitality
=== Limit Break ===
5★ Minimum (Increase Spec. Burn damage).
=== Awakening ===
5★ Maximum (Encourage Duration Increase, Increase Spec. Burn damage).
== Gear ==
=== Gear Set ===
No Keepsake: all ATK/SPD
Keepsake: all ATK/SPD
Flash, Monk, Ninja, or Fiery for set.
=== Buff Gear ===
ATK% villain: SPD%, ATK%
ATK% Duelist: CRIT/Hit, ATK
ATK% Special: Bonus DMG, ATK
== F2P Recommendation ==
Because Sonic is a Speedster, you should NOT Awaken him if possible as Speedsters are only useful in PVP, require a lot of investment, and are always outdated when the next Speedster is released, Burn Damage is high, get at own risk.
78c42793d79064cb44427d9e1a9a91d87dff9b18
File:PERISH.png
6
694
956
2024-11-19T02:24:10Z
PimguOPM
556245
PERISH
wikitext
text/x-wiki
== Summary ==
PERISH
316242fcba9155f749ef2600f1ee710ff0924d16
File:Arashi.jpg
6
695
957
2024-11-19T02:25:55Z
Arashi
556246
wikitext
text/x-wiki
arashi
953efdb59689928b269d8663eaf4e417cb7ff163
Cereal
0
696
958
2024-11-19T02:25:56Z
PimguOPM
556245
Created page with "<gallery> PERISH.png </gallery>"
wikitext
text/x-wiki
<gallery>
PERISH.png
</gallery>
6de4a86d15b7989f43d5484e06d9048f59f63384
Dove
0
697
960
2024-11-19T02:29:29Z
Arashi
556246
Created page with "{{Community Infobox |title= Dove |image= |Status= Active |Nicknames= |Titles= |Account Name= |Discord= |Youtube= }} == Overview == Dove is an American OPMTS player and an elite of [[MidgameCrisis]]] in the third server group."
wikitext
text/x-wiki
{{Community Infobox
|title= Dove
|image=
|Status= Active
|Nicknames=
|Titles=
|Account Name=
|Discord=
|Youtube=
}}
== Overview ==
Dove is an American OPMTS player and an elite of [[MidgameCrisis]]] in the third server group.
7f0d28fb36eb7a1eba2f275919ddfd0a124c43ce
Pimgu
0
512
961
867
2024-11-19T02:32:20Z
PimguOPM
556245
wikitext
text/x-wiki
{{Community Infobox
|title= Pimgu
|image= Pimgu.png
|Status= Active (on SEA)
|Nicknames= Pimgesq
|Titles= Content Creator
|Account Name= PimguYT (SEA), Pimgu (CN)
|Discord= .pimgu
|Youtube= [https://www.youtube.com/@PimguOPM Pimgu Youtube]
}}
== Overview ==
Pimgu is an American OPMTS player and Youtuber. He primarily focuses on playing and making content for the SEA and CN version of the game, however he has played and made content the global version. His content mainly revolves around making character guides, pulling for characters, and tier lists.
He is mostly known for getting incredibly lucky on character pulls/awakenings.
== Most Popular Uploads ==
1. [https://youtu.be/sopqahlk1yw?feature=shared. SSR+ to UR Tier list]
2. [https://youtu.be/3xvBVE_Rhp8?feature=shared. June 2024 Tier list]
3. [https://youtu.be/gPw2K3Su1_o?feature=shared. Beginners Guide]
== Trivia ==
* Pimgu's YouTube profile picture is Tatsumaki from the Webcomic version of One Punch Man.
* Pimgu day is November 19th
e0e08e08ca52feb074fcdc5e46f2bc01853baf36
Gear
0
698
962
2024-11-19T03:05:11Z
PimguOPM
556245
Created page with "WIP! == Gear Pricing and Levels == {| class="wikitable" |+ Prices |- ! Item Rarity !! Price (gear tickets) !! Price (gems) !! Levels |- | Orange Gear || 1500 || 1200 || 75 |- | Purple Gear || 500 || 0 |- | Blue Gear || 300 || 0 |- | Green Gear || 150? || 0 |- | Grey Gear || 50 or 75, cant remember || 0 |}"
wikitext
text/x-wiki
WIP!
== Gear Pricing and Levels ==
{| class="wikitable"
|+ Prices
|-
! Item Rarity !! Price (gear tickets) !! Price (gems) !! Levels
|-
| Orange Gear || 1500 || 1200 || 75
|-
| Purple Gear || 500 || 0
|-
| Blue Gear || 300 || 0
|-
| Green Gear || 150? || 0
|-
| Grey Gear || 50 or 75, cant remember || 0
|}
b06b2e4a9c19ee3d3260d72e711f1b9c53fcadbb
963
962
2024-11-19T06:33:36Z
PimguOPM
556245
/* Gear Pricing and Levels */
wikitext
text/x-wiki
WIP!
== Gear Pricing and Level Requirement ==
{| class="wikitable"
|+ Prices
|-
! Item Rarity !! Price (gear tickets) !! Price (gems) !! Level needed
|-
| Orange Gear || 1500 || 1200 || 75
|-
| Purple Gear || 500 || 0
|-
| Blue Gear || 300 || 0
|-
| Green Gear || 150? || 0
|-
| Grey Gear || 50 or 75, cant remember || 0
|}
1f705b58eac391f5f986129b79a952ba5058f2ad
Featherless
0
525
964
616
2024-11-19T15:08:58Z
Arashi
556246
wikitext
text/x-wiki
{{Community Infobox
|title= Featherless
|image= Featherless.png
|Status= Active
|Nicknames= arashi’s pimp
|Titles= Top Player, Top Spender
|Account Name= Feather
|Discord= featherlessbipod_
|Youtube=
}}
== Overview ==
Featherless is a Top player and spender in OPMTS. He is mainly known for his consistent high placements in Honor Battle and EBZ.
b88e68aea32597404e1070cea45b6e2075ae9377
Glossary
0
284
965
872
2024-11-20T04:07:35Z
DovesHelmet
544896
/* Community */
wikitext
text/x-wiki
== City ==
==== Bottom Icons ====
* [[Home]]
* [[Quest]]
* [[Album]]
* [[Saitama]]
* [[Bag]]
* [[Tactic Skill]]
* [[Character]]
* [[Exploration]]
* [[Friend]]
* [[Mail]]
* [[Community]]
* [[All Future Characters]]
==== Top Icons ====
* [[Hero Backup]]
* [[Event]]
* [[Benefits]]
* [[Mall]]
* [[Mystery Store]]
==== Misc. ====
* [[Profile]]
* [[Exp Bonus]]
* [[Currencies]]
* [[Resources]]
* [[Chat]]
* [[Title Screen]]
* [[Stats]]
== Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
== Community ==
* [[Top Spenders]]
* [[Top Players]]
* [[Content Creators]]
* [[Infamous Figures]]
* [[Top Clubs]]
* [[Notable Community Members]]
* [[Top 100]]
4174a0361327daa9ecc063258123626f72e9d3e6
983
965
2024-11-21T08:15:58Z
Zelion
556327
/* Community */
wikitext
text/x-wiki
== City ==
==== Bottom Icons ====
* [[Home]]
* [[Quest]]
* [[Album]]
* [[Saitama]]
* [[Bag]]
* [[Tactic Skill]]
* [[Character]]
* [[Exploration]]
* [[Friend]]
* [[Mail]]
* [[Community]]
* [[All Future Characters]]
==== Top Icons ====
* [[Hero Backup]]
* [[Event]]
* [[Benefits]]
* [[Mall]]
* [[Mystery Store]]
==== Misc. ====
* [[Profile]]
* [[Exp Bonus]]
* [[Currencies]]
* [[Resources]]
* [[Chat]]
* [[Title Screen]]
* [[Stats]]
== Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
== Community ==
* [[Top Spenders]]
* [[Top Players]]
* [[Content Creators]]
* [[Infamous Figures]]
* [[Top Clubs]]
* [[Notable Community Members]]
* [[Top 100]]
* [[Free To Play Players]]
617f5954490f2d06d8189212e7c713df2d8bd672
984
983
2024-11-21T08:18:17Z
Zelion
556327
/* Community */
wikitext
text/x-wiki
== City ==
==== Bottom Icons ====
* [[Home]]
* [[Quest]]
* [[Album]]
* [[Saitama]]
* [[Bag]]
* [[Tactic Skill]]
* [[Character]]
* [[Exploration]]
* [[Friend]]
* [[Mail]]
* [[Community]]
* [[All Future Characters]]
==== Top Icons ====
* [[Hero Backup]]
* [[Event]]
* [[Benefits]]
* [[Mall]]
* [[Mystery Store]]
==== Misc. ====
* [[Profile]]
* [[Exp Bonus]]
* [[Currencies]]
* [[Resources]]
* [[Chat]]
* [[Title Screen]]
* [[Stats]]
== Background Buildings ==
* [[Recruitment]]
* [[Leaderboard]]
* [[Supply Depot]]
* [[Club]]
* [[Daily]]
* [[Honor Battle]]
* [[Arena]]
* [[Training Center]]
* [[Challenge]]
== Community ==
* [[Top 100]]
* [[Top Clubs]]
* [[Top Players]]
* [[Top Spenders]]
* [[Free To Play Players]]
* [[Content Creators]]
* [[Notable Community Members]]
* [[Infamous Figures]]
693cf4b52376d1c5c770504106da8a1a6e842fa9
Top 100
0
699
966
2024-11-20T04:14:55Z
DovesHelmet
544896
Created page with "== Overview == The top 100 is a list of the top 100 players in OPMTS ranked by BP. The list can be found below: {| class="wikitable sortable" ! # !! Username !! ID !! Team |- | 1 || Masesq || 200415043 || Relentless |- | 2 || LiliG || 159078718 || SupremeWhales |- | 3 || Druid || 150069037 || |- | 4 || Josmany || 146964257 || |- | 5 || Ippo || 118877638 || Stronghold |- | 6 || N.O.O.D.I.E.N || 116598446 || |- | 7 || JoshyKilljoy || 115120820 || MidGameCrisis |- |..."
wikitext
text/x-wiki
== Overview ==
The top 100 is a list of the top 100 players in OPMTS ranked by BP.
The list can be found below:
{| class="wikitable sortable"
! # !! Username !! ID !! Team
|-
| 1 || Masesq || 200415043 || Relentless
|-
| 2 || LiliG || 159078718 || SupremeWhales
|-
| 3 || Druid || 150069037 ||
|-
| 4 || Josmany || 146964257 ||
|-
| 5 || Ippo || 118877638 || Stronghold
|-
| 6 || N.O.O.D.I.E.N || 116598446 ||
|-
| 7 || JoshyKilljoy || 115120820 || MidGameCrisis
|-
| 8 || mobad || 113383359 || Blizzard
|-
| 9 || FNX || 112583277 || SupremeWhales
|-
| 10 || Jackson || 111627561 || Stronghold
|-
| 11 || Bobbu || 111396950 || SupremeWhales
|-
| 12 || Graves || 110302103 || SupremeWhales
|-
| 13 || Infinity || 110208768 || Relentless
|-
| 14 || ONSALE || 106715324 || OPTION 15
|-
| 15 || Yo06 || 106679647 || CoinOfTruth
|-
| 16 || Zilas || 102811454 || SupremeWhales
|-
| 17 || Frog || 98544158 ||
|-
| 18 || Makepolo111 || 97505606 || TEAMROCKET
|-
| 19 || Infant || 96836680 || SupremeWhales
|-
| 20 || Yavanna || 96168858 || Relentless
|-
| 21 || Drslchitz || 96111484 || MidGameCrisis
|-
| 22 || Fenrir || 95518442 || MidGameCrisis
|-
| 23 || Gouki || 94910344 || OPPAI
|-
| 24 || Artorias || 93356155 || Relentless
|-
| 25 || F2Ppopo || 91862454 || CoinOfTruth
|-
| 26 || BlackSperm || 91665625 || MidGameCrisis
|-
| 27 || leslii || 91141861 || Relentless
|-
| 28 || HugoLarjeKnutz || 91003564 || Stronghold
|-
| 29 || Currentz || 91003176 || OPTION 15
|-
| 30 || Jacopo || 89450768 || SupremeWhales
|-
| 31 || LockDown || 87371947 ||
|-
| 32 || Mercedes || 86284848 || CoinOfTruth
|-
| 33 || ImNaNaBatman || 85648889 || Relentless
|-
| 34 || Yolo4fun || 85440191 || Relentless
|-
| 35 || TortaLover || 85400952 || Relentless
|-
| 36 || LoveHammer || 84387470 || MidGameCrisis
|-
| 37 || Feather || 83767900 || MidGameCrisis
|-
| 38 || Copac || 83711474 || CoinOfTruth
|-
| 39 || Snorlax || 83705279 || WeeaboUnited
|-
| 40 || Peppemang || 83531912 ||
|-
| 41 || Hooya || 83327530 || MidGameCrisis
|-
| 42 || TuYaSabes || 83228320 ||
|-
| 43 || Arcane || 82869820 || CoinOfTruth
|-
| 44 || Slug || 82658971 ||
|-
| 45 || Makro77 || 82535579 || SupremeWhales
|-
| 46 || xXx || 82237620 || Stronghold
|-
| 47 || DaeofDoom || 81485432 ||
|-
| 48 || K-9 || 81136027 || Stronghold
|-
| 49 || Powerfoe || 80397803 || Relentless
|-
| 50 || Uhtred || 80385770 || CoinOfTruth
|-
| 51 || Arashi || 80055173 || MidGameCrisis
|-
| 52 || SupaDupa || 80002060 || Relentless
|-
| 53 || Deerling || 79153774 || ShadowsEvolved
|-
| 54 || TinyKraugel || 78914178 || Stronghold
|-
| 55 || bryyyy || 78898631 || Relentless
|-
| 56 || Halfactor || 78635840 || Relentless
|-
| 57 || Kir1to || 78562942 || CoinOfTruth
|-
| 58 || Lubufu || 78535491 || ShadowsEvolved
|-
| 59 || Kamisato_Ayaka || 78276439 || Stronghold
|-
| 60 || KingHades || 78201896 || Relentless
|-
| 61 || Bootza || 78000469 ||
|-
| 62 || e-Boogie || 77966536 || ClubDread
|-
| 63 || Mirkw || 77952534 || Relentless
|-
| 64 || PhoenixRB || 77894718 || Relentless
|-
| 65 || iluminatiJared || 77888535 || MidGameCrisis
|-
| 66 || Citruspack || 77874575 || MidGameCrisis
|-
| 67 || Chomie || 77407384 || Stronghold
|-
| 68 || Muhahacik2.0 || 77399819 || SupremeWhales
|-
| 69 || Jenroy-Lerkins || 77368039 ||
|-
| 70 || EazyPeazy || 77065271 || SupremeWhales
|-
| 71 || TortDaddy || 76681216 || Stronghold
|-
| 72 || PepeDong || 76596829 ||
|-
| 73 || KayzX || 75762599 || MidGameCrisis
|-
| 74 || Eman || 75476722 ||
|-
| 75 || Zelion || 75434320 || MidGameCrisis
|-
| 76 || LaOnu || 75402367 || WeeaboUnited
|-
| 77 || Sojib || 75159021 ||
|-
| 78 || ATolksdorf || 75138649 || ShadowsEvolved
|-
| 79 || ROII || 75006641 || Stronghold
|-
| 80 || Guchiry || 74949680 || N/A
|-
| 81 || Orfel || 74820515 || MidGameCrisis
|-
| 82 || TinyHawkTuah || 74798350 || Stronghold
|-
| 83 || emiLxxiii || 74372951 || Revengers I YS
|-
| 84 || DemoniuM || 74122716 || CoinOfTruth
|-
| 85 || TinyBrieCourt || 74009641 || Stronghold
|-
| 86 || Accelerator || 73878441 || Relentless
|-
| 87 || FakeNull || 73801859 ||
|-
| 88 || YoungEnerisH || 73730610 || MidGameCrisis
|-
| 89 || One || 73404739 || CoinOfTruth
|-
| 90 || Solenya || 73130298 || MidGameCrisis
|-
| 91 || Shokolatte || 72583323 || SupremeWhales
|-
| 92 || Sata || 72366340 || Relentless
|-
| 93 || Chitsuntz || 72053170 || MidGameCrisis
|-
| 94 || steak18 || 71854958 || MidGameCrisis
|-
| 95 || LeeroyJenkins || 71665483 || SupremeWhales
|-
| 96 || Infand || 71662437 || Stronghold
|-
| 97 || wargalley || 71586536 || SupremeWhales
|-
| 98 || Achilles || 70810594 || MidGameCrisis
|-
| 99 || Commander || 70643408 || MidGameCrisis
|-
| 100 || DoomDragon || 70578597 || Relentless
|}
== Bonus Stats ==
Clubs that have members of the top 100:
* MidGameCrisis - 19
* Relentless - 18
* Blank - 15
* Supreme whales - 13
* Stronghold - 13
* CoinOfTruth - 9
* ShadowsEvolved - 3
* WeeaboUnited - 2
* Option 15 - 2
* Blizzard - 1
* TEAMROCKET - 1
* ClubDread - 1
* OPPAI - 1
* Revengers I YS - 1
Servers with the most amount of top 100 players:
* S1-S23: 38
* S24-S43: 24
* S44-S65: 21
* S66-S108: 14
* S109-S148: 1
* S149-S180: 2
100m BP players:
Supreme whales - 5
Blank - 3
Relentless - 2
Stronghold - 2
MidGameCrisis - 1
Blizzard - 1
Option 15 - 1
CoinOfTruth - 1
ae4a27b33cc8b631d90e1e006f0358d74fbd7bd1
967
966
2024-11-20T07:18:18Z
Makro77
556489
/* Overview */
wikitext
text/x-wiki
== Overview ==
The top 100 is a list of the top 100 players in OPMTS ranked by BP.
The list can be found below:
{| class="wikitable sortable"
! # !! Username !! BP !! Club
|-
| 1 || Masesq || 200415043 || Relentless
|-
| 2 || LiliG || 159078718 || SupremeWhales
|-
| 3 || Druid || 150069037 ||
|-
| 4 || Josmany || 146964257 ||
|-
| 5 || Ippo || 118877638 || Stronghold
|-
| 6 || N.O.O.D.I.E.N || 116598446 ||
|-
| 7 || JoshyKilljoy || 115120820 || MidGameCrisis
|-
| 8 || mobad || 113383359 || Blizzard
|-
| 9 || FNX || 112583277 || SupremeWhales
|-
| 10 || Jackson || 111627561 || Stronghold
|-
| 11 || Bobbu || 111396950 || SupremeWhales
|-
| 12 || Graves || 110302103 || SupremeWhales
|-
| 13 || Infinity || 110208768 || Relentless
|-
| 14 || ONSALE || 106715324 || OPTION 15
|-
| 15 || Yo06 || 106679647 || CoinOfTruth
|-
| 16 || Zilas || 102811454 || SupremeWhales
|-
| 17 || Frog || 98544158 ||
|-
| 18 || Makepolo111 || 97505606 || TEAMROCKET
|-
| 19 || Infant || 96836680 || SupremeWhales
|-
| 20 || Yavanna || 96168858 || Relentless
|-
| 21 || Drslchitz || 96111484 || MidGameCrisis
|-
| 22 || Fenrir || 95518442 || MidGameCrisis
|-
| 23 || Gouki || 94910344 || OPPAI
|-
| 24 || Artorias || 93356155 || Relentless
|-
| 25 || F2Ppopo || 91862454 || CoinOfTruth
|-
| 26 || BlackSperm || 91665625 || MidGameCrisis
|-
| 27 || leslii || 91141861 || Relentless
|-
| 28 || HugoLarjeKnutz || 91003564 || Stronghold
|-
| 29 || Currentz || 91003176 || OPTION 15
|-
| 30 || Jacopo || 89450768 || SupremeWhales
|-
| 31 || LockDown || 87371947 ||
|-
| 32 || Mercedes || 86284848 || CoinOfTruth
|-
| 33 || ImNaNaBatman || 85648889 || Relentless
|-
| 34 || Yolo4fun || 85440191 || Relentless
|-
| 35 || TortaLover || 85400952 || Relentless
|-
| 36 || LoveHammer || 84387470 || MidGameCrisis
|-
| 37 || Feather || 83767900 || MidGameCrisis
|-
| 38 || Copac || 83711474 || CoinOfTruth
|-
| 39 || Snorlax || 83705279 || WeeaboUnited
|-
| 40 || Peppemang || 83531912 ||
|-
| 41 || Hooya || 83327530 || MidGameCrisis
|-
| 42 || TuYaSabes || 83228320 ||
|-
| 43 || Arcane || 82869820 || CoinOfTruth
|-
| 44 || Slug || 82658971 ||
|-
| 45 || Makro77 || 82535579 || SupremeWhales
|-
| 46 || xXx || 82237620 || Stronghold
|-
| 47 || DaeofDoom || 81485432 ||
|-
| 48 || K-9 || 81136027 || Stronghold
|-
| 49 || Powerfoe || 80397803 || Relentless
|-
| 50 || Uhtred || 80385770 || CoinOfTruth
|-
| 51 || Arashi || 80055173 || MidGameCrisis
|-
| 52 || SupaDupa || 80002060 || Relentless
|-
| 53 || Deerling || 79153774 || ShadowsEvolved
|-
| 54 || TinyKraugel || 78914178 || Stronghold
|-
| 55 || bryyyy || 78898631 || Relentless
|-
| 56 || Halfactor || 78635840 || Relentless
|-
| 57 || Kir1to || 78562942 || CoinOfTruth
|-
| 58 || Lubufu || 78535491 || ShadowsEvolved
|-
| 59 || Kamisato_Ayaka || 78276439 || Stronghold
|-
| 60 || KingHades || 78201896 || Relentless
|-
| 61 || Bootza || 78000469 ||
|-
| 62 || e-Boogie || 77966536 || ClubDread
|-
| 63 || Mirkw || 77952534 || Relentless
|-
| 64 || PhoenixRB || 77894718 || Relentless
|-
| 65 || iluminatiJared || 77888535 || MidGameCrisis
|-
| 66 || Citruspack || 77874575 || MidGameCrisis
|-
| 67 || Chomie || 77407384 || Stronghold
|-
| 68 || Muhahacik2.0 || 77399819 || SupremeWhales
|-
| 69 || Jenroy-Lerkins || 77368039 ||
|-
| 70 || EazyPeazy || 77065271 || SupremeWhales
|-
| 71 || TortDaddy || 76681216 || Stronghold
|-
| 72 || PepeDong || 76596829 ||
|-
| 73 || KayzX || 75762599 || MidGameCrisis
|-
| 74 || Eman || 75476722 ||
|-
| 75 || Zelion || 75434320 || MidGameCrisis
|-
| 76 || LaOnu || 75402367 || WeeaboUnited
|-
| 77 || Sojib || 75159021 ||
|-
| 78 || ATolksdorf || 75138649 || ShadowsEvolved
|-
| 79 || ROII || 75006641 || Stronghold
|-
| 80 || Guchiry || 74949680 || N/A
|-
| 81 || Orfel || 74820515 || MidGameCrisis
|-
| 82 || TinyHawkTuah || 74798350 || Stronghold
|-
| 83 || emiLxxiii || 74372951 || Revengers I YS
|-
| 84 || DemoniuM || 74122716 || CoinOfTruth
|-
| 85 || TinyBrieCourt || 74009641 || Stronghold
|-
| 86 || Accelerator || 73878441 || Relentless
|-
| 87 || FakeNull || 73801859 ||
|-
| 88 || YoungEnerisH || 73730610 || MidGameCrisis
|-
| 89 || One || 73404739 || CoinOfTruth
|-
| 90 || Solenya || 73130298 || MidGameCrisis
|-
| 91 || Shokolatte || 72583323 || SupremeWhales
|-
| 92 || Sata || 72366340 || Relentless
|-
| 93 || Chitsuntz || 72053170 || MidGameCrisis
|-
| 94 || steak18 || 71854958 || MidGameCrisis
|-
| 95 || LeeroyJenkins || 71665483 || SupremeWhales
|-
| 96 || Infand || 71662437 || Stronghold
|-
| 97 || wargalley || 71586536 || SupremeWhales
|-
| 98 || Achilles || 70810594 || MidGameCrisis
|-
| 99 || Commander || 70643408 || MidGameCrisis
|-
| 100 || DoomDragon || 70578597 || Relentless
|}
== Bonus Stats ==
Clubs that have members of the top 100:
* MidGameCrisis - 19
* Relentless - 18
* Blank - 15
* Supreme whales - 13
* Stronghold - 13
* CoinOfTruth - 9
* ShadowsEvolved - 3
* WeeaboUnited - 2
* Option 15 - 2
* Blizzard - 1
* TEAMROCKET - 1
* ClubDread - 1
* OPPAI - 1
* Revengers I YS - 1
Servers with the most amount of top 100 players:
* S1-S23: 38
* S24-S43: 24
* S44-S65: 21
* S66-S108: 14
* S109-S148: 1
* S149-S180: 2
100m BP players:
Supreme whales - 5
Blank - 3
Relentless - 2
Stronghold - 2
MidGameCrisis - 1
Blizzard - 1
Option 15 - 1
CoinOfTruth - 1
38e0d2989a7b63ff5a0619d83dbf40179bd669fd
Zelion
0
700
968
2024-11-21T07:40:14Z
Zelion
556327
Created page with "{{Community Infobox |title= Zelion |image= Zelion.jpg |Status= Active |Nicknames= Zel, Mod Rates |Titles= Community Helper and Informant |Account Name= Zelion, Zelion7 (formerly shiki) |Discord= zelion70 }} == Overview == Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community, as well as sharing information and news for both Global and CN versions of the game. He is also one of the two moderators for a OPMTS Content Creator'..."
wikitext
text/x-wiki
{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community, as well as sharing information and news for both Global and CN versions of the game. He is also one of the two moderators for a OPMTS Content Creator's discord Server named [[KayzX]]. Zelion is a deputy for the club [[MidGameCrisis]] and an elite for [[Supreme Whales]].
Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
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970
968
2024-11-21T07:41:58Z
Zelion
556327
wikitext
text/x-wiki
{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community, as well as sharing information and news for both Global and CN versions of the game. He is also one of the two moderators for a OPMTS Content Creator's discord Server named [[KayzX]]. Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
737e6144abd6f108427655565f82f526e6a40eee
971
970
2024-11-21T07:43:01Z
Zelion
556327
wikitext
text/x-wiki
{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community, as well as sharing information and news for both Global and CN versions of the game. He is also one of the two moderators for a OPMTS Content Creator's discord Server named [[KayzX]]. Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
d434bac2d58aed61e1a63bdfe4d94ce58b1661e3
972
971
2024-11-21T07:43:17Z
Zelion
556327
wikitext
text/x-wiki
{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community, as well as sharing information and news for both Global and CN versions of the game. He is also one of the two moderators for a OPMTS Content Creator's discord Server named [[KayzX]]. Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
05c01200df1bb72502692b638a4e6ac0357ad55a
973
972
2024-11-21T07:44:44Z
Zelion
556327
wikitext
text/x-wiki
{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
* Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community, as well as sharing information and news for both Global and CN versions of the game. He is also one of the two moderators for a OPMTS Content Creator's discord Server named [[KayzX]]. Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
* Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
9e42f817629f0ccbb775e87a474467b6b431bdae
974
973
2024-11-21T07:44:58Z
Zelion
556327
wikitext
text/x-wiki
{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
* Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community, as well as sharing information and news for both Global and CN versions of the game. He is also one of the two moderators for a OPMTS Content Creator's discord Server named [[KayzX]]. Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
* Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
9d692f405521eea0a2ae215c690da4f00f78aba0
975
974
2024-11-21T07:45:52Z
Zelion
556327
wikitext
text/x-wiki
{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
* Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community. He shares information and news for both Global and CN versions of the game. He is also one of the two moderators for a OPMTS Content Creator's discord Server named [[KayzX]]. Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
* Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
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976
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2024-11-21T07:46:21Z
Zelion
556327
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{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
* Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community. He shares information and news for both Global and CN version of the game. He is also one of the two moderators for a OPMTS Content Creator's discord Server named [[KayzX]]. Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
* Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
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2024-11-21T07:47:00Z
Zelion
556327
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{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
* Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community. He shares information and news for both Global and CN version of the game. He is also one of the two moderators for a OPMTS Content Creator's discord server named [[KayzX]]. Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
* Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
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2024-11-21T07:48:31Z
Zelion
556327
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{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
* Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community. He shares information and news for both Global and CN version of the game. He is also one of the two moderators for a OPMTS Content Creator's discord server named [[KayzX]].
* Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
* Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
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978
2024-11-21T08:27:47Z
Zelion
556327
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{{Community Infobox
|title= Zelion
|image= Zelion.jpg
|Status= Active
|Nicknames= Zel, Mod Rates
|Titles= Community Helper and Informant
|Account Name= Zelion, Zelion7 (formerly shiki)
|Discord= zelion70
}}
== Overview ==
* Zelion is a Mexican American OPMTS player who helps guide other players within the OPMTS community. He shares information and news for both Global and CN version of the game. He is also one of the two moderators for a OPMTS Content Creator's discord server named [[KayzX]].
* Zelion is a deputy for the club [[MidgameCrisis]] and an elite for [[Supreme Whales]].
* Zelion is mostly known for getting lucky with Gears, Star Ascension & Refinement Pulls, and Character Pulls. Hence, gets accused of having mod rates by the community any time he gets lucky.
== Trivia ==
* Zelion's Discord and YouTube profile picture comes from an episode of Adventure Time, Season 2 Episode 1.
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File:Zelion.jpg
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2024-11-21T07:41:17Z
Zelion
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Notable Community Members
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2024-11-21T07:50:49Z
Zelion
556327
/* Overview */
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== Overview ==
Notable community members are people who are active in the community on a frequent basis, provide something to the community such as helping other players, or have an exceptionally strong account. They aren’t always strong but they have some sort of presence in the community or are well known by the community.
A list of notable community members can be seen below:
* [[arashi]]
* [[Currenttz]]
* [[Dove]]
* [[Dragon]]
* [[Druid]]
* [[Gamma]]
* [[Graves]]
* [[Great Leader]]
* [[Jackson00567]]
* [[Jacopo]]
* [[KayzX]]
* [[Luie]]
* [[Magite/Fenrir]]
* [[Masesq]]
* [[Makro77]]
* [[Monke]]
* [[Pimgu]]
* [[Zelion]]
* [[Zilas]]
* [[Zell]]
== Dumbfrick ==
* [[Cereal]]
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Free To Play Players
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2024-11-21T08:13:04Z
Zelion
556327
Created page with "== OverView == Free To Play Players (AKA F2P), are players that don't spend any money to purchase in game items and their Top-Up worth are at zero. Free To Play players are a unique group that rarely continue playing OPMTS due to Global version of the game making changes that limits their progression either by paywalled characters, a powergap against top spenders, difficulty in gaining resources to increase their Battle Power, or Limited Banners being rushed. A list of..."
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== OverView ==
Free To Play Players (AKA F2P), are players that don't spend any money to purchase in game items and their Top-Up worth are at zero. Free To Play players are a unique group that rarely continue playing OPMTS due to Global version of the game making changes that limits their progression either by paywalled characters, a powergap against top spenders, difficulty in gaining resources to increase their Battle Power, or Limited Banners being rushed.
A list of known Free To Play Players can be seen below:
* [[Reach]]
* [[scOlO]]
* [[Sai-teint-mat]]
* [[Golgo]]
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2024-11-21T08:14:08Z
Zelion
556327
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== OverView ==
Free To Play Players (aka F2P), are players that don't spend any money to purchase in game items and their Top-Up worth are at zero. Free To Play players are a unique group that rarely continue playing OPMTS due to Global version of the game making changes that limits their progression either by paywalled characters, a powergap against top spenders, difficulty in gaining resources to increase their Battle Power, or Limited Banners being rushed.
A list of known Free To Play Players can be seen below:
* [[Reach]]
* [[scOlO]]
* [[Sai-teint-mat]]
* [[Golgo]]
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2024-11-21T08:14:53Z
Zelion
556327
wikitext
text/x-wiki
== OverView ==
Free To Play Players (aka F2P), are players that don't spend any money to purchase in game items and their Top-Up worth are at zero. Free To Play players are a unique group that rarely continue playing OPMTS due to the Global version of the game making changes that limits their progression either by paywalled characters, a powergap against top spenders, difficulty in gaining resources to increase their Battle Power, or Limited Banners being rushed.
A list of known Free To Play Players can be seen below:
* [[Reach]]
* [[scOlO]]
* [[Sai-teint-mat]]
* [[Golgo]]
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2024-11-21T08:21:49Z
Zelion
556327
wikitext
text/x-wiki
== OverView ==
Free to Play Players (aka F2P), are players that don't spend any money to purchase in game items and their Top-Up worth are at zero. Free To Play players are a unique group that rarely continue playing OPMTS due to the Global version of the game making changes that limits their progression either by paywalled characters, a powergap against top spenders, difficulty in gaining resources to increase their Battle Power, or Limited Banners being rushed.
A list of known Free To Play Players can be seen below:
* [[Reach]]
* [[scOlO]]
* [[Sai-teint-mat]]
* [[Golgo]]
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986
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2024-11-21T08:22:28Z
Zelion
556327
wikitext
text/x-wiki
== OverView ==
Free to Play Players (aka F2P), are players that don't spend any money to purchase in game items and their Top-Up worth are at zero. Free To Play players are a unique group that rarely continue playing OPMTS due to the Global version of the game making changes that limits their progression either by paywalled characters, a powergap against top spenders, difficulty in gaining resources to increase their Battle Power, or Limited Banners being rushed.
A list of known Free to Play Players can be seen below:
* [[Reach]]
* [[scOlO]]
* [[Sai-teint-mat]]
* [[Golgo]]
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Arashi
0
685
988
959
2024-11-21T08:37:11Z
Zelion
556327
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{{Community Infobox
|title= arashi
|image= Arashi.jpg
|Status= Active
|Nicknames= racist nick
|Titles= community member, low spender
|Account Name= arashi (formerly [[Project]]), arashi77 (formerly [[Makro77]])
|Discord= st0rm_c1oud
|Youtube=
}}
== Overview ==
arashi is an American OPMTS player, a deputy for [[MidgameCrisis]] in the third server group and a member of [[Supreme Whales]]] in the second server group.
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989
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2024-11-21T08:37:33Z
Zelion
556327
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{{Community Infobox
|title= arashi
|image= Arashi.jpg
|Status= Active
|Nicknames= racist nick
|Titles= community member, low spender
|Account Name= arashi (formerly [[Project]]), arashi77 (formerly [[Makro77]])
|Discord= st0rm_c1oud
|Youtube=
}}
== Overview ==
arashi is an American OPMTS player, a deputy for [[MidgameCrisis]] in the third server group and a member of [[Supreme Whales]] in the second server group.
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Gamma
0
506
990
862
2024-11-21T08:39:05Z
Zelion
556327
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{{Community Infobox
|title= Gamma
|image= Gamma pfp.png
|Status= Active(ish)
|Nicknames= Scamma
|Titles= Content Creator, Former Top Player, Former Top Spender
|Account Name= O.D.I.N/Dr. Gooner (formerly idek)
|Discord= gammaraysss
|Youtube= [https://www.youtube.com/@gammamobile Gamma Youtube]
}}
== Overview ==
Gamma is an American OPMTS player and Youtuber who primarily covers OPMTS and Solo Leveling: Arise. His OPMTS content primarily consists account reviews and the occasional game update livestream. Overall Gamma has slowed down both playing and making content on the game due to burnout over the game.
== Most Popular Uploads ==
1. [https://youtu.be/5jRd_gI9sIA?feature=shared. Genos PvP Goes Hard OPM The Strongest Global]
2. [https://youtu.be/gqsrkq-DH7c?feature=shared. Boros Nuclear Build (One Shotting Club Boss Geryu! 2b Damage!) OPM: The Strongest GLOBAL]
3. [https://youtu.be/MUTLrbEp750?feature=shared. The First 600 SAC Genos + Summons and Damage Tests! WAS HE WORTH IT?]
== Trivia ==
* Gamma's YouTube profile picture is Igris from the manhwa/anime Solo Leveling.
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Monke
0
677
991
904
2024-11-21T08:39:53Z
Arashi
556246
/* Overview */
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{{Community Infobox
|title= Monke
|image= monke.png
|Status= Active
|Nicknames= FreakyMonke
|Titles= community member, low spender
|Account Name= BigMonke
|Discord= monke_joestar
|Youtube=
}}
== Overview ==
* Monke is an American OPMTS player. He is very active in many parts of the community and helps/bullies other players.
* he is a member of the club [[Oppai]].
* Monke is most well known in the community for his trolling. He spends a lot of time in OPMTS discords, mainly [[KayzX]]’s discord.
* He is a low spender and top 50 player in his server group.
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N00die
0
517
992
846
2024-11-21T08:41:15Z
Zelion
556327
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{{Community Infobox
|title= n00die
|image= N00die.png
|Status= Active
|Nicknames=
|Titles= Infamous Figure
|Account Name= N.O.O.D.I.N (formerly idek, [[Gamma]]'s second account)
|Discord= n00die
|Youtube=
}}
== Overview ==
N00die is a Chinese OPMTS player. He is currently playing on [[Gamma]]'s account. N00die is also widely known for harassing other players and scamming account buyers.
== Controversy ==
=== Scamming ===
On June 16th 2024, [[Luie]] would post a video titled "WHO IS NOODIE, THE MOST HATED PLAYER, AND SHOULD HATE HIM TOO | One Punch Man The Strongest" where he would outline and reveal multiple controversies involving n00die. This video would reveal a testimony from a player named "Sneak" where he would claim he tried to buy and account from n00die through PayPal, but after he sent the money n00die would stop responding and Sneak did not receive the account login info.
=== Harassment ===
N00die would often harass other members of KayzX's discord, making comments and advances that made other members uncomfortable. He would be soon banned for this in both Kayz's server and Pimgu's server.
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MidgameCrisis
0
656
993
860
2024-11-21T08:48:30Z
Zelion
556327
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== Overview ==
MidGameCrisis (A merge from 4 Clubs: MisoSpicy, OmegaKick, STFU, and Rise) is one of the top clubs in server 44-65. Some notable members include: [[JoshyKilljoy]], [[Featherless]], [[DrSchlitz]] and [[KayzX]].
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994
993
2024-11-21T08:49:57Z
Zelion
556327
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== Overview ==
MidGameCrisis (Merge of 4 Clubs: MisoSpicy, OmegaKick, STFU, and Rise) is one of the top clubs in server 44-65. Some notable members include: [[JoshyKilljoy]], [[Featherless]], [[DrSchlitz]] and [[KayzX]].
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JoshyKilljoy
0
533
995
624
2024-11-21T09:00:45Z
Zelion
556327
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{{Community Infobox
|title= JoshyKilljoy
|image= Joshykilljoy.png
|Status= Active
|Nicknames= Joshy
|Titles= Top Player, Top Spender
|Account Name= JoshyKilljoy
|Discord= joshykilljoy
|Youtube=
}}
== Overview ==
* Joshy is a top player and spender in OPMTS. He is known for his shocking victory against [[masesq]] in EBZ during ssr+ era and his consistent high placements in Honor Battle and EBZ.
* Joshy is an elite for [[MidgameCrisis]] and current Number 1 Rank in Server [44-65].
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Masesq
0
504
996
863
2024-11-21T09:06:15Z
Zelion
556327
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{{Community Infobox
|title= masesq
|image= Masesq 2.png
|Status= Active
|Nicknames=
|Titles= Content Creator, Top Player, Top Spender
|Account Name= masesq
|Discord= masesq_yt
|Youtube= [https://www.youtube.com/@masesq masesq Youtube]
}}
== Overview ==
Masesq is a gacha/mobile game youtuber who covers OPMTS as well as a variety of other mobile games. His OPMTS content primarily consists of new character breakdowns and PVP showcases of each new character.
He is also considered the "best" player in OPMTS in regards to overall wins and high PVP placements in Honor battle and EBZ.
== Most Popular Uploads ==
1. [https://youtu.be/qJbhLDX-a5s?feature=shared. Kenpachi Contest Top 16 Bleach Immortal Souls]
2. [https://www.youtube.com/watch?v=EkOureW9zIo. Tier List Update 6v6 April 2021 Bleach Immortal Soul (See Description)]
3. [https://www.youtube.com/watch?v=nqB5yT6CLV0. Top 10 Musts When Starting Bleach Immortal Souls (see description)]
== Trivia ==
* Masesq is the Prime Admin of the Global OPMTS Official Discord Server.
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997
996
2024-11-21T09:12:29Z
Zelion
556327
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{{Community Infobox
|title= masesq
|image= Masesq 2.png
|Status= Active
|Nicknames=
|Titles= Content Creator, Top Player, Top Spender
|Account Name= masesq
|Discord= masesq_yt
|Youtube= [https://www.youtube.com/@masesq masesq Youtube]
}}
== Overview ==
Masesq is a gacha/mobile game youtuber who covers OPMTS as well as a variety of other mobile games. His OPMTS content primarily consists of new character breakdowns, self account review, Game Updates, Game Revenue, and PVP showcases of each new character. He also tends to hint as to which new character could possibly be the next limited banner in his videos.
He is also considered the "best" player in OPMTS in regards to overall wins and high PVP placements in Honor battle and EBZ.
== Most Popular Uploads ==
1. [https://youtu.be/qJbhLDX-a5s?feature=shared. Kenpachi Contest Top 16 Bleach Immortal Souls]
2. [https://www.youtube.com/watch?v=EkOureW9zIo. Tier List Update 6v6 April 2021 Bleach Immortal Soul (See Description)]
3. [https://www.youtube.com/watch?v=nqB5yT6CLV0. Top 10 Musts When Starting Bleach Immortal Souls (see description)]
== Trivia ==
* Masesq is the Prime Admin of the Global OPMTS Official Discord Server.
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